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Fandom Universe Correction Agency: A Multiversal Crossover RP (Character Sheets)

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OOC
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Name: Bardock
Origin: Dragonball Z
*Age: ???
*Race: Saiyan
Gender: Male
Description: 1633292568789.png
Personality:
Like most Saiyans from Universe 7, he is somewhat cocky, loves fighting, and will kill in cold blood. But compared to the cold-hearted and simple thoughts of his race, Bardock also happens to possess calm judgment and a measure of humanity. Due to his actions of saving his companions, which is rare for a Saiyan, he is greatly adored among a portion of the low-class warriors.[7] He has a great sense of pride and independence as while most Saiyans have all been tamed by Frieza and his army, even King Vegeta, Bardock is the only one that maintains something of their pure nature and showed a willingness to challenge Frieza.[8]

As shown in Dragon Ball Z: Bardock - The Father of Goku, he has a very plain view in life. While praised by others as brilliant, Bardock rejects such compliments, believing that he is simply experienced for combat. His loyalty and compassion for his friends and allies was shown so deep that he mourned their respective deaths and vowed to avenge them, particularly Tora who he openly viewed as his best friend. Along with this, he also attempts to warn the other Saiyans that Frieza is coming to destroy Planet Vegeta, and even though they don't listen, he still risks his life to save them all. He has a laid-back and fearless personality as evidenced by him taking responsibility in confronting Frieza alone. He is a highly capable tactician in battle, able to perceive the situation at hand and act accordingly with it, as shown from his ability to out-maneuver Frieza's men. Later, in Dragon Ball: Episode of Bardock, Bardock remains unsociable, he says his name to Berry right after the boy asked him. But he also shows a little bit of stubbornness, when Berry offers him a basket of food and he denies it even being hungry, but soon Bardock starts to accept Berry's persistence and becomes softer with the child. When the Inhabitants of Plant thanked Bardock for Chilled's defeat, Bardock replies with a smile.
Powers and Abilities:Bardock
Weaknesses: His Tail, has a part of it when squeezed, it causes a sharp knife like feeling go through the Saiyan's body, Oozuru form, hard to control
Bio: (Talk about character, and what happened before their universe was destroyed.)
Bardock is a low-class Saiyan mercenary who leads a small platoon comprised of four other Saiyan soldiers in Bardock - The Father of Goku: Tora, Fasha, Borgos, and Shugesh. His wife Gine was also part of Bardock's Team at one point. Together, the team makes a living by traveling to various planets where they decimate the defenses of these civilizations and prepare them for Frieza's Planetary Market. Bardock was famous for his bravery even among the Saiyans;[9] he is mentioned by Paragus in Dragon Ball Z: Broly - The Legendary Super Saiyan when he recognizes Goku as Bardock's son, and it can be thought that Paragus was Bardock's superior.

Bardock's adventure both ends and starts in Freeza's destruction of Planet Vegeta. He is able to make it past the destruction of Planet Vegeta and ends up in the past. Training with a strange race, others attacked it. Bardock made it clear he wasn't helping but in fact he was. Bardock's journey to Super Saiyan began when he noticed a "version" of Frieza, Chilled kicking a kid named Berry to the side only to make him angry. After said anger, he became Super Saiyan for the first time.
 
Name: Darth Vader
Age: 42
Race: Human
Orgin: Star wars
Gender: Male
Personality:
Darth Vader is a terrifying enemy and known by every edge of the galaxy, he is a heartless, stoic, and a very wise man, he seeks only power for his galactic conquest.
Powers and abilities:
Vader’s abilities are a mass variety of abilities such as, super strength, telekinesis, and notably force valor, allowing him to change his ability’s on his current mood, and can use different techniques to enhance his speed and reflexes.
Weaknesses:
Darth Vader’s weakness is that he is more machine than man, and that he is in constant fear of him and what he had become, and that he needs technology to keep him alive through the remaining of his life.
Bio:
Before Darth Vader had join the multiverse, he was a supreme galactic leader and guard for the emperor of the galactic empire, though his galaxy was destroyed from a failed attempt to destroy half the galaxy killing everyone accept him.
98D0EFA7-4DE9-4B23-AB12-40A8074D4337.jpeg
Theme song:
 
Name: Bardock
Origin: Dragonball Z
*Age: ???
*Race: Saiyan
Gender: Male
Description: View attachment 919062
Personality:
Like most Saiyans from Universe 7, he is somewhat cocky, loves fighting, and will kill in cold blood. But compared to the cold-hearted and simple thoughts of his race, Bardock also happens to possess calm judgment and a measure of humanity. Due to his actions of saving his companions, which is rare for a Saiyan, he is greatly adored among a portion of the low-class warriors.[7] He has a great sense of pride and independence as while most Saiyans have all been tamed by Frieza and his army, even King Vegeta, Bardock is the only one that maintains something of their pure nature and showed a willingness to challenge Frieza.[8]

As shown in Dragon Ball Z: Bardock - The Father of Goku, he has a very plain view in life. While praised by others as brilliant, Bardock rejects such compliments, believing that he is simply experienced for combat. His loyalty and compassion for his friends and allies was shown so deep that he mourned their respective deaths and vowed to avenge them, particularly Tora who he openly viewed as his best friend. Along with this, he also attempts to warn the other Saiyans that Frieza is coming to destroy Planet Vegeta, and even though they don't listen, he still risks his life to save them all. He has a laid-back and fearless personality as evidenced by him taking responsibility in confronting Frieza alone. He is a highly capable tactician in battle, able to perceive the situation at hand and act accordingly with it, as shown from his ability to out-maneuver Frieza's men. Later, in Dragon Ball: Episode of Bardock, Bardock remains unsociable, he says his name to Berry right after the boy asked him. But he also shows a little bit of stubbornness, when Berry offers him a basket of food and he denies it even being hungry, but soon Bardock starts to accept Berry's persistence and becomes softer with the child. When the Inhabitants of Plant thanked Bardock for Chilled's defeat, Bardock replies with a smile.
Powers and Abilities:Bardock
Weaknesses: His Tail, has a part of it when squeezed, it causes a sharp knife like feeling go through the Saiyan's body, Oozuru form, hard to control
Bio: (Talk about character, and what happened before their universe was destroyed.)
Bardock is a low-class Saiyan mercenary who leads a small platoon comprised of four other Saiyan soldiers in Bardock - The Father of Goku: Tora, Fasha, Borgos, and Shugesh. His wife Gine was also part of Bardock's Team at one point. Together, the team makes a living by traveling to various planets where they decimate the defenses of these civilizations and prepare them for Frieza's Planetary Market. Bardock was famous for his bravery even among the Saiyans;[9] he is mentioned by Paragus in Dragon Ball Z: Broly - The Legendary Super Saiyan when he recognizes Goku as Bardock's son, and it can be thought that Paragus was Bardock's superior.

Bardock's adventure both ends and starts in Freeza's destruction of Planet Vegeta. He is able to make it past the destruction of Planet Vegeta and ends up in the past. Training with a strange race, others attacked it. Bardock made it clear he wasn't helping but in fact he was. Bardock's journey to Super Saiyan began when he noticed a "version" of Frieza, Chilled kicking a kid named Berry to the side only to make him angry. After said anger, he became Super Saiyan for the first time.
Yes, yes, all my lord YES. He's in.
 
Name: Darth Vader
Age: 42
Race: Human
Orgin: Star wars
Gender: Male
Personality:
Darth Vader is a terrifying enemy and known by every edge of the galaxy, he is a heartless, stoic, and a very wise man, he seeks only power for his galactic conquest.
Powers and abilities:
Vader’s abilities are a mass variety of abilities such as, super strength, telekinesis, and notably force valor, allowing him to change his ability’s on his current mood, and can use different techniques to enhance his speed and reflexes.
Weaknesses:
Darth Vader’s weakness is that he is more machine than man, and that he is in constant fear of him and what he had become, and that he needs technology to keep him alive through the remaining of his life.
Bio:
Before Darth Vader had join the multiverse, he was a supreme galactic leader and guard for the emperor of the galactic empire, though his galaxy was destroyed from a failed attempt to destroy half the galaxy killing everyone accept him.
View attachment 919066
Theme song:

Who knew the dark lord of the syth couldn't protect a small thermal exhaust point only two meters wide. He's in.
 
Name: John Connor
Origin: Terminator
*Age: 45
*Race: human
Gender: Male
Description: (Describe character, or add picture.)
john-connor_terminator_gallery_5c4c3bce786fa.jpg

Personality:
At the very most, John is a strong but a quiet man. His life is rifled with holding the weight of the world and the human race on his shoulders. From the outside, he looks like a tough man who has seen a lot of shit. Not only does he have to consider all timelines against Skynet and what timeline Skynet hops to, he often worries about his death often and plans ahead.

John is a very private person and only shares his personal life with a select few people: These select people are his wife: Kate Connor, and a few other select folks he can trust with his life. When he is on the battlefield, he is a very silent man and often does not say much unless he needs to observe Skynet or any other threat.

John has tried to run from his destiny as being the leader of all humankind many times, frustrated and angry but every time he ran, a terminator (usually T-800) would get in his way and tell him to suck it up. He finally knew it was time to stop running and do what he needed to do to save the world no matter what the cost of it all.

With his family, and his wife, John is a very different person otherwise with those he can trust. With his close friends and wife, John is a very loving man showing emotions not otherwise shown to the public.

Otherwise, John is a very serious man not allowing anything to escape his grasp. At any cost, he will put men and women out there to stop Skynet from getting any farther. His weakness is that he is strictly a human and can be killed like any other human out there, by those kinds of means that a human can die.

Sometimes if you look harder, you may not notice John acts and thinks like a machine. Sometimes you must act like the enemy to observe the enemy's positions. On occasions, however, you might see the normally calm leader be a machine where he is not.

He will put himself in danger’s way, with his men and women so he can show that he is willing to do more than be in the back being protected. However, he is often shoved to the back by the unloyal remainders of the military all over the world. He refuses to let things get to him.

Powers and Abilities:
Weaknesses:
Bio: (Talk about character, and what happened before their universe was destroyed.)Several years into the war, John Connor has risen to leadership of his own squad of soldiers within the resistance known as TechCom and served under the direction of General Olsen, he was a member of a mission to infiltrate Skynet VLA in order to obtain classified data vital to the machines and to rescue the prisoners there, Connor would leave after having infiltrated the base to try to rescue several prisoners being taken by a Skynet transport, this would be his salvation as the base exploded moments after he left due to a Skynet booby trap. He got picked up a short time afterward and requested to be taken to Resistance Headquarters. After arrival, he was denied entry, but forced his way in. While in the headquarter, he met with General Ashdown and told him what he'd found and that Skynet was more advanced than they should be. Ashdown, who was familiar with Connor's history, told him that he didn't believe it for a second and that destiny could be changed in a second. He then revealed that the Resistance would be testing a new weapon against the machines designed to end the war. Connor volunteered for the mission to test it and soon learned that he was the second target on Skynet's hit list, Kyle Reese was the priority target. Concerned for his father's safety, Connor persevered and buried himself in his work including his nightly broadcasts to the survivors. He and his team captured a Hydrobot and confirmed that the weapon worked against Skynet. Not long afterward they would test it on a larger target.

Around the same time Connor noted increased Skynet activity and ordered his pilot, Blair Williams, to investigate. Days later Williams and a guest named Marcus Wright arrived at the base; however, Marcus wasn't what he seemed. Connor was called to a secured room inside the base where he saw a new kind of Terminator that neither he nor his mother had encountered previously, it was different to the T-800 as not only did it have living tissue like the T-800, but it also had organs, thinking itself was human. The Series 800 was just living tissue over metal endoskeleton without any organ and know itself is just a machine. It was also too early for a Series 800 let alone an even more advanced model, meaning that the process had somehow been sped up. Connor and Wright faced off talking about how he was a machine and that he was sent there to destroy. Connor eventually left to consider what to do next and prepared for the world wide assault on Skynet, but Williams was already working to release Wright from captivity.


Connor personally led the mission to recapture Wright. From a helicopter, Connor led the attack upon Wright. His pilot, nevertheless, miscalculated their position and got attacked by a series of Hydrobots. Connor was rescued by Marcus and the two came to an agreement — Wright would help them to infiltrate and rescue the captured Kyle Reese from Skynet Central. Connor agreed and let Marcus go. He urged General Ashdown to reconsider the attack, but the Resistance's leader would not agree and ordered Connor removed from command of his base. Instead, Connor made a final impassioned plea to his fellow Resistance leaders to halt the attack and turn against General Ashdown, so that he could rescue the prisoners. This led to Connor becoming the prophesied leader of the Resistance against Skynet. Not long after, he would capture and reprogram a Moto-Terminator to allow faster transport to San Francisco's Skynet Central.

Upon arrival at the ruin of the Golden Gate Bridge, Connor watched and waited for the agreed upon signal from Marcus. When the signal came — the location of Reese, Connor infiltrated the city and reprogrammed several of the lesser machines. He then accessed Skynet Central and begin his search for Kyle. He released the cages holding the human prisoners and, believing he found the teen, was attacked by a T-RIP. Connor was able to break away by blowing a hole into the floor of the facility which the machine fell through and continued after Kyle. He soon found him at an execution chamber, but there was no time to relax as the T-RIP was already coming.

fter several quick actions, the humans managed to reach a Terminator Factory beneath the base where they were able to build explosives utilizing the power cells of the Terminators under construction. Connor and Reese worked together to build explosives when the machine attacked Connor. Reese helped Connor by firing a rocket propelled grenade at the T-RIP and temporarily disabling it long enough for Connor to break free. They began to fight hand to hand and the machine was about to kill the leader of the Resistance when Marcus Wright engaged the Terminator in hand to hand combat to provide a diversion. The machine would make quick work of Marcus and continue after Connor, using the voice of Kyle Reese to distract him.
he machine was temporarily disabled by John Connor a short time afterward. Connor fired a grenade causing molten steel to cover the machine followed by a similar attack to a container of industrial coolant. Connor then proceeded to revive Marcus via CPR by pounding on his chest, which was unsuccessful, so he pulled two power cords from a nearby assembly robot arm, and used those as an Defibrillation on Marcus' chest. After Marcus was revived, the T-RIP broke free of the steel that was covering it, and impaled Connor in the heart. Immediately, Marcus knocked the machine's skull assembly off of the machine's body. With the machine destroyed Marcus turns his attention toward helping Connor up, who now acknowledges him as a friend. When the Resistance arrived, Connor and the rest of the group boarded the helicopter, which was flown straight to the main headquarters for immediate medical attention for Connor, as he detonates the building and everything around it while flying back. With Connor on the verge of death, Marcus tells everyone that he willingly wants to transplant his heart to Connor, which is successful. Later, Connor gives one more daily announcement telling everyone that the battle has been won, but the war is still on. It was implied that Connor had become the leader of the Resistance afterward. Terminator Salvation

Terminator Salvation: The Final Battle

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John ruminated over what prompted Marcus to give up his life for him at Marcus' burial site with Kate at his side, while the rest of the Resistance prepares for the final assault on Skynet.

Meanwhile, Dr. Serena Kogan was not all she appeared to be in the film. Before succumbing to her cancer, she received a transmission from the future (more specifically, her future self) that promised a cure for the cancer. She followed the instructions, using data from Skynet itself to experiment with the technology available to her at the dawn of the new millennium. By the time the three Terminators sent by Thomas Parnell arrive in the past, she is on death's door. They commandeer her research facility, ensuring that Marcus Wright's body remains in cryostasis and leaving a chamber empty for Parnell himself following his imminent execution. Dr. Kogan places herself in cryostasis and is released by Skynet in the future in a new body, much like the conversion technology they used to turn Marcus into a prototype infiltrator. Dr. Kogan assists Skynet in figuring out ways to combat the Resistance, and eventually activates Parnell as the ultimate Terminator: a machine with the bloodlust of a psychopathic serial killer.

Once John and his soldiers get wind of T-800s (under Parnell's control) committing mass slaughters with excessive bloody, physical violence unlike anything they've seen from machines before, they know something is very wrong.

Realizing that Parnell will eventually subsume Skynet and destroy the world if not checked and controlled, Skynet resurrects Marcus and sends him to John in the hopes of allying with its mortal enemy with the end goal of preserving itself. John suspects a trap when Marcus delivers the message, but Marcus manages to convince him of its authenticity. After that, they obtain Dr. Kogan from the storage cell Parnell tossed her into and plan their next move.

With Dr. Kogan and Marcus' help, John is escorted into the heart of Skynet itself by a handful of the remaining T-800s under its control. Dr. Kogan assists in syncing John's neural processes with an even newer prototype endoskeleton in order to confront Parnell. During the ensuing battle, Parnell sends one of his own T-850s into the lab and instructs it to kill John. It succeeds in putting a bullet through John's skull at point blank range, but after the prototype endoskeleton falls and Parnell gloats over his victory, the neural link between John's body and the endoskeleton loops back and his mind is preserved in the endoskeleton.

John destroys Parnell and bargains with Skynet to end the war. He offers a chance for both humanity and Skynet to work together to create peace, since Skynet has been operating without a true purpose since it gained sentience and humanity lacks the power and resources Skynet has at its fingertips. Skynet agrees to the terms, thus ending the war.


Powers and Abilities: Survivalist (Knows outdoors and living outside the grid for long periods of times),
Knows a lot about technology. Hacking, timelines and reprogramming Terminators and weapons.Military training, etccc... Marksman
Weaknesses: Only human. Holds a important role in his world.
 
Last edited:
Name: John Connor
Origin: Terminator
*Age: 45
*Race: Saiyan
Gender: Male
Description: (Describe character, or add picture.)
john-connor_terminator_gallery_5c4c3bce786fa.jpg

Personality:
At the very most, John is a strong but a quiet man. His life is rifled with holding the weight of the world and the human race on his shoulders. From the outside, he looks like a tough man who has seen a lot of shit. Not only does he have to consider all timelines against Skynet and what timeline Skynet hops to, he often worries about his death often and plans ahead.

John is a very private person and only shares his personal life with a select few people: These select people are his wife: Kate Connor, and a few other select folks he can trust with his life. When he is on the battlefield, he is a very silent man and often does not say much unless he needs to observe Skynet or any other threat.

John has tried to run from his destiny as being the leader of all humankind many times, frustrated and angry but every time he ran, a terminator (usually T-800) would get in his way and tell him to suck it up. He finally knew it was time to stop running and do what he needed to do to save the world no matter what the cost of it all.

With his family, and his wife, John is a very different person otherwise with those he can trust. With his close friends and wife, John is a very loving man showing emotions not otherwise shown to the public.

Otherwise, John is a very serious man not allowing anything to escape his grasp. At any cost, he will put men and women out there to stop Skynet from getting any farther. His weakness is that he is strictly a human and can be killed like any other human out there, by those kinds of means that a human can die.

Sometimes if you look harder, you may not notice John acts and thinks like a machine. Sometimes you must act like the enemy to observe the enemy's positions. On occasions, however, you might see the normally calm leader be a machine where he is not.

He will put himself in danger’s way, with his men and women so he can show that he is willing to do more than be in the back being protected. However, he is often shoved to the back by the unloyal remainders of the military all over the world. He refuses to let things get to him.

Powers and Abilities:
Weaknesses:
Bio: (Talk about character, and what happened before their universe was destroyed.)Several years into the war, John Connor has risen to leadership of his own squad of soldiers within the resistance known as TechCom and served under the direction of General Olsen, he was a member of a mission to infiltrate Skynet VLA in order to obtain classified data vital to the machines and to rescue the prisoners there, Connor would leave after having infiltrated the base to try to rescue several prisoners being taken by a Skynet transport, this would be his salvation as the base exploded moments after he left due to a Skynet booby trap. He got picked up a short time afterward and requested to be taken to Resistance Headquarters. After arrival, he was denied entry, but forced his way in. While in the headquarter, he met with General Ashdown and told him what he'd found and that Skynet was more advanced than they should be. Ashdown, who was familiar with Connor's history, told him that he didn't believe it for a second and that destiny could be changed in a second. He then revealed that the Resistance would be testing a new weapon against the machines designed to end the war. Connor volunteered for the mission to test it and soon learned that he was the second target on Skynet's hit list, Kyle Reese was the priority target. Concerned for his father's safety, Connor persevered and buried himself in his work including his nightly broadcasts to the survivors. He and his team captured a Hydrobot and confirmed that the weapon worked against Skynet. Not long afterward they would test it on a larger target.

Around the same time Connor noted increased Skynet activity and ordered his pilot, Blair Williams, to investigate. Days later Williams and a guest named Marcus Wright arrived at the base; however, Marcus wasn't what he seemed. Connor was called to a secured room inside the base where he saw a new kind of Terminator that neither he nor his mother had encountered previously, it was different to the T-800 as not only did it have living tissue like the T-800, but it also had organs, thinking itself was human. The Series 800 was just living tissue over metal endoskeleton without any organ and know itself is just a machine. It was also too early for a Series 800 let alone an even more advanced model, meaning that the process had somehow been sped up. Connor and Wright faced off talking about how he was a machine and that he was sent there to destroy. Connor eventually left to consider what to do next and prepared for the world wide assault on Skynet, but Williams was already working to release Wright from captivity.


Connor personally led the mission to recapture Wright. From a helicopter, Connor led the attack upon Wright. His pilot, nevertheless, miscalculated their position and got attacked by a series of Hydrobots. Connor was rescued by Marcus and the two came to an agreement — Wright would help them to infiltrate and rescue the captured Kyle Reese from Skynet Central. Connor agreed and let Marcus go. He urged General Ashdown to reconsider the attack, but the Resistance's leader would not agree and ordered Connor removed from command of his base. Instead, Connor made a final impassioned plea to his fellow Resistance leaders to halt the attack and turn against General Ashdown, so that he could rescue the prisoners. This led to Connor becoming the prophesied leader of the Resistance against Skynet. Not long after, he would capture and reprogram a Moto-Terminator to allow faster transport to San Francisco's Skynet Central.

Upon arrival at the ruin of the Golden Gate Bridge, Connor watched and waited for the agreed upon signal from Marcus. When the signal came — the location of Reese, Connor infiltrated the city and reprogrammed several of the lesser machines. He then accessed Skynet Central and begin his search for Kyle. He released the cages holding the human prisoners and, believing he found the teen, was attacked by a T-RIP. Connor was able to break away by blowing a hole into the floor of the facility which the machine fell through and continued after Kyle. He soon found him at an execution chamber, but there was no time to relax as the T-RIP was already coming.

fter several quick actions, the humans managed to reach a Terminator Factory beneath the base where they were able to build explosives utilizing the power cells of the Terminators under construction. Connor and Reese worked together to build explosives when the machine attacked Connor. Reese helped Connor by firing a rocket propelled grenade at the T-RIP and temporarily disabling it long enough for Connor to break free. They began to fight hand to hand and the machine was about to kill the leader of the Resistance when Marcus Wright engaged the Terminator in hand to hand combat to provide a diversion. The machine would make quick work of Marcus and continue after Connor, using the voice of Kyle Reese to distract him.
he machine was temporarily disabled by John Connor a short time afterward. Connor fired a grenade causing molten steel to cover the machine followed by a similar attack to a container of industrial coolant. Connor then proceeded to revive Marcus via CPR by pounding on his chest, which was unsuccessful, so he pulled two power cords from a nearby assembly robot arm, and used those as an Defibrillation on Marcus' chest. After Marcus was revived, the T-RIP broke free of the steel that was covering it, and impaled Connor in the heart. Immediately, Marcus knocked the machine's skull assembly off of the machine's body. With the machine destroyed Marcus turns his attention toward helping Connor up, who now acknowledges him as a friend. When the Resistance arrived, Connor and the rest of the group boarded the helicopter, which was flown straight to the main headquarters for immediate medical attention for Connor, as he detonates the building and everything around it while flying back. With Connor on the verge of death, Marcus tells everyone that he willingly wants to transplant his heart to Connor, which is successful. Later, Connor gives one more daily announcement telling everyone that the battle has been won, but the war is still on. It was implied that Connor had become the leader of the Resistance afterward. Terminator Salvation

Terminator Salvation: The Final Battle

This page needs to be cleaned up. Please improvethis page in any way that you can.

For tips on improving this article, read other articles of the same type and be familiar with editing conventions on the Terminator Wiki.
Please remove this box after the article has been cleaned up.
John ruminated over what prompted Marcus to give up his life for him at Marcus' burial site with Kate at his side, while the rest of the Resistance prepares for the final assault on Skynet.

Meanwhile, Dr. Serena Kogan was not all she appeared to be in the film. Before succumbing to her cancer, she received a transmission from the future (more specifically, her future self) that promised a cure for the cancer. She followed the instructions, using data from Skynet itself to experiment with the technology available to her at the dawn of the new millennium. By the time the three Terminators sent by Thomas Parnell arrive in the past, she is on death's door. They commandeer her research facility, ensuring that Marcus Wright's body remains in cryostasis and leaving a chamber empty for Parnell himself following his imminent execution. Dr. Kogan places herself in cryostasis and is released by Skynet in the future in a new body, much like the conversion technology they used to turn Marcus into a prototype infiltrator. Dr. Kogan assists Skynet in figuring out ways to combat the Resistance, and eventually activates Parnell as the ultimate Terminator: a machine with the bloodlust of a psychopathic serial killer.

Once John and his soldiers get wind of T-800s (under Parnell's control) committing mass slaughters with excessive bloody, physical violence unlike anything they've seen from machines before, they know something is very wrong.

Realizing that Parnell will eventually subsume Skynet and destroy the world if not checked and controlled, Skynet resurrects Marcus and sends him to John in the hopes of allying with its mortal enemy with the end goal of preserving itself. John suspects a trap when Marcus delivers the message, but Marcus manages to convince him of its authenticity. After that, they obtain Dr. Kogan from the storage cell Parnell tossed her into and plan their next move.

With Dr. Kogan and Marcus' help, John is escorted into the heart of Skynet itself by a handful of the remaining T-800s under its control. Dr. Kogan assists in syncing John's neural processes with an even newer prototype endoskeleton in order to confront Parnell. During the ensuing battle, Parnell sends one of his own T-850s into the lab and instructs it to kill John. It succeeds in putting a bullet through John's skull at point blank range, but after the prototype endoskeleton falls and Parnell gloats over his victory, the neural link between John's body and the endoskeleton loops back and his mind is preserved in the endoskeleton.

John destroys Parnell and bargains with Skynet to end the war. He offers a chance for both humanity and Skynet to work together to create peace, since Skynet has been operating without a true purpose since it gained sentience and humanity lacks the power and resources Skynet has at its fingertips. Skynet agrees to the terms, thus ending the war.


Powers and Abilities: Survivalist (Knows outdoors and living outside the grid for long periods of times),
Knows a lot about technology. Hacking, timelines and reprogramming Terminators and weapons.Military training, etccc... Marksman
Weaknesses: Only human. Holds a important role in his world.
Wasn't expecting a terminator character. I'll allow it.
 
Name:
Nagisa Misumi
9eb686c4008e4a7bbe64b3acf42ada5e1fe650e6_hq.gif
Origin:
Futari wa Pretty Cure

Age:
14

Race:
Human

Gender:
Female
dczhb6w-b31b21ef-4938-4cfc-a84d-4fa9c9d8ffcb.png
Personality:

Powers and Abilities:

Weaknesses:
She actually can't use any of these powers without Honoka so she can only use her enhanced strength and fighting ability

Bio:
After Nagisa and Honoka had defeated Gekidrago Nagisa gave Honoka a present she made for her birthday. Just as she was handing it to her everything went black when she came to she saw Honoka, she assumed, passed out beside her. Her vision was a bit blurry but she could see the destruction before she could even attempt to get out she passed out again.​
 
C81593E4-D25E-482D-98F9-9C5764F80FD6.jpeg

Name: Leo
Origin: Red Earth
Age: 35
Race: Human-Beast Hybrid
Gender: Male

Description:
Leo is a 7’2, 275-pound powerhouse. He has a noticeable scar across his nose, predating his curse. His minimalist clothing is colored a deep, regal red and accented with steel. He is usually seen carrying a large sword and shield.

Personality:
Leo displays a great deal of empathy for his subjects. The sacrifices of his countrymen and soldiers to keep him fighting weighs heavily upon his conscience. He swore their sacrifices wouldn’t be in vain. He collects swords to aid him as he fights to ensure peace for his kingdom and despises wanton displays of power and tyranny. He is a fair ruler who tries to avoid war and senseless killing. He harbors a deep, primal fear that his curse will eventually overcome him; he was fortunate to have been saved once. He doubts he will have a second chance.

Powers and Abilities:
  • Bestial Strength - Leo is graced with the physical strength to grapple enemies larger than he, including the dragon Hauzer. His fighting style consists of slashes with a sword, grapples and slam attacks, claw swipes, and bites. He relies on above-average speed and agility to close gaps between himself and his target.
  • Leo's Curse - Inflicting gratuitous violence strengthens his curse, inching him closer to becoming a feral lion permanently. If he wishes to retain some semblance of humanity, he must always use the bare minimum in terms of force.
  • Swordsmanship - Leo is an excellent swordsman, often seen carrying weapons the size of a bastard sword or claymore.
  • Mystic Force - Leo can invoke six elemental spirits to cast destructive spells. He has enough control to prevent the spells from harming allies.
    • Goranda (fire) - Pillars of fire travel towards the target.
    • Soulfunil (ice) - Several frozen missiles launch at one target.
    • Rafale (wind) - Miniature whirlwinds lift and throw smaller foes.
    • Gorubarus (lightning) - Multiple lightning bolts strike in all directions.
    • Dogma (poison) - A toxic mist blankets the area around Leo.
    • Giamateus (earth) - Dozens of small meteors pepper the area in front of Leo.
Equipment:
  • Legend Sword - An ancient, enchanted blade. It has excellent cutting power, capable of defeating armor, scales, and thick chitin.
  • Legend Shield - A shield complementing the Legend Sword. It blocks mundane and magical projectiles, as well as strikes from most magical weapons.
  • Elemental Gems - A set of six spherical glowing gems used for spellcasting.
Weaknesses:
As stated, Leo is afraid his curse will overcome him. He refuses to execute anyone in cold blood or dismember them, often resorting to shield bashes and kicks over decapitation or impaling.

Bio:
Leo comes from an alternate-timeline dark fantasy Earth. In 1999, his kingdom of Savalia was invaded by Scion, a dark wizard aiming to become the god of a new world. Leo was turned into a lion with a powerful spell. 103 countrymen willingly died in a ritual to break his curse, with only partial success. Having taken a new beastman form, Leo traveled the world in search of his abducted soldiers. He saved the world from a plethora of powerful monsters and killed their master Scion. With his curse fading, he returned to Savalia to rebuild and usher in a new era of peace.

The seemingly random destruction of his homeworld shortly before New Year’s Eve has left the king devastated. He is putting it all on the line to restore his Earth and the other worlds lost. No cost is too great, no personal sacrifice out of the question.
 
Name:
Nagisa Misumi
View attachment 919063
Origin:
Futari wa Pretty Cure

Age:
14

Race:
Human

Gender:
Female
View attachment 919065
Personality:

Powers and Abilities:

Weaknesses:
She actually can't use any of these powers without Honoka so she can only use her enhanced strength and fighting ability

Bio:
After Nagisa and Honoka had defeated Gekidrago Nagisa gave Honoka a present she made for her birthday. Just as she was handing it to her everything went black when she came to she saw Honoka, she assumed, passed out beside her. Her vision was a bit blurry but she could see the destruction before she could even attempt to get out she passed out again.​
Woah, unexpected but welcomed.
 

Name: Leo
Origin: Red Earth
Age: 35
Race: Human-Beast Hybrid
Gender: Male

Description:
Leo is a 7’2, 275-pound powerhouse. He has a noticeable scar across his nose, predating his curse. His minimalist clothing is colored a deep, regal red and accented with steel. He is usually seen carrying a large sword and shield.

Personality:
Leo displays a great deal of empathy for his subjects. The sacrifices of his countrymen and soldiers to keep him fighting weighs heavily upon his conscience. He swore their sacrifices wouldn’t be in vain. He collects swords to aid him as he fights to ensure peace for his kingdom and despises wanton displays of power and tyranny. He is a fair ruler who tries to avoid war and senseless killing. He harbors a deep, primal fear that his curse will eventually overcome him; he was fortunate to have been saved once. He doubts he will have a second chance.

Powers and Abilities:
  • Bestial Strength - Leo is graced with the physical strength to grapple enemies larger than he, including the dragon Hauzer. His fighting style consists of slashes with a sword, grapples and slam attacks, claw swipes, and bites. He relies on above-average speed and agility to close gaps between himself and his target.
  • Leo's Curse - Inflicting gratuitous violence strengthens his curse, inching him closer to becoming a feral lion permanently. If he wishes to retain some semblance of humanity, he must always use the bare minimum in terms of force.
  • Swordsmanship - Leo is an excellent swordsman, often seen carrying weapons the size of a bastard sword or claymore.
  • Mystic Force - Leo can invoke six elemental spirits to cast destructive spells. He has enough control to prevent the spells from harming allies.
    • Goranda (fire) - Pillars of fire travel towards the target.
    • Soulfunil (ice) - Several frozen missiles launch at one target.
    • Rafale (wind) - Miniature whirlwinds lift and throw smaller foes.
    • Gorubarus (lightning) - Multiple lightning bolts strike in all directions.
    • Dogma (poison) - A toxic mist blankets the area around Leo.
    • Giamateus (earth) - Dozens of small meteors pepper the area in front of Leo.
Equipment:
  • Legend Sword - An ancient, enchanted blade. It has excellent cutting power, capable of defeating armor, scales, and thick chitin.
  • Legend Shield - A shield complementing the Legend Sword. It blocks mundane and magical projectiles, as well as strikes from most magical weapons.
  • Elemental Gems - A set of six spherical glowing gems used for spellcasting.
Weaknesses:
As stated, Leo is afraid his curse will overcome him. He refuses to execute anyone in cold blood or dismember them, often resorting to shield bashes and kicks over decapitation or impaling.

Bio:
Leo comes from an alternate-timeline dark fantasy Earth. In 1999, his kingdom of Savalia was invaded by Scion, a dark wizard aiming to become the god of a new world. Leo was turned into a lion with a powerful spell. 103 countrymen willingly died in a ritual to break his curse, with only partial success. Having taken a new beastman form, Leo traveled the world in search of his abducted soldiers. He saved the world from a plethora of powerful monsters and killed their master Scion. With his curse fading, he returned to Savalia to rebuild and usher in a new era of peace.

The seemingly random destruction of his homeworld shortly before New Year’s Eve has left the king devastated. He is putting it all on the line to restore his Earth and the other worlds lost. No cost is too great, no personal sacrifice out of the question.
Our first Capcom character. I like it.
 
Name:
Soul of cinder
Origin: Dark souls
Age: unknown
Gender: male
Race: Spirit
Description:
095C9901-81C0-4C80-8A75-A61B96197745.jpeg
E812DA26-D0AB-4F99-897C-B4C4DF1F7E78.jpeg
Power and ability’s:
The soul of cinder’s power is that he could erase the existence of a defeated foe, he also casts of durability and super strength and teleportation, though he could only teleport to somewhere nearby by him.
Weakness:
The soul of cinders weakness is that he is blind, and relies on his other senses to decide where the enemy is.
Bio:
The soul of cinder was cursed by Christ himself, for disobeying him as a fallen angel, because of this Christ cursed him to kill every living thing in the land, and casted him to be blind for the remaining of his Life, until one day he had sense something around him, he touched it and he was then warped into the multiverse.
 
Name:
Soul of cinder
Origin: Dark souls
Age: unknown
Gender: male
Race: Spirit
Description:
View attachment 919081
View attachment 919082
Power and ability’s:
The soul of cinder’s power is that he could erase the existence of a defeated foe, he also casts of durability and super strength and teleportation, though he could only teleport to somewhere nearby by him.
Weakness:
The soul of cinders weakness is that he is blind, and relies on his other senses to decide where the enemy is.
Bio:
The soul of cinder was cursed by Christ himself, for disobeying him as a fallen angel, because of this Christ cursed him to kill every living thing in the land, and casted him to be blind for the remaining of his Life, until one day he had sense something around him, he touched it and he was then warped into the multiverse.
Let the rage quitting begin.
 
Name: Altan Yilmaz

Origin: Marvel

Age: 30

Race: Faltinian-Mhuruuk Hybrid

Gender: Male

Description:
7e2eab2c51e0672face56a00a5f7bd03 (2).jpeg

0ac159997ba4b33c98910bbbe358719b.jpg
Doctor-Strange-Savage-Avengers-16-e1609511627521.jpg
39b6e4c0f3aa7babf56bb91cac009fb1.jpg

Personality:
Altan isn't a well-rounded, sociable person and more of an Ambivert that has no problem speaking out his mind and being at social gatherings but doesn’t mind the quietness and alone time by himself. He carries with himself an enigmatic and mysterious aura with a calm demeanor that separates him from others and strikes others as being very unusual. He isn't much of a talker and will observe from the background, only speaking if he deems it necessary and is quite sympathetic towards others, showing compassion towards them and giving assistance if necessary. He is also very humble and selfless, a trait he developed from the Ancient One, and desires not to talk about himself and boast about his abilities because he prefers his friends and enemies to have a level of uncertainty and estimation that wouldn't give him great attention on earth and the revolting beings beyond.

Altan has this unnerving sense of untrustworthiness towards himself and thinks that no one would be interested in him as a person rather than his magic. This developed his withdrawal towards others and caused him to have some unusual episodes of depression, this is quite unusual for someone in his state as depression stems from things worse than what he might be experiencing. This could be the combination of many factors such as magical-induced changes to his body, mystical and malevolent influences, his constant need to bottle many of his emotions within him and other personal and mystical causes.

Weapon/Paraphernalia:
Eye of Agamotto- (which resides within the Amulet of Agamotto worn around the neck) is a powerful and valued artifact that has many functions. Using the Eye, Strange can see through any lie, deception, or illusion, send the eye out at light speed to intercept and absorb massive amounts of any type of energy and free others who are trapped in their own illusions. It is often used to amplify his mind's eye, giving psychic abilities that rival the most powerful of telepaths even to the point of possessing high-end Telepathy. It is also often used to playback an area's past events, lift beings weighing thousands of pounds into the air telekinetically and utilize telekinesis at its grand levels, and open dimensional portals, as well as placing beings in suspended animation. The Eye can track beings by their psychic or magical emissions. The light given off by the Eye also weakens a variety of evil mystical beings, such as demons, devils, undead beings, dark extra-dimensional entities, and even sufficiently corrupt human practitioners of dark magic. When used offensively, no being can withstand its light for long; due to its lethal effect, it is often used as a weapon of last resort. The amulet can only be used by a being with a pure heart and a clean soul, it also cannot be used against the user. It also has the ability to alter time on a limited scale. It also has the infamous ability of Extreme Regression and Extreme Progression, those being the very first two abilities that he used when he first gained the Eye of Agamotto, with Extreme Regression allows its user to regress anything and/or everything beyond the point of its conceptualization, making who or whatever comes under its effect fade back to basics, to abject powerlessness then eventually fade to nothing. Adept users can even employ this power to splice past events to create whole new happenstance. And Extreme Progression allowing one to progress anything and/or everything to its final state, causing their opponents to evolve into whatever their final state is, cause non-constructed items to form the object they are supposed to make, and even fast forward time itself.
download.gif
(Instead of a green light there's a golden yellow light)

The Cloak of Levitation- A magical relic that allows him to fly (as fast as the speed of thought at full speed but can be augmented using magic), levitate and hover in the air. It appears to be sentient and can move on its own power, causing it to move and flap in the air without the presence of wind. Offensively, the cloak's ability to move and fly with or without a wearer allows it to grab, lift, tackle or send enemies flying through the air. The cloak assists Altan in combat by protecting him from attacks, preventing his enemies from blindsiding him, as well as attacking enemies on their own whenever possible, and doing maneuvers that are difficult for most humans to do. It responds to his thoughts and has used it many times as a "third set of hands" to attack a foe when his own body has been incapacitated. The Cloak is completely indestructible to any and all physical harm, often escaping damage during even the most violent confrontations but might suffer great damage in physical confrontations if not careful. One weakness of the cloak is that it isn't indestructible to mystical harm, only physical harm.
Cloak_of_Levitation_Featurette_2.png

Sling Ring: Sling Rings are used by the users of the Mystic Arts and other magic-users to facilitate long-distance travel where a temporary portal is desired. Sling Rings are worn on the second and third digits of the left hand when conjuring a portal, and this is achieved by the wearer tracing their right hand in an anticlockwise circular pattern while focusing on a destination beyond the space directly in front of them. Most of the time they are simply carried until needed, typically somewhere on a user's belt. Each ring is uniquely crafted for its wearer. The portals created by the Masters of the Mystic Arts through the Sling Rings share numerous similarities with the Inter-Dimensional Gate, as they both channel extra-dimensional energy from other dimensions to open a door to a specific place they wish.
Sling_Ring_Disney_Channel_2.png
540028f05d81c162da7192307c642802.gif

Powers and Abilities:
Stephen-Strange-doctor-strange-2016-43126754-540-725.gif
Egocentric Arts or better known as Arcanum Ego (from the Greek: ego, "self") This method for manipulating mystic energy, originally known as the Lapis Path, refers to magic derived from tapping into one's own spiritual, psionic energies and biological energies. This particular form of magic may appear to the untrained eye to be psychic alone in nature, but indeed spiritual and biological energies are tapped rather than psychic or mental energies dependently. Egocentric skills include Astral Manipulation, Extrasensory Perception, Telepathic Force Manipulation, Telekinetic Force Manipulation, Empathic Force Manipulation, Chi Manipulation, (Self) Bio-Energy Manipulation, Self-Aura Manipulation, Personal Chakra Manipulation and various other psionic and spiritual-based abilities. This form of magic is quite limited as you are literally using up the limited energy housed in your body and as such cannot use it for long or strenuously.

Ecocentric Arts or better known as Arcanum Eco (from the Greek: oikos, "household") This method for manipulating mystic energy, originally known as the Emerald Road, refers to the ambient mystic energies of an environment. After learning to control his/her personal energy through the study of Egocentric magic, a sorcerer may next learn how to connect his own life force to the ambient mystic energies of the surrounding environment. Once entwined, the energy may be manipulated to create a variety of effects as with individuals, some places have greater "mystic potential" than others. On Earth, magic energy flows through chartable courses called "ley lines" or lung-mei (dragon paths). Churches and temples are oftentimes built along these lines with sacred sites like Stonehenge and Glastonbury Tor occurring at points where two or more ley lines meet.

Once an environment's mystic potential has been tapped, a sorcerer may manipulate it to form and hurl energy blasts or erect basic shields. Illusions and disguises are also woven together out of ecocentric materials. One may even conjure up small "solid" items, though said items are not usually very stable and may disappear as quickly as they appeared. Classic elemental substances (Earth, Air, Fire, and Water) are also available to the learned mage and may be manipulated into weapons, shields, or in some cases, minions. With mastery, one can access the ambient energies in the entire universe, and draw power from the sentient life force of Earth's biosphere. Ecocentric abilities include (Including the things already explained above); Abjuration, Conjuration, Divination, Enchantment, Illusions, Nature, Necromancy and Transmutation.

Extra-Dimensional Magic (Exocentric Arts) or known as Arcanum Exo (from the Greek: exo, "outside") This forbidden and forgotten form of magic, originally known as the Golden Way, is the ability to utilize magic/spells that originate from another dimension, enabling feats that are normally beyond the power of his native mystic energies. This very advanced form of magic refers to the form of magic that draws upon forces from dimensions outside of our own. Only very experienced sorcerers are able to communicate with powerful mythical beings that inhabit these “other dimensions'' and appeal to them for assistance. To invoke the aid of these god-like beings (Also referred to as mystic principalities) such as Cyttorak, Ikonn, Raggadorr, Watoomb, etc, a sorcerer must learn complex incantations and master subtle gestures in order to increase the chances of receiving a positive response. The more powerful the entity (Or the less powerful the sorcerer) the more complicated the ritual or invocation becomes.
tumblr_pry2id8kM11sgefjfo6_r1_400.gif
Skills:
Weapon Proficiency: He possesses proficiency, capabilities and knowledge in traditional/combat weapons. This means he is skilled in wielding various forms of weapons, from swords to hammers to chains to shields, being able to beat most persons wielding similar forms of weapons virtually instantly and effortlessly. Being proficient in most weapons comes with a plethora of various abilities as well, like overall better precision, accuracy, and combat capabilities. The limitation to this skill he posses is that he has no skill nor knowledge in using modern weaponry such as rifles and hand-guns.

Mixed Martial Arts Intuition: He can combine and utilize multiple forms of martial arts at once and independently, allowing him to effectively create a new fighting style unique to him and flawlessly move from one form of martial arts to the other, improvise new attacks, and more. Modern forms of Martial arts are unknown to him.

Indomitable Will: He has indomitably strong willpower, enabling him to be immune to all forms of temptation including Subordination Manipulation, Telepathy, Mind Control, and Subliminal Seduction. Through his will, he can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against him, possibly up to the point of cheating death, fate and pushing himself past his own limitations.

Factors like anguish, suffering, and difficulty mean nothing to him. He is capable of suffering any disaster without blinking, ignoring any amount of pain, mentally staying on the sidelines of even the direst events, and even the most fearsome odds will not make him think. Skills that would affect his mind or control him are useless, he shrugs as nothing more than an irritant. It will never break, it will never tilt, and even when a thousand apocalypses come, it will stand as tall and resolute as ever. Being split in half, locked in a time cycle of endless agony for thousands of years, or facing the most desperate odds are nothing to him.
  • Fearlessness: He has literally no fear, being unable to feel any sort of fear, terror, or even any intense anxiety. Though he can feel worried and slightly anxious.
Weaknesses:

(Arcanum Ego)
  • Telekinetic Force Manipulation sacrifices skill/precision for raw power and as such is susceptible to have blunt force preventing complex telekinetic manipulations (Matter/Energy Manipulation at an atomic level). Thus, he cannot perform complex telekinetic operations, like manipulating someone's blood or controlling things he cannot perceive (Such as cells, organs, particles, etc), which is limited to more basic applications.
  • Telepathic Force Manipulation is an interesting case as it can do almost anything normal Telepathy can do but with a catch, using such a raw version can be destructive for him and the user and as such cannot perform grand and high-end feats of telepathy (Such as dampening/dilating powers through the blockage of neural synopsis, augmenting abilities through the acceleration of neural activity, controlling the subconscious mind of others, possession, mind control, will bending, etc) without damaging his psyche and the mind of his target. So to prevent such flashbacks, he refrains from such activity for the sake of his own sanity.
  • (Empathic Force Manipulation) Dabbling in the emotional forces can hinder his emotional health, mostly making him emotionally and mentally frustrated and from time to time, apathetic.
  • Astral Manipulation capabilities are more support than offensive/defensive and are most effective against spirits and non-corporeal beings. And as such has little to no abilities that can greatly affect physical beings.
  • Chi is finite and can be used quickly, when it is used up it puts him in a physical vulnerability and fatigue, and could potentially send his chi into a flux (Meaning it can leak away from him, preventing him from using Chi again and possibly disabling him).
  • Biological energy is the finite energy that our physical body produces from its daily and regular processes, great usage of such energy can literally kill him and shut down organ functions. This can permanently damage his body as those same biological energies he uses it the same ones that his body generates and uses to survive.
  • Constant use of Self-Aura can put him in a temporary state of apathy and emotionlessness. Maintaining one's physical health with this ability can sacrifice their emotional health as you are unnatural controlling your own emotions and auras.
  • Personal Chakra takes time to activate and you'll need physical and mental peace of mind even for a second, which may sound easy and simple but far more difficult in the heat of battle.
  • With Extrasensory Perception, the information he gets isn't always discernable and easily understood. Thing such as personal information is unobtainable and information that is hidden by supernatural means will be either hard to find or impossible.
  • Egocentric Magic is entirely for support and defense, since he is an Extra-Dimensional being he can take punishment normal humans would die from but is still susceptible to the lash backs normal humans would have. And as such this form of magical art is mostly to assist oneself and others, though its very capable of offensive feats, these feats can be risky for himself.
(Arcanum Eco)
  • The ambient and magical energies that exist around him and in the environment are finite and overconsumption of such energies can permanently damage the ecosystem and the environment you're drawing from.
  • The more powerful the spell, the larger the amount of ambient and mana needed so if the area he's in has a very minute amount of such energies, it would be impossible to cast high-level Ecocentric spells.
  • Abjuration requires the life-giving and vital forces of the environment to be most efficient, so being in a desert or a graveyard will make it very difficult to use Abjuration.
  • Conjuration needs utmost concentration as losing focus on your make your conjured thing disappear as quick as it was conjured. So Conjuration would be nigh-impossible in the heat of battle and someone distracting you is all it takes for your conjured thing to go away.
  • Information hidden by supernatural means would be difficult for his Divination to pick up on. Also, personal information is nigh-unobtainable. High usage of it can cause migraines and nausea.
  • He cannot mind control with Enchantment, using it constantly can make him mentally drained. Temporarily making him cognitively slow.
  • Illusions are not perfect, as it has cracks that any competent mind can notice. Powerful psychics and Sorcerers can dispel it and/or see-through them
  • Control over the forces of nature will greatly depend on the environment your present in, so manipulating water in a desert will be difficult than normal, controlling fire in an arctic environment will be difficult as well, trying to summon a blizzard in an are where a blizzard is highly unlikely will also be nigh-impossible, etc.
  • Robots and Mechanical Beings are immune to necromancy as they have no souls or life force. Constant usage can influence his thinking negatively and sap on his own life force.
  • Transmutation of non-living matter is quite easy but on living matter, it takes time and rest.
(Arcanum Exo)
  • He cannot fight for long periods of time, since this magic is so complex and enigmatic that using it for too long can be severe for his bodily condition, thus must refrain from overusing it. This can cause him to get migraines, dizziness, nausea, vomiting, and other negative side effects of using his magic too much, even going potentially unconscious.
  • Deity Dependence: Since most of his power comes from extra-dimensional beings, Altan relies on his connection and relationship with them to use many of his spells. Should he anger an entity in any way, or disregard a favor he needs to return, Altan can lose the vast majority of his magic.
Humanity: Even though Strange is an extremely powerful sorcerer, he is still human. Thus if he is hit before he can create a barrier, it will do as much damage to him as it would to anyone else.

Cantation Dependence: Altan requires his hands and mouth to be free to cast his spells, and can be bound and gagged to prevent most of his spellcasting.

Altan constantly analyzes things, creates new possibilities, returns to the 'what-ifs and the 'might-have-been-s’. He is always aware of possible dangers and worries about how to handle them. He cannot let go of fear and realization that he can’t always guarantee anyone absolute security.

Bio: Altan's origin goes back to his birth in the Dark Dimension, son of a Faltinian, Sinifer, and a Mhuruuk, Clea. Right after his birth, his father sent his mother to Earth, where he thought he would be safe from the revolting beings such as Dormammu and Shuma-Gorath who seek to harm him. After his arrival, it was quite difficult for his mother to manage and adapt to the society and the conditions of Earth, growing up Altan never knew the truth of his birth and neither of his magical potential. His mother sought that it was the only way to protect his son, so she implanted mystic blocks to prevent him from naturally possessing magic. This would go on till his teen years where his mother fell ill from a foreign sickness, Altan not knowing what to do he looked everywhere for a cure and helped his mother, even skipping his classes and staying home all the time. Unfortunately, the sickness caught up to her, and fell into the embrace of death soon after, but the day before she was pronounced dead she spoke to Altan telling him he was capable of many things and the only way to see that is by visiting a man named Yao, the Ancient One, who lived in a secluded part of a large mountain range. With only the will for him to get his mother back, he decided to go and meet this Yao.

Altan pawned his last possessions for a ticket to the East. Altan found the Yao's Tibetan palace, but the aged sorcerer refused to resurrect his mother, instead offering to teach him in mysticism. Altan refused, but couldn't leave immediately due to a sudden blizzard. While staying for the duration of the storm, Altan witnessed the Ancient One's apprentice, Kaluu Nicodemus, secretly attack the teacher with mystically summoned skeletons, which the old man easily dispelled. Altan, his skepticism eroding, confronted Kaluu about the treachery but Kaluu responded with restraining spells that kept Altan from warning the Yao or attacking Kaluu physically. Amazed by these displays of magic, Altan underwent a change of heart. Deciding that the only way to stop Kaluu was to learn magic himself in order to challenge Kaluu on his terms, Altan accepted Yao's offer. Pleased by Altan's acceptance for unselfish reasons, the Ancient One removed the mystic restraints, explaining that he was well aware of Kaluu's treachery but preferred to keep Kaluu close by in order to control and possibly change him.

The Ancient One had known of Altan and his potential to become a Master of the Mystic Arts so Altan spent a few years under the Ancient One's tutelage, learning to tap the innate mystic powers of himself and tapping the mystical forces in the world around him, as well as otherworldly beings and dimensions.
 
Last edited:
Name: Altan Yilmaz

Origin: Marvel

Age: 30

Race: Faltinian-Mhuruuk Hybrid

Gender: Male

Description:
View attachment 919152


Personality:
Altan isn't a well-rounded, sociable person and more of an Ambivert that has no problem speaking out his mind and being at social gatherings but doesn’t mind the quietness and alone time by himself. He carries with himself an enigmatic and mysterious aura with a calm demeanor that separates him from others and strikes others as being very unusual. He isn't much of a talker and will observe from the background, only speaking if he deems it necessary and is quite sympathetic towards others, showing compassion towards them and giving assistance if necessary. He is also very humble and selfless, a trait he developed from the Ancient One, and desires not to talk about himself and boast about his abilities because he prefers his friends and enemies to have a level of uncertainty and estimation that wouldn't give him great attention on earth and the revolting beings beyond.

Altan has this unnerving sense of untrustworthiness towards himself and thinks that no one would be interested in him as a person rather than his magic. This developed his withdrawal towards others and caused him to have some unusual episodes of depression, this is quite unusual for someone in his state as depression stems from things worse than what he might be experiencing. This could be the combination of many factors such as magical-induced changes to his body, mystical and malevolent influences, his constant need to bottle many of his emotions within him and other personal and mystical causes.

Powers and Abilities:
View attachment 919175
Egocentric Arts or better known as Arcanum Ego (from the Greek: ego, "self") This method for manipulating mystic energy, originally known as the Lapis Path, refers to magic derived from tapping into one's own spiritual, psionic energies and biological energies. This particular form of magic may appear to the untrained eye to be psychic alone in nature, but indeed spiritual and biological energies are tapped rather than psychic or mental energies dependently. Egocentric skills include Astral Manipulation, Extrasensory Perception, Telepathic Force Manipulation, Telekinetic Force Manipulation, Empathic Force Manipulation, Chi Manipulation, (Self) Bio-Energy Manipulation, Self-Aura Manipulation, Personal Chakra Manipulation and various other psionic and spiritual-based abilities. This form of magic is quite limited as you are literally using up the limited energy housed in your body and as such cannot use it for long or strenuously.

Ecocentric Arts or better known as Arcanum Eco (from the Greek: oikos, "household") This method for manipulating mystic energy, originally known as the Emerald Road, refers to the ambient mystic energies of an environment. After learning to control his/her personal energy through the study of Egocentric magic, a sorcerer may next learn how to connect his own life force to the ambient mystic energies of the surrounding environment. Once entwined, the energy may be manipulated to create a variety of effects as with individuals, some places have greater "mystic potential" than others. On Earth, magic energy flows through chartable courses called "ley lines" or lung-mei (dragon paths). Churches and temples are oftentimes built along these lines with sacred sites like Stonehenge and Glastonbury Tor occurring at points where two or more ley lines meet.

Once an environment's mystic potential has been tapped, a sorcerer may manipulate it to form and hurl energy blasts or erect basic shields. Illusions and disguises are also woven together out of ecocentric materials. One may even conjure up small "solid" items, though said items are not usually very stable and may disappear as quickly as they appeared. Classic elemental substances (Earth, Air, Fire, and Water) are also available to the learned mage and may be manipulated into weapons, shields, or in some cases, minions. With mastery, one can access the ambient energies in the entire universe, and draw power from the sentient life force of Earth's biosphere. Ecocentric abilities include (Including the things already explained above); Abjuration, Conjuration, Divination, Enchantment, Illusions, Nature, Necromancy and Transmutation.

Extra-Dimensional Magic (Exocentric Arts) or known as Arcanum Exo (from the Greek: exo, "outside") This forbidden and forgotten form of magic, originally known as the Golden Way, is the ability to utilize magic/spells that originate from another dimension, enabling feats that are normally beyond the power of his native mystic energies. This very advanced form of magic refers to the form of magic that draws upon forces from dimensions outside of our own. Only very experienced sorcerers are able to communicate with powerful mythical beings that inhabit these “other dimensions'' and appeal to them for assistance. To invoke the aid of these god-like beings (Also referred to as mystic principalities) such as Cyttorak, Ikonn, Raggadorr, Watoomb, etc, a sorcerer must learn complex incantations and master subtle gestures in order to increase the chances of receiving a positive response. The more powerful the entity (Or the less powerful the sorcerer) the more complicated the ritual or invocation becomes.
View attachment 919176
Skills:
Weapon Proficiency: He possesses proficiency, capabilities and knowledge in traditional/combat weapons. This means he is skilled in wielding various forms of weapons, from swords to hammers to chains to shields, being able to beat most persons wielding similar forms of weapons virtually instantly and effortlessly. Being proficient in most weapons comes with a plethora of various abilities as well, like overall better precision, accuracy, and combat capabilities. The limitation to this skill he posses is that he has no skill nor knowledge in using modern weaponry such as rifles and hand-guns.

Mixed Martial Arts Intuition: He can combine and utilize multiple forms of martial arts at once and independently, allowing him to effectively create a new fighting style unique to him and flawlessly move from one form of martial arts to the other, improvise new attacks, and more. Modern forms of Martial arts are unknown to him.

Indomitable Will: He has indomitably strong willpower, enabling him to be immune to all forms of temptation including Subordination Manipulation, Telepathy, Mind Control, and Subliminal Seduction. Through his will, he can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against him, possibly up to the point of cheating death, fate and pushing himself past his own limitations.

Factors like anguish, suffering, and difficulty mean nothing to him. He is capable of suffering any disaster without blinking, ignoring any amount of pain, mentally staying on the sidelines of even the direst events, and even the most fearsome odds will not make him think. Skills that would affect his mind or control him are useless, he shrugs as nothing more than an irritant. It will never break, it will never tilt, and even when a thousand apocalypses come, it will stand as tall and resolute as ever. Being split in half, locked in a time cycle of endless agony for thousands of years, or facing the most desperate odds are nothing to him.
  • Fearlessness: He has literally no fear, being unable to feel any sort of fear, terror, or even any intense anxiety. Though he can feel worried and slightly anxious.
Weaknesses:

(Arcanum Ego)
  • Telekinetic Force Manipulation sacrifices skill/precision for raw power and as such is susceptible to have blunt force preventing complex telekinetic manipulations (Matter/Energy Manipulation at an atomic level). Thus, he cannot perform complex telekinetic operations, like manipulating someone's blood or controlling things he cannot perceive (Such as cells, organs, particles, etc), which is limited to more basic applications.
  • Telepathic Force Manipulation is an interesting case as it can do almost anything normal Telepathy can do but with a catch, using such a raw version can be destructive for him and the user and as such cannot perform grand and high-end feats of telepathy (Such as dampening/dilating powers through the blockage of neural synopsis, augmenting abilities through the acceleration of neural activity, controlling the subconscious mind of others, possession, mind control, will bending, etc) without damaging his psyche and the mind of his target. So to prevent such flashbacks, he refrains from such activity for the sake of his own sanity.
  • (Empathic Force Manipulation) Dabbling in the emotional forces can hinder his emotional health, mostly making him emotionally and mentally frustrated and from time to time, apathetic.
  • Astral Manipulation capabilities are more support than offensive/defensive and are most effective against spirits and non-corporeal beings. And as such has little to no abilities that can greatly affect physical beings.
  • Chi is finite and can be used quickly, when it is used up it puts him in a physical vulnerability and fatigue, and could potentially send his chi into a flux (Meaning it can leak away from him, preventing him from using Chi again and possibly disabling him).
  • Biological energy is the finite energy that our physical body produces from its daily and regular processes, great usage of such energy can literally kill him and shut down organ functions. This can permanently damage his body as those same biological energies he uses it the same ones that his body generates and uses to survive.
  • Constant use of Self-Aura can put him in a temporary state of apathy and emotionlessness. Maintaining one's physical health with this ability can sacrifice their emotional health as you are unnatural controlling your own emotions and auras.
  • Personal Chakra takes time to activate and you'll need physical and mental peace of mind even for a second, which may sound easy and simple but far more difficult in the heat of battle.
  • With Extrasensory Perception, the information he gets isn't always discernable and easily understood. Thing such as personal information is unobtainable and information that is hidden by supernatural means will be either hard to find or impossible.
  • Egocentric Magic is entirely for support and defense, since he is an Extra-Dimensional being he can take punishment normal humans would die from but is still susceptible to the lash backs normal humans would have. And as such this form of magical art is mostly to assist oneself and others, though its very capable of offensive feats, these feats can be risky for himself.
(Arcanum Eco)
  • The ambient and magical energies that exist around him and in the environment are finite and overconsumption of such energies can permanently damage the ecosystem and the environment you're drawing from.
  • The more powerful the spell, the larger the amount of ambient and mana needed so if the area he's in has a very minute amount of such energies, it would be impossible to cast high-level Ecocentric spells.
  • Abjuration requires the life-giving and vital forces of the environment to be most efficient, so being in a desert or a graveyard will make it very difficult to use Abjuration.
  • Conjuration needs utmost concentration as losing focus on your make your conjured thing disappear as quick as it was conjured. So Conjuration would be nigh-impossible in the heat of battle and someone distracting you is all it takes for your conjured thing to go away.
  • Information hidden by supernatural means would be difficult for his Divination to pick up on. Also, personal information is nigh-unobtainable. High usage of it can cause migraines and nausea.
  • He cannot mind control with Enchantment, using it constantly can make him mentally drained. Temporarily making him cognitively slow.
  • Illusions are not perfect, as it has cracks that any competent mind can notice. Powerful psychics and Sorcerers can dispel it and/or see-through them
  • Control over the forces of nature will greatly depend on the environment your present in, so manipulating water in a desert will be difficult than normal, controlling fire in an arctic environment will be difficult as well, trying to summon a blizzard in an are where a blizzard is highly unlikely will also be nigh-impossible, etc.
  • Robots and Mechanical Beings are immune to necromancy as they have no souls or life force. Constant usage can influence his thinking negatively and sap on his own life force.
  • Transmutation of non-living matter is quite easy but on living matter, it takes time and rest.
(Arcanum Exo)
  • He cannot fight for long periods of time, since this magic is so complex and enigmatic that using it for too long can be severe for his bodily condition, thus must refrain from overusing it. This can cause him to get migraines, dizziness, nausea, vomiting, and other negative side effects of using his magic too much, even going potentially unconscious.
  • Deity Dependence: Since most of his power comes from extra-dimensional beings, Altan relies on his connection and relationship with them to use many of his spells. Should he anger an entity in any way, or disregard a favor he needs to return, Altan can lose the vast majority of his magic.
Humanity: Even though Strange is an extremely powerful sorcerer, he is still human. Thus if he is hit before he can create a barrier, it will do as much damage to him as it would to anyone else.

Cantation Dependence: Altan requires his hands and mouth to be free to cast his spells, and can be bound and gagged to prevent most of his spellcasting.

Altan constantly analyzes things, creates new possibilities, returns to the 'what-ifs and the 'might-have-been-s’. He is always aware of possible dangers and worries about how to handle them. He cannot let go of fear and realization that he can’t always guarantee anyone absolute security.

Bio: Altan's origin goes back to his birth in the Dark Dimension, son of a Faltinian, Sinifer, and a Mhuruuk, Clea. Right after his birth, his father sent his mother to Earth, where he thought he would be safe from the revolting beings such as Dormammu and Shuma-Gorath who seek to harm him. After his arrival, it was quite difficult for his mother to manage and adapt to the society and the conditions of Earth, growing up Altan never knew the truth of his birth and neither of his magical potential. His mother sought that it was the only way to protect his son, so she implanted mystic blocks to prevent him from naturally possessing magic. This would go on till his teen years where his mother fell ill from a foreign sickness, Altan not knowing what to do he looked everywhere for a cure and helped his mother, even skipping his classes and staying home all the time. Unfortunately, the sickness caught up to her, and fell into the embrace of death soon after, but the day before she was pronounced dead she spoke to Altan telling him he was capable of many things and the only way to see that is by visiting a man named Yao, the Ancient One, who lived in a secluded part of a large mountain range. With only the will for him to get his mother back, he decided to go and meet this Yao.

Altan pawned his last possessions for a ticket to the East. Altan found the Yao's Tibetan palace, but the aged sorcerer refused to resurrect his mother, instead offering to teach him in mysticism. Altan refused, but couldn't leave immediately due to a sudden blizzard. While staying for the duration of the storm, Altan witnessed the Ancient One's apprentice, Kaluu Nicodemus, secretly attack the teacher with mystically summoned skeletons, which the old man easily dispelled. Altan, his skepticism eroding, confronted Kaluu about the treachery but Kaluu responded with restraining spells that kept Altan from warning the Yao or attacking Kaluu physically. Amazed by these displays of magic, Altan underwent a change of heart. Deciding that the only way to stop Kaluu was to learn magic himself in order to challenge Kaluu on his terms, Altan accepted Yao's offer. Pleased by Altan's acceptance for unselfish reasons, the Ancient One removed the mystic restraints, explaining that he was well aware of Kaluu's treachery but preferred to keep Kaluu close by in order to control and possibly change him.

The Ancient One had known of Altan and his potential to become a Master of the Mystic Arts so Altan spent a few years under the Ancient One's tutelage, learning to tap the innate mystic powers of himself and tapping the mystical forces in the world around him, as well as otherworldly beings and dimensions.
I was wondering when this would pop up. He’s good.
 
Lol, thanks
 
Saitama
(サイタマ)


Origin:
One-Punch Man

Age: 26

Race: Human(?)

Gender: Male
1633325658820.pngDescription:
Saitama is an ordinary-looking bald man with a thin but well-built physique and is of average height and weight.
His costume consists of a yellow one-piece jumpsuit with a short zipper at the collar and a black belt with a round golden buckle at its centre. He wears red gloves that go 3/4 up his forearms and red boots that nearly reach his knees. His costume is finished off with a white cape, which is fastened to his shoulders with big, round buttons.



Personality:
Saitama is an indifferent person - even the mightiest foes pose no challenge to him, so he does not take his hero work seriously and goes through everything with little to no effort, while yearning for an opponent that can provide him with a challenge. The lack of worthy opponents has led him to suffer from a self-imposed existential crisis, and he claims that his ability to feel any and all emotions have dulled considerably. Saitama has limited patience for long explanations, however, and will often interrupt the speaker. A surprising thing about him is that he is very tactful and insightful, being well able to discern situations and character traits from the people and environment around him fairly easily. He was able to pick up a number of hints to Sonic's persona upon their first meeting. He has been seen to show remorse to his enemies before, particularly ones who can give him a stimulating fight and don't just go down in one hit. While he has no problem killing monsters, Saitama has yet to be seen killing another human and only ever uses enough strength to knock them out.

He nonetheless holds a strong sense of justice and morality, as he time and time again shows humility, restraint, and perseverance in the face of adversity. While he does not object to the fame of being a hero, he does not care about what may come from the fame as he is a self declared "Hero for fun".




Powers and Abilities:
1633327965319.pngImmeasurable strength and endurance
So far, no enemy has been able to injure him in any way, and almost no enemy has been able to survive a single earnest punch from him. Saitama possesses seemingly limitless physical strength and is capable of effortlessly defeating powerful monsters and villains with a single, nonchalant punch. Saitama's punch is so powerful that many enemies simply explode when struck.
Shockwave Generation
Saitama can control and direct his power in the form of a massive shock wave that comes from his punches. He uses this to show Genos a glimpse of his true power but stops it before actually punching Genos, with the shockwave from the attack completely annihilating the mountain behind him.

Enhanced Leap
FormalImpressionableDwarfmongoose-size_restricted.gif

Saitama's inability to fly is somewhat compensated by his immense leg strength, allowing him to leap tremendous heights/distances at high speeds.

Unparalleled Speed and Reflexes
Saitama was able to complete a 1500 meter dash in an instant during his hero tryouts. When kicked to the moon by Boros's attack, Saitama returned to Earth in mere seconds which shows that Saitama can even travel at sub-relativistic speeds. Saitama also easily blocked Geryuganshoop's near lightspeed rocks, the speed of which being like a bad joke to him. Ironically, despite his incredible reflexes and speed, he still has problems squashing a simple mosquito.​

Indomitable will
Saitama has been shown to possess incredible willpower. It is most evident in the flashback to his hero training regime. Even if he was in great pain, or could barely move, or vomited blood, he continued his training. Through sheer willpower and effort, he removed his natural limiter.


Weaknesses:
While Saitama’s punch is great for wide-range elimination, Saitama struggles to focus his power. Thus, he has trouble hitting anything smaller than his fist (As seen with the mosquitoes).
He is, while tactful and not stupid, also not that smart. If someone were to trap Saitama in a situation that utilized his weaknesses instead of coming at him straight on like they usually do, someone might temporarily be able to keep him from doing anything. For example, if someone trapped Saitama in a room full of hostages and made the room entirely dark, someone strong enough might be able to attack Saitama (since, as a “hero”, he wouldn’t allow the hostages to be hurt).
He is also, as shown in his fight with Boros, unable to breathe in space or underwater, meaning that while he can hold his breath for a very long time at some point he can suffocate.
He is also shown to tire, as he does tire from extended activities (Like running long distances).​
 
F8B362A8-9442-43E9-8E9E-A8035F416976.png

Name: Sofiya Pavlovna
Aliases: Balalaika, Fry-face, Vladilena N. Vasilinov, Jane Doe
Origin: Black Lagoon
Age: Approx. 40
Race: Human
Gender: Female

Description:
Balalaika is a rather tall woman, measuring 5’10. She has burn scars covering half her face and parts of her neck, chest, and thighs. She is usually seen in a burgundy suit with a Russian military overcoat and pink nails. She frequently smokes cigars and carries a Cold War-era Soviet handgun on her person.

Personality:
Balalaika is a cold, sadistic menace who would be a fine villain in her native universe. She is quick to assert dominance via brute force. Like many of her men, she considers herself a soldier who missed her chance to die in Afghanistan. She lives for war, and the multiverse collectively has more than its fair share. Although bitter and cynical, she is also highly professional when conducting business. Her only real soft spot is for people who have been through the hell and torture that is war, which is surprisingly many in the UCA.

Powers and Abilities:
  • Strategy - Balalaika is a former combat officer, capable of coordinating bloody assaults and ruthless guerrilla attacks in the field.
  • Red Army Combat Training - She is well-rounded and more than capable of taking on human opponents. Her skill with a rifle is on par with Olympic marksmen.
  • Intel Gathering - In her new position as a UCA intelligence officer, Balalaika oversees information extraction and analysis. Tech specialists and divination mages do the more esoteric jobs for her. She is more hands-on, interrogating detainees with unsettling methods and disturbingly high success rates. She also does a ton of research to corroborate her findings.
Equipment:
  • Stechkin APS - A Russian machine pistol, chambered in 9x18mm and holding 20 rounds.
  • Dragunov - A famous Russian DMR. It could have been a sniper rifle, but the Soviet government told the manufacturers to change the rifling to accommodate more unusual loads instead of match-grade ammunition, thus hampering its accuracy at extreme distances.
Weaknesses:
In an environment full of superhumans, Balalaika is grossly inadequate for field operations. She is content to operate from the shadows, extracting information from small-fries.

Bio:
Sofiya Pavlovna is the granddaughter of a disgraced Red Army general. Lured by the chance to restore her grandfather’s honor and to compete in the 1984 Los Angeles Summer Olympics, she enlisted in the Red Army and was deployed to Afghanistan as a VDV paratrooper. There, she was tortured by enemy forces for protecting refugees. She and her unit later deserted after an international incident in 1986.

Assuming the nickname Balalaika, she quickly rose in power as a Russian mobster. She arrived in Roanapur, Thailand, in 1993 and incited an explosive gang war with the Triads. With the help of Dutch, head of the Lagoon Company of pirates, Hotel Moscow and the Triads accepted a peace agreement.

Her universe was destroyed in a similar incident, albeit smaller in scale. Unfortunately, the damage was never undone, so Balalaika became a permanent agent of the UCA. What else could an aging ex-crime lord do?
 
Last edited:
Saitama
(サイタマ)


Origin:
One-Punch Man

Age: 26

Race: Human(?)

Gender: Male
View attachment 919201Description:
Saitama is an ordinary-looking bald man with a thin but well-built physique and is of average height and weight.
His costume consists of a yellow one-piece jumpsuit with a short zipper at the collar and a black belt with a round golden buckle at its centre. He wears red gloves that go 3/4 up his forearms and red boots that nearly reach his knees. His costume is finished off with a white cape, which is fastened to his shoulders with big, round buttons.



Personality:
Saitama is an indifferent person - even the mightiest foes pose no challenge to him, so he does not take his hero work seriously and goes through everything with little to no effort, while yearning for an opponent that can provide him with a challenge. The lack of worthy opponents has led him to suffer from a self-imposed existential crisis, and he claims that his ability to feel any and all emotions have dulled considerably. Saitama has limited patience for long explanations, however, and will often interrupt the speaker. A surprising thing about him is that he is very tactful and insightful, being well able to discern situations and character traits from the people and environment around him fairly easily. He was able to pick up a number of hints to Sonic's persona upon their first meeting. He has been seen to show remorse to his enemies before, particularly ones who can give him a stimulating fight and don't just go down in one hit. While he has no problem killing monsters, Saitama has yet to be seen killing another human and only ever uses enough strength to knock them out.

He nonetheless holds a strong sense of justice and morality, as he time and time again shows humility, restraint, and perseverance in the face of adversity. While he does not object to the fame of being a hero, he does not care about what may come from the fame as he is a self declared "Hero for fun".




Powers and Abilities:
View attachment 919222Immeasurable strength and endurance
So far, no enemy has been able to injure him in any way, and almost no enemy has been able to survive a single earnest punch from him. Saitama possesses seemingly limitless physical strength and is capable of effortlessly defeating powerful monsters and villains with a single, nonchalant punch. Saitama's punch is so powerful that many enemies simply explode when struck.
Shockwave Generation
Saitama can control and direct his power in the form of a massive shock wave that comes from his punches. He uses this to show Genos a glimpse of his true power but stops it before actually punching Genos, with the shockwave from the attack completely annihilating the mountain behind him.

Enhanced Leap
FormalImpressionableDwarfmongoose-size_restricted.gif

Saitama's inability to fly is somewhat compensated by his immense leg strength, allowing him to leap tremendous heights/distances at high speeds.

Unparalleled Speed and Reflexes
Saitama was able to complete a 1500 meter dash in an instant during his hero tryouts. When kicked to the moon by Boros's attack, Saitama returned to Earth in mere seconds which shows that Saitama can even travel at sub-relativistic speeds. Saitama also easily blocked Geryuganshoop's near lightspeed rocks, the speed of which being like a bad joke to him. Ironically, despite his incredible reflexes and speed, he still has problems squashing a simple mosquito.​

Indomitable will
Saitama has been shown to possess incredible willpower. It is most evident in the flashback to his hero training regime. Even if he was in great pain, or could barely move, or vomited blood, he continued his training. Through sheer willpower and effort, he removed his natural limiter.


Weaknesses:
While Saitama’s punch is great for wide-range elimination, Saitama struggles to focus his power. Thus, he has trouble hitting anything smaller than his fist (As seen with the mosquitoes).
He is, while tactful and not stupid, also not that smart. If someone were to trap Saitama in a situation that utilized his weaknesses instead of coming at him straight on like they usually do, someone might temporarily be able to keep him from doing anything. For example, if someone trapped Saitama in a room full of hostages and made the room entirely dark, someone strong enough might be able to attack Saitama (since, as a “hero”, he wouldn’t allow the hostages to be hurt).
He is also, as shown in his fight with Boros, unable to breathe in space or underwater, meaning that while he can hold his breath for a very long time at some point he can suffocate.
He is also shown to tire, as he does tire from extended activities (Like running long distances).​
He is a strong one but not strong enough to beat shaggy
 
Im gonna change my OCs appearance, to make him actually look like Doctor Strange and remove his axe
 
I'm cool with a saiyan.
Question... what are some ideas for things to have fought that destroyed our universe? Like for example, I waws thinking of "The Pretender" Having taken the form of Yuri and Nova's long dead parents, but at the same time, With the way that is scaled, it be a bit... unfair, then again, I guess that's the entire point, because technically our characters died
 
Question... what are some ideas for things to have fought that destroyed our universe? Like for example, I waws thinking of "The Pretender" Having taken the form of Yuri and Nova's long dead parents, but at the same time, With the way that is scaled, it be a bit... unfair, then again, I guess that's the entire point, because technically our characters died
We’ll it’s not really supposed to be “Fought The Pretender, lost, universe go bye bye” it’s really that your universe just went BOOOOOOM without any explanation as to why. You wake up, find this out, and you team up with everyone else to find him and destroy him.
 
Saitama
(サイタマ)


Origin:
One-Punch Man

Age: 26

Race: Human(?)

Gender: Male
View attachment 919201Description:
Saitama is an ordinary-looking bald man with a thin but well-built physique and is of average height and weight.
His costume consists of a yellow one-piece jumpsuit with a short zipper at the collar and a black belt with a round golden buckle at its centre. He wears red gloves that go 3/4 up his forearms and red boots that nearly reach his knees. His costume is finished off with a white cape, which is fastened to his shoulders with big, round buttons.



Personality:
Saitama is an indifferent person - even the mightiest foes pose no challenge to him, so he does not take his hero work seriously and goes through everything with little to no effort, while yearning for an opponent that can provide him with a challenge. The lack of worthy opponents has led him to suffer from a self-imposed existential crisis, and he claims that his ability to feel any and all emotions have dulled considerably. Saitama has limited patience for long explanations, however, and will often interrupt the speaker. A surprising thing about him is that he is very tactful and insightful, being well able to discern situations and character traits from the people and environment around him fairly easily. He was able to pick up a number of hints to Sonic's persona upon their first meeting. He has been seen to show remorse to his enemies before, particularly ones who can give him a stimulating fight and don't just go down in one hit. While he has no problem killing monsters, Saitama has yet to be seen killing another human and only ever uses enough strength to knock them out.

He nonetheless holds a strong sense of justice and morality, as he time and time again shows humility, restraint, and perseverance in the face of adversity. While he does not object to the fame of being a hero, he does not care about what may come from the fame as he is a self declared "Hero for fun".




Powers and Abilities:
View attachment 919222Immeasurable strength and endurance
So far, no enemy has been able to injure him in any way, and almost no enemy has been able to survive a single earnest punch from him. Saitama possesses seemingly limitless physical strength and is capable of effortlessly defeating powerful monsters and villains with a single, nonchalant punch. Saitama's punch is so powerful that many enemies simply explode when struck.
Shockwave Generation
Saitama can control and direct his power in the form of a massive shock wave that comes from his punches. He uses this to show Genos a glimpse of his true power but stops it before actually punching Genos, with the shockwave from the attack completely annihilating the mountain behind him.

Enhanced Leap
FormalImpressionableDwarfmongoose-size_restricted.gif

Saitama's inability to fly is somewhat compensated by his immense leg strength, allowing him to leap tremendous heights/distances at high speeds.

Unparalleled Speed and Reflexes
Saitama was able to complete a 1500 meter dash in an instant during his hero tryouts. When kicked to the moon by Boros's attack, Saitama returned to Earth in mere seconds which shows that Saitama can even travel at sub-relativistic speeds. Saitama also easily blocked Geryuganshoop's near lightspeed rocks, the speed of which being like a bad joke to him. Ironically, despite his incredible reflexes and speed, he still has problems squashing a simple mosquito.​

Indomitable will
Saitama has been shown to possess incredible willpower. It is most evident in the flashback to his hero training regime. Even if he was in great pain, or could barely move, or vomited blood, he continued his training. Through sheer willpower and effort, he removed his natural limiter.


Weaknesses:
While Saitama’s punch is great for wide-range elimination, Saitama struggles to focus his power. Thus, he has trouble hitting anything smaller than his fist (As seen with the mosquitoes).
He is, while tactful and not stupid, also not that smart. If someone were to trap Saitama in a situation that utilized his weaknesses instead of coming at him straight on like they usually do, someone might temporarily be able to keep him from doing anything. For example, if someone trapped Saitama in a room full of hostages and made the room entirely dark, someone strong enough might be able to attack Saitama (since, as a “hero”, he wouldn’t allow the hostages to be hurt).
He is also, as shown in his fight with Boros, unable to breathe in space or underwater, meaning that while he can hold his breath for a very long time at some point he can suffocate.
He is also shown to tire, as he does tire from extended activities (Like running long distances).​
“Meme approved” - Some red guy.
 
Helheim Mining Corporation.jpg

Name: Adrian Schwartzmesser
Alias: Scalpel
Origin: Original
*Age: Mid 20s
*Race: Human (Nortic)
Gender: Female

Description:
Adrian in her civilian clothing is rather non-descript. Barely reaching 5'3, her main distinguishing features are the various scars that crisscross her torso and limbs along with a very obvious gunshot scar across her right cheek which she hides under a respirator and a rough scar across her throat which she hides under a red neckerchief. The respirator also acts as a microphone due to her damaged vocal chords leaving her being only able to whisper at best. Most times however she wears the uniform of the Justiciars which is designed to conceal the wearer's build as much as possible while offering ample protection with maximum mobility.

Personality:
Aloof, observant, cold, vengeful. Adrian has always been a wary and paranoid person before the destruction of her home dimension. With the loss of the other Saints and her Team, her sense of self-preservation is more or less shot with only the idea of bringing Judgement upon The Pretender keeping her somewhat sane and willing to work with the UCA and the others. The only person, or rather item, she trusts would be Absaloth, her bound demonic sword.

Powers and Abilities:

  • Detect Sin: Perceive the wrongdoing and hostility of others. Granted by wearing the Mask of the Avenger built into her helmet.
  • Cyclical Knowledge (Justice): She is able to recall and even communicate with the souls of the previous Saints of Justice. Her closest connection is with one who bears the title of The Mad Judge.
  • Guerilla warfare specialist: Proficient with stealth operations such as assassinations, sabotage, and covert demolition.
  • Hidden Chest: A type of storage magic that allows its user to pull out weapons and other bound objects from a marked storage area. Current storage area would be Adrian's quarters in the UCA.

Equipment:

  • Lughar Operator Handgun (Based on the FN 5-7 handgun)
  • Union Scout Carbine (Based on the SR-3 Vikhr)
  • Union Spartan Sniper (Based on VKS)
  • Church Guardian Anti-Corruption Combat Shield (Anti-Magic)
  • Wasteland Rangers Combat Pavise (Bullet and Impact Resistant)
  • Compound Bow
  • Absaloth - A bound demonic sword made from demon remains. Its edge burns with demonic flame. Fusing with the wielder grants the Cowl of Sinner's Bane, increasing the user's speed and strength along with an enhanced healing factor but at the cost of the user's health. Overuse (more than 30 minutes) can lead to death.
  • Assorted grenades and explosives
  • Combat stimulants - Red stims increase aggression and reduces pain. Blue stims increase focus and perception. Green stims act to reduce the side effects from the Red and Blue stims.
  • Grappling Hook Harness and Pistols - Grapple attachments that connect to any compatible handgun

Weaknesses:
Even with the abilities and knowledge granted by the previous incarnations of the Saint of Justice, Adrian is only human. Being reliant on plans and weaponry, she's easily overpowered in straight up hand to hand combat. Add the fact that she barely takes care of her own health and sleep means she's prone to bouts of exhaustion which is amplified more if she uses combat stims or Absaloth's Cowl of Sinner's Bane, easily putting her out of commission for a few hours or even days.

Bio:
Adrian Schwartzmesser was the 3rd child to a family of miners working for the Helheim Mining Corporation. Their home located at the Aether gas mines on the very edge of the Corrupted Wastelands. She was barely 14 when she started working in the mines, 16 when both her parents were lost to accidents, 17 when her older brother died in a mine collapse and her older sister was killed during a worker's strike. Barely a month later she was kidnapped off the street by a group of cultists and horrifically tortured for information regarding the other Saints. Information she was unable to give since she hadn't Awakened. Not yet at least.

After almost 3 months of straight torture, she was reduced to a broken shadow of herself. Barely able to speak, let alone move. She was kept as a prisoner on the off-chance the cultists' seer's prophecy was correct in her identity as their Cycle's Saint of Justice. They were proven right when another girl was captured. This was the Saint of Healing. Seeing them about to torture her infuriated Adrian and she heard a voice. "Arise Saint. You won't let this Injustice pass, yes?"

She spent the next 6 months recovering under the care of the Unified Saint Coalition and learning about what she referred to as "my stupid destiny". It was during this time that she had gotten closer to some of the Saints. With their support and a rekindled belief in the world, she liberated her hometown from the Helheim Mining Corporation. The next few years went by with more or less the same. Righting wrongs and fighting the corrupted United Church, the latter was seen as personal as she had hoped the Church would have helped her family prior to her kidnapping had one of their sponsors not been a certain mining company. Their fight was going well. The people were on their side. She has trusted people by her side.

Then it was all taken away. She had no idea what happened. One moment they were there. The next, nothingness. Her lover, her friends, her comrades. Taken away. Her reason for living gone. When the UCA found her, she was a near-feral mess. Now she only wants to pass Judgement. Justice must be delivered. They will be Avenged.

The Pretender shall know Justice even she has to die for it to be delivered.
 
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View attachment 919469

Name: Adrian Schwartzmesser
Alias: Scalpel
Origin: Original
*Age: Mid 20s
*Race: Human (Nortic)
Gender: Female

Description:
Adrian in her civilian clothing is rather non-descript. Barely reaching 5'3, her main distinguishing features are the various scars that crisscross her torso and limbs along with a very obvious gunshot scar across her right cheek which she hides under a respirator and a rough scar across her throat which she hides under a red neckerchief. The respirator also acts as a microphone due to her damaged vocal chords leaving her being only able to whisper at best. Most times however she wears the uniform of the Justiciars which is designed to conceal the wearer's build as much as possible while offering ample protection with maximum mobility.

Personality:
Aloof, observant, cold, vengeful. Adrian has always been a wary and paranoid person before the destruction of her home dimension. With the loss of the other Saints and her Team, her sense of self-preservation is more or less shot with only the idea of bringing Judgement upon The Pretender keeping her somewhat sane and willing to work with the UCA and the others. The only person, or rather item, she trusts would be Absaloth, her bound demonic sword.

Powers and Abilities:

  • Detect Sin: Perceive the wrongdoing and hostility of others. Granted by wearing the Mask of the Avenger built into her helmet.
  • Cyclical Knowledge (Justice): She is able to recall and even communicate with the souls of the previous Saints of Justice. Her closest connection is with one who bears the title of The Mad Judge.
  • Guerilla warfare specialist: Proficient with stealth operations such as assassinations, sabotage, and covert demolition.
  • Hidden Chest: A type of storage magic that allows its user to pull out weapons and other bound objects from a marked storage area. Current storage area would be Adrian's quarters in the UCA.

Equipment:

  • Lughar Operator Handgun (Based on the FN 5-7 handgun)
  • Union Scout Carbine (Based on the SR-3 Vikhr)
  • Union Spartan Sniper (Based on VKS)
  • Church Guardian Anti-Corruption Combat Shield (Anti-Magic)
  • Wasteland Rangers Combat Pavise (Bullet and Impact Resistant)
  • Compound Bow
  • Absaloth - A bound demonic sword made from demon remains. Its edge burns with demonic flame. Fusing with the wielder grants the Cowl of Sinner's Bane, increasing the user's speed and strength along with an enhanced healing factor but at the cost of the user's health. Overuse (more than 30 minutes) can lead to death.
  • Assorted grenades and explosives
  • Combat stimulants - Red stims increase aggression and reduces pain. Blue stims increase focus and perception. Green stims act to reduce the side effects from the Red and Blue stims.

Weaknesses:
Even with the abilities and knowledge granted by the previous incarnations of the Saint of Justice, Adrian is only human. Being reliant on plans and weaponry, she's easily overpowered in straight up hand to hand combat. Add the fact that she barely takes care of her own health and sleep means she's prone to bouts of exhaustion which is amplified more if she uses combat stims or Absaloth's Cowl of Sinner's Bane, easily putting her out of commission for a few hours or even days.

Bio:
Adrian Schwartzmesser was the 3rd child to a family of miners working for the Helheim Mining Corporation. Their home located at the Aether gas mines on the very edge of the Corrupted Wastelands. She was barely 14 when she started working in the mines, 16 when both her parents were lost to accidents, 17 when her older brother died in a mine collapse and her older sister was killed during a worker's strike. Barely a month later she was kidnapped off the street by a group of cultists and horrifically tortured for information regarding the other Saints. Information she was unable to give since she hadn't Awakened. Not yet at least.

After almost 3 months of straight torture, she was reduced to a broken shadow of herself. Barely able to speak, let alone move. She was kept as a prisoner on the off-chance the cultists' seer's prophecy was correct in her identity as their Cycle's Saint of Justice. They were proven right when another girl was captured. This was the Saint of Healing. Seeing them about to torture her infuriated Adrian and she heard a voice. "Arise Saint. You won't let this Injustice pass, yes?"

She spent the next 6 months recovering under the care of the Unified Saint Coalition and learning about what she referred to as "my stupid destiny". It was during this time that she had gotten closer to some of the Saints. With their support and a rekindled belief in the world, she liberated her hometown from the Helheim Mining Corporation. The next few years went by with more or less the same. Righting wrongs and fighting the corrupted United Church, the latter was seen as personal as she had hoped the Church would have helped her family prior to her kidnapping had one of their sponsors not been a certain mining company. Their fight was going well. The people were on their side. She has trusted people by her side.

Then it was all taken away. She had no idea what happened. One moment they were there. The next, nothingness. Her lover, her friends, her comrades. Taken away. Her reason for living gone. When the UCA found her, she was a near-feral mess. Now she only wants to pass Judgement. Justice must be delivered. They will be Avenged.

The Pretender shall know Justice even she has to die for it to be delivered.
I like her. Go right on in.
 

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