Grey
Dialectical Hermeticist
It has been two hundred years since the outbreak of the Plague, when the dead rose to feed on the flesh of the living. No nation was spared. Everywhere, the animates prowled the streets, killing and spreading the infection as they passed. Countless millions perished in the chaos that followed. Ultimately, seventy percent of the world’s population succumbed to the Plague, secondary epidemics, or the mass starvation that followed.
The year was 1905: the dawn of the new dark age.
London 2105. The capital of the Neo-Victorian Empire is a vast, densely crowded city. Beneath the towering walls and crackling Tesla arrays, where the fallout of a thousand crematoria darkens the streets, ten-million souls live in fearful squalor. Physicians, driven by an insatiable hunger for immortality, search tirelessly for the elixir vitae, the fabled alchemical solution promising life eternal and a cure for the Plague. Predators, human and inhuman, stalk the slums and rookeries, preying on the unwary and the helpless.
Below the haunted streets, resurrection men and body snatchers hock their grisly wares at blood-stained meat markets. Their clients are degenerate ghouls and amateur anatomists who practice the outlawed science of reanimation.
Above it all, the aristocracy looks down from their walls of privilege, pristine and enduring, but preyed upon by dangers more insidious than those that infest the streets.
The restless dead prowl the wastelands beyond the city’s walls, while spontaneous outbreaks of the Plague ravage the population within. It is only through constant vigilance and massed firepower that order is maintained.
Even in this time of darkness there are those with the strength to fight. Undertakers, Mourners, soldiers, and men of faith and reason do battle with the horrors of the age, keeping a solemn vigil over the Unhallowed Metropolis.
- Introduction, Unhallowed Metropolis (because they have neither a Wikipedia page, nor a blurb online)
With scandal, politics, and fashion at stake, undead will be the least of your worries.
Plot will depend on party, and the party has the choice of diverse callings such as:
Mourner - members of the Mourner's Guild; professional, celibate, nearly always women, trained in grief counselling and advanced sword fighting techniques.
Undertaker - Professional monster hunters, typically from the lower classes.
Detective - Whether journalist, private eye, or member of the London Met.
Criminal - Burglars, thugs, con-artists, and pickpockets.
Doctor - Scientists, medical experts, and utterly vital to the survival of any group.
Alienist - Terrifyingly, the closest thing to a psychiatric care professional.
Medium - Able to commune with the spirits of the dead, charming and clever.
Psychic - Wretched souls scoured by their own frightening power and mental illness.
Deathwatch Trooper - Professional soldiers and Her Majesty's Finest.
Dhampyr - Tragic, brooding dark heroes romanticised in Neo-Victorian pop-culture.
Exorcist - Gun-toting preacher fortified with the power of their faith.
Aristocrats - Making the most of wealth, connections, etiquette, and daily training with the rapier grandfather left you.
Parapsychologist - Probing and harnessing the unknown through science.
The year was 1905: the dawn of the new dark age.
London 2105. The capital of the Neo-Victorian Empire is a vast, densely crowded city. Beneath the towering walls and crackling Tesla arrays, where the fallout of a thousand crematoria darkens the streets, ten-million souls live in fearful squalor. Physicians, driven by an insatiable hunger for immortality, search tirelessly for the elixir vitae, the fabled alchemical solution promising life eternal and a cure for the Plague. Predators, human and inhuman, stalk the slums and rookeries, preying on the unwary and the helpless.
Below the haunted streets, resurrection men and body snatchers hock their grisly wares at blood-stained meat markets. Their clients are degenerate ghouls and amateur anatomists who practice the outlawed science of reanimation.
Above it all, the aristocracy looks down from their walls of privilege, pristine and enduring, but preyed upon by dangers more insidious than those that infest the streets.
The restless dead prowl the wastelands beyond the city’s walls, while spontaneous outbreaks of the Plague ravage the population within. It is only through constant vigilance and massed firepower that order is maintained.
Even in this time of darkness there are those with the strength to fight. Undertakers, Mourners, soldiers, and men of faith and reason do battle with the horrors of the age, keeping a solemn vigil over the Unhallowed Metropolis.
- Introduction, Unhallowed Metropolis (because they have neither a Wikipedia page, nor a blurb online)
With scandal, politics, and fashion at stake, undead will be the least of your worries.
Plot will depend on party, and the party has the choice of diverse callings such as:
Mourner - members of the Mourner's Guild; professional, celibate, nearly always women, trained in grief counselling and advanced sword fighting techniques.
Undertaker - Professional monster hunters, typically from the lower classes.
Detective - Whether journalist, private eye, or member of the London Met.
Criminal - Burglars, thugs, con-artists, and pickpockets.
Doctor - Scientists, medical experts, and utterly vital to the survival of any group.
Alienist - Terrifyingly, the closest thing to a psychiatric care professional.
Medium - Able to commune with the spirits of the dead, charming and clever.
Psychic - Wretched souls scoured by their own frightening power and mental illness.
Deathwatch Trooper - Professional soldiers and Her Majesty's Finest.
Dhampyr - Tragic, brooding dark heroes romanticised in Neo-Victorian pop-culture.
Exorcist - Gun-toting preacher fortified with the power of their faith.
Aristocrats - Making the most of wealth, connections, etiquette, and daily training with the rapier grandfather left you.
Parapsychologist - Probing and harnessing the unknown through science.
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