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Fantasy Twilight of the Gods - Character Sheets

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Other
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Veil Walker

Senior Member
Here is the character skeleton for the RP. Let me know if you have any questions/ideas.
Name:
Age(Nothing under 18, please):
Height:
Race:
Bloodline- Who you are descended from:
Patron Deity:
Appearance:
Personality traits (Five good, five bad):
Reasons for coming to the summons:
Strengths:
Weaknesses:
Powers granted through bloodline and by the gods:
 
Name: Bran Sigurdsson
Age(Nothing under 18, please): 19
Height: 6'8
Race: Juten
Bloodline- Who you are descended from: Bran is the great-grandson of Sigurd, legendary dragon slayer and proud descendant of Odin.
Patron Deity: Odin
Appearance:
download (2).jpg
Personality traits (Five good, five bad):
Brave- Bran is willing to face the most terrifying threats, if it means his people are safe.
Loyal- Bran stands by those he sees as friends and his family
Compassionate- Bran listens to the troubles of others, and seeks to better their lives in any way he can.
Openminded- Sailing and trading with various peoples has taught Bran not to judge people based on where they come from
Honest- You always know where you stand with Bran.
Stubborn- One his mind is made up, it is hard to change it.
Overconfident- Bran enters every fight expecting to win.
Gullible- Bran takes people at their word, and so is easily deceived.
Self-reliant- Bran prefers to rely upon his own strength, rather than the people around him.
Self-sacrificing- Bran would rather put himself in harm's way than see another harmed.
Reasons for coming to the summons: His people needed him, and his god called to him.
Strengths: Bran is a skilled sailor and warrior
Weaknesses: Bran's skin can be pierced easily by mistletoe, and prolonged exposure could kill him. Dragonsbane weakens him, depriving him of the benefit of his draconic blood.
Powers granted through bloodline and by the gods: Bran's people have been drinking dragon's blood for four generations, and have absorbed much of the powers of the dragons. They possess great strength, durability and regenerative ability, as well as great heat resistance. Bran possesses a broken magical sword he carries with him, a gift from Odin that will be made whole when the time is right.
 
Name: Ace Amare M’Balia
Age: 19
Height: 6’4
Race: African
Bloodline- Who you are descended from: Stone-Thrower (Anansi’s Son)
Patron Deity: Anansi
Appearance:
40E4418E-1989-4F7B-9749-13F82DC6DB65.jpeg
Quote: “It wasn’t a mistake you just suck.”
Personality traits (Five good, five bad): Trickster, Blunt, Bad Timing, Un-trustworthy, Hoarder, Un-truthful
Funny, Level Headed, Strong-Willed, Loyal, an brave.

Reasons for coming to the summons: “It's not fun if the world comes to an end before I can have more fun.”

Strengths: He may be a jokester but he's not naive. He's smart and knows how to use those smarts to his advantage. He doesn't much hesitate when it comes to hard decisions unless they involve family. He doesn't play with family. He's a master of the arts and disguises.
He can be serious when he wants to but he doesn't always do it by choice. He is self-serving but he will be a team player if necessary.

Weaknesses: He's scared inside terrified might be a better word to use. He jas a great poker face but he will always endure and trudge forward. He isn't exactly a lawful kinda guy. He may be smart but he tends to everything a lot. He's also a sucker for family and if one k his family members were to be captured he wouldn't hesitate to do anything to save them.

Powers granted through bloodline and by the god:

-Masking-
As a gift, most Anansi-sim has the power to change their appearance.
They can change small details about their appearance or just straight up
Become a different person. He can also change his voice.

-The Gods Adinkra Charms-
This bracelet has many adinkras from different gods.
Not only Anansi himself but also Nyame, Lady Night, The Elders, and more.
it allows him to craft multiple fists for himself. It also allows him to see through any tricks.

-Storytelling-
The ability to tell a story. Pulling from his surrounding he can not only tell a story but bring it to life.

-Throwing Stones-
As a plus to being related to one of Anansi’s sons Stone-Thrower He has a little satchel with a bunch
of Magical rocks inside. He has the ability to throw them with great speed and precision.
 
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Beowulf.jpg

Name: Leif Nyland

Age: 22

Height: 5'10

Race: Juten

Bloodline: Beowulf

Patron Deity: Tyr

Personality traits:
+Empathetic: Leif is very sensitive to the emotions of others. This came in very handy during his training as a healer.
+Funny: Leif has a good sense of humor.
+Loyal: Leif is incredibly close to his family. He will defend them to the bitter end, even if what they are up against scares him to death.
+Good memory: Leif has an almost photographic memory. He rarely ever forgets which name goes with which face, and the various herbs used in his healing.

+/-Neat Freak: Seen by some as a good thing by some, and a bad thing by others. Dirt and any other bacteria filled substance is disgusting and to be disposed of as fast as possible.

-Soft Heart: Leif was born a lover, not a fighter. He doesn't want to hurt others, but his current situation doesn't leave him with much choice.
-Inferiority Complex: Leif's older sister was the perfect child and warrior their parents had hoped for. He feels that he will never be enough in the eyes of others because of it.
-Too Trusting: When meeting new people Leif wants to trust them with every fiber of his being. He wants to believe in the good of people. Someday it could get him killed.
-Farsighted: Leif cant see objects at far distances without aid.

Reasons for coming to the summons: "After the death of my older sister, I was left to bear the mantle of Beowulf and represent my family line."

Strengths:
-
Carolingian Sword: Leif has trained in the art of fighting with Carolingian swords since he was large enough to hold one. Although he was never intended to inherit the power of Beowulf, everyone in his family is trained in the art of the sword.
-Short: Leif's small size allows him to easily dodge and outmaneuver larger opponents. Also makes him a smaller target for ranged attacks.
-Healing: Before his life was changed abruptly, Leif was training to become a healer. His knowledge of natural remedies is quite extensive.

Weaknesses:
-
Short: Unlike his family and peers, Leif is small in size. He tends to not be taken seriously because of this.
-Dragonsfire: Those who wear the torque of Beowulf are more susceptible to Dragonsfire, as it was what claimed the life of the renowned hero.
-Low Self-Esteem: Leifs small amount of confidence and self-esteem leads him to question and overthink his actions constantly. Not a good trait in a warrior...

Powers granted through bloodline and by the gods: After the deathly encounter with a dragon Beowulf gifted his companion Wiglaf with his torque. A symbol of nobility and of Wiglaf's newfound claim to the throne. The gods, seeing Beowulf's strength and courage, imbued the torque with his warriors spirit upon his death. Leif's blood comes from Wiglaf, but the eldest child of each generation has been granted the torque and the title of Beowulf. While wearing the torque, Leif has almost superhuman strength like that of the hero himself. His constitution strengthens, and sometimes during battle he can hear what could be the whispers of the original Beowulf providing insight and strategy.

Leif was not the eldest child. His sister, Astrid, was the original bearer of Beowulf's torque. The pride and joy of their parents, renowned for her strength and spirit. Two years ago, Astrid took her last breath at a family gathering. Poison had been slipped into her dish, left by a jealous cousin who wished to pin the blame on Leif and take the torque for themselves in the ensuing chaos. Now the eldest child, the torque fell to Leif who feels unworthy and burdened by its presence.​
 
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Name: Cassandra "Cassie" Thýella
Age(Nothing under 18, please): 22
Height: 5'10
Race: Atlantean
Bloodline- Who you are descended from: Athena, Goddess of Wisdom
Patron Deity: Athena
Appearance:
Adelaide_Kane_SDCC_2014.jpg
Personality traits (Five good, five bad):
Witty- Cassie is quick with a joke or an insight.
Tolerant- Unlike most of her brethren, Cassie has studied the cultures outside of Atlantis and is tolerant of their ways.
Curious- Cassie loves to delve deeper into the mysteries of the world.
Bubbly- Cassie has an infectious personality and laugh.
Kindhearted-Cassie cares about the lives of those around her.

Overly Curious- Cassie's desire for knowledge often gets her into trouble.
Blabbermouth- She tends to overspeak in her excitement over new things.
High Energy- Cassie can be a bit much, requiring nearly constant input.
Intrusive- Cassie is bad with boundaries, asking questions without thinking about the consequences.
Carefree- Cassie tends not to take things as seriously as she should.

Reasons for coming to the summons: Her mother asked her to.
Strengths: Cassie is a scholar by nature, and so processes knowledge faster than most.
Weaknesses: At her core, Cassie is nothing more than human, with human frailties. In addition, her artifacts stop working when they come into contact with a large enough quantity of salt water.
Powers granted through bloodline and by the gods:
Super Agility- By wearing the Sandals of Atalanta, Cassie's agility and reflexes speed up well past human capabilities.
Scrying- Using the Mirror of Athena, Cassie can scry any place she has visited, and speak with anyone she knows over long distances.
Super Intellect- As the daughter of Athena, Cassie possesses a heightened ability to process and retain information. As she calls it, she is "a font of useless information."
 


Rhiannon


Name
Rhiannon ferch Eirian ab Carwyn ab Rhianon
Rhiannon translates to Great Queen
Eirian means bright or beautiful
Carwyn means blessed love


Age
23

Race
Vintenastru

Bloodline
She is a descendant from Awawn, the King of the Otherworld. She has received her powers in the usual way by taking her first breath, while in the arms of her great-grandmother who took her last breath.

Patron Deity
Arawn

Appearance
She is a dainty lady, standing only 5’4 and with not an ounce more of meat on her bones than necessary. She has hazel-coloured eyes, that have an almost golden shine to them when she is laughing freely. Her nose and cheeks are covered with small freckles. Her hair is thick with a slight wave to it, especially when it gets wet. The dark, almost raven black colour of it, is a stark contrast with her pale skin.
OTc0IiwiZiI6ImpwZyJ9.jpg


Personality traits
Positive

Helpful: Rhiannon likes to help people and always tries to do whatever is in her power to help another. Whether it is a dear friend or just a stranger, she believes everyone deserves a helping hand.

Resourceful: She knows how to work with only little that is given to her, as long as she is surrounded by nature. She is adaptive and can think out of the box if necessary.

Optimistic: It is hard to bring her down. However that doesn’t mean she will lose touch with reality, but she always finds a way to see a positive outcome of things. She is known to be able to keep her spirits up, even in the most dreadful situations.

Neutral
Think, then do: For some Rhiannon can come across as being very passive, since she first wants to consider all options, before making a decision and taking action. Most of the time she will wait for her opinion or help to be asked, rather than just giving her unwanted advice or intrude. This also means she isn't prone to making rash decisions, and even under pressure, she can remain calm.

Negative
Nescience: She hasn’t seen much of the world. She hasn’t travelled further than the forest surrounding her village. So she has little knowledge of life and therefore is rather ignorant, and perhaps seemingly dumb. She is a smart girl, though.

Timid: Due to her sheltered life, she can be a bit drawn back and to herself. Especially around new, and loud, people. She really doesn’t like to have the spotlight on her. Rhiannon is not a girl for confrontations, and will evade every fight possible. Even if sometimes that means bending over backwards to make sure she isn't stepping on someones toes.

Clinging: Due to never having had much people that really cared for her, she tends to cling to people she sees as her friends. Often suffocating them, with the constant quest for their attention and staying close to them.

Motivation
She was more or less forced by her family and village. Once she received the invitation and ignored it, the crops had randomly started to dry out and die, animals would collapse on the fields, several diseases were starting to spread among the villagers.

Strengths
Climbing:
She is an amazing climber and hiding among the highest places. She would much rather sleep up in a tree than on the ground.

Toxicology: She has great knowledge of the toxins and poisons that are granted to her by nature, mostly plants. She has a cure for almost anything. But be warned, a drop too much could kill…

Cooking: She is a very good cook. She can make a nice meal out of almost anything, even while being granted very little to work with. It is a passion of hers.

Weaknesses
Sheltered:
She has been brought up her whole life to become someone’s wife and to bear children. So while she is extremely good at household related skills, she obviously lacks in other departments. Such as tactical insights, a strategic mind as well as endurance, stamina and overall athletic skills.

Powers
Healing

There are a lot of ways to use this power. At the absolute godly level, it would bring semi-immortality. However, Rhiannon is still far away from being even close to that. There are two different types of healing: ego-healing and alter-healing. The first one is when one heals themselves. The second one being when one heals someone else. Then there are two ways of healing: internal healing and external healing. Internal healing is focused on the internal body, thus organs, bones, muscles and nerves. While external healing focuses on external wounds of the skin. Rhiannon has focussed mostly on external alter-healing, but is working on developing her internal alter-healing.

Body part restoration: restoring body parts that have been lost, cut off or otherwise severed from the body. Rhiannon is trying to learn how to do this. She has no experience doing this through ego-healing, and is far from being able to try this with complex body parts, such as the eyes or even hands or feet (too many little bones and tendons). But she has been successful in reattaching the top of someone’s thumb after a saw-accident.
Cellular activation: activating cells with in a body to speed up their functions or increase their attributes. This way broken bones for instance can be healed faster, due to increasing the speed of the calluses forming and being replaced. It also goes against scar tissue and helps with burn wounds. Rhiannon is able to do this through alter-healing, as long as it are superficial wounds. It will however take a lot of time, energy and will very much increase her debt.
Curing: restoring the body to their normal condition by removing illnesses, diseases or mutations. It can also be used against other powers such as hypnosis, illusions or mind-control. Rhiannon is very efficient with this, and is the only ego-healing skill she has mastered. That being said, that doesn’t mean she cannot be tricked, since she has to be aware that there is an illusion of sorts going on.
Detection: the skill to detect a disease or illness in a person. This was how her power started, since it is keeping track of life force and seeing the decline of it, and thus how much closer a person is to go to the Otherworld.
Cleansing: bodily impurities will be forced out of the body. This only applies to stuff that is put in the body, like drugs, medicine, alcohol etc. Rhiannon has little to no experience with this.
Limb reattachment: after (full) separation from the body the limb will be reattached. This may be limited at the start by how long the limb has been separated for a successful reattachment. Rhiannon is still trying to master restoration, before she would even dare to try to take on something like this.
Regrowth: this can apply to body parts and organs. This may be limited by the time and complexity of the regrowth. Again, Rhiannon has no experience with this and wouldn’t dare to start on it.
Reversed Healing: undoing the healing or restoration of a person or making existing wounds and damages more sever. It even can open up old wounds and scars that have (long) healed. This is the original start of her power. As reversed healing brings people closer to their death, and bring their life force down so they will quicker go to the Otherworld. Rhiannon mostly turns this power onto herself as a way to pay her debt, in order to heal or save another person.

Touch of Death
As she comes from the direct lineage of the King of the Otherworld, Arawn himself, she can save those on the brink of death. However the price for doing so is high as Arawn doesn’t like being cheated out of what is his. So for each she saves, she has to pay with another’s, or her own lifeforce. Her amulet will keep track of her debt to Arawn, and once the sand turns black, her Touch of Death is activated until her debt is paid. Whatever or whomever she touches directly (skin to skin), will be affected. It is strong enough to kill a small animal or wither some small plants in just 10 seconds by sucking out the lifeforce. Humans, depending on age and health, will not be too affected by it. Worse case, it might cause an arrhythmia of the heart. Their lifeforce has been taken none the less! In order to prevent the Touch of Death from being activated, Rhiannon can also chose to use her ability of Reverse Healing and thus give small amounts of lifeforce back.

Premonition
This is a skill Rhiannon has no control over. It just overcomes her. It gets activated by touch of a living creature and will show their (mostly violent) end. During a premonition, she is highly vulnerable, since she is not able to let go and completely sucked in between the worlds and times. Luckily, her premonitions only last for a few seconds. Her premonitions are no prophecies and there for not set in stone that they will actually happen. Most of the time she can not even tell what exactly will happen or even give an estimate of when it will happen. They are mostly just vague and shocking to her, instead of helpful or guiding. Though she is trying to work on this ability, but it is very tricky to get into the right mindset and activate it on her own terms.

Items
Amulet of Annwn

A beautiful decorated hourglass on a silver necklace, that keeps track of her debt to Arawn. When she uses her power of healing, she cheats Arawn of lifeforce that should be granted to him. The hourglass will slowly fill up with silver sand, that will darken more and more. Once it is full and the sand has turned black, her Touch of Death will be activated. When she restores the ‘stolen’ lifeforce, the hourglass will empty once again.
kitsune___sterling_silver_hourglass_pendant_by_eire_handmade_dbu4ojd-fullview.jpg

 
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190908_HUNGER_RIVERGALLO_08_054-1-753x1004@2x.jpg

Name: Silas Lazotis
Age: 24
Height: 5'8
Race: Atlantean
Bloodline- Who you are descended from: Dionysus
Patron Deity: Dionysus
Appearance: Silas has a trim figure, is flat-chested but has touches of femininity with their long dark hair that has some curl to it. Their face is rather neutral with dark eyes.
Personality traits (Five good, five bad):

Clever - Silas is a rather quick thinker and good at planning though they tend to use this trait for less than positive means.
Motivated - No one can stop Silas once they have their mind set on something, they continue to work hard to reach their goals.
Optimistic - Since they always keep moving forward, Silas tends to look towards the positive of every situation, it would be too boring if they stopped and worried about every little thing.
Adaptable - Silas doesn't get stuck on things too long, continuing to move from one thing to the other, because of this they can easily adjust to new things.
Well-spoken - Silas enjoys talking to others, they have a knack for smooth-talking and persuasion, they are usually never at a loss for words.

Arrogant - Silas tends to look down on others and holds themself with very high regard.
Selfish - When Silas makes decisions, they usually never involve the input of others, they care for themself, others are an afterthought.
Erratic - Always moving from one thing to another, Silas cannot stand to be still. They will find something to do whether it is something they should or not. They can be rather destructive if left unentertained.
Over emotional - Despite being rather harsh themself, Silas is not good at taking criticism and coldness from others.
Dependant - Although they would never admit it, Silas needs to be around others. For input and guidance as well as fueling their own ego.

Reasons for coming to the summons: They were persuaded (forced) to come by their patron's will. They'd much rather be partying it out until the end of days comes.
Strengths:
Liver of steel -Due to Silas' bloodline they do not become ill by the overconsumption of drink.
Viticulture - Although not really useful, Silas is rather knowledgeable in the field of winemaking.
Musical - Because Silas' attention does not stay on one thing for too long they have hoped between playing different instruments to pass time and impress others.
Weaknesses:
Easily distracted - Silas has a very short attention span that can be easily taken advantage of. If you have something that might catch their interest they can be taken off track.
Uncooperative - Because of Silas' own selfishness they have a difficult time working with others or may outright refuse to help.
Fragile - Silas is not strong, they are not equipped to do long hours to manual labor or heavy lifting.

Powers granted through bloodline and by the gods:
Fine line between revelry and violence - Silas can cause vivid hallucinations, either positive or negative. Whatever the person sees has no physical abilities but they are quite visually convincing.
Tears of sorrow - When in emotional distress Silas often cries. The noise so loud it is piercing to the ears and causes waves of salty tears to flow and flood an entire room. Their whailing can cause others to feel deep pangs of sadness.
Tears of laughter - They say laughter is contagious but in this case it's true. Silas has a better time manipulating others if they are able to make them laugh.
 
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Name: Asger Dal
Age: 24
Height: 5”10

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Appearance: (Timothée Chalamet - Dune)











Race: Juten

Bloodline- Who you are descended from: Son of Gro, daughter of Freya

Patron Deity: Freya

Personality traits:
  • Charismatic. Asger considers himself to be good with people.
  • Honest. He speaks his mind, for better or for worse, and is transparent both with like and dislike.
  • Forgiving. Although quick to scorn he will just as quickly forgive any perceived injustices.
  • Dependable. Once a person has earned the young man’s admiration, he will follow them to the end of the earth if so necessary. This circle of admired individuals is rather small.

  • Flirtatious. Good? Bad? Probably depends on his current object of affection. It does have a tendency to put him in sticky situations.

  • Vain, inheriting his great-grandmother’s taste for the finer things in life. Other than spending a lot of time on his appearance, Asger will look down on others if they are not what he deems to be “attractive enough”.
  • Selfish. While ultimately being on the side of good, he is prone to put his own needs over others’ and will definitely take the best sleeping spot for himself. Also, he finds something valuable? Yeah, he won’t be sharing that with you.
  • Squeamish. Not pertaining to blood and gore - but sweat, dirt, and grime? Ugh, disgusting.
  • Easily distracted.

Reasons for coming to the summons: Asger is naturally drawn to places of conflict - whether that feeling belongs to himself or is inflicted upon him by his grandmother, he can’t tell - and has willingly been in many larger battles before this one. He also enjoys living, and to keep doing so the end of the world must be stopped.

Strengths:
Proficient with a sword, being equally likely to just show off with it as he is to actually fight.
Very agile. Asger has spent a lot of time on ships and his body has been put through a lot of climbing the masts, clinging to various objects during rough seas, and swimming when being at shores.

Weaknesses:
Weak. Having a slender, agile body is often synonymous with not being as muscly, and Asger is no exception. Without being in “State of War” he will not win a brawl against any competent fighter, and may require companions to do heavy lifting.
Ironically enough - due to Freya, among other things, being a goddess of gold - whenever Asger makes contact with the fine metal, he loses the ability to use any of the powers given to him.
He can't hold his liquor at all, being unfortunate due to the fact that he definitely will partake in drinking if given the opportunity.

Powers granted through bloodline and by the gods:
  • Seductive thought
By planting external thoughts in an individual’s mind, Asger can convince them to do things they did not initially intend to. The extension of this ability would be mind control. For now though, Asger is only able to make others do things they wouldn’t mind doing anyway (for example, he could not make anyone kill an ally or harm themselves in any way), and whenever he uses this ability it gives him a severe migraine. He will not use it unless he deems it absolutely necessary.
  • Falcon shape
Being freely able to shift into a falcon has many advantages, though inflicting deadly harm on people is not necessarily one of them. If he for some reason chooses to fight in falcon form he goes for the eyes.
  • State of War
By chanting a series of spells taught to him by his mother, Asger is able to spiritually touch the world of his gods. For a short period of time after this he becomes many times stronger than the average human. While in this spiritual state visions of the future sometimes bleed through the “veil”, though they are - as with so many things concerning the gods - extremely confusing and oftentimes turn out to be entirely useless.

Items
  • Sword
A slender weapon with its handle shaped in that of a falcon, it usually rests at his hip.
 
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Name: Devon Phantom FizMont
Age(Nothing under 18, please): 25
Height: 6’6
Race: (idk yet)
Bloodline- Who you are descended from: Ammit
Patron Deity: Ammit
Appearance:
BD76C3DD-8A06-4BFB-968E-8CF7A1F32F0B.jpeg
Personality traits (Five good, five bad):
He's a hot head. He is easily angered. One prank cold set him off like a firecracker. He can't exactly calm down until he's crushed something. It's almost like a primal bloodlust. His hotheadedness can be put to good use though. He can often choose to redirect his anger to something and it's not like how the hull gets angry his form doesn't shift or anything he now becomes scary

He's a party goer surprisingly after all the time spent with the dead and souls he kinda just took to any and every social interaction he could get when they let him out and up to the surface. This is also a bad thing because he's not very responsible and will often put a party overdoing any of his duties. Well, he used to until his mother threatened to eat him. It was a joke but his mothers poker face was scary good so he believed it. He doesn't party as much now

He Loyal. He will never in his life think of betraying anybody he's loyal to unless it requires himself or others to die. This loyalty can bad has though because he's not very quick to let people in. He's very cautious but with enough time and energy you can become friends with anybody along as they aren't pricks.


Reasons for coming to the summons: Despite the warnings of his mother he has emotional attachments in this world so he would prefer they not all be destroyed.

Strengths:
His strengths in terms of battle are darkness, the cover of night, places where death has happened fairly recently or where major deaths have happened. As well as his mental strengths being encouragement from others and not exactly validation but with no other word to use it's just validation from friends

Weaknesses:
His weaknesses are a bright light and the daytime sorta. It's not as though it will kill him or anything just slightly mess with his power. It's less vampire weakness and more I do my best work at night. His mental weaknesses though is mostly knowing that his friends and family are in danger and he can't do anything about it. Or worse his mother being disappointed in him.

Powers granted through bloodline and by the gods:


-Hounds Of Judgment-
These are the Egyptian equivalent of Hell Hounds but these judge your fate for real. They may appear to be hounds dogs with a shadowy aura. But they have the bite force of a gorilla and the teeth of a hyena. They are loyal to whoever they serve though but if they sense immense danger they will protect him. The Hounds are closely related to Ammit his mother

-Heat-
He just kinda doesn't get hurt by fire or lava. So it's a resistance to all things hot and allows him to almost control it.

-Animals Heart-
He can change into the animals that his mother is made of.

-Turn Flesh-
As an alternative to Animals' hearts, he can eat the flesh of an animal to turn into them. It can be cooked and you can eat any part. It does also work for humans but Devon has never done that and will never do it.
 
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Xiuhcoatl


Name
Xiuhcoatl Coatleztli
Xiuhcoatl translates to Weapon of Destruction
Coatleztli translates to Serpent Blood


Age
29

Race
Kuyekul

Bloodline
Xiuhcoatl is the first of his bloodline.

Patron Deity
Tezcatlipoca

Appearance
As usual for a Jaguar-warrior, Xiuhcoatl has a rather impressive build that shows the effort he puts into it. Head to toes he is 6'3" and while not looking bulky, the muscle definition is very much showing. His hair is dark brown and curly. His fluffy mane is mostly worn lose and falls to shoulder blade length. His eyes are a mix of dark and lighter brown.
NzQ1IiwiZiI6ImpwZyJ9.jpg


Personality traits
Positive
Effective: Xiuhcoatl doesn’t like wasting time, effort or resources. So he likes things to be productive and knows what to prioritise over other tasks.

Analytical: He makes his decisions based on logic, rather than emotions. He has an eye for details and patterns. Often studying and observing his victims for some times, to find the best moment and way to strike.

Patriotic: His loyalty lays with his god and his village. He will do anything to protect the village, the temples and his god. Even if he has to die for it.

Negative
Merciless: He knows no guilt and he knows no mercy. You can beg all your want, it won’t sway him in the slightest. He is blunt with his words. And in battle, captives are only taken to sacrifice.

Egocentric: Though he knows the world doesn’t revolve around him, he couldn’t care less about other peoples needs and wants. He will only do whatever serves him. It also means that he is easy to betray people, if he gets benefit out of it.

Indifferent: Nothing really gets to him. Emotions of others don’t really impress him, whether they are scared, angered, or just being kind. Yet even weather circumstances or any danger, to him or others, doesn’t make him care.

Motivation
You don’t really say “no” to the God that gave you your powers…

Strengths
Ocēlōtl - Jaguar Warrior: He is one of the elite warriors among his people. He has been training, since he was 10 years old and came into his powers. He has great mastery of his weapons and his body. He is able to shift from being a silent, stealthy killer to being a loud, blunt force to recon with on an open battlefield.

Weaknesses
Cold and ice: Xiuhcoatl is dependent on the sun for his power. Though even without his power, he is terrifying and deadly. Yet temperature shifts, especially low temperatures, can easily weaken him. Hypothermia and frostbite occurs rather quickly to him and the damages go deep and fast.

Xenophobic: He stays away from whatever he does not know. He hates having to travel, he hates being in unknown places, he hate strangers. He doesn’t want anything to do with them or whatever he does not know or has not observed for a long time already.

No turkey meat: It is not really a weakness, but Xiuhcoatl refuses to eat turkey meat. He tries to avoid most bird meats in general, but he would never touch turkey meat. This is for the simple reason that the turkey is one of Tezcatlipoca forms. In this form he cleanses his worshippers and absolves their guilt. If Xiuhcoatl were to eat a turkeys heart, all his guilt would come crashing down on him at once.

Powers
Manipulation of the Senses
Xiuhcoatl can manipulate both his own senses and those of others. He has mostly concentrated on his control over sight and hearing. Though when it comes to his own sense, he has full control of them. Mostly he uses his power to his own benefit by enhancing his senses, while decreasing those of his victims. Using his power too long or too intense, while make him prone to hypothermia, as his body temperature will drop. Not only that, the lack of temperature will make him slow, both in movement as in reaction. Very much akin to a reptile and their coldblooded nature. Hence why he will need to be out in the sun, meditating, if he wishes to truly tap into the powers.

Hearing
Cat Ears: enhanced hearing by increasing someone’s sensitivity to soundwaves. This will all fall in the 'normal' hearing range (20Hz - 20kHz). He will be able to pick up on sounds that are farther away, that humans normally would not hear.

Echo of the bat: the ability to hear ultrasonic waves (above 20kHz) This makes him able to use echolocation, like bats. He can locate stuff by the manner sound bounces back to him. He will need to know the exact source from the sound to be able to make an estimate on the bounce off. He is not able to produce ultrasonic sounds himself.

Curse of Silence: Xiuhcoatl can take the ability to hear completely away, thus effectively making someone temporarily deaf. He can either use this on opponents or to protect himself/others from dangerous or distracting sounds.

Perfect pitch: the ability to identify a given musical note without the benefit of a reference tone. He is unaware that he has it. Nor would he care.

Sight
Eagle Eyes: Xiuhcoatl increases his own (or someone elses) sight to be able to see a greater distance, or to have a sharper sight.

Mole rat Sight: This is the opposite and blinds someone or decreases their ability to see sharply, close or far.

Jaguar Vision: He uses this to see during the night or when there is less light. Downside is that he can only see on a greyscale. He will be able to detect movement, but won’t have a clear image.

Touch
Tree Frog Fingers: It helps him to have more grip on smooth surfaces, thus his fingers and toes to be less slippery. It also allows him to be more aware of the shape and sharpness of something.

Smell
Snake Tongue: Xiuhcoatl will be able to taste/smell the air around him, much akin to a snake. It will help him pick up on both smells that he would have misses, as well as certain pheromones that humans usually cannot perceive.

Wolf Nose: By increasing his ability of smell, he can use it in his favour to track down his enemies or victims.

Taste
Ingredient perception: he can taste the ingredients and chemicals in food or drinks. This allows him to taste amounts of certain chemicals, poisons and toxins. However, he can only detect if there is a poison or toxin. He will still get poisoned, since his power doesn’t protect him from the effects of the chemicals, poisons or toxins.

Items
Macuahuitl
It is a combination of a club and a sword, with the sharp obsidian blades that is sticking from the wood. It can be used to knock someone one out, but with the right swing it can also decapitate a human or even a horse.
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Tecpatl
His ritual knife. He uses it to crave out and sacrifice the hearts of his victims, as he promised to Tezcatlipoca, in return for his favour and protection, many years back.
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Dagger set
He has an obsidian dagger set with wood handles for different purposes. Mostly for a sneaky quick kill, but they are light enough to be used as throwing knives as well.
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Tilmahtli
This is his daily clothing. A simple maxtlatl (loin cloth) and his jaguar mantle worn either across the chest or over one shoulder. He prefers to be barefoot, but he does own sandals. While he has been granted many jewelry, he wears none of it. It is all kept in a wooden chest in the Temple at home.
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Tlahuiztli
While he has been granted with many shells, beads and other jewelry to decorate his armor, Xiuhcoatl prefers to wear none of it. It is only distracting in battle or will not benefit him when sneaking up on the enemy. Instead, he will wear the head of the Jaguar around his own head. Both in the form of a helmet for protection, as well as giving himself a more frightful look.
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Name: Morgana Le Fyr
Age(Nothing under 18, please): 18
Height: 4'1"
Race: Vintenastru
Bloodline- Who you are descended from: The Morrigan
Patron Deity: The Morrigan
Appearance:
images (4).png
Personality traits (Five good, five bad):
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Screaming

Anxiety

Ahhh

Hate

Writing

Personality

Parts


Reasons for coming to the summons: The Morrigan prophesied that she would come but didn't say why

Strengths:
Small Stature - Due to her small size most people don't notice her in a fight, although it's obvious she chooses this form for this specific advantage since she can shapeshift.

Fast - in combination to her above stature she is incredibly fast able to dodge attacks with ease due to how fast she is.

Silver tongue - She has an incredible silver tongue able to talk her way out of almost any situation, granted this doesn't help when her opponent is an animal or beast

Weaknesses:
Frail - Despite her speed and small statue or more likely because of it, she goes down in only a few hits.

Random Prophecys - Morgana doesn't have any control over her last ability and so she can at randomly, stop what she's doing and become a statue as she is forced to watch how a random person nearby dies

Powers granted through bloodline and by the gods:

Shapeshifting - Morgana is able to shapeshift into various other forms, while she can take the form of animals however like her mother she prefers to take the forms of others

Duplication - Due to her mother's status as being a triple goddess, Morgana was bestowed a similar power she is able to summon two duplicates of herself with the same personality, items, everything. The exception to this is that her clones go down in a puff of smoke in a single hit.

Death Prophecy - Given to her more as a trick or a curse, Morgana hasn't really figured it out yet but she was given the ability to randomly see how others will die. However she won't see when they will die just how they die.

Items:
Scythe - she wields a cool scythe that she can summon from anywhere in the world, although it teleports into her hand rather than thor style.
 

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