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To Reign In Hell

Grey

Dialectical Hermeticist
I beseech thee, O Principles,


Sing thee now of truth



And let me be thy avatar and vessel



That with vision beyond mortal eye



And mine own sight divine



Thy prison be revealed.



You, listener!



Know now of darkness,



The night which is without beginning or end



Whence all come, to which all proceed



And draw back the inner eye, reveal



The sphere of light which confines the dark



Though it persists.



Know now of light, which cannot be seen


For it blinds mortal eyes



And troubles mine own sight divine.



This light is Pride, First Circle here;



The sun of which the sun men know



Is but a pale shadow cast



Upon empty, paltry heavens.



Witness now the palaces and balconies,



And shining devas of might and beauty



Who light the heart of this realm.



Know now of night, which is felt,


Velvet and woven of sleep,



And is ever where light is not;



The Second Circle, Sloth,



Primal and serene where walk



Those devas of nightmare and of dreams.



A shadow cast, and thou art blind



Unless they feel mercy for mortal eyes



Or spite of sight divine,



And wander here forever.



Know now of fire, and of stone,


Of crackling storm and heat,



Where roam beasts of rage and flame



And all Circles meet.



The Third Circle, which is Wrath



And walked in mighty tread



By hooves of basalt, blood of iron



And swept by gaze which sears the flesh



Whether mortal eye, or sight divine.



These devas are vengeance, and thou hath sinned.



Know now of ice, and of tears


The bitter chill and loathsome sting,



Stalked by shadows from the deep,



Hunted by silent wings.



Fourth Circle; Envy,



Salt and sea and crippling cold.



Words of venom,



Palaces but temporary



That taunt and fade



Before mortal eye, or sight divine.



Know now of flesh, and hunger


And all indulgences and deprivation.



All pleasures and pains



And their meeting-place.



Fifth Circle, that of Lust



Which wanders as it please



Bound not by place or form



Nor taboo nor law.



To mortal eye or sight divine



It revels in perversity.



Know now of glass and steel,


All things made one, and none



The crash of iron, the choking smog,



Devices which devour.



Greed, Sixth Circle,



Covetous of jewels



Of mortal eye or sight divine



Of hope or love



That they be made to obey



The order of cog and gear.



Know, then, of Pandemonium


Of the Demon City!



How beautiful in aspect, how vast in scope.



It is forever under the sun, forever



Beyond thy vision.



It is without end, though it begins



At the Spire 'round which revolves



The Palace and Prison wherein they wait.



Beyond this vision, draw back


The inner eye, and see



We return to but a sphere of light,



In darkness it recedes, that night



From whence all come, to which all proceed.



The heart of Hell is Pandemonium. Wherever you go across the myriad realms of Hell, the Ur-City is in the distance. It is always at the centre.


Pandemonium is city and reflection of cities. It is every structure raised and torn down, it is every material and style. It is endless. To go anywhere in Pandemonium, one need only know of the place, and walk. The path is fixed, after the first time, but time and space are more suggestions than rules. To walk without direction is to wander eternally down these glorious streets.


And they are glorious. From the hard-edged and crystalline perfection of Raw Pandemonium, to the brassy streets of Little Wroth or airy silks of Bitterhallow, everything is beauty and wonder. An intensity such that it destroys most mortals - but not all. Mortal slaves are hauled through the streets by soul-traders while mortal Citizens watch from parade floats. Mortal Magi host parties in the streets and Vampires lurk in the alleys. In Pandemonium, the power to maintain one's freedom is respected, whence-ever it might proceed.


At the heart of the Demon City is the miles-tall Spire of Perfection, surrounded by the great arena.


Above the spire is Hell's sun, the Circle of Pride - but this is an illusion. Pride perceives itself thus and so do most others, in Hell. Within the Spire is the Temple of the Principles; the terrible progenitors of Demonkind who dwell in the Palace Infernal. The Palace appears to orbit the Spire, giving Hell a passage of time and semblance of season.


Beyond the edges of the Ur-City, Hell is a hollow sphere. Pride at the seeming-centre, Wrath forming bedrock and landmass, Envy for the seas, Sloth in every darkened corner. Greed's vast rust-deserts and factory-temples stud the surface, and Lust's squamous form crushes the unwary as it roams the plains, spawning parasite-kingdoms and fortress-beasts.


You are a Count of Hell; ruling a patch of land within a Circle, your power outstripped only by your ambition and that of those you would usurp. You command troops and spies and slaves. You run infernal industries and trade souls like coin. You war against your neighbours, kill traitorous underlings at their rest, and plot the murder of your immediate superior. You must, or you will die; consigned to the endless darkness like all of Hell's most pitiful failures.


So strive! Exult! Prove that you have the mettle to reign in Hell.


Find the forum here.






Flavour


Example Characters


I will take a minimum of six players, all Counts, each of a different Circle.


This minimum has been filled, so you may now pick any Circle, or play as a subordinate of an existing player.


Please offer a concept and call your Circle, or preferred Circles.


Pride


Sloth


Wrath


Envy


Lust


Greed


Once these spaces are filled, I will accept applications for more Counts of duplicate Circles, OR characters in service to an existing player Count.


This will use Crucible, as a system. No prior knowledge is required and I will gladly teach anyone interested in joining.


Character death is a strong possibility.


Please ask any and all questions which may come to mind.






Your Demons start at Resonance 4, as Counts.


That means they have four signature Powers, and all four of their Circle Blasphemies.


72 XP for Attributes. Circle Attributes cost 0/0/3/6/9/12, regular Attributes cost 0/3/6/9/12


66XP for Skills. Circle Skills are 1/0/1/2/3/6.


Out of Circle Skills are priced as standard at 2/1/2/3/6/9


Pride & Wrath Demons receive 2 dice from Training.


Sloth & Greed Demons receive 2 dice from Knowledge.


Lust & Envy Demons receive 2 dice from Familiarity.


Circle Attributes


Pride: Bearing and Dexterity


Sloth: Intellect and Guile


Wrath: Strength and Fitness


Greed: Intellect and Composure


Lust: Fitness and Guile


Envy: Guile and Intuition


Circle Skills


Pride - Melee, Athletics, Persuasion, Defense, Perform, Artisan


Sloth - Subterfuge, Lore, Academics, Empathy, Stealth, Investigation


Wrath - Unarmed, Athletics, Craft, Survival, Awareness, Animal Handling


Envy - Subterfuge, Mingling, Persuasion, Ranged, Stealth, Craft


Lust - Athletics, Mingling, Medicine, Animal Handling, Perform, Empathy


Greed - Ranged, Craft, Artisan, Lore, Investigation, Academics, Defense


Signature Powers


Demons possess unique powers which express their personal theme and legend. You're free to come up with your own, but they should be thematically in-keeping with your Circle and concept. I'll handle the mechanics. You get 1 Signature Power per Resonance.


Blasphemies


Pride:



Excellence – Spend 5 Essence to add Training specific to any weapon when you pick that weapon up. If you already have Training for that weapon, spend 2 Essence per die to reroll failed dice up to your Resonance when using that weapon.


Brilliance – Spend 5 Essence to add a bonus die, up to your Resonance to rolls with a weapon in which you have Training.


Dominance – Spend 10 Essence per die to convert Bearing dice to automatic successes


Blinding – Spend 2 Essence to apply +1 difficulty to enemy efforts to hit you, up to your Bearing. Spend 5 to deal Condition damage equal to your Bearing in searing radiance to anyone within your Bearing x2 in feet, damage decreasing by 1 the further from you they are.


Sloth


Hallucination – Inflict Hallucinations on enemies, 5 Essence per internal penalty applied


Telekinesis – Manipulate objects with your mind with an effective Strength equal to your Resonance. 1 Essence per use/per turn to maintain. 5 to strike a telekinetic blow.


Telepathy – Read minds or communicate with them by rolling Intuition + Resonance against the target’s Willpower; spend 5 Essence per die to convert them to successes


Teleportation – 5 Feet per Resonance, any direction, no line of sight. 5 Essence per Resonance increment traveled


Wrath:


Resurgence – Regenerate (Resonance) Condition per turn. 5 Essence per point


Rage – Boost Physical Attributes by (Resonance) for two turns. Can be divided between multiple Attributes, 10 Essence per use.


Retribution - On taking a hit, spend 5 Essence to deal a fiery burst of damage equal to the severity of the wound to anyone within three feet of the wound.


Steelburn – Conjure fire and molten steel, Taint by GM discretion


Envy:


Venom – Blood can be converted to supernatural venom, 2 Points of effect per Resonance, 5 Essence per point, or 2 Essence and spend a point of Health.


Spite – When anyone beats your roll, they suffer an Attribute penalty equal to your Resonance, 10 Essence.


Curse - Apply external penalties equal to your Resonance to specific person in a chosen Skill. 5 Essence per penalty. Spend 5 Essence each hour the Curse is maintained.


Tearstorm – Project spikes of ice and icy water, 2 Essence for each expected 5 Damage capped by Resonance


Lust:


Mutation – Make physical adjustments to your own body. 2 Essence per point value of the mutation - see page xx for examples, The mutations last until dismissed.


Progeny – Create temporary symbiotic or parasitic servitors. Spend Essence equal to the Condition of the creature. They survive a number of hours equal to Resonance unless fed Health or Essence.


Sufferwell – Receive wound bonuses instead of penalties. Spend 5 Essence per die restored.


Consumption – Recover Condition by serving your desires, such as gorging on food or drugs, 2 Essence per point.


Greed:


Hyper-Appraisal – Spend 5 Essence to add your Resonance in dice to any roll to assess value or detect weakness


Craft-Savant – Spend 10 Essence to add a Craft Focus and Knowledge for a specific project, or 2 Essence for a bonus die on an existing Craft Focus for every hour spent on a project. This allows you to use materials which shouldn’t be fit for the purpose, such as swords of bone.


Integration – Integrate devices and objects into the body. 1 Essence per Condition replaced with machine.


Rendering – Rip Attributes, Skills, and Advantages from other characters. They will be reified as physical symbols which can then be Integrated or fashioned into items. 10 Essence a point.
 
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Very tempted to ask to try and revive my character from the last time we did this, as I never got much into playing her last time, sadly... or maybe an entirely new Lust Count.... I like the focus on spawning mini-me's and minions as a concept focus, and Broodmothering.
 
Work on a concept in that vein and hit me with it, Seph. Let's see how far you've come.
 
I could go with a wrath character.... I'mma need to put thought into this...
 
Writing this down here before I forget it:


A Count of Envy who had once betrayed his Baron, as is the norm for demons of the Fourth Circle. His failure to take the life of his master was punished with imprisonment within a sealed casket of the finest quality, the fruit of many skilled artisans' labors. An oddly elegant prison for a traitor, but then again the Baron had a flair for making torture and retribution rather....ceremonious. Locked in his casket and given funeral rites by his master and those seemingly loyal to him, the Count was thrown into the vast frigid expanse of Envy's bitter seas. As his exquisite tomb sank through the chilled depths, the remaining liars and sycophants under his Baron did not waste a moment in pouncing upon the Count's unguarded domain as would a pack of jackals.


Madness set in as the Count waited for the creeping embrace of starvation and disincorporation. Sealed in his tomb which grew colder than the icy grip of death, the Count realized in his maddened dreams that a prisoner with no way to tell if they were monitored or not would act as if a thousand eyes were upon them. Those trapped under their warden’s unseen gaze would act under their best behavior, all the better if that gaze existed only in their mind, for their adherence to rule would be self-imposed.


Once he had finally been devoured by the Fourth Circle and spat out reborn, the Count pledged himself to another lord (temporarily, as is the standard for demons of Envy) and clawed his way back through the hierarchy, intent on realizing his new dream.


And so he began constructing his lair in the most distant of heat-stolen waters, a panopticon carved into a colossal iceberg which he hosted as equal parts prison and refuge for thieves and runaways, assassins and liars, traitors and betrayed alike. Here he established an unyielding guard and instilled into the domain’s tenants a fear of his omnipresent eyes, for fear and propaganda would motivate their loyalty to him and their adherence to his laws.


Now his forces patrol the far-flung frozen tides in search of vessels to capture and devour, adding to the paranoid majesty of the Count’s glacial Fortress of the All-Seeing North Wind, Panoptes Boreas.
 
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Born out of destruction and chaos laid Iviel Calloris, a count of pride. One who's own mirror shall bring him death some day. Starting out as a young demon working under a ruler who wanted nothing more than to see anarchy. He believed that the circles should have minimal interaction with one another. Although, Iviel disagreed with his views, his reasons being that nobody would support his claim. Iviel could not deal with this disturbance. Iviel only wanted to be known all around and having such a bad leader would stop him from achieving what he deserved, to have his figure everywhere. For all of the demons to know his name. The name that would invoke love in them, the love for their leader. This forced him to kill his leader in the traditional way, combat. Combat that would be in front of all the other demons who were a part of his circle. Not only would he have to defeat his master, he would have to do it in a showy way. His leader was a far greater fighter than he was, it was clear in previous battles. Many couldn't question him, he was a terrible leader but his fighting techniques were superior to most demons. Strangely enough, during his fight against Iviel, he was weak, easily defeated and over powered.


Iviel did what any reasonable demon would do when his master lost, he made his torture long and as painful as possible. For a master to lose to his servant would be seen as simple disgraceful. Iviel to ultimately disrespect him sawed off one of his horns and ripped his armor off of him. Leaving him alive to live in rue and . He took the horn and wore it around his neck, Iviel looked at his defeated master and laughed to himself. The once great conqueror laid there naked and defeated, covered in blood and smelling of defeat. Iviel now owned his circle, before he was a simple warrior and now a leader to the circle. He made his "goal" clear, to reunite all of the circles, then after that to claim the over land and other realms that were near. In all honesty, Iviel didn't care about this. His real goal was to become known and taking a claim like that would lead to forging more allies and to have love from his people.


The demons of pride staying at the centre of the spire has Iviel out looking places that he can very well take over. He doesn't always leave into battle, having his people go instead of him. His simple reasons are that he's too precious to die in battle, such a dishonorable way. Although he tells his people that his efforts would be better on defense since demons are known for their treacherous ways, if he were to leave the base it would be unclear what would happen to them on his leave. Iviel grows every day, his powers stretching past their previous expectations. He knows this, but he feels he has not grown enough. He needs more...Much more than what he currently has.
 
Offering the Countess Hesperia as an expanded Posarios unless someone else has designs for Sloth.
 
So let's see...


Vengeful Spirit intends to go with Pride


Dark Wizard will likely be Lust.


Sir Raime is Envy.


Cirno is looking to be Sloth.


Atom has called Wrath.


We just need a Greed character and round one is complete; people can start going for second slot on any of the six, or a minion of another player.
 
Grey said:
So let's see...
Vengeful Spirit intends to go with Pride


Dark Wizard will likely be Lust.


Sir Raime is Envy.


Cirno is looking to be Sloth.


Atom has called Wrath.


We just need a Greed character and round one is complete; people can start going for second slot on any of the six, or a minion of another player.
I want to remake Azerin and purge hell of all the static and release the lust beast from that which it pleagues it and attempt to bring the innocence that was once lost back to Demon Kind.
 
It will mean Azerin is basically constantly driven insane by static, unless his domain is one of the Beast's spawn. And he'd also be beholden to a Baron whom he'd hate.


Might be best to have Azerin as a bonus character or stick 'em in Streets.
 
Prepare for wrath in the next hour I've got an idea bouncing around my skull
 
Grey said:
It will mean Azerin is basically constantly driven insane by static, unless his domain is one of the Beast's spawn. And he'd also be beholden to a Baron whom he'd hate.
Might be best to have Azerin as a bonus character or stick 'em in Streets.
Booooooooooooooooooooooooooooooooooooooooooooooooooooooo.


Okay, I'll make a new Lust character.
 
Dusky said:
<.<
>.>


must-not-grab-at-greed-spot-no-matter-how-appealling-avarice-is-must-not-grab-at-greed-spot
Join Greed, we've got tons of rust and smog! Go dumpster diving with muh buddy Mandias!
 
Oh, no - there's no point to being Greedy if you're not going to live in excess.


*harumphs, turns away*
 
I was significantly delayed.........


but my delay just walked out the door soooo onward!


 
A beast of pure wrath, standing at a daunting nine foot with deep crimson red skin; his head topped with what a large and deadly set of bull horns; his body coiled with muscle, his arms themselves are as thick as two mortal skulls side by side. A being purely of wrath with a never ending thirst for blood that is rivaled by none. His one and only desire is truly the death of any and all who would stand in the way of his ascent and his true pleasure lay within the blood of his foes.


His domain reflects this, a literal castle of smoke and bone of which his forges constantly belch. Fueled by the bodies of his foes or those that displease him as their bodies fuel the forges that arm his minions. He sits upon his throne of bones, his hands resting upon the skulls of those he slaughtered to reach his current position, his mind set towards the desolate position on the throne just dying to be filled with the skull of his current master...


He is a beast known for his rages, uncontrollable whirlwinds of death that have, in the past, claimed the life's of many who did not flee in time. The body count only steadily climbs, no signs of stopping, no sign’s of slowing. His ascent shall be guaranteed through the rite of blood and bone, the mighty and the meek, and he is the mighty, his foes the meek. And none shall survive his onslaught.


Thoughts?
 

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