The Hollowed
Just let the music and colors flow.
Sorry sorry need to find a place first.
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Haha, not necessarily trying to get away sneakily. Mostly looking at it as a dramatic exit tool. Probably not the best if we get into a three way on the ship. Grimm's more the type to push the envelop right to the end then bail. Unless he's extremely convicted about the matter. Here it's just theatre.TheLoneRook said:Wouldn't matter. Magpie doesn't see normally, hence funky eyes *plot intensifies* will explain when time is right. Plus I thought most everyone can sense individual kindled's power sources?
@Universalbore
Haha, was kind of looking forward to that. For another time then.TheLoneRook said:Yeah @Tronethiel7 I had no plans on actually fighting, I just assumed Grimm would be smart enough to know when the environment put him at a disadvantage, which he clearly does. I was just tryna keep everyone on the ship from killing each other xD . Also why I cleansed the two, so Lava wouldn't go ballistic anyhow.
Well, I was kind of thinking so that I could go below deck. Or in this case, if we are within close proximity to the cathedral. I would just teleport directly to the landing area.SniperBus said:@Tronethiel7
Yeah using banishment like that should be fine, assuming you know exactly where the end location is. As long as it's within eyesight, at your level, it shouldn't be a problem.
.......If we all die as soon as we land I'm sending Creativity to slaughter you all with little more than a cute stare.SniperBus said:I mean, you guys are going to die within a few minutes (in rp time) of landing.
Doesn't matter what you do.
Hope you have new characters ready for when you all die and we restart again with new recruits~