KirienIsamu
a determined artist
(When making your character IF you do not own the image you want to use to represent your character or do not have permission DO NOT POST IT HERE, that is called reposting and it can hurt an artist. At least give the credit to them or just post the link to the image instead of the image itself. Or you could draw your own picture or even just describe your appearance via words.)
Real Life name:
Gender:
Age:
Appearance:
Short Bio:
-------------------------------
Player Name:
Gender:
Character Appearance:
Class:
-Stats at LV 1- (Before adding Race details)
HP: 100
MP: 20
STR: 5
DEF: 5
DEX: 5
LUK: 5
EXP to next LV: 50
Spells:
Equipment: (Armor/weapons)
Items: (Everything else either consumable or equipment not in use)
( With every level up your HP and MP increase by 20 and you get 10 points to put into your stats. )
( Number of needed EXP increases by 50 every level. )
(You may pick 1 spell for your class per level)
-Classes-
Fighter: Most adept at melee fighting.
Proficient: 1 Hand sword, 2 Hand sword, Axe, Sheilds, Hammer, medium armor, heavy armor
LV 1 Spells: True Strike (-10 MP) (Deals 30 DMG + STR)
LV 2 Spells:
Rouge: Proficient is stealth abilities.
Proficient: 1 Hand sword, Dagger, Knife, light armor, medium armor.
LV 1 Spells: Cloak (-15 MP) (Covers field in black smoke.)
LV 2 Spells:
Archer: Most adept at ranged weapons.
Proficient: Bow, CrossBow, Pistol, Dagger, medium armor
LV 1 Spells: Crosshair (-5 MP) (Vission range increased)
LV 2 Spells:
Bard: Able to provide buffs to allies without using MP by performance.
Proficient: 1 Hand Sword, Dagger, Light armor, medium armor, heavy armor.
Wizard: Specialist in magic (Has the most spells out every class)
Proficient: Staff, Hammer, Light Armor
LV 1 Spells: Refresh (-10 MP) (Restores 30 HP to target), Lighting (-10 MP) (50 DMG to target)
LV 2 Spells:
Monk: Most adept at unarmed combat.
Proficient: Staff, Brass Knuckle, Light Armor
LV 1 Spells: Jab (-5 MP) (Deals 20 DMG + STR)
Human: Vinnila race.
HP: +10
MP: +10
STR: +10
DEF: +10
DEX: +10
LUK: +10
Fortitude: Stun only lasts 1 second instead of 3
Elf: Humanoids with distinctly pointed ears and higher perception than humans
HP: +5
MP: +20
STR: +10
DEF: +5
DEX: +15
LUK: +5
Sharp Ear: Players have a larger range of hearing compared to most races
Dwarf: Humanoids of a short and stout stature
HP: + 20
MP: +5
STR: +15
DEF: +10
DEX: +0
LUK: +10
Lit Eyes: Players have a wider range of vision in the dark without the need for a torch or lantern
Phantom: Humanoids who possess high spiritual energy to perform supernatural feats
HP: +0
MP: +30
STR: +0
DEF: +0
DEX: +20
LUK: +10
Passthrough: Players can pass through thin walls.
Beast: Humanoids expressing the traits of the beasts
HP: +10
MP: +5
STR: +15
DEF: +5
DEX: +20
LUK: +5
Keen senses: Players can select either a player from their party or friends list or an enemy type they have encountered before and track them with the map.
Avian: Humanoids who can conquer the sky. Rumored to be an offshoot of the Beasts
HP: +5
MP: +10
STR: +5
DEF: +0
DEX: +30
LUK: +10
Winged one: Players can take off into the sky for roughly 10 minutes and must rest for 10 minutes after.
More races TBA
Real Life name:
Gender:
Age:
Appearance:
Short Bio:
-------------------------------
Player Name:
Gender:
Character Appearance:
Class:
-Stats at LV 1- (Before adding Race details)
HP: 100
MP: 20
STR: 5
DEF: 5
DEX: 5
LUK: 5
EXP to next LV: 50
Spells:
Equipment: (Armor/weapons)
Items: (Everything else either consumable or equipment not in use)
( With every level up your HP and MP increase by 20 and you get 10 points to put into your stats. )
( Number of needed EXP increases by 50 every level. )
(You may pick 1 spell for your class per level)
-Classes-
Fighter: Most adept at melee fighting.
Proficient: 1 Hand sword, 2 Hand sword, Axe, Sheilds, Hammer, medium armor, heavy armor
LV 1 Spells: True Strike (-10 MP) (Deals 30 DMG + STR)
LV 2 Spells:
Rouge: Proficient is stealth abilities.
Proficient: 1 Hand sword, Dagger, Knife, light armor, medium armor.
LV 1 Spells: Cloak (-15 MP) (Covers field in black smoke.)
LV 2 Spells:
Archer: Most adept at ranged weapons.
Proficient: Bow, CrossBow, Pistol, Dagger, medium armor
LV 1 Spells: Crosshair (-5 MP) (Vission range increased)
LV 2 Spells:
Bard: Able to provide buffs to allies without using MP by performance.
Proficient: 1 Hand Sword, Dagger, Light armor, medium armor, heavy armor.
Wizard: Specialist in magic (Has the most spells out every class)
Proficient: Staff, Hammer, Light Armor
LV 1 Spells: Refresh (-10 MP) (Restores 30 HP to target), Lighting (-10 MP) (50 DMG to target)
LV 2 Spells:
Monk: Most adept at unarmed combat.
Proficient: Staff, Brass Knuckle, Light Armor
LV 1 Spells: Jab (-5 MP) (Deals 20 DMG + STR)
Human: Vinnila race.
HP: +10
MP: +10
STR: +10
DEF: +10
DEX: +10
LUK: +10
Fortitude: Stun only lasts 1 second instead of 3
Elf: Humanoids with distinctly pointed ears and higher perception than humans
HP: +5
MP: +20
STR: +10
DEF: +5
DEX: +15
LUK: +5
Sharp Ear: Players have a larger range of hearing compared to most races
Dwarf: Humanoids of a short and stout stature
HP: + 20
MP: +5
STR: +15
DEF: +10
DEX: +0
LUK: +10
Lit Eyes: Players have a wider range of vision in the dark without the need for a torch or lantern
Phantom: Humanoids who possess high spiritual energy to perform supernatural feats
HP: +0
MP: +30
STR: +0
DEF: +0
DEX: +20
LUK: +10
Passthrough: Players can pass through thin walls.
Beast: Humanoids expressing the traits of the beasts
HP: +10
MP: +5
STR: +15
DEF: +5
DEX: +20
LUK: +5
Keen senses: Players can select either a player from their party or friends list or an enemy type they have encountered before and track them with the map.
Avian: Humanoids who can conquer the sky. Rumored to be an offshoot of the Beasts
HP: +5
MP: +10
STR: +5
DEF: +0
DEX: +30
LUK: +10
Winged one: Players can take off into the sky for roughly 10 minutes and must rest for 10 minutes after.
More races TBA
Last edited: