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Fantasy The Glowstone roster

NeonFlow

The one who made Aerth
Supporter
Roleplay Availability
Roleplay Type(s)
Ayo sheet is below, if I ask for a change please don't take that personally or anything Its most likely to help fit lore or avoid bs. If you have questions please ask elsewhere.

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Whose you?
(Characters title, usually the profession. "The Alchemist" etc the main roles are given on the check but I'm ok with a change if it fits)

Name
Age (you can be whatever age you like but keep it reasonable. No 12 year old master prodigy. If you make a teenager then they are a natural at their job and skilled, but they have much room to grow.)

Sex
Appearance
(Picture and description please)

Gear (what they have on them when travelling, no pulling a sword out of nowhere)

Skills
(What this person is good at, be it learned or a more natural skill)

Flaws
(No one is perfect, have a flaw of some kind for every three skills.)

Magic
(Usually everyone has one but you can have none. Remember that the character is a legend not cause of this power but their skills, teamwork etc. Not to say the dancer or handler can't shoot fire or lightning etc)

Background
(How this character came to join the guild etc be vague or descriptive)


extra info...
(The guild lives outside the City of Valep in the kingdom of Gardah.
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Their property is fairly large with the estate being constructed using fine materials and magic stones, thats how it got the name Glowstone manor.
At said moment fifty three people live at the manor, working around the house or on the farm for food and ingredients. With enough space for various animals and monsters outside the staff keep clear of the creatures despite knowing they have been tamed.

glowstone is large enough inside to suit any needs including rooms/halls dedicated to alchemy, combat training, events, kitchen, bathouse etc etc
 
Whose you? The Alchemist.
Name: Whyro Salvat
Age: 30
Sex: male
Appearance:
images.jpeg-18.jpg
(This is a picture that looks close to what I had in mind.)
Whyro is a man in decent shape considering the amount of fumes he has accidentally breathed and the amount of potions he has drunk. Standing at 5ft10 with messy brown hair and a beard to match, Whyro looks travelled and rugged for a man whose only just turned thirty. A small smile is usually hidden behind that beard be it sly, coy or smug he still looks rather average for one with a title known across multiple kingdoms. His eyes were once brown but from multiple potions they have since changed colour, they are black at present moment as he hasn't had a reason to change it.

Gear: apart from clothes and the various bags and straps needed to carry said stuff... a fine bow and a quiver of 30 arrows. Three daggers, a short sword and a portable alchemy set. His equipment is custom made, very expensive, very nice. His clothes and armor are worn and reliable. More for comfort than protection or style.

In a different sack and strapped to his chest is at least 40 vials 15 bottles and 15 flasks, each colour coded for easy identification.
(Don't want to throw a invisibility potion thinking it would explode or drink something that would kill you)

Skills:
alchemy, Whyro stands at the pinnacle of potions and poison. What with being taught at a early age by his family, years and years of lessons and experience have been forced into the boy. Though like most Salvats Whyro to became a addict for the process and results of alchemy...
After becoming a "master" of the craft Whyro continued to experiment with recipes and methods to this day always improving.
Accurate, be it throwing something or shooting a bow.
Swordsmanship, No master by any means but Whyro has been trained to defend himself.
Magic,
Again no master by any means, of course he has been trained to use magic in and outside of combat and Whyro practices to the best of his ability. However to perform legendary feats of magical power one needs unnatural amounts of energy to draw from. Wyhro in this regard is only slightly above average. However his potions can make one surpass natural limits, if only temporarily.
People person,
Whyro has learned over time how to talk to different classes of people from criminals to royalty. Of course potions don't hurt on this front either.

Flaws:
Arrogance, anyone to master alchemy as a teenager has good reason to be proud... imagine that pride though if said Alchemist achieved feats thought impossible. Being worshipped and feared has given Whyro a ego which he admits to having as he is "something of a living God"

Reliance on potions,
Without his alchemy Wyhro would have been slain years ago. His magic and skill in combat are above average at best. If for whatever reason he ran out of things to drink or throw he is essentially useless in high risk situations.

Magic:
Electricity, though a majority of the magic Whyro uses would not be that impressive on its own. Only when his mana reserves are enlarged or his affinity for magic has been increased by alchemy is when the man can perform legendary magic.

Background:
The salvat family have always been famous Alchemists, Wyhro's great grandfather built Glowstone manor decades ago and it was his intentions that a Salvat would always live in the inherited property.

Though before Whyro even visited his familys home, criminals broke into the estate making demands under the threat of violence. Unfortunately many of the Salvat family died that night, Whyro was twenty years old when he discovered what should rightfully be his. After taking care of the vagrants and spending months fixing up the manor and property. Glowstone was starting to look a bit like the old stories he had heard of.

Was due to chance....
Its implied that the teams stories merge somewhat
 
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Whose you? The Recruit
Name: Delmira “Del” Alexander
Age: 24
Sex: Female
Appearance: Delmira is relatively tall (6’2) )with a slender but not slight frame. Her hair is obsidian black, a stark contrast to her snow-white skin. Her eyes are grey, reflecting that of a rainy day. While she usually wears garments to cover them, scars litter the back of her hands. A quite prominent one drapes from the back of her
neck to the front of her collarbone.
Delmira.png
Gear: Del always carries a pack of some kind. From a simple backpack to a huge duffel, she holds onto anything she thinks might come of use in the future. She’s a collector, so most things she carries are antiques. A pair of binoculars, a journal, a simple slingshot, and a canteen for water. Del also has a jungle cat as her companion. It tends to ward off thieves and strangers as it is almost half her size and inky black like the night.

Skills: Growing up on a farm in the middle of nowhere with almost nothing to her family’s name, she has earned every scar. And every scar has a story. She grew up alongside animals of shapes and kinds, guiding her to the path of liking animals more than people. Animals just make sense to her.

Flaws: She doesn’t understand how people think, so she comes off as a sociopath. She doesn’t process things the same as other people, often not understanding why people are taking things the way they are. She’s got a slight limp. Nothing major, just something that causes her a bit of pain.

Magic: Telepathy and communication with animals

Background: Del was found on the side of the road by Whyro after being viciously attacked by Horned Wolves. Her attempt to communicate with them had gone astray, leading them to attack her.
 
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=== The Dancer ===
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Name: Zeneb
Age: 25
Sex: female
Appearance
Zeneb stands at 5'5. She poses long brown hair and brown eyes. Her appearance outside of a stage was rather unremarkable and it's mostly her sparkly personality that people take notes of. She prefers to travels light and only bring what is necessary, but she does brings expensive jewelries that she can use for trading.

Gear
- Scimitar. A 35 inches curved sword with subtle beautiful silver pattern addorning its blade. It is imbued with fire magic and can be lit on fire. The pommel of the sword is also connected to a barely visible string, allowing her to use it as some sort of whip with the aid of her magic.
- A set of 8 daggers. For stabbing and throwing purpose
- Boots of Seven Leagues. A magic boots that allows its user to take seven strides with only one stride, making them looks like they just blinked from one spot to another. This ability can be used seven times per seven hours.

Skills
- Dancing. The skill that gave her the renown she has today. She's not only good at doing it as stage performance but also seamlessly integrate it with her fighting style. She specialize at eastern dance that consist of a lot of spinning but she's more than capable to use another kind of dances.
- Blade-master. Master of sharp edges. Zeneb treats her weapons as parts of herself. Her slashes and throws are always accurate, while she might not be the strongest at swinging her sword she knows when and where to use it for maximum damage.
- Acting. With some touches here and there she's able to blend in with people easily, appearance is not the only things she can change but also demeanors and even skills as well, making her an excellent infiltrator.
- Stealing. Stealthing around, pickpocketing and breaking through locks, Zeneb is good at taking someone else's stuffs.

Flaws
- Thrill-seeker. Zeneb is an adrenaline junkie and can be quite reckless in fight. If she doesn't get her fix for actions for extended period she would start spending her time and money to gamble.
- Kleptomaniac. Or as she said herself, opportunist. It's an old habit that she never bother to fix. At least if she took something from someone she know she would return it later, probably.

Magic
Wind

Background
She arrive from the Far East to start a new chapter of her life. Homeless and penniless, she almost resorted back to stealing but fortunately she managed to prove her worth and managed to join the guild.

extra info...​
 
Whose you?
The Culinarian

Name: Leo Marvell
Age: 20

Sex: Male
Appearance:
1675368706448.png


Gear: there is the usual camping supplies, a few different knives in different styles and sizes, sharpening stone, frying pan, cutting board, spices

Skills: knowledge of various plants and animals having cooked with many different kinds, knife skills which does include how to fight with them so he's not defenseless, slight poison immunity due to him trying so many foods and getting sick giving him a tolerance, cultural knowledge and different languages from traveling to different places, foraging due to him having to look for supplies this has also led him to notice things others don't such as footprints, mood calmer depending on the spices he uses he can lure and calm animals, stat boost some dishes changes the stats of those who eat including occasionally healing others, powerful memory he can recall a recipe after watching it be cooked once

Flaws: at times gets distracted trying to find some ingredients, a lack of fear when it comes to trying new things can be seen as reckless at times, trick people into eating bad food out of revenge, make people wait for fun when bored

Magic: create a magic coat of iron on his body

Background: Leo has spent his entire life searching to better his skills as a chef. He used to spend his life traveling but eventually realized that having a place to come back to, a sedentary home, was a good thing. While he does take on jobs for money and is one of the primary cooks in the guild when there, his main reason for traveling is to learn new ways of cooking and discover new things to cook with. He was actually recruited into the guild when several of the members kept showing up to a stall he'd set up several days in a row. He doesn't keep a record of his more extreme recipes.
 
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