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Fantasy D3 roster

NeonFlow

The one who made Aerth
Supporter
Roleplay Availability
Roleplay Type(s)
Heyo sheet is below, anything in brackets can be deleted. If you want more information on anything please PM me or ask anywhere else but on this thread. You can be any fantasy race you like but keep them above 4ft and under 7ft. No 12ft minotaurs or 1ft tall fae creatures. If I ask for a edit or a change please know its probably to do with lore or to manage the game, I'm not trying to be rude or ruin your fun.

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Name:
Race:
Age:
Appearance:
(Small description and picture please. If this soul has used their demonic power even once then one of their eyes is demonic. No white in your eye, maybe a scary glowing colour)

Gear: (Whatever they take when travelling/adventuring)

Talents: (what they are good at)
Flaws: (what's bad about them?)

Soul:
Notable spells/magic techniques:
(List two or three things this character can do)

Demonic curse:
(List which one of the eight powers)

Curse progression:
(You get to choose from "none" or "some" if none, then since childhood whenever this soul slept they have had vague dreams of using a power unique to them...
They may have a unexplainable itch behind their eyes.
If some, that means one eye has turned demonic even if the power was used once. The soul can also hear dark whispers at times. Said power has only been used once or twice)

Background/personality:

(( Write as much as you like, though give a general idea of this character. You do have some concrete facts about said person though.
1) they were born and raised somewhere within the continent of Welta, you can name their homeplace.

2) they travelled to the grand city of Fallah to visit Shenanigans temple which is where the story starts.

3) regardless of race, age, etc...
On the power/skill scale with 1= newbie who trips on their own feet
and 10= legendary warrior to rival gods...
The cast should start 2, 3 or 4,
Able to navigate the dangers of travelling Aerth "relatively" confidently.
Though in no way a famous mage or master swordsman. ))

Extra: (anything else you wanna add)
 
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Name: Lupa
Race: Half Elf
Age: 27
Appearance: Lupa screenshot.png
Stands at 5'11"

Gear: Obsidian Dagger, assorted dried medicinal herbs and emergency rations, Mystic Owl Staff

Talents: Tracking/Stalking, field dressing, plant identification, wild medicine (what they are good at)
Flaws: (what's bad about them?)

Soul: Wild Soul
Notable spells/magic techniques:
Wild Shape; can change completely into any creatures she's seen before, with more time and practice can do so partially
Finger Lighter; Lupa snaps her fingers to conjure a tiny flame on the tip of her index finger to light campfires, torches, etc.
Minor Healing; Lupa requires her staff as a conduit to utilize this spell which is little more than a superficial wound eraser. Could possibly become stronger with enough time and practice.

Demonic curse: Paralyzing Gaze

Curse progression: Some; right iris has turned amber, pupil is slit and sclera is black

Background/personality:

(( Write as much as you like, though give a general idea of this character. You do have some concrete facts about said person though.
1) they were born and raised somewhere within the continent of Welta, you can name their homeplace.

2) they travelled to the grand city of Fallah to visit Shenanigans temple which is where the story starts.

3) regardless of race, age, etc...
On the power/skill scale with 1= newbie who trips on their own feet
and 10= legendary warrior to rival gods...
The cast should start between 2 and 4,
Able to navigate the dangers of travelling Aerth "relatively" confidently.
Though in no way a famous mage or master swordsman. ))

Extra: (anything else you wanna add)

Here's what I got right now, I'll add more later.
 
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Name: Shai Calixta (Given Orc Name: Igruk)
Race: Human
Age: 25
Appearance: With an Average human female height of 5’4”, Shais presence is usually announced by her thick deep red hair with hues of mahogany mixed in that falls to her hips. From being out in the sun often her complexion is a golden tan spattered with freckles and the occasional scars found around her torso, arms and legs. Once lean with muscle and curves that showed health, Shai has become rather frail due to her time with the Orcs. Her eyes were once a shadowy brown, that is until she used her demonic power that turned her left eye into a murky red that almost matches her hair.
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Gear: A worn leather knapsack with a torn blanket, a small dagger, a pot, a few small sacks of spices, a water tin
(Whatever they take when travelling/adventuring)

Talents: Scavenging, observant, cooking, hiding, withstanding torture
Flaws: Combat of any kind, clear communication, magic takes a toll on her health and energy

Soul: Tainted Soul
Notable spells/magic techniques: Pain Inducement - inflict pain of varying means (mental, no actual physical harm even if it feels like your limbs can be ripping off)
Pain Construct - by self inflicting pain, Shai has the ability to either use her pain to create armor or if she is able to taste blood of another she can cause injury to herself that will appear on that person (connected to Blood Manipulation power)
Blood Manipulation - can control peoples movements, drain body of blood/slow the movement of blood, induce headaches and nosebleeds
(List two or three things this character can do)

Demonic curse: Soul Manipulation

Curse progression:
Shai has already used some of her curse abilities when she was young causing her left eye to become a foggy dark red.


Background/personality:
Shai was born into the noble Calixta family clan belonging to a human Chiefdom of Welta that was being ruled by an opposing family that the Calixtas have long had tensions with. Shai was the only child born from her parents as they have tried many times usually ending in blood and sorrow. Shai, meaning a blessing, was her clan's last hope to carry on their noble blood within the chiefdom to compete with the ruling family. A quiet child, Shai always observed her parents and other members of their clan scheming and plotting for something that she was not old enough to understand. As the adults schemed, Shai was often alone with nothing but dark whispers and terrifying dreams that would bleed into her real life.

As Shai started to develop, her parents would put Shai through small trials in order to determine the Magic her Soul held and ultimately found she was a Tainted Soul when her mother cut deeply across her wrist and almost bled her daughter to death before Shai was able to slow the flow of her blood and even produce more of it to prevent herself from dying. A daughter who was a blessing now became both a horror and a tool for the Calixta. Since the day they determined Shai was a Tainted Soul, they began to experiment her limits with her magic and learned that she could not only manipulate blood and inflict terrible mental pain to others, but can cause permanent harm by stealing a drop of someone's blood and hurting them by hurting herself.

When Shai was 13, her clan decided to go against the ruling family and spill blood to claim the title of Head Chief. Shai was the main weapon to ensure their claim over the Chiefdom and place her family as the head of all clans around. Her magic was enough to create pain in her enemies to allow her clan to kill them off and dispose of the Head Chief by stealing his blood and slicing her own stomach open to duplicate on him. Shai almost died the day Calixte took power, as her magic was weak by the end of the battle and her blood manipulation was barely able to produce enough to keep up with the loss gushing from her torso. Her parents almost left her for dead, thinking they would only have bad luck keeping a Tainted Soul since humans usually saw Tainted Souls and bad omen, and that is when Shai could finally see their souls. Their dark, shadowy, heavy souls. And thats when she was able to grab ahold of their souls and force them to get her help. After being stitched up by her clan's healers and with her curse revealed through her red left eye, her parents thought it was best to keep Shai hidden and away in order to protect themselves and prevent people in their Chiefdom from thinking evil was running them. Shai was not the type of girl to go against her family as her sense of loyalty had been ingrained in her since she was born so any thoughts about using her magic on her parents or clan members was immediately dismissed and replaced with a sense of shame.

At the age 16, her Chiefdom would come crumbling down as Orcs came to exact revenge. The Chiefdom that the Calixte was now ruling was built on sacred Orc land that humans believed to have killed off. Little did they know, they were growing their forces to strike back and Calixte the new main target. Shai was enclosed in a wing of their stone built home and unable to break free to help prevent the demise of her family, her clan, her chiefdom, her fellow humans. Did they deserve their help? She was unsure, especially since they used her to get what they wanted. But she never knew anything else and feared the unknown. When the Orcs came, there was not much she could do as they were Tainted Souls themselves and could protect themselves from Shai and had high pain tolerances due to their love of torture. Her curse ability, one that the Orcs decided would be best to keep Shai as prisoner, was too new and too draining for her to be able to see the Orc souls and manipulate their being. So her only option left was to do as the Orcs told her to in order to survive.

Taking the orc name of Igruk, she began to assimilate in their culture and livelihood. The first year was one of imprisonment, much like what life was like when her family ruled their Chiefdom. As time went by, she learned their language and was able to slowly build relationships through being blunt and talking about the trials and experiments she went through to grow her Tainted Soul magic. Orcs love their torture and brutal stories so she was able to gain some praise from the Orcs on how she was able to withstand such brutality. The second and third year living with the Orcs, they allowed her out in the wild to try and survive on her own with only a few tools given by the Orcs to help. The first dozen times of attempting to live in the wild, Shai failed quite miserably which the Orcs punished by using a variety of torture mechanisms - most dealing with severe loss of blood and receiving mental pain that she had learn to do to others. She only tried to escape the Orcs grasp once which only ended in pain and more experiments on her human body.

After 4 years of living with the Orcs, she proved to be able to scavenge and survive on her own in the wild and they began to accept her as one of their own. They gave her the job of Cook which soon became a love for Shai. Even though they had to take scraps and scavenge for ingredients to throw together, Shai was able to make do and impress the Orcs even more. The mirror between her now dead human family and her new orc family showed there wasn't much difference between the two, the one difference being that the Orcs gave her the ability to be independent.

After more time has passed, the Orcs would take her out on trips, exploring the lands of Welta and giving Shai a new look on the world. Through the cruelty that Shai was built from, she started to see that life was beyond that, no matter what dark whispers surrounded her, and gave Shai some hope things would be different for her. That was until the Orcs brought her to Shenanigans Temple in Fallah and revealed the meaning behind her curse.


Extra: Shai unknowingly yearns for love, affection and all the good feelings but barely knows such things exist and will probably act awkwardly to bonding in positive/healthy avenues. Dont mess with her spices, they are everything to her!!!

If theres anything I need to change, let me know!
 
Name: Maya Marigold
Race: Human
Age: 23
Appearance:
1000011058.jpg

Standing at 5'5, Maya poses bright golden hair which she complement with her equally bright yellow shirt. Her eyes are still normal, for now.

Gear: Daggers, brass knuckles, dull brown cloak, rations, booze, loads of gold coins

Talents: Sleight of hands, running away
Flaws: Money management

Soul: Wonderous Soul
Notable spells/magic techniques:
  • Flash Step: Instantly teleport up to 10 meters ahead
  • Make It Rain: Control Trajectory of thrown objects with telekinesis
  • Delivery: Teleport the target object in contact to anywhere within Maya's vision. Can be used on individuals as long as they're willing
Demonic curse:
Hellfire

Curse progression:
None

Background/personality:
The daughter of the boss of an underground criminal organization, her curse had been detected early and her father hired a monk to become her mentor for her curse. So far she managed to hold off from using the power but recently she had frequent arguments with her father and decided to dip out from the house in search for some fresh experience.

Extra:
 
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