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Fantasy The Divine Conquerors Ⅱ - NPCs

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"This is the new world, and I want you to conquer it. It is my gift and my revenge. Now take it for yourself."
Roleplay Availability
For characters born and raised on Valucian land... or characters that stay out of focus. Since these aren't the main cast, the sections like bios and personalities can be a couple sentences long.
Not really NPCs, as they're able to be made by anyone and controlled by them

(* means it is optional)

Name:

(Picture)

*Aliases:
Gender:
Species:
Age:
Status: (Alive or Dead?)
*Written Description:
*Role: (The Noun; Ex. The Charlatan, The Thief, The Reaper, etc.)
Personality: (At least three sentences)
Motivation:
D&D Alignment:
Weapon:
Abilities: (The characters' powers)
Bio: (At least three sentences)
Skills: (What they can do without the powers)
*Strengths:
*Weaknesses:
*Equipment:
*Other:
*Symbol:

Coded Variant (Optional):
Code:
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NPC DirectoryTo be filled
 
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  • Name:
    O'Virtue​

    Aliases:
    Virtue, The Gatherer Beyond​

    Gender:
    Female​

    Species:
    Divine Being​

    Age:
    ???​

    Status:
    Definitely Alive​

    Role:
    The Goddess​
 
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Fantasy's NPC's
Jason Tepes

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Aliases: The King of Blood, Cordial Monster, The Original, Night General

Gender: Male

Species: Primordial Vampire

Age: Unknown, but the earliest recorded evidence of his existence dates back over 50 billion years ago. Looks about late 20's

Role: Xact General and Vampire Enforcer

Despite his immense age, he doesn't exactly have the same bored attitude that most Immortals have. He has come to the conclusion that it honestly wouldn't matter. There is all sorts of things that can happen over time. He understands that history inevitably repeats itself, but it's the little changes and unexpected twists that don't seem to have too much effect on outcomes that are truly entertaining. Believing that living his life in a constant state of boredom would be a waste.

He is also very particular about his blood. It has often been said that he is a gourmet, which he completely agrees with. He likes a healthy blood, no illnesses or anything else. He also prefers the proper aged blood. It is little more than a preference of food.

Due to certain events in his life, he has a particular soft spot for the sky. On the worst of days and on the best of days, he will spend time looking up into the sky. At that moment in time he will refuse to be bothered. There is something about the sky that draws him. It's almost as if he longs for the sky or at least longs to go there.

When it comes to his personality it is much like a rich man. Always doing exactly what he wants to do and nothing else. However, when it comes to giving orders in order to achieve his goals, he is ruthless and understands that people need to be lead in the proper direction. He doesn't abuse his power at all. He make sure that, in his own eccentric way, everything gets done exactly the way it needs to be done. Tactically he is one of, if not the most, unconventional person. He will do the most random thing that would seem to be completely unnecessary, only to have everything wrap up exactly the way it needed to and everyone be happy. Some say he can see the future, he knows it's just that he has lived long enough to learn how people work. He knows how to read character and intentions. It makes his goals that much easier to reach.

Motivation: To provide vampires with a place they can live without discrimination

Alignment: Chaotic Good

Weapons: Magic, his skill and twin rapier needle blades

Abilities:
Blood Dictate-
Blood of any kind is his to control. A liquid weapon that he can manipulate as he chooses. That being said, you cannot manipulate the blood inside of a living being. Blood is a sacred thing, so letting it out of the body is defiling that and this allows him to take control over your sacred blood.

Shapeshifting-
While it is an ability he has, he can only really turn himself into a swarm of bats. Flashy way to travel or avoid a strinke, but not much use outside of that.

Necromany Superbia-
Summoning the dead is little more than a child's challenge to him. Raising the dead, be it animal, humanoid or horror is a simple thing. He can control as many as he summons, but the undead are not the most reliable soldiers to have. He cannot control undead he did not summon. They fall under different jurisdiction.

Our Ancestral Law-
As the first vampire in all of existence, all other vampires simply have an instinct about him. They simply know that his word is law and he is to be respected. It is possible for a vampire to defy him, but doing so will be quite uncomfortable as they are defying the most basic instinct in their bodies and minds.

Summon Household-
This ability allows him to summom a multitude of familiars. These familiars are not strong, but sheer fast numbers are effective. The familiars he has are Any kind of bat, rats and specifically vampire wolves. All of these creatures are summoned from his shadows.

Undead Regeneration-
Using a very specific energy stored in his body, he is able to regenerate most damage. Regrow limbs, come back together when cut in half and even regrow a head. He can do this as long as the specific energy is there. Once gone, it needs to be replaced in order for the regeneration to happen.

Memories of Blood-
Blood is life. As such, consuming it allows him to bad up his life count, using the souls and memory of those he drinks from as a shield. He allows them to die in his place. That being said, these lives are very easily used. Every zombie or zombie horror he summons is a soul or souls he has used up. His regeneration uses up a soul or souls depending on how much damage he has taken. So, he has to be careful of how he uses these souls and be mindful of how many he has. One slip up could cost his life.

Kin Creation-
As the original vampire, it stands to reason he would be able to create more. Creating vampires is easy. They are substantially weaker than himself, but are still created.

Not even Jason himself knows how old he really is. The first memory he has is nothing that actually gives any sort of clue as to exactly how old he is. His very first memory was in a world where there was little around compared to current day. He does know that local villages noticed a small pond. A pond that had not been there the previous day. On top of that, it was not filled with water. Instead it was filled with an inky black icker. Much like oil, but thicker. Every spec of life within a half mile of this small pond was dead and withering. They saw what they assumed was dead leave floating in a pond. They were shocked when it started to crawl out. This inky liquid soaked being was Jason Tepes, the first vampire in all existence. The way he moved was like all of his bones broke every time his body moved. His blank eyes rose up and his carnage began.

Since the day he rose from the black pond that spawned him, he had done nothing but release carnage. He didn't understand how his own complex thoughts worked. However, he knew exactly what his cravings were. He could see the veins inside the human neck. He could see the blood running through it and it was all he wanted. His hunger drove him. It was all he ever really wanted, but after a few thousand years, hunting became boring it was something he had done for the first few thousand years he could remember, so there was nothing really entertaining about it. Instead, he decided to try figuring out the complex thoughts in his head.

For the next few thousand years he discovered himself. He dressed himself and found an old man. This old man was a keeper of scrolls and tomes. The old man took pity on what seemed to be an illiterate peasant. he taught Jason how to read and write. He even taught the vampire basic science and even a little magic. The old man was a bit shocked at how naturally gifted he was at blood magic. Blood magic was the type of magic that was even more rare. Being able to use magic is not exactly uncommon, but specific parts of magic are very difficult and the few that can use that style of magic have a natural inclination towards that style of magic. Blood magic was one of those types of magic. In the time that they were keeping records, there have only been about 20 people capable of using it. None of them could use it to the degree that he saw Jason could.

After about 10 years of learning about magic, alchemy, science and all sorts of other things including things about himself, he knew it was time to leave. The old man was sick and dying. He was the first human that Jason did not feel the need to kill. He had no intention of drinking the old man's blood. However, he did feel the need to give the old man something for his help these past 10 years. So while the old man was sleeping, close to his death bed, he snuck into the mans room. Looking down at the man he remembered all that man taught him. Magic, the art of alchemy and what it ment to be a sentient being with complex thought. This old man, without knowing anything about him, he gave him so much with no expectation of repayment. Teaching him just for the sake of teaching someone who was genuinely interested in learning. This old man taught him how to live in a new way. So, he would leave this old man who taught him everything the only gift he could give. Leaning down he aproached the mans neck. Opening his mouth he sunk his fangs into his neck for only a moment, feeling his life fade before he released his bite. He looked down at his now dead friend. The only friend he had in these few thousand years he had been alive. He turned to leave, but stopped. Turning his head around he watched as the old man rose up and fangs grew. The second of his kind in existence.

Over the next few hundred years both he and the old man attempted to discover the secrets behind what they were. They discovered many things. They discovered that most new made vampires had a very adverse reaction to the Sun. They also discovered that the need for blood varied from Vampire to vampire. This is because blood is life. Your blood is stained with your emotions. Emotions, experiences and current life situations all flavor blood differently. Every vampire has their preference of what they like to drink. Also, they discovered that Jason's powers were not passed down. Some had a few of his abilities were passed down in a much weaker form, but a lot of them were completely unique to him. They also discovered that his will was very hard to deny. They created many more vampires. Each of the vampires describe trying to deny his orders as having a blade cut you with every move. The more they learned the more their species expanded. Eventually they claimed the enire southern edge of the continent.

As their species grew, so too did his status. It came to the point where he needed a name. Going all this time without a name was ifficult to say the least. So, they all agreed and the old man named him Jason Tepes, a name that would spread fear though the world.

Time passed and the kingdom of vampires was large and feared. Creatures with unnatural speed and strength with a taste for blood. This time in history was called 'Era of Bloody Nights'. A time when vampires where in control. Jason was the highest power in the land and his people flourished. However, as time went on Jason discovered that he had been wrong about the flow of time. Yes, history repeated itself. Humans fought and civilizations burned to the ground. But he found entertainment in the small ways that it changed. Sometimes a womans looks caused a city to burn and other times it was simple mistreatment of peasants by the rulers. It was fun to watch, so Jason would pass the time watching wars and finding it funny, knowing that after he would have pleanty of souls and blood for himself. It was also entertaining to know what small, insignificant thing led to the bloodshed.

One particular night he was watching a war. It was between some invading force and another city he had honestly forgotten the name of. They were in the middle of an epic clash in the middle of a field. Jason was set up with a chair and a glass of blood on a cliffside not too far off. The finest blood he could get his hands on. A smile on his face as he watched them slaughter each other over something as minimal as crops. It was entertaining to say the least. What this battle had that the others didn't was a woman. A very particular woman that would come to change his life forever.

As he sat watched this epic battle, sipping his blood from his glass, a woman walked up behind him. He didn't bother to look at or even worry about her. What could she do to him? She asked him about how sad this war was and he smirked as the cries of the dying echoed around "There is nothing sad about it young girl. Humans are...uniquely foolish animals in the way they think they are different from animals. All the while ignoring the fact that they are worse than the animals they claim to be greater than."

The woman said something then. Something that truly shook him to his core. As he sat there, confident in his logic she said "Isn't it amusing how you find yourself in the same position as humans?" It hurt to hear. At first he denied it, but as he watched the battle he realized that she was right. Vampires and himself included had found themselves in the exact same situation humans were in. The only difference was the time span. When humans only took a few hundred years, vampires took a few thousand. With one conversation, this girl had unravelled everything he had ever thought about his people.

Since that day, he had comepletely rewaorked the vampires method of living. They went from the scourge of the night to a productive aristocracy. rather than just being aristocrats in their own community, many vampires became aristocrats and other communities as well, to help prevent the repetition of history. Another thing that changed was Jason was spending increasingly large amounts of time with the girl who completely changed his thinking. They would spend days walking through the gardens and talking. They would dance beneath the moonlight and just be together. She would tell him stories of magic and worlds away from SIN's games. He would regale her with history he had seen. Details she had never heard. They couldn't see it, but others watching could see. With his every word her world lit up and with her Jason seemed so much more happy. Any fool could see that they were hopelessly in love. Anyone, but themselves.

It was another day in the great vampire kingdom. Jason was up and preparing for another day with the girl, but knew it would have to wait. The vampire capital was very full as the aristocrats who left and their subordinates were back to give Jason their report on how they were keeping peace. After that though, he planned on another fantastic day with her.

Once the sun had set and he knew his people were safe, he made his way through his castle. He had many things in his mind. The state of the human communities, the plan going forward and even possible solutions to the current food shortage.

As he made it to the door, his entire world shattered. Opening the front doors he saw down the long road was a pile of his dead kin. All his children murdered in a bloody heap. Standing atop that pile was a woman in pure white clothing, one sword in each hand and a pair of beautiful wings. She had a mask on, but Jason could see her. He knew her. Every inch of this angel who killed his kin, his children, was the woman he had unknowingly fallen in love with. His heart shattered. His emotions boiled up as she looked back at him from far down the road with blood on her swords from his family. From the children he made.

As his anger rose, the blood from his people swirled up. It rushed to him and encircled him. The massive amounts of blood slowly forming a crimson storm around him. The skies darkening and the torrent of blood and anger whirlpooling around him. She did not stay to accept his anger. She flew away faster than he could catch.

This fueled his rage. She had the courage to slaughter his kin, but couldn't stand to face him. It was the greatest insult to him. With a guttural yell of pure rage and sorrow, the blood storm around him dispersed in a violent and catastrophic manner. The only thing left standing except his castle. It rained blood in that area for three days as he looked at the sky where she had vanished. His only love who took his kin's life. The woman who made him and destroyed him.

Since then he has focused on rebuilding. He built his kin numbers again and put himself in a position of power in the kingdom of Xact. He as a general is the only reason vampires and humans live so peacefully in Xact. In this new position he was better equipped for the goal he set. Still, he lives for the day to see the woman he fell for again. He doesn't know if he would kill her or not, but he knows that he wants an explanation for her slaughtering his people.

Skills:
-Highly trained in blood magic
-Top tier alchemist, specifically the crafting of philosopher stones
-Battle tactics and strategy expert
-Rapier combat expert

Equipment:
He has his own personal armory, stash of gold and castle just outside the Capital of Xact, Holdfast.
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Symbol:
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Theme Song:

Name:
Kara'dre Uuthal

Aliases:
Grand Matriarch, Queen of Xert'via, Ascended Druid, Voice of the Earth, An Incarnation of the Radius

Gender:
Female

Species:
Brunish Giant

Age:
132

Appearance:
She is a 20 foot tall giant that looks like both a goddess and a beast, being often compared to the goddess in the Genesis of Xert'via lore. She has a white body, red eyes, a feminine face, and several red orbs on her head, which extend above and behind her body to waist length, forming six long, sword-like appendages with a red orb at the bulge on each of them. Also wearing a lavish, hakama-like piece of clothing from the waist down. The hakama is crimson with black lines at its lower part, dark with red lines at its middle and upper parts, with a golden decoration at its very top.
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Role:
Queen of Xert'via
Grand Matriarch of Xert'via

Personality:
As a general rule of thumb, Kara'dre maintains a modicum of decorum and graceful properness that is becoming of a warrior queen. She holds her pride as such in the highest regard. In her eyes there is nothing greater than showing herself as a strong leader. Her pride is first and foremost in her life. As a giant, she feels it is her duty to put forth a strong front to show the power and nobility of her people.

Even being a giant, the worlds view on females being weaker has haunted her. The fact that just due to her gender she was looked at as something to protect. That was why she decided to make sure no one could look down on her. She would stand at the peak of excellence and power to show the world that females are not to be underestimated.

As a warrior she feels that the ability to fight should be the thing you are most proud of. It is her belief that one should show pride in what they do. If you have pride in what you do, you will refuse to accept anything less than absolute perfection. Pride is the route to excellence. The ones who fail following pride are the ones too weak to overcome pride and just let it take over your life.

Weakness is her most hated quality. Displaying weakness is unforgivable, especially for a woman. Weakness is just a crutch that will lead to your demise. She does not care what you prefer to do or what you choose to pursue. So long as you chase it with conviction and pride. If you lack the resolve to fight for your dream and pride, she will show you what the path of resolve can do for you.

Motivation:
To protect the people of Xert'via

Alignment:
Neutral Good

Weapons:
She has two arms, wielding a crimson sword in her right hand, and a spear with a red head, golden adornments and black handle in her left.
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Abilities:
Connection to Earth-
This is an ability that connects her to the earth at a much higher degree than others. Using percentages, the average druid has a connection rate of 65%. With this ability gives her a connection rate of 90%. This means all earth or plant based abilities are amplified to match her connection rate.

Bonds of Stone-
This is an ability that allows her to move stone and earth at her own will. Basically a telepathic ability to move rock at will. She cannot change its shape or physical state. She cannot turn a boulder into sand or vise versa. Since her weapons are made of steel, she can also call them back to her hand at will.

High Order Druid-
Being a druid in of itself is not unique. However, her ability to spereate, understand and manipulate the energies of nature is second to none. She is able to define the energies of nature to the most miniscule degree. Very highly trained druids would only be able to identify a fraction of the energy she can. This makes her druidic powers considerably more potent and powerful.

Nature Energy Manifestation-
Since she can seperate and define the natural energies of the world, she can also gather them into the orbs that adorns her head. Once the energy is filled she can unleash them in energy beams. She can do this is several beams that move like snakes or one powerful beam from her forehead that attack straight on to where her eyes are focused. This is a very high leveled druidic ability.
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True Fighters Vision-
This is an odd ability. It is an ability that gives her vision only in a fight. This specific vision shows a name or alias for her and the opponent. If the name is not told to her or she does not know the name it will appear as three question marks. Not only that, but is shows an Aura Bar or Bars that will allow her to guess an approximation of when an opponents, allies or herself will reach their aura limit. She herself has 10 aura bars, where the average is 6. This is not an exact science, but it allows her to better moderate her abilities as needed in response to opponents and allies aura levels. Since this is an ability that happens in her own vision, opponents nor allies can see the aura bars. Only her.
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Holy White Oak-
Another high level druid ability, this spell allows her to summon one of the two Great Trees of Life. This specific tree will, upon summoning, cascade her or the affected companion in light. Then a single drop of dew from the tree will fall onto the head of the chosen target. This will in turn heal the target. Healing amount is based on all factors, such as location, extent of injuries and type of damage.
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Holy Black Cedar-
This is another summon of one of the two Great Trees of Life. This one is a very specific offensive tactic. The branches of the tree are summoned and used as a wide spread, wall of spears like attack. This can be used for creating space or defending, but is most effective when used as an attack. Unlink with the Holy White Oak, the barren branches of the Holy Black Cedar remain after summoning.

Fortitude of the Giants-
This is the race skill of giants. All giants have it with a rare exception in certain cases. This skill allows her to increase her standing power. This makes her very hard to bring down. It basically allows her to keep up and fighting longer.
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Divine Atmosphere Shield-
A high level druid ability that is manipulation of air. She can solidify air around her to form a magic barrier to protect herself. That being said, she can only deploy it in one direction at a time. That and it can be broken with a rapid succession of attacks or one powerful attack.

Bio:
At her birth, Kara'dre was the pride of the Brunish Giants. She was born a beauty beyond what the Brunish fighters had ever seen. Her parents doted on her and gave her all she wanted. Her pure white skin was a sign of purity and grace. As such, through her young years she was treated as a fragile thing. At first this was not a big deal to her. She was not opposed to being treated like that. She got all the treats she wanted and was happy.

Around her 25th year she was tired of it. Being treated like a porcelain doll was not fun. She could not do anything. She didn't get to help with fishing or training to fight. So, she asked her mother and father to teach her something new. Her parents, not being the type to stop someone from finding their path, decided they would let her find her way. The next day her mother taught her about fishing. She was taught how to rig up a boat, how to set up the holding nets and even how to use the spears. She went on a few fishing trips, but quickly decided against it.

A week after her fishing career ended, her father showed her the warriors way. He first showed her the giant martial art of Su'takuren. She watched as the warriors developed their skills wielding two bladed weapons. Swords, knives, spears and any other bladed weapon they felt like pairing up. On the second day she watched the warriors spar. She witnessed the intensity of battle and the pure pride that they had in their skills. The third day was special. It was the day that she got to see the magic users. The sight of spells moving earth facinated her. However, one magic caught her eyes. Her eyes fell onto the druids. Their connection to the earth, the flowers that bloomed and the great healing capabilities. It was that night. To the dismay of her mother and the joy of her father, she announced that she would train as a warrior.

For years she trained. Picking up the martial art so late made it hard for her in the beginning. As she tried hard and failed, she heard the comments saying such a fragile woman should give up. This only fuelled her rage and determination. She trained until her hands callused and bleed. She would spend nights practicing behind her house, cutting with her sword and stabbing with her spear. Improvement was clearly made. She was never the best, but she earned the others respect by becoming proficient in the art of bladed combat.

After that she was sought out by the druids and magic users. The magic casters always watch. Those who have an affinity for certain magics exhibit signs. According to them, Kara'dre showed them all.

Unlike her weapons training, magic training was easy. She had a clear and undeniable affinity for magic. Specifically druidic magic. Her absolute master of the craft was baffling to the clans magic users. They would give her a new spell and she would master it in a few days. On top of that, her personal training led her to the ability to define nature energies, something not even her teachers could do. She was a prodigy and there was nothing more they could teach her.

In her 90th year, her skills had made their way to the ear of the Grand Patriarch, an old giant who had reigned for hundreds of years. He was searching for an heir and thought her skills made her worthy. He summoned her to the War Spire, ready to meet her and make his final decision on her.

The Grand Patriarch sent his Oliphant guides to retrieve her. She was excited to see new areas outside Brunish territory. That being said, she maintained a composed elegance. This was her way. She had to put her best foot forward. She wanted nothing more than to show that her resolve achieved results.

It took a full day to get there, but soon she could see the crimson point of Gra'dul crest the blue sky. The War Spire was the most developed place in Xert'via. Aside from this place, Xert'via was a mostly primitive society. Advanced metal work and army forces, but lived closer to nature.

Once inside the manicured and modern estate of the War Spire she was escorted inside the Ruby Palace. Once inside shesaw the tower was fully hollow. The inside walls were covered in arches that spiraled with the outside. At the very back was the current Grand Patriarch. He asked to see her skills, so she spent the next 30 mins fighting multiple opponents. For the most part it was an even fight. It became clear that in a one on one fight, no giant was her equal, but as a group they managed an almost fair match up.

After all was said and done the Grand Patriarch said "You seem a bit harsh for a leader. Why not soften up?"

Kara'dre turned to the man and spoke "Forgive my bluntness Grand Patriarch, but what would that do." She pointed to the giants she had just fought with her crimson blade "If I was nicer, do you think they would understand that in a fight the mistakes they made would cost their lives? In my opinion Patriarch, being too nice is a weakness. However, niceness has its place and time."

After that her life changed. She was given the title of Grand Matriarch and renounced her bonds to any tribe. Under her leadership, Xert'via has entered another long age of peace. She has thwarted 12 invasion attempts and created bonds with many other nations that allow for trade alliances in war. Some have called her one of, if not the greatest druid of Valucia. Others call her the strongest Matriarch Xert'via has ever seen. One thing all can agree on is that she is a powerful and strong woman. She has earned and deserves respect.

Skills:
- Mastery of all basic and most high level druidic skills.
- Mastery of Su'takuren, the giants martial art of wielding two bladed weapons.
- Skilled natural medicine maker.
- Skilled leader.
- Expert in close to midrange combat.

Equipment:
Has unrestricted access to every bit of Xert'via money, trade, supplies, equipment and resources.

Other:
The pure potency of her skill and power as a druid has a profound effect on the immediate area around her. Specifically upon summoning the White Holy Oak. When she uses her drudic abilities, there is a clear ripple in the reality emanating from her. A clear sign of her raw druidic powers. This is seen in two ways. The first is that it is seen as a sign of her power. It can also be seen as a clear sign of her using an ability and can be easily used against her in a fight.

Oliphants are a massive land based mammal. The resembles an elephant with four tusks. This animal is the chosen beast of burden for giants. Compared to the 20 foot tall giants, they are the size normal elephants are to humans.

Those are humans in the picture
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Symbol:
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Theme Song:

 

  • Zoti.jpgName:
    Zoticus Mundis

    *Aliases:
    Vampire of Mollug

    Gender:
    Male

    Species:
    Human, Unfortunately

    Age:
    23

    Role:
    Kill in the name of his family, or at least it was. Now it's to stay out of mind.

 
Name: Hendrik Ollo
Aliases: The High Councilor
Gender: Male
Species: Djinn
Age: 255 on his own, when in bond with the Tome, 3,805
Appearance:

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Heartseeker by VictorBang on DeviantArt: The High Councilor
Personality: A man of conviction and power, Hendrik believes in the mantra “The strong take all” without a shadow of a doubt. He used the mantra and its power to get to where he is now and that is evidence enough to him of its strength. A survival of the fittest sort, Hendrik has taken the teachings of The Jaded Tome to heart. He is a vicious and merciless man, taken entirely by the Jaded Tome’s teachings and power, he believes it to be a god of sorts in fact. A being of utmost willpower and conviction, The High Councilor made good on all his promises to bring Mollug to a state of fearful power. The nation of Mollug is feared most say, due to The Jaded Tome. Those who know better however, those with knowledge of legends of Valucia, know that Hendrik is the true power; Some worry that it may not have been the Tome that did the corrupting of the figure.
Motivation: To conquer all the lands and destroy Nortestra
Alignment: Lawful Evil
Weapon:
The Jaded Tome: An immensely powerful magic tome with the magical skills implanted within of thousands of mages. It has control over all the elements and an incredible mastery over enhancement magic. The Tome itself is sentient making it a foe in and of itself. Hendrik Ollo however is a force to be reckoned with himself as he had to duel The Jaded Tome in order to achieve mastery over the powerful book. His magic skills were initially over darkness and necromancy, however with the addition of the book to his repertoire, Hendrik is now considered a master of nearly all magics. Considering Hendrik was a master of only two magics beforehand, it is considered a testament to his strength that he managed to tame the Tome.
Abilities:
Hendrik Ollo’s Djinn form: Hendrik Ollo’s natural form as a djinn provides him with immense durability and strength. It also allows manipulation over his body to an extent utterly unnatural, forming a weapon oftentimes known as the Spiral of Ollo, a drill type weapon that can pierce most materials
Skills:
A mean chef
A leader of men to the core
Wise beyond his years
Equipment:
Other:
Bio: Born in Mollug in the last days of Nortestra’s rule, Hendrik Ollo saw the cruelty of Nortestra’s reign firsthand as the child of working class mages. His parents were teachers and mages in the self defense force of the capital. They often came home complaining of the terrible treatment and abuse brought upon them by their Nortestran masters, and this rubbed off on Hendrik very much. He was raised in the same way as his parents, eventually losing them in a riot spurred on by the Nortestran military’s draining of Mollug’s resources. Nortestra used Mollug as a shield nation in its wars with Xact and the nation suffered much due to this. This spurred on his hatred of the surrounding nations. Eventually using his parent’s connections and friends earned through his mastery of darkness magic, Hendrik formed the Black Academy, bringing in mages to at first learn necromancy. The academy eventually found the Jaded Tome in a hidden catacomb beneath the capital of Verruk, leading to Hendrik’s bond with the book. This bond brought him quite far in the world, some say to the place he is at now.
Symbol: a red tome
 
Name: Sin
Aliases: The Collector Divine
Gender: Male as of summoning all you fools
Species: Divine Being
Age: ???
Status: Extra Alive

www.deviantart.com


PROJECT ASHES: DARO by Caisne on DeviantArt

Role: Plot Device
Personality: A being obscured in mystery and bored of the eons of waiting.
Motivation: A secret
Alignment: His own
Weapon: Energy beams of divine strength, a sword so sharp it cannot be sheathed in anything that exists.
Abilities: Has most of the usual God abilities.
Bio: Like you'd even understand where a being this powerful could come from. Youre all idiots.
Skills: Good at most everything.
Equipment: Some weird boxes that seem to have no limit of uses.
Other: Is a god.
Theme:
 
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Nathaniel Klaus
Blessed Envoy of SIN's WillAge: 28
Gender: Male
Role: The Mad Cultist
Personality: A man plagued by the most negative things in his life, Nathan Klaus is a follower of SIN and it shows. Nervous and plagued by thoughts not his own, Nathan has not adjusted to SIN's near-constant presence very well. He sorta hates himself and his decisions to be entirely honest.
Well mannered yet also a bit coarse, Nathan aims for his goal and will deal with each obstacle in its order efficiently and methodically until it's done. His efficiency comes from his paranoia, his anxiety making it so he never leaves a loose end, believing if he does, it will come back to haunt him. Despite his mistrust and paranoia, Nathan finds human interaction easy and almost pleasant as any normal person is a far cry from the warped minions of the warped god he serves. He's experienced so much that would break a lesser man that he now considers his own imagination the source of his greatest fears.
- What could be has more influence over Nathaniel than what actually is.
Despite all his many issues and detractors, Nathan has a good sense of humor, a pleasant face and a sharp intellect which only makes his numerous flaws even more pronounced. He tests his friends and allies, despises his enemies and is near apathetic about bystanders, Nathan would be barely worth getting to know if his ability wasn't so useful. He knows this and hates it.
Self-improvement is something he strives for yet finds increasingly difficult. Perhaps finding new companions will help him with this issue. Or perhaps they will push him further into the depths of his fear.
Appearance: Inktober: Kei by chernotrav on DeviantArt


EWegB3Ok_GuTR-2o1KtwSTDFU5T72Y7QWm7_eNhv2rRTSKJIghIURm97hwiycDhipYshmObR4XL5xbklbWpWxBd4ANkJNObxxI15Gd3MMarCaNhHvdjoo21nGdlzPFmtJMj5KGEl

6'2
210 lbs

History: Born to poor parents in a poor city, Nathan has struggled for most of his life. His parents died early on in his life and left Nathan with but one gift; The gift of comedy. His parents were the sort that always looked ahead with a smile on their face and a quip on their tongue. Didn't help a whole lot when they were torched by a dragon demanding tribute of the settlement.
Barely surviving the encounter, Nathan was taken in by a schooling house in the countryside at the ripe age of 10 years old. The boy was then slowly and ineffectually indoctrinated into a hidden cult working from within the academy for the desires of SIN. The cult wasn't very good at its cultish endeavors however and ended up simply traumatizing Nathan. Well, traumatizing him and awakening a connection with an ancient powerful Cult weapon known as The Burning axe of Cee Fore; An exploding two-handed throwing axe that always reappears upon the wielder's person. 10 years later and Nathan was a full-blown cultist without a cult, as the lessons they'd taught about not trusting anyone had stuck quite well with the lad; He'd turned them over to the local authorities the moment he saw a good chance to do so. Even if the cult had taken him in, they'd still brainwashed and tortured the poor boy and he did NOT forget that as he grew older.
Once the cult was effectively dismantled, the cultist began to wander the lands dismantling institutions he'd consider as "bad" in his own judgment. He didn't know if it'd been the voice in the back of his head or his own twisted desire pushing him to these actions but he did know that he had to keep moving, forward and onward, with the same attitude as his parents, albeit a little more paranoid and violent. Finding the military community was probably one of the most important moments in the wanderer's life as he found a community and source of voices whose opinions and desires differed from the dark voice growling from the recesses of his brain. He likes it to be honest.
Currently a Special Forces officer of Xact.
Quotes:
"Oh GOd the NighTMaReeeeeeeeessssss"
"This cult is severely lacking in creepy looking old dudes inspector, and I don't like it."
"Give em the ole one, two, three, four, five, etc. etc. etc."
"Oh great, another dance number..."
Equipment: A powerful two-handed ax, a shortsword, a whetstone, several scrolls of unknown purpose, heavy armor of unknown origin
Skills
-The bearer of his Will
Nathan is an unknowing instrument of SIN and often receives aid from the eldritch being when he passively obeys it's voice. This blessing will cause things to turn in Nathan's favor. Most of the time (95%) this aid, however, is just assisting in minor things such as obtaining food Nathan likes or winning a coin toss or avoiding some sort of fine. The penalty of this ability is horrifying nightmares and shapes on the edges of his vision when he becomes drowsy which is most of the time due to the nightmares.
-Axe-wielding
Nathan would be considered a master of the war ax if anybody thought saying Axmaster was as cool as Swordmaster.
-Infiltration
Nathan is weirdly good at getting jobs with potential victims of the guild and has made an excellent inside man for the group.

Strengths:
Durability- Nathan is durable, very much so, like freakishly so, like creepily so. Like he's the type to get stabbed 15 times in the chest and throat and walk away chuckling. Well, that's an exaggeration, It would hurt like a bitch and Nathan would most certainly cry and go into the fetal position for a bit. But eventually, he'd be able to get up and stumble off in search of a healer. As he has done so on multiple occasions. Nathan knows when its time to give in and he definitely knows when its time to play dead.
Intelligence: Nathan is actually quite smart, his paranoia and unreasonableness often obscure that fact however. His intelligence is actually one of his best traits, he just doesn't realize this.
Determination: Nathan has a will of utmost iron.
Weaknesses:
Schizophrenia: "Is it really schizophrenia if some of the stuff I sees actually exist? Do they actually exist? What were we talking about again? Oh god no please not him I don't wanna talk about or to him or anything please just don't don't mention him please stop where the hell did HE go this isn't fun no way its not this is not fun this was never fun I can't see i cant see holy shit I can't breathe I can't see oh my god help m"
Paranoia: Nathan has serious trust issues which he hides due to his trust issues.
Hope: Nathan is obsessed with it and is constantly looking for some new source of it for himself.
 
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Name: Athena Narang
Aliases: The Enlightened
Gender: Female
Species: Human
Age: 21
Status: Alive
Role: Princess of Nortestra

Personality: Athena is calm and incredibly composed, even amidst the most perilous plights. She has a formidable intellect, probably one of the highest among the royals, and can anticipate and thinking her way out of any tight spot, regardless of how impossible it may be to break through, making her a valuable strategist to Nortestra. She's a realist, recognizing all the flaws within Mollug and Nortestra; all its weaknesses. She already has a plan to fix the kingdom in the works. She is not afraid to speak her mind, but only when deemed necessary. Very little things surprise her, not even if it's unexpected. She has mastered the art of a poker face.

Motivation: Go through with her long term plan that will end with Nortestra being at the top once more, no matter the obstacles.

Alignment: Lawful Neutral

Weapon: None; her protection lies with her three highly capable, almost robotic, bodyguards that follow her everywhere.
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Bio: Athena grew to be a very intelligent woman. Everything she learned, she taught herself. At 18 years of age, she found herself presenting a long strategy to take out a powerful Mollug encampment. The other advisors scoffed it off as child's play and tried to get the king to send her away, but he followed it instead. It was a smashing success for Nortestra, and a serious blow for Mollug. Already, Athena became a renowned strategist and princess. In the first battlefield she set foot upon—an ambush by Mollug on an attempt to kill her—she found herself most useful at the back lines, where she commanded Nortestran soldiers like clockwork. Mollug forces suffered a crushing defeat, not even coming close to her encampment. Any soldiers that they did wound were brought to camp, returning seconds later and ready to fight. This was due to Athena learning powerful healing magic.

Soon, she began to realize that the war was heavily costing Nortestra. They were losing money and resources, and soon everything would fall to ruin. Athena didn't let patriotism affect her thinking, but losing Nortestra would have changed things in Valucia, and not for the better. Fortunately, she found some resources and is now playing out a long term plan that will save Nortestra, no matter the cost.

Abilities:
Healing Magic -
Able to heal some of the most serious wounds in only a matter of seconds. Every man counts, and Athena needs them if they are to win the costly war.

Skills:
Master Strategist -
Unlike Sulric, Athena's plans are more refined and daring, requiring higher trained soldiers to carry through.
Brilliant Mind - Numbers are always running through her head; the exact amount of Nortestra's cash, its deductions and earnings, and more.
Deeply Connected - She has plenty of contacts and resources, each able to get her exactly what she needs at the right time. Some are not exactly legal, but that's how wars are.

Equipment: A telescope, an hourglass

Other: Athena's found her repertoire of being a master strategist and healer to be uncomfortably similar to that of Sulric's. As such, she became paranoid that she would become outdone and overshadowed by him, and so she is trying extra hard in her work. That doesn't mean she dislikes the old guy, though.
 
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Around 8’4

Name: Sulric Trynd
Aliases: The Guardian
Gender: Male
Species: Human
Age: 61
Status: Alive
Role: General of Nortestra's Defense

Personality: Sulric is the perfect definition of judging a book by its cover, though he looks old, large and menacing, ready to crush you under his boot, Sulric instead has a heart of gold and can’t help but become friends with almost anyone, even feeling pity and sadness when having to slay enemies on the battlefield. He is a virtuous person who prioritizes the lives of his men and civilians than key locations that would benefit them in war. Thus he was placed as the general in charge of the defense of Nortestra, a job Sulric couldn’t be happier about.

Bio: Not much is known about the general with a heart of gold, aside from having grown up on a farm and eventually joining the army because of his potential as a fighter and later vanishing for a while only to return with new scars and an eyepatch. After those events, he would quickly soar up the ranks, quickly becoming a general for Nortestra.

During the first siege of Nortestra, he slew the Mollug General Wyman Ademar, daughter of General Cardoza. The dragon, Hodir, that was once loyal to her now obeys Sulric as per their honor code.

Motivation: Protect his nation and the people within it

Alignment: Neutral Good

Weapon:
  • Sword of protection: A mastercrafted sword that is both sharp and durable, able to also be used as a catalyst for his spells which are defense oriented.

Abilities:
  • Defensive magic: casted from his sword, Sulric is able to create barriers, buff allies defenses, protection against elements, etc.
  • Healing magic: casted from his hands, Sulric is able to heal allies in a large radius or individually, though he is unable to revive.
  • Regeneration and seemingly unable to die: In battle Sulric always leaps in to protect his comrades and the lives of innocents, often leading him to get stabbed or pierced by a ballista through the chest, yet he is able to shrug it off and regenerate it, though as a consequence to this, he is unable to be healed by any type of magic or receive and buff as a matter of fact.

Skills:
  • Expert swordsman: Even with his size and inhuman strength, Sulric is an expert combatant with the sword and is able to beat most opponents without even needing his great strength.
  • Morale Booster: With his optimistic attitude and the might he shows, Sulric is able to grant his troops the needed morale that they need in order to push forward to win a battle.
  • Great strategist: As a prerequisite for being a general, Sulric is exceptional at strategizing, though it is limited by his unwillingness to sacrifice too many lives from his troops or jeopardizing civilian life.

Other: Sulric is married to a loving wife and only has one child.
 
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Name: Cardoza Ademar
Aliases: The Silver Tyrant
Gender: Male
Species: Human
Age: 53
Status: Alive
Role: Mollug's Grand General

Personality: In his 20s, a hopeful, optimistic man. In his 40s, following the death of his wife, a cold, stone-hearted general. Cardoza is strict on rules and ready to bend out punishments no matter who it is. He is not corrupt by any means, following through with what is best for Mollug. However, behind this coldness is a layer of warmth to those close to him, being family and close allies. When faced with failure, he searches for the exact cause of downfall, then looking into how he can counter it and take advantage of the failure.

Motivation: To end the war and live out the rest of his days with his family, hoping for grandkids.

Alignment: Lawful Neutral

Weapon: Custom rapier, infused with magic resistance to block spells

Abilities:
Expose Weakness -
Influences his target with slower movement, and an increased amount of damage taken from Cardoza and his allies.
Blink - If under a tense situation, he can cast a minor spell that will teleport him a short distance away (five feet max), going through walls and people.

Bio: Cardoza was born to a renowned Mollug aristocrat. He grew up pampered and rich, but a fateful, incognito trip to the areas around Verruk revealed the ugly truth to him. Wanting to fight for a better lifestyle in Mollug for all, he joined the army around the age of 20. His wife, whom he married at the age of 14 through arrangement through the noble families, soon became pregnant, giving birth while Cardoza was training. Cardoza rose through the ranks quickly, thanks to his family's backing. Because of his high status, he was allowed to return and spend time with his family. However, when Wyman was 15, her mother fell ill, dying weeks later in spite of Cardoza's best efforts.

He grew bitter after her passing, degrading into a stone-cold man. His daughter was less than thrilled, though, and with a new courage applied for the military to fight alongside his father. Part of her reason was so he wouldn't be alone during work. Obviously, he was against it at the time, but she applied in secret either way. Eventually, he grew used to seeing his daughter in the battlefield, promoting her to general. When she returned with a dragon of her own, pride had overtaken him. After his wife's passing, the last ray of hope he had left was in his daughter, the only person he found himself smiling for.

Without her, he would truly have lived up to his alias of "The Silver Tyrant." So when her life was taken in the first siege of Castellan by none other than General Sulric of Nortestra, a piece of his heart shriveled and fell.

Skills:
Duelist -
Cardoza's fighting style is known for its agility and precision. He's taken on a whole squad of swordsmen and won singlehandedly.

Other: Cardoza lives in his family mansion, formerly with his wife and daughter. A painting of the Ademar family hangs proudly in the grand foyer.
 

  • 1603585604356.pngName: Desh Daalwijk
    Aliases: Rama
    Gender: Male
    Species: Human
    Age: 49
    Status: Dead
    Role: The Fallen Revolutionary

    Personality: Desh holds a prejudiced view against all Mollugs, though he tries his best to hide it. Despite his resentment towards Mollug, he's not as aggressive as to attack the moment he sees one; he prefers working in long plots to ensure his goal. He's constantly bitter, tending to look down on most others with a sense of superiority. An overall jerk, but not as much to those he considers a friend valuable ally.

    Motivation: Bring ruin to Mollug and prevent the menace of the summoned.

    Alignment: Lawful Evil

    Weapon: A bow and arrow, constructed out of the most efficient hunting materials that extend range and durability of the weapon. A fully charged arrow from him can create boulder-sized craters in the ground. Also a short sword for close-range combat.

    Abilities:
    Ergokinetic Cloning -
    He can create clones of himself by using mana. Desh's clones spawn with a bow and arrow at the ready, as precise as he is. The only difference is that they're extremely fragile. He can have 12 out at once and can run out of mana if his attackers are persistent.

    Bio: A former aristocrat, exceedingly skilled in Desh carved his name in Verruk's history as the leader of one of the closest revolts that ever came to succeeding. Alongside his wife, they recognized the strife that the lower citizens suffered and used it rally them into a powerful force that nearly rivaled the inquisitors. His wife's connections supplied them with the same, powerful weapons as the Mollug army, and they sprung an attack that lasted months on end. However, the Mollugs pulled through, smashing the rebellion and infiltrating Desh's hideout. His wife and many other key members of the rebellion were slaughtered, and Desh was presumed dead.

    In reality, he managed to escape the bloodbath, fleeing from Verruk on the verge of death. Collapsing in a desolate forest, a young woman appeared before him. She recognized him as the failed revolutionary, and offered a deal. At first, Desh didn't trust her cheery demeanor and happy-go-lucky aura, but she led him into something far greater than his revolution. Providence. Years after his failed revolution, Rama has made himself known as Providence's top enforcer. Armed with shiny, magic-enhanced armor and inhuman accuracy, his plan to eradicate Mollug and aid Nortestra and Providence has been put into play, accepted by Terrin himself.

    Skills:
    Expert Bowman -
    Desh is able to hit moving targets from miles away. However, he's still human and will miss occasionally.

    Equipment:
    Magic Armor -
    Gives Desh resistance to magic and physical attacks, meaning he won't die instantly, even when against summoned. It also buffs his speed to move and attack faster than a regular human.

    Other:
    -With the mask on and his voice changed, the current Mollugs wouldn't recognize him as the failed revolutionary.
    -He is the creator of the plan to eradicate Mollug.
    -Desh has an explosive chip embedded in his head in case he is captured and/or defects. A sign of loyalty to Providence.
 
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  • 1604375224018.pngName: Tobias Nyseth
    Gender: Male
    Species: Human
    Age: 62
    Status: Dead

    Personality: When it comes to science and his diagnosis, Tobias is extremely hectic and obsessed. He'll happily blabber on about his discoveries, except it has been difficult for him to find anyone smart enough to keep up. Besides that, he is a kind man and almost like any other person. When donning his gravity suit, his personality takes a complete 180; he becomes a cynical scientist that believes everything he does is a simulated test. He's under the belief that the gravity suit puts him through a virtual reality. This has led to him to cause mayhem almost everywhere he's gone, and by the same token allow other forces to manipulate him into doing their dirty work. By the time he leaves the suit, he'll watch the news report on the mysterious gravity controller and think it's some strange psycho running around that stole his idea.

    Bio: When Tobias was a young man, he was already becoming famous due to his high intelligence. He passed college with flying colors, becoming heavily invested in gravity. When a black hole experiment went horribly wrong, Tobias was taken to the ER, thankfully making a full recovery. He became famous for something else entirely, however. He could control the gravity around him, levitating objects and people alike. But less control, more accidental usage of the power. The government took him away into some remote location, where they conducted tests and experiments. They constructed his gravity suit, allowing Tobias full control of his powers. They promised to send him home; after he ran some tests in the suit. They explained that it "put him in a trance, waking him up in a virtual reality like a video game where he was to accept the mission from the quest giver."

    Of course, this was all to manipulate Tobias into carrying out what they needed several squads of soldiers to do originally. He became infatuated with his powers, taking notes while carrying out the missions and sharing them with his captors. He's now been working under the government for so long that they allowed him to live in an apartment close to their secret lab, and have almost complete freedom. Of course, there's cameras in his apartment and spies that follow him outside, but besides that he believes his life to be perfect.

    ---

    After his summon, Tobias would take part in the first siege of Castellan, successfully warding off the Mollug invaders. He befriended another summon, a blue slime by the name of Mii that lived to consume food. Upon Kotori, Wakinyan, and some others' sudden imprisonment, however, he and Mii went into hiding. Enraged at the seeming betrayal, Tobias plans to free his friends and take revenge on Nortestra.

    Motivation: Uncover new limitations for his power Free his friends from the Castellan dungeon.

    Alignment: Chaotic Good

    Abilities:
    Gravity Manipulation -
    Tobias can influence the gravity of any object. He is able to crush things and people or make them weightless and drift them off into the atmosphere.
    Levitation - Tobias is always hovering above the ground, and can levitate further up if he needs to. Not the same as flight, where they travel at super speeds.
    Stronk - His suit allows for Tobias to lift heavy objects, mainly due to his gravity manipulation of said object, though.

    Skills:
    Mad Genius -
    Tobias was formerly renowned for his intelligence. In his office people would find several pages of equations that they could not fathom, and he's responsible for many of the future's late theories and scientific laws. Recently, his mind's declined.

    Weaknesses:
    -Tobias' powers are extremely unstable; the only thing keeping him alive is the suit.
    -He tends to overlook things he deems unimportant to him, resulting in surprise attacks getting the better of him.
    -He rarely uses his gravity powers to the extreme, so he wouldn't start crushing people to death unless he is greatly angered, which is rare.

    Equipment:
    Gravity Suit -
    Allows Tobias to have a stable grip on his powers.
 
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  • 1604408284789.png
    Name:
    Ory Lus​

    *Aliases:
    From Us but Not Us​

    Gender:
    Female​

    Species:
    Insectoid​

    Age:
    7 months​

    Status:
    Alive​

    Role:
    The Scout​
 
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Name: Forsith Ji
Aliases: The Red Goliath
Gender: Male
Species: Multi-armed half giant, -rare subspecies-
Age: 647
Status: Alive
Appearance: About 9'5 and 278 lbs
Role: The Nortestran Hulk
Personality: A raging and tough man with a personality known for violent outbursts of affection and hate. Big and he knows it, carrying himself with a power and weight many will never find. He takes himself and his jobs very seriously, he means to get shit done if it is asked of him. A bit superstitious the man believes in many myths and tales of the Nortestran heroes of yore. Inspiring and radiant, Forsith is a good commander and overall a good man, who cares about his soldiers and his unit. He has his flaws but so do all of us, and thankfully at the very least, he can make good use of some of his flaws in his line of work. Being a raging maniac occasionally isn't necessarily a bad thing as a swordsman
Motivation: To Defend Nortestra and his men
Alignment: Lawful Good
Weapon: A pair of Golden Nortestran blades
Abilities:
-Multiple arms
-Half-giant strength
-Some fire magic
Skills:
-A powerful swordsman
-An excellent wrestler
-A truly inspiring warrior and leader
Equipment: Extra sheaths for his blades, a knapsack of travel gear, a crown of protection against ice magic
Other: Hates Mollug with a passion
Bio: Born in Nortestra in the waning years of the war, Forsith has always known conflict, it has been around the giant for his whole life. An era of strife was what he was raised in and it most certainly helped mold the man into the leader he is today; However, his leadership skills were apparent from the start. Knowing the war would find him eventually if he stayed in Nortestra, but unwilling to abandon his country, Forsith is one of the many Nortestrans who joined up to fight a desperate struggle for survival against the Mollugs. Even if they win the war, Nortestra will be a changed nation entirely.
Symbol: A Red fist with spikes on the tips on a golden field
 
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  • 66c5a43a0dcc7c0886a3044133847217.jpg
    Name:
    Aurella Greymourne​

    Aliases:
    Iron Maiden​

    Gender:
    Female​

    Species:
    Half-oread (thinks she's human)​

    Age:
    38​

    Status:
    Alive​

    Role:
    New Knight Captain (Nortestra)​
 
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Name: Cassandra Bellamy
Aliases: Inquisitor, Cassie, Bell
Gender: female
Species: human
Age: 26
Status: Alive
Appearance: Drawgust 2017: Day 20 by Lord-Of-The-Guns on DeviantArt
Role: The Dark Knight Inquisitor
Personality: A strict and tough warrior from the Inquisitor academy of Mollug, strong and unyielding in her dedication to the law, she has good and upstanding morals. A bit naive at heart but she understands the nature of war and politics, and her struggles in her country’s conflict have matured her quite a bit. She can get quite angry when discussing her nation as she believes it has fallen to a point she really doesn't like. Many would agree with her opinion. She believes in her people but she does mistrust the powerful and wealthy.
-Looking for love
-Enjoys working out
-Favorite food is fresh bread with butter

Motivation: To rid Mollug of its corruption, to win the war, to serve her superiors
Alignment: Lawful Good
Weapon: A Zweihander of Dwarven Iron
Abilities:
-Some skills with dark magic
-Some Sensory magic skills
-Strength enhanced by her time in the academy and magics of the Lord Inquisitors.

Skills:
-Good at leadership
-Good with her blade
-A slight academic

Equipment: A whetstone, Inquisitor Manual, An old hairbrush
Other:
Bio: Born in Mollug to poor parents, Cassandra was given early on to the Black Academy, a training center in Mollug for the Inquisitors; personal bodyguards and soldiers for the wealthy and powerful of Mollug, notably the High Council. She avoided the brainwashing many of her peers succumbed to and learned the intricacies of the dangerous politics of the academy and survived until graduation. She hoped to use her skills to improve her nation, but it was a pipe dream and she was assigned to the frontlines as a way of ensuring the loyalty of Mollug’s generals. This has placed her in a dangerous position with few to trust. It's a surprise and testament to her will and training thatCassandra has survived as long as she has.
Symbol: A black skull on a circle of Green with white eyes and nostrils.
Theme:
 

  • 79b4c85f65bad316d8c437d6364dd170.jpg
    Name:
    Enzio Ravencroft​

    Aliases:
    The Young Raven Precious Strawberry Boy

    Gender:
    Male​

    Species:
    Human​

    Age:
    20​

    Status:
    Alive​

    Role:
    New Knight (Nortestra)​
 

  • Berseru main.jpgName:
    Berseru​

    *Aliases:
    Undertaker, Party demon! , Red-eyes black dog​

    Gender:
    Male​

    Species:
    Hound? From hell? Hellhound!​

    Age:
    Stopped counting​

    Status:
    Single​

    *Written Description:
    A fun-loving demon looking to have a great time in the city of czar. Though he might have slaughtered many, many of your ancestors and stalks close enough to spark dread, he is a very lonely doggo umu.​
    P.S. Please send people north.​

    Role:
    Taking people to the afterlife? Playing fetch? Going on walks? Going on walks.​
 
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Masquerade Ball NPCs
Nortestra Reform Arc

In the aftermath of the second siege of Castellan, these personae gratissima were invited to participate in a lavish masquerade ball. While famine, crime, and disease ravaged the land these individuals gathered to try to negotiate who would hold the reigns of power in the aftermath of regicide and war. Some came with overt agendas and motives, while others kept their goals - and even identities - secret. The event itself was no secret to the war's refugees who heard rumors of the lavish festivities from servants.

For some guests, information about their true identity will be hidden.


  • 1611222000242.pngName:
    ???​

    *Aliases:
    "Call me Blackbird", he said a bit too smoothly. "Just a Blackbird come from the south to bask in the warmth of your smile."​

    Gender:
    Male​

    Species:
    ???​

    Age:
    ???​

    Status:
    Alive​

    Role:
    Masquerade Guest​





  • 1611228776111.pngName:
    ???​

    *Aliases:
    Estafiate​

    Gender:
    Female​

    Species:
    Human with some Elf and Celestial.​

    Age:
    21​

    Status:
    Alive​

    Role:
    Masquerade Guest​




  • 9c810b46d450c6a4f59088157bca984c.jpgName:
    ???​

    *Aliases:
    Revenant​

    Gender:
    Female, passing as Male​

    Species:
    Human​

    Age:
    ???​

    Status:
    Alive​

    Role:
    Masquerade Guest​




  • 1611232549522.pngName:
    ???​

    *Aliases:
    Traveler​

    Gender:
    Male​

    Species:
    ???​

    Age:
    ???​

    Status:
    Alive​

    Role:
    Masquerade Guest​




  • DyqOkPJXgAAMceh.jpgName:
    ???​

    *Aliases:
    Lion of Belldan​

    Gender:
    Male​

    Species:
    Hobgoblin​

    Age:
    ???​

    Status:
    Alive​

    Role:
    Masquerade Guest​




  • 4d33cc01e34c5598c2bf6938d9494ce9.jpg Name:
    ???​

    *Aliases:
    Wallflower​

    Gender:
    Female​

    Species:
    Human​

    Age:
    18​

    Status:
    Alive​

    Role:
    Masquerade Guest​




  • f04a13b7367270bda1cb69534bb0921d--masked-noble.jpg Name:
    ???​

    *Aliases:
    Emissary​

    Gender:
    Male​

    Species:
    ???​

    Age:
    ???​

    Status:
    Alive​

    Role:
    Masquerade Guest​



  • Dy0dJBFXgAEqWl7.jpgName:
    ???​

    *Aliases:
    Just a sailor​

    Gender:
    Male​

    Species:
    Orc​

    Age:
    ???​

    Status:
    Alive​

    Role:
    Masquerade Guest​



  • 053af7a0750b44e4f0c39116f4d48f74.jpgName:
    ???​

    *Aliases:
    Scarlet​

    Gender:
    Female​

    Species:
    Human​

    Age:
    ???​

    Status:
    Alive​

    Role:
    Masquerade Guest? When did this name get on the guest list?​



  • 3a28684c567322221ee7202112597bfe.pngName:
    ???​

    *Aliases:
    Dragoness​

    Gender:
    Female​

    Species:
    Elf of Gold Dragon heritage​

    Age:
    ???​

    Status:
    Alive​

    Role:
    Masquerade Guest​



  • 28bd7f95aa319ef1f679fc8f5577eb3c.jpgName:
    ???​

    *Aliases:
    Leaf on the Wind​

    Gender:
    Female​

    Species:
    Human with Nymph ancestry​

    Age:
    ???​

    Status:
    Alive​


    Role:
    Masquerade Guest​



  • 297da662a181e919a47b284e7ec13ea5.pngName:
    ???​

    *Aliases:
    Goldmine​

    Gender:
    Male​

    Species:
    Elf​

    Age:
    ???​

    Status:
    Alive​


    Role:
    Masquerade Guest​



  • 6307eefbc03b2851d016a635e806b089.pngName:
    ???​

    *Aliases:
    Witness​

    Gender:
    Male​

    Species:
    Human​

    Age:
    ???​

    Status:
    Alive​


    Role:
    Masquerade Guest​


Three Heads Market NPCs
Castellan's Second Ward.

A group of artisans and merchants who have banded together during the siege of Castellan to provide aid to its defenders and to displaced refugees. There are of course many markets and business districts in Castellan's Second Ward, this group's common distinction is that they operate out of the Three Heads market. The name dates back to the original use of the market as a place to sell cattle, pigs, and sheep. As Castellan grew the livestock trade moved with the outskirts of the city but the market kept it's original name.

The merchants noted here each have their own motive for helping; some are bleeding hearts, some hate Mollug, some are trying to gain influence, and some are just going along with the others. They're open for interaction and abuse from the summoned.

Baker


  • Name:
    Pirika Cobblestrider​

    *Aliases:

    Gender:
    Female​

    Species:
    Mixed. Predominately Goblin with some definite Human, Gnome, Elf, and Beastblood heritage.​

    Age:
    129 years old, Equivalent to 35 for a human.​

    Status:
    Deceased. Eaten by Mii during the Second Siege of Castellan.​

    Role:
    Magical Baker​



Alchemist


  • Name:
    Amara Elmaris​

    *Aliases:

    Gender:
    Female​

    Species:
    Beast Person​

    Age:
    24 years old.​

    Status:
    Alive​

    Role:
    Alchemist​



Flower Merchant


  • 1604667547463.pngName:
    Cainy Capper​

    *Aliases:
    Dainy Dapper​

    Gender:
    Male​

    Species:
    Fawn​

    Age:
    83 years old.​

    Status:
    Alive​

    Role:
    Flower Seller​

Trader

  • 1604669493281.pngName:
    Ichabod Glazur​

    *Aliases:

    Gender:
    Male​

    Species:
    Oni (Ogre Mage)​

    Age:
    143 years old​

    Status:
    Alive​

    Role:
    Wealthy Trader​


Tailor

  • Name:
    Chrysostomus​

    *Aliases:

    Gender:
    Heraphrodite​

    Species:
    Dragon​

    Age:
    821 years old​

    Status:
    Alive​

    Role:
    Magical Tailor​


Dry Goods

  • Name:
    Nils​

    *Aliases:

    Gender:
    None.​

    Species:
    Construct.​

    Age:
    42 years old.​

    Status:
    Destroyed. Eaten by Mii during the Second Siege of Castellan.​

    Role:
    Dry Goods Merchant​


Leather

  • Name:
    Markus Thomashoff​

    *Aliases:
    Mark, Mr. Hoff​

    Gender:
    Male​

    Species:
    Human.​

    Age:
    46 years old.​

    Status:
    Deceased. Eaten by Mii during the Second Siege of Castellan.​

    Role:
    Leatherworker​


Grocer

  • 1604703016898.pngName:
    Judgement Elf (The puppet)​

    *Aliases:
    Avory Glitterspike (The Goblin)​

    Gender:
    Judgement Elf is Male, Avory Glitterspike is Female​

    Species:
    Puppet controlled by a Goblin​

    Age:
    2 years old (Goblin is 19 years old).​

    Status:
    Alive​

    Role:
    Grocer​


Odds and Ends

  • 1604723423916.pngName:
    Caroline Paquet​

    *Aliases:

    Gender:
    Female​

    Species:
    Human​

    Age:
    52 years old​

    Status:
    Alive​

    Role:
    Merchant selling Odds & Ends​


 
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Mask Squad VI
Mollug Military Unit

A small three person hit squad of half construct soldiers from the Dark Kingdom of Mollug. They are under the command of a magician known as the Mask Maker who rarely ventures onto the battlefield herself. The rumors are that the Mask Maker transforms traitors, prisoners of war, and the unfortunate into half-constructs loyal only to Mollug. Whether or not this is true is difficult to surmise as the Masks "self destruct" on defeat. Currently on the battlefield in Castellan, the Masks are under orders to launch hit and run raids that erode morale and slowly whittle down the city's defenders. However, the power of the Summoned is well known after events at the battle of Ebon Shrine and capturing one for study is something the Mask Maker might take a risk for.

Higher ups in Mollug know that the Mask Maker herself is actually just another Mask. The true 'Mask Maker' is a sorceress named Faʻamaonia who is literally chained to her laboratory in the capital.

These are expendable Mollug units that I'll toss into battle when it makes sense. Feel free to ping me if you'd like me to bring them in and, also, feel free demonstrate your immense power by blasting them.
Masked Swordswoman

  • 1604739897947.pngName:
    Masked Swordswoman​

    *Aliases:
    Number 36​

    Gender:
    Female​

    Species:
    Human of Sylph heritage. Half Construct​

    Age:
    28 years old​

    Status:
    Active​

    Role:
    Mollug Mask​


Masked Jester

  • 1604753989571.pngName:
    Masked Jester​

    *Aliases:
    Number 26​

    Gender:
    Male​

    Species:
    Elf. Half Construct​

    Age:
    241 years old​

    Status:
    Active​

    Role:
    Mollug Mask​


Masked Beserker

  • 1604754989692.pngName:
    Masked Beserker​
    *Aliases:
    Number 41​

    Gender:
    Male​

    Species:
    Human. Half Construct​

    Age:
    21 years old​

    Status:
    Destroyed​

    Role:
    Mollug Mask​
 
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  • 1604908357401.pngName:
    Naiara Aarle​

    Alias:
    Naia​

    Gender:
    Female​

    Species:
    Beastperson​

    Age:
    10​

    Status:
    Alive​
 
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Masked Regular Troops
These are regular Mollug infantry units that have for various reasons - like desertion, treason, insubordination, or just bad luck - been "masked". They have the construct traits of the elite Masks but have no other special abilities.

Abilities:
Superhuman Physique
: Masks possesses superhuman strength, agility, and durability. It, roughly, possesses the strength of 'typical' ten adult humans.

Mental Immunity: Masks are immune to mind affecting and morale effects. In actuality, such abilities still take effect on the passive mind of the being that wears the Mask but that mind is no longer in control of the body.

Long Distance Communication: Masks can communicate with the Mask Maker over long distances.

Self-Destruct: Masks explode on defeat, or on command, in a powerful burst of destructive magical energy. This completely obliterates the construct portion of the Mask preventing it's study.

Mollug Masks stationed at Verruk


  • 1610610132939.pngName:
    Mask 52​

    *Aliases:
    Masked Gnome​

    Gender:
    Male​

    Species:
    Gnome​

    Age:
    109 years old​

    Status:
    Active​

    Role:
    Mollug Mask​



  • 1610610587209.pngName:
    Mask 13​

    *Aliases:
    Masked elemental​

    Gender:
    Unknown​

    Species:
    Elemental​

    Age:
    Unknown​

    Status:
    Active​

    Role:
    Mollug Mask​



  • 1610611598385.pngName:
    Mask 91​

    *Aliases:
    Masked Archer​

    Gender:
    Female​

    Species:
    Mixed Ancestry​

    Age:
    18​

    Status:
    Active​

    Role:
    TEXT HERE​



  • 1610612148272.pngName:
    Mask 89​

    *Aliases:
    Masked Sorcerer​

    Gender:
    Male​

    Species:
    Human​

    Age:
    41 years old​

    Status:
    Active​

    Role:
    Mollug Mask​


Mollug Mask Creator
The public line is that the Mask Maker was the entity destroyed by Sakujo during the second siege of Castellan. However...higher ups in Mollug know the truth that the Mask Maker herself was just another mask and that the true 'Mask Maker' is a sorceress named Faʻamaonia who is literally chained to her laboratory in the capital.


  • 1610609926651.pngName:
    Faʻamaonia

    *Aliases:
    Mask Maker, Woman chained to a wall

    Gender:
    Female

    Species:
    Varied / Half-Construct

    Age:
    117 years old

    Status:
    Alive. Imprisoned in Verruk

    Role:
    Mask Construct Maker

Defeated Masks
Mask Platoon
Mollug Military Unit

A small platoon of regular Mollug infantry that have been "masked", transformed into half-constructs, for various reasons. At the head of this unit is the Mask Maker, a mysterious commander of some sorcerous talent.

Higher ups in Mollug know that the Mask Maker herself is actually just another Mask. The true 'Mask Maker' is a sorceress named Faʻamaonia who is literally chained to her laboratory in the capital.

The Mask Squad would be the elite units attached to this platoon.


Mask Maker

  • 1606702214010.pngName:
    Mask Maker​

    *Aliases:
    Number 0​

    Gender:
    Female​

    Species:
    Drow. Half Construct​

    Age:
    317 years old​

    Status:
    Deceased. Killed by Sakujo during second siege of Castellan.​

    Role:
    Mollug Mask General​
 
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beast_brother_design1_by_timofeystepanov_dap8q0r-fullview.jpg


Alexander Murkoff
-Brother Beast-
-General of Mollug-
Gender: Male
Species: Human… barely
Age: 28 (?)
Appearance: Beast-Brother-design1 by TimofeyStepanov on DeviantArt

beast_brother_design3_by_timofeystepanov_dap8q67-fullview.jpg


Role: The Intimidator and second in command
Alignment: Neutral Evil

Personality: A quiet kind man from what I can tell, strange fellow though, with a seriously dark sense of humor. He doesn't speak much unless spoken to and seems to prefer and trust actions to words or documents; it took me forever to gain his trust and even then I had to stab a criminal several times in the chest before he’d talk to me without a growl in his voice. Murkoff's trust is like that of an animal which seems a cruel comparison but Brother Beast is truly in touch with his more savage nature... though his few words are well composed and spoken. Truly a weird guy, I recommend an eye be kept on him, he’s not everything he seems.
A savage and unrelenting leader who guides his men through actions more than words; Commander of the infantry and siege units attacking Castellan, Brother Beast leads his warriors into combat using blood magic and strange transformative powers that leave him more animal than man.
-Enjoys his steak very rare
-Spends recklessly and kills debt collectors
-His sense of smell is miserably good

Motivation: We have no idea, though he says that he fights for his brothers

Weapon: Can shift his hands and feet into grotesque claws and occasionally in more violent situations he’ll bring a strange blade that he is far too good with.
Powers: Call of the Wild- Brother Beast can shift his form into that of an animalesque figure with insane strength and speed. He can grow claws in 5 seconds flat and they’ll deflect a 9mm bullet with near ease. His speed is what's dangerous about him however, even when he hasn't undergone any transformation his speed and stamina are far beyond that of any normal man on Earth. Can tear plate armor apart with his bare hands and enjoys carving through his enemies with claws like that of a being from the blackest pits of hell.
Skills:
-An amazing tracker and huntsman
-A talented architect suprisingly
-A fast reader
-Great non-verbal communication skills

Equipment: Carries a blade and occasionally a book with a torn cover, he won't let me see the book.
-The book is full of pages of healing. The book can be used once a day.-
-The book also has three teleportation pages-
Other: Alex is actually a decent musician with a haunting voice.
Bio: Alexander's origins are unknown, he appeared from the south one day in Verruk and started work as a bodyguard. His talents and violence were quickly noticed and Brother Beast began to climb the social ladder on the backs of very grateful and very alive nobles and politicians. Wealthy as can be after only several years (being a good bodyguard in Mollug is very risky but also very lucrative work) Alexander bought a position in the Mollug military before once again climbing the social ladder on the backs of others, this time very dead and very ungrateful others. He is an exemplary warrior and killer whose intentions are unknown.
Symbol: A hand on backdrop of black
Theme:
 
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  • c806247f93662dee256d61cac9a95836.jpg
    Name:
    Baroness Ellanora Nightshade​

    Aliases:
    The Blue Rose​

    Gender:
    Female​

    Species:
    Vampire​

    Age:
    56 (though looks mid twenties thanks to vampirism)​

    Status:
    Alive​

    Role:
    Siege Commander (Mollug)​
 
Credit to Gohan510 Gohan510 For the original character and writing the personality.

Name: Bella Thorne

1607351010984.png

Aliases: Guild Master Thorne

Gender: Female

Species: Vampire

Age: 230 (Looks 23)

Status: Alive

Role: Dark Master (Basically Head Guildmaster of the Dark Guild)

Personality:
At first she comes off very timid and fragile, but can quickly change on you showing she can be very aggressive and firm if pushed. She doesn’t like fighting and only will do it if her life depends on it. Although deemed unkind from rumors she is actually the nicest Vampire to ever be seen. She doesn’t feed off other human like beings instead she starves herself by going for animals only. Only when she is mad or insane will she ever feast off of other humanly blood. Loves to sing, read, and write poems. Very smart and is actually good with debated. Very good at staying organized.

Motivation: Live a long and beautiful life

D&D Alignment: Lawful Neutral

Weapon: Battle Whip

Abilities:

  • Vampiric Powers:
    • Fast regeneration
    • Hyper speed
    • Hyper senses
    • Enhanced Strength
    • Dark vision, Heat vision, able to see the blood flow of people
    • Mana sense
    • Shapeshift into bats and whatever she feeds from
    • Animal Control
    • Self Blood control: Able to shape her own blood into weapons or attacks

Skills:

  • World Knowledge
  • Intellect
  • Good Fighter
  • Strategic
  • Decent cook
  • Good Hunter
  • Experienced assassin
  • Good Leader

Strengths:

  • Adaptable fighter
  • Hard to kill thanks to regeneration

Weaknesses:

  • Strikes to the heart
  • May get too focused on certain things when fighting

Equipment: N/A

Other:

  • Currently as Rojy's and Hakai's subordinate, only a few members of the Guild know of Rojy's existence
  • Hates the Chaotic part of Rojy as he tortured her and tends to be very careful and cautious around him or when talking about him
  • Knows where Rojy went but not exactly where he is, one of the few in the Guild who knows of Rojy.
 
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