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Fantasy The Divine Conquerors Ⅱ - NPCs

Name: Elias

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Aliases: Messanger boy

Gender: Male

Species: Human

Age: 29

Status: Alive

Role: The Dark Guilds Messenger

Personality: Elias is quiet, tending to speak only when spoken to and takes his job seriously wasting no time in between delivering messages or packages. He always seems to be secretive of his powers and abilities even to some of the higher ups of the Dark Guild which in a sense makes him an even better messenger. He loves travelling and seeing the world around him, sometimes travelling to important sites or a simple spot in a forest to simply enjoy the view but only when he doesn't have to send anything. If attacked Elias always seems to run away avoiding combat entirely and when far away enough Elias seemingly dissapears leaving no trace behind.

Motivation: Work for the guild and perhaps get a promotion

D&D Alignment: Lawful Neutral

Weapon:

  • Wooden Staff: Enchanted to be more durable and to block and repel magic.

Abilities:

  • Wind Magic: It is known he can use wind magic but he is relucatant in showing many people how he uses it, however it is suggested it is his means of travel as any times he arrives to deliver something you can hear a slightly off putting gust of wing
  • Unnatural intuition: It's unsure why, by Elias seems to have an amazing inuition, able to discern very easily lies, able to figure out with a glance what magic people may have, and even leaving a place moments before enemies arrive.

Bio: Not much is known about him, he does tell of the times he was a farm boy before moving to the city, but after that he doesn't tell of how he got into Mollug or how he travels around the expansive country of Mollug so quickly.

Skills: Unknown

Strengths: Unknown

Weaknesses: Unknown

Equipment:

  • Cloak and attire the hide a lot of his appearence
  • Pouch to carry cards and smaller packages

Other: Has become a talked about figure in the Dark Guild and has the respect of the GM herself, he also knows about Rojy as he is the one that sends him messages and updates on the guild while also carrying any messages Rojy makes. Contrary to the Guildmaster he knows where Rojy is but was told not to tell anyone including the Guild master herself.
 
The Constant
A title given to the Partners' secretary, elected to act as their voice and assert their orders throughout the organization. Aside from the Partners, it is the singular role with the highest authority in Providence. The role requires an unbreakable trust between each of the three Partners and the Constant. They retire at 80, and the new one is crowned during the Crowning Ceremony that takes place in the Isle of Andilowa.​


  • 1607504350479.pngName:
    Toko Hiraoka​

    Aliases:
    The Constant, Your Grace​

    Gender:
    Male​

    Species:
    Human​

    Age:
    42​

    Status:
    Alive​

    Role:
    The Secretary​
 
The Partners
Three economic titans of Valucia, pulling the strings and turning the cogs of history from behind the scenes via Providence. With one order from the Partners, they decide the outcome of a war. With another, a royal family falls. Their names may pop up now and then, but they always keep their locations under wraps. To relay their orders throughout Providence, they rely on their secretary, the Constant, to echo their voice.​


  • 1607504400347.pngName: Julianna Blackburn

    Aliases: The Silver Tongue

    Gender: Female

    Species: Human

    Age: 47

    Status: Alive

    Role: The Entrepreneur

    Personality: Julianna is pragmatic and stoic, keeping an eye out for potential issues or successes while feigning ignorance to rivaling business competitors' dirty tricks. She strikes back against her wrongdoers through complete destruction of character and everything they've built after days of planning. She believes that the key to success is staying ten steps ahead of everyone else. She conducts business fairly and does not punish full cooperation. Julianna believes her position has made her untouchable, but she still takes a neutral stance to those around her. She still feels it necessary to stay cautious despite being a Partner.

    Motivation: Keep a steady life out of the public eye, try to make little enemies and more allies.

    Alignment: Lawful Neutral

    Bio: Julianna ascended from the pits of lower-class all the way to aristocracy. Soon, she would rise to become part of the highest power in the world. Through strict and effect work ethic, she kickstarted several companies that dominated the market with specialized products and cheap prices that stole competitors' consumers. Alliances were formed, some broken, but Julianna stayed at the top. People know the Blackburn family as people you don't want to mess with, with several examples to enforce that. But while the family's highest peak was two decades ago, it seems like their businesses are steadily declining during the straining war efforts.

    In reality, it's all lies. Her business is as prosperous as ever. Julianna simply does not want to give her fortune to the rest of Nortestra. So while the rest of the kingdom sits on the verge of bankruptcy thanks to war, Julianna lays relaxed on a throne of coin. But it's not as if she doesn't care about her homeland. There are simply several other ways to save it from the brink of destruction. Julianna has a mansion in Castellan, but she hasn't been there in months. People believe she's in a neighboring city, but nobody truly knows for certain.
 
Some Fiends of Note among Mollug Military
For the front lines collab, I'm writing up some fiendish military units among the Mollug for Midyiel to go beserker on.


  • 1607927959215.pngName:
    Hathrax​

    *Aliases:

    Gender:
    Male​

    Species:
    Devil, Pit Fiend​

    Age:
    Really old.​

    Status:
    Active​

    Role:
    Fiend in Mollug Army​



  • 1607939733705.pngName:
    Miaveh Ere

    *Aliases:


    Gender:

    Female

    Species:
    Half-Elf/Half-Fiend

    Age:
    98

    Status:
    Active

    Role:
    Half-Fiend in Mollug Army



  • 1607941414346.pngName:
    Zelgamun

    *Aliases:
    Ultur Menhir

    Gender:
    Male

    Species:
    Oread possessed and mutated by Gelugon (Ice Devil).
    Effectively more Gelugon than Oread now.Gelugon


    Age:
    Oread is 56. Gelugon is really old.

    Status:
    Active

    Role:
    Possessed Soldier in Mollug army


Minor Fiends among the Mollug Army

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Retriever
Not technically a fiend, Retrievers are abyssal constructs built to serve demon princes. A few of them have made their way onto the battlefield here under the command of Mollug mages. It's a sign of pride for a mage to ride into battle atop a construct stolen from a demon prince. They possess four long range ray attacks - fire, electricity, cold, and petrification - but can only fire one at a time. They also possess immense physical resistance, reducing incoming physical damage by 75%, and constantly repair injury (%5 per 'turn'). Injuries dealt by their barbed claws and mandibles resist healing magic for one hour. They possess immense physical strength and can carry up to 50 tons.


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Imps
These small devils are popular familiars for Mollug mages and are scattered throughout the military. Cunning and devious, they prefer sabotage over direct combat but if pressed into a fight they make use of their 'natural invisibility' to backstab foes with their poisonous stingers. They can fly as fast as crows and are quite agile. They usually can communicate telepathically with their mage masters and with other fiends nearby - making them excellent scouts.
 
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The Giving Tree


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"Come, let us take a stroll through the gardens"
Name: Lady Ichika
Aliases: The Red Lady, Mother of the Fortress
Gender: Female
Species: Kodama (tree sprite) / Tree Demon
Age: 35 (current manifestation) 248 (tree)
Role: The Giving Tree
Personality: Reserved and mature, Lady Ichika gives off an air of elegance complimented by her good looks. Her voice is soothingly calm, like a loving mother, and as head of the medical team at Solomon Fortress, it is not hard to see why people have started calling her the 'Mother of the Fortress' (as a play on Silver Jon's fatherly infamy). Indeed, she treats the fortress's inhabitants like lost children, offering them gentle guidance and solace when need be. In truth they fascinate her, and she has grown fond of their culture, especially through the expression of art.
Motivation: Protect the fortress and its people, in honor of a friend. Find the perfect seed.
Alignment: Lawful Neutral
Weapon: Roots
Abilities:
  • Nymph Physiology: while Ichika can manifest herself into the form of a woman, her real body is a tree within the Ruby Garden. Her 'human form' is hollow and formed from magic and altered petals. Should she get 'attacked' her blood will just look like fallen leaves or petals. While she cannot die in this form, her tree is as vulnerable as a natural one. Should it be harmed she will be too, and if it is cut down she will die.
  • Deep Roots: Ichika's roots are old and far-reaching. They twist around the foundations of Solomon fortress, providing additional support and helping to keep the grounds warm by manipulating the hot springs below and a steady stream of harvested demon blood.
    • Her roots intertwine with the roots of other plants in the fortress and surrounding forests, allowing her to give/take nutrients from them. She can manipulate these plants to do a variety of things, such as constantly bear fruit, or change the composition of the chemicals they produce. This way, medicinal herbs from her garden are potent or have unnatural properties.
    • Her roots can move out of the ground to attack, if needed, but she hardly ever does this. Mostly, they snake from the ground only when seeking fresh demon corpses. They move beneath areas where there is conflict, soaking up shed blood.
    • Ichika can only manifest herself in the areas where her petals fall and her roots grow. She cannot tread beyond the forests surrounding Solomon fortress.
  • Life Transfer: Ichika can take the life essence of one thing and transfer it into another. This is why she maintains such a grand garden, and situates herself near the graveyard. Living blood or essence is the most powerful, and her roots absorb this first, however she can also break down the bodies of dead creatures, including demons. These dead bodies in turn provide nutrition for the Gardens, providing food, and granting her the power to heal the sick and injured that she tends to.
Bio: What people know about Lady Icheka and what she truly is are two very different things. To the soldiers of Solomon Fortress, save a few trusted allies, she is the mysterious matriarch of a noble house dedicated to healing. This ruse is maintained by aging her manifested form, dying, and then manifesting as another woman who people believe to be the previous Ichika's next of kin. While she does not enjoy deception, she does not wish to inspire fear or worship in the people of Solomon Fortress.

Those who know her origins will understand why she keeps her secrets. Ichika was 'born' when the blood of a demonic summoned fell onto a peach sapling. Back then she did not have many thoughts, or desires, but as soon as she tasted the blood she was flooded with all sorts of thoughts and emotions. In the precious warmth she found herself able to think, and as she drank more and more, she felt the flow of power in her limbs. Then it was gone. It was sad, for a time, until she tasted more of the sanguine sweetness, different this time. It belong to a human, and many more would follow. She grew and became aware of herself in time, and managed to sense when other living creatures were near.

Seeking more blood, she managed to use some of the blood mana to manifest a humanoid form that could lure others (especially men) towards her tree. It worked quite well for a time, until one day she heard the sound of a strange instrument. Curious, she sought them out and listened to the song. What was suppose to be prey became a friend, and through them she learned about human culture, the demons, and of Solomon Fortress. The sapling looked forward to the human's visits, and in time agreed to be replanted within the Fortress's small garden. Here was where she grew to adore human art and culture, and in the simple duty of a healer. When her human friend died, she continued their legacy by vowing to protect the fortress. Through careful pruning, she expanded the gardens, hot springs, and healing facilities, and made them into the crimson sanctuary it is today.


Skills: healing, singing, playing multiple instruments (especially the shamisen), botanical art, painting, weaving of silk, origami, baking delicacies, wine and sake making.
Equipment: n/a
Other: her peach cookies are a legend. She makes them to celebrate auspicious dates and victories.
Symbol: Peaches and red flowers


The Ruby Garden Ruby Garden.png Named after for the plentiful red maples and ever-blooming flowers that grow here, the Ruby Garden is an oasis of life and warmth in an otherwise desolate land. Hot-springs feed into its ponds, warming the earth enough for plants to grow, and providing relaxation and tranquility for those who visit the bathhouse. The water is fragrant and said to have healing properties itself.

The gardens belong to Lady Ichika, head of the medical facility nestled on the outskirts of the sprawling garden. The healers are trained in the usage of herbal medicines, all of which are grown in the fertile gardens. Thanks to Lady Ichika's power these herbal medicines are unusually potent, and the gardens are ever prosperous. Caretakers of the garden harvest the trees, which bear fruit year-round, and grow vegetables to help feed the fortress's inhabitants. The largest and oldest tree in the garden is a peach tree. Its bark and leaves are pale, and its blood-red flowers are always in bloom, falling gently upon the snow.
 
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Name: Hina Kobayashi
Aliases: Lady Ichika's Assistant
Gender: Female
Species: Human
Age: 19
Appearance: Hina is a rather plain looking young woman with thick, dark hair.
Role: Caretaker of the Ruby Garden, Lady Ichika's personal assistant.
Personality: Hina is timid, polite to a fault, and easily flustered. She is dutiful, yet is known to daydream, which only leads to a string of apologies and even more embarrassment. Her heart is more gold than steel and she is easily scared and gets queasy at the sight of serious wounds (she has only fainted once, however!). As Lady Ichika likes to point out, she often looks more in pain than her patients when she attends to them. Despite her delicate stomach and lack of confidence in her ability, Hina has a natural talent for medicine, which is why she was chosen to be the Lady's personal assistant... among other things.
Motivation: serve the Ruby Garden and all allies of Solomon Fortress. Survive the demons. Maybe visit another kingdom someday.
Alignment: Neutral Good
Weapon: Has a small hand sickle, used for harvesting plants.

Abilities:
  • Preservation: By using a bit of mana, Hina can preserve things in their current state and prevent any perishable from expiring. It works on weapons, food, potions, remedies, and pretty much anything that rots, ferments, or festers. This is used most often to store fruit and vegetables harvested from the Ruby Garden, and help to keep the troops fed either in the field or at home. It can even keep things cold or hot. The amount of mana used corresponds with the amount of time the perishable is protected. So long as mana is refreshed, something can be technically preserved forever.
  • Purify: Hina can remove diseases and poisons from food and other non-living matter. It cannot restore the damage done by rot, but can remove it and the harmful effects. Used mostly to sanitize tools when dealing with patients.
Bio: Hina has spent her whole life at Solomon fortress. Her family have been caretakers and healers of the Ruby Garden for generations, and while Hina enjoys taking care of the garden she is not so thrilled about the healer part. She tends to the gardens, feeding the koi fish and pruning the various fruit trees found within. However, recently she has been appointed as the personal attendant of the Lady Ichika, something nobody (including herself) saw coming. Now she not only manages the garden, but she helps the Lady with her business... and trusted secrets.
Skills: gardening, medicine, first-aid, making tea
Equipment: she always carries a small bag filled with herbal remedies, medicine, and bandages.
Other: Loves koi fish :>
Symbol: A koi fish
 
Name: Edimas Dawnmour

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Aliases: Eddy, Sir Edimas

Gender: male

Species: Dhampir

Age: 176

Status: Alive

Role: Candidate for Guildmaster

Personality: Coming from a noble vampire family, Edimas thinks highly of himself especially because he is able to beat all his full blooded vampire siblings as a half vampire whichs makes him feel superior to them. He is very pompus but isn't an idiot, he knows when to shut up and let others speak, although he usually waits for people to mess up in their speech to use those words against them berating them at the slightest mistep, similarly to how he fights, looking for any weakness on a person. However he doesn't come without his faults, he may look for people's weaknesses but he himself also has a weak defense, usually getting easily offended and not hiding it, sometimes getting too frustrated or angry to think properly in important situations.

Motivation: Gain the position and extend the influence of his family but most importantly expand his own influence, later planning to take the position of Guild Master.

D&D Alignment: Lawful Evil

Weapon:

  • Cursed Healing sword: If one is slashed by the sword it will heal the individual incorrectly, resulting in deformed parts and possible internals damage, additionally, if the one hit by the sword has natural healing capabilities the process will increase even faster, casuing even more devastating deformations, the bigger the cut the worse the deformations, it also tends to be extremly painful. Edimas tends to keep it sheathed but threatens people with it.

Abilities:

  • Noble Half-Vampire Lineage: Having blood of a Noble Vampire, Edimas has certain perks yet lacks others due to only being half vampire. He doesn't display what he inherited and prefers to keep it a secret to take advantage of it in battle were it can take enemies by surprise.
  • Blood Magic: Like any good vampire, Edimas is able to use his own blood as a weapon and can use the blood of others as a weapon too, however the amount of things he can do with an opponents blood is very limited and requires for him to get really close to the person.
  • Illusion Magic: A Signature of his, Edimas uses Illusion magic to further hide his weaknesses and gain every advantage he can in battle, he rarely uses it as he is able to finesse his way into winning most fights, but may use it without people realizing it, a true illusionist uses his power without others realizing.


Skills:

  • Skilled Swordsman
  • Experienced Leader
  • Skilled Magic user
  • Quick Thinker
  • Adaptable Fighter
  • Resourceful
  • Knowledgable in Political and economic matters

Strengths:

  • Lacking certain Vampire weaknesses gives him a lot more options in battle and life
  • Extremly effective against enemies that have regenerating capabilities as it makes the slashes all the more effective

Weaknesses:

  • Always appears to play safe and go in when he's sure of victory, suggesting he is more fragile than normal vampires
  • Retains some weaknesses from vampires and other weaknesses of humans too.
  • His pride can be easily damaged and constantly makes enemies


Other: In the Dark Guild, the top power is the Dark Master which is held by Bella (it isn't edgy it's just because of the guild's name). The Rapidly growing Dark Guild has recently been creating sub guilds which are controlled by Guildmasters who have control of the sub guild and are the subordinates of the Dark Master who has control over everything in the guild or at least almost everything.
 
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-Isekare Nodone-
-The Blue Light, The Keeper of Solomon, Czarsnikei’s finest-
Gender: male
Species: Vampire
Age:126
Appearance: PROJECT ASHES: DZE by Caisne on DeviantArt
Role: The Northern Swordsman​

Personality: Calm and collected with an overwhelming aura of calm, Isekare exhudes relaxation and ease with his every breath. His thoughts are of his people and their protection and he lets them and his enemies know. He also loves cats and honestly all the fighting and epic speeches are for them. His priorities are straight and he knows this, he loves his cats, all 3 of them. He isn't always relaxed on the inside but on the outside, Isekare is as cool as a cucumber basically all of the time. Very rarely has he lost control and even then those were life or death situations/his cats needed to be fed.
-Loves those close to him very dearly-
-A little ignorant of other’s feelings at times-
-So cool, like goddamn he's not just chill hes rad!-

Motivation: To protect his cats and Czarsnikei in that order
Alignment: Neutral Good
Weapon: The Revenant Katana: This blade is said to be unbreakable and sharp enough to cut god himself. Isekare is unsure of these rumors but does testify that the weapon has never chipped or dulled in its usage. Glows purple when Isekare swings with effort.
Abilities:
-Enhanced Speed
-Enhanced Strength
-Vampirism: All the abilities a vampire normally has with less of the drawbacks.
-Insta-Cut: Isekare can use his blade for a single close strike without even drawing the blade, simply touching the hilt and pulling slightly to activate.
Skills:
-Master Swordsman
-Good with cats
-Hunter of Demons
-Good with drinks, alcoholic and non-alcoholic
Equipment: His blade and the equipment of a normal soldier
Other:
Bio: Born in Czarsnikei in a village in the south, Isekare was turned by his parents early on before vampirism was acceptable. They lived in solitude and relative peace until one day some passersbys from Nortestra discovered their curse. Chained and beaten down they were beginning a journey to a nearby city on the border when demons attacked. Killing all of the Nortestrans, Isekare’s saviors were no friend to him. They killed the boy’s parents in front of him before nearly killing the boy themselves. A wandering swordsman of Czarsnikei found and saved the boy however killing all the demons with blows from a blade that never left its sheath. The boy was adopted and began to train with the blade from that moment on; eventually his master passed away and Isekare found himself training even harder, but with no purpose to fight for, finding only frustration. Isekare then found some kittens; realizing he needed more money to properly take care of the newly adopted pets he signed up for the military. Working hard, his skills were noticed quite quickly and Isekare was brought to The Solomon Fortress to be trained in command.
Symbol: A rising blue sun with an eye in the center
Theme:
 
dbwim25-55e07e2a-ccdb-4392-9ca0-1f811f5694a9.jpg

-Silver Jon-
-Long Jons Silver, Jon, Silver, Jonny, Jonny Silverhands, Silver J, J Silver, Scott-
Gender: male
Species: human
Age: 58
Appearance:Oath by sinakasra on DeviantArt
Role: The Father of the Fortress​

Personality: A gruff and tough old man with a hard exterior and a harder interior. He loves his fort though, and by extension, he loves all the individuals who call the place home as well. A veteran of countless battles and wars, Silver Jon’s history is mostly unknown but the man does curse like a sailor during tense situations. He loves his soldiers and people and his fighting spirit is limitless, even if his breath isn't.
-Will often shout himself hoarse-
-Loves potatoes and respects the farmer-
-Never had a family so the fortress is his-

Motivation: To protect The Solomon Fortress-
Alignment: Lawful Good
Weapon: A blade of strange foreign metal and a knife of the same material each with carvings of a strange squid on the hilt.
Abilities:
-Has no magic but was considered one of the greatest swordsman of his time.
-Incredibly experienced with battle.
-Good eyes.
-Utterly resistant to the cold, beyond even others of Czarsnikei.
Skills:
-Cooking is quite literally poison, somehow able to make death from any ingredient
-Excellent leadership skills
-Knowledge of the surrounding area is absolute
Equipment: Armor from the old lands
Other: Not born on this continent
Bio: Born in a land far away from the main continent, Jon first drew breath on a boat of war. His first 20 years took place on that boat, raiding and pillaging; Then the boat crashed, and Silver Jon was born. Marooned on an island near Czarsnikei’s coast, Silver Jon took the remnants of his sea vessel and made a ramshackle raft. Sailing to the coast an exhausted and near dead Jon was brought in by some locals. The town took care of the lad until he was healed and Silver Jon was astonished at the kindness of the people and their government. What surprised him even more was how much the system worked! Silver Jon made his way to the Solomon Fortress joining the Czarsnikei defense force before working for the next years of his life. Silver Jon took command of the fortress 8 years ago and he has been a proud father ever since.
Symbol: A bearded head with no eyes on a circle surrounded by stars
Theme:
 
NPC Friends
These are various adoptees, tagalongs, or sidekicks of my NPCs.

  • FireElemental.gifName:
    Ogień​

    *Aliases:
    Ember, Ogen​

    Gender:
    Neutral, but sometimes assumes a feminine form.​

    Species:
    Minor Fire Elemental​

    Age:
    Essence has existed as long as fire has. Current form is almost a century old.​

    Status:
    Active.​

    Role:
    Liberated little fire elemental.​



  • 1609994948490.pngName:
    Beatrix Almendra​

    *Aliases:
    Ms. Maid​

    Gender:
    Female​

    Species:
    Human with faint Elf ancestry​

    Age:
    18 years old​

    Status:
    Frozen​

    Role:
    Nortestran Royal Maid​



  • PIC HEREName:
    TEXT HERE​

    *Aliases:
    TEXT HERE​

    Gender:
    TEXT HERE​

    Species:
    TEXT HERE​

    Age:
    TEXT HERE​

    Status:
    TEXT HERE​

    *Written Description:
    TEXT HERE​

    Role:
    TEXT HERE​
 
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The Shady Squad
Name: Aldreg
Aliases: Doctor, Mad Scientist, “All knowing”
Gender: Male
Species: Human
Age: 32
Appearance:
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After Invasion and fused with the Item:
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Outfit (After invasion):
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Role: Commander of Research and Development

Personality: Aldreg is a polite, soft-spoken intellectual, often addressing his subordinates by their given names. He rarely shows any sign of alarm or distress, and often has entire situations planned out well in advance. Whenever confronted, Aldreg is casual and uncaring, attempting to draw out a conversation and make small talk, which often infuriates those he is talking to. Aldreg appears to be a very kind, well-respected commander and was looked up to by many, especially his right hand Ara. She worked under him to build up a reputation before being picked to be one of three knights to protect sulric. However, this was just a mask to disguise his manipulative, and very dangerous, nature.

(During & After the next invasion)

In truth, he cares very little for his underlings, and is willing to use almost everyone around him as pawns to achieve his goals. He is willing to stop at nothing to further his ambitions, including manipulating or killing anyone if he deems it to be necessary. He frequently toys with his underlings for amusement.

As the commander of his new army, Aldreg controls his minions through acquired respect or fear. Gen has some sense of Aldreg’s emotions and feelings. According to Kinji, Aldreg mastering a powerful magical item had made him become less cautious in battle. Aldreg admits his new powers allow him to let his guard down. Due to this newfound power, Aldreg has developed an arrogant and overconfident attitude, often not even thinking of his attacks or defense through any longer like he used to, or even bothering to find out the effects of his opponents' and his own attacks. In his newest form, he has developed a severe superiority complex, believing he is now above all. Because of his superior attitude and high intelligence, Aldreg is easily enraged when facing something or someone which he does not understand.

Motivation: (TBA)
Alignment: Good???? Evil???
Weapon: Kakyō (Flower Mirror)
Abilities: (His abilities already been discussed)
Shin no sakkaku (True Illusion): It controls the five senses to the point where it can make the target misinterpret another person's form, shape, mass, feel, and smell to be an enemy's. The initiation condition for the hypnosis is for the enemy to see Shin no sakkaku at the exact moment it is released. After seeing it just once, this person will completely succumb to the hypnosis every time it is released, regardless of how long ago they saw it. When Aldreg turns off the hypnosis by force of will, the image shown melts away or shatters.Shin no sakkaku is absolutely flawless; even if the target is aware of being under the hypnosis, they cannot resist its influence. The hypnotic abilities make it a highly useful tool in combat, for Aldreg can create simple or complex illusions to deceive his opponents. For example, by creating a decoy of himself, or other illusions to distract his opponents, Aldreg can hide his own movements and attack with impunity. His opponent will remain focused on the illusion until it is too late to react.
Weaknesses:
Sight requirement:
The Shin no sakkaku release must be seen for victims to succumb to the hypnosis, its ability does not work on the blind or those who have not seen its release. The release is when the sword’s blade is visible enough to reflect light, meaning he can barely pull it out of sheathe and trap you if you look at the strange light for 3 seconds.
Near Flawless Illusion: While the illusions Shin no sakkaku creates are quite powerful, those with considerable power and skill themselves may be able to note slight differences in the illusions compared to the real thing, even if they are not able to determine what exactly is different.
Mana Presence: The Mana of Shin no sakkaku gives it away to those who are unaffected by the hypnosis or those who are keen enough to sense its actual presence while under the hypnosis.
Touch Negation: By grabbing the sword before the complete hypnosis will stop the spell from being casted. Or defeating the illusion in combat will knock you out of the trance.
Strong Minds: The sole counter is Those with a strong mind can easily cancel the spell from affecting them.
Outside help: If helps by shaking and calling out to the person that they are in a illusion, it can help trigger the person trapped to realize the illusion is fake and thus break the trap.

Evolution: Once his body is fused with the item, he will undergo transformations if circumstances are met, he will slowly become an "perfect" being by the end of his evolution. The circumstances, 1st stage: take immense physical damage, 2nd stage: conquer his conscious, 3rd and final stage is overcoming his mental boundaries. With all of these if met he will slowly begin transforming over the course of battle. The transformations (evolutions) are permanent meaning once he goes down this dark path there's no going back. By fusing human and demon powers together he believes he can become the perfect being though theirs a price for power.
Stage 1: From the immense physical damage he will covered in a white mask like armor covering his entire body, in this form he loses sanity and becomes more demon like. This form allows him to be more perceptive, physically stronger/faster.
Stage 2: Once over conquering stage 1 he will be in a semi complete state, allowing his head to be free of the shell yet with longer hair his eyes are black with white pupils.
Stage 3: Once he realizes his mental is blocking the final transformation he will be sealed within a cocoon, which will then crack releasing tons of blood. Emerging from the cocoon he will have four sets of wings with eyeless heads attached to the tips of them, a tail, a black face mask, sharper teeth, black claws on his feet and hands. In this state all of his traits are enhanced, yet he loses the ability to use his Shin no sakkaku.

Flash Step (Advanced): Supurinto (Sprint),
is a faster flash step yet reduced range the user can go. The Supurinto has also a different sound then the normal flash step; rather then the swishing or sometimes silent flash step, Supurinto makes a booming or static noise.
Mana Sense: Like other characters he can sense the location, life force, and even power scaling of the individual. Due to him being blind he can as well see the silhouette of the person he's sensing. The stronger and closer the enemy, the more powerful the sensation. Also, if a mana is very powerful, it can be sensed from afar by people who are trained to sense mana. As well able to sense whether the life force is good or evil.
Common Magic he knows: Sealing Magic, Beam Magic, Summoning magic, Healing magic, Barrier magic, Element Magic (fire, water, wind, etc), Enhance magic, Clone Magic.
Bio: TBA
Skills: Genius Intellect, Master manipulator, leadership, Master strategist/tactician, master magic user, master swordsman, high magical power, high mana pool, rider, world knowledge, etc.
Equipment: Keeps mana and health potions tucked in his shirt.
Shinka ōbu: Small Purplish-White orb composed of a rare substance, believed to have the capabilities of dissolving the boundaries between humans and demons, allowing one race to attain the powers of the other. However it's true power dwells within the ability to sense the heart of those around it and materialize their deepest desire.

Ian's was colored blueish-white while Aldreg's was redish-white.

Only two exist which will soon be fused together to make one. The original created by Ian Hime, and the second being Aldreg following up on Ian's research.

Once Aldreg gets ahold of the original, the seal that was placed on it breakes, but the orb still needs time to awaken from its dormancy. However Aldreg will discover that he can temporarily bypass the awakening period by fusing it with him, by doing so drastically cuts his lifespan.

Bio:
During the time Ian started to conceive the concept of the orb, Aldreg had already came to the same conclusion having created his own separate from Ian's. Realizing the artifact was incomplete Aldreg presented it the souls hundreds of Nortestra's citizens and even knights. Though realizing Ian's was also incomplete Aldreg had in mind to steal Ian's and present it to his own to fuse the two together.

Other then Aldreg, Ian's project was more public. The commanders and king are the only ones who know about the original, though the king told Ian to discard of it due to it being so powerful it was alienated from mana. Unable to destroy it Ian seals it away deep under a chamber inside of the kings castle.

Some years before the Out-Casters was form Aldreg conducted his first experiment. The help of his subordinates he successfully turned Kinji and the rest of the out casters forcefully into demonification. Although it was successful in stabilizing the souls it failed in undoing their demonification. Kinji was framed for the project as a possible way of seeking power to rebel the king. The group was then exiled from Castellan, all of Nortestra, and as well getting a execution order placed on them if they are spotted. Due to this Kinji and his crew to left Castellan and hide within a forest a few miles off. Soon after leaving Castellan the Out-Casters came in contact with Ian before he sealed his artifact away and so he undid their demonification allowing the demon to reside within their bodies and coincide souls. Thanks to Ian the group learned to control their powers and was labeled in Nortestra as Demon Knights, rumored to have gained demon powers through illegal means.

Abilities: (These factors will play across the course of the rp as the arc I prepared progresses.)
Overbearing Power:
Desire Materialization: Has the ability to be a guiding force to manifest the desires of those with the strength to carry them out. The artifact has strangely possesses a will of its own.

  • Demonification/Humanification: Not a true ability of the Shinka ōbu the orb takes on this property because it is what Ian had desired when he invented the artifact. With this in act it allows the bypass of the barrier which separated humans and demons. Such allowing a human to undergo a demon transformation and a demon to undergo a human transformation.
Fusion: Soon to be demonstrated by Aldreg, the Shinka ōbu can be embedded into one's body, fusing with it completely, in this state the artifact protects its master by healing it's master's injuries (not as fast as sulric). While fused together the Shinka ōbu will understand its master's heart, allowing the fusion process to begin, reconstructing their soul triggering transformations, "Evolutions". The first fusion is obviously the person embedding the artifact within their chest. By doing so drastically cuts the person's life span. If the artifact is removed forcefully could cause the person to either instantly die or trigger another evolution.
  • Stage 1: Aldreg's first transformation is a rather phantom-like figure. His face will be covered with a white canvas, and outfit will now be a white cloak that is split into four sections near the waist. A cross resides in the middle of the cloak showing where the Shinka ōbu is embedded within him.
    • Enhanced Endurance, Enhanced Strength, Enhanced Speed, Slight self healing, Enhanced Mana (Enhanced mana meaning he will be able to be felt by those who don't attain the mana sensing ability. The vibe his mana will give off is a cold yet powerful.
  • Stage 2: After finishing his chrysalis stage, Aldreg will shed through the sleek phantom like form to reveal his original one, the addition is longer hair and gray eyes with purple sclera.
  • Stage 3: Once in this form he will have completely break the boundaries of human and demon allowing the form to be his "perfection". On the center of his forehead he gains a third eye, and the skin on his face will split open down the middle and pull back around the sides of his head to reveal a blackened, demon like skull, He develops a hole in the center of his chest where the Shinka ōbu is standing in the middle. Aldreg's feet become single claws, and his hands become blackened. He gains a set of six sheet-like wings, eyes set upon the center, adorned with demon like skulls, and trailing into tendrils. Aldreg no longer retains his clothes yet his musculature becomes more defined.
    • In this final form he loses the speed factor yet gets a small de-materializing ability. Its the forms own "flash step". Also is given the ability to regenerate.
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Symbol: Flower tilt over with one pedal on the back of his right hand
GenName: Gen
Aliases: Snake
Gender: Male
Species: Human
Age: 22
Appearance:
Ichimaru.Gin.full.2350724.png

Role: ???
Role: Frontline Commander
Weapon: Wakizashi, light blue hilt, two slim swirls of metal looping around the blade to make an open oval, that resembles a "S"
Personality: Gen is a very mysterious man, since his almost constant smile, combined with his heavy use of sarcasm and mocking politeness, make it very difficult to discern his thoughts. Many find his demeanor and appearance rather unsettling and there are very few who are willing to trust him. Gen is fully aware of the effect he has on others and more than once has toyed with people's emotional states for his own amusement. Both Yuri and Ara are shown to be frightened from him; Ara noted to herself that she felt like she was being strangled by snakes whenever he spoke, even if he was not speaking to her directly. Gen speaks politely, but indirect. During his free time, Gen would often go out for walks around Castellan. Despite his hobby supposedly being people-watching, it would seem as though he also enjoyed hunting around and searching for an opportunity to create mischief with some poor victim. Although becoming a commander within Castellan Gen still only loyal towards Aldreg.

After the Demon experiment “x1-10”, Gen becomes more quiet and calm, still carrying his Commander duties in silence of having new found powers.
Motivation: ???
Alignment: ???
Abilities:
Body Modification: Due to making a pact with his demon snake (Black Snake), Gen's body over the course of time slowly going through modifications. With these modifications he can heal and regenerate from varying lengths of damage in fairly short periods of time. For a lot more grievous injuries, like bisection he can simply reconnect himself using snakes or simply shed his skin to regurgitate himself a new body, free from most damage.
Nobasu 伸ばす (Extend) : Thanks to his body modifcations it allows Gen to stretch his neck or arms.
Kakuchō ken (Extended Sword) : To activate this sword ability Gen has to say the phrase "Shoot to kill". The blade glows white and extends at high speeds to impale his opponents from a distance. When its extending the blade carries tremendous force.
Shin no kakuchō (True Extension) : In order to cast this amplified version of Kakuchō ken, The user must chant out "Shoot to Kill and kill all who stands in God's spear, I present you God's-Death Spear!" With that the blade gains an amplified version of Kakuchō ken being able to extend longer with greater force and at a faster rate. In order to cast it multiple times after the original cast, the user must use more mana then intended.
Shed: This technique is used after sustaining massive injuries or as a means to elude a seemingly inescapable attack. It allows the user to materialize a whole new body, by regurgitating it from their mouth's similar to that of a snake shedding its skin. Although being blessed with a new body the person has to regain their mana back, similar to how the summoners got nerfed after being revived Gen has to start from the beginning being his power cut by half.
Poison Magic: Either released in a gas similar to synthia or by him biting the target, Gen's poison effect works best if the user he places it on continues to over use their mana which exhilarates the spread. The venom's can be cured by a gatcha plant, their red daisy looking flowers.
Summoning Magic: Gen usually can summon smaller snakes for various purposes depending if attacking or spying. The more combat orientated snakes are summoned through his snake symbol that's wrapped around his right arm. His largest and strongest being Minda.
  • Minda:Minda was the largest snake in the world, being out-sized by the newly appearance Sand Wyrms. His mouth alone can open wide enough to swallow a Sand Worm whole. His color is purple, with black rings running down intervals on his body. His massive fangs resemble that of a constrictor snake yet still carries venom in them. His eyes are green, and he has four horn-like protrusions on his head.
    • He only has one ability with many physical traits. His main ability is the venom that passes through his fangs, enough to take down a giant beast within a matter of 3+ days depending the size of it. Minda is well feared by the giants that are summoned by other summoners as the "strongest colossal serpent". He his able to shed his skin similar to Gen, and is very quick for being a colossal snake. His skin is very durable as well and his mouth could be used as shelter.
Demonification: Gen's speed, regeneration, and strength are all boosted within this state, although he can only hold it for 4 minutes at a time. If he goes over the limit his demon takes control turning him into a giant black snake.
Mana Sense: Like other characters he can sense the location, life force, and even power scaling of the individual. Due to him being blind he can as well see the silhouette of the person he's sensing. The stronger and closer the enemy, the more powerful the sensation. Also, if a mana is very powerful, it can be sensed from afar by people who are trained to sense mana. As well able to sense whether the life force is good or evil.
Flash Step (Advanced): Supurinto (Sprint), is a faster flash step yet reduced range the user can go. The Supurinto has also a different sound then the normal flash step; rather then the swishing or sometimes silent flash step, Supurinto makes a booming or static noise.
Common Magic he knows: Sealing Magic, Healing magic,
Skills: Supurinto expert, Mana sense master, Master Swordsman, immense magic power, sneak attacks, suppressing his mana low to not be sensed, Genius Intellect, Psychological Warfare
Symbol: Snake wrapping around his arm
TeranName: Toren
Aliases: Bat
Gender: Male
Species: Human
Age: 28
Appearance:
tousenkaname.png

Role: Commander of Communications
Personality: Teran creed in life is to "take the path with the least bloodshed"; it was for this reason that he felt it necessary to follow Aldreg. Despite this, he knows of Aldreg's plan which will require the deaths of thousands of innocent people. Teran is also one to be noted "Scarred of death". Despite stating many times how much his friend loved the world, he himself never said so, and in fact hated the world that took away his friend and let her killer go free. He hardly speaks to anyone other then Aldreg, Gen, and princess Athena. When he does talk to someone out of that circle it's something important, or just a response.
Motivation: Follow Aldreg's plan without question.
Alignment: Neutral (Leaning more to the evil side)
Weapon: Anrui 暗涙 (Silent Tears) (The sword is in his image), to release his sword in it's true form he must call out, "Cry". If he does not say this calling his sword will stay in its sealed state which is a normal katana with an orange hilt.
Abilities:
Naku kane 泣く鐘 (Crying Bell): Projects a high-pitched tone over a wide area, overloading the hearing of anyone in range and knocking them unconscious or temporarily making their senses disorientated. Best used against weak opponents, though could work on strong opponents as well if they are close to Teran. The rage is only 15-20 meters radius. The further the person is out the radius the ability is less effective.
Blade Rain: Anrui vibrates momentarily and, after Teran moves the blade around him in a semi-circle, a trail appears, following the sword's path. The trail turns into hundreds of blades, which rain down on his opponents
Mana Sense: Like other characters he can sense the location, life force, and even power scaling of the individual. Due to him being blind he can as well see the silhouette of the person he's sensing. The stronger and closer the enemy, the more powerful the sensation. Also, if a mana is very powerful, it can be sensed from afar by people who are trained to sense mana. As well able to sense whether the life force is good or evil. With the sense he is also able to tell if it's male or female.
Echolocation: A physiological process for locating distant or invisible objects (such as prey) by means of sound waves reflected back to the emitter (such as a bat) by the objects. How he casts this spell, he must be at a similar state to meditation to focus on all the objects around him.
Keen sense: Due to Teran being blind he is very keen on six out of the seven body senses. Smell, Taste, Hearing, Touch, Vestibular, Proprioception.
Demonification: With this Teran gets enhanced speed, strength, and endurance, although he can only keep the form up for every 5 minutes. If he goes over the limit similar to other demon holders, the demon within him will take over his body and do a complete demon transformation.
Flash Step (Advanced): Supurinto (Sprint), is a faster flash step yet reduced range the user can go. The Supurinto has also a different sound then the normal flash step; rather then the swishing or sometimes silent flash step, Supurinto makes a booming or static noise.
Common Magic he knows: Sealing Magic, Beam Magic, Summoning magic, Healing magic, Barrier magic, Element Magic (fire, water, wind, etc).
Skills: Writing, Reading, Mapping, Swordsmanship, Hand to hand combatant, understanding, debater, silent, expert cook, world knowledge, smart, rider, leadership, etc.
Equipment N/a
Symbol: A fly on his back
 
Name: Ian Hime
Aliases: Hermit
Gender: Male
Species: Human
Age: 45
Appearance:
a60b2483d02e5e8124bc2dc286952fc4.jpg

Role: Former Commander of Research and Development
Personality: Usually laid-back, optimistic, jovial, humble and eccentric. Ian can show a deceptively cunning and serious side when the situation warrants it. He commonly uses idle conversation and outward concern to distract his opponents. Despite the care free attitude he always speaks politely, but with some sarcasm. Princess Athena noted that Ian tends to go over the top with whatever he finds and becomes passionate about.

He's usually found near the scene of an important event, but rarely intervenes in situations, preferring to stay on the sidelines. Ian also often knows more information than he lets on, and on top despite being a major player in the situation, he'll act only as a catalyst. He rather have others do the work for him. Ian can often be manipulative, tricking people into doing things that he wants them to.

Ian is a very pragmatic combatant, believing using any means necessary in a life and death battle is very essential in victory and survival.
Motivation: To continue protecting Castellan
Alignment: Lawful Good
Weapon: Normal Katana
Abilities:
Mana Sense
Flash Step
Healing Magic
Sealing Magic (Mastered)
Element Magic
Summoning magic
Beam Magic (Either through his blade or fingers)

Skills: Genius Intellact, Expert Tactician/Strategist, Good Company, Good teaching, Word knowledge, etc
Equipment: Small booklet he keeps within his clothes, spells are written within the booklet that he reads to remember the casting.
Symbol: White flower
ArenName: Aren
Aliases: King of Nortestra’s knight, Ara’s boyfriend
Gender: Male
Species (Before the invasion): Human
Age: 26
Personality: A very kind knight who listens to any order a higher up gives him. Usually spends most of his free time with Ara. He gets along well with anyone he comes in contact with. Although going through a rough past he still smiles forward and serves his kingdom with pride.
Role: King’s knight
Appearance:
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Motivation: Aren believes in living at peace so he strives to become strong enough to protect Nortestra from danger
Alignment: Lawful Good
Weapon:
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Abilities:
Flash Step
Mana Sense
Fire magic
Heal magic (weak)
Shadow magic

Skills: Good cook, skilled swordsman, skilled magic user, very resourceful
Symbol: Horn on his right palm
 
Name: Alexander Vetrova

Aliases: Noble Leader, Foolish King, Trash, Good father, Yellow Flash

Gender: Male

Species: Human

Age: 44

Appearance:
image0.jpg


Role: King of Nortestra

Personality: Alexander growing up was was more perceptive and collected. He was a shrewd person, not one to do something without a reason. He was well aware of the terror his reputation inspired in rival Nations and would take advantage of it at times, but even then he always remained respectful to opponents even to this day. Alexander is also one to not hold grudges.

Now that he's older and went through a lot during his life Alexander is more depressed and rather ignore his emotions, with constant drinking which worries his daughter and personal knight Aren. Although keeping his head high Alexander has been seen a lot more like an asshole these past years.

Motivation: "Continue to rule until the end of time. Seek out immortality. Oh yeah also winning the war against Mollug I guess."

Alignment: Lawful Neutral

Weapon: Flying Thunder God Kunai: Custom made Kunai's and signature tools for Alexander Vetrova, who uses them in conjunction with his Flying Thunder God Magic Technique. They differ from standard Kunai in that they have three blades instead of one and the handle (is thicker than normal) serves as the "marker" for Alexander's teleportation ability. Alexander mentions that these blades are a bit heavier than a normal kunai. For now he has only one Kunai that he can actively teleport to and it's in a safe place within the Castle.

latest

Abilities:

Mana sensing is the ability to sense the location, life force, and power level of anyone; the stronger and closer the enemy, the more powerful the sensation. Also, if a Mana is very powerful, it can be sensed from afar by people who are trained to sense mana; like Hitori sensing Synthia's mana all the way from the first wall of Castellan. Once a fighter masters the skill, they can use it even when their other five senses are incapacitated.

Healing Magic involves the user using their Magic Power to heal, replenish, or revitalize. The healing can range from small to large wounds, increased stamina to lessen fatigue for the ability to move about, and/or the removal of various maladies of the targeted

Summoning Magic: Able to summon giant toads to his bidding, each toad is different, one can come with a sword while the other can have a poisonous gas it releases from its mouth. Each summon he has, he has a special bond with.

This magic allows the caster the ability to seal objects, magic, summons, and people. These spells can involve creating enchantments and formulae which can have several effects such as stealing the target's magical energy, sealing them in a pocket dimension, locking them in a item (jar), or locking their magic for a period of time.


Lightning Magic is a branch of Elemental Magic that utilizes electricity, more specifically, lightning, as a form of offense and defense. Mages who possess the ability to utilize such Magic are able to generate these elements from their bodies, and manipulate them, even shaping their attacks as they wish. Users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time.

Similar to other types of Elemental Magic, Lightning Magic can allow the user to transform their body into the element they control: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning.

Blue is the final colour of his lightning. This colour is rarely seen within lightning practitioners, however, when seen, the ability is exactly the same as his yellow lightning. However, when achieved through a different method, it's hidden powers are awoken. This lightning has the unusual ability to not cause damage, but rather cause large paralysis with a single strike. This is due to the unique composition of this lightning which channels throughout the entire body of the opponent, causing this effect.

Bio:
Born and raised in Nortestra Alexander grew up like any other royal rich kid. That same scenario is what made him the person he is, which is very selfish and less caring to the low income civilians usually looking at them as peasants. His father died when Alexander turned 20 which he was then appointed to be King, from there everything ran smoother as his brains and power alone helped shape and win multiple battles for Nortestra, specifically Castellan. Alexander made many connects during his trips around the other countries making him well connected, even soon finding his lover.

After some time of dating the two eventually got married and Serena taken Alexander's last name. Around some time his lover Serena Vetrova was pregnant with Alexander's first and only child which was a girl. Athena Vetrova. Taken with pride Athena was heavily spoiled by the two. Although as many happy stories, there's always a downside. During this war with Mollug, Alexander's wife fell ill and left Valucia too soon from Alexander and Athena.

Time continue to go on an the King appointed many commanders to specific roles to help maintain his country and it's militia. One of his most favorite commanders was always Ian, due to his kind, funny, and smart nature. Ian usually played with the little Athena and was the reason she got out of the castle a lot. Alexander was hurt, but understood when Ian stepped down from his position, he was placed in the hot seat especially after creating such a dangerous device. To agreement the orb was sealed deep under the castle and only commanders and the King knows. Of course Athena also knows, for her safety.

Alexander was also hurt to know one of his commander's betrayed him seeking powers that exceeded the human's possibility without means of heretic actions. Kinji was another one of Alexander's prized commanders along with Sulric and Ian. No matter Alexander had to go with placing an execution order on him and his group of "demonfied".
Skills:
Intelligant, Battle strategist, Well Connected, Leadership, Drinker
Equipment:
Map, Water Jug, Seal papers, Small jug (use to seal someone in it, usually used along with a seal paper, and multiple of his special kunai
Other:
N/a
Symbol: Blue Lightning Bolt on his right hand
 
Name: Karen
Aliases: Queen Shark, Ocean Dweller
Gender: Female
Species: Human
Age: 20
Appearance:
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Fused Appearance:
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Role: Synthia Inquisitor
Personality: Karen listens to anything Synthia or any Molluh higher up tells her to do. She is also rather arrogant. In battle, Karen is unsatisfied with fighting opponents that pose no challenges to her, going so far as to invite multiple opponents to attack her simultaneously. also likes toying with her opponents in battle, especially if she doesn't consider them a threat. She is easily irritated, however, rising to the simplest of taunts
Motivation: Serve Mollug with honor
Alignment: Lawful evil
Weapon:View attachment 692336 View attachment 692337Samehada- Though usually wrapped in bandages, Samehada's construction is atypical in that its actual blade is comprised from a series of downward-facing scales running along the entirety of its length until its hilt, at the base of which is a small skull. Samehada grows larger in proportion to the amount of mana it absorbs, causing its scales to become so long that they ultimately resemble shark fins and its mouth, located at the tip of the blade, to become even more pronounced with visible teeth. Keeping Samehada wrapped in bandages apparently helps to inhibit this growth to a certain extent.
Abilities: Her normal abilities will be black while her shark enhanced versions will be blue. Samehada’s abilities will be red.
Samehada abilities:
  • Natural: As the blade is made up of scales, it inflicts injuries through shredding or shaving what it comes into contact with, rather than just cutting the object in question. This flaying effect is similar to a shark's skin, hence the sword's name. While it ordinarily remains rigid, Samehada's hilt is able to stretch and bend to great extent, allowing the weapon to be used like a flail. To supplement the blade's offensive capabilities, it is able to extend its scales to spikes, and protrude spikes from its handle. Samehada can also be used in conjunction with Water Magic, leading to the sword glowing with mana.
  • Natural 2: Samehada shares a symbiotic relationship with its wielder. Although it continually consumes the mana of its owner, its largest meals come from fights, where it absorbs the mana of the opponent by slicing through it. (It doesn’t eat it all. Only tiny bits of it. Similar to tiny bits of mana it eats from her. It won’t affect the target unless they’re already super weak. Then rip..).
  • Weapon Fusion: While the ability to absorb mana is useful in defeating opponents, it is also beneficial to the user as well. Samehada has the ability to transfer the mana it has absorbed to the wielder by partially fusing with them, so it can be used to either revitalise the wielder's mana and stamina. A wielder such as Karen can take this fusion one step further by completely merging with Samehada. Doing so causes her to become much more shark-like in appearance, growing fins and webbed hands that allow him to move through water with considerable ease. It will fuse with a weakened or inexperienced wielder on its own accord, taking them over and causing them to go on a rampage until they are separated.
Water Manipulation: She can control water by fusing her mana with it. She can control and use attacks that don't use mana such as a slice of water from manipulating water. The more water the bigger the slash.
Water magic: Water Magic is a form of Magic revolving around the use of water, which is placed under the user's command for them to employ for various purposes. Depending on its use, the physical properties of water can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with water. Users can also use water as means to enhance the power of whatever weapons they may be using in battle. She can manipulate water as well, creating sharp wave attacks or even using them to trap poison inside of. With the water she creates using high amounts of mana she can use her attack spells at a lesser cost. Due to her using mana created water to create her other attcks.
  • Rain: Casting a spell that leaves her open she summons a giant cloud created from her mana which lets a heavy rain rush down. Usually creating big puddles around the area for her to use.
  • Water dragon: The user manipulates water into the shape of a dragon, which they then direct at a target. The water crashes upon the target, dealing significant physical damage. Ideally, users will use pre-existing bodies of water for this technique, but sufficiently skilled users can instead create the water themselves. The more talented the user, the greater the amount of water that the dragon can be made from.
  • Water clone: Using water from the surroundings, the user creates one or more copies of themselves. These water clones are physically real, allowing them to interact with others and even perform the same spells as the user, but are extremely weaker. Water clones only have about a tenth of their user's strength. When a water clone is sufficiently damaged, it will revert back into water.
  • Water prison: This technique traps a target in a sphere of water; the water can either be drawn from the surroundings or expelled from the user's mouth. The water that the sphere is made from is noticeably heavy, which restricts the target's movements and can make breathing difficult. As such, those trapped within the water prison cannot ordinarily escape on their own. (Though one can break out if they used an incredible amount of power). The best way to free someone out of the prison is by attacking the caster. In order to maintain the prison, users must stay in contact with the sphere, typically by keeping an arm submerged within it. For this reason, a water clone is best comboed with this spell, letting the clones attack any other target while the main holds the prison. Sound can also increase the volume in the water which will make it burst thus breaking the prison.
  • Water shark bullet: The user manipulates volume of water with their hand; by thrusting their hand in a direction, the manipulated water is sent in that direction. As it moves, the body of water takes the shape of a shark, with additional water following in its wake for as long as the user keeps their hand thrust out. Because of how quickly the shark moves and because of how much water there is, it does extensive damage when it impacts something. Users can also ride within the water shark as it moves, allowing them to travel faster than they're able to swim. The shark can be avoided or hit with a powerful attack that makes it explode uselessly.
  • Five Feeding Sharks: The user puts their hand on the surface of a body of water and from the tips of five fingers, mana is released into the water, changing it into the form of five ferocious water sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attacks. One weak swing or spell can easily destroy these sharks. They turn into water puddles for her to use later.
  • Great Water Shark Bullet: The user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original, since this is able to absorb fire magic to grow in size. Cost more mana then the original, takes 1 minute to cast. The user must clap their hands together and focus the mana together.
  • Exploding wave: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet. The amount of water created is proportional to the amount of mana used. Afterwards, the excess water can be used for additional Water Magic techniques. (Usually used to surround an area with water for her to use). (It takes her about 2 minutes for her to cast this spell.)
  • Great Exploding Wave: This technique is a larger version of the Exploding wave used in her shark form. With it, the user spews out a massive amount of water, covering an entire area with crushing waves. The produced ocean of water can be used for further techniques. This move will take high amounts of mana. (It takes 3 minutes for her to cast this spell.
Mana sense
Mana gather: By focusing on charging up her mana faster she can gather around natural mana to assist her in returning lost mana.
Skills:
+fighting
+assassination
Equipment: A giant jar that she carries on her back that is used for storing water.
Other: She has a pet cat at home.
Symbol: a blue wave on her chest.

Name: June
Aliases: Beast Tamer, Wild’s friend, Animal talker
Gender: Female
Species: Dark elf
Age: 22
Appearance:
5c4fa6acd1bea49caab716ac7bbd1c8f.png

Role: Synthia Inquisitor
Personality: June is calm, taciturn, level-headed, and analytical, preferring to not engage in combat: she is content with silently observing both parties until the fighting reaches its conclusion. She has shown moments of being easily angered into wanting to kill someone. She cares deeply about Karen and especially Synthia. She will throw her life on the line for Synthia.
Motivation: Serve Synthia
Alignment: Lawful Evil
Weapon: Normal sword
Abilities:
Sealing magic - this magic is not perfected one bit and she usually compliments it with a small jar and a seal. By touching a target a seal mark will cast on the part she touched. She’ll have a 2 minute span to cast the seal, while casting she’s completely open.

Mana sense

Summoning magic: By making contracts with certain species she’s able to summon them to her aid and fight. These creatures can vary in size. The bigger the more mana they use. She can summon two big summons at once. Though they take a while apart to cast both. Her mana pool is the highest out of Synthia’s troops, which is why she’s an inquisitor. All of her summons are linked to her. She can see through their eyes at will. All big summons are 13-15 ft tall, have purple glowing eyes, and don't have the metal barbs in them.

Most of her summonings can be taken out by one clean hit except for the dog, ox, rhino, and golem. The dog you have to find its weakness point. (Its stomach). Off defeat they will disappear with giant clouds replacing them. They are sent back to their homes to rest. None of them are nearly op, but they are tough cookies.

  • Her usual summons: Rhino, Ox, Bird, Chameleon, Crustacean, and Dog. These summons are her main fighting creatures.
    • Golem - Similar to Synthia she can summon Golems, Though they vary in size. The biggest one she uses is the same size as the other big summons and isn’t affected by the one hit ko. It is defeated like other golems which is an orb located somewhere in its body.
      • Elder Golem: the biggest golem she has.
        058605510f636f91f00bad8deb402470.png
    • Rhino - Because of its sheer size and nature, it had great brute force, able to destroy an entire buildings and barriers after charging into it. Takes two hits to defeat. It usually attacks by charging up a dash.
    • Ox - by its sheer size, possessed a great deal of brute strength. Takes two hits to defeat. Ox uses its horns to fight its opponents and stomping capabilities. Its stomp can create a giant crater.
    • Bird - This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks slamming its beak into its opponent. The bird has additional abilities where it could lay a large quantity of eggs that subsequently explode like bombs. This summon she usually uses to get out of situations or to help the ox or rhino in battle.
    • Chameleon - Much like a real-life chameleon, this creature can also blend with its surroundings for camouflage, so perfectly that it renders itself completely invisible to other viewers around. Those who have mastered mana sense will be able to find this slick beast. As perfect as it may be, however, this camouflage can be detected by barrier-related techniques. Another reptilian trait that the chameleon shows is the ability to crawl on vertical and inclined surfaces, such as walls. The snake-tail can be used as a prehensile limb, to be able to grab and capture intended targets. It can use its tail to grab targets too. June usually hides in its mouth to recharge her mana in long course battles.
    • Crustacean - Wild bubble wave, The user spits out a large volume of foam-like bubbles which covers the ground and reduces its friction, considerably limiting the opponents' movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen. The crustacean also has a sticky bubble attack if successfully hits the target it can stick them to any surface, the glue effect can be cut or burned off with no problem. Crustacean can also give a bubble effect to its rider allowing them to breath longer underwater.
    • Dog - It can split apart, when struck, into individual dogs that can then merge back together. It gains additional heads every time it splits in this way, and each duplicated dog looks similar to the original. Only way to defeat this dog is by either finding its heart and stabbing it. Or by defeating the summoner. The dog can only split up 3 times making it 6 dogs. This limit is so it doesn’t drain too much mana from june. Each time it splits the copies from the original are weaker and shorter. Each split costs more mana. She only uses this summon to overwhelm a big target. Usually summoning the dog by itself except in duo with another beast.
  • She can summon smaller creatures that she can use to scout areas for her, or small troops of skeletons. Smaller golems as well.
Healing magic: Her healing magic is not top healing, but she can heal small wounds.
High mana pool: due to her being an elf she has natural gift in high mana.
Skills:
+Guiding
+Listening
+Contracts
+Animals
+Cooking
+Spear fighting
Equipment: poison dagger
Other: Bonds with her summons on her own time.
Symbol: All of her big summons heads on her back.
 
Name: Kinji Albern
Aliases: Ex Nortestra Commander (Replaced by Salhara), Demon swordsman, Trickster
Gender: Male
Species: Human
Age: 27
Appearance:
Shinji_Hirako_with_Hat.png

Role: Leader of the "Out-Casters"
Personality: Kinji is somewhat comical, adding a bit of levity to situations that are otherwise serious. He has a flippant attitude under normal circumstances and seems to like annoying his younger sister Hiyori, which usually earns him a slap from her. he, in turn, shows him absolutely no respect and frequently insults and attacks him; his behavior towards her is no better, frequently making faces or quick insults at her expense. He also has a history of referring to cute girls he meets as his 'first love', complete with a deadpan look on his face, despite the obvious lie (though he never did this with Hiyori, further annoying her). Underneath this, though, he is quite perceptive in terms of regarding other people.
Motivation: Keep his group safe
Alignment: Lawful good, Neutral
Weapon: The Katana in his image.
Abilities:
+Flash stepping: Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+Mana Sensing: Can sense powerful or weak opponents.
+Demon Markings: Using his demons power he covers his body in black markings similar to Hitori's. Using the markings can possibly lead to demonification if held longer then the time limit. He can turn it on and off to stop the time limit from taking over him. His demon markings are in swirl pattern and are yellow.
Power Augmentation: While wearing the markings, Kinji's Demon powers supplement his Human powers, giving him a vast increase in both strength and speed.
Enhanced Strength
Enhanced Speed
Enhanced Durability
Beam Magic (Diablo Mark I, II, III)
Skills:
+Master swordsman
+Master mana control
+Master demon control
+Survivalist
+Combat Genius
+Excellent leadership
Equipment: Keeps throwing knives
Other:
Symbol:
s-l300.jpg

----
Name: Hiyori
Aliases: Brat, Angry Monster, Upset Demon
Gender: Female
Species: Human
Age: 19 (Almost 20)
Appearance:
2623611_1334885293537.26res_400_300.jpg

Role: Brawler
Personality: Despite her small size, Hiyori is an aggressive and short-tempered girl with rather violent tendencies, her most common victim being Kinji him she frequently abuses, usually by smacking him in the face. She has made it a reflex to use him as a human shield when necessary, and shows him an obvious lack of respect, a gesture which he seems to return. This dates back to when Kinji was a commander and she was his trusted knight similar to the three with Sulric. She has highly aggressive tendencies, which often make her lash out at other people even under normal circumstances. She shows very little respect to the majority of people around her, easily losing her temper and getting into fights. As a result of her thorny disposition and possible insecurities, Hiyori never displays much emotion besides anger, and always appears to be frowning.
Motivation: Survive
Alignment: Lawful Good, Neutral
Weapon: Katana in her image
Abilities:
+Strength enhancement
+Multiplier: Can continue to stack her enhancement to make her stronger over the course of battle. Once out of battle she is reverted back to 0 buffs.
+Mana discharge: Enchanting her blade with her red mana she can make a slash to shoot a moon crescent energy wave.
+ Flash stepping: Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+ Mana Sensing: Can sense powerful or weak opponents.
+ Demon Markings: Using her demons power she covers her body in black markings similar to Hitori's. Using the markings can possibly lead to demonification if held longer then the time limit. She can turn it on and off to stop the time limit from taking over her. Her demon markings are like stripes throughout her body and are colored red.
Skills:
+ Good sword user
+ Hand to hand combat expert
+ Heavy hitter
+ Cooking
Equipment:
Other:
Symbol:
----
Name: Yuri
Aliases: Green Flash, Heavy hitter, Demon Puncher
Gender: Female
Species: Human
Age: 22
Appearance:
anime-girl-green-hair-sakura-yellow-eyes-Favim.com-2686933.png

Role: Fighter
Personality: Yuri has very childish and immature mannerisms. She is portrayed as rather flighty and rarely takes note of the bigger picture around her. She is prone to throwing fits over the smallest of things. In battle, she is somewhat more serious though, acting slightly like a superhero while attacking and after winning.
Motivation: HAVE FUN
Alignment: Lawful good, Chaotic good, Pure good
Weapon: Her body
Abilities:
+Wind magic manipulation
+Flash stepping: Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+Mana Sensing: Can sense powerful or weak opponents.
+Speed enhancement magic: Casting on herself or others she can gift them
+Power enhancement: Able to channel certain portions of her body to hit harder.
+Flash Punch: Being able to rapidly attack her enemies with fierce strength
Demon Markings: Using her demons power she covers her body in black markings similar to Hitori's. Using the markings can possibly lead to demonification if held longer then the time limit. She can turn it on and off to stop the time limit from taking over her. In her demon marking form she focuses her attacks on powerful kicks.
+Enhanced Strength
+Super Enhanced Speed
+Enhanced durability
Skills:
+Hand to hand combat expert
+Peace keeper
+Cheering others up
+Having fun
+Surviving
+Honest
Equipment: Food in her pocket
Other:
Symbol:
s-l300.jpg

---
Name: Choji
Aliases: Perfect Mage, Mana Master, Demonic Magic
Gender: Male
Species: Human
Age: 43
Appearance:
Hachi.jpg

Role: Mage
Personality: Despite his unusual size, Choji is actually a very kind and gentle man, quite subservient to the more authoritative members of the Out-Casters and quite often obeys their commands, though with some quiet complaints. He is a very polite person usually referred to commanders by Ms. or Mr. in front of their names. Choji is also very intellectual and observant during his battles.
Motivation: Soon get peace with Castellan again
Alignment: Lawful Good, Neutral
Weapon:
d718c1a408e65c4bf9151f2e711d6d14--battle-axe-fantasy-weapons.jpg

Abilities:
+ Barrier magic
+ Trap Magic
+ Gift magic: Can apply buffs to his allies either it be strength, speed, endurance, more mana, more magical power etc.
+ Healing Magic
Two handed heal: Fastest version of healing. Stronger then the one handed.
Spread Heal: As long as your 10 steps away from Choji he can add you in his spread heal.
Area heal: Creating a magic circle that grow in size if he chooses it is a area heal for anyone within the circle to be granted to remove their injuries.
Cure heal: Can uplift almost any cure
+ Sealing Magic
+ Flash stepping: Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+ Mana Sensing: Can sense powerful or weak opponents.
+ Demon Markings: Using his demons power he covers his body in black markings similar to Hitori's. Using the markings can possibly lead to demonification if held longer then the time limit. He can turn it on and off to stop the time limit from taking over him. His symbols do loops around each other and are colored pink.
+Power Augmentation
+Time: Can hold is markings for 6 minutes
+Enhances his magic
Skills:
+Cooking
+Guiding
+Teaching
+Expert mana control
+Expert magic user
+Knowledgeable
Equipment: Mana potions and healing potions, Money
Other:
Symbol:
s-l300.jpg

----
Name: Yaha
Aliases: Quiet Knight, Demon Knight
Gender: Male
Species: Human
Age: 23
Appearance: Obviously they are all in more medieval looking clothing but he does have a long coat like in the image.
d5t7jxm-a69edfcb-6059-4249-be24-4123cd36aa72.png

Role: The calm assassin
Personality:
In comparison to his comrades, Yaha is one of the calmer, more sensible members of the Out-Casters, showing a quite stern, detached and secretive demeanor at most points. He never ever gets upset with anyone unless they attack his comrades. The only time he speaks is usually to Lia and Choji sometimes Jugo. He talks to all his allies, but usually stays to himself. When it comes to fighting his quiet demeanor helps as he can make swift kills on his targets.
Motivation: Whatever Kinji see's fit
Alignment: Lawful Good, Neutral
Weapon:
hqdefault.jpg
The sword enchants itself on fire and the knife enchants itself in poison whenever he so chooses.
Abilities:
+Ice manipulation magic
+Invisible: By coating his mana over his body he appears visible to the normal eye but if the user has mana sense they will know of his location.
+Flash stepping: Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+Mana Sensing: Can sense powerful or weak opponents.
+Demon Markings: Using her demons power he covers his body in black markings similar to Hitori's. Using the markings can possibly lead to demonification if held longer then the time limit. He can turn it on and off to stop the time limit from taking over him.
+Power Augmentation:
+Time:
+Enhanced speed
+Enhanced magical abilities
Skills:
+Swift
+Silent steps
+Good vision
+Survivalist
+expert assassin
Equipment: Knives, kunais, and ninja stars
Other:
Symbol:
s-l300.jpg

----
Name: Jugo
Aliases: Master Swordsman, Young Demon
Gender: Male
Species: Human
Age: 19
Appearance:
30278badc41b6b5644299db890888977.jpg

Role: Strongest sword user in the group
Personality: is a serious and decisive individual, though he is easily annoyed and is rather temperamental, often to a fault. He is greatly annoyed by immaturity. Jugo is noticeably annoyed, only calming down when Yaha or Lia reminds him that is only a joke. He is most frequently irritated by Yuri's childish behavior, once noting that she has the uncanny ability to aggravate him even when she is asleep. His aggressive behavior is particularly noticeable in combat. At one point, he confesses that he is not mature enough to hold back, even against a child. Despite this, Jugo is at times a caring individual, though his attempts at being kind are often offset by his aggression.
Motivation: To become the strongest knight that Nortestra will ever see
Alignment: Lawful Good, Neutral
Weapon: Demon Slayer,
img_9930.jpg

Abilities:
+Fire magic manipulation
+Darkness magic
+Flash stepping: Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+Demon Markings: Using her demons power he covers his body in black markings similar to Hitori's. Using the markings can possibly lead to demonification if held longer then the time limit. He can turn it on and off to stop the time limit from taking over him.
+ Augmented Power: While using his demon markings, Jugo's Demon powers supplement his Human powers, giving him a vast increase in both strength and speed.
+ Super Enhanced strength
+ Enhanced durability
+ Time: Jugo can only maintain his Demon markings for 3 minutes at a time.
Skills:
+Riding mounts
+Swordmanships
+Hunting
+Fighting
+Heavy hitter
+Fast
Equipment: N/a
Other:
Symbol:
s-l300.jpg

----
Name: Lia
Aliases: Swift, Intelligent demon
Gender: Female
Species: Human
Age: 22
Appearance:
7d1efa3d5f5aba1935e6cdd9512497f0--wearing-glasses-manga-illustration.jpg

Role: Javelin
Personality: In comparison to her comrades, Lia is one of the calmer, more sensible members of the Out-Casters, showing a quite stern, detached and secretive demeanor at most points, although she is somewhat temperamental and easily irritable. Her hobbies include reading books, maps, and other information that could possibly help her on her journeys. Despite her rather distant personality, she appears to care about her fellow Out-Casters. She has shown to have a playful side though only with a knight that both eually made advances on each other before she was exiled from castellan.
Motivation: To gain more knowledge
Alignment: Lawful Good, Neutral
Weapon: Exceptionally long pole arm outfitted with a blade reminiscent of that of a Monk Spade, on one end, and a heavy ball on its other end. This allows the bladed end to be used much like an axe, and the weighted end to be used as a smashing implement.
haguro_tonbo_3d_by_mr_darkboy2010-d33fyh6.jpg

Abilities:
+Solid Script:Due to her boundless interest in books, Lia's Magic is also focused around writing and words: Solid Script, a form of Word magic allows her to generate words in the air and make them solid, subsequently throwing them at the enemies with different effects. To create such words, Lia is shown performing gestures with one or both of her hands, depending on the spell. She doesn't have to use her arms she can also use her feet.
+Solid script Silent: By moving her right arm with her index and middle fingers outstretched in a certain pattern and then extending her left hand, Lia can generate the word "Silent" some meters away from her. This can be used to stop an outer source of high-pitched noise, canceling sound-based attacks
+ Solid script fire: Lia extends her right arm, with her index and middle fingers outstretched, to the right, describing an arc before her. This prompts the word "Fire" to appear in the air, this being composed of flames. This word can be used defensively or offensively.
+Heat Spell: By first crossing her outstretched arms before her and then spinning around, Lia can generate the word "Fire" composed of blue flames, which is subsequently sent flying at the target
+ Solid script Guard: Lia writes a word "Guard" in the air, which creates a barrier and protects her from her opponent's attacks.
+ Solid script Hole: Lia writes a word "Hole" on the ground, which changes it into a trap. This spell also help drain any overflowing particles, in this variant however the O becomes the hole itself instead of the entire word.
+ Solid script Oil: Lia uses her right hand to write the word "Oil" in the air causing extensive amounts of black oil to gush out of the word. This can be used to immobilize the enemy
+Solid Script Storm: Lia rites the word "Storm" which creates a strong gust of wind.
+ Solid script Air: Lia writes "Air" in midair and the materialized word ignites, engulfing a person's head with an air bubble to provide breathing in underwater situations.
+Solid Script Markings: Lia generates a luminous path which can be followed if she is in an unknown location. The markings resemble an encircled "V" followed by a series of periods.
+Solid Script Water: Lia writes the word "Water" immediately sending an orb of light, which transforms into water, towards the enemy
+Solid Script Thunder: Lia points her fingers into the air and shoots the word "Thunder" at her targeted enemies. She is able to hits multiple targets with the bolts of lightning that are formed.
+ Solid Script Drill: Lia holds out her hand and generates the word "Drill." It then starts to rotate, digging holes into rocks
+Solid script Bullet: Lia waves her arm and creates the word "Bullet" from which a series of energy pellets is fired towards her target. Lia an also hold out her hand and releases multiple words of "Bullet" in the air and firing it onto her target.
+Solid Script Shine:Lia spreads her arms and creates the word "Shine" in the air that generates a bright shining light around her. It is said to have holy properties.
+ Solid Script Mask: Lia can generate the word "Mask" on her mouth that can be used to protect herself from inhaling any air pollutants.
+ Solid script Sword: Lia writes the word "Sword" in the air using an appendage to hurl the word at their target in order to slice it, which has cutting properties strong enough to cut through solid rocks
+Solid Script wood: Lia conjures the word "Wood" that is made from a wooden material in the air
+Solid script carriage: Lia conjures a carriage with a body made up of the word "Carriage", and its wheels are made up of the word "Wheel" under her target and have them be driven away

+Panty-flash tornado: A technique where Lia does an upside rotating straddle split, similar to a tornado, which has the effect of delivering a multiple kick attack at opponent that is near her
+Enhanced Speed: Her speed is considerable and she regularly uses it to supplement her swordsmanship skill.
+Flash stepping: Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+Mana Sensing: Can sense powerful or weak opponents.
Demon Markings: Using her demons power she covers her body in black markings similar to Hitori's. Using the markings can possibly lead to demonification if held longer then the time limit. She can turn it on and off to stop the time limit from taking over her.
+ Augmented Power: While using her demon markings, Lia's Demon powers supplement her Human powers, giving her a vast increase in both strength and speed.
+ Time: Lia can only maintain her Demon markings for 5 minutes at a time.
Skills:
+Master Swordsman/Spearsman: She appears to be ambidextrous, initially wielding her weapon with her left hand and then switching to her right when she takes the fight more seriously. She also is shown using a style that employs a lot of agility, by frequently jumping, somersaulting, and flipping.
+Hand to hand combat: She is quite agile and flexible in combat.
Equipment:
279755f4486862130878fb15680cc855.png

+Gale-force glasses: Being an avid reader, possesses a pair of enchanted reading glasses that allows her to read at an extremely accelerated rate.
+Light Pen: Lia possesses this specific type of pen, which she uses to rewrite runes/magic circles
Symbol:
s-l300.jpg
 
View attachment 666711
Name: Synthia
Alias: “Synthia the dread”
-Commander of Mollug-
Age: 32
Gender: Female
Sexuality: Bisexual
Species: Demon/Human
Status: Dead
Alignment: Lawful evil, Chaotic Evil
Karasu: Her loyal companion and can talk to her through mental conversation. Usually is her eyes and ears of every. Karasu can easily be used by her in combat, his wings can turn blade sharp and he can grow in size. He can also be used for other spells. His eyes are blood shot red.
whitecrow2.jpg

Weapon: Katana, Bladed Umbrell, The grey clothes on her sleeves (Turn into blades due to her magic)
Abilities:
+Darkness Magic: Able to cast magic of the dark arts.
+Karasu Magic: This is magic that is linked between the two, Karasu has mana that only can be unlocked with the acceptance of Synthia. Karasu can grow in size, send weak energy beams, or even change wings into sharp blades though he can still fly. He can also apply a cruse that if she hits the target that has the curse with another spell they take x2 the damage.
+Energy Wave Magic: She is able to shoot beams of energy from the palm of her hand. The more mana she puts into the attack the more destructive and damage it does.
+Feathered air strike: Sending beams of energy into the sky to rain down on her opponents. Before the beam lands on the target they have a 2 second gap to notice the red magic circle under them signifying the landing spot of the beam.
+Summoning Magic: She can summon certain demons such as. Golems, Imps, Flying demons, etc
+Curse healing Magic: She can heal almost any wound the only catch is the person gains a certain curse, which she can use whenever she wants. The curse turns the person into her loyal servant. Their mind will still stay intact, but have no control over their body or speech.
+Illusion Magic: Starring into her eyes can send the person into a tormenting illusion that they can't get out of unless she allows them or someone else wakes them up out of it. Or the user can see through the illusion and depower it.
+Curse Magic: Casting a green fog out of the palm of her hand whoever it comes across can inflict the curse. This curse can eat away at the mana. The only cure is to drink water, or have a healing magic user to heal the curse off you.
+Enhancement Magic: She can enchant anyone she deems ally their physical and magical traits. Though to her "minions" (Soldiers) She puts so much enhancement on them that they turn into ravaging beast, strong and fast.
Personality: A perfectionist that cares more about results than what it costs, the end justifies the means. She is so detached of human interaction that the only one she truly trusts is Karasu, her distrust for most causes her to personally take control of a battle herself and when an operation fail she blames it on the incompetence of others. She lacks empathy and sometimes causes greater fear to her soldiers than the enemy, for they know their fate shall be worse if they decide to go one step out of line on the plan.
Bio: Growing up in Mollug she became an emotionless women, she had no family to take care of her yet a crow companion. Not understanding why it was a crow she soon learned the Crow was actually the reincarnation of a once commander, who now guides her and gives her advice. She became general due to her aggressive and deadly tactics. She's shown great leader skills to the Mollug government and even some of the higher ups grew to fear her. She is one of the only females to be feared within Mollug. She earned her name due to even killing some enforcers of the Mollug's for attempting to harass her. She showed Mollug that she doesn't play and killed them in front of everyone in the area slowly and took enjoyment out of it.
Mark:
350

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View attachment 666712
Name: Ronin
Alias: “Samurai”, North's savior, Honor
-Commander of North-
Age: 34
Gender: Male
Sexuality: Heterosexual
Species: Human
Status: Alive
Alignment: Lawful Good, Chaotic Good
Weapon: Blessing and Curse, Swords of the Occult (In picture, sword on left has blessing written on the blade in another language, and the right sword has curse written on it in the same language), Sometimes carries a bow and arrows with him.
Curse's(Noroi) (Spirit):
3357853d6f456ed0368275b62625d2d616c4d62b_hq.jpg

Blessing's (Shukufuku) (Spirit):
fd683b68f39d8229695616c0c363e2d1.jpg

Fused (Spirit): Only fuse to prevent Ronin from learning how to master the final swords technique, By combining them together. They refuse to be fused unless it's to stop Ronnin from combining them forcefully.
latest

Abilities:
Swords release: By calling out their names the swords transform into their awaken state and can be used at their full powers. Both swords are their own spirits within Ronin. They have a deep connection with him as they are his personalities split into two. He can talk to them into a mental world similar to Hitori and his demon. Their mental world is pink flowers all over and a pink leave tree on a small island surrounded by water. If Ronin is corrupted the water turns red.
One blade is white while the otheris black.
A46-BK2638.jpg
Oculus abilities: When a wielder of this ability experiences a powerful emotional condition with regards to a person precious to them, their brain releases a special form of mana that affects the optic nerves.
+ The user can see Mana giving it colour in order to distinguish it by its composition and source. It can see chakra through some (but not all) obstructions.
+ The user is granted incredible clarity of perception, enabling them to read lips or or mimic something like pencil movements. In combat, this allows them to see fast-moving objects and, once fully developed, offers some amount of predictive capabilities: they can anticipate an opponent's next move based on the slightest muscle tension in their body and act accordingly to dodge or intercept. Can see through weak Illusion spells, takes more concentration to see through stronger illusion magic.
Blessing: The blessing blade can shoot out moon crescent energy waves of light at targets damaging them or allies healing them.
Curse: Stabbing a target can take control of them and have them as your minion of battle. Strongest sword out of the two. Can also cut through most materials.
Shunko (Flash Stepping): Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
Walking on Water: Self described (High mana control allows him to do this)
Walking on Walls and trees: Self described (High mana control allows him to do this)
Personality: Ronin is a confident people-person he has a good sense of humour is energetic enough to encourage good development behaviours from all sides of the project cycle. He has high emotional intelligence, he is drenched in emotional intelligence and empathy have the ability to identify, assess, and control the emotions not just of themselves but of others and groups. He has high standards of personal and business behavior, values and guiding principles enshrining rigorous ethical and moral obligations. His conduct at work is according to sound and consistent ethical principles. He also is willing to stand for the courage of their convictions when everyone around him loses their rationale. Ronin's most respectable trait as a leader is the fact he takes ownership of their mistakes, does their best to correct them and makes sure they don't make them again. He never blame others, but set an example for those who were also responsible to do as they've done.

Curse is always angry, and despises blessing's carrying side. He is very disrespectful to Ronnin and usually tells Ronnin he will take over his body.
Blessing is very kind and gentle usually trying to help Ronin from a mental crisis. She does not enjoy her brother's rude ways and usually engages conflict with him.
Bio: Grew up in a noble family of the north he was easily gifted when noticed at birth to have two spirits watching over him. Growing up he excelled at all traits either magic, mana control, combat, strategy, etc. He never broke character even in the darkest times of the north. Growing in the ranks of the samurai he even saved the north from purge. Due to this saving he was gifted commander.
Mark: View attachment 666768
-------------
Name: Ara, Korin, Buu
Alias: "Three Magic Knight's”
-Three Sulric's Magic Knights-
Age: 25
Korin Faceclaim/Armor:
60b7fdae76dbaab8a4916db936891a39.jpg
,
jay-yang-4.jpg

Buu: He has blonde and black hair.
maxresdefault.jpg
36338-1876773169.png

Gender: 2 Male, 1 Female
Sexuality: (Buu) Asexual, (Ari) Bisexual, (Korin)Heterosexual
Species: Human
Status: Alive
Alignment: Ara Lawful Good, Korin Lawful & Choatic Good, Buu Neutral Good
Weapon: Ara: In image
Korin: In his image can infuse them with fire, wind, or lightning magic. Can do combos with the infused blades.
Buu: Double Edge Axe
Abilities:
Ara: She was gifted with the Nine tails spirit.
+ Fox-Fire Manipulation
+Nine tails form :
86b6c0a38de16a5b5c9b81efef4a13aa.jpg

Korin:
+ Fire magic
+ Lightning Magic
+ Wind magic
Buu:
+ Healing Magic
+Barrier Magic
+Buff/Debuff Magic:
+ Alteration Magic: Alters strength of others buffs and debuffs, alters size small or big
+ Tantrum of war: A warcry that debuffs enemies morale

Personality: Ara: is a bright and cheery young woman who despite her innocent appearance is a trained and passionate martial artist who wields a spear with sweeping grace. While a little clumsy, she’s very spirited and will consistently get back up when knocked down, while very emotional, she is quick and efficient in her fighting style. This portrays someone with strength of heart and ferocity beyond their looks. People like Ara are the flowers in the battlefield, who show no matter how bad things get, light will shine through somewhere. Keep them safe and inspired or they might wilt, but show astounding resolve in dire straits that might actually keep everyone else from going off the deep end. Their flexibility with things is a core component of them and from accommodating extra responsibilities or just performing the balancing act of life, these spirits seldom falter unless far past most other’s breaking points. While most are defined by finesse this sort of personality can come in all shapes and sizes, but strength of heart is generally in all of them.

Korin: Is the calmest one out the group as he's usually shown to be the leader. He's headstrong and very confident never letting the other two lose their spirits in combat or outside of combat. He's very cocky when it comes to his swordsmanship skills since the reason he climbed the ranks so fast out of his siblings. Even being one of the more popular out of the three knights throughout the kingdom he takes the pride of others and uses it to fuel his own. He's very respectful and loyal. A very hard worker when it comes to anything he puts his heart and mind to.

Buu: Lazy, loves to eat, and always complains. He is very likeable though as he is very sweet. A gentlemen at heart and a fighter at least. He rather sit back and watch then engage in battle. If his siblings go then he goes. He doesn't like taking charge as it takes too much energy. Very flirtatious too.
Bio: Born as triplets yet look nothing alike only look similar if put together next to their parents. Even as babies Ara and buu usually got into fights while Korin stayed to the side to himself. Growing up in a royal family within Nortestra they were the very rare case of Triplets which gave them instant popularity. Although they grew up together Korin was the first to take off within the ranks of knights when he became of age. For some reason he was gifted with his magic and swordsmanship while Ara being right behind him and Buu well... Buu was buu.

Korin became the first knight under Sulric's "watch" and requested for his siblings to join him in which Sulric approved and it was the beginning of the "Three Magical Knights".
Mark: A dragon's head
Right side of Korin's neck
Ara's Left buttcheek
Under Buu's double chin
 
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Name: Sergio de Villa

1609297700449.png

Aliases: Sir Villa, Mr. Villa,

Gender: Male

Species: Human

Age: 38

Status: Alive

Role: Candidate for Guild Master

Personality: Sergio is a polite and soft spoken individual, to some he may come out as cold but he simply tends to be careful and wary of who he talks to and how he talks to said people. Sergio is also far from naive even though his words and actions might seem contradictory, he tends to care for the safety of others but always avoids showing off too much emotion. While soft spoken and rathe quiet at time, he is a great listener and tends to be a good leader, able to quickly assess a situation and come up with solutions while never forcing it upon people. However Sergio isn't kind to everyone as he tends to be more serious or cold towards people he dislikes which is mostly shown when avoiding certain people, however he tends not to be especially malicious towards others and if possible tries to resolve problems instead of creating them.

Motivation: Gain Reputation and a Job as a Guildmaster while also spreading his religion.

D&D Alignment: In between Lawful Neutral and Neutral Good

Weapon: His words and his magic

Abilities:

  • Will of the Primordials: Sergio is able to control the elements around him as a weapon, however he is unable to create any attacks and relies on using his surroundings, as such he can launch rocks at the enemy or crush a soldier wearing full plated armor, however he is unable to affects certain elements like magical weapons or magically produced elements making him vulnerable to magical attacks.

Skills:

  • Natural born Diplomat
  • Skilled observer and listener
  • Patient
  • Knowledgable in the world and its many sciences
  • Able to see through most lies
  • Quick thinker and analyzer
  • Cool headed almost fearless at times

Strengths:

  • Cool head, extremely to break focus or demeanor
  • Experience and versatility with his magic

Weaknesses:

  • Inexperienced Close range fighter
  • Human, weak and fragile compared to many other species.

Equipment:

  • Fine Glasses used to be able to see properly

Other: Sergio is part of a religion which involves the belief that all that exists and the world they live in was created by the primordials which are both the creators and the foundation of everything itself, this also means he distrusts the summoned and while knowing that SIN exists, he doesn't believe that he is the creator as so many others claim.
 
Name: Alaran

1609344074011.png

Aliases: Master Alaran

Gender: Male

Species: High Elf

Age: 391

Status: Alive

Role: Candidate for Guild Master

Personality: Alaran is quiet, very quiet as in he never speaks unless it is with higher ups, friends, or disciples and even then he rarely speaks. Alaran is very stoic and almost cynical, always having an untold loyalty to his close friends, and disciples while having some respect and some loyalty to higher ups. He has no problem killing people for a job or finishing a job, but Alaran always goes for the non lethal jobs if possible, acting as a spy or a scout. However what he loves more is being a teacher and trying to be better than his previous masters who put him through questionable trials which have left him with permenant scars. He sometimes treats disciples like his own children and has seen to become angry when one of his disciples is harmed or even killed, sometime leading Alaran to take down entire organizations in revenge.

Motivation: Wants to become a Guild Master to gainfurther freedom on his research, teachings, lifestyle, and job.

D&D Alignment: Neutral

Weapon: Varies, usually whatever will be most effective in the encounter

Abilities:

  • Immunity to poisons and most form of diseases through harsh training.
  • Elven heritage: Alaran even excluding his training is stronger than the average human while also aging extremly slowly and having a higher affinity for magic.
  • Magic: Alaran's magic is extremly versatile, however he almost always uses magic that enhances his speed and many parts o his body. Alaran has also been rarely seen using the elements as a weapon yet only uses it in desperation or to exploit the weakness of enemies.

Skills:

  • Experienced in most forms of combat
  • Master assassin
  • Extreamly stealthy and quiet
  • Knowledge on the body of all species
  • Blurry strikes
  • Keeping secrets, like keeping a secret the many other skills he possesses

Strengths:

  • Extremly fast and unpredictable
  • Always plans ahead...

Weaknesses:

  • Lacks real defence and relies on speed
  • Getting hit with a solid hit reduces his speed

Equipment:

  • Variuos tools and equipment that vary depending on how he plans

Other: Among other tortures in his early years of training, Alaran's pointy ears were chipped to resemble more human ears to both make infiltrations easier and for the sake of "efficiency". Alaran always seems to have bad memories of his ears being chipped and can sometimes feel the pain of it
 
Name: Ugron Mage Crusher

1609370283898.png

Gender: Male

Species: Half-Goliath Half-Human

Age: 43

Status: Alive

Role: Candidate for Guild Master

Personality:
Ugron is a Proud Mage Fighter and he is not afraid to prove it to anyone, believing that words carry little if not backed up by actions. One does not proclaim their strength without proving it. Although he may be scary to some, he is always open to teach future wizards how to be proper mages by training them in both magic and physical combat. Ugron respects anyone in first sight, less they disrespect him or one of his friends, which results in a messy situation 99% of the time. If you wish to become a friend of Ugron, you must either defeat him in combat or give him a battle worth calling a proper battle, then one shall be called true friend of Ugron Mage Crusher. In his freetime he tends to read magical tomes while working out to keep both his mind, body, and magic at peak performance.

Motivations: Train students into becoming the proper generation of wizards, also getting a job to expand his research on magic.

D&D Alignment: Chaotic Neutral

Weapon: His magic and his FISTS

Abilities:

  • Goliath Heritage: Ugron is taller and heavier than a normal human while also being physically stronger and more durable. However, contrary to popular belief he is not a dumbass and is quite smart and knowledgeable, he just gets very excited and carried away in fights.
  • Magical Devourer: Ugron has an extreme tolerance and resistance to magic. If he is struck with magic it'll not only do little to him he will also absorb the mana used for the attack to refill his own mana pools, however the downside to this is that Ugron's mana reserve is very dependant on the enemy launching spells at him, this doesn't mean his mana doesn't naturally refill, it simply does so extremly slowly.
  • Magic Affinity: Ugron also has the ability to use normal magic, opting to use defensive spells like barriers or even self healing spells, but he doesn't mind shouting out spells to keep his opponent on their toes.

Skills:

  • Experienced Fighter and Pit fighter
  • Masterful use of both magic and punches
  • Scholar
  • Exceptional Researcher
  • Eager Combatant
  • Fearless

Strengths:

  • Brute Strength and durability with technique
  • Extremly strong against magic even making it a necessity that he is hit by magical attacks.

Weaknesses:

  • Non magical opponents are a problem if he is low on mana
  • Low mana also means he can become fatigued a lot faster.

Other: The tattoos in his body are simply place on him by his Goliath tribe who at first looked down at him for being a Hybrid but later grew to like the smaler bastard as his battles were a sight to behold, even giving some of the stronger full goliaths a run for their money. His name like many other Goliath is earned after being able to crush so many so called mages effortlessly, as such the name Ugron Mage Crusher
 
Name: Detra Coldspire
Aliases: The Tower, Arch-Inqusitor
Gender: female
Species: Half-Elf
Age: 112
Appearance:
Detra Coldspire.jpg

Role: The Arch Inquisitor, The Crystal Tornado
Alignment: Lawful Neutral
Motivation: To keep the status quo of Mollug, peace in her eyes

Personality: A cold and dominating woman with a love and knowledge of Mollug's law like no other individual. Described by many as the hammer of the High Council; She is a law bringer of death delivering swift and merciless judgment upon the heads of any who threaten the nobility of Mollug. Not exactly evil but she has turned a blind eye to so many of Mollug's crimes that at this point it has become a habit when dealing with the wealthy and powerful of Mollug. She appears to be unaware of this lapse inequality and no attempts to rectify this mistake have been made. She uses few words and expressions most of the time but when she wants something done or is on the field of battle an entirely new side emerges. Sharp and fiery with a tongue as quick and venomous as a cobra she does not hesitate when it comes to disciplinary action. She is quite a loyal individual but she does have lines she will not cross.
-Enjoys coffee cold
-Does not enjoy executions and refuses to be the one to kill the prisoner
-Good at dissociating

Weapon: Uses a set of crystalline blades that can be summoned and thrown at enemies with force, can control crystals and jewels quite well in general. Quite powerful in general, the extent of her abilities is unknown to even the strongest in Mollug.
Abilities: Crystal-mancing: Allows the control and summoning of crystals, jewels of all sorts and even the spirits of the rocks creating golems and monsters of incredible armor.
Skills:
-An excellent memory
-Confident in her actions and decisions
-Quick to adapt
-Adept with police and law force

Equipment:
Other: Rivals with Jessamine but unaware as of now
Bio: Born to a family of Inquisitors, Detra was raised in a strict and militant household. Enthusiastic in their nationalism and love for the High Council, her family sent Detra off to the Black Academy where she, of course, excelled. Graduating at the top of her class Detra chose a position on the frontlines of the war with Nortestra leading an element of light infantry. She really took names on the field of battle, bringing victory to Mollug many times with her quick and confident decision making. Making a name for herself on the field with victories like The skirmish at Heirpoint, The annihilation of Uffheim and the ambush of Redrock River. With these prestigious titles under her belt and a reputation for unwavering loyalty to The High Council, Detra came home to a Council Guard ready for her command. She smiled like she had expected it from the beginning of her life, rumors said of her acceptance ceremony.
Symbol: An X with a black circle with a circle in the middle.
Theme:
 
People of Belldan
Various NPCs from the nation of Belldan are recorded here. More will be added over time.


  • 1609749589634.pngName:
    Eléanor de Bermengarde

    *Aliases:
    Lady Night Knight, Lady Bermengarde​

    Gender:
    Female​

    Species:
    Dhampyre​

    Age:
    72 years old​

    Status:
    Kind of alive​

    Role:
    Dhampyre Mercenary​



  • DragonBanker.pngName:
    Giewel the Green​

    *Aliases:
    Lord Banker of Samrosa, Bank Security​

    Gender:
    Male​

    Species:
    Green Dragon​

    Age:
    4,421 years old​

    Status:
    Alive​

    Role:
    The Banker​



  • f55d4d359bbd9a4a2475c9024b87158c.pngName:
    Lady Guenevere de Balmford​

    *Aliases:
    Prince Healer, Princess Restorative​

    Gender:
    Female​

    Species:
    Human​

    Age:
    36 years old​

    Status:
    Alive​

    Role:
    Ruler of Balmford, Belldan​



  • Dv-iwyfVYAA5OjO.jpgName:
    Braelynn & Braylee Mavros​

    *Aliases:
    The Twins, Lee, Lyn, Mavros, Captian​

    Gender:
    Female​

    Species:
    Human​

    Age:
    27​

    Status:
    Alive​

    Role:
    Sea Monster and Merfolk Hunting Ship Captains of Therris, Belldan​




  • Ekc1YyaVcAEl-V2.jpgName:
    Desdemona Belphina​

    *Aliases:
    High Commander, Demona​

    Gender:
    Female​

    Species:
    Human​

    Age:
    41 years old​

    Status:
    Alive​

    Role:
    High Commander of Crepuscul, Belldan​



  • 51fe1e770a2ad6371b7d4d0e117bfb34.jpgName:
    Emilia Belphina

    *Aliases:
    Commander's Daughter

    Gender:
    Female

    Species:
    Human of faint Elf heritage

    Age:
    19 years old

    Status:
    Alive

    Role:
    Conscripted Soldier of Crepuscul, Belldan



  • 463b3c9a24a100d793f4ab55c6f85098.jpgName:
    Tabitha Belphina​

    *Aliases:
    Commander's Daughter​

    Gender:
    Female​

    Species:
    Human​

    Age:
    18 years old​

    Status:
    Alive​

    Role:
    Conscripted Mage of Crepuscul, Belldan​



  • 0fb50156691984c303147d0dc04b7be9.jpgName:
    Pallis de Giewel

    *Aliases:
    Loans Officer

    Gender:
    Male

    Species:
    Half Dragon Half Dwarf

    Age:
    173 years old

    Status:
    Alive

    Role:
    Predatory loans officer



  • j3QE301.jpgName:
    Marksman

    *Aliases:
    Marks, Bounty Hunter

    Gender:
    Male

    Species:
    Half Construct Half Human

    Age:
    87 years old

    Status:
    Alive

    Role:
    Bounty Hunter and Assassin for hire



  • 1611923837218.pngName:
    Casiaze Weourr

    *Aliases:
    Black Cat, Panther

    Gender:
    Male

    Species:
    Catfolk

    Age:
    64 years old

    Status:
    Alive

    Role:
    Martial Arts Master and Bounty Hunter of Belldan



  • 1611926002601.pngName:
    Sylavor Relviel

    *Aliases:
    Heartless

    Gender:
    Female

    Species:
    Elf

    Age:
    214 years old

    Status:
    Alive

    Role:
    Belldan Bounty Hunter and Assassin for Hire



  • 1611928324342.pngName:
    Zud

    *Aliases:
    Fun Guy, Awwwh! It's shedding spores get it out of here now!

    Gender:
    None

    Species:
    Some kind of sapient fungus colony

    Age:
    ???

    Status:
    Alive? Maybe?

    Role:
    Belldan Bounty Hunter and Assassin for hire
 
Last edited:
Name: Jaimy Trynd

Height: 6'11
1609774286532.png

Aliases: Jai, No eyes, Sir Jaimy

Gender: Male

Species: Human and possibly Half Druid

Age: 34

Status: Alive

Role: The Prodigal Mercenary

Personality: Jaimy attempts to act cold, uncaring, and intimidating from the outside, however he shared a lot of his personality from his father, being a rather sweetheart to his friends and family, although sometimes he doesn't like to show it. However what is something unique is that he is very much vengeful and takes a lot of grudges or insult to him or his friends and family lightly. Jaimy is also annoyed at the fact that he isn't as tall as Olivia or Sulric.

Motivation: Work as a Mercenary and further spread his name

D&D Alignment: True Neutral / Chaotic Good

Weapon:

  • Ier: Jaimy's trusty spear, it has been imbued so often with Jaimy's mana that the spear itself has become magical and returns to Jaimy on command, Jaimy really hopes it's soon able to just move and attack the enemy on his own command, but no such luck yet.

Abilities:

  • Mana of Gluttony: Jaimy's mana is unrefined and is limited, but with every foe he slays he absorbs their mana and takes it as his own increase his maximum mana permenantly
  • Raw Magic: Because of Mana of Gluttony, he is unable to use much of his magic for a lot of things and is extremly limited, he can't use the elements or many other useful spells, he is however able to send out bursts of pure magic as attacks or increase his base abilities even further like defense or speed. Jaimy however was also lucly enough to be able to use counter spell, either nullifying an incoming spell or disabling a magic temporarily, if the magic is unknown to him then he'll have to learn about it first and then he'll be able to counter spell it.
  • Sightless Vision: While he may not see, Jaimy is able to see thanks to his abundance of mana and his enhanced senses almost giving him a 360 degrees of vision, this also allow him to see mana or other energy sources in people which he can use to see incoming attacks or focus on particular individuals, he's able to sense his father from countries away, knowing if he's alove or not

Bio: Jaimy is the son of Sulric and Olivia Trynd. He was born with no eyes. In his early years he showed the prowess of a prodigy even when lacking any eyesight. Jaimy soon gained the interest of some of the soldiers and higher ups in Nortestra to become a soldier for them, but after an agreement between Olivia and Sulric, Jaimy was instead to remain home at the moment and decide for himself. After a few years Jaimy decided to head off on his own and become a mercenary while still visiting his parents every few years to check up on them. He currently works as a freelance mercenary but occasionally works with other large mercenary companies and has made some friends along the way.

Skills:

  • Enhanced Senses
  • Master Spearmanship
  • Proficient with most weapons
  • Experienced Fighter
  • Highly Knowledgable in Magic

Strengths:

  • Has an Immense amount of Raw power and magic and it simply grows
  • Hard to sneak up on or land a hit.

Weaknesses:

  • No Healing magic or healing capabilities
  • If his Sightless vision is disrupted he is left very vulnerable

Equipment:

  • Most things needed to travel as well as some magical items.
 
Name: Reverend
Aliases: Forsith’s right hand man
Gender: male
Species: Human
Age: 35
Appearance:
QJ_TkxM-cG-i1DD6xB3ZOxcAv5YvYUGKXNtLbAqzRJtJ5y23veN4Byh3_O1LtQZc42sy-ikVRdwk4xF94nUgE8Y7XsFuO_usA7DCVFyC5I_hHw7HHc1Fz_dgoUv_sDstKd_5ogZU

Role: Servant of Generals
Personality: A loyal and strong soldier, Reverend is a warrior of Nortestra and Forsith. He’d follow both to the end if they commanded him to. He's one of the stronger of Nortestra’s warriors, being a member of the last offensive unit of Nortestra’s military, Forsith’s very own unit of soldiers. He returned to Castellan feeling a sense of duty towards Forsith and the summoned Ivan and Frostfire. A smart and disciplined man, Reverend will fight to the end in the most effective way possible, but he will fight to the end. He's good for delegation and commander stuff but he'd prefer to be second in command then first.
Motivation: To repay Ivan and Frostfire, to protect Nortestra
Alignment: True Neutral
Weapon: Blade of flame: Reverend carries a sword with a flame enchantment, dealing fire damage as well as normal piercing.
Abilities: -Fire magic
-Some earth magic
-Commander of Nortestran troops
Skills:
-Skilled Commander
-Knowledge of Nortestran terrain
-Good with civilians.
Equipment: None other than his battle gear
Other: A good man at heart, who just wants to repay his debts, not get caught up in tricky politics
Bio: A Nortestran citizen born in Castellan, Reverend attempted to avoid the war in his early days, going about his job as a pastor and city herbalist. Eventually however it caught up to him when his brother died in a battle with the infamous Brother Beast. Reverend was pressured to avenge his siblings' fall in battle, so he joined up with Forsith’s force. Reverend has been in many battles since then, fighting for several years with the famous giant warrior. Eventually Reverend fought enough that he proved himself worthy of the third in command positions. Then shortly before The Battle of the Ebon Shrine, Forsith’s second in command died to a spear blow and Reverend was promoted to second in command.
Symbol:
 
Name: Durgath
Aliases: Brother Beast’s right hand man
Gender: male
Species: Half-Orc
Age: 42
Appearance:
oe60_fpx5_QS3aJJitIQc096H-t4tdwvZQ3Yu3m171ojxa_L_AWqPLRpSIHxaOUg09dvIUaV5fWL2tqU-kSmHrygtAU1Tk5qxOtp4v_Sznoyr_qwFZ0-p4NSK2UKPcz5beStoYFE

Role: Guard of Warlords
Personality: A stern and unforgiving man with very few scruples. Durgath is the sorta guy you call if you really want someone dead and never found. He's a loyal friend however and a sly bastard too. Great at gambling somehow, he's always underestimated by his opponents in the intelligence department. Durgath is actually quite intelligent, one of the smarter men from Mollug one might even say. Durgath is a strong and intelligent man who will do just about anything to finish the mission. He’ll kill, lie, cheat and steal in order to be successful, and successful he often is. He's a smart but crafty big muscle dude, that's what he is dammit.
Motivation: To serve Brother Beast, to line his own pockets
Alignment: Lawful evil
Weapon: Carries dual blades of curse magic, poisoning those purposefully cut by the blade.
Abilities:
-Pack Leader of Brother Beast’s army: Can order around Mollug soldiers with ease and no complaint.
-Healing magic
-Darkness magic
Skills:
-Good with most any weapon
-Adaptable
-Strong knowledge of Nortestran lore and information
-Strong knowledge of bounty hunter lore
Equipment:
-A small buckler
-Several daggers
-A Hatchet
-Two swords
Other:
Bio: Born in Boreal, Durgath was an orphan early on due to negligent parents and alcoholism. This forced Durgath to learn how to fend for himself quickly. Thankfully, his physique grew faster and larger than most of the other children on the street and Durgath quickly found himself the leader of a large Mollug gang. This gang moved on Mollug and expanded rapidly until eventually leadership changed. Durgath stepped down fairly early in order to apparently avoid an early death. He then switched his career focus to bounty hunting. Durgath went about this career with glee and unabated passion, enjoying the violence and scheming that went into things. He killed and captured happily for a long time until finally Durgath met Brother Beast. The Mollug general saved Durgath’s life from a hit from his old gang days. Durgath decided that following Brother Beast might be a good way to stay alive longer, and a good way to line his pockets as well. So Durgath joined Brother Beast’s quickly growing pack of warriors. He rose through the ranks quickly and eventually Brother Beast proudly welcomed Durgath into his retinue. Brother Beast’s whole pack numbers near ten thousand, so this accomplishment places Durgath in the very top percentile of an army of Molug warriors.
Symbol:
 
People of Mollug
Various NPCs from the nation of Mollug are recorded here. More will be added over time.


  • 1610627944350.pngName:
    Divineress​

    *Aliases:

    Gender:
    Female​

    Species:
    Human​

    Age:
    19 years old​

    Status:
    Alive​

    Role:
    Adviser to the Mollug High Councilor​




  • 1610628950656.pngName:
    Thalste A'Daragon​

    *Aliases:
    Little Lady​

    Gender:
    Female​

    Species:
    Halfling​

    Age:
    74 years old​

    Status:
    Alive​

    Role:
    Self-proclaimed Champion of the Verruk 'undercity'​




  • 1610966876330.pngName:
    Artemisia Hennigar​

    *Aliases:
    None​

    Gender:
    Female​

    Species:
    Human​

    Age:
    34 years old​

    Status:
    Alive​

    Role:
    Verruk Gate Commander​



  • 1610974648606.pngName:
    Erthrumok​

    *Aliases:
    Mok, The Councilor's Wall​

    Gender:
    Male​

    Species:
    Vrock Trollspawn​

    Age:
    93 years old​

    Status:
    Alive​

    Role:
    High Councilor's Personal Guard​

People of Czarsnikei
Various NPCs from the nation of Czarsnikei are recorded here. More will be added over time.

  • 1610677245446.pngName:
    Asher Wong Fang​

    *Aliases:
    Ivory Swordsman​

    Gender:
    Male​

    Species:
    Aasimar​

    Age:
    97 years old​

    Status:
    Alive​

    Role:
    Czar Soldier​







  • 1610677277861.pngName:
    Jae Annika Kyong​

    *Aliases:

    Gender:
    Female​

    Species:
    Human​

    Age:
    26 years old​

    Status:
    Alive​

    Role:
    Czar Caster​







  • 1610677308349.pngName:
    Snezhana Gennahide​

    *Aliases:
    Green Bolt, Snez​

    Gender:
    Female​

    Species:
    Half Orc / Half Elf​

    Age:
    42 years old​

    Status:
    Alive​

    Role:
    Czar Soldier​
 
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