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Fantasy The Chronicles of the Ebony Embers (CS)

Main
Here
OOC
Here

Bakuyoshi

The lord of shipping
CS creation rules

1. Absolutely no OP characters at all, this Rp is more about the struggles of War and battle than defeating the enemy. If a character is too overly powerful, they will be rejected. If the character is rejected and you'd still like to join we can work together to improve your current one or give you tips on how to make a new one altogether.
2. Please stick to the races we made available, don't try to make a custom race unless you shoot the idea with me first and that I approve of it.
3. When making a character and dealing with their backstory and personality, I must ask that you keep them from being complete Psychopaths, Supreme Edge Lords, and extreme Angst. While we can allow some edginess, mercenaries are not edge machines like many people think.
4. When making a character who is a Mage, keep in mind that I will not accept any character who is an expert/master at magic, has some op magic abilities, and other junk. All magic users who join will be moderately good or weak. Also I'd prefer if the number of mages in the Rp was low, magic is rare in this world.
5. When dealing with Armor/weapons/skills and abilities I must ask that most characters are on the weaker side so that we don't have like a hundred veteran esque combat characters who all know about fighting and are masters with like unique and legendary equipment. Some characters can be stronger and vets but most won't be combat masters in the beginning. So try to make weaker characters that can grow stronger instead of being strong immediately and having no growth.
6. A like from me and Archdemon means you are accepted.

Character races:
Humans
High Elves
Dark Elves
Half Elves
Wood Elves
Orcs
Dwarves
Dragonborn
Triton
Halflings
Half Orcs
Goliaths (Big humanoids with Horns)


Name:
Nickname:
Age: (Keep it reasonable)
Gender:
Race:
Class: (This is more like an example of how your character fights, if you make a custom Class make it reasonable.)
Sexuality: (Heterosexual, Bisexual, Homosexual)
Organizations/affiliations: (Which organizations were you apart of or known to hang out with? Who are some notable people in your life?)
Personality: (Minimum 1 paragraph, Please have the character be balanced with flaws and strengths.)
Bio: (4 paragraphs Max, 1 Minimum)
Appearance:
Weapons and Armor:
Other Items: (Stuff like Jewelry, personal items, or stuff not considered or used as weapons or armor)
Skills and Abilities: (What can your character do non magically?)
Magic: (If your character is a Mage, you'll mention their magical ability, more powerful and notable spells, and the types of magic they know. If your character doesn't know magic put N/A)
General hobbies:
Likes:
Dislikes:
Famous Quotes:
Theme song: (Optional)
 
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Name: Reid Westbrook

Nickname: Brooks, but only very close people call him that.

Age: 26

Gender: Male

Race: Human

Class: Scout

Sexuality: Hetero

Organizations/affiliations: He's never really done anything, outside of taking care of his family.

Personality: Reid is kinda all over the place. One second, he could be the happiest person alive, the next, he's crying his eyes out -- Okay, that's an exaggeration, but the point is, Reid is quite the curveball. It's hard to predict what he's thinking, because he usually isn't focused on one thought at a time. This is a blessing and a curse, however. It helps him multitask and work on several things at once, but it also can make him lose track of his work at times. Altogether, Reid is a very empathetic and sympathetic person, and tends to put others before himself... Usually.

Bio: Since he was old enough to hold a bow, his father taught him how to hunt for food. Because he, his father, and his mother lived isolated from any nearby cities or towns, they didn't have access to shops to buy food or supplies. Regardless, his family wasn't exactly well-to-do, so they couldn't buy anything even if they did have the means to do so. So, instead of buying food to support them, they hunted for it. Knowing he wouldn't live forever, Reid's father taught him how to hunt from a very early age -- around seven. He taught Reid how to use a bow to hunt for food, skins, and other things to use. He taught Reid how to skin and gut animals properly, and how to make clothing out of their pelts.

Reid was 22 when his father died of Scarlet Fever, forcing him to take over the need for food. He hunted for food, just like he was taught, but it was never truly enough. Although Reid's aim with a bow was spot-on, it always took more effort than it was worth to take down large game, so he hunted small. Rabbits, squirrels, and so on. After a few years, Reid had finally had enough of going hungry every night, and decided to set out to make enough money to move to a town, get a job, and support him and his mother. He knew that his mother had enough to eat just to survive via her garden, but he wanted her to have a comfortable life, which made matters all the more pressing. At age 26, he finally left home, in search of a job. Because he had no skill in really anything, other than whatever he learned from his father, he couldn't get a job - but that's when it hit him. He could use what his father taught him to make money! He knew very well how to handle a bow and a knife, and he was quite quick on his feet, so mercenary work would be quite fitting for him. The only problem he might face is having to take another life, but desperate times call for desperate measures, right?

Besides... "I'm sure all of these guys deserve it anyway."

Appearance: Reid isn't exactly what you'd call 'tall'. Standing at 5'7", (1.7 meters), he can quite easily hide himself in trees, bushes, or anywhere else, really. He has somewhat curly, but mostly straight dark brown hair that falls down to his shoulders, and a scruffy stubble that's too short to be considered a beard. His build is very slim, with some slight muscle on it from field work and the exercise of hunting game such as buck or elk - which he rarely caught.

Weapons and Armor: His main weapon is a hand-crafted wooden recurve bow made by his father, with the initials 'H.W.' engraved on the handle. He has a quiver that is always slung around his shoulder, usually filled with arrows of different kinds - some poisoned, some regular, some even full of black powder for an explosive surprise. Armor-wise, he's very lightweight, with the extent of his armor being kneepads and shoulderpads to help with long falls from shooting positions. He also has a short skinning knife that he keeps in a sheath on his belt.

Other Items: He keeps a lucky piece of a buck's horn on a necklace that he wears. It's been said in his family that wearing the horn of the first buck you kill is good luck.

Skills and Abilities: His reflexes are very quick, and he can run very fast as well. He's very perceptive, being able to notice very minor details that most others wouldn't notice. His speed comes at the cost of being quite weak, however. He can't really take a hit very well. And, of course, he's very good with a bow. He has surprising upper-body strength for his slim build, being able to lift himself up onto ledges, and climb very well. Then again, there's not much weight on him to lift.

Magic: N/A

General hobbies: He spends a lot of time practicing with his bow, since it's really the only thing keeping him alive, for several reasons.

Likes: Hunting - Not only does it make him feel good when he gets a good kill, but it also makes him feel proud, since he's helping feed himself, and others without need of money.

Dislikes: Unnecessary rudeness. Come on, guys, lighten up.

Famous Quotes: "Thumped it!" (Referring to the 'thump' made when an arrow hits a target.

Theme song:
 
Name:
Deliah Van-Attre
Nickname:
Del
Age:
22
Gender:
Female
Race:
High Elf
Class:
Warrior/Ranger
Sexuality:
Demi-Rmantic, Bi-Sexual
Organizations/Affiliations:
The Harpies of Novigrad Keep - Another mercenary band, usually just revered to as The Harpies, this is the group that Deliah her adoptive parents hail from. Though her relationship with them has strained over the years, she still keeps in touch with a few of the members.
Elslha sah Verth - A group of noble High Elf traders, merchants, and mages, her biological parents run the whole opperation. Recently comming back into her life, shes wary of them. But, you can never have to many connections.
Personality:
A bright, bubbly young woman, Deliah is the odd product of a chaotic upbringing. She's happy, always with a soft smile and cheerful statement to brighten up the day, she's also a grounded woman. Deliah relies on logic and common sense, and feels that nobody is better than someone else based on race or social class. She judges people on their personality, their skills, their knowledge. Which, makes her quiet a bit different than her High Elf brethren. And rarely is she angry, managing to keep her head in most situations. But when her breaking point is reached, she is storm with no end in sight.
Bio:
Born sometime in the early Spring, Deliah was abandoned as a babe because her parents simply did not want to take care of the child. They expected her to be eaten by wolves or die of cold, but two mercenaries found her and picked her up. They weren't sure what to do with her, but eventually decided on raising as their own. A healer and a warrior for The Harpies, Deliah grew up around violence, death, and stories a child should probably not hear.


Despite this, they men in the group treated her as a niece, or maybe even their own daughter. As she was trained, they would each pitch in with their own tips and tricks, and her mother would teach her how to heal and make potions. One woman, the chiefs eldest daughter taught her how to read and write when they were left alone at camp, and her Uncle Tyler taught her how to hunt and prepare animals. Everything was as it should be and Deliah was beyond happy with her life. Until one night about three years ago.

Her father was outed as a traitor, and he was killed. Her mother was killed as well, and Deliah was chained to post in the middle of camp for three days, left to the elements and the men. The less details, the better. Upon being released by her childhood friend, and given supplies, Deliah dissappered into the night.

Two months went by of doing odd jobs and recovering in a small fishing village, when a group of traders same around. They were all High Elves, and looking for extra protection as they travelled back to the city. Of course, Deliah joined them. Upon their arrival, they introduced them to their leaders, the people who were going to be paying them. Immediately the pair recognized their daughter, and made a scene. Telling her about how she had been stolen in the night, and how they searched for years. She doesn't trust them, and while taking their offer to stay in touch, She declined joining them, making out to once again her own way.
Appearance: Deliah is 5'6", and weighs about 153 pounds. Her eyes are a deep ocean blue, her hair is long, a dark golden hazelnut color. Her skin is fair, slightly tanned, though not without it's flaws. Her arms and torso is covered with uniform scars, some burns, though most are from blades, and older than a year at least. Some are fresher, from beast and wounds in battle. And of course you can't ignore her ears.
dennis-frohlich-anasasiel-final.jpg
Weapons and Armor:

Weapons: Deliah is armed with two blades of similar shape, weight, and length. The one in her right hand is is Elven origins, a valuable found on one for her adventures. It's intriguing, humming with unlocked power that seems to resonate with her, yet it's not sure about the woman yet. From what she can, it was made by a High Elf, and when she took it to be appraised, She was told she in the possesion of a blade wielded byswordmasters hundreds of years ago. Why it's still in such great condition is a mystery.
In her left hand however, is a blade of human origins, forged and recorded time and time again just for her hand. A gift from The Harpies chief, it was a symbol of a person of great respect. Nothing other than the tales it could tell stand out, nothing by the Lilly carved into the hilt by unskilled hands.
And finally, her bow. Bought from and Elven trader, nothing other than the fine craftsmen ship stands out. She uses it for both hunting and battle, as you never know when you need to switch tactics or think outside of the box.
Armor: Basic armor for a woman still just starting out on her own, it consist of cotton tunic slightly to big for her, with a Leather corset type piece, with matching Let her braces and boots. Her pants are also leather, nothing real special there.
Other Items:
- Casual Clothes
- Gold, not a lot, but enough to get by
- Basic Care Kit, for her weapons
- Herbs and Spices
- A necklace, a white stone as its pendant. It glows softly, and Deliah is not sure why.
- Her earing, made of crystallized hawk feather and small silver chains, adorned with tiny blue stones. A gift from her birthparents she received not to long ago.
Skills and Abilities:
- Swordplay: Whole she's no where near a master, she's very good with blades. She's able to defend herself and others easily, as well as quickly end a decent number of fights quickly. She's been training nearly her whole life.
- Archery: A lady has got to feed herself, and hunting with swords is a little odd. So she was taught how to use a bow. Again, she's not a master, but she's an excellent shot, and even uses it in battle.
- Alchemy: Her mother was healer, so it's no surprise she picked up on a few things. She's got a knack for it, yet doesn't tend to expierment much, sticking with the recipes she knows.
- Cooking: Not the best cook in the word, but if you want something tasty everyone without the risk of food poisoning or blandness, Deliah is your gal. She can work with just about anything you throw at her. Just, don't actually throw the food, that's a bit rude.
- Agile: Deliah is fast, her reflexes are top notch, and she's able to dance around he battlefield dodging damage. Which is great considering she fpesmf have a shield. Her agility allows her to do everything from scaling a tree, to climbing into the back of raging beast in the middle of battle.
- Clever: Puzzles and Problems solving are a fun activity Deliah is good with. Also hardly anything passes over her head, and she has the annoying abbilty to be able to read people. So sometimes she's a pain in the ass.
Magic:
N/A
General hobbies:

- Singing
- Reading
- Braiding Hair
- Playing with animals
- Accidently starting of barfights
Likes:
- Animals
- Battle
- Learning new things
- Spicy Foods
- Rainy Weather; though not ideal for her job, she finds it calming.
- Alchemy
Dislikes:
- Being Underestimated​
- Dark Humour (About certian topics)​
- Nightmares​
- Most of the other elves she's met​
Famous Quotes:
"Let me remind you, I can hit a squirrel, in the eye, from half a mile away, with very little difficulty. Don't underestimate me because I have breast."
"Please, I was raised by humans. I don't like them any more than anyone else does."
"You what?! How the hell did you piss off an entire fucking town in the span of FIVE minutes?"
Theme song:


 
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Name: Faldtis Sellyn

Nickname: Runt

Age: 19

Gender: Male

Race: Dark Elf

Class: Ranger/rogue

Sexuality: Heterosexual

Organizations/affiliations: The Thoth Ferang Thieves Guild (minour and rather non-sequential)


Personality: Faldtis is your typical young and reckless street urchin; he has a taste for drinking and revelry, and will always be looking for a fight. Because of this, his fighting style often relies more on brutality and swiftness than actual tactics or teamwork, unless by teamwork it means using a mate as a shield. Talkative, Faldtis manages to find both friends and enemies wherever he goes. Occasionally he'll take a liking to someone and will form a bond with them, remaining surprising loyal. in battle, he garners an immense adrenaline high, particularly in close-corridor combat. Because of this, it can take a while for him to compose himself after a particularly intense battle, and will often go a bit over the edge. He prefers to end fights quickly and bloodily.

Bio: Faldtis was born in the gutter, and was raised likewise. The dregs of society, his childhood was a blur of violence and poverty, with his mother falling ill and dying when he was 12. Not knowing his father and left to fend for himself, Faldtis fell into a life of crime, in which he stole, killed, robbed, and burned. Imprisoned several times in his youth, he eventually joined a minour crime organization in a large harbour city. Finally finding a steady job and close friends, his life greatly improved as he played a role in the guild's growth, becoming a favourite of the leader, who believed Faldtis to be a prodigy. It wasn't until the guild saw a major raid by the city guard, and Faldtis fled for his life, while most of his guild-mates were either killed or captured.

After the incident, Faldtis turned to the road, and became a drifter. Sometimes resorting to banditry, he joined with a few different groups, but never for as long as he was with the guild. Upon hearing about mercenary work, he joined up the next chance he could. Armed with a crossbow, buckler, and sword, he hopes to win his gold in a slightly more honourable fashion.

Appearance:
dunmer.jpg
Faldtis is of slightly less than average build, being shorter than most but still having a wiry strength. He also has a few scars from past fights, and his back is rippled with long scars from lashings.

Weapons and Armor:
Oak wood crossbow, well oiled; Long, slim-bladed sword; Small leather and steel buckler; Dark grey tunic; Black cloak; Dark brown boots; Forest green pants; Dark green padded gambeson, well worn; A bag of bolts, some are barbed and others narrow;

Other Items: (Stuff like Jewelry, personal items, or stuff not considered or used as weapons or armor)
Small brass earring, given to him by his mother.

Skills and Abilities: A fair shot with his crossbow, and a reasonably skilled duelist, but a bit lacking in grace. He is also generally resourceful, and can use his fists or anything remotely usable as a weapon if needed. As mentioned in his backstory, he prefers to utilize brutality and cunning rather than grace and tact. Due to his upbringing, he is relatively agile and strong for his size.

Magic: N/A

General hobbies: Drinking, fighting, stealing.

Likes: Ale and gold.

Dislikes: Haughtiness and arrogance.

Famous Quotes: "I missed."
"#@$!"
"Blood and gold; both valuable currency,"

Theme song:

 
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Name: Ikasia Miwato
Nickname: / (Even though obviously anybody can invent something they want to call her.)
Age: 684
Gender: Female
Race: High Elf
Class: Swordmaster
Sexuality: Heterosexual
Organizations/affiliations: The Ilakar (Warriormasters, explained in the BIO)
Personality:
Ikasia is not a bubbly person. She prefers to watch situations. However, she does love to make sarcastic and cynical remarks, whenever she feels like it. In her eyes, respect needs to be earned and she will make people feel that. Lastly, she can come off as rather cold. But that is more due to her elven nature. Ikasia can very well feel emotions, she just displays them differently and does not act on them as strong as most humans do.

Bio:
This will be a very shortened bio, the longer one provided beneath.
In summary, Ikasia was a child of an old elven village, famous for their Ilakar, warriormasters. Those were elves that had to train 200 years and then succeed in a deadly, near impossible last test. Ikasia and her brother did that, along with two friends of them. Sadly, those four were the only ones that actually managed to become Ilakar, out of their generation. That made the next generations too afraid to apply and so the four stayed the only warrior masters of the village.

When the world was in flames due to a war, Lamior, the village, kept out. Much to the dismay of many, but it was the elders decision. However, the longer the war went, the more the actionless elves that were so famous for their abilities in combat seemed a threat. And so, a large organisation of bandits and mercenaries that made profits from the war, raided the village with thousands of men. THe four warriormasters did their best to buy enough time for the others to flee. But the amount of enemies was far too big. One after the other they fell. Luckily, even though thought dead, Ikasia was alive. When she awoke, seeing her loved ones, mostly her brother, slain and knowing they had never bought enough time and the others from the village were most likely dead, she picked up his sword. She swore revenge, but she also swore to stay alive, to carry on the legend of the four warriormasters.

For around two centuries she roamed the langs, witnessed Lamior become more of a myth. Those who saw her, saw her fight, believed and spread the legend. But still, what was history, grew legend.At last, she decided to join a group of mercenaries. Since that was her main profession at the moment, she thought that might make things easier for her.
Ikasia grew up in a small elven village, quite cut off from all other civilitation. Everybody knew off the villages existence, it was a legend, it had visitors every now and then, oftenly warriors, that swarmed the village like pilgrims. Ikasia´s father had died before her birth, of a sickness, one of the few that the high elves of Lamior, the villages name, could actually catch. The very same illness hit her mother, shortly after. A year after she gave birth to her daughter, she passed as well. Luckily for the young elf, she had her brother, Ajisai. Ajisai raised her, even though he was only eleven himself. And Ikasia adored him. He was her god.

Lamior was most famous for their Ilakar, their warriormasters. From childhood on, those warriors would be trained, until with two hundred years of experience, they would then have to withstand the hardest test, that had ever been created. Only then, could those little that survived the test, call themselves warriormasters.

Already when they were little, Ajisai and Ikasia would train to one day reach that. Their parents had always wished for their children to reach that honorable status. Already when they had heard of their birth, their father, a blacksmith of legendary reknown and skill, had given his all to create two blades. One red as blood, the other one black and green. With those masterpieces, he wished for his children to become just as masterful warriors. Ajisai knew of these swords. Claiming the red one for himself, he gave his sister the black-green blade, when she turned 11.

The next time was a lot of training. Two hundred years, every day, they trained. And even when Ajisai was ready to do the test, he waited, trained his sister, so that together, they could do the test. Their technique was unique and they had best chances. And so they applied. The test would be to hunt down a Krashtar, a gigantic, draconic creature. The applicants would be divided into groups of four, each, as they would venture out. Most died, little returned, even less actually suceeded.
Ajisai and Ikasia formed a group with two similarly aged elves. Miyoshi, a elven girl using a naginata as her weapon of choice, beautiful as the sunrise. She was a very bubbly individual who seemed to be amazed at everything. And Okuma, a bulky, tall guy, using a kanabo. Okuma was a man of few words. When he did speak it was usually to speak his mind and he speaks in a composed tone of voice. Ajisai was good friends with Okuma and Ikasia knew Miyoshi just as well. Promising each other sucess, they ventured out.

The year, in that Ikasia went out to hunt a Krashtar was a bad one for Lamior. Only four of the applicants returned. A group of four extremely skilled individuals. With great teamwork and sacrifice, the group of Ajisai, Miyoshi, Okuma and Ikasia returned alive. Not unharmed, but without any crippling injury, they offered the Krashtar´s head to the elders. The following generations were stunned at the low rate of return that year. Out of fear, way less people applied. And none returned. For a hundred years, only four Ilakar guarded the town of Lamior. But those four grew great friends, a family.

Years passed and war waged at the lands. The elders, however, did not decide to take a site. It was agreed on waiting it out. To let the other races and people fight their battles alone. A mistake, in the eyes of Ajisai. Passionately, he tried to convince the elders of how they had to get engaged. Would they be attacked, they would have no backup otherwise. The elders however denied. Who would attack the village, knowing they had the Ilakar.

The longer the war went, the more parties got involved. One of them were "The Masks", a gigantic group of mercenaries, assassins and fanatics under the lead of a power hungry bandit. Their white facemasks were what gave them their name. More and more people joined the masks. And when thez had the chance, they attacked. Wanting to have the title of the "masterslayer", the leader of the masks attacked with full forces. And the Ilakar stood ready to defend.

The village was evacuated the moment the first fiery catapult projectile hit. Only four people were left behind. A man, bulky, wearing a demonic mask and holding a large, spiked club. A woman, wearing a mask, long, black hair waving behind her, as her leather armor was covered by a white coat, flowing in the wind. She held a naginata with a silver blade. A man, his white, long hair bound to a ponytail behind his head, as his black, white clothes moved with the wind. His red blade relaxedly held besides his body. And a woman, her white hair short, as she stood there, the black and green sword resting on the shoulder of her white kimono. They were legends and like legends they looked. Behind them, the village was in flames, but their intention was to buy time. Time for the villagers to flee. Little did Ikasia know, that soon, she would be the last of her kind.

A battle broke lose, one of the biggest the war had seen. For hours, the warriormasters resisted the onslaught of masks. At some point, Ikasia saw Okuma fall, spears had penetrated his body over and over. She fought on. She heard a female scream, but had no time to look. She fought on. Then, she heard it. Her brothers voice, gasping. She looked, seeing the masks leader hold a dead body on a little hill. The red blade at his feed, he dropped the body and laughed. Then, Ikasia felt a club hit her head. She blacked out.

When she awoke, Ikasia saw only corpses. Nobody was there. They had left. Her blade next to her, she picked it up. Strolling through the ruins, stunned, not grasping what had happened, she found the corpse of Miyoshi. Her naginata laid broken besides her. Ikasia picked up the blade of it. Then, she found Okuma´s body. His club not visible under the pile of bodies, she looked at him for a moment. Lastly, she saw her brother. His red blade next to his dead body. She broke down, crying. For hours, she cried. Then, she stopped, arising, taking his blade and speaking, in the tongue of her village, that she now was the only one able to speak. "I am the last swordmaster. I shall live on forever, i shall kill, who dishonored my kin. For with me, the legend of all four lives on. And legends never die." Since then, Ikasia strolls the lands.
Ikasia is standing 1,72 meters in height. Her build is sporty and slender. Ikasia has pale skin and her shoulder-long hair is pure white as well. It is straight, not the slightest curl shows. It covers her right eye and has a red ribbon on the left side. Her left eye is of strong green color. Nobody has ever seen her right eye, at least rumors say so. It is red, literally crimson. Ikasia can usually be found wearing a white kimono. It is reaching to her knees and covering to her elbows. It further has a red rose drawn on the back. She wears cloth shoes, that cover up to her ankles. Ikasia has a big burn mark on her left wrist, that, with a little fantasy, looks like a tarantula.

Ikasia carries two swords. One on her hip and one on her back. The one on her hip is carried on the right side, so she can easily draw it with her left hand. The one on the back is carried parrallel to her spine, straight downwards.

First off, Masayoshi, the sword she carries on her hip. Masayoshi is a straightsword of 80cm blade length. It is 100cm in complete length. Only one side of the blade is a cutting edge. Masayoshi´s blade, crossguard and handle are black and without decoration, but the cutting edge is strongly green. Masayoshi is purposed for one-handed use.

The second blade, on her back, is a straightsword. It is named Fukushu. There are no reported cases where Fukushu has been used by Ikasia yet. Fukushu has a blade length of 90cm. It´s complete length is 105cm. The handle is wrapped in black leather and is decorated with a black skull with red eyes for a knob. The crossguard is slightly bend, forming like a wave. Both ends of it are round, with a red spider engraved into the black metal. The blade itself is red. It is double-edged, meaning both sides of the blade are sharp enough to cut. The end is the typical pointy end of a straightsword. On both sides of the blade, runic engravements form a word. The language however is unknown.
The sheath of Fukushu is just as crimson as its blade. It has black outlines and the same black runes on it, just like the blade.

Further, Ikasia carries the tip of a naginata, that has been broken off from its staff. It is off a silver shining metal and she uses it as dagger. She carries that at her right side, hidden in the folds of her clothing.
Other Items: Pouch of money
Skills and Abilities:
-Swordmaster
When you were trained to be an elite warrior for two hundred years straight and then add 400 years of further training and practical experience, you get a VERY strong swordswoman. In fact, Ikasia usually fights with her left hand, even though she is right handed.

-Hand-to-Hand Combat
THe training to a warrior master is not only with the weapon of choice. Many things are included. One of the main focusses is unarmed combat. Ikasia has learned many techniques and ways to get a job done with bare hands, be the job lethal or just knocking somebody out.

-Cooking
She is not a trained cook, but she does cook every so often and create tasteful meals. Obviously a lot of room for improvement, but still a notable skill

Magic: N/A
General hobbies:
Training, meditating, cooking
Likes:
- A challenge in duel (Even in friendly ones)
- Sweets

Dislikes:
- Arrogant people (mostly when they dont put up a challenge then)
- Bitter food

Famous Quotes: "Try to be a challenge, at least." "Pathetic." "Legends never die, so neither will I."
Theme song:
 
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LAZAROS ARTEM
「mercenary ∙ hunter ∙ animal enthusiast 」


Name: Lazaros Artem
Nickname: Laz
Age: 20
Gender: Male
Race: Human

Class: Rogue
Sexuality: Asexual
Organizations/affiliations: Hunters - Lazaros loved to hang out with other hunters and learn the tips and tricks they had to offer.

Personality: Lazaros is, at his core, a man who hardly knows a thing about being an adult though he tries his best anyway - even if his best is sometimes average. You have to give him credit for trying and always thinking out of the box however, for he sees solutions to problems that might seem a little crazy but tend to work out. He is open about meeting new people, but not so much about trying new things when he's got an option that he knows works. It can be hard to convince him to do something dangerous. But that's all part of being an adult, right?

Lazaros loves animals, which is a little ironic to his enthusiasm as a hunter. Contradictory as it seems at first, Lazaros would tell you that he only hunts livestock and other things that can be eaten. Animals usually regarded as house pets or endangered species are adored by him and he'd protect them when he can. Is it contradictory? Maybe, but people tend to be that way.

Bio: Lazaros was born to a family of hunters, and he grew up close to his dad as he learned the family trade. His mother however, loved to baby him as their only child and didn't approve of Lazaros's quickly growing enthusiasm for hunting. But what can one do about such a huge part of a person's life? She could only constantly remind him to be careful and give him an earful when he wasn't. He listened of course, which made him a little more careful about what he does, picking his battles a little more carefully.

He was a little half-hearted about school, immediately dedicating his life to hunting as soon as it was over. Where he lacked in enthusiasm for school, he showed in his devotion to crafting bows on his own, learning how to use one properly, studying his prey, and finding other hunters to learn a thing or two from them. But animal targets are getting boring, and he's hoping that hunting people will earn him a good enough living of his own and be a little more exciting.

Appearance:
lazaros.png

Weapons and Armor: Lazaros wears an off-white loose shirt with a tough leather tunic over, as well as loose pants, boots, a pair of bracers, and a belt with two sheaths for double daggers. Lazaros also owns a yew recurve bow with a draw weight of 40 pounds and a quiver that is always stocked with arrows. His bow is decorated with paint and a single necklace charm tied to the bow.

Other Items: Falcon Pendant - a necklace is tied to his bow. The necklace's pendant is that of a falcon's head and is made of silver.

Skills and Abilities: Lazaros is well rounded for the most part, able to fight at range or up close with his friend and pet Athena by his side. However, Lazaros is not experienced in shooting people and they tend to be less predictable than game, so he is pretty much new to shooting them. He also relies too heavily on his bow and will likely not realise he needs to draw his daggers until someone shouts at him to do it, or they get too close.

Athena - Lazaros has a pet falcon that helps to hunt. While others have dogs, Lazaros found Athena when he was out crafting his bow injured and nursed her back to health. Instead of flying off, Athena stuck around for whatever reason Lazaros doesn't understand. But she's nice to have around, and she looks out for him as he does her.

Recurve Bow - Lazaros has a recurve bow he made himself that has a draw weight of 40 pounds, usually enough to kill a deer in 30 yards or under. Larger game or those further away may have time to react and escape, and are less likely to be killed with a single shot.

Dual Daggers - Lazaros keeps a pair of daggers in his belt in case he ends up in close combat.

Magic: N/A

General hobbies: Perfecting his bow crafting skills, playing with Athena, studying tracks, talking to Athena without expecting an answer.
Likes: Being outdoors, birdsong, talking with other hunters, being in the rain
Dislikes: Being shouted at, humid weather

Famous Quotes: "What do you think, Athena?" *silence* "Yeah, me too."
Theme song:
template by astraea
 
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Name: Gray Snowspire
Nickname: None yet.
Age: 38
Gender: Female, poses as a man.
Race: Half-elf
Class: Medic, Rogue
Sexuality: Homosexual
Organizations/affiliations:
She went to a prominent human medical school.

Fresh out of one of medical school Grey was picked up by the Promise of Courage. A very small mercenary bad looking to expand its influence. Naturally a medic was a good idea. they paid her well and she gained a great deal of practical experience over the 7 years she was under them. Though she has lost contact with the few remaining members, she is not the last of her band.

Personality:
Reserved around those who she is unfamiliar with. Always waring a jacket or a scarf that covers the lower part of her face. She is always watching the things going on around her. she is determined and stubborn, almost brutish at times. Get beyond that exterior though and she is a warm, playful, and loyal friend. She can seem sadistic given her approach to things, but she takes no real pleasure in the suffering of others. Hesitation and mercy have taken more lives from her than she can count.

Grey's gender is very difficult to determine at sight. She intentionally looks and acts masculine, and to most when asked she would answer she’s male indignantly. She picked this up early in the Promise of Courage. As they grew bigger it was simply much easier to be one of the men. The original members simply going with it for her sake. Besides it seemed easier to get the attention of women as a man.

She has nerves of steel, even on a battlefield she can keep herself calm and steady. Its hard to catch her off guard. She can be gullible though. often a bit too trusting in her allies. Careful though, she holds a grudge until she gets revenge.

Bio:
During her time in the Promise of Courage she got trust onto being a mercenary. She learned what she needed to do to support them quickly, but it took longer for her to learn the lifestyle. In many ways she still hasn’t. in her time there she watched it grow from a few dozen men into a generous troop. They were not an army, but they were large without doubt.

Skipping forward a few years to the end of the Promise of Courage. When two small kingdoms went to war, a they do, they got a job standing as the military for one of the countries. Everything was standard fair until the day of the battle. Grey was in her medical tent prepping to receive the wounded. Little did she know that her comrades were out getting annihilated.They marched out against another mercenary group by the name of Black Mastodon. Not only was black mastodon more powerful in many ways, they were brutal and merciless. They had a small troupe of mages in their midst. In the time it took one messenger to run back to camp and tell Grey what was happening it was all over. they had been routed preventing retreat and then annihilated.

Naturally the surviving members went their own ways, disbanding the Promise of courage. Grey tried to live a normal life but, living as a merc suited her much better. Over the next year she trained hard becoming much stronger than she already was. this time around she insisted on being in the fight. If her allies were going to be annihilated she didn’t want to survive it this time around. It was only a matter of time before the ebony embers picked her up.

Appearance:
Though she is a half elf she definitely takes more from her human half. her ears are mostly rounded, and she is less lean than an elf. Though its difficult to tell that she is quite muscular under he either intentionally baggy clothing or heavy fur lined jacket she is always wearing. Grey is about as flat chested as they come, though she does have them she wouldn't need to bind them given what she wears. She is diligent though and binds them daily. Her facial features certainly bear the elven features. High sharp cheekbones, and a slender jaw. Finally, despite being nearly forty she barely looks in her mid-twenties.
OriharaIzayafull1396091Edit_zps9f58128d.jpg
bbd0e78a-48cc-41fc-877f-98f0270f59b4_zpsrysid9aa.jpg

Weapons and Armor:
Grey dual wields daggers. She has a bandoleer of throwing knives as well though she’s still a novice with them. Her armor is negligible. She relies heavily on the cooperation of those around her and her own quickness to protect her.

Other Items:
On the battlefield She carries a medical pack, it has most things needed for moderate wounds. Back at camp she has a tent well stocked and ready to try and treat even mortal wounds. She also has a small apothecary for mixing drugs and other substances on the fly.

Her only possession not related to being a medic is a large gold ring, too large for any of her fingers, strung on a simple chain around her neck. On the outside in faded text it reads, “Courage”.

Skills and Abilities: First and foremost, Grey is a skilled medic and surgeon. She did learn some chemistry and the like but only capable of making simple or commonly used drugs.

She is perfectly ambidextrous this lending itself to her talent for surgery. Her hand dexterity is superb as well.

Though she only uses daggers her extensive knowledge of anatomy makes her deadly. The only problem being her ability to actually get in for the blow.

She does have one supernatural ability. She can force herself into a fugue state by holding her breath. While in this state she can perform actions a perfectly as she can given her skill level. This does not mean she will become a master swordsman, it simply means she would be the best she is capable of at that time. This has a major drawback though. depending on how long she used the ability she will experience different levels of negative effect. For just a few seconds would be minor fatigue and perhaps a tiny bit of dizziness for the next few seconds. If she held it for an extended period, upon releasing it she would instantly blackout. She can only hold it for as long as she can hold her breath, and she can only use it if she is not suffering any of the side effects of using it previously. Finally, repeated use causes the effect to become more severe without proper time between uses.

Magic: N/A

General hobbies:
Reading, Drinking, Physical training.

Likes:
Elves due to their strong feminine features, and orcish women for their brute power and attitude. In some ways she trains as hard as she does in hopes to have strong features of an orc and the beauty of an elf.

Loves a good drink when she feels things are calm enough to have one.

Dislikes:
prudes tend to be so boring. It may seem odd giving her reserved nature, but she is only reserved on the outside.

Being called “doc” or treated like she cant fight because of her profession.

Being called by her last name.

She hates wonton abandon of bodily harm, though she is a skilled medic she is not a miracle worker.


Famous Quotes:
“It’s so hard to try and have a drink when everyone keeps getting themselves stabbed!” “this is gonna hurt…” “I see.” - Her response to most anything she’s not happy to hear.
Theme song: (Optional) WIP
 
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Name: Fen'Harel De Levillia

Nickname: Fenris (He uses this name to hide his real one)

Age: 478

Gender: Male

Race: High Elf

Class: Myrmidon

Sexuality: Heterosexual

Organizations/affiliations:
[Unknown]: This will be revealed later on in the Rp

The Blazing Phoenix: A mercenary company that Fen'Harel and his friend Astrid Auscent were once apart of before it was destroyed.

Personality:
Fen'Harel is a very impatient and stubborn man, if he wants something done it must be done quickly or he'll do it himself. He doesn't have much tolerance for failure, both for himself and for others, while success doesn't bring much praise either as he expects you to succeed. He is easily angered and has a nasty temper when he is pissed off. Though this man may seem to be strict and grouchy, he is a nice guy at heart, he won't admit it though. He is wary of newcomers and is hard to get him to trust you, but it's not impossible.

He may be all mean, but he has a softer side to him though he hates people knowing about it. He will secretly help out people out of the kindness of his heart, like escorting old ladies back home or teaching the children how to read or write. His biggest weakness is animals, he loves most of them and will try to take care of a lot of them, and he loves horses the most. He also loves reading books, more specifically Romantic novels as it reveals another side to him, he's a helpless romantic. He always dreams of finding his princess/one true love, and reading these stories always puts him in a good mood.

Bio:
Most of Fen'Harel's past is a mystery, only because he doesn't like talking about what he did before joining up with mercenaries. He will talk about his time with mercenaries though, just not any about before. What is most notable about the High Elf is his skills with a sword and a unique style of hand to hand fighting focusing on disabling one's opponents than just knocking them out. His armor is even more unique due to the build of it and the color, it seems whoever this Elf is, he was once of high importance maybe. He has mentioned though he is from the High Elves homeland Arlathan though.

However his recent history is with mercenaries and while it wasn't a glamours lifestyle, Fen'Harel loved it. He stuck with this one particular group rather recently in the last 10 years The Blazing Phoenix, it wasn't much of a mercenary Company but it's here that he met his best friend Astrid Auscent. Fen'Harel rose in the ranks rather quickly over his feats in battle, so it only made sense for Astrid's Father, Daris Auscent, to elect him as his Second in command.

Sadly about a year ago, the mercenary company was wiped out in a dastardly act of betrayal. Now Fen'Harel has decided to make home in a human village, where he wastes his life and happiness away in hunting and drinking at the local tavern.

Appearance:
image.jpeg
Weapons and Armor:
Black Eluvahen Armor: Armor that is of High Elf Origins but not much else is known. It is however of master quality and some of the sturdiest armor anyone has seen. Though it protects the wearer from melee and ranged attacks due to the sleek design of it, it has no real protection against magic. It is surprisingly light.

Eluvahen Blade: A sword of high elf origins, it is of master quality and one of the sharpest swords available. It has an Elven engraving on the blade which, to those who knows the language, reads "May those who die on this blade find honor with the gods."
image.jpeg

Other Items:
Pouch full of money
A carving knife
A lot of books
A bow and some arrows, used for hunting and for fancy shooting, is not serious about using it as a weapon.
Some Elven clothing store from his homeland.
A set of rings, with special engravings, seems like they have a special purpose. He keeps them hidden away and never wears them.

Skills and Abilities:
Master Swordsman: Fen'Harel has received much training over 400 years and though no one knows his past, he has a unique style of fighting. He treats the sword as an extension of himself. He doesn't fight with strength but with his vastly superior agility and speed. He strikes at weak points instead of trying to overwhelm his opponent with strength.

Disabling Strikes: A unique form of Hand to Hand combat. Fen'Harel uses quick and speedy japs into various joints and weak points in his opponents. When he hits you with a jab, or quick succession of them, a person will be unable to use whatever bodypart was hit. So if he hits your arm, you can't move your arm for awhile.


Knowledge of High Elf Society/Military tactics: Fen'Harel knows the customs of High Elf society and knows the inner workings of their military, something he has carried with him from his unexplained past.

Hunting and tracking: Having hunted for a year in a human village, Fen'Harel was the most useful Hunter there as he understood how to hunt his prey, follow tracks, and use his other senses to follow it. He isn't the best but he far from the worst.

Noble Negotiation: For some reason, Fen'Harel can easily integrate himself in noble society, he knows their customs, their attitudes, and their poshness and can easily talk to them from the same mannerisms that a similar noble would have.

Extreme Quickness: While it may not look like it, Fen'Harel is extremely fast. He needs to be quick for his style of quick fighting. He is often compared to some of the fastest animals in the world, though if he didn't have extreme training nor had hundreds of years to live, this feat would have been impossible.

Very Acrobatic: Fenris can easily doing flips, tricks, and some very flashy but effective combat moves due to his last training, even if it is mysterious.

Moderate strength: It's nothing to write home about but he's a little stronger than most people at least on average. Would he win in a pure strength contest against a bear? Hell no. But against the average joe? There's a higher chance though it's nit guaranteed.

Magic: N/A

General hobbies:
Reading
Training/Sparring
Secretly helping people
Physical exercise

Likes:
Someone who has bite to match their Bark
Romantic books
Animals, especially Horses
The night sky

Dislikes:
Arrogant fools
Animal Abuse
Being pestered about his past
Being babied

Famous Quotes:
"Don't be Sorry, be better."
"Are you going to stand there all day or are you actually going to work?"
"Do I have to do everything myself?"
"These weapons better be organized when I get back or you're running another 50 laps around camp."

Theme song: (This is more like a song Fen'Harel would sing)
 
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Name: Eskil
Nickname: Pepper
Age: 34
Gender: Male
Race: Dragonborn
Class: Artificier
Sexuality: Pansexual

Organizations/affiliations: (Which organizations were you apart of or known to hang out with? Who are some notable people in your life?)

Personality: Carefree and pleasant to travel with, he will never turn down an occasion to have fun. Actually, his drinking habits can get out of hand, along with his hot temper and his powers, but those occasions are rare enough to let them slip. While he may not always give this impression, being a bit grumpy at others from time to time, he can easily begin to care about someone, a feeling followed by the fear of hurting them. He needs company to feel at ease. Since he is old (for a mercenary), he is experienced and will gladly help others to refine their skills (but is still kicking some ass and charming people of all genders).

Bio: Eskil was not raised by dragons or dragonborns. In fact, he was dumped in front of an orphanage like garbage. He never knew his own race. Oh, he was not unhappy; as a matter of fact, he spent most of his time outside this sad place along with company. With other children, he used to make disgusting and destructives mixtures. When he grew up, his interest for powerful liquids turned toward alcohol. Since "Pepper", whose nickname came from his fellow orphans, turned into a pretty teenager, the ladies and the gentlemen came often to the door of what he called his home. However, he had more good moments in a tavern than in a bedroom.

Unfortunately, every good thing must come to an end. His powers, which have been discovered and developed during his teenage years, were challenging to hide. One day, he burned down a tree by accident. Since then, he's living on the road, selling his services as a bodyguard, a mercenary or a fire mage (these ones didn’t end well).

Appearance:

1529796747291.png

Weapons and Armor: Steel plate armor, short sword, " boum potions " (the explanation is in the name)

Other Items: Mead, lute, a reasonable amount of money, some clothes, a portable tent.

Skills and Abilities: Pepper has fine technique with swords, but lack the strenght to be a good swordman. His body is naturally frail. He can also play the lute, mostly drinking and camping songs.

Magic: Pepper's magic, with which he is born with, is pretty...unpredictable. He can use fire magic, especially the explosive kind. However, this kind of magic is difficult to control. It can be spectacular, but generally not on purpose. For this reason, he doesn't use it too often. However, he can light small things, like a campfire, without much difficulties. Most of the time.

General hobbies:
Creating exploding potions
Training others
Drinking
Playing the lute

Likes:
Drinking
Bar fights
Nice persons
Flirting
Making stuff explode
Acting without thinking (during the action)
A warm fire and good food

Dislikes:
Acting without thinking (after)
The consequences of his actions
Those that dare attack the ones he cares about

Famous Quotes: " You can fix almost everything with fire. For the rest, try beer. "

Theme song: Check it out by Oh the Larceny
 
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Name: Astred Auscent
Nickname: (From the old group) Pipsqueak, Runt, Falcon Babysitter.
Age: 28
Gender: Female
Race: Human
Class: Battlemaster (A specialty of standard fighters, Battlemasters rely more on fancy strikes to trip up their enemies, or in some cases making deliberate strikes to disarm foes, Knocking foes down and many others forms of strikes)
Sexuality: Heterosexual
Organizations/affiliations:
Commander of the newly made Ebony Embers,
Ex member of the Blazing Phoenix group
Personality: Astred has a strong sense of justice and fairness. Not one to ever try and strike an enemy when they are down and never one to trash talk. Yet she has an inferiority complex believing she could never be the person her father was. This has lead her to attempt to be the more savvy and headstrong person her father was yet these moments are easily seen through. She has the belief that everyone should pull their own weight in a fight, each person (Minimum 1 paragraph, Please have the character be balanced with flaws and strengths.)
Bio:

A life of the Mercenary has been in the Auscent line for many years, Most had been capable fighters. But for Astred that was a different story. She was born the runt of 3 siblings. Her brother and Sister were more then capable and were naturally talented in the way of the sword. Astrid at first could barely swing a short sword. She could hardly keep in a fight with other children of the mercenaries. Due to this her father Daris had shunned her and left her to do menial tasks such as watching the horses and the scout Falcons. But Astred had some secret training through her teenage years. She went to the local village and with some "borrowed" gold she had the local swordmaster teach her how to fight. But even then the style she was taught was different then that of the other Mercenaries, widening the gap even further from her family.

Though no longer looked down for not being strong the group still held some contempt for her. The only friend she had was the second in command Fenris. But even then she felt she did not belong. It was clear she was always the runt, the one who's own family had shunned her. She realized she had no real attachment to the Blazing Phoenix. All she could do was leave Fenrir a letter apologizing for leaving him and the whole group. But she had to leave. She had to find anyone that could accept her. And that is what she did, a mercenary alone in the world taking odd jobs that could net them any money.

Only a year after she left she was surprised to find her fathers Falcon, Starge to be pecking at the window of her room when she was staying in a Inn. It was obvious what happened. Starge was always at her dads side. And much to her surprise she was a mixture of emotions when she came to the realization of her fathers death. Even despite her and him being estranged she was sad, heartbroken in fact. But it was a sign of change in how she lived. At first it was working with other Mercs and actually having regular partners along with finally opening up to said partners who told her to do what was right. And so she formed the Ebony Embers. Because she was an ember that fell from a Phoenix. And she was ready to avenge her father and siblings. She just has to find members is the one issue
(4 paragraphs Max, 1 Minimum)
Appearance:
3ce92fc240aa3433e6c9c8b0efbf28b2--fantasy-characters-female-characters.jpg


Weapons and Armor:
Steel Longsword
Plate Armor
Other Items:
Starge: A Falcon that follows Astrid doing any duty she commands it. In truth Starge was raised by her father but during the betrayal the Bird was quick to follow Astrid at the command of her dying father. And if needed Astred is willing to lend him for the sake of a mention
Auscent Family Amulet: An amulet passed down through the generations of the Auscent line. Attached to a necklace always hidden from sight.
Skills and Abilities: For a warrior Astred is very dexterous usually turning an enemies strength against them with her battle style
Astred has a way with words, always saying what people want to hear. You could call her a people person
Her Swordstyle i heavily reliant on tripping a foe up instead of outright killing them.
Magic: N/A
General hobbies: Daily cleaning of Starge, Making sure Starge is fed, Looking for jobs so she can keep the roof over her head.
Likes: Birds, Honorable opponents, Elves, Light hearted people
Dislikes: Giants, Anything Spider related, Heavy weapons
Famous Quotes: "A strong person stands up for themselves, a stronger person stands up for others."
Theme song: (Optional)
 
Name: Arelia Lestron
Nickname: Arel
Age: 22
Gender: Female
Race: Human
Class: Necromancer
Sexuality: Bisexual
Organizations/affiliations: Lestron Family, Orelian Magic Academy
Personality:
Arelia is easily annoyed and so she tries to keep her interactions with others a minimum. When needed she is willing to take charge and using her skills to benefit the group. As she is rather direct her actions follow this keeping with the minimum effort to get the job done with maximum results. This perfectionist objective may lead her to break orders in order to accomplish what she believes is best. She regrets the choices shes made in life and although she wishes she could change her path, she is stuck with her choices and so she makes best with them. (And drinks a lot to help her deal with the regrets.)
Bio:
Arelia was born to a lesser noble family, the Lestron family, where she grew up rather normal for a noble girl. Her father wanted her to become a masterful swordsman but she didn't find any interest in the art of the sword. Her mother let her follow her own path and so she went to the Orelian Magic Academy to learn magic. She fell into the childish belief that edgy darkness was cool, and so she began studying necromancy. She neglected her other studies focusing purely on necromancy (In secret as necromancy is a taboo) This lead her to be a rather sub-par mage outside of necromancy and she was eventually kicked out of the academy for neglecting studies. It was at this moment she realized how immature and dumb she was, but now she was stuck with necromancy as her only skill. Now a couple years after living on the roads using basic magic to make money she found an mercenary group, perhaps her necromancy could yield success in combat.
LnUjhVu.jpg

Weapons and Armor: Basic Robes,
e91700196064368536bbef24b61fa3df.jpg

No special traits
Jade Scream-Magic Staff
Enhances Necromancy
Once per month can cast "Wail of the Banshee"-All living creatures in a 60ft cone must resist the spell or they will die, Those who resist it are still staggered for a moment.
Other Items: Spell Tome, Family pendant
Skills and Abilities: Basic sword fighting knowledge.
Magic: Necromancy (Raising the dead (5 hours per day divided among the corpses), Draining life force, Granting temporary life, Corpse Explosion, Etc.), Basic Magic
General hobbies: Studying, Playing with dead bodies, Reading
Likes: Alchohol, Reading, Tactics, Magic
Dislikes: Regrets, Getting Wounded, Failure, Rash People, Annoyances, Being Sober
Famous Quotes:
"I know, I regret taking up necromancy."
"Let me handle this."
"Just, stop."
 
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Name: Astred Auscent
Nickname: (From the old group) Pipsqueak, Runt, Falcon Babysitter.
Age: 28
Gender: Female
Race: Human
Class: Battlemaster (A specialty of standard fighters, Battlemasters rely more on fancy strikes to trip up their enemies, or in some cases making deliberate strikes to disarm foes, Knocking foes down and many others forms of strikes)
Sexuality: Heterosexual
Organizations/affiliations:
Commander of the newly made Ebony Embers,
Ex member of the Blazing Phoenix group
Personality: Astred has a strong sense of justice and fairness. Not one to ever try and strike an enemy when they are down and never one to trash talk. Yet she has an inferiority complex believing she could never be the person her father was. This has lead her to attempt to be the more savvy and headstrong person her father was yet these moments are easily seen through. She has the belief that everyone should pull their own weight in a fight, each person (Minimum 1 paragraph, Please have the character be balanced with flaws and strengths.)
Bio:

A life of the Mercenary has been in the Auscent line for many years, Most had been capable fighters. But for Astred that was a different story. She was born the runt of 3 siblings. Her brother and Sister were more then capable and were naturally talented in the way of the sword. Astrid at first could barely swing a short sword. She could hardly keep in a fight with other children of the mercenaries. Due to this her father Daris had shunned her and left her to do menial tasks such as watching the horses and the scout Falcons. But Astred had some secret training through her teenage years. She went to the local village and with some "borrowed" gold she had the local swordmaster teach her how to fight. But even then the style she was taught was different then that of the other Mercenaries, widening the gap even further from her family.

Though no longer looked down for not being strong the group still held some contempt for her. The only friend she had was the second in command Fenris. But even then she felt she did not belong. It was clear she was always the runt, the one who's own family had shunned her. She realized she had no real attachment to the Blazing Phoenix. All she could do was leave Fenrir a letter apologizing for leaving him and the whole group. But she had to leave. She had to find anyone that could accept her. And that is what she did, a mercenary alone in the world taking odd jobs that could net them any money.

Only a year after she left she was surprised to find her fathers Falcon, Starge to be pecking at the window of her room when she was staying in a Inn. It was obvious what happened. Starge was always at her dads side. And much to her surprise she was a mixture of emotions when she came to the realization of her fathers death. Even despite her and him being estranged she was sad, heartbroken in fact. But it was a sign of change in how she lived. At first it was working with other Mercs and actually having regular partners along with finally opening up to said partners who told her to do what was right. And so she formed the Ebony Embers. Because she was an ember that fell from a Phoenix. And she was ready to avenge her father and siblings. She just has to find members is the one issue
(4 paragraphs Max, 1 Minimum)
Appearance:
3ce92fc240aa3433e6c9c8b0efbf28b2--fantasy-characters-female-characters.jpg


Weapons and Armor:
Steel Longsword
Plate Armor
Other Items:
Starge: A Falcon that follows Astrid doing any duty she commands it. In truth Starge was raised by her father but during the betrayal the Bird was quick to follow Astrid at the command of her dying father. And if needed Astred is willing to lend him for the sake of a mention
Auscent Family Amulet: An amulet passed down through the generations of the Auscent line. Attached to a necklace always hidden from sight.
Skills and Abilities: For a warrior Astred is very dexterous usually turning an enemies strength against them with her battle style
Astred has a way with words, always saying what people want to hear. You could call her a people person
Her Swordstyle i heavily reliant on tripping a foe up instead of outright killing them.
Magic: N/A
General hobbies: Daily cleaning of Starge, Making sure Starge is fed, Looking for jobs so she can keep the roof over her head.
Likes: Birds, Honorable opponents, Elves, Light hearted people
Dislikes: Giants, Anything Spider related, Heavy weapons
Famous Quotes: "A strong person stands up for themselves, a stronger person stands up for others."
Theme song: (Optional)
ooh damn
 
I made myself a big, slow, armored tanky man.

Name: Alexandre Roux-Dubois

Nickname: Powderkeg

Age: 32

Gender: Male

Race: Half-Orc

Class: Arquebusier, a Fighter dedicated to using primitive firearms

Sexuality: Homosexual

Downward Company (Mercenary outfit contracted to defend work operations outside of Aldana)

Roitelet School of Combat (Privately-funded training grounds located some miles from the largest township in Aldana, started by an ex-member of the Downward Company)

Personality: Alexandre is a lout, a lush, and a ladykiller (ladkiller?). Having been born into a world of sporadic but tremendous payouts and immoral company, almost all of Alexandre's interests lie in the pleasures of the flesh. He gets angry quickly, lapses into alcoholic benders even quicker, and refuses to keep quiet about his opinions. Beneath his horrible exterior, however, beats the heart of a genuine mercenary. Alexandre gladly shares his wages and supplies with friends in need, and fastidiously keeps his gear and supplies in order.

Very little is known of Alexandre's parents. His father was an orc that fled months before Alexandre was born. His mother was a human, but refuses to explain what had happened between her and his father. From what little information Alexandre could scrounge up on his own, he could see that his mother worked as a camp follower for a now dead earl's personal army situated along Aldana's eastern border. She cooked the company's meals, tended to the wounded, and helped some of the soldiers write letters to their loved ones. Over a period of months, the company's strength dwindled; from orcish raiders trying to sneak into the country, soldiers deserting, and simple attrition. At some point, his mother disappeared from the country. Fifteen months later, she returned to her home village with baby Alexandre slung across her back. What had happened in that time, his mother would never say.

Alexandre was born in Aldana, a landlocked country to the east. Renowned for its wineries, military strategists, and imperial ambitions, Aldana was a hotbed of mercenary activity, both formed within the country's borders and attracted from without. At the age of 12, Alexandre was signed on as an apprentice under the quartermaster of the Downward Company, a mercenary outfit raised by a lesser duke to defend Aldanan interests abroad. In most cases, this meant hanging around mines and lumbermills, and putting down the occasional worker or native revolt. Work was alternatingly boring and horrifying, but Alexandre's master kept himself happy by sneaking hootch from the natives. Every so often, he'd share a bottle with Alexandre.

Alexandre grew to the age of 16, and confided in his master that being a mere clerk was not what he wanted to do. At the quartermaster's own urging, Alexandre was brought into Downward Company's fighting force proper as a fresh recruit. There, he learned how to fight, how to act around superiors, how to act around inferiors, and how to keep his equipment tidy enough to eat off of. Thanks to his orcish physique and attitude, Alexandre made an excellent impression on the company commander and his personal entourage, and rose up the company's social ladder in short order. When the time came to renew his contract with Downward Company, Alexandre agreed to be sent back to Aldana for training and induction into the company's elite force. At that, Alexandre was shipped out to the Roitelet (pronounced "Rwah-tley") School of Combat, to learn under the greatest man-at-arms the Downward Company had ever seen, Gaston.

The Roitelet School of Combat was, at its heart, Gaston's private estate. Through some decades working as the private bodyguard to a number of political figures, Gaston had earned enough money to buy himself a handsome parcel of land. There, he kept himself busy by training anyone willing to pay in the martial arts that he had made a living out of. Alexandre learned how to kill a man, and how to merely cripple him. He learned how to hide a knife wearing nothing but his undergarments, and how to make a kitchen fork deadly enough that he wouldn't need a knife anyway. He learned how to defeat a man in armor or on a horse, and he especially learned not to ask what Gaston's surname was. At the end of his tutelage, Gaston introduced Alexandre to a weapon only afforded to noblemen and the most elite soldiers. A weapon that could end an unarmored man's life instantly, and inflict wounds an armored man would never heal from. It roared like thunder and struck like lightning. It was shaped like a hollow stick, and was packed with black powder. When lit, the black powder would burn and propel whatever else was in the tube out at high speeds. Gaston called it an "Arquebus", and handed Alexandre a copy of his own. With this, Alexandre was officially inducted into the Downward Company's finest soldiers, and could contract himself into any posting he could possibly want. With Gaston's advice, Alexandre signed on to guard the duke of Boudoinnais, a sizable province on the western edge of the country.

Life among the elite was horrible for Alexandre. To keep the duke's appearance up, Alexandre needed to wear hideously decorated armor that sweltered on hot days and chilled him to the bone in Winter. He needed to act according to the duke's whims, forced into the awkwardness of high society with none of the social skills needed to survive. He didn't even get to use the Arquebus once, too! Only two months ago, Alexandre fled Aldana, still equipped with his ducal armor and his beloved Arquebus. Traveling west, Alexandre lived off of the land as well as he could, sinking into banditry on a couple occasions. Alone and equipped only with what he brought with him, Alexandre is desperate to find a new source of income.

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Arquebus: A primitive firearm used by heavy infantry. Loaded with a leather horn full of black powder, a lead ball, and a thin tool for packing and cleaning, Arquebus is a remarkably simple machine. It is hideously deadly against unarmored and maille-wearing enemies, but is ineffective at piercing plate and thick cloth. Reloading Arquebus takes plenty of time, and it is extremely unwieldy for a weapon. The results speak for themselves, however.

Annabel: Alexandre's dedicated sidearm, an arming sword made of fine Aldanan steel. Annabel is designed to be easy to draw in emergencies, and is kept sharp at all times. The sword is small and, without a shield, Alexandre's close-range capabilities are absolutely limited.

Ducal Armor: The gaudy uniform of an Aldanan duke, trimmed down for easier use. The armor consists of a closed helmet embossed with brass, a cuirasse loaded down with vials of black powder, a round besagew for defending the armpits in close combat, an iron couter over the elbows, quilted cloth sleeves for ease of movement, leather gloves to absorb heat from Arquebus's barrel better, a bright red pair of quilted trousers, and a full set of cuisses and sabatons to defend the thighs and feet. Each piece of armor is well-kept, and lightly dusted with peat to make them less reflective. Unfortunately, the armor is still susceptible to the weather, and is very unwieldy if Alexandre needs to get anywhere fast. Alexandre is forced to rely on his armor's protectiveness over dodging his enemy's blows.


Hip Flask: A small metal flask filled with fine brandy. Alexandre's best friend, but he'll be absolutely crushed when it's gone.

Shaving Kit: A lacquered wooden box equipped with a set of small knives, a mirror, a few wide brushes, and a cloth napkin. Used for shaving, obviously.

Cutlery Kit: A small collection of knives, forks, flint, and cloth wrapped in a leather bindle. Used to butcher and cook game.

Money Pouch: A flax pouch with a couple fistfuls of various currency in it.

Bottle of Chateau Les Rois 1XX6: A corked bottle of vintage wine that Alexandre had stolen from his duke's wine cellar. The label listing what century and decade it was fermented in has worn away, but it's obviously quite valuable.

Roitelet School Martial Arts: A western style of fighting developed by the master at arms Gaston. Centered around improvisation and securing victory by any means necessary, the Roitelet School teaches practical tactics. Alexandre is experienced with grappling, kicking joints, gouging, and using concealed knives to strike at the hands and feet.

Company Etiquette Training: Serving under the Downward Company has given Alexandre the experience he needs to live in a mercenary company. He knows to cook simple meals, conduct basic first aid, negotiate for wages, and read. Alexandre can write, but his handwriting is atrocious and he insists on keeping his signature as a chickenscratch "X".

High Society Etiquette "Training": Working with the Duke of Boudoinnais, Alexandre got a crash course in how rich people work and think. He knows how to use at least five utensils when eating, how to keep eye contact, and where to keep his hands when he's in royal company. He sometimes remembers that you're not supposed to swear at noblemen, especially not when women are around.

Magic: N/A

General hobbies: Drinking, fighting, hunting, gambling, and making up elaborate stories about his own exploits.

Likes: Alcohol, attractive men, enormous amounts of money, and traveling with friends.

Dislikes: High society, elves, marshes, rain, and sweets.

Famous Quotes: "You seen this thing shoot yet? Promise I won't put a ball in it this time."
 
Name:
Roquemaz Tartarus

Nickname:
"The silent blacksmith" "Creep"or "Smugface" (Known by many nicknames but these are the most common. Only a few knows his real name)

Age:
27

Gender:
Male

Race:
Human

Class:
Full time blacksmith and part time swordsman

Sexuality:
Heterosexual

Organizations/affiliations:
The Tatarus Blacksmith shop- A large blacksmith shop that his grandfather owns. Known by the locals because of it's good products and service. Roquemaz's Grandfather has been running the place since they were 28. Roquemaz is only around to assist the old man. It's a family shop. The weapons sold there are mostly used for security guards or full time hunters.

Personality:
At first glance. He appears to be very smug, self confident and laid-back. He never seems to stop smirking to those around him. It has became a habit due to his past of selling weapons or armor to always give a smile to the customers. The guy never seems to bother to talk, like never. He is commonly mistaken for being mute but in reality. He does actually talk in rare occasions. He lets his face and actions do the talking for him. He often gives out smirks or nods. Roquemaz is genuinely laid back and doesn't seem to care about almost anything. He is aware in the concept of danger and consequences, though. Under all that chill attitude he does feels negative emotions, sometimes they take over him completely but it's all masked under his smirked face. One will feel a strange sometimes even creepy aura around the man. He can be hard to read, maybe even hard to understand but he is still human and he has emotion and compassion for others. He just hides all in a confident look. One will notice that he sometimes go rogue on a couple of things whether it is emotions or self motives, so he might hard to control for he acts when he feels like it. He goes passive aggressive when angered. He maybe hard to understand at times but he will become more understandable once being exposed around him for too long, He's just a lazy talker.

Bio:
Roquemaz was never a Mercenary to begin with. In his early childhood days. Roquemaz's life has always revolved around the Tartarus blacksmith business. His grandfather was his only company and family member left. His parents were both huntsman and huntress. He never gets to see his parents much for they travel far and wide to hunt. Roquemaz spent all his life around the with his grandpa. His Grandfather was a prodigy at being a Blacksmith. Every forged armor or weapon is nearly more flawless than the last one. The old man was smart and wise. Managing to take care of his grandson while at the same time earning a fortune. He himself gave him basic education. Enough for him to speak and write properly. Little did Roquemaz know that his Grandfather came from a long line of great blacksmiths. His Grandfather can see his potential. He originally didn't plan to let his grandson take the life path of a blacksmith but it's not like he has no other choice left for him. He is not gonna let his grandson grow up like his son. He also knew that being a blacksmith is no easy path either but it's better than not seeing his only grandson.

So, years passed and Roquemaz grew to be a kind and well mannered young man. Always looking forward to help his grandfather out around in forging. In fact he spent most of his time forging weapons. He made his first ever sword around his age of 13. Although it came with a consequence of accidentally burning his left hand in the process. Roquemaz soon managed to keep pace with his grandfather's master weapons crafting as he grew older. He maybe growing better and but his grandfather is getting to old to go on in the process too. The time came that Roquemaz's grandfather has to retire for good due to his age. Good thing his grandson soon took over the business as he just watched his grandson work for him. Time passed, the business grew weaker and weaker due to a lot comsions being stacked on Roquemaz. Roquemaz wasn't able to handle all of this orders thus the customers withdraw their orders and find another blacksmith shop. Unlike his old gramps. He may have his skills but he doesn't have the speed to keep the business going. So, Roquemaz came up with an idea to also sell weapons to local bandits or lower class people since they pay cheaper and weapons can be made faster since they don't demand expensive materials. Roquemaz was well aware that what he was doing was against his grandfather's wants and so he shuts the shop down and told his grandfather that he will go on a business trip. Luckily his grandfather believed him but in reality. He's just gonna make more money but more fairly.

Appearance:
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Weapons and Armor:

Swordbreaker-
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A hard steel short sword made with the most finest of hardest alloys made by Roquemaz. This short sword was designed after his very first sword he made while he was young and just added a bunch of teeth on side for sword breaking purposes. Although there is no real record of Roquemaz actually using it to harm others. It's just there for comsmetics. It can used as a weapon though.

Mysterious gauntlet-
latest

This gauntlet (Or it's design atleast) has been with him for years. It covers his entire hand with it's metallic materials. Roquemaz never takes it off and only does in certain occasions. It is worn on his left hand and can catch most blades without harming his poor hand.

Other Items:
*Basic Blacksmith tools
*Refined steel hammer (Holstered)
*Money pouch (Contains a few coins)
*Whetstone

Skills and Abilities:

Heat resistant- The Tartarus blacksmith shop is always smoking hot 24/7. His body has adapted to high temperatures and surviving it unlike other humans who would quickly collapse after getting exposed into this intense heat. So walking around in rather hot places won't surprise him. too muuch can still kill him though.

Near professional blacksmith skills- Just like his Grandfather. He has inherited his talent on repairing/Making weapons and armor. Making near perfect weapons and armor with passion and treats each product like a piece of art. He maybe good but he is still slow compared to his old man.

Basic sword combat- He only knows the basic fighting style of swords. He can forge other weapons and use them but he prefers swords over anything. He is not much of a fighter but he is willing to put his life on the line trying. Skilled swordsmen will notice that he has obvious openings after he attacks. To use him effectively. He is required to go with a partner for he is only good at backup or support.

Entrepreneur- Self explanatory.

Weapon and armor analyst- He is able to tell most weapons and armor by simply observing it's appearance and movement. He can tell most of the time how heavy the armor is, what is the weapon made of, what kind battle style should be against or anything that has to do with weapons or armor.

Magic:
N/A

General hobbies:
Forging weapons for display
Polishing armor or weapons
Coming up with weapons or armor designs
Taking afternoon siestas
Sewing cute clothes

Likes:
Nice people
Shiny metal objects
Company of others
Drinking cold water

Dislikes:
Filthy weapons and armor
Rudeness and misbehavior
Loneliness
Being bothered while at work (Literal Taboo against Roquemaz)

Famous Quotes:
"..."
"...Yes, i can talk..."
"...Hmm..? Yeah..? Mhmn..."

Theme song:

 
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Name: Karina (She never bothered with a last name.)
Nickname: Little Beast
Age: 54
Gender: Female
Race: High elf
Class: Berserk
Sexuality: Bisexual
Organizations/affiliations: /

Personality:
The most outstanding personality part of Karina is most likely her wildness. It can be seen in her eyes, the way she sits and walks, the way she talks. She is not one for fancy words and she would much rather enjoy rolling around in the mud during a fight than sitting at a fancy table drinking tea. She loves to fight, be it serious or just for fun, she loves to drink and she loves to eat. She enjoys the more simple things. On that matter, while she is not dumb, Karina is basically not at all educated. Oftenly, she will not know what seems as common knowledge and she will not understand procedures or words. And she HATES that. Karina hates people that feel better because of the way they are clothed or the way they talk. She loves to joke with people, however, if they dont try to make her seem below them. Speaking of it, she also hates jokes about her size.

Bio:
There are many rumors and stories to the past of this mercenary. Karina herself never confirmed nor denied any. Mostly because she doesnt care.
The most common belief is the following.

Decades ago, an elven noble had a bastard with a maid. Obviously a scandalous incident that nobody could find out about. He had his men kill the woman and the newborn was discarded into the woods, to be eaten alive by wolves. But the wolf that found her was a mother herself. Instead of eating the baby, she adopted it, raising it till it was a elven child. However, with time, the mother realized that this kid was different. She was wild, even for being among wolves. The story says, that the wolf mother was afraid of the kid and therefore wanted to abandon it. When the kid found that out, she killed the wolf mother and all her children. Out of her fur and claws, she crafted weapon and headgear.

From then, she roamed. The legend has it that soon she found a tribe of humans. Unable to communicate and scared and overwhelmed by everything, she was driven almost insane, until a friendly blacksmith helped the young elf out. Taking her in and dealing with her with patience, the man taught her about the tribe, the tribes language and he raised her to a young woman. She never seemed to fully discard the feral behaviour she had been raised with in her early years, but at least she adapted to be suitable for society somewhat. With her new father, she crafted the upgraded claws she uses until today, which supported her feral style of fighting perfectly.

Sadly, the man grew old soon and died of age. The young woman was not used to deal with such pain and therefore, she ran. As far as she could, to new lands. Her clothes, her tattoos, the animal head on her head, all those things seemed weird where she was now. Again she stood without a language that was spoken here. With time, she learned to speak the local language, but in some situations, like combat, she will fall back to what is native to her, the tribal language of a civilization far away. Those that travelled a lot might even have heard it before.

The one thing that is definetly known about her past, is that the elven woman became what she deemed suitable, a mercenary. She was a capable fighter, even if rather special. She was never stealthy, she was not good at stealing, but kill she could. And very well at that. No matter if human, elf, orc or monster. Her recent achievements list well guarded nobles, raids on armed scouting parties, various bloodbaths against civilians. She definetly made her name known.

Appearance:
Karina looks a bit like expected from a high elf. Pale skin, pointy ears, very feminine features and looking still very young, compared to how a human would look. Her young appearance gets supported by the fact she is a bit shorter than many others, standing at 150cm. Karina has short blonde hair, that is usually hidden underneath a wolves head. Karina´s eyes are deeply blue. Her face is always painted in a kind of war paint. Most common two red lines under her eyes and one that follows the bridge of her nose. They are seemingly drawn with blood. Her slender body is usually covered by a make shift leather vest and cloth pants. Her arms are not covered and bear tribal, obviously homemade tattoos. Only her wrists are wrapped with cloth, which is also where her signature weapons are hidden.

Weapons and Armor:
Beasts Claws
These two pairs of three metal claws are a special construction made by an unknown source. It seems she was at least part of the building process, since she knows how to repair and care for them.
They are retractable and can be extended through a trigger on her ring finger. Then, they bolt forwards to reach beyond her fingers. While useless against armor, they are fatal if they do make it into flesh. Minor barbs on the blades and the curved tips make for deep, bleeding and messy wounds.

Other Items:
Vial with red liquid
This seems to be what she does her war paints with. Its too thick to be colored water. You probably dont even want to know.

Skills and Abilities:
Berserk
Karina is a overwhelming fighter. She is very aggressive and her fighting style is more feral than human. She bites with sharp teeth, she uses her claws and she jumps at you. It is almost impossible to predict her, since she does not plan her moves out.

Bloodlust
This is related to her fighting. Once her opponent bleeds, she seems to enter a trance. She does not seem to care about wounds unless they are fatal and she gets even more aggressive.

Hiding
Due to her small body and her experience in the nature, she is great at hiding in it and ambushing.

Survival
She can easily surivive in the nature on her own.

Magic: /

General hobbies:
Eating, drinking, fighting
Likes:
Fights
Alcohol
Any food with meat

Dislikes:
People that talk in pompous ways
Vegetarian food

Famous Quotes:
"You will be a feast for the crows!"
"You taste as shitty as you look!"
"I´ll drink to that!"
Theme song:
 
Last edited:
Name: The One and Only Azazel Ebdon!
Nickname: Az Don't call me that..
Age: 23 (I think.. It get's sorta fuzzy)
Gender: Male
Race: Half-elf (unbeknownst to Azazel)
Class: Assassin/Rouge Mercenary Extraordinaire
Sexuality: "Whatever I feel like at the given moment"-sexual
Clan Yorgrim/The Einar Family
An Elf named Fane'endiel Fun guy. Bit explosive, but who isn't from time to time?
Azazel is a laid back comical guy. For being as mentally unstable as he is, very little sets him off, less still able to break his persona. That persona being a curious blend of seriousness to his work and sick hilarity. Despite Azazel's twisted sense of morals, a tendency towards acting for his own gain, and borderline god complex, he's not one to be openly rude or commit a crime without reason. Azazel follows his own 'code of honor' or at least something that resembles one. "Live life as it is given to you. Respect your superiors. Honor your deals and debts. Break anyone who disobeys the previous three duties." The best way to explain someone such as Azazel is to refer to him as a bolt of lightning. Beautiful in its power and purity, yet explosive and very unpredictable.

So you wanted to learn about my little old lift story, yeah? Why not? Might as well make sure someone has it straight.

Little Baby Azazel. An Azazel-ling, if you will. I don't exactly know how I ended up on the doorstep of a family in a clan up north with a little piece of paper with Azazel written on it, but I did. Names aren't important, but I grew up with parents and a brother that did their best to keep me in line. They weren't very good at it. Whoever said that bad behavior is bred not inherit never had to raise me. Turns out I was a pretty natural sneak. Charming in my own way, quick with my fingers, quicker with my tongue and a silver tongue at that. I wasn't caught often, and when I was I made for a great liar. My childhood antics we're legendary, for a child, anyway. Laugh it up for swiping things out of pockets of elders and making one-sided deals with the other children for their goodies, but it was the practice of being sneaky and self-centered that I would need in the world of 'big folks.'


Speaking of the world of big folks, it came quick and hard. Turns out a rival clan wasn't very fond of ours. So, like all good people do, they sat down and talked it out, avoiding pointless bloodshed and wasted resources and furthered both side's goals. Don't believe me? Yeah me, neither. All out Northlander battle and bloodshed and Raaagh! My brother and I got thrown in the middle of it with little more than hunting experience and very basic "Don't cut yourself with an ax" training from our dear father. You learn to fight pretty quick in warfare and learn to do so without a whole heck of a lot on your side. Why 'fight with honor' and all that when you can just play dirty and win? That sort of fighting became my mainstay and I worked to perfect it, battling like a chaotic whirlwind worked rather well in my favor, if I do say so myself. Anywho, the fighting went on for a good while. I got older and meatier and smarter. Eventually, the fight got old and too many people lay dead for the elders' liking. So they called it off, made up, and united under one flag. Yeah, pretty anti-climactic, I know, I was disappointed. My brother came home a war hero and they made him the leader of their whole place. Me? Well, folks had seen the real me out there on the field. Tricksy, rough, morally questionable... Instead of that epic war hero stuff, I got the boot...

Now don't start crying or anything. That's weird. I enjoyed the freedom. Became a wanderer. Saw the world beyond that iced-over tundra. Turns out, people have a need for other people who are tricksy, rough, and morally questionable. I made a name for myself, using that aforementioned practice and putting it to good use. I struck a lot of deals in my day. I started to get names, like the Wandering Devil, Dealmaker, and my personal favorite, The Silver Tongued Sinner. Has a nice ring to it. Kept myself alive, fed, and equipped. Life's been pretty good. Now I'm a self-proclaimed professional. There's a lot of people in this business who are in it for fame or riches or power or whatever else. Me? I'm in it for the fun. For the rush. No better way to live than to thrive amongst the chaos, yeah?

So, now that you've heard my story that surely has had you at the edge of your seat, shall we make a deal?

Appearance:

Azazel stands about 5'9" with a rich cocoa skin tone. He has a very slim, lean, athletic build with sharp and defined features. That same sharpness and definition extends to his facial features. Raised cheekbones, pointed chin and slender jawline, slightly pointed ears, defined nose, everything one would expect from a half-elf that favors a human appearance. The area surrounding his eyes seems to be of a darker tone, whether this is natural or some effect Azazel has created it's difficult to tell. Either way, it contrasts his bright green eyes that stand out like lights from the darker skin. Azazel keeps clean shaven and his head shaved clean, save for a large stripe of long and wild hair running down his head in a fashion similar to a lazy mohawk.
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Weapons and Armor:
Azazel typically travels pretty light. He wears a tribal stylized form of lightweight leather armor for combat. For weapons, he carries a small assortment of knives banded across his armor, bracers, boots, and wherever he could reasonably store them for use in a pinch. His mainstays are his dual kopis-style swords, each custom made for each hand, with a catch in each blade for hooking enemy weapons. Never leave home without them!
Other Items:
- Pendant bearing the symbol of the Einar family
- A money pouch full of rocks (tee hee)
- Hidden money pouch with actual money, enough on his person to get by day by day
- Belted pouches of assorted and random items he's 'acquired'

Stealth and Subterfuge: Azazel's primary skill is his ability to move unnoticed, to a point where it becomes a game for him. Poking about in people's pockets, sneaking around where he's not wanted, dodging about with feline grace. He's made the game his life's passion.

Fighting Dirty: Azazel was never formally trained in combat. More he was shaped by combat, learning what works and what doesn't by experience. The end result: Azazel fights unpredictably and fights to gain the upper hand where possible, especially against foes that have more training or experience on him. Albeit this has mixed results against said trained and experienced fighters, but what else can you expect when you're kicking up dirt in their face and changing up attack patterns like a feral child, really?

Making the Deal: Now, what kind of Dealmaker would Azazel be if he couldn't back up the claims? Through quick wit, a silver tongue, and even outright manipulation and intimidation, Azazel has become adept in swaying the situation in his favor, especially when he thinks fighting isn't in his best interest. After all, when you strike a deal with the devil, you had better be a smart dealer.

Crazies are the Best Kind of People: Let's not beat about the bush here, Azazel isn't always the most sensible person. That said, in tandem with his unpredictable nature, he occasionally comes up with that idea that's just so crazy it just might work or sees the simple things everyone overlooks. Also keeps things colorful and high-energy. Take that last line how you will.

Magic:
N/A Magic is for nerds
General Hobbies:
Practical Jokes and Pranks All in good fun... usually...
Strolling about, keeping active
Reading... Yes, really.

Likes:
A good drink Seriously, who doesn't?
A good sense of humor
A good challenge
... and long walks on the beach.
Dislikes:
Bullies
Repeated annoyances
Those weird looks he gets often

Famous Quotes:
"A brave man is a man who looks the Devil in the face and calls him a devil. A smart man is a man who kneels before the Devil and calls him a god. So, let's get down to introductions then, yeah?" - Me, obviously
"Insanity isn't seeing the world differently. It's seeing the world upside-down, inside-out, and a different shade of blue." - The One and Only Me
"Are you dead? You sure? You gonna stay dead? Okay, just checking." - The King, God Bless... Nah, just kidding that was me too

"Another Way Out" - Hollywood Undead
 

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