• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy That time we made a roster for the Demon king's army

Main
Here
OOC
Here

NeonFlow

The one who made Aerth
Supporter
Roleplay Availability
Roleplay Type(s)
Heyo post them here, if I give your sheet a like then that means your character is accepted.
As I said on the check I can pretty much accept anything so long as they can fit inside a castle/communicate. Know that while monsters that make up the demons army are dangerous and powerful, those isekai souls are as powerful and beyond so keep that in mind when making these sheets.

If you make the equivalent of some humanoid hybrid of everything you deem badass like eye beams and dropping meteorites from the sky...
Don't be upset if some cheat weapon/power is able to one shot this incredible monster.
The sheet below is the minimum I need but feel free to add more if you deem it needed.
=======================
Name:

Race: (This can be almost anything, for example if you want to play a big ass dragon it would need to be able to shapeshift smaller or astral project a humanoid body)

Age (This can vary between races, for example vampires can be alive for hundreds of years. Your average goblin only lives ten years. Use your best judgement or ask questions elsewhere)

Appearance: (I'd like some visual representation but even with a picture give a description, height colours whatever)

Gear: (if used list it here)

Abilities: (these can range from a single power or many.
For example a vampire can usually shapeshift wings and claws or into a flying rat, they gain buffs from drinking blood, are able to manipulate mortals etc etc.)

Flaws: (or weaknesses, even the strongest monsters have a weakness. Like the OP vampire is killed instantly in sunlight, hurt by fire or anything blessed with holy energy.)

Background: (don't need a novel, just kick a bit about who you wrote and how they came to be chosen by the demon king as one of his ten generals.)
 
8d692083352436292bdc24d478429f1b.jpg
=======================
Name: Lalo Dioviol
Race: vampire, originally a human.
Age: 120 something, was bitten and turned over one hundred years ago by Sandro Orpheus the demon kings 1st general.
Appearance: standing at 5ft10 with pale white skin, ebony black hair and blood red eyes, if Lalo has fed then he looks like the handsome strapping young man he has always been, if he has not been able to feed then Lalo appears much more monstrous and withered.
4d0d96c01bae984effeb4572f055e4f7cca9a120_00.jpg

Gear: a scythe, Dragon scale armour, enough leather and furs to protect himself from sunlight. A Voidblade.

Abilities: as a normal human...
Lalo was born with shadow mana, able to manipulate shadows and conjure darkness in a variety of ways. Lalo was taught to fight and hunt by his uncle Jarro Dioviol, a legendary warrior
(by human standards)
Like all vampires...
Lalo is immune to most toxins and diseases, is faster and stronger than mortal races, able to shapeshift into a flying rat (usually just sprouts wings and claws however) Lalo is able to feed on the blood of the living to heal from damage and temporarily become more powerful.
Lalo is able to mentally manipulate most mortals he can feed on.
(Vampire thrall sorta deal, not 100% success every time but most weak/average souls fall)

Flaws: Like all vampires and most undead, Lalo is hurt/can be killed instantly in direct sunlight. Has a weakness to fire or anything blessed with holy energy. Refuses to drink the blood of anything he deems as ugly or weak.

Background: Lalo was born into the family business of being a monster Hunter, the Dioviol name was once well known and respected within the kingdom of Karma. Lalo was exceptional, joining his uncle Jarro in slaying many monsters. It was after slaying the undead bones of a dragon that Sandro Orpheus arrived, murdering everyone present before kidnapping and feeding on Lalo. After a gruelling week Lalo had been transformed, though on the brink of starvation from a hunger never felt before... Lalo refused to accept what he had become and refused to eat. Sandro kept Lalo restrained for a month until finally Lalo snapped in rage. Like a mindless beast Lalo broke from his chains and fed on the unlucky humans imprisoned with him. Once sentience returned Sandro took time to teach Lalo and after a week let the man go. Sandro would keep tabs on Lalo via shadows, guiding the new vampire in ways to increase his strengths and power... After roaming the lands for at least fifty years killing humans and monsters alike... A shadow from Sandro instructed Lalo to travel to the black castle of Darkan for a auidence with the Demon king. After a demonstration in battle Lalo was chosen as one of the kings generals. Lalo is the 7th general, Known as the Nightman. When the sun sets Lalo is unmatched...
With his ability to control shadows and darkness Lalo was given a Voidblade, able to cut into the void where nightspawn live and grow.
nightspawn.jpg
Nightspawn are generally mindless monsters that reside in the void between life and death. They appear in countless shapes and sizes and vary incredibly in terms of combat strength. Most are as strong as a human child but some can match a troll or small dragon. They appear as slick wet shadows in physical form, usually with useless wings and long sharp claws.
(Think the heartless but more edgy)
Anyone practiced in controlling shadows can potentially control nightspawn, however Lalo stands at the pinnacle when it comes to dark mana. Able to halt and move hordes of the monsters almost effortlessly.
 
Last edited:
Name: Cable Barregon

Race: Demon

Age: Unknown, but younger than 200 years.

Appearance:
1665709332372.png
Cable is slightly over 9 feet tall, but is capable of compacting and stretching his body so that it's length and height are highly variable. He usually hunches over, so his head is usually about 6 feet off the ground.

Abilities:
Demonic strength.
His head, torso, claws, and feet are covered in a thick carapace that provides protection from attacks.
Capable of moving extremely fast.
Razor sharp claws.
Can rotate any part of his body 360 degrees.
Can stretch his arms and legs many times their normal length.
Can pull his head and limbs into his torso like a turtle retreating into it's shell.
Can solidify his spit and launch it out of his mouth like a bullet or cause it to become incredibly sticky to glue whatever it hits to a surface.
Can leap great distances.
Can stick to walls to the point that he can climb up a fully vertical surface.
Surprisingly stealthy and can move silently if he concentrates.
Can regenerate, but needs to eat flesh or otherwise consume enough energy to regrow what was lost.
Can make deals with mortals where they gain similar physical abilities to his in exchange for him consuming their souls when they die.

Flaws:
Weak to holy energy, but his torso is more resistant to it than his other body parts.

Background:
Spawned in the Demon Realm, Cable fed upon weaker Demons to grow stronger before he was able to come through the portal in Darkan. Exalting in how much more powerful he was than the mortals in the new world, Cable enjoyed slaughtering them for fun when he wasn't gorging himself on food and whatever other pleasures he could find.

The Demon King found him devouring the food supplies of a castle whose inhabitants he'd slaughtered and offered him a place in his army. Cable agreed since it would ensure he had a steady supply of luxuries and victims. From there he proved to be a capable assassin and fighter, capable of stealthy violence or mass slaughter as necessary. Although he lacked greater ambition and was uninterested in a position of leadership beyond the benefits it offered, Cable served loyally and was given a place as a General based on his power and abilities. He currently leads a small strike force of demons with abilities that aid them in targeted assaults (such as decapitation strikes against leadership) along with a larger group of expendable lesser demons he uses as his main force.

Cable is usually deployed in areas that have terrain where his speed and climbing abilities are most advantageous such as forests, urban areas, and anywhere else with plenty of tall objects and places to hide.
 
Last edited:
Name: Scylla

Race: dragon

Age: 2000

Appearance:
21364773a0a5aba924a396be86b1951.jpg
Scylla is a young adult dragon standing at 25 feet tall. Her scales are always covered in some layers of ice. In her humanoid form, Scylla looks like a 5'5 white demon with equally white cloak.

imgonline-com-ua-ReplaceColor-dL0a4cIkxhwyB.jpg

Gear:
- Pruna. A long sword literally made from the essence of her mother. It can applies permafrost, a curse that encase its target in permanent ice which ironically can only be thawed out by time. In human's history it was called Garm and was used to seal a demon lord refered as The Devil 1000 years ago.
The_Big_Six_Final_For_Printing-47.jpg

Abilities:
- As an ice dragon Scylla is capable to create and manipulate ice to her will. She also can summon hailstorm and turns the area into her territory.
- Poses incredible strength and durability in her dragon form, while her human form is much more agile.
- Great swordman. She really practiced swinging her mother around.

Flaws:
- She's weak to fire attacks
- Heat affects her performance. Making her dragon form less durable and her human form less quick. Which is why she's lethargic when she's not in a hailstorm and likes to suck a popsicle made from permafrost to retain her cold without unnecessarily spends her mana.

Background:
Ice dragons are solitary by nature, so was she. Spending her time alone on the peak of one of the tallest mountain known. One day she received a news that her mother was captured and turned into a legendary sword by humans... several centuries ago. She's enraged by it so she charged towards the castle where what's left of her mother was apparently kept as some sort of royal heirloom. Fortunately for Scylla the kingdom had been living in peace for decades at that time so no one was prepared when a dragon came and destroy the castle in broad daylight, took a sword then flew away without any words. Once again, Scylla lived peacefully with the remains of her mother, sometimes she feels like she heard whispers from the sword but that must be just her delusions.

One day she got another shocking news. In response to her sudden attack that killed almost the entire royal lines, the kingdom started to hunt any dragons they could find. The fact that she's one of the reason for such purge terrifies her, but she also realized that was simply an excuse humans used to fight for the throne and make more powerful weapons out of the dragons they killed. After a long time of mulling over of what she should do she finally descended from her mountain and joined the demon king's cause to make sure that dragons wouldn't end up as walking materials.

Minion:
The monster batallion originated from the tundra on the Far North. It's a mixture of trolls, orcs, goblins and several other races. They excel at traversing harsh mountain and benefit from icy environment. Scylla will bestows a weapon made of permafrost to whoever is leading the branch as her delegation, currently Kabago the Troll King is the leader and he holds a massive slab of permafrost as his weapon.

Most dragons are territorial creatures and the older they become, the less shit they give to the outside world. Unfortunately these mean making a full-fledged branch full of dragons with neat hierarchy and all would be nigh impossible. Still, the demon king and Scylla managed to rope in a few more dragons to form the dragon squad. It consist of seven young dragons eager to kill their enemies and prove themself.
 

magic-the-gathering-warhammer-40k-tyranids.jpg
Name
Draxus

Race
Demonic Parasite

Age
900+ Exact age is unknown.

Height:
10'00

Gear:
None

Abilities:
Possesses immense strength and endurance, as well as speed that betrays its size.

Can regenerate damaged body parts and fully recovers in 1 hour per injury received.

Can integrate the bodyparts of slain victims into its own body to gain more strength and power.

Can manipulate inner skeletal structure to generate swords made of bone that can slice through adamantine. Has complete mastery with these swords.

Armor exoskeleton possesses a similar trait to the swords, but in this case the armor is harder than adamantine.

Can construct spawns of his own creation that possess only his speed, and ability to generate swords. These spawns are created via the bodies of slain foes.

Flaws:
For as much power it physically has, Draxus is incredibly vulnerable to a great many elemental spells that deal damage to their targets. Draxus can take many hits, but due to the nature of magic, Draxus's healing ability takes twice as long to heal than it would to heal from any other injury.

Background:
Draxus is a demon from the underworld who had an ability that caused the other demons to exile him out of fear. Draxus, being alone, decided to try and conquer the surface world to vent his frustration out on. Draxus had slain many foes and formed a spawn for each enemy he slain. However, Draxus soon met his match, as the Demon Lord took notice of a potential rival in Draxus. Nipping the trouble at the bud, The demon lord fought and defeated Draxus single handedly via clever and cunning. Draxus yielded to him and in exchange, the demon lord gave him the offer to serve under him as one of his many generals. This offer would grant Draxus more opportunities for fighting many foes and getting stronger with each fight.

Draxus accepted this offer and had served the demon lord ever since. However, Draxus has his own agenda, and one day aims to dethrone the demon lord and to take his power for its own.​
 
Last edited:





























u.



Urei












































  • requisite.







    full name

    urei






    age

    unknown






    gender

    female






    sexuality

    ace






    occupation

    demon lord general






    race

    oni















    visage.



    scroll




    height

    6' 7"






    hair colour

    white






    eye colour

    gold





















♡coded by uxie♡
 
Last edited:
6w6hhUS.jpg
zJbQdlU.jpg

Name: Rinn Doomweaver
Age: 19 to 21 when she became a demon 350 years in total
Race: Once Human

Weapon
Godslayer - A sword that is misleading in its appearance. The large blade is heavy but it seems to be no larger than your average arming sword. Thicker and wider but still an arming sword, with a long handle. The blade itself has runes engraved into the blade from demonic language naming the sword Godslayer. When Artemis uses a chant and the blood on the blade where ever the blood might come from the blade activates the curse of rage. Which begins to consume Artemis from the inside, the blade then can be used as intended. The sword when swung with both hands will extend to 50 feet. Only to return to it's normal size.
EsL26AQ.jpeg

Name: Rinn, Ruin, Doomweaver, Rinn the Undying
Age: 350 years
gender: female
Race: demon

Abilities and Weaknesses
Resurrection - Rinn's only magical ability is that of resurrection, which came from the contract with the demon king. Rinn the undying is what the humans call her. They've killed her many times but she returns and is always ready to dish out more violence.

Strength - As a human in life Rinn disciplined her mind and body to be strong, she knew no other way than the warrior and so she kept her mind and body is peak condition for battle. As a demon this reflects in her enhanced demonic strength with the weight of the sword she carries she can use with one hand. Though it would take at least 5 regular humans to carry. With a max weight capped at 500 lbs of lifting power. "Why is this hunk of iron so damn heavy?" Lesser demon dragging the God slayer sword.

Agility - Another skill trained into her as a human that was enhanced when she became a general under the demon king. Though she isn't quite on par with the heroes she's capable of levelling armies of humans that are not blessed by the gods. "Rinn just hit them with your sword." The Demon king.

Incompletion - If there is a bone missing from Rinn's skeleton she cannot resurrect if she is killed and a bone as simple as a toe is missing she remains dead until she is complete.

Fearless Warrior - This can be a double edged sword, Rinn loves the heat of battle which can often lead to undoing when she faces a strong enemy she can't help but fight until she or her opponent are dead. She's met several of her own deaths this way. But thanks to the resurrection she always return ready to fight again. "General Rinn has died again, Lord." A messenger.

Appearance
5'11" 130 pounds, Athletic.
Human disguise: Brown hair green eyes referred to as Rinn. She uses this form to blend in among humans as a spy or a scout. The unassuming form allows her to move discreetly and surprise her enemies when she shows her true form.
Demon form: Skeleton engulfed in flames gender irrelevant, this form consists of a suit of black armor with a flaming skull. standing 6'6 at the tip of the flames that flicker out the top of her head.

Origin
Back some 350 years ago Rinn was a human from a warrior tribe that offered their warriors to the highest bidder. What made them so feared and desired was their thirst for blood and battle. Rinn was the worst of them. With her small group of warriors she's killed soldiers from armies, women, children, burned villages for the highest bidder. In her final moments as a human she was on the battlefield fighting a royal army when she was cut down and killed. The demon king not wanting pass up on such an opportunity came and offered her a contract. Rinn was to become a demon general for the demon king's army. Rinn didn't have to think about it much. She always knew she was destined for hell, it came with her line of work. She took the offer and became the demon known as Ruin.
 
Last edited:
Name: Yinraxus Torvolu

Race: Wispy

Age: 239

Appearance: (Picture will be changed later, just a sorta look for now.)
Full Wisp Form:
1666127324178.png
Half Wisp Form:
1666127274014.png
Abilities:
Levitation: As a Wisp they can are nearly always levitating, and it comes to them as easily as breathing.

Voice Mimicry: As a Wisp they are able to perfectly mimic the voices of others when they want to.

Observe: This ability allows them to see just about anyone they knew from a third person view, as long as they know their full name or face. (Excellent for spying or comboing with Illusions, but they can only observe one person at a time and they won't be aware of their surroundings if they are observing some, which leaves them vulnerable.)

Illusions: They can weave out illusions, enabling them to trick a persons senses and cause them to see, smell, hear things or even feel things that aren't really there, their illusions are good enough that they can even trick the body into thinking it's in pain, they can also utilize illusions to disguise the appearance of themselves or others.

Intangibility: They can go through most solid objects when they choose to activate this ability. (Though most magical or runic objects they will be unable to go through due to the magical properties.)

Light/Lightning/Fire/Chaos/ Wind Magic: They are really good when it comes to Light, Lightning and Fire magic, and knows really advanced spells that can make them really had to defeat in a straight up confrontation.

Light Mimicry: Due to their nature as a wisp their body usually emits a glow, though how powerful that glow is mostly determined by them, and how much magic power they wish to exert.

Flaws:
Runic/Enchanted Weapons: Runic/ Enchanted Weapons may actually be able to harm them, that is if they are able to get close enough to use it against them.
Sealing Artifacts/ Rituals: While Sealing Artifacts are a hard find, they do exist, and if someone was able to catch them off guard enough to successfully use it, they would be instantly put out of the fight until they are able to get themselves freed from it, alternatively a sealing ritual would have the same effect though, they would need to be tricked or outplayed for them to be successfully sealed in this way.
Over reliant on Magic: They aren't exactly the best close combat fighter and mostly relies on magic to get most of their jobs done, without the ability to use magic they would be unable to put up any real fight.
Wisp Nature: They are unable to fight against their nature as a Wisp, even though they are one of the malevolent one, they are typically flippant, playful and has no circadian rhythm

Background: Yinraxus was noted to be more Talented and cunning than most of their kind, to them they were treated like a teddy bear within society, a soft cuddly thing to be played with and then discarded. Mocked, ridiculed and dismissed as a burden, it wasn't until they had began acquiring enough magic power that was beyond the norm for a Wisp that people started to take notice, eventually they became noted as the most powerful existing wisp. Still though it wasn't enough, as they still weren't as powerful as a powerful human mage, and their was only so much a Wisp like them could do before they would hit the glass ceiling for magic power. This caused them to eventually turn to the Demon King, in exchange for teaching them to break the limits of their magic power they offered to serve under them.

Minions:
Arrgerath:
1666129131826.png
What Yinaraxus refers to as their pet, it a a powerful beast that is barely tamed, it typically attacks anything encroaching on is territory, and it's territory just happens to be near Yinaraxus main base.
Swamp Knights:
1666129314548.png
Possessed Armor that moves around and follows exclusively Yinraxus command, they are decently strong but their easy to control and are very numerous.
 
Last edited:

Users who are viewing this thread

Back
Top