Sunbather's Plaza

New Punk Asthetic ?


Lawless Dawn - The Journey to the Core






Many centuries ago people enjoyed their lifes on the surface, bathing in the sun and napping in the shadow of a tree. Those memories, this definitive knowledge of a former, a real world is long clinging onto life with great struggle, mostly in the form of tales to tell the children before bed. So what is life like now you might ask. Well... It's... different. Darker. Greed and seedy shadows are everywhere, and it's a hercules act to try and evade them. And then... then there's the railroads... Oh, the railroads. But, uh... How about we start from the beginning?
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Smog, atomic waste and mother nature's reactions to it have long claimed their tribute, letting mankind know that the treshhold had been crossed. Acidic atmosphere, souring rotten plants and erupting earth forced civilization underground, waiting it out. Though, over the course of many generations, the line between knowledge and belief became blurry, and people forgot just why they lived where they lived. And so, everywhere across the globe - or at least so we believe to know - society changed. Ghettos, makeshift communities and poverty are everywhere, while the few who possess wealth, be it currency or technology, are shutting themselves off into elusive hideouts. But it's not all bad. A lot of the old technology has survived and we were able to repurpose many things. The planet's pierced with intricate railroad tracks, and given that it penetrates the earth directly, transportation is not exactly slow. We're able to extract and clean water. Hell, we even grew cattle and greens here, using the old greenhouses and whatever fancy equipment we could salvage. Yes, humanity has changed and suffers plentiful, but we've become more resourceful than ever.


Mh? Oh, the railroads? Yes, they're dangerous. You see, over the last 80 years or so, more and more people have pilgrimmed closer to the core. It is said that one of the first generations to live here had erected a city so glamorous that even the gods deemed it a worthy home. Many people believe the city is real and that unlimited wealth awaits them. But nobody's ever found it. Many don't even make it back empty-handied. They just disappear. But there's always a plethora of determined souls who seek out to find the city. Here in Discordia many people pass through to stock up on supplies and continue their search. It certainly never gets boring down here, hoho!


@Aldur Forgehammer (you might like this) :P
 
Pseudonym said:
I just wanted to say that these are fantastic! Such beautiful work!
Thank you very much!


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「abstrΛktion」


Abstract ◯


a : disassociated from any specific instance <an abstract entity>



b : difficult to understand : abstruse <abstract problems>



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Who are you when your dreams sentence you to die?



Who are you when you're free and asleep?



Who are you when you become ▇▇▇▇▇▇▇▇



our essence Ak·ti·o̱n


Substantiv [die]



akʦi'oːn/



1. eine (genau geplante) Aktivität, die einem bestimmten Zweck dient (aus Politik, Wirtschaft, Kunst etc.)



literally: A (intricately) planned activity, existent for a specific purpose (politics, economy, art etc.)
 
Changing color schemes and first scribbles of lore (and whatnot)




?The Great Grotesque Ones?


The great grotesque ones are mysterious creatures that are rumored to be of a size and might not comprehendable by other species that walk the land. They are often considered the heart of the world and are of supposed infinite power. ?


Very little is known about the great ones but a presence closely associated with them is known to appoint a new ruler every now and then, suggesting that they do indeed keep tabs on Trauer's population. ?



Many cults scattered around the world are dedicating their lifes to worshipping the grotesque ones, though no living soul has ever seen one. Still, nobody on Trauer would ever doubt their existence.






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?Trauer?


Imagine a stream of color, three quarters green, one quarter brown, flowing and swirling inside a restless vessel. This is Trauer. A world filled with thick forests, covert creatures and a few, select civilizations, scattered in whatever dead, dusty area they were able to withstand the hostile nature of the world's jungles. Caravan's are considered brave heros for doing what they do, as most civilized societies consider the wild to be a barbaric, deadly environment, and they are certainly not incorrect.


Only one place is known to have a universally accepted peace policy - The Golden Hall. Reserved for the Thronewatchers and - when the ceremony is in order - the Apostle, this ancient area is deserted all year long except for its stoic guards and the ever so irregularly chosen one.



 
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Your Hero Application!





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? Name:



? Hero Name: [You may propose one. The Hero Association considers all proposals.]



? Age:



? Powers: What do you think makes you a suitable asset to the Hero Assication? [should you possess any mutations, please list them here.]



  • Please describe your personality in as much detail as possible. We wish to accurately assess applicants. We require three paragraphs or more, one being around 6 sentences. You may be as detailed as you wish beyond the requirement.











???????????????????????????????????????????????????????




Missions:



? S Class: (0)



-



? A Class: (0)



-



? B Class: (0)



-



? C Class: (0)



-









Ayyee, I dunno, I kinda fiddled around with the idea of an OPM RP.


(@The Creator Prime you probably dig that :P )
 
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test test




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Setting:





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? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?


Information





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? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
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test


Overview:


? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?




Name:


First Name


Middle Name (if any)



Last Name
Age:


Number


Sex:


F / M
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Nickname/Alias:


Not required
Place of Birth:


City, Country
Date of Birth:


DDst/nd/rd/th


of



Month
Tendency:


Righteous ? ?


or



Villainous ? ?
Character Name




A quote, thought or statement about/by your character

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Another quote, thought or statement about/by your character








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Appearance:


A written paragraph or two about your character's appearance.


Can include anything from specifics of hairstyle, tattoos, piercings, scars, clothing style or other things worthy to be mentioned.



Also everything you can't with your reference pictures.



Strengths:


-



-



-



-
Weaknesses:


-



-



-



-
?


Character Theme Song



Track Title here



Artist here





Personality:
3 Paragraphs[
Biography:
3 Paragraphs[
 
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W h e r e | T h e | C o l d | G r a v e s | L a y


Disclaimer: This roleplay includes a wide variety of fictional states, situations, tribes and historical decisions.


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[media]



[/media]
The year is 1814. The last strides of war between a massive coalition of tribes and the US military flare up. Though the end is in sight, it seems as if both sides intent to make the final phase count, mercilessly slaughtering any and all members of the opposition, regardless of truces and other pacts. In the heart of Everstate, Minnesota, the generally progressive and harmonic merchant relationships have crumbled, rendering the entire area a bloody warzone.




Across the border, a utopia awaits. Canada's government has enforced its pacifistic policies, effectively creating a safe heaven for any and all races and beliefs, making it a focal point for everyone dreading the bloodshed. Refugees are surprisingly sparse, however, due to the dangers of crossing through the hazardous nature and plentiful outposts of either side.


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In the tundric world of Everstate, a variety of sub troops have positioned themselves and firmly established control all across the country. While the the appearance of these camps may change depending on whether they are part of the army or part of the natives, they both serve as exceptionally dangerous checkpoints for outsiders.


Outsiders like you.



Everstate: Population: Around 210.000


Unrest: Approxiamtely 65% either US military or native Americans at war. Additionally, a rough 10% are former merchants of either side.



Population: Panicked, in uproar.


There's an occean of possible reasons as to why exactly you've been exiled. Maybe you have failed to follow the remorseless murder your fellows have chosen to be their paradigm. Maybe you've secretely given the innocent and freezing children food, despite the color of their skin not matching yours. Maybe you've failed to alarm your camp in time and you are being held responsible for the death of others. In any case, you were outcast, left to fend for your own in the harsh environment of Everstate. But you're not alone in your pilgrimage to hope, other side of the border. There are others like you. Maybe they are natives. Maybe they are American. Maybe they are even something else entirely, accidentally landing in the crossfire.


Whoever they are, you better work with them to make it.


 
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Roleplay Content Here





location:



status:



working:



cellphone



where are you



how do you feel



working?



cellphone on or off?

 
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ARE YOU READY FOR...




THE SEASON FINALE OF THE BIGGEST VIRAL HIT IN HISTORY CONCLUDING THIS YEAR...







FEATURING OLD FAVORITES AND, FOR THE FIRST TIME EVER, A NEW SUPPORT CAST!








THIS IS PROJECT HORUS SEASON 3!


TUNE IN!





The Situation:
The Japanese corporate world has overtaken society about four decades ago, maintaining it as we know it at large in an effort to keep the general population content enough not to consider uproar. One distinct difference, however, is that morale and legalities do not stand in the way of business any longer. The result: Project Horus was conceptualized and consequently started..


Two years ago, Tokyo had been calculated to be the most promising candidate for the program due to factors such as general educational level, crime rate, ethnic diversity, political stances and birth rates among other similar data. Following the determination of where to launch the program, the entirety of Tokyo as well as parts of the surrounding area has since been cut off. With newly erected and heavily militarized borders as well as federal laws being implemented that forbids outsiders to come into the state, the area now know as New Tokyo was left to fend for its own survival in an attempt to create an immersive experience that allows viewers to speculate on future events. Not only does the program receive excellent ratings, it also serves as a handy tool to further economic analysis.



Project Horus foresaw the construction of several high security facilities, housing a team of overseers employed by Camelot's Will Enterprise, a merger company of several, highly influential businesses effectively functioning as a governing body. Being the only people to be granted travel out of and into New Tokyo, they guard and maintain the areas generally referred to as World's Nest. These off-limit areas house large radio towers, which emitt signals that trigger a neurologic response, effectively rendering most people to become passively obedient but experience an atrociously amplified need for sensations. As such, a majority of New Tokyo’s citizens are semi-functional zombies who tolerate gruesome acts in order to satisfy their insatiable hunger for drama. The signal has been crafted so that a few people with a specific trait unknown to the public are unaffected by the signal, remaining entirely conscious and aware of their actions. With the new lack of interference of the general public, the unaffectedly conscious citizens generally divided into one of two groups: Those that simply try to survive the show, and those that seize the chance a lawless environment grants.



[
Further information:
Everyone in New Tokyo belongs to one of three groups.


The Hunters: The hunters are citizens that have decided to abuse the lack of law enforcement. Combined with the absence of an interfering public, hunters have started out stealing for their personal gain, eventually comprehending the full extend of Project Horus. They now spend their time hunting and slaughtering those who remain conscious and refuse to become hunters. The bloodier the better Hunters that achieve especially high interest from the audience are granted drop ins from the goverment, ranging from food to weapons for more specialized mayhem. Hunters generally follow a truce between each other due to the fact that combined killing creates more gruesome acts.



The White Bears: The white bears are those residing in New Tokyo who have retained their personality and functionality 100% but have refused to succumb to the temptation of committing crimes, instead abiding, not by the laws (or lack there of) but rather their moral codes. White bears often build little groups and settlements in an attempt to create more living quality. Bears who defend themselves from hunters are not placed in the hunter registry until they murder without need.



The Watchers: Watchers are the large majority of New Tokyo. While they are able to continue working and sustaining themselves (that means electricity and the like is still running, albeit limited) watchers lack the ability to overcome their artificially hightened need for bloodshed. Though they themselves are not able to commit the acts, watchers are like zombies, mindlessly following hunters in hopes of wittnessing murder. Watchers rarely ever get killed unless they are in the way as the audience's interest is low whenever the helplessly brainless civilians are victimized. It is not uncommon for watchers to drop whatever they are doing as soon as peculiar sound reaches them or thing of similar nature.
[
 



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But






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just





WHO






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is that






-----------------

guy





in the very






-----------------------------------

back





of






---------------------

your





group?





The Laughing Eyes


"Last stop, everybody get off."



The conducter yells, his face carved by what appears to be acne scars. The rattling of the train slowly fades out as sound is announcing the opening of doors, which follow suit with a gentle swoosh. Thankfully, you might catch yourself thinking, and who'd blame you after the hourlong trip in dusty silence.



"Aaah, no place like Miasma! The air is so rich, is it not?" a deep voice called out before you can spot his silhouette poking through the darkness that opresses the poorly illuminated town square. "Marlot. I'll show you around." he says, his unsightly appearance finally stepping into the flickering lights as he introduces himself. A thin frame with narrow shoulders and hips, a poorly fitting tutu with what appears to be coffee stains covering most of his body. His hair wild, almost like an afro but less bouncy and instead dragged down by what could be strands of fat, oily hair, seamlessly melting into the bushy mutton chops that frame his coarse jawline. Not even the heavy eye shadow hid or distracted from his jittery left eye. For someone so slim and slender, his arms are obscenely muscular and covered in almost pelage-like hair.



"Well, well, I'll make your visit as memorable as possible! We should avoid the city hall though. The mayor's wife is having her baby soon and you don't wanna be around when it happens." he explains. Your steps echo along his clicking, elevated heels and those of your fellow passengers. The billboards seem to leer from atop the buildings, slowly bleeding out their appeal all over the street which is filled with puddles of inky black liquid. "Your hotel is not far away now, sweetcheecks, pull it together!"



The city is pulsing. Not just figuratively either. It's as if each of your steps is in sync with what appears to be a heartbeat. A wretched heartbeat nonetheless. In the distance, lights flicker in pale greens and reds, as if a sickly christmas commerical had signaled through the dark. It appears the building the light belongs to is your abode for the night.





@Grey (I think you might enjoy this a little bit, so I'm tagging you for the sneak peek. :P )
 
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「anti-hero?」


the essence


antihero



noun | an·ti·he·ro | \ˈan-tē-ˌhē-(ˌ)rō, ˈan-ˌtī-, -ˌhir-(ˌ)ō\



Definition of antihero: a main character in a book, play, movie, etc., who does not have the usual good qualities that are expected in a hero



"Sooo... you're saying they are not heroes then?"



"A GIANT no!"





tbc
 
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Pentaportus: a pearl for those craving the rural environment. With its roughly 30.000 citizens and a prestigious campus, it is far from a forgetable hicksville, but offers the shadowy bliss of sun soaked oaks in open green and of familiar faces on every corner. A few particularly counter-culture hipsters have drizzled into the area, sure, but Pentaportus is far from falling victim to gentrification or becoming trendy. Instead, it's just about the concetrated 'American heartland'.
The Delouis Faculty for Progressive Fine Art stands out like a porcupine at a nudist's colony, with its upscale interior, the oddly cultural (and at the very least slightly pretentious) direction most of its staff tends to persue. And despite the circularly spread lack of interest from the general public in the city itself, applicants come flooding each and every year, hoping to attend in the coming year. And so a steady flucation of a small number of outsiders is common in Pentaportus.



Regardless of what Pentaportus is and isn't, of who comes and goes, the neighborhood is simply not what it used to be. People are sceptical and confrontational. Everbody's on eggshells, probably due to the plethora of rumors. Disappearances. Maybe even kidnappings. When children leave their homes in the middle of the night without so much as a small dispute the day before, with no teenage romance hinting at a brainless attempt to create their own little love adventure, or really, anything else; nerves are strained and emotions run high.



There are leads, of course. A cult is supposedely meeting up during nights, down at the beach, performing rituals. Some of its alleged members even prance through the streets, happily raving over their plans and that "it will soon come". And though all of these suspects -- curiously, all female -- have been questioned by the authorities, and the beach has been the target of a many irregularly schedueled raids, not a single physical trace of anything even vaguely occultish has been found.


Missing:





Name: Elizabeth Amber


Age: 17



Ethnicity: Caucasian



Hair: Brunette



Eyes: Green



Last seen: 26th of July 2016



Please contact the PPD if you have any informations about her whereabouts. It is advised not to approach any possible suspect if seen in her immediate proximity.
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no slide
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When visiting the Tobanga Resort, must see places include:


? The Tobanga Gym, lead by Dooky.



? The Tobanga Resort Port.



? The Tobanga beach area.



? The Tobanga Taste Plaza, housing a variety of excellent restaurants and bars.
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The Tobanga Resort



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@welian look what I'm dooooiiinnnnn Dx
 
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