MythyDW
Five Thousand Club
Premise
In the universe of StarRunner, the UTC (United Terran Council) has been running a type of utopia on earth and her colonies. Terra has been re-formed to it's natural glory, dotted by pristine, utopian Megatropolises that do not harm the environment. This was made possible due to the relocation of all dirty industry (Such as manufacturing) onto the mars Foundry-Planet. However, the recent pushes by activist groups to pust for equality for Off-Breed Humans (Anthromorphs and Technomancers) have caused plenty of systems to create the "Splinter" faction (Think North and South of the American Civil War). One would think that, given the might of Terra's Military, the war could not last long, but the Splinter has somehow been able to hold their own, and even push back the UTC forces.
The players will be riders of FRAMEs under the command of a Loyalist captain aboard the StarRuner super-carrier. (Eventually)
Things to Know:
Each FRAME has a SOUL, an AI that inhabits the FRAME and acts as a companion to the Rider, manifesting as digital projections when outside of the FRAME. They will essentially act as a second character. They have their own personalities and are completely loyal to their Rider. Basic summery. Ask questions if unsure.
The FRAME system would be similar to many other types of Mecha. You have a good amount of liberty in designing it.
Types are as follows:
Strykers - Mobility and fast-attack frames, Close Combat Oriented
Bulwarks - Slower, more durable Frames, Defense, support Oriented
Destroyers - Firepower-based Frames, Ranged Oriented
For weapons and technology, there are blades and shields of solid light. Laser weapons are a-go. Kinetic weapons and missiles are still valid weapons as well. Beyond that, you can create one signature weapon or system. Everything must be portable, however, such as carried rifles and swords or hardpoint mounted weapons. This is a really basic overview. Ask questions.
As for loot, that will be salvage, which will be consumed by the Ship's mechanics to give Player-Requested additions to their frames. (Be they weaponized or simply upgrades to statistical things. Speed, etc.)
For characters, there are different 'breeds' of huimans that you can choose from:
Humans- They're, well, human. They do get a bonus to their likability, due to less prejudice against them.
Anthromorphs- Ears and tail of base mammal (Or suitable replacements) and a personality quirk that coincides with base animal. This includes a boost in an ability, such as increased stealth, speed, stregnth, that will be imparted upon their FRAME.
Technomancers- Technomancers are born with the ability to see streams of data and influence them. With enough time and concentration, a Battle Technomancer can input code or cause a malfunction in equipment. For example, A Technomancer can grapple an enemy and input code to transmit the position of the FRAME to a receiver. Also can be used to take down shields for boarding actions, etc. Just remember that it takes time and concentration, and is thus used best when planned in advance and with good support, rather than trying to influence the tide of battle in a moment.
Also, each rider will have been scouted out by the captain of the ship for a reason that will be up to you. Distinguished service in battle, Prodigy Mechanic, Trouble-making delinquent, etc.
Other Details:
FRAMES are 50-75 feet Tall. Also, controlled by body movements and mental commands, not joysticks and other controls. (Think Pacific Rim, and you are basically there)
FRAMEs have a limited bio-feedback system. Damage taken by the FRAME is felt by the rider at a base rate or 10-25%. You will get sharp pains and such from wounds, the worst being complete limb numbness when the corresponding FRAME limb is detached.
Again, basic information. Ask questions
MECHANICS
During all direct combat scenarios and actions against the enemy will have overall structure from me but the details will be up to the players (i.e. I'll write something like "you can kill three guys, or two and strike at the mini boss" or the such, and allow the player to improvise how he kills them). If players would like to take some sort of direct action not offered, simply run it by me in I'll give you the possible results of that action.
Mooks (Untitled enemies) Are able to be killed to the number given. Titled enemies, {Elites ; Minibosses ; Bosses ; Megabosses} Are all enemies that you must post strikes for, rather than outright killing them. Your characters can also take wounds. Wounds will work with light, medium and heavy.
Light wounds are superficial, they won't affect a character's ability, but the player must acknowledge that they occur during the post. Players may also have the liberty of doing this on their own, though during some situations I will require this to happen to characters. Medium wounds will affect the combat capability of a character, either through a disability that prevents using certain equipment or just a decrease in effectiveness. Heavy wounds completely incapacitates the character; he becomes vulnerable to an execution move by an enemy if not aided by a comrade.
Gambits are high-risk, high-reward maneuvers that can turn the tide of battle if successful, or seriously hinder you is they don't work.
Combat will occur both in and out of your FRAME.
POSTING
I will ask that people post at least once a day. I would personally prefer more, but I realize that RL and timezones prohibit that in plenty of cases. I will post a full moving update once a day, Approximately every 24 hours, or once everyone has posted. in addition, I will post more often during downtime (Probably once two or three people post) in order to allow some greater character development. In combat, unless it will cause problems at that time, I will post a combat group update once the entire group posts
As this is anime, and for the direction I am hoping for this to go, there will be love interests. Couples and families will be formed. We will obviously use the fade to black rule for when that happens.
Character Sheet
Name:
Breed: (And base creature in case of Anthromorph)
Gender:
Looks:
Personality:
History:
FRAME Details: (Type, Name, Weapons, looks, etc.) [2-3 Weapons/Systems and 1 Signature Weapon/System]
SOUL Details: (Looks, Name, Personality)
Again, if you have any questions, comments or suggestions, let me know
By the way, this may be a detailed RP. It may be casual. However, either way I am planning on this being a long-term Roleplay.
In the universe of StarRunner, the UTC (United Terran Council) has been running a type of utopia on earth and her colonies. Terra has been re-formed to it's natural glory, dotted by pristine, utopian Megatropolises that do not harm the environment. This was made possible due to the relocation of all dirty industry (Such as manufacturing) onto the mars Foundry-Planet. However, the recent pushes by activist groups to pust for equality for Off-Breed Humans (Anthromorphs and Technomancers) have caused plenty of systems to create the "Splinter" faction (Think North and South of the American Civil War). One would think that, given the might of Terra's Military, the war could not last long, but the Splinter has somehow been able to hold their own, and even push back the UTC forces.
The players will be riders of FRAMEs under the command of a Loyalist captain aboard the StarRuner super-carrier. (Eventually)
Things to Know:
Each FRAME has a SOUL, an AI that inhabits the FRAME and acts as a companion to the Rider, manifesting as digital projections when outside of the FRAME. They will essentially act as a second character. They have their own personalities and are completely loyal to their Rider. Basic summery. Ask questions if unsure.
The FRAME system would be similar to many other types of Mecha. You have a good amount of liberty in designing it.
Types are as follows:
Strykers - Mobility and fast-attack frames, Close Combat Oriented
Bulwarks - Slower, more durable Frames, Defense, support Oriented
Destroyers - Firepower-based Frames, Ranged Oriented
For weapons and technology, there are blades and shields of solid light. Laser weapons are a-go. Kinetic weapons and missiles are still valid weapons as well. Beyond that, you can create one signature weapon or system. Everything must be portable, however, such as carried rifles and swords or hardpoint mounted weapons. This is a really basic overview. Ask questions.
As for loot, that will be salvage, which will be consumed by the Ship's mechanics to give Player-Requested additions to their frames. (Be they weaponized or simply upgrades to statistical things. Speed, etc.)
For characters, there are different 'breeds' of huimans that you can choose from:
Humans- They're, well, human. They do get a bonus to their likability, due to less prejudice against them.
Anthromorphs- Ears and tail of base mammal (Or suitable replacements) and a personality quirk that coincides with base animal. This includes a boost in an ability, such as increased stealth, speed, stregnth, that will be imparted upon their FRAME.
Technomancers- Technomancers are born with the ability to see streams of data and influence them. With enough time and concentration, a Battle Technomancer can input code or cause a malfunction in equipment. For example, A Technomancer can grapple an enemy and input code to transmit the position of the FRAME to a receiver. Also can be used to take down shields for boarding actions, etc. Just remember that it takes time and concentration, and is thus used best when planned in advance and with good support, rather than trying to influence the tide of battle in a moment.
Also, each rider will have been scouted out by the captain of the ship for a reason that will be up to you. Distinguished service in battle, Prodigy Mechanic, Trouble-making delinquent, etc.
Other Details:
FRAMES are 50-75 feet Tall. Also, controlled by body movements and mental commands, not joysticks and other controls. (Think Pacific Rim, and you are basically there)
FRAMEs have a limited bio-feedback system. Damage taken by the FRAME is felt by the rider at a base rate or 10-25%. You will get sharp pains and such from wounds, the worst being complete limb numbness when the corresponding FRAME limb is detached.
Again, basic information. Ask questions
MECHANICS
During all direct combat scenarios and actions against the enemy will have overall structure from me but the details will be up to the players (i.e. I'll write something like "you can kill three guys, or two and strike at the mini boss" or the such, and allow the player to improvise how he kills them). If players would like to take some sort of direct action not offered, simply run it by me in I'll give you the possible results of that action.
Mooks (Untitled enemies) Are able to be killed to the number given. Titled enemies, {Elites ; Minibosses ; Bosses ; Megabosses} Are all enemies that you must post strikes for, rather than outright killing them. Your characters can also take wounds. Wounds will work with light, medium and heavy.
Light wounds are superficial, they won't affect a character's ability, but the player must acknowledge that they occur during the post. Players may also have the liberty of doing this on their own, though during some situations I will require this to happen to characters. Medium wounds will affect the combat capability of a character, either through a disability that prevents using certain equipment or just a decrease in effectiveness. Heavy wounds completely incapacitates the character; he becomes vulnerable to an execution move by an enemy if not aided by a comrade.
- LIGHT- Doesn't really affect your/your FRAME. From minor paint scratches to shallow cuts and bullet grazes, stuff like that make a Light wound. You can take these in your combat post if you wish. May or may not make later wounds easier to take/more severe. When I give them to you, you must emote (write them out) them in your post, and they must fit the situation that gave you the wound
- MEDIUM- Affects your combat capabilities in some way. There are 3 terms I sometimes use. Given during my posts, and must be emoted in the same way as Lights.
- Light-Medium means that it isn't really bad. Perhaps crushed chest armor plating (makes chest more vulnerable, can flake off during combat)
- Medium is the base. From crushed plating to a severed limb, most anything goes. Middle of the road may be a smashed arm servo that makes it slower to move.
- Medium-Heavy Are bad. Severed limbs are the topmost example, although destroyed weapon systems are also a thing that happens here.
- HEAVY- Wounds that severely damage your character/FRAME to the point that it hurts too much to move, or is just completely impossible. These are allocated and emoted by me, so you needn't worry about having to be fair with these. Executions can happen if you aren't rescued (either by all enemies around you getting killed or wrapped up in combat, someone dragging you to safety, or someone shielding you with their body.
Gambits are high-risk, high-reward maneuvers that can turn the tide of battle if successful, or seriously hinder you is they don't work.
Combat will occur both in and out of your FRAME.
POSTING
I will ask that people post at least once a day. I would personally prefer more, but I realize that RL and timezones prohibit that in plenty of cases. I will post a full moving update once a day, Approximately every 24 hours, or once everyone has posted. in addition, I will post more often during downtime (Probably once two or three people post) in order to allow some greater character development. In combat, unless it will cause problems at that time, I will post a combat group update once the entire group posts
As this is anime, and for the direction I am hoping for this to go, there will be love interests. Couples and families will be formed. We will obviously use the fade to black rule for when that happens.
Character Sheet
Name:
Breed: (And base creature in case of Anthromorph)
Gender:
Looks:
Personality:
History:
FRAME Details: (Type, Name, Weapons, looks, etc.) [2-3 Weapons/Systems and 1 Signature Weapon/System]
SOUL Details: (Looks, Name, Personality)
Again, if you have any questions, comments or suggestions, let me know
By the way, this may be a detailed RP. It may be casual. However, either way I am planning on this being a long-term Roleplay.
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