Grey
Dialectical Hermeticist
Alright.
So I would suggest for your Training something you could actually have had time to learn properly. For example:
Training - Sniper
+1 die on Athletics, Ranged, and Defend when trying to keep out of danger and strike targets from afar.
For your Knowledge, I'd suggest
Hedge Mage
+1 die on Lore, Academics, and Investigation when dealing with knowledge about your Pattern, fragments of folklore and Magocracy history, or signs of other renegade Magi.
Finally, for Familiarity - Fugitive
+1 die on Subterfuge, Mingling, and Persuade when trying to blend in and avoid the authorities.
So I would suggest for your Training something you could actually have had time to learn properly. For example:
Training - Sniper
+1 die on Athletics, Ranged, and Defend when trying to keep out of danger and strike targets from afar.
For your Knowledge, I'd suggest
Hedge Mage
+1 die on Lore, Academics, and Investigation when dealing with knowledge about your Pattern, fragments of folklore and Magocracy history, or signs of other renegade Magi.
Finally, for Familiarity - Fugitive
+1 die on Subterfuge, Mingling, and Persuade when trying to blend in and avoid the authorities.