Epiphany
Proverbs 17:9
Tolkeen
Overview of TolkeenThe city of Tolkeen is like something out of a book of fairy-tales. It is surrounded by an old defensive wall of stone 40 feet (12 m) tail and 15 feet (4.6 m) thick, but the hundred year old fortification is dwarfed by the megalithic towers and buildings that have grown up behind it. Tolkeen is built upon the ruins of pre-Rifts Minneapolis. Where skyscrapers once stood are great domed citadels and towers of stone and magic that surpass anything that has come before. Gargoyles (some carved, some real) peer down from the rooftops while flying chariots, dragons and winged creatures take flight overhead. On the streets below walk wondrous creatures from a dozen worlds and alien dimensions intermingling with humans and mutants — all free and accepted as equals.
The newer, inner defensive wall is 200 feet (61 m) tall and 50-80 feet (12.2 to 24.4 m) thick with defenders' garrisons, barracks buildings and homes built right into it. The average building stands 400 feet (122 m) tall, but they sit in the shadow of others that reach 600-800 feet (183 to 244 m).
The tallest of them all is the King's Tower at 1100 feet (335.3 m). It represents many things to many people.
The upper levels are the King's Palace, below it are the chambers of government and justice, followed by other government offices and meeting rooms (including foreign affairs and military defense). The middle section holds several floors for entertaining and celebrations, as well as quarters for visiting dignitaries and diplomats. Toward the bottom are the Halls of Magic and Learning, each floor occupied by the largest and most influential of the magical brotherhoods of Tolkeen. It is here that the Circle of Twelve live and work, away from the seat of government but close enough to have an influence. Toward the base is the University of Learning and Wisdom, the largest and oldest of Tolkeen's many places of higher education and instruction about the world, the universe and, for those so inclined, magic. Tolkeen is still a great place of knowledge and learning, except open-mindedness and tolerance for all has been replaced with hatred and loathing for the Coalition States — a new lesson taught at the universities today.
The lower levels offer a sprawling three floor museum with art and relics from this world and others. The second floor is a great ballroom for public addresses and festivals, while the ground floor is filled with shops, restaurants, cinemas, and small public offices.
Three intersecting ley lines enclose the city and neighboring Freehold (on the ruins of St. Paul) it in a triangle of power. This mystic triangle has served as a source of power for the thousands of diverse practitioners of magic, as well as a means of travel. The ley lines have helped the citizens of Tolkeen and Freehold to build, maintain and defend their kingdom.
The Circle of Twelve
The Circle of Twelve are the greatest of Tolkeen's sorcerers, but greatness is not measured by age and experience alone, but by such intangibles as leadership, wisdom and imagination. It is the Circle of Twelve who helps appoint Tolkeen's King (usually from one of their own, requiring a 12th man to be selected to replace him). They also serve as chief advisors to the King and his War Council, and are involved in all things regarding matters of state.

The newer, inner defensive wall is 200 feet (61 m) tall and 50-80 feet (12.2 to 24.4 m) thick with defenders' garrisons, barracks buildings and homes built right into it. The average building stands 400 feet (122 m) tall, but they sit in the shadow of others that reach 600-800 feet (183 to 244 m).
The tallest of them all is the King's Tower at 1100 feet (335.3 m). It represents many things to many people.
The upper levels are the King's Palace, below it are the chambers of government and justice, followed by other government offices and meeting rooms (including foreign affairs and military defense). The middle section holds several floors for entertaining and celebrations, as well as quarters for visiting dignitaries and diplomats. Toward the bottom are the Halls of Magic and Learning, each floor occupied by the largest and most influential of the magical brotherhoods of Tolkeen. It is here that the Circle of Twelve live and work, away from the seat of government but close enough to have an influence. Toward the base is the University of Learning and Wisdom, the largest and oldest of Tolkeen's many places of higher education and instruction about the world, the universe and, for those so inclined, magic. Tolkeen is still a great place of knowledge and learning, except open-mindedness and tolerance for all has been replaced with hatred and loathing for the Coalition States — a new lesson taught at the universities today.
The lower levels offer a sprawling three floor museum with art and relics from this world and others. The second floor is a great ballroom for public addresses and festivals, while the ground floor is filled with shops, restaurants, cinemas, and small public offices.
Three intersecting ley lines enclose the city and neighboring Freehold (on the ruins of St. Paul) it in a triangle of power. This mystic triangle has served as a source of power for the thousands of diverse practitioners of magic, as well as a means of travel. The ley lines have helped the citizens of Tolkeen and Freehold to build, maintain and defend their kingdom.
The Circle of Twelve
The Circle of Twelve are the greatest of Tolkeen's sorcerers, but greatness is not measured by age and experience alone, but by such intangibles as leadership, wisdom and imagination. It is the Circle of Twelve who helps appoint Tolkeen's King (usually from one of their own, requiring a 12th man to be selected to replace him). They also serve as chief advisors to the King and his War Council, and are involved in all things regarding matters of state.
- Robert Leonard Creed, Arch-mage and King of Tolkeen. High level Ley Line Walker, renowned poet, scholar and amateur historian. He is a natural leader and clevers strategist. He was appointed by the Circle of Twelve, from within the Circle itself.
- Corin Scard (pronounced "core in scarred") is the Warlord of Tolkeen and Supreme Commander of the Tolkeen Defense Force, making him one of the most notable of The Twelve. He is bold, fearless, driven and hard as nails. He is both respected and feared by his men, and trusted implicitly by the King. It is said that Warlord Scard and the King are the opposite edges of the same sword, both committed to the destruction of the Coalition at all costs.
- Mida Elektis is one of three women in the Circle. She is a 12th level Earth & Fire Warlock with a keen sense of the world and elements around her.
- Malik Savant is the youngest of The Twelve, an idealistic protege with a good heart and sharp mind. He is one of the few who is not so certain that the war is such a good turn of events and has doubts about their chances for total victory. However, he stands by the King and contributes to the war effort in every way he can. It has been Malik who has helped to design some of the new magic war machines.
- Baarrtk Krror (pronounced "bear rock crow" with rolling R's) is the representative from Freehold. He is a crusty ancient dragon and one of the banished Dragon Kings. His heart is like stone and he lives for vengeance and war.
- Anya Svetska, rogue Mystic Kuznya from Russia and chief engineer of Tolkeen's city defenses whose pure warrior mettle has earned her the respect of all Tolkeenites.
- Glorissa Trenshire, Conjurer and the ultimate guerrilla warrior whose experience fighting in the 'Burbs gave her the skills to make the Coalition's invasion of Tolkeen a costly one.
- Denwyn Ironheart, a Ley Line Walker who has transferred his living essence into the body of a great Iron Golem, becoming the kind of mystic and monster the Coalition fears most.
- Rostigor Dur Grola, a winged reptilian Battle Magus for whom the war in Tolkeen has been nothing more than an extended exercise in honing the battle skills of a nation.
- Salkind, a Shifter whose alliance with the mysterious Drolian race has transformed him into a frightful and fearsome kind of Techno-Wizard cyborg.
- Cervega Klister, possessing incredible psychic and magic powers, this figure remains enigmatic even to the other members of the Circle of Twelve.
- Kueda the Grey, the "Sage" of Tolkeen, who has spent his life being Tolkeen's sole voice of reason in a quest to chart a peaceful course for his people.
- Maxim Current, a Warlock of water, this natural leader is also an expert in small-scale blitzkrieg tactics and has put many Coalition invasion units through a living hell.
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