Once upon a time the world was a better place.
That world was called, the Forgotten Era.
It was eons ago, at some point, on some day, in a date lost to time and in period unknown to us, that before this great historic event, life was different. Before the Darkest Time, few historic notes say that there was a lot more different than could be possibly imagined.
There were no such things as creepy horrors in the night.
Or evasive terrors of the day.
Technology was leaps more advanced, and new discoveries were made everyday before things were different. Before Monsters, before a taste of true chaos-- life was different. Different but good. That lost time, is what we call the Forgotten Era, and that moment of change is what we call the Darkest Time.
No one truly knows what exactly happened that day, as most well kept historic records that still remain often can be described as a unknown language or impossible to decipher or explain. For eons the Dark Ages held the globe in a inky blotch filled with the collapse of civilization and end of peace. Empires fell, civilizations vanished, and technology decayed on a global scale. How long the Dark Ages lasted varies from centuries to millennia. It could've been 600, 700 or 800 years, or it could've been 2000 and beyond-- but what is known is that when the Darkest Time began and the Dark Ages started, it began with the appearance of Three; Monsters, Amyr and (in some popular theories) Sila. These three played pivotal roles in the Dark Ages, and would seal their fates in the actions each took as a whole.
Monsters wreaked havoc, Amyr and Sila created confusion, and for a time the world fell into a sea of turmoil.
During these times, every day was a struggle for survival, and every other day presented its own new challenge. Monsters grew in numbers and spread across every platform of the globe, going from land, to sea, to sky. And while the threat of these monstrous beings forced many of races and species to work together for a temporary time the presence of Amyr and Sila, did nothing more than spread confusion and doubt.
While our best fighters went to handle the threats that Monsters posed, we also fought against the Amyr and Sila, fearing what we didn’t understand, without realizing that just like us- they too fought against the dark entities as well.
Our one shining light in those times of blood and misery, were those who had been blessed with power. Those who had been graced with Qin.
With the power of Qin we were able to survive. Those blessed with power beyond the normal were our greatest treasures of all. Conflict in the Dark Ages was marked with the rise and fall of Aura Users just as the fluctuation of Monsters rose and fell. For every one person that went with Qin, we saved ten men in their place. Countries across the world rekindled new beliefs based on these super powered individuals, and for a significant pass of time the Dark Ages raged like a roaring inferno till they became nothing but hushed embers. In the final years of the Dark Ages, so many lives had been spent, so much had been sacrificed, but at the same time much with Ll those sacrifices, a chance at a better life was earned.
Three hundred years ago, the globe entered the Era of Progress. A period of time marking when the whole world had achieved a level of stability. Society and civilization, technology and international trade had begun again. And it started with the new countries that had formed or been born from the remains of the Dark Ages.
Now 300 years later, the world and those with the power to face it, face new challenges ahead.
Welcome to Sanctity
The World at a Glance
This world is called Alfezia, and is the world players will play in. It has seen much strife during the Dark Ages, with many of the countries that exist now having formed at some point within those troubling times or near the end / after the Dark Ages had come to an end.
All countries share a space known as Helio, which is defined as the continent for these countries.
The following Player Nations are:
The people of this nation are known to have an odd connection with Monsters that makes them the only nation, that share friendly ties with Monsters that specifically stem from within their country alone, but are still dependent on defending themselves from all other Monster enemies.
Technology from this country focuses on geothermal energy, stemming from the lava wells and volcanoes located around the country.
Craftsmanship is a common trade in this nation.
- Union of Amacensia
Artificial Users tend to be the highest within this country, and due to the quantity of Aura Users in its territory, Amacensia has a governmental system that uses Qin as a focal point. Its people are often known as scavengers of the Old Tech.
- Dukreus & The Allied States
Monsters tend to be spread out in all parts of the region, smaller in numbers in some places, greater in numbers in others. And those that are hidden in sight and hard to trace.
The people of Dukreus can be considered the collectors, researchers and observers of the bunch.
Its closest ally is Dukreus, and is a nation that holds much of its history through story, mythology, tales and folklore.
- Kingdom of Marvuelo
The people of Marvuelo are considered the preservers and observers of the Old Tech and the history pertaining to it.
Alfezia is by no means experiencing a Stone Age, but its best days are long gone. It’s not uncommon for some secluded areas of the world to hold the ruins of tech that no longer functions. While the more civilized areas have cleaned up the mess left to them there are the long preserved ruins in the less fortunate areas. In some cases the countries have brought back the advanced without so much as a water wheel left behind. What exists now is what was salvaged or reinvented.
The nation, Nevma plays a role in the creation and birth of Artificial Users and it is within Nevma's territory that players will find themselves starting.
Players will be putting their characters in Invictus, an organization that trains future Shikari in taking up generally Monster related missions.
People who attend Invictus become Slayers, who aim for the title of Shikari, which is the most respected position an Aura User can have. You and others will experience a series of events following your introduction into Invictus and will get to formulate your own teams with other players.
All players who enter Invictus will have all the Six Gates of Qin unlocked.
For more information, check out the Lore Thread and for Q & A feel free to tag me and my Cos.
GM: @The Regal Rper
Co-GMS: @BriiAngelic @Yappi @August
1. Due to my experience with RPs and post delays, the maximum amount of time I am willing to allow a player to delay is a total of 8-9 days (unless told otherwise). When I say delay, I mean if you haven't posted at all where other people are waiting for you, you get about a week plus some, to let us know what's up.
*If you don’t let us know we’re moving you out of the scene in the best way possible to preserve the story please stay in contact so that your character is not thrown out*
2. The penalty for delaying your group more than a couple times, will result in you getting kicked out of this RP and a refusal at rejoining. Anyone who may have been interested in joining the group at earlier time can take up your spot in turn.
*Please keep the communication open and tell us early on if you’re expecting to have difficulties or experiencing a block*
3. As the GM, I hold the right to delete any posts that may prove troublesome for the RP in general, especially if it draws a Mods attention.
4. As the GM, I hold the right to push things forward if activity is becoming slow.
5. If there are any issues, let me or my Co-gms know. We’ll do our best to keep the peace between everyone.
@Elenion Aura @The One Eyed Bandit @Phayne @Rantos @Mqueserasera @Foogels