Idea
The Pun Tyrant
Here you can suggest any race, class or magic you wish. They may need changes , may be immediately accepted or immediately rejected. Any accepted ones will be added to the list and can henceforth be used.
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Berserkers. A class of Warriors, who are notorious for fighting in a trance like fury and their minimal usage of armor. (Some Berserkers have been known to fight completely nude! But it's far more common for an Berserker to use some pieces of armor or at least just wear an animal pelt) The Method of entering their trance can differ from Berserker to Berserker (depending on race, culture or simply heritage) Common Methods, include ingesting a certain mushroom, inflicting self-harm or bonding with a Rage Demon. The last one often causes the Berserker to be seen as weak by other Berserkers, due to having relay on a separate being to induce anger
Berserkers is a class that exclusively focuses on using melee weapons
Common Weapons: Bastard Swords, War-hammers, Two-Handed Axes, Bare-Handed
Perks: Higher-Constitution/Endurance and Strength
Faults: Will suffer from lower Charisma and Intellect
I would recommend moving Monk from Rogue over to Cleric. As a monk is someone who practice religion in solitude or with other monks and seeing as how cleric is essentially a priest.
not in RPG interpretation, which is what is being parodied here.
even though, i don't think it makes sense to place Monk under Rogue, it would far more sensible to place it in, Warrior, Druid or Cleric, as monk isn't a stealth focused class, it's always a magic, combat or a combination of the two.
I seriously think you should combine the Mage and Elementalist classes. Both of them seem pretty limited in what they can do, because their skillsets are usually part of the same class.
Edit: Maybe rename Monk to Brawler. It covers the same skillset and sounds more thief.
OMG Karazim!!!
also, wat about Necromancers and undead race? why aren't they allowed?
Is there some kind of Engineer class ? I would like to play some kind of completely crazy goblin trying new invention all the time. (most of which only works halfway.)
Necromancer is a dual class, and like any other dual class, it´s not allowed. Necromancers do exist, they just can´t be played. As for undead races it´s because I decided it was best not to allow undead races in the RP as playable races, given the thematic of the RP and the fact they are better suited as monsters.
Furthermore, no race or class not added to the list can be played. If it is added as a banned race or class, then you REALLY can´t.
Well I'm suggesting a class that instead of using brute strength, magic, or weapons in general. Like a class that focuses around utilizing poisons, medicine and plague? (have no idea what to call it, and Plague Doctor seems too specific)
TBH, I think you're branching out a bit too far with the specializations.
this isn´t the complaints section.
When I say Engineer, I talk about some strange contraptions using mostly magic and some... gunpowder.
Here is my suggestion :
Engineer : People that prefer long research rather than raw martial skills.
Most Suited Armor Type: Cloth to Leather
Most Suited Weapon Type: Dagger, Some of his "awesome" inventions.
Powers:
Analysis : The Engineer can try to analyse an object, or system, to try to understand how it works.
Craft : The Engineer has a phenomenal capacity to craft stuff out of very few materials. That not always work, to be honest.
Fertile Mind : The Engineer can sometimes trigger an "illumination" regardless of the situation. Giving him a few facts about a subject. They can be completely false.
Known specialisations:
Bio-engineer : An engineer that like to mutilate himself or others for the sake of science ! But hey, you get a super clockwork thing.
Mana-engineer : An engineer that like magic more than anything else. His inventions often feature magic. He knows how to manipulate it.
Explo-engineer : An engineer that think that everything is better when it blows up in the end. His inventions are even more volatile.
Okay, so, I was gonna elaborate, but I accidentally deleted the post I had made before. I was trying to convey that having seven classes with four subclasses each is just kind of going overboard, and some specializations are stretched a bit too thin. As I was saying about the Mage/Elementalist thing, there's not that much you could do with fog. I know this is your RP and you're in charge, but it just seems like the class system could use some touching up. In fact, I'm planning out ways to improve it as I type, but whether you want to see to the changes is up to you.
Okay, which games do you take inspiration from?
Race suggestion: Half-elves