CJAlex
Nebulous
Single Nations (IC) | >>Out of Character<< | Nation Files | World Consortium (IC)
(Links to come...)
If you need a quick once-over of your primary responsibilities, you can view the Interest Check here. If not, you have an oh-eight-hundred meeting this morning with your cabinet to discuss our—excuse me—your agenda. Shall we get started?
Your Nation...
Nations are complicated, fickle creatures. Thankfully, in Politicon, a lot of the details about the mighty domain you are to rule can be fleshed out in the IC over time. Nation Files, which are the "character sheets" of this role play's actors, are relatively simple starting out. Below is the skeleton you'll need to fill out and submit to the Nations Files thread as its own post. I have kept BBCode to a minimum for the sake of uniformity. Please do not add any new, abrupt formatting (i.e. color, borders, frilly crap).
For custom maps, flags, and other visual aides (none of which are required), please upload them as attachments, but DO NOT insert them into the posts. These sheets are meant to be clean and simple for ease of use.
Code:
Nation Name
National Motto
[divide][/divide]
Current Head(s) of State: <multiple officials can qualify, depending on the type of gov't>
Type of Government: <i.e. Monarchy, Democratic-Republic, Oligarchy, Meritocracy, etc.; it can even be a blend>
Type of Economy: <i.e. Market, Command, Mixed, etc.>
Current Compass Slant: <choose between either left and right, and then libertarian and authoritarian; i.e. Left-Libertarian>
Demonym: <or "gentilic" is a word used for people or the inhabitants of a place>
Population: <an approximation>
Ethnic Demographic: <break down of your nation's primary ethnic races, either in paragraph or list format>
Controlling Party: <which political party or faction wields the most influence>
Opposition Parties: <significant political parties or factions that oppose the controlling party>
National Religion: <if applicable>
National Philosophy: <if applicable - most practiced ideology, may be used in place of or in conjunction with a national religion>
National Animal/Bird: <if applicable>
National Symbol: <if applicable - may even be the same as the animal/bird>
National Colors:
Moments in History
[divide][/divide]
[LIST]
[*]A bullet break-down of important points in your nation's history. Limit each bullet to a small paragraph or less.
[*]As you continue to play, you can return to this sheet and edit the post to expand upon your history...
[*]...as well as update any of the above information as necessary.
[/LIST]
Nation Name
National Motto
Current Head(s) of State: <multiple officials can qualify, depending on the type of gov't>
Type of Government: <i.e. Monarchy, Democratic-Republic, Oligarchy, Meritocracy, etc.; it can even be a blend>
Type of Economy: <i.e. Market, Command, Mixed, etc.>
Current Compass Slant: <choose between either left and right, and then libertarian and authoritarian; i.e. Left-Libertarian>
Demonym: <or "gentilic" is a word used for people or the inhabitants of a place>
Population: <an approximation>
Ethnic Demographic: <break down of your nation's primary ethnic races, either in paragraph or list format>
Controlling Party: <which political party or faction wields the most influence>
Opposition Parties: <significant political parties or factions that oppose the controlling party>
National Religion: <if applicable>
National Philosophy: <if applicable - most practiced ideology, may be used in place of or in conjunction with a national religion>
National Animal/Bird: <if applicable>
National Symbol: <if applicable - may even be the same as the animal/bird>
National Colors:
Moments in History
National Motto
Current Head(s) of State: <multiple officials can qualify, depending on the type of gov't>
Type of Government: <i.e. Monarchy, Democratic-Republic, Oligarchy, Meritocracy, etc.; it can even be a blend>
Type of Economy: <i.e. Market, Command, Mixed, etc.>
Current Compass Slant: <choose between either left and right, and then libertarian and authoritarian; i.e. Left-Libertarian>
Demonym: <or "gentilic" is a word used for people or the inhabitants of a place>
Population: <an approximation>
Ethnic Demographic: <break down of your nation's primary ethnic races, either in paragraph or list format>
Controlling Party: <which political party or faction wields the most influence>
Opposition Parties: <significant political parties or factions that oppose the controlling party>
National Religion: <if applicable>
National Philosophy: <if applicable - most practiced ideology, may be used in place of or in conjunction with a national religion>
National Animal/Bird: <if applicable>
National Symbol: <if applicable - may even be the same as the animal/bird>
National Colors:
Moments in History
- A bullet break-down of important points in your nation's history. Limit each bullet to a small paragraph or less.
- As you continue to play, you can return to this sheet and edit the post to expand upon your history...
- ...as well as update any of the above information as necessary.
Getting Started...
Once you have created your nation and posted it in the Nation Files thread, you're ready to begin. The below post will be frequently (more-or-less) updated with a list of issues that your nation's government can tackle using their Political Capital (see below). As long as you have the PC to spend, you can respond to as many issues as you want, in whatever order you see fit. After 24 hours (real time), you can return to post the result of your government's actions regarding that issue.
Political Capital...
All players have a cap of 50pc, meaning they cannot accrue or save up points beyond 50 at any given time. You earn 5pc per day, and issues cost capital to respond to. How much capital you have to spend on an issue will largely depend on your government's standing on the political compass. For instance, if you choose to adopt a response that actually favors the opposition party(ies) and goes against your current administration's political values (adopting a left-leaning position on a social issue when your party actually leans right), you will incur a higher political cost.
The idea behind Political Capital is to get you to pump the breaks a little. It provides some modicum of realism to the role play. It takes time to implement policies that can shift the direction of an entire nation, and no matter how godlike a dictator may present themselves to be... a god, they are not.
Game cycles last 24 hours, real time, and reset at 00:00 UTC (GMT). So, every night at midnight, you'll gain 5pc and are allowed to provide an update for the decisions you made the previous day. For the sake of keeping everything orderly (since we have a lot of people that have at least expressed interest), just provide us with that update with your next issue-response post.
Example below:
Nation's Name
Capital Gained Since Last Cycle: ##pc
Update
<One or two paragraphs explaining the consequences of each decision made during the previous cycle.>
<You can also add another paragraph that further extends the fallout of older decisions to keep your nation more alive.>
New Responses
Remaining Capital: ##pc
Capital Gained Since Last Cycle: ##pc
Update
<One or two paragraphs explaining the consequences of each decision made during the previous cycle.>
<You can also add another paragraph that further extends the fallout of older decisions to keep your nation more alive.>
New Responses
- Response to Issue #23 - Cost: 10pc
- Lorem ipsum...
- Lorem ipsum...
- Response to Issue #31 - Cost: 20pc (+5pc; Opposition Party Advantage)
- Lorem ipsum...
Remaining Capital: ##pc
Code:
[SIZE=6]Nation's Name[/SIZE]
[SIZE=5]Capital Gained Since Last Cycle: ##pc[/SIZE]
[SIZE=5]Update[/SIZE]
<One or two paragraphs explaining the consequences of each decision made during the previous cycle.>
<You can also add another paragraph that further extends the fallout of older decisions to keep your nation more alive.>
[SIZE=5]New Responses[/SIZE]
[LIST]
[*][b]Response to Issue #23 - Cost: 10pc[/b]
[LIST]
[*]Lorem ipsum...
[/LIST]
[*][b]Response to Issue #31 - Cost: 20pc (+5pc; Opposition Party Advantage)[/b]
[LIST]
[*]Lorem ipsum...
[/LIST]
[/LIST]
[SIZE=5]Total Capital Spent: ##pc
Remaining Capital: ##pc[/SIZE]
The World Consortium...
There are two in-character threads for this nation RP. The first, Single Nations (IC), is only for your isolated cycle updates. What happens in there has no affect on the overall world, even if you say it does. You can go to war with another made-up nation, declare yourself Supreme Commander of the Universe, and build a super weapon in space that blows up Pluto... We don't care.
On the other hand, you can also represent another instance of your nation in the World Consortium (IC) thread, which aims to play the game through a more diplomatic way. Crisis Points are WC-specific issues that can have adverse affects on the world and, thus, they need a proper response from the world. Every player has a right to weigh in on a Crisis Point. Nations will work cooperatively, through a form of civil discord (a la United Nations) and draft Resolutions that will serve as the official response to a CP.
Of course, every nation has a vote. I doubt any resolution will come about by a unanimous decision. This can serve to generate some intriguing political (and maybe even military) drama between nations.
We'll talk about how the World Consortium thread works when I believe we're ready to introduce it full-term. For now, until I can see how well this RP works out in general (and if it even gets off the ground), we'll focus on Single Nations only. Fair enough?
Pinging all the people that expressed interest earlier:
KAmber kursku @InnovativeClique E.Vasper The Omen of Death Hypnos Semblance H HeckingHeck Spicy Serious Rysesaka Elucid Klythemnestra Blitzer Monster Lady Gay-Gay MrThe @ArisenMoon High Moon Darkeva AldarisLordOfLight ZevVeli ViciousVip3R adrian_
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