A Pokémon Trainer is any person who catches, trains, cares for, or battles with Pokémon! Starting from the age of ten (10), anyone can register as a Pokémon trainer!
After an evaluation, approved individuals receive a Trainer Card: the primary means of identification issued by the Pokémon League.
League Card
Trainer Cards are required to obtain full access to various League-related services: the Pokemart, Pokecenter, Daycare, etc. And, despite their name, trainer cards come in many forms:
The most popular type of Trainers are Battlers: trainers who partner with Pokémon to push the limits of their strength! These trainers oft test themselves against a wide range of instituations:
Most trainers will engage in some form of Pokémon battle at some point in their career, but while Battles may dominate the trainer-landscape, there's much more to trainers than Battles!
Other popular occupations among trainers include:
Coordinators
PokéAthletes
Pokémon Rangers
Pokémon Researchers
Police Officers
Explorers
Ruin Maniacs
Shiny Hunters
& many more!
The number of paths a trainer can take is limited only by their imagination!
Regardless of their field of preference, up-and-coming trainers oft catch the eye of Fans, who compile profiles of their achievements and accolades on community-run forums. The most popular of these is TrainerDex!
It is traditionally expected that trainers carry no more than six (6) pokémon on them at any time.
While this may be an unspoken rule, meaning it is not strictly enforced, the League frowns upon trainers who exceed the traditonial six (6) without reason.
Pokémon are, after all, extremely powerful creatures and those trainers who feel the need to carry around a what is effectively a small army will invite scrutiny and suspicion.
Any Trainer looking to exceed the traditional six pokémon may want to apply for a TEMPORARY permit from the Pokémon League or an associated institution (such as a Pokémon Lab) OR purchase a Mobile PC unit.
That said, Tournaments and public institutions are under no obligation to accomodate trainers who exceed the standard six (6).
In addition to your Trainer's License, which allows you to legally own a Pokémon, there are any other Pokémon-adjacent activities that the league oversees to minimize harm.
A Ride License is the PokéWorld equivalent of a Driver's License. It certifies its owner as a safe and responsible handler of a Ride Pokémon—that is, any Pokémon used for mounted travel via Land, Sea, or Air.
Additionally, the Ride License grants a trainer permission to rent Ride Pokémon if they do not own their own.
The Ride License was implemented in response to the endemic issue of reckless and foolhardy riders: trainers who attempted to surf across oceans or soar over mountains with little more than their pokémon and only the shirts on their backs for protection; and trainers who seemed to believe Pokémon were except from speed-limits and road rules.
After many completely preventable disasters, the League implemented the license in hopes to curb future recklessness.
To obtain a Ride License a trainer must pass through a theory-based test on Pokémon Mount Safety and an accompanying practical exam.
Ride Licenses are categorized by Land, Air, and Sea and each requires its own test and practicum.
-You do not need to RP the test unless you want to.
In modern times, technology has advanced to interface and even house Pokémon, who can then act as cyber assistants.
The most popular among these are the RotomGear series which includes the latest RotomPhones, RotomDexes, and other RotomDevices which are designed to host a trainer's rotom who greatly improves the device's capabilities.
Rotoms are not the only Pokémon that can integrate with technology, as Porygon and its evolutions are also popular choices.
The Pokédex is an invaluable tool to Trainers in the Pokémon world. It gives comprehensive information about all Pokémon in the world that are contained in its database.
Traditionally, the modern Pokédex is a handheld electronic encyclopedia device; one which is capable of recording and displaying information on the various Pokémon of the world. However, these days the Pokédex has been integrated into all kinds of technology from the PokéGear to the RotomPhone—some form of app, cartridge, or module allows trainers to manifest the sum of the world's pokémon knowledge on any modern device!
For decades, trainers have struggled to stuff a map, three sets of clothes, dozens of pokéballs, berries, technical machines, toiletries, camping equipment, and a bike, into one carry-on bag–but no more!
Advancements in technology have changed the way trainers–no, people–store items. By converting items into data, new bags can store and retrieve items of almost any shape and size with ease!
The Pokémon Storage System, allows Pokémon to be stored and transmitted as computer data. Trainers can withdraw or deposit Pokémon in a number of Boxes, allowing them to own more Pokémon than just the six permitted in their party. The first such system was originally developed by Masaki Sonezaki–a.k.a. Bill.
The Pokémon Storage System is secured and accessed via the Trainer Card. The Trainer Card acts as a key and links the Storage System with a trainer's Pokéballs.
When pokéballs are purchased, they are registered to the purchasing trainer. This ensures that any caught Pokémon will be linked to that Trainer's Storage System and allows the league to oversee stored Pokémon.
A mobile PC unit or module can be purchased to allow trainer's to access their stored Pokémon from any location.
However, experts recommend trainers rent stables or pastures for their pokémon as prolonged periods of dormacy inside a PC can have a negative impact on a pokémon's health.
A Gym (short for Pokémon Gym) is a place where Pokémon Trainers go to train their Pokémon. Just like real-life gymnasiums, where one can go to work out and build physical strength, Pokémon Gyms are places where Trainers can go to sharpen their battling skills and where their Pokémon can go to gain experience.
Gyms almost always specialize in a specific pokémon type and are headed by a Gym Leader.
Gym Leaders are revered as the strongest trainers within their Gym and are, more often than not, among the strongest trainers in a given region.
Official Pokémon Gyms are those recognized by their region's Pokémon League and their Gym Badges are required to participate in the Regional League Conference. A Gym's Badge can be obtained via Challenging the Gym Leader or substitute Gym Leader to a battle.
Trainers who challenge a region's Gym with the intent of joining the Regional Conferernce are referrerd to as League Challengers and the process of tackle a region's Gyms is referred to as the Gym Challenge.
League Challengers are traditionally tasked with collecting a specified number of a region's Gym Badges; the number of badges and their method of attainment may vary between regions.
With the advancement and growth of the competitive battling scene, the Gym Challenge has evolved into a well-developed and robust institution!
Modern Gyms have Pokémon Breeders & Sommeliers/Connoisseurs on-hand to assess the strength of any prospective challenger. Regardless of the Challenger's strength, the Gym will field a pokémon relative strength.
This allows trainers at any age or experience level to start and engage with the Gym challenge.
The STANDARD Gym Challenge tests a trainer's grasp the essentials of pokémon battles. These ARE NOT designed to be extremely challenging and it is even possible to obtain the Gym Badge after a loss, so long as the trainer displays sufficient mastery of the skills being tested.
The benchmark skills for Standard Gym Badges are as follows:
1st & 2nd Badge — Assesses knowledge of the Type Chart.
3rd & 4th Badge — Assessess knowledge of non-damaging moves; introduces: set-up moves, status conditions, terrain, field hazards, etc.
5th & 6th Badge — Assesses knowledge of common Pokémon strategies and team building; introduces: stall, weather teams, set-up sweepers, speed control (Tailwind & Trick Room), etc.
7th & 8th Badge — Assesses trainer's ability to handle disadvantages; introduces: unfavorable environments and diverse battlefields—underwater, rocky, forested, etc.—that favor the Gym Leader and their pokémon.
Each attempt to challenge a gym will cost the trainer $1,000; however, after a successful gym challenge the trainer will receive a fixed $3,000 in prize money. The money is used to cover Gym repairs and medical fees.
Gyms have expanded to allow their challengers to test their skills in a variety of ways. To this ends, the Gym allows challengers to pick the Battle Format by which they challenge the Gym.
The Singles Gauntlet is an Endurance-Styled series of battles in Single Battle Format.
The Challenger faces off against two (2) Gym trainers and then the Gym leader or designated substitute in succession. Gym Trainers and Gym Leaders will use two (2) Pokémon each, and the challenger is allowed to use their entire team.
The Gauntlet is intended to push the trainer's Long-Term battle and planning skills. It also requires more strategic depth from a trainer, as the successive battles may prove a bit much for the classic 'bring one pokémon with a type advantage.'
Trainers will be allowed one (1) minute of rest between battles, during which they are allowed to apply healing items to their pokémon; however, the Challenger will only be allowed three (3) healing items across ALL their battles.
A successful Singles Gauntlet applies as x1.5 (50%) increase to the cash prize earned by a Challenger.
The Doubles Gauntlet, much like the Singles, is an endurace-styled serious of battles in Double Battle Format. The Challenger will face off against two (2) Gym Trainers and then the Gym Leader or designated substitute in succession.
Trainers will be allowed one (1) minute of rest between battles, during which they are allowed to apply healing items to their pokémon; however, the Challenger will only be allowed four (4) healing items across ALL their battles.
A successful Double Gauntlet applies a 75% increase to the cash prize earned by a Challenger.
Think the Standard Gym Challenge is to easy? Want to challenge yourself to tougher battles? Then Chalenge Mode is for you.
Designed for trainers who want to test their skills vigorously. The Gym Pokémon will still be at the same level; however, the Gym Trainers won't restrict themselves to only testing the benchmark of skill required. They will employ more complex strategies and be more unforgiving in their battles.
In Challenge Mode, Trainers should also expect Gym Pokémon to have access to their best moves: TRs, Tutors, or even Egg Moves.
At higher badges, Trainers may even encounter Battle Items.
In Challenge Mode, the trainer MUST win the battle to earn their badge, and in-turn they will obtain a badged gilded with gold. Proof of their excellence.
A successful Challenge Mode doubles the cash prize earned by a Challenger.
Challenge Mode can be appended onto any of the previous formats and the rewards are multiplicative. So a trainer can challenge a Doubles Gauntlet in Challenge Mode for
The Mark of Mastery is an advanced challenge format and thus, is not available to beginner trainers. The Mark of Mastery is only accessible to trainers who have managed to enter the top 32 of a regional conference. However, lacking a conference finish, trainers can also choose to undergo an assessment to determine their eligibility.
A Mark of Mastery is among the most prestigious achievements a trainer can earn and should only be challenged by trainers who want to test themselves against the BEST.
In this format the Trainer has a full 6v6 battle against the Gym Leader in their preferred format. Trainers are allowed six (6) switches in Single Battle Format & three (3) switches in Double Battle Format.
Trainers should come prepared to face the Gym Leader's Personal Team, fully equipped to pull out all the stops: Mega Evolution, Z-Moves, Dynamax, or Otherwise. Nothing will be held back.
Challengers beware, Gym Leaders are oft regarded as amongst the strongest within their regions. This reputation is not unearned.
The Mark of Mastery is a Gym Badge encrusted with gemstones, oft also called an Encrusted Badge.
A Trainer who has earned all a region's marks of mastery may perhaps truly consider themselves a Pokémon Master.
The League Conference is an annual championship tournament that qualifies its winner to challenge the region's Elite Four and Champion.
Pokémon Trainers must register for the region's Pokémon League, something which can be done at any Pokémon Center or with a Pokémon Professor. They then must win at least eight of the region's Gym Badges in order to participate.
Some regions allows alternate methods of entry, such as Academy Graduates or the Pokémon League Admissions Exam.
The All-Indigo Conference is the largest Conference in the world and widely regarded as the most difficult. Spanning the regions of Kanto and Johto, the All-Indigo Conference requires Trainers to obtain 16 badges across two regions within 10 months.
The All-Indigo Conference runs a 10-month season from Jan – Oct.
The Pokémon inspection agency is the branch of the league responsible for the audit and inspection of gyms. They determine which gyms and gym leaders are fit to carry on in their roles.
The World Coronation Series (W.C.S) is an international competition that runs between the months of October and July of the following year. The WCS is held to determine the strongest Trainer in the world and thousands are trainers register each year in hopes of attaining glory and recognition.
Anyone can compete and entrance is as easy as registering online. Upon registration, entrance receive a profile and rank according to their registration position.
Trainers are divided into five Classes based on their rank:
Master Class | R1 - 8
Champions, Frontier Brains, Legendary Trainers—every brand of elite trainer aspires to remain firmly in the Master Class. Widely considered to be the best trainers of the year, the Master Class dazzle the world with their skill and strength.
As the publically recognized top trainers, every battle these trainers participate in (as part of the WCS) is broadcasted in high-profile exhibition matches. And of course, there's no shortage of battle analysts and commentators dissecting their every move.
Ultra Class | R9 - 100
While the Master Class is the most prestigious, the Ultra Class is the most competitive. A hot-bed of shuffling ranks, Trainers in the Ultra Class clash fiercely against each other, dancing on the bleeding edge of innovation, all the while ambitiously chomping at the Masters above and swatting the Greats below.
Great Class | R101 - 5,000
Here lay those one the verge of greatness, those renown for their skill and prowess. Many of these trainers are seen in the top cut of regional tournaments and the best among them have claimed the title of Conference Champion, granting them the right to brush shoulders with the truly elite.
Premier Class | R5,001 - 50,000
Trainers in the Premier Class have begun to make a name for themselves; they might not be the best, but they're certainly not the worst. Trainers in this class are certain to have a full set of badges or some equivalent. They may still fall short of a Conference Championship, but they're certainly well on their way to success.
Normal Class | R50,001+
The Normal Class is the largest class in the WCS, and is the first step on the road to greatness. Trainers in this class are considered common, a dime a hundred, utterly unremarkable.
To advance through the WCS, trainers participate in battles with the winner receive points that will increase their rank in proportion to the rank of their opponent. That is to say, the higher the rank of the opponent, the more points the winner receives. The loser will also receive points, but in a much smaller amount.
Trainers within a Class can challenge any trainer within the same Class and the top trainers of each class can challenge trainers within the Class above them to advance.
Each July, the top 8 Trainers of the WCS are invited to participate in the Masters 8 Tournament. The battle format of the tournament may change between years, but the tournament is generally a single-elimination ladder where the winner is crowned the 'Monarch' and assumes the status of the World's strongest trainer.
Known for their dazzle and flair, Coordinators are the most well-known form of Pokémon Performers; battle artistes who seek to bring out a pokémon beauty through skillful command and the creative application of moves!
Contests are perhaps the most prevelant form of coordination, and are especially popular in Kanto, Johto, Hoenn, and Sinnoh.
A Contest takes part in two stages:
Performance Stage
In this stage, Coordinators & Pokémon dazzle the audience—and more importantly, a panel of judges—with displays of skill, style, power, and ingenuity.
The eight (8) most dazzling Coordinators move onto the second stage of the performance.
Battle Stage
In this stage, the eight (8) remaining Coordinators compete in Pokémon battles while continuing to show off their Pokémon's style and skill. Each battle lasts five (5) minutes and the object of the battle is to decrease the opponent's points or knock them unconcious. Coordinators lose points when their Pokémon are hit by an attack, when their Pokémon's attack fails, when the opponent's Pokémon performs a particularly appealing move, or when the opponent's Pokémon uses their Pokémon's attack to its own advantage.
Two Ribbons are awarded at each contest. The overall winner of the Battle Stage can breathe a sigh of relief, because they would've earned themselves a coveted contest ribbon. However, the runner-up will have to defend their position.
The third (3rd) and fourth (4th) Coordinators will face off and the winner will be given a chance to challenge the runner-up. If successful, they assume the status of runner-up and earn themselves the second contest ribbon.
Contest Spectaculars are a form of Contest that does not feature Contest Battles. Instead, the winner is decided solely based on the Performance Stage with an audience vote and no judges. Moreover, Contest Spectaculars have Ranks (Normal, Super, Hyper, Master) and a draw for the first place is possible.
Pokémon Showcases are performance tournaments that are prominent throughout Kalos, where contestants are allowed to use up to six Pokémon. There are two classes of Pokémon Showcases, the Rookie Class and the Master Class. Every Performer may compete in the Rookie Class, but only those who have collected at least three Princess Keys can enter the Master Class.
Rookie Class tournaments are divided in two sections:
Theme Performance
The first is called the Theme Performance and can encompass different activities. The activity of the Theme Performance depends on the specific Showcase tournament. This section usually takes place in multiple rounds, with three contestants per round facing off against each other, though only the winner of each round will move on to the next section. However, as the Theme Performance varies between tournaments, the criteria for winning them also differs.
Free-Style Performance
The second section is called the Freestyle Performance, which is the same in each Pokémon Showcase. The Performer and their Pokémon perform together on stage, making full use of the Pokémon's capabilities. It is similar to the Performance Stage of a Pokémon Contest. However, unlike Coordinators, Performers must be involved in an active part of the performance, since Showcase performances also focus on the Trainers and their ability to perform alongside their Pokémon, whereas in Pokémon Contests the Pokémon are always the main attraction.
The Theme Performance varies between tournaments, and popular formats include:
Pokémon Styling
In this format, Performers must dress up one of their Pokémon in a unique style using the materials given within the time limit and present their partner to the audience. Contestants are judged by the audience.
Poké-Puff Baking
Performers must collaborate with their Pokémon and bake Poké Puffs within the time limit. The Poké Puffs are evaluated by a panel of judges.
Pokémon Quiz
Performers must answer trivia questions. To answer a question, one of their Pokémon must complete a task. The first to answer three questions correctly advances to the second section.
Poké-Puff Performance
Performers and their Pokémon bake a Poké Puff but with a synchronized dance performance. Contestants are judged by the audience.
Rhydon Herding
Performers and their Pokémon must beckon the most Rhyhorn over to their side of the stage using any means necessary. Performers can also thieve Rhyhorn to their side from other Performers.
Once a Performer has earned 3 Princess Key, they can participate in the region's Master Class Showcase. Only a single Master Class Showcase is held each year and the winner claim's the title of regional 'Queen'.
Winners are given a golden trophy, as well as tiaras for themselves and their Pokémon. Only a single Queen can reign at a time, and the reigning Queen is granted automatic entry into next year's Master Class where they must defend their title.
Once every three years, a World Class Showcase is held. Only the reigning Queens of each region are permitted entry and the winner is bestowed the title of 'Empress'.
Mirroring the Queen-title, only a single Empress may reign at a time and the reigning Empress is granted automatic entry into the next World Class Showcase. The Empress also receives a Diamond-Trophy and an elaborate double-crown for themselves and their pokémon.
The Pokémon Athletics Board oversees a variety of pokémon comeptitions termed Pokémon Athletics, these are events that test the fitness of humans and pokémon.