AlbaGuBrath
"Scotland Forever"
So, I was thinking about this recently, and I wanted to know what y'all thought about it. I'm sure we've all been in a roleplay before where there was just this one person that you didn't really like. Maybe they were obnoxious OOC, their character really managed to grind your gears, your writing styles really didn't mesh, etc. Or maybe it was all of the above! But despite all this, and especially if your issues with them are more personal than them actually doing something wrong, it can be difficult to address.
In a 1x1 situation, it's not so bad. It's easier for you both to make adjustments and continue on if you wish, or to politely bow out if you don't. There's only the two of you to worry about, and as long as you can be polite and ensure no feelings with the other party, things should be alright.
But, it's a little more complicated with a group, especially that unusual handful-group that's big enough to not be 1x1, but too small to really allow characters to spread out and create smaller groups effectively, and thus avoid contact with people you'd prefer not to write with. In those cases, there are more people to consider than just the two involved, and all of their feelings and experiences should be considered.
If one player is so irritated by another that it is affecting their ability to enjoy themselves, but the person in question hasn't done anything technically wrong and doesn't seem to be bothering anybody else, how can a GM resolve this issue? What if one of the parties involved is the GM themselves? How do these dynamics differ between 1x1 vs small group vs large group? How would you deal with these situations yourself? How have you dealt with them in the past?
In a 1x1 situation, it's not so bad. It's easier for you both to make adjustments and continue on if you wish, or to politely bow out if you don't. There's only the two of you to worry about, and as long as you can be polite and ensure no feelings with the other party, things should be alright.
But, it's a little more complicated with a group, especially that unusual handful-group that's big enough to not be 1x1, but too small to really allow characters to spread out and create smaller groups effectively, and thus avoid contact with people you'd prefer not to write with. In those cases, there are more people to consider than just the two involved, and all of their feelings and experiences should be considered.
If one player is so irritated by another that it is affecting their ability to enjoy themselves, but the person in question hasn't done anything technically wrong and doesn't seem to be bothering anybody else, how can a GM resolve this issue? What if one of the parties involved is the GM themselves? How do these dynamics differ between 1x1 vs small group vs large group? How would you deal with these situations yourself? How have you dealt with them in the past?