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Fantasy Pirates, Fantasy Group (FULL)

Liang Proton

Liang Q. Proton UUD
Rated T for Teen. Violence and mature themes

World:
In a world with magic and kingdoms, pretty princesses and dragons, PIRATES rules the seas. Pirates are the chaotic neutral of the world and have no true alliance with anyone. They generally do whatever they want, they'll rub a colony of their spices, they'll go on rescue missions to save princesses, they'll 'silence' unruly politicians. They'll hunt for lost treasure. Whatever brings home the bacon.

Pirates are often considered a loosely knit 'nation' unto themselves with their own pirate code and the entire chain of islands pirates called Pirate's Chain. Pirate's Chain even has it's own tax system. Anyone running from their own countries is welcome to Pirate's Chain if they're willing to work of course.
"I don't run a charity here. If you want me to hide you, you'll have to work." Captain Christopher, Owner of Pirate's Chain.


Backstory: (Starting point)
Two-five young pirates (no younger than 17) found themselves in prison in an armada's ship to be executed upon arrival of the capital city. Despite not liking each other, they work together to escape the Armada, making their way to Pirate's Chain where they're branded as a new pirate crew.

Plot: (after the team gets comfortable with each other)
One day, one of the crew members, who is a witchdoctor heard the warnings from spirits. One of the graves of a former scholar has been tampered with. The witchdoctor encourages the crew to travel to an abandoned colony in order to investigate. In their discovery, they find that the island has been overrun by soulless, mechanical armies that are searching for something. However, neither knows what exactly.
"The spirits are restless and wouldn't let me sleep, let's just go to the colony just to calm their restlessness." Witchdoctor begged everyone.

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Magic:
There's magic everywhere and the pirates aren't above magic. In fact, many of them know some kind of magic. The magic system for pirates is based on a video game. Essentially, there are 5 magical classes. (1 for each)

Musketeers- Superhuman level accuracy with a projectile, musketeers have extremely sharp eyes and keen senses. The best musketeers can even work with thunder magic, able to control and build guns that can fire powerful blasts of electricity. Often strategic with making traps.
Cons- no defence against swords and close range weapons, easily overpowered physically
"They said I'll miss my family, I never miss a close range"

Buccaneer- Superhuman strength and very high leadership qualities. Buccaneers are often extremely brave and capable of handling some of the biggest weapons. They can deal with physical magic, making themselves even stronger and resistant to pain. Also, good at enchanting weapons to be unbreakable and have unique properties
Cons- easy targets and can't dodge very easily, susceptible to precise and pressure point attacks.
"This is the power found at the limit's edge!"

Swashbuckler- Pirate Ninjas in a nutshell. Good with fencing and martial arts, and extremely quick reflexives. They're the fastest and most agile, perfect for hit and run attacks. They like magic that deals with camouflage, disguises and are masters of pressure points.
Cons- easily defeated and weak to most attacks when hit, can't do pressure point attacks if the target is heavily armoured
"The oak tree snaps in the hurricane, but the bamboo dances"

Privateer- Supportive individuals who do best to aid crew members the best they can. They're often the smart asses and they know quite a bit about life magic. Able to heal, revive different people, even themselves. Hence, can survive brutal attacks with ease, like stabbings to the chest. Their magic directly damages the undead.
Cons- No special offensive skills of powers at all just 'ok', can get exhausted with healing magic.
"I survived an explosion to the face, without a helmet"

Witchdoctor-(reserved for the plot) Masters of voodoo and hoodoo magic. Witch doctors specialize in speaking to the undead and spirits. They're capable of doing curse they love spirit energy attacks with the use of their staffs/wands. Their spells often deal with stealing life energy.
Cons- Oddly enough, healing attacks can actually be damaging, enchanted weapons can counter their magic.

I speak for the ghost, the ghost said to fuck off!

Classes aren't completely strict, storywise, a witch doctor can learn how to handle a musket, but will never be a master of it. They'll need to be taught in the game.


Is anyone interested in the role play? There are a limited 5 spots

View attachment Map. Pirating.png
 
Musketeer for me.
Just kidding.
nick-gindraux-gladiator1-artstation.jpg
 
I already have the character sheets. Though, I have a simple question. Do you fellas prefer a realistic face claim, or would you much rather use anime images for your pirates? I just want everyone to be on the same page.
 
Alrightie, so we'll all use realistic images. But we don't have to actually list the person who owns the picture. Hopefully, that's fine with everyone.



Name:

Nickname:

Age:

Gender:

Pirate Class:

Appearance: (realistic face claim)
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Personality:

Advantages:
1
2
3

Disadvantages
1
2
3

Backstory:


Howda yah got captured?
 
From what I know of in Rpnation there is generally a Recruitment/interest check thread, a character sheet thread and the main thread were the actual roleplaying happens, hope that helps. Sorry, if i'm pressuring you or anything.
 
They are actually from what I know, created in the Extras category of Rpnation, under the roleplay section at the bottom. The OOC are also there.
 

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