Selitia
The Lone Wolf
- Info
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Along with dying in-game and in real life, an approaching disaster plagues the game threatening to wipe out everything and everyone in its path. Four pillars of pitch-black shoot out of four corners of the world running through every floor, slowly absorbing the world around it and spreading its darkness. Monsters and beasts absorbed by darkness are reborn and help spread it through the land. Players who are absorbed are trapped until the boss within the pillar is defeated. To stop this impending darkness, players must enter the pillars and defeat the bosses in all four pillars. However, no one knows what floor these bosses dwell in.
NOTE: the roleplay will start a few weeks after the game's release.
- Starting Weapons
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One handed sword (can be paired with shield)
Shield with dagger
Staff
Two-handed broadsword
Spear
Rapier
Katana
War Hammer/Mace - Leveling
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Everyone will start at the level they please, but no one can be higher leveled than 15
If a quest is completed then xp will be awarded (to complete a quest simply claim it at the side quest board, you can choose to roleplay it out or for it to be instantly completed [for it to be roleplayed out the GM, myself, or the co-GM is online]), each quest gives 25 xp on the first 10 floors. Check back here for quest xp info.
Levels 1: 50 xp to level up, add 25 xp per level. So, level 2 would be 75xp, level 3 would be 100xp… etc. (This is a trial run so please tell me if this is an easy leveling system)
- Health and Mana
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Please use the progress bar code for your mana and health
Everyone’s mana and health will vary depending upon their starter weapon.
If you are a level 1 staff wielder than your mana will be 125, once leveled up your mana will go up by 20. (until level 15)
if you are level 1 then your mana will be 100, once leveled your mana will go up 15. (Until level 15)
If you are level 1 then your health will be 100, with each level up your health will increase by 15 (Until level 15, it will change then)
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