Mrromeijn
The Great
Classic fantasy and steampunk collide in this Rp that has been heavily inspired by, and ripped its name from the, game Arcanum: Of Steamworks and Magick Obscura.
For the people that never played the game, I'll explain the things that make this game unique. In this steampunk world where marvels as the steam train and zeppelins are recent developments, there is a divide between magic and science. Those who are around science a lot, work well with their inventions or products, but can't use magic at all. Healing potions, spells and magical items have less and less effect the deeper you go into science, but medicine and gadgets (like rifles) will become more useful to you.
Magic on the other hand causes nearby machines to break down, if you are a powerful sorcerer/sorceress and can't use the gadgets, because they'll fail and hurt the user. This means that they can't use small vehicles, since they have to stay away from the engine. They do have a ton of spells that are possible to be learned and magic items are more effective for them.
You see, in this world magic and science are both mystical sources that cancel each other out and this creates a hatred for each other.
Though there are those that walk the middle path, being able to take a small advantage of both sources, but not get the max out of it.
I'm currently working on a plot, but I wan't to see if there is any interest in this idea.
For the people that never played the game, I'll explain the things that make this game unique. In this steampunk world where marvels as the steam train and zeppelins are recent developments, there is a divide between magic and science. Those who are around science a lot, work well with their inventions or products, but can't use magic at all. Healing potions, spells and magical items have less and less effect the deeper you go into science, but medicine and gadgets (like rifles) will become more useful to you.
Magic on the other hand causes nearby machines to break down, if you are a powerful sorcerer/sorceress and can't use the gadgets, because they'll fail and hurt the user. This means that they can't use small vehicles, since they have to stay away from the engine. They do have a ton of spells that are possible to be learned and magic items are more effective for them.
You see, in this world magic and science are both mystical sources that cancel each other out and this creates a hatred for each other.
Though there are those that walk the middle path, being able to take a small advantage of both sources, but not get the max out of it.
I'm currently working on a plot, but I wan't to see if there is any interest in this idea.