Kylesar1
This is my loudest bork
Characters who can't get along in a group setting. I was once in an RP where everyone was part of a grand quest to restore lost magic and the characters were new recruits under the lead of an elite knight commander. There was sure to be some distrust, of course. There was this one character who was insanely arrogant and 100% refused to cooperate, help in a battle, and even threatened the lead knight. Then the player wanted to complain when my character booted his character from the convoy. If your character needs time to open up to others, that's fine, but the uncooperative lone wolf does NOT fly in a group setting. I tend to keep my interactions realistic and if realistically you'd get booted from the group, you'd get booted from the group.
Deeply tragic backstories. Your character is NOT the sole survivor of a village raid. The only exception is fucking Sasuke because it was his brother that did the killing and WANTED him alive. Anything besides that is unrealistic. The chances of a child escaping when a village is raided and everyone killed is slim-none
Weaknesses that aren't actual weaknesses- My rule for weaknesses are fairly simple: If it's not exploitable, it's not a weakness. If your character's weakness is that they don't want to use their magic, they better be damn near dead before they use it. If they fear the water, they better not be fighting on a boat in the middle of the ocean. If they're a powerful mage and they fear dogs, they better cower before my beautiful corgi. Point is, don't put it as a weakness if someone can't exploit that weakness to defeat you in battle.
Mystery that isn't mystery- Someone in an RP I ran tried to join my character's group. They came up while my character was talking to other characters about joining the group. The first thing the character said when they initiated the conversation was along the lines of "please don't question me. I don't want to answer any questions about my self." They got mad and accused me of ignoring their character when my character told them to fuck off then. No one is about to take a complete stranger who REFUSES to divulge anything about themselves in their group. Bull. Shit. Mystery is about subtlety. They could've lied about their names or abilities. They could've done many many things to get around the obstacle of divulging their real information. Refusing to say anything about them and expecting to still be taken in isn't mystery. It's TERRIBLE WRITING if not complete laziness
Over-reliance on magic- If your character has nothing going about them except they can use magic, that's not a practical character. I'd rather a no magic character with a lot of wit than the most powerful mage who can't do shit if they can't cast a spell. I tend to inject anti-magic into a lot of my fantasy RPs just to counteract what magic can do. This also goes into when we're actually RPing and magic is a get out of jail free card of sorts. Lose a limb? Magic. About to lose a battle? Magic.
Too often, it's used as a lazy-ass go-to for every situation. Once a player got mad at me because I said the King's Castle is made with anti-magic enchanted material. Therefore, you can't use magic inside the castle and you can't teleport neither in or out. If your magic can make someone take their own life or you can teleport, do you HONESTLY think the ruler of the country wouldn't have a countermeasure?
Deeply tragic backstories. Your character is NOT the sole survivor of a village raid. The only exception is fucking Sasuke because it was his brother that did the killing and WANTED him alive. Anything besides that is unrealistic. The chances of a child escaping when a village is raided and everyone killed is slim-none
Weaknesses that aren't actual weaknesses- My rule for weaknesses are fairly simple: If it's not exploitable, it's not a weakness. If your character's weakness is that they don't want to use their magic, they better be damn near dead before they use it. If they fear the water, they better not be fighting on a boat in the middle of the ocean. If they're a powerful mage and they fear dogs, they better cower before my beautiful corgi. Point is, don't put it as a weakness if someone can't exploit that weakness to defeat you in battle.
Mystery that isn't mystery- Someone in an RP I ran tried to join my character's group. They came up while my character was talking to other characters about joining the group. The first thing the character said when they initiated the conversation was along the lines of "please don't question me. I don't want to answer any questions about my self." They got mad and accused me of ignoring their character when my character told them to fuck off then. No one is about to take a complete stranger who REFUSES to divulge anything about themselves in their group. Bull. Shit. Mystery is about subtlety. They could've lied about their names or abilities. They could've done many many things to get around the obstacle of divulging their real information. Refusing to say anything about them and expecting to still be taken in isn't mystery. It's TERRIBLE WRITING if not complete laziness
Over-reliance on magic- If your character has nothing going about them except they can use magic, that's not a practical character. I'd rather a no magic character with a lot of wit than the most powerful mage who can't do shit if they can't cast a spell. I tend to inject anti-magic into a lot of my fantasy RPs just to counteract what magic can do. This also goes into when we're actually RPing and magic is a get out of jail free card of sorts. Lose a limb? Magic. About to lose a battle? Magic.
Too often, it's used as a lazy-ass go-to for every situation. Once a player got mad at me because I said the King's Castle is made with anti-magic enchanted material. Therefore, you can't use magic inside the castle and you can't teleport neither in or out. If your magic can make someone take their own life or you can teleport, do you HONESTLY think the ruler of the country wouldn't have a countermeasure?