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Every story needs a beginning, no? Well, this one has a rather silent upcoming, and fittingly is filled with ever so hushed whispers. The wonderfully worrisome world of Anbryn came to be in the Formless Age, where the world was little more than a sodden cloud of silence. From this silence, eldritch creatures by the name of Bodeons spoke the world into existence. With those words came a what we call solid ground, the endless sky, and the concept of sound. In their speaking, the Bodeons brought life to many things, and we Humans were among that lot.
There was, however, a small inkling of an issue. Our ancestors could not survive in their chaotic, whispering world. So, we did as our instincts told us, and hunted the weakest of them. The ones we managed to subdue granted us the secrets of their blood, and created the first Bodebloods. Bodebloods were humans that could survive the Whispering World once they came together with another sect of humanity, the Gateless, those that killed a Bodeon and were forever changed. Gateless and Bodeblood alike looked to their inferior kin and created a world they could inhabit, but hid their deeds from their innocent eyes. Of course, the fact that this story is being told goes to show that they failed to hide this information, but I digress.
Thus began the Blessed Age, a time when humans worshiped Bodeons for the false blessings that they themselves had engineered. In that age, structures known as gates were created in the shape of many things we see today. Doorways, mazes, concepts, and the infamous gate bones and thrones. You see, gates were locked until the combination of a Bodeblood and Gateless were to grace their presence, with the only exception being the gatebone itself. Every human except for the Gateless had a gatebone plastered into their body, and that prevented them from harnessing the powers of the Whispering World we live atop in the form of magick. Unbeknownst to our ancestors, the Bodeons left that world and went on to the next, leaving nothing but the Whispering World to show their involvement in our world. However, these whispers still affect us in the Throne Age, and bring us the continued miracles of magick.
Numerous kingdoms rose to power with a Bodeblood as their ruler, and a Gateless to tend to them as they sat on the Gated Thrones. Only four survived the trials of time. Gran was the eldest, a land dedicated to the study of whispers and the Gateless, their people guided along the track of a peerless pursuit of magick. Cleist came next, dedicated to the worship of whispers, Bodeons, and the Gateless themselves. Nathore, a kingdom dedicated to boded blood and independence from a greater power than man stood against Gran and Cleist, but made up for their lack of faith with the pursuit of technology and the taming of motes. Finally, Pandivmay, a seaside kingdom which stood tall and had a hand in the affairs of all other kingdoms through the power of trade and their ever present band of merchants, the Thoroughfair. Each of these kingdoms had a gated throne to call their own; Gran with the Witch Throne, Cleist with the Day Throne, Nathore with the Night Throne, and Pandivmay with the Golden Throne.
Then, of course, came the Throne Age, the centuries we currently live and breathe in. They began with the beginning of the Shadow Wars between Cleist, Gran, and Nathore. Cleist fought for the pursuit of gates and artifacts from the Blessed Age. Gran sought to further its own understanding of gates and Gateless, and sought to use their authority as the first kingdom to rise as leverage; surely enough, Cleist and Nathore would have nothing of it. Nathore, against all odds, sided with the rival that was Cleist and fought back against Gran. This was the most lively leg of the Shadow Wars, as Nathore and Cleist cared not for subterfuge or subtlety with their contraptions and paladins.
As time passed, Gran came to an agreement with Cleist in the form of bribery. Gran would open their libraries to the people of Cleist if the 'evil' that was Nathore was subjugated and put into its place. Thus began the fall of Nathore, wherein Cleist and Gran came together with the powers of faith and magick to capture the Night Throne of Nathore. The lands they attacked were liberated from Nathore, creating the Sable Districts and Bergen. As more and more of Nathore's land became liberated, the ruling power decided to use the power of the Night Throne to strike down his enemies. However, that power did not release correctly.
Any living thing within the once sprawling kingdom of Nathore became a shadow of its former self. Those closer to the throne when its power was released became indelible abominations, twisted and (often) insane versions of their former selves. Animals of all sorts became predatory and hunted for blood. Those that were lucky enough to be dead found themselves mindlessly alive, and they too had a hunger for human flesh. Animal then fed on carrion, and they themselves became warped into terrible beasts such as cockatrices, hellhounds, and even the dreaded chimera. The castle and capital city of Castel came to life themselves, twisting and churning their stone foundations in impossible ways, their rooms ever changing to imprison or kill intruders. At the center of it all sat the Night Throne, the structure responsible for such ruin; and on the outside sat the kings, queens, generals, and priests that looked upon the dark mess that was Nathore with slack jaws and pumping hearts. Just as they thought the nightmare was over, Nathore was cast into a state of eternal night, and the rest of the world too sat in a standstill. Days did not pass, then weeks, and then a plan was hatched by each and every kingdom, each and every party that had the bravery to do so.
They would venture into Nathore for their own reasons, and achieve their goals or die trying.
***
Sorry for the large information dump, but I found it necessary to set the mood and climate of any discussions about this roleplay. This is Night Throne, a universe inspired by Magic: The Gathering's Eldritch Moon, Dark Souls, Bloodborne, Dragon's Dogma, and many other medieval and/or dark/high fantasy settings. It is my attempt at a non-dice based dungeon crawling experience with shades of both psychological and "normal" horror. Granted, the horror is supposed to be for the characters, but if the players get a scare out of it, I may get a hoot out of it, without going overboard. Any questions about the setting or roleplay will be answer below, after I give a short bulleted list of other important information.
There was, however, a small inkling of an issue. Our ancestors could not survive in their chaotic, whispering world. So, we did as our instincts told us, and hunted the weakest of them. The ones we managed to subdue granted us the secrets of their blood, and created the first Bodebloods. Bodebloods were humans that could survive the Whispering World once they came together with another sect of humanity, the Gateless, those that killed a Bodeon and were forever changed. Gateless and Bodeblood alike looked to their inferior kin and created a world they could inhabit, but hid their deeds from their innocent eyes. Of course, the fact that this story is being told goes to show that they failed to hide this information, but I digress.
Thus began the Blessed Age, a time when humans worshiped Bodeons for the false blessings that they themselves had engineered. In that age, structures known as gates were created in the shape of many things we see today. Doorways, mazes, concepts, and the infamous gate bones and thrones. You see, gates were locked until the combination of a Bodeblood and Gateless were to grace their presence, with the only exception being the gatebone itself. Every human except for the Gateless had a gatebone plastered into their body, and that prevented them from harnessing the powers of the Whispering World we live atop in the form of magick. Unbeknownst to our ancestors, the Bodeons left that world and went on to the next, leaving nothing but the Whispering World to show their involvement in our world. However, these whispers still affect us in the Throne Age, and bring us the continued miracles of magick.
Numerous kingdoms rose to power with a Bodeblood as their ruler, and a Gateless to tend to them as they sat on the Gated Thrones. Only four survived the trials of time. Gran was the eldest, a land dedicated to the study of whispers and the Gateless, their people guided along the track of a peerless pursuit of magick. Cleist came next, dedicated to the worship of whispers, Bodeons, and the Gateless themselves. Nathore, a kingdom dedicated to boded blood and independence from a greater power than man stood against Gran and Cleist, but made up for their lack of faith with the pursuit of technology and the taming of motes. Finally, Pandivmay, a seaside kingdom which stood tall and had a hand in the affairs of all other kingdoms through the power of trade and their ever present band of merchants, the Thoroughfair. Each of these kingdoms had a gated throne to call their own; Gran with the Witch Throne, Cleist with the Day Throne, Nathore with the Night Throne, and Pandivmay with the Golden Throne.
Then, of course, came the Throne Age, the centuries we currently live and breathe in. They began with the beginning of the Shadow Wars between Cleist, Gran, and Nathore. Cleist fought for the pursuit of gates and artifacts from the Blessed Age. Gran sought to further its own understanding of gates and Gateless, and sought to use their authority as the first kingdom to rise as leverage; surely enough, Cleist and Nathore would have nothing of it. Nathore, against all odds, sided with the rival that was Cleist and fought back against Gran. This was the most lively leg of the Shadow Wars, as Nathore and Cleist cared not for subterfuge or subtlety with their contraptions and paladins.
As time passed, Gran came to an agreement with Cleist in the form of bribery. Gran would open their libraries to the people of Cleist if the 'evil' that was Nathore was subjugated and put into its place. Thus began the fall of Nathore, wherein Cleist and Gran came together with the powers of faith and magick to capture the Night Throne of Nathore. The lands they attacked were liberated from Nathore, creating the Sable Districts and Bergen. As more and more of Nathore's land became liberated, the ruling power decided to use the power of the Night Throne to strike down his enemies. However, that power did not release correctly.
Any living thing within the once sprawling kingdom of Nathore became a shadow of its former self. Those closer to the throne when its power was released became indelible abominations, twisted and (often) insane versions of their former selves. Animals of all sorts became predatory and hunted for blood. Those that were lucky enough to be dead found themselves mindlessly alive, and they too had a hunger for human flesh. Animal then fed on carrion, and they themselves became warped into terrible beasts such as cockatrices, hellhounds, and even the dreaded chimera. The castle and capital city of Castel came to life themselves, twisting and churning their stone foundations in impossible ways, their rooms ever changing to imprison or kill intruders. At the center of it all sat the Night Throne, the structure responsible for such ruin; and on the outside sat the kings, queens, generals, and priests that looked upon the dark mess that was Nathore with slack jaws and pumping hearts. Just as they thought the nightmare was over, Nathore was cast into a state of eternal night, and the rest of the world too sat in a standstill. Days did not pass, then weeks, and then a plan was hatched by each and every kingdom, each and every party that had the bravery to do so.
They would venture into Nathore for their own reasons, and achieve their goals or die trying.
***
Sorry for the large information dump, but I found it necessary to set the mood and climate of any discussions about this roleplay. This is Night Throne, a universe inspired by Magic: The Gathering's Eldritch Moon, Dark Souls, Bloodborne, Dragon's Dogma, and many other medieval and/or dark/high fantasy settings. It is my attempt at a non-dice based dungeon crawling experience with shades of both psychological and "normal" horror. Granted, the horror is supposed to be for the characters, but if the players get a scare out of it, I may get a hoot out of it, without going overboard. Any questions about the setting or roleplay will be answer below, after I give a short bulleted list of other important information.
- The post requirement is at least one paragraph, or something else that other readers or writers can bite into to formulate a response.
- I myself am not skilled in coding, so this roleplay's OOC and such will be plain until I acquire templates from elsewhere, should people join.
- Character death is neither willing or planned in some scenarios. Nathore is a dangerous place, and mercy is in short supply...
- That is not to say that there will not be any soft or safe spots within Nathore. I will elaborate if anyone asks- I wouldn't want to overload any potential players with information.
- This was once an open ended personal project, and once this is completed in any capacity, it may return to that status, only to be improved in a way like this once more until it becomes adequate by my impossibly high standards for my own fictional worlds.
- I also have personally adapted to writing with the mannerisms of the high status people of my writing projects, and as such I can be a bit overbearing or extravagant. Apologies in advance.
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