Elodie
New Member
How do we calculate our starting money? I think i get 15gp from my background and 5d4 x10 from being a cleric?
Is that 115gp for me?
Is that 115gp for me?
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That's correct. It's based on class and background. Though you'll either get the starting equipment from your class plus your background gold OR roll for starting gold, not both unfortunately.How do we calculate our starting money? I think i get 15gp from my background and 5d4 x10 from being a cleric?
Is that 115gp for me?
Though you'll either get the starting equipment from your class plus your background gold OR roll for starting gold, not both unfortunately.
Usually the wizards I've had get the gold and buy a spellbound and a 50gp diamond for chromatic orb lolI always just used the starting equipment and haven't used money roll thing to pick out custom starting equipment. I guess I could try it since wizards don't really need much besides a spell book.
it's a fun spell not sure how often my character would use itUsually the wizards I've had get the gold and buy a spellbound and a 50gp diamond for chromatic orb lol
Thanks for putting that out there. Just got back from a 7 hour drive so I haven't had much time to write anything out XD.Oh yeah, backstory is a thing, isn't it? I thought I had everything completed, laughably! I will get to work on that.
Regarding spells, I think the best information is below for spells:
For early character levels, I think #1 and #3 are best for you. Mix and match your spells to suit your character and situations. Since your character can do one action, one bonus action, and one reaction, it is nice to have a move set that can use all three.
- You can only cast one leveled spell (1st level, 2nd level, etc) per turn. Cantrips can be cast with an action while you can use Healing Word with a bonus action, so you can use Toll the Dead which deals damage and Healing Word which heals damage in the same breath, pretty much.
- The levels of spells increase by 1 every 2 character levels in a class (1st for Level 1, 2nd for Level 3, 3rd for Level 5, and so on). This does not blend with other classes which can use spells. A Sorcerer L5 / Wizard L5 can only use 3rd level spells still, whereas a Wizard L10 can use 5th level spells.
- It is good to not put all of your eggs in the same basket, meaning not to use an arsenal of spells that all rely on wisdom (WIS) saves or dexterity (DEX) saves in the case that you come up against someone with high wisdom or dexterity. This means your spells have a higher chance of working against the enemy. Same with to-hit spells, which use your hit modifier to go past the armour class (AC) of an opponent. If you roll anything higher than the AC, or your opponent rolls lower than the diffuculty check (DC), good things happen! If not, chances are it will do absolutely no damage, which is aggravating, or half damage to your enemy, which is still okay in my book.
Wizards in a nutshell.Mage armor: because I need the extra ac to not die
Shield: spell there was to not die
yes you would be able to add 2 more spellsAlright, so starting at lvl1 I have bless and cure wounds, and i can also have let's say sanctuary and healing word, so i have a total of 4 spells prepared that way, but can add 2 more?
My wisdom is 16 (+3 modifier i think), so at lvl 1 that's 4 spells i can have ready on hand (excluding the 2 from life domain), so i can add two more on top of sanctuary and healing word?
Clara looks fantastic and I love the backstory! Now I'm interested to see how she got that fey touched feat seems like this is going to be fun.Here is my character so far. Fear her mighty power!!!
Spell save DC is 8 + proficiency bonus (2) + spellcasting ability modifier (3) = 13 spell save DC.Looks great!
I think my spellcasting ability as a cleric is wisdom, but what's my spell save dc and spell attack bonus?
Thanks!Clara looks fantastic and I love the backstory! Now I'm interested to see how she got that fey touched feat seems like this is going to be fun.
Spell save DC is 8 + proficiency bonus (2) + spellcasting ability modifier (3) = 13 spell save DC.
Spell attack bonus is your proficiency bonus + spellcasting ability modifier so it would be 5 for you.
Sure! If you want your character to have one I don't see why not.Thanks!
Can we roll for trinkets? (I read that you can roll a d100 or something for a trinket, thought it'd be fun, it's fine if not!)
Thanks! I think charisma and wisdom are my saving throws as a cleric, and i naturally get +2 charisma as a half elf. Does that do any good (having it high since it's for saving throws)?Very defensive character and I don't think I would of ever gone without any offensive spells on a cleric. The 16 is charisma is strange to me are you planning to multiclass into bard/sorcerer/warlock at some point? Otherwise having that in dex would be better since you want light crossbow as your main weapon and are using light armor.
Right now you have +0 in initiative and +2 to hit with light crossbow since your dex is +0 and mace is also +2 to hit to hit since strength is +0.