Seikaze
Member
That [Myria] mark says that this RP is always set on the world of Myria which was designed by me, Seikaze. [Waiting for an applicant]
Myrian Date Setting: Year 1300
In order to keep the story and dialogues flowing, a full review of Myria is recommended which is here, http://www.rpnation.com/threads/grand-ultima.58436/ You can ask me to put more information.
Its the Season of Darkness again and people from all regions are advised to stay on any place's premises and if they live outside, stay in their houses specially at night. During the relocation of humans and elves living in the Grove's forest outskirts (which is very dangerous during the Season of Darkness), they were led to the shoreline by the Gale Region Knight Army (Knights do not have mana cores and is skilled at combat).
At that time, a large pack of nightclaws (A shadow wolf that can blend with the shadows) invaded the relocation group. If not for the other pack that came after a pack leader nightclaw's howl, the army could've fended those wolves off. Since the shoreline was near, Army General Raiten commanded the relocation group to run towards the extraction ship while his Knight Army holds them off.
The relocation group, in panic ran as fast as they could. In that event, two young kids got seperated from the relocation group. Unable to follow they ran on the opposite direction. The fishermen's harbor. When they nearly got in the boat, nightclaws jumped out from the shadows on the treeside but then a knight that had been instructed to search for anyone who strayed far from the group rushed to their defense blocking the nightclaws with his shield. The Knight told them to use one of the boats to sail away from naturos and made enough time for the kids to get away.
These two kids, now seperated from their original life get harbored into an unexplored island far from any region. Here they must survive the harsh wilderness, now with another life nothing to do but explore this island, and soon. Myria.
The story begins at the knight army's arrival for the relocation group.
Myrian Date Setting: Year 1300
In order to keep the story and dialogues flowing, a full review of Myria is recommended which is here, http://www.rpnation.com/threads/grand-ultima.58436/ You can ask me to put more information.
Its the Season of Darkness again and people from all regions are advised to stay on any place's premises and if they live outside, stay in their houses specially at night. During the relocation of humans and elves living in the Grove's forest outskirts (which is very dangerous during the Season of Darkness), they were led to the shoreline by the Gale Region Knight Army (Knights do not have mana cores and is skilled at combat).
At that time, a large pack of nightclaws (A shadow wolf that can blend with the shadows) invaded the relocation group. If not for the other pack that came after a pack leader nightclaw's howl, the army could've fended those wolves off. Since the shoreline was near, Army General Raiten commanded the relocation group to run towards the extraction ship while his Knight Army holds them off.
The relocation group, in panic ran as fast as they could. In that event, two young kids got seperated from the relocation group. Unable to follow they ran on the opposite direction. The fishermen's harbor. When they nearly got in the boat, nightclaws jumped out from the shadows on the treeside but then a knight that had been instructed to search for anyone who strayed far from the group rushed to their defense blocking the nightclaws with his shield. The Knight told them to use one of the boats to sail away from naturos and made enough time for the kids to get away.
These two kids, now seperated from their original life get harbored into an unexplored island far from any region. Here they must survive the harsh wilderness, now with another life nothing to do but explore this island, and soon. Myria.
The story begins at the knight army's arrival for the relocation group.
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