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Fandom Murder IV: Eye of the Storm [Sign Up Thread]

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Character name: Yuri

Age: 18

Attributes:
• Has a strong intellect when it comes to solving problems
• Has a strange fascination in knives

Personality:
Mostly Shy and timid around new people, but she will talk up a storm if something she like she is brought up. Also tends to have a bit of a darker side.

Posting speed: Will try to post as much as possible a day long as I'm not busy


 
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Character name: Yuri

Age: 18

Attributes:
• Has a strong intellect when it comes to solving problems
• Has a strange fascination in knives

Personality:
Mostly Shy and timid around new people, but she will talk up a storm if something she like she is brought up. Also tends to have a bit of a darker side.

Posting speed: At least once a day if I am not busy



Oh god
 
View attachment 485877
Character name: Yuri

Age: 18

Attributes:
• Has a strong intellect when it comes to solving problems
• Has a strange fascination in knives

Personality:
Mostly Shy and timid around new people, but she will talk up a storm if something she like she is brought up. Also tends to have a bit of a darker side.

Posting speed: At least once a day if I am not busy


sorry no anime
 
Character Skeleton

Pic: megumin.jpg

Character Name: Megumin

Age: 14

Attributes: [Your strengths and weaknesses/skills are included here] Megumin is absolutely obsessed with Explosion magic. She devotes all of her skill points into improving the power of her explosions, shortening her casting time, and being able to cast the spell without chanting out loud. However, the severe mana drain, combined with Megumin never using points to increase her mana, results in her always collapsing after casting and becoming completely immobile Also, her refusal to learn any other magic makes her entirely dependent on allies after casting.

Personality:
Megumin is a straightforward girl, who speaks in an old-style Japanese dialect. She can be very hyper and lively at times and has chuunibyou tendencies like the rest of the Crimson Demon villagers. She is very intelligent, but has very little self-control, especially when it comes to using Explosion magic. She has no problem wasting her spell on empty plains or abandoned castles, as long as she can use Explosion once a day.
After being harassed for days by Megumin's Explosion magic, Beldia was pissed and named her as the crazy-headed girl ("Girl with screws loose"). Much to Megumin's dismay, since the nickname describes her quite well, "crazy-headed girl" also became her official nickname in Axel. Kazuma stated that Megumin has the most common sense among the girls in the party, but considering her competition, it is not much of a compliment. Megumin also enjoys participating in (or starting) childish antics with Aqua or Darkness, and often acts over-dramatic to hype up the moods.
Megumin is generally calm and cheerful, but she can easily become aggressive when she feels slighted or challenged. Kazuma stated that she is magnanimous and cherishes her comrades more than anyone else. This is evident as she will become fiercely protective when others mock or try to hurt her allies. She also hates being treated like a child just because of her young appearance and becomes despondent when people call her a loli.


Reason for entering Arcadia Bay: Megumin Came to arcadia Bay to practice her explosive magic on the people of this town.

Posting speed: 1-2 posts a day.
 
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Name: Red Hood (Jason Todd)
Age: 24
Attributes: +Marksman
+Assassin
+Vengeful
-Hot Headed
-Over Emotional
Personality: After being killed by The Joker and let down by Batman Jason was brought back to life by the league of assassins and has been filled with rage and Vengeance ever since his rebirth. His mission, Revenge
Reason to be in Arcadia Bay: He tracked down the Joker to Arcadia Bay.
Posting Speed: 3-5 times a Day, Also heavily based on Partners PS

 
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Character Name:
Leon S. Kennedy
Age:
21
Attributes:
Strengths-
+Police Training: Has the ability to handle situations with intense pressure as well as accurate shooting skills.
+Systema: Russian special forces martial art able to dominate most hand-to-hand situations.
Weaknesses-
-Empathy: He easily relates to others feelings.
-Inexperience: It’s his first day on the job. This wasn’t supposed to happen.
Inventory:
_Tokyo Marui Leon Custom (.50 cal AE)
_Steel Combat Knife
_Green Herbs x1 (used 1)
Personality:
A young man with a strong sense of justice and the spine to dive into the flames. His strengths make him a nightmare for his enemies while his weaknesses make him a target for those able to win his trust.
Reason for entering Arcadia Bay:
The train Claire, Sherry, and himself took out of the Racoon City Lab ended up letting off here, in Arcadia Bay. He was somehow seperated from his companions and now he wanders from one hell into a new one.
Posting speed:
Frequently after 2PM
Active during these times:
All weekend, but only after 2PM on weekdays for the most part.
 
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Name: Red Hood (Jason Todd)
Age: 24
Attributes: +Marksman
+Assassin
+Vengeful
-Hot Headed
-Over Emotional
Personality: After being killed by The Joker and let down by Batman Jason was brought back to life by the league of assassins and has been filled with rage and Vengeance ever since his rebirth. His mission, Revenge
Reason to be in Arcadia Bay: He tracked down the Joker to Arcadia Bay.
Posting Speed: Once a Day
You're aren't the batman but you'll do for now, second hand goods are useful as well.
 

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Character Name:
Alexandria D'Angelo, "Alpha"

Age:
19

Attributes: [Your strengths and weaknesses/skills are included here]
+Observant
+Skilled in first aid
+Quiet
-Trust issues
-Isn't socially adjusted
-Tendency to act in the heat of the moment
-Onset PTSD and insomnia brought on by Night Terrors

Personality:
Alpha is a damaged individual with people issues. Getting along with someone is hard and getting past her hardass persona is even harder still.
Still, Alpha has morals, and will generally help someone out if they ask, even if she grumbles along the way.

Reason for entering Arcadia Bay:
Starting a new life.

Posting speed:
As often as I can, with school and all.

What
 
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Character Name: The Jester. That is all he is known as, and that is all he is willing to be referred to. Jester, Joker, Bard, or even 'Maskie' will do though.

Age: Mid-20's, from the spryness of his voice.

Attributes:

+His life is defined by his ability to sing and play his lute to the entertainment of his audience, it's what he truly enjoys. In fact, that's what he's been doing for some time, and he's become very good at it, having picked up a large repertoire over his travels, knowing just what to play for whatever audience, no matter who they are.

+He's a slippery fellow, having to escape from multiple venues after unhappy audience members, enraged bar keeps, or even enforcers of the law or otherwise try to catch him for whatever (usually) violent purpose they have in store for him. The man is a born runner, and always makes sure he keeps tabs on 'outs' of situations he doesn't want to be in.

-However, he's not a born fighter. His fight or flight senses always have lead him to flight, since he's not very good at fighting at all. Some may call him a yellow-bellied coward, but he always responds with a "The show must go on!" as he sprints away. Self preservation is number-one for the dancing fool, and he'll always be sure that he's behind somebody who can actually handle themselves, or out of the picture completely.

This doesn't mean he's defenceless however. He works his magic through actual magic. He's a bard of sorts, and is able to do a few things with that energy he holds within him.

  • Change the mood of a large group of people.
  • Put one person to sleep for 30 seconds.
  • Bolster other's physical capabilities for a short period of time.
  • Play multiple instruments at once.
  • Conjure simple objects (Solid objects without moving parts, such as a hammer or a rag), or other instruments.
Personality:
The Jester is one to please himself by doing the same for others, usually through music, song, or a combination of both. That's what he lives for, and he feels is his purpose. With that said, you will understand his motives, and how he acts. He tries his best to be charismatic, the keyword being 'try', as he comes off as unsettling or disingenuous at times. After all, not everyone prefers to be referred to as 'Jester' after all.


Without the bluster and charm that becomes of him with people around, he comes to find his hobbies to be playing the lute for himself, or practising new instruments he has come to known to play all at once, without any song to accompany the tune. He comes to find that without practice he has to spend longer amounts of time 'tuning' before he plays, and he isn't one to disappoint an audience. He plays the fool to his own jokes, and refuses to make simple chit-chat conversation, either choosing to remain silent, or engage in more "pressing" matters, whatever might be most important or pertinent to his attention span at the time.

He can be annoying, but he certainly sometimes has the best intentions for others. After all, if his audience is dancing the sombre death-waltz, he will feel just the same way, and that's just no way to live. Not for him, anyways. Out with the storms and hurricanes to rip the trees from their roots and in with the cool breeze and pulsing green grass under his feet.

Reason for entering Arcadia Bay: The view! He's heard the view was just gorgeous, and the people? Potential audience members he's never gotten the pleasure of meeting before! It's all so wonderful by the beach side, the crashing waves and dagger-sharp rocks they dash themselves onto. The sun shines here, and wherever it wills him, the Jester will follow for his next performance.

Posting speed:
h u e g h u g h e u g h e g h e u g h e g h u g e h g h u h
I check this site multiple times a day and read through every post, but don't really post until at least a few hours or so after my character is directly mentioned, or is addressed. In short, it's about (probably) a day for me to reply.
 

  • [IMG='width:470px;']https://static.zerochan.net/Tatsumi.Kyoudai.Ani.full.2177029.jpg[/IMG] Character Name:
    Real Name: Nagayuki Tsumita
    Title: Elder Tatsumi Brother: Warrior of the Dragon (Simply put 'Dragon').

    Canon:
    Juuni Taisen: Zodiac War (十二大戦)

    Age:
    Unknown (Is presumed to be a young man, in his late-teens to mid-20s.)

    Alignment:
    Chaotic Evil

    Personality:
    Nagayuki is very close to his younger brother; Takeyasu Tsumita. As the older sibling, he is the most responsible of the two and would constantly bail his younger brother out of trouble. Just like his brother, he also shows little-to-no regard for human life. Unlike his younger brother, Nagayuki is the more analytical and logical thinker of the pair. He tends to calculate and weigh up his options when faced with problems, but he is still just as destructive as his brother. With his status as the older brother, he is always clearing up and fixing his younger brother's mistakes showing that when it comes round to it he will usually try to diffuse the situation with words and will act as a negotiator. As a sociopath, he would lie and commit atrocities for the sake of him and his brother; whether it needed reason or was simply just for fun. Nagayuki doesn't really open up to others, much like his brother the only real relationship he keeps is between the two of them. Nagayuki usually tends to be the calmer and more serious of the duo, but he's still just as crazy as his brother during a fight.

    Nagayuki is an amoral individual with a cynical view on morals. Him and his brother give away large portions of the money they get from their contracts, leading people to believe that he and his brother are almost like modern-day Robin Hoods. But his intentions are far from it, him and his brother use the money they have earned illicitly to fund charitable activities, not because they are good at heart, but out of a perverse ironic joy at seeing blood money be utilized in a manner diametrically opposed to how it was earned.


    Bio:
    Nagayuki Tsumita and Takeyasu Tsumita are twin brothers who were born into the Snake and Dragon clan respectively with the idea that they would be participants in the 12th Zodiac War. Professionally, they work as a pair of thieves who goes around stealing items of high value, occasionally destroying the buildings in the process of stealing. Nagayuki is very close to his younger brother, Takeyasu. He was initially devastated to hear the news that only one of them could win the 12th Zodiac War. The two had a playful relationship, frequently holding competitions to see who stole the most valuable item.



    882134.jpg

    While they are both awful people who have no regard for human life and are willing to engage in all manner of immoral dealings for either profit or amusement, they do clearly care about each other on some level. It appears stronger on Dragon's end, as he would always watch out for Snake and repeatedly saved his brother from the consequences of his screw ups. Although he at face value seems rather unconcerned about his brother's death, it his heavily implied that the death of his brother would seriously hurt him. He beats himself up thinking about how Takeyasu wouldn't want to be revived by his brother. He goes as far to mention that there wouldn't be anything he would want in a world without his brother.

    Nagayuki joined the 12th Juuni Taisen, otherwise known as the 'Zodiac War'; under the Zodiac of the Dragon. Winners of the Juuni Taisen are known to of been given one wish upon victory which could be anything they ever wanted or desired. Unlike the other warriors who wanted to wish for things such as "Peace", "Independence" and "Friends", Nagayuki had hopes of winning the Juuni Taisen wishing for "Nothing" or "His Brother back" because the Juuni Taisen could only have one winner and although he always did everything for "Money" he only ever really cared about his brother.


    Reason for entertaining Arcadia Bay:
    The brothers visit Arcadia Bay to take a break and relax. After completing a contract nearby, the two anonymously gave a large sum of their earnings to a development and construction team working on Arcadia Bay and are now looking to lay low for a while.

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  • [IMG='width:470px;']https://static.zerochan.net/Tatsumi.Kyoudai.Otouto.full.2177030.jpg[/IMG]Character Name:
    Real Name: Takeyasu Tsumita
    Title: Younger Tatsumi Brother: Warrior of the Snake (Simply put 'Snake')


    Canon:

    Juuni Taisen: Zodiac War (十二大戦)


    Age:
    Unknown (Is presumed to be a man in his late-teens to mid-20s)


    Alignment:
    Chaotic Evil


    Personality:
    Takeyasu Tsumita is presented as a foolish and brash man, yet is still shown to be a caring brother. However, his foolish acts can be mostly attributed to his brashness as he tends to act on impulse and get himself into unpleasant situations. Due to this he almost always relies on his older sibling to get him out of trouble. His caring side comes into play only when talking about his older brother, as its been shown on various occasions that he shows no regards towards human life. This, no concern for human life, plays into his sadistic side as he himself states that he burns his victims till they are unrecognizable and that he would've became a serial arsonist if he wasn't born in the house of the snake.

    He is also shown to not mind to happily commit atrocities as long as it benefits him in the long run. Being a thief he is known to be quite deceptive and has no problem lying and or twisting the truth, to his own benefit. Him and his brother perform misleading acts that seem kind on the outside but as both the brothers have no good intentions they're actually more disturbing in reality. However they see these acts as plain fun, even more so if their 'deeds' go wrong.


    Bio:
    Takeyasu was born into the Snake clan with his participation in the Juuni Taisen in mind from the beginning. He would go onto working with his twin brother Kyoudai Ani as a professional pair of thieves stealing highly valued items. Every now and then leaving destruction in their wake, leaving burned down buildings and multiple casualties on the scene.

    882135.jpg


    He joined the 12th Juuni Taisen as the Zodiac of the Snake, with the Juuni Taisen being known for giving the winner one wish, Kyoudai Otouto entered with the goal of wishing for money. However his dream was short lived as he was swiftly eliminated while attempting to inform his brother about another participants suspicious activity.



 
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Character Name:
Heavy Weapons Guy, "Heavy", Misha

Age:
57

Attributes: [Your strengths and weaknesses/skills are included here]
+Strong
+Plenty of Common Sense
+Makes a mean sandwich
-Not Book Smart
-Doesn't understand certain concepts
-if angry doesn't think straight

Personality:
Quiet and of few words, Heavy is a man of surprising wisdom even if he can't spell his name.
Loves a good fight almost as much as he loves his gun, Sasha.
Reason for entering Arcadia Bay:
Teleport malfunction when attempting to use a teleporter in the rain.

Posting speed:
Whenever.​
 
Claire_tenue_terra_save.jpg
Name: Claire Redfield
Age: 39


Attributes:

+ Claire's strongest attribute hands down is her experience and survival instinct (translating into reflexes, gut feelings, and relative mental stability while in flight or fight situations). Having survived the total collapse of an entire city swarmed by zombies and other mutants; an escape from a remote prison island that lead to another base in the arctic, facing even stronger and more intelligent mutants in addition to drugged up, well-armed psychopaths, an entire airport densely packed with zombies with minimal equipment, to another remote island (as a prisoner once more), used as a testing ground for turning people into horrible creatures, and much worse. Throughout all of these experiences, Claire has experienced multitudes of personal loss and escaped countless near death situations by the skin of her teeth, leaving her with years of experience that gives her a rock-solid core of being.

+ Building upon that, is various physical strengths that greatly aided in her survival of such scenarios. From the beginning she had capable firearms handling skills and basic hand-to-hand combat skills taught to her by her brother, Christopher Redfield, but has since then gained a wide and varied skill set that is almost second nature to her now. She is sufficient in handling most conventional firearms, and needs little learning time with anything outside that realm, with her main proficiency lying in the use of handguns and sniper rifles. As far as CQC is concerned, Claire has skills on par with a special forces military member, having been trained directly by several of them, with a style that focuses primarily on footwork and leg-based striking, but is also just as adept with a combat knife in her hands. She also has a knack for disarming techniques, and can employ basic stealth tactics if she has the opportunity to do so.

- Though her skill set is vast and varied, and her list of experiences long, in all other aspects, Claire is still just a human being. Despite being fit for her age and possessing above average strength due to her profession and experiences, she's nowhere near invincible or super-powerful. Wounds that should incapacitate the typical person will incapacitate her, and while her pain tolerance has been tempered by a slew of injuries over her lifetime, her nerves aren't dead. While she is quick to learn, and does have some areas of expertise that have emerged in recent years, she is not a walking encyclopedia either.

- Claire's real weakness lies in her temperament and personality, being as stubborn as a bull while also wearing her heart on her sleeve. Over time she's gotten better at controlling herself in order to stay professional and keep a level head during times of crisis, but, when she's in the thick of it and survival becomes the only objective, her emotions can flare up quite intensely given the situation. This is a woman who stormed an entire military compound by herself just in the search of her brother, who at the time was missing to her knowledge. She will not hesitate to jump head-first into danger if emotionally driven to, or given a reason to do so, especially if the safety of someone she knows is at stake.


Personality: Claire possesses a strong will, and is very candid about her opinions and will make her stance on a situation easily known unless confidentiality is an issue. Thus, she is quick to judge people after her first interactions with them, willing to call out those she finds suspicious or outright crazy. Though, this also lets her form strong, stable relationships with those that she does find amiable or respectable, as her honesty about their positive qualities often works well towards fostering camaraderie. Though she has become jaded and hardened over time, she has yet to lose much of her spirit, refusing to let it diminish her ability to be motivated and determined in most aspects of her life. Though, it has shifted her sense of humor and her behavior around those she is comfortable with, coming off as aloof and often times sarcastic, which is a bit of a contrast from the forward, business-friendly image she puts forwards towards strangers. Another strong faucet of her personality are her maternal instincts, as far as protecting others goes. While not being a mother, with no signs of becoming one any time soon, she is fiercely protective of her friends, family, and innocent bystanders, especially young girls, which is a demographic she often ends up besides when caught in an incident (Sherry Birkin, Moira Burton, etc). It is because of her mother bear behavior and motherly attitude towards them that she often ends up as a role model of theirs. Overall, Claire is a woman who remains unshaken by the various shit storms that life has sent her way, coming out even stronger and more determined with each one, managing to maintain an overall good nature despite it all.

Reason for entering Arcadia Bay: She is in the sleepy, Oregon-based town as part of her fieldwork for TerraSave, a company which focuses on the relief efforts and home-front defense in relation to Bio-Terrorism. It is likely that she is simply doing research for the company, or visiting during some down-time in her schedule while stationed somewhere nearby.

Posting Speed: As needed for the purposes of the story, given that she is supposed to be an "NPC", and possibly during other time periods of free-range interaction. Otherwise I will be focusing on my other character, Celeste Seshafi Ikari.

 
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Character Skeleton

Pic:
1538004441761.png
Character Name:
1538004404327.png
"I am the Demon Lord who presides over this land you look down upon, this world you call the surface. You may call me Ghirahim. In truth, I very much prefer to be indulged with my full title: Lord Ghirahim. But I'm not fussy."

Age:
Unknown (Very Old the game never gives a specific age. Therefore my guess is over 1,000 years old. He is told to be at least 5 mins older than Fi but she has no given age either)

Attributes:

Ghirahim

Ghirahim is fast, swift, good at sword fighting and hand to hand combat. Great at acrobatics like flawless when it comes to jumping from high platforms or to high platforms.

He can become a sword which in turns allows him to create swords and blades.

(villains.wiki.com/wiki/Ghirahim)=He is a master swordsman who can wield different types of swords with perfect expertise, to telegraph sword strikes precisely, or to catch his foe's blade with little effort and to pry it from his foe's hand. He mostly fights with rapier-like sabres and short-swords, either one of them or both, but can use a big claymore in serious fights. The more he reveals his true form, the mightier he becomes. Under his true form, his steel-like skin makes his limbs like weapons.

Ghirahim as a Demon has magic not just that of creating blades. He can teleport, preform telekinesis, can raise barriers of energy, and create small tornadoes controlling a small portion of weather.

Also quoted from wiki cause don't feel like writing

In battle, he can conjure diamond-shaped daggers that float in formation around him, serving as a defensive barrier, and are hurled toward his foes when he snaps his fingers. He can also send pillars of energy crash on the ground and infuse his hands with purple energy to increase the might of his blows.

Weaknesses:

Ghirahim is not listed with weaknesses. But you can beat him in the game so here's my take.

Ghirahim must put a lot of focus into holding blades so he isn't cut. He can only grab them with his left hand. Therefore the rest of his body minus his left arm can be cut. Stabbed etc. His precision points can only be focused in the current place he plans to attack but it is very easy to just step out of the way and dodge. If he has surrounded you with Damon a blade can easily deflect them. Or even if he set a line up just throw up a shield and whelp you blocked congrats.

Other forms not much different until the one below.
1538005541562.png
You see the daimon now on his chest. Hit that the boy can easily be found dead. Basically it's the same spot he hides most of the time on his chest. Until he's mad and yep even then it's a weakness. That's honestly the main place the guy is like a human stab the heart he dead bro.​

Personality:
Do you have any idea how that made me feel inside? Furious! Outraged! Sick with anger!!!



Want me to sum it up? Naw here's the nice big bit from the wiki.
At first glance, Ghirahim appears to be very calm, poised, equanimous, imperturbable, collected and flamboyant: He acts with grandiose gestures and over-the-top theatrics, he likes to dance and hum (his own theme tune) when happy, and he displays the disturbing habit of coming too close to people and invade their personal space, to toy with them or intimidate them. Ghirahim is extremely dedicated to his goal, he hates anything standing in his way, and he is abusive and unforgiving towards his underlings. He is very conceited and frequently evoking his high position of authority, which he describes as the reason behind his dignified manners and his "mercy" towards Link. He also exhibits strong narcissism, evident with all the praises he uses to speak of himself.
Ghirahim acts in a polite, dignified, praiseworthy and well-mannered way. However, this phlegmatic exterior is but a facade he keeps to hide his cruel, violent, aggressive, and sadistic temper. To his core, Ghirahim enjoys bloodshed: as seen when he licks his lips when facing the prospect of violence, when he licks his foe's blood off his blade, or when he relishes in his foes' torment. He describes someone’s agony as a "great stress reliever".
Ghirahim's mood can snap from relaxed and playful to focused and brooding to angry and violent at the drop of a hat. He is also easily angered, and vituperative, as he lashes out loudly, yet he most often keeps it at bay in favor of his refined facade. During their first encounters, he acts rather friendly (albeit in a creepy way) towards Link, but the more Link meddles with his goals, the more irked he gets, becoming increasingly furious each times he sees him, promising him gory punishment which he describes with much details.
Finally, Ghirahim is very haughty, arrogant, egocentric and presumptuous. He scorns humans too much to remember their names, instead giving deriding nicknames, and feeling outraged that a mere human could best him at every fight, no matter how hard he tries to take them down. He refuses to acknowledge Link's worth to the very end, claiming that all of his successes are due to his magic sword.


Reason for entering Arcadia Bay:
After a break from the darn kids who foiled my plans to bring back my Master. Demise shall one day rise again. Now I must take a step back and rethink my plans.

Posting speed: Varying/Depends Weekdays: From fast to slow as snails. It can depend on College work test coming up etc... Weekends: Medium speed. Usually more family activity can slow me down​

Theme(s):


 

WLGGNka4y6F4vf458nXOFU_xAkufIfaNaxOvvXBLzSNLPUqFoOa7tLR4Is88KMMa_2aIQII1PK-hvcFBijQ8rdpX9pF5wjmHRe4MsacZgtGWihBPjz_gfBx5JWTaviLBEeVePS5n

Character Name:
The Doom Marine, or Doomguy for short

Age:
Exact age unknown, demons claim he has rampaged through Hell for ages

Attributes:
Master Combatant and Weapon Mastery: The Doom Marine is capable of using any weapon or firearm in his possession with master proficiency. He can use all firearms he comes across with great effect, while also upgrading and modifying his arsenal. He is also capable of carrying a vast amount of weapons, carrying up to 12 weapons including special weapons (Chainsaw and BFG) and grenades. Furthermore, he is a master of hand to hand combat, using his super-human strength to break legs, arms, and just about any limb the enemy values.

Advanced Intellect: Doomguy has shown to possess a high level of intelligence as he is able to use technology from other worlds with no signs of unfamiliarity, use a variety of weapons, and employ various tactics against demons. Though, he rarely uses his intelligence beyond physical violence.

Unbreakable: The Doom Marine has time and time again resist Hell's temptations. Perhaps he's too hellbent on destroying them all, but nonetheless when he sets out to accomplish a goal nothing can stop him. However, this can be turned against him as shown when Hell Priests manage to lure him into a temple and collapse it in upon him.

Fury: Doomguy has shown an inhuman rage that has lasted during his rampage through Hell. While this is useful in certain instances, such as directing it against demons, it causes many problems. The fury is such that it has left him unable to diplomatically resolve issues, break technology alot, become single-minded in his goal to exterminate all demons, and give off an aura of apathy. Though this apathy seems to be a mask of some kind.

Mute(?): Doomguy has yet to speak thus making verbal communication nigh-impossible unless he willingly equips a device that allows him to speak. However, he can communicate non-verbally quite well! Just don't expect to see any facial expressions so long as he has his helmet on.

Brutal: The Doom Marine's brutally is such that even the demons of Hell claim his cruelty is barbaric. This is useful in terrorizing enemies, but for more humane non-hostiles, they will no doubt balk at the seemingly unnecessary brutally the Doom Marine exercises.

Uncaring: It is rare for the Doom Marine to show even a bit of carefulness. He’ll ignore what people say to achieve his goals such as brushing off Hayden’s warnings about humanity’s energy crisis, but there are certain moments of hesitation as if he considers what is said.

Tattered Memories: Doomguy may be long lived, but his memories are not. Most of them have become vague, blurry, or otherwise indiscernible making certain concepts such as social interactions alien to him. However, his memories might be intact enough to prevent the Doom Marine from reacting with violence in every situation.

Heroism: The Doom Marine, as difficult as it is for some, is on the side of good. This is shown numerous times throughout the Doom games such as the time he hesitated to sacrifice the A.I. Vega, instead downloading him into a chip. However, this is masked by an personality apathy and barbarous cruelty as if he doesn't want to make friends. Allies perhaps, but nothing more.

Abilities/Equipment

Praetor Suit: A suit of armor created by the Wrench which enhances the Doom Marine's superhuman strength, speed, and endurance. The Praetor Suit also has several items that can be used such as runes, jump boots, and an inactive A.I. all of which are currently unavailable to the Doom Marine. The suit also provides advanced protection not only against physical means, but environment allowing the Doom Marine to prowl places such as Hell. However, its protection relies on armor points and once it hits zero, Doomguy is vulnerable to any and all attacks.

Vega: An A.I. that helped Doomguy after awakening in the UAC facility. Vega was supposedly shut down, but the Doom Marine downloaded him onto a chip that is unfortunately incompatible with the Praetor Suit. If Vega were to be reactivated though, he would be able to assist by offering tactical suggestions, observations, records, and hacking if he was provided the means of entering a system.

Various Weapons: The Doom Marine amassed quite the collection of weapons ranging from the humble pistol with limitless ammo to the one-shot BFG. However, most of them have run dry of ammo rendering them useless until ammo is found. Doomguy can use the chainsaw to spawn ammo by sawing into an enemy though he has to find fuel for this. The only two weapons he currently have available are the pistol with limitless ammo, but poor damage and his own fists.

All weapons have been linked here. Note that Doomguy only has the campaign weapons.

Doom (2016) Weapons

Power Ups: Doomguy can use various power ups to enhance his combat prowess, defense, and HUD. However, these have a time limit and are rather rare, forcing the Doom Marine when best to use them.

All Power Ups have been linked here.

Item

Hyperspace Arsenal: A pocket dimension that allows Doomguy to store various items such as weapons and even corpses. Cannot store living things nor attacks.

Superhuman Abilities: The Doom Marine has shown to possess immense physical Strength, Endurance and Durability, and superior Speed and Stamina. He outmaneuvers his opponents with great speed, avoiding their attacks, and yet is capable of enduring the hits that the Demons are able to land. His strength is sufficient to grapple and overpower superhumanly strong demons in hand-to-hand combat, and perform gory "Glory Kills" to ensure their complete destruction. These abilities are all augmented by the Doom Marines Praetor Suit and are used when fighting against the Demons of Hell.

Rage: Doomguy is so utterly rageful he’s able to utilize it for certain actions such as grinding himself to a halt after being thrown by the Cyberdemon. However, such rage may attract unwanted attention and it has consumed his mind…

Incorruptible: The demons of Hell claim that he cannot be persuaded, manipulated, tricked, etc. into a state of evil. This may grant him immunity against mind control or other corruptive acts yet whether this is a true ability or Doomguy is savvy enough to realize demonic machinations has yet to be seen. He may yet still fall in his rage.

Personality:
Doomguy seems to be perpetually angry which seeps into many of his actions. Door won't open? Force it open. Door lock and forcing it open doesn't work? Find the guy with the keys and tear it off of him, or gently drag the keys along with said guy to open the door. A bunch of scared demons shitting themselves behind closed door? Rip and tear until it is done. He wears a mask of apathy as well, never allowing people to see him become concern and treating his allies with a certain disregard.

He remains on the side of good nonetheless. When Samuel attempted to explain that UAC's operations were for the betterment of mankind on an elevator, he looked down at a corpse as if to say 'do they look better off to you?' before smashing the voicecom. Furthermore, he was hesitant at sacrificing Vega, but as soon as the option to download the A.I. into a chip, he took it.

The Doom Marine has shown a soft, goofy side as well. During his rampage in the Mars facility and Hell, he picked up numerous dolls that resembled him. He collected many of them, even fist pumping some. He also is fond of bunnies. Perhaps he had an pet of one?

He may appear brutal, rage-filled, and apathetic, but when the demons of Hell come marching, expect him to be the first diving into the mass, ripping and tearing them apart.

Reason for entering Arcadia Bay:
Hunting down a certain cyborg who took something from him.

Posting speed:
Between trying to find a job, maintaining a job, and college, my posting speed may fluctuate a lot. However, I aim to post at least once a day.
 
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Max Caulfield
Life is Strange

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Attributes:
+ Sweet selfies
+ Comfy clothes
+ Time powers
- Something something hipster
- Annoyingly nosy
- A walking controversy​

Max is geeky, quite introverted and slightly self-conscious, particularly when it comes to her photography. According to herself, she rather likes to observe the world around her than actually participate in it; that's why several students including Juliet Watson think she wouldn't really care for others. But on the contrary, she makes a genuine effort to show kindness to all of Blackwell's students. She's a clear, deductive thinker, smart and sneaky, but practical, reasonable, and mature for her age, especially compared to her best friend, Chloe. She is also brave, placing herself in harm's way to protect those she cares about.

She has a great affection for photography, always taking pictures of her surroundings, since she considers it a way to "be part of the world at a safe distance", and aspires to make it a career one day. She especially has a fable for old analog cameras and instant camera selfies. She also seems to like obscure movies and anime, much like her friend Warren Graham. She has always dreamed of traveling and exploring the world, as well as going on "adventures" together with her childhood friend Chloe.

Max becomes more confident and decisive as her adventure continues, probably due to Chloe's influence combined with her time-altering powers. This newfound strength and self-confidence reaches its full extent in Episode 5 when she is finally confronted with Jefferson and has to save Chloe. Right from the beginning, Max feels deeply responsible for her actions and does not take her rewind power lightly, but perhaps doesn't yet realize the full consequences of her power. At the end, Max appears deeply troubled with the consequences of her decisions and the responsibility she has to bear, as represented in her nightmare.

Some people regard Max as "nosy" - as revealed in her Blackwell student file. There are several instances throughout the game where Max is called that by other characters, including admitting to being nosy herself. It's obvious that Max is pretty interested in other people's stuff, but its up to Max how far her curiosity goes, such as to what extent she goes to nose around in other people's rooms.

She refers to herself as being clumsy after breaking and spilling a number of items and having to rewind time.

Reason for entering Arcadia Bay: Going to school for photography.

Posting speed: Im gonna die
 
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Character Name:
Pandora Kokoro (OC)

Age:
Unknown, we'll go with 21

Attributes:
-Shapeshifter
-Survives off of Sugar and love
-skilled in the use of magic and fencing
-Can extract a lot of information from targets


Personality:
Playful, sweet, and flirty to a fault, Pandora is not like any other succubus. She doesn't need your lust to feed. Only a genuine connection of platonic or romantic nature. She is endearing and flirty as a result and always looking for a new adventure.


Reason for entering Arcadia Bay:
Looking for a change of pace and scenery. New people to talk to, new people to eat. Did I say eat? I meant..meet.

Posting speed:
With work and school, anywhere from once to multiple times a day depending on partner speed.
 
View attachment 486512

Character Name:
Pandora Kokoro (OC)

Age:
Unknown, we'll go with 21

Attributes:
-Shapeshifter
-Survives off of Sugar and love
-skilled in the use of magic and fencing
-Can extract a lot of information from targets


Personality:
Playful, sweet, and flirty to a fault, Pandora is not like any other succubus. She doesn't need your lust to feed. Only a genuine connection of platonic or romantic nature. She is endearing and flirty as a result and always looking for a new adventure.


Reason for entering Arcadia Bay:
Looking for a change of pace and scenery. New people to talk to, new people to eat. Did I say eat? I meant..meet.

Posting speed:
With work and school, anywhere from once to multiple times a day depending on partner speed.

Welcome Kandi! You should join our Discord. I gotta warn you though, the fact you're a succubus in a small Oregon town will result in alot of weird looks!
 
Welcome Kandi! You should join our Discord. I gotta warn you though, the fact you're a succubus in a small Oregon town will result in alot of weird looks!
That's where the shape shifting comes in :D Haven't had a chance to draw her human form yet but she defaults to it.
 
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Character Name: Mey-Rin (Black Butler)​

Age: Twenty-two /or/ Twenty-three

Attributes:
+ Visual Acuity - Mey-Rin's eyes, blessed with an extreme farsightedness, allows her to see incredible distances with outstanding clarity.
+ Professional Marksman - Aided by her unusually sharp eyesight, Mey-Rin is a skilled sniper capable of wielding high-powered rifles, handguns and other firearms with great proficiency.
+ Robust, Speedy and Vigorous - In spite of her slender figure, Mey-Rin possesses an amazing physical prowess that allows her to utilize a sniper rifle like one would a handgun.
+ Keen and Purposeful - Mey-Rin prioritizes effiency above all else during combat, making sure that none of her movements are wasteful if she ever finds the need to take out an enemy.
- Impaired Vision - Mey-Rin's large, round glasses significantly impair her otherwise perfect vision outside of combat, as they prevent her from accurately viewing objects at close range.
- Klutzy Maid - Enhanced by her spectacles, Mey-Rin is very clumsy when it comes to performing her regular duties as a maid, having never been formally trained for anything outside of taking out her target.

Personality: Mey-Rin is known as the ungainly and maladroit maid of the Phantomhive House—frequently tripping, knocking things over, and breaking them. She is exceedingly loyal to her Young Master, Ciel Phantomhive, and deeply treasures the glasses that were given to her by him even though it causes her more trouble than it's worth. She also has a great deal of respect for, and a slight fear of, Sebastian Michaelis much like the rest of the servants, along with a bit of a crush, as she often blushes and becomes even clumsier in his presence. However, when she takes on her secret occupation as a professional sniper—by removing her glasses and picking up a gun—Mey-Rin never misses her target.

Reason for Entering Arcadia Bay: Mey-Rin was ordered by Ciel to investigate the comings and goings of Arcadia Bay, a town that was far too peaceful, far too ideal to be considered natural.

Posting Speed: Varies // Slow (Weekdays) /or/ Fast (Weekends)​
 
Pic: Lilian 1538140885136.png
Ashley 1538140923991.png

Character Name: Lilian Ashfallen (Stage name: Ashley Ashbell)

Age: 17

Attributes: Lilian has been accepted into the prestigious school of Hope's Peak Academy, a school that only accepts the best of the best. A school designed to help further the talents of already bright minds. Lilian herself was asked to join the academy for her amazing skills as a Magician. Giving her the title of Ultimate Magician.
+Has well trained eyes that can pick up on small details
+Knows how to use sleight of hand
+Is a very skilled liar
+Can easily distract others with misdirection
-Can get too into character sometimes
-Is often too trusty for her own good

Personality: Lillian is a performer and she takes her job very seriously, so seriously in fact that she is rarely ever out of character. Lilian wakes up as Ashley, reads novels as Ashley, will eat as Ashley, and interact with others as Ashley. It isn't until one begins getting close to Lilian that she will begin to act more like herself around them. When she does begin doing so many might be socked to find Lilian herself, actually doesn't really like the occult. Ghosts, and demons freak her out and she is terrified of the dark. Yet somehow when she's acting as Ashley it seems to be a completely different story, ghost and demons are just her assistants in her magic, and the darkness is where she was born. One could say it's almost like the two are actually two separate people, Lilian would even go as far as to joke she might really be possessed by some sorta spirit.

Reason for entering Arcadia Bay: Lilian was on her way to her hometown, for summer vacation from Hope's Peak when she liked the atmosphere of the town so much, she decided to stick around and maybe do a couple of shows.

Posting speed: Fast, to moderate. I will either post once every other day, or every day.
 

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