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Fantasy Munus Deorum - Characters

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SilverFlight

Tende altum, volare altius
Supporter

  • d686eec9e450bb97427f1459e56246b4.jpg
    The first 4 central god applications to be ACCEPTED (not submitted) will be given those roles. To avoid having to go back and fix your CS and lose your place to another player, please read the lore and the rules CAREFULLY. If you miss your chance for a central god, keep the CS on hand and make a human or a minor god/usurper character to start with, because if one of the central deities drops, they will need a replacement. There will be 4 humans that match the elements of the 4 central deities, but you can make a human with different powers too. There is no limit to humans or other gods, only the 4 central gods.

    Note to people applying for the 4 central gods. YOU NEED TO STAY ACTIVE. If there is a chance your work or anything else might get in the way of you staying up to date with the thread, please please reconsider applying for these roles. These are reserved for the most invested and active players, because they will be very involved with the main plot. Of all the roles, other players will be relying on these the most. You do not have to be active every day, but you need to be in very little danger of dropping out.

    I reserve the right to be selective with the sheets. Each character sheet should be posted and you must wait for approval before you may begin posting. If you have truly not read the rules/lore, or else if I feel your character is not a good fit for a group dynamic, I will not accept it. The best advice I can give is, your character must have a reason they are involving themselves with the others, either because they want to or they have to, and it’s not a good idea to make them abrasive with absolutely every other character. Consider personalities they may get along with if your character is generally antagonistic.

    All character sheets must follow the guidelines I have set. You can add more, you cannot do less.

    Respect all other players, their ideas and their right to a safe, positive space. I have a zero tolerance policy for bullying or harassment.

    If there is anything or anyone who makes you uncomfortable please come talk to me.

    Due to the expected size of the group, I will be making a discord. If you are not okay with using discord, talk to me and I will create an OOC on rpn and keep it active and updated for you. I do not care if its just one person that wants this, I will do it.

    This is a detailed thread so I will not allow one-liners. One good paragraph minimum per post, but less than 5 paragraphs if you can to start, there will likely be a lot of people.

    Write in full sentences in IC and use third person past tense: “She got slowly to her feet”.

    If/when you get accepted, I implore you to stay active, give the thread a good shot. The minimum post rate is twice per week, if you think you won’t be able to do at least this much, you will very likely fall behind. If you think the thread is no longer interesting for you or you want to leave please tell me, no judgement, people jump in and out of my threads and that’s fine, unless you have a central god role, then, then you might make me cry :’)

    In terms of powers, please keep in mind that our characters will all be fairly weak at first, keep powers reasonable in that scope. A full-powered fire god could probably set an entire field ablaze in a blink, but our starting character would not be able to set more than a house fire.

    I will not be taking any direct antagonists on in this thread. They can start out as imperial, but ultimately there will be one group traveling together. I won't be writing split scenes they are exhausting.

 
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  • Art by Cathy Le

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    Name: Tevanus (Tevan or Tev to his friends)

    Race: Central God

    Affiliation: God of earth, nature, healing and compassion

    Age: Appears as a 26 year old man

    Element: Earth, rock and plant growth

    Favourite offerings: Fresh seasonal fruit or flowers. His favourites are apples, strawberries, sunflowers and bluebells. He also loves green gemstones.

    Appearance: Tevan has three central forms. The first is a young man with white hair, wispy and wind-swept at all times. His eyes are a gentle blue and his skin is tanned and freckled, as he spends all of his time out in the sun. His frame is slight but sturdy and betrays a strength that he does not carry in how he stands or walks. His clothes are usually linen and he wears a simple wool tunic. As a man he could pass for a shepherd or a woodcutter, humble but happy.


 
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Rufia Dolabellae​

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Art by the_kimstar on Instagram

Divine Emperor, light of our lives, I am but a humble slave with a troubled heart... I beg this of you in your hallowed name, o mightiest one ! Forgive the unbelievers for there are but misguided souls... Punish me as you see fit so I can make amends for their mistakes !
Rufia Dolabellae


  • Race: Human

    Age : 19

    Appearance :
    She is slightly smaller than an average woman of her year should be but not by much. She keep her red hair long and flowing most of the time but can often be seen wearing a low ponytail. Her eyes are a light blue so pale it seem grey at first view. She is of a svelte but somewhat thin build.

 
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Name: Aluma
Race: Minor God
Affiliation: Goddess of Autumn
Age: Appears to be in her late 20’s

Power focus: agriculture, sustenance, consequence

Favorite offerings (In descending order):
  • Gourds +++
  • fresh grains ++
  • Dried fruits +
Appearance:
Aluma’s humanoid form is that of a woman wearing a flowing gown. This gown is primarily red with orange, yellow, brown, and green accents. However, if she wishes to be more subtle, she can dull the color to shades of brown. She does not have any precious jewelry, only accessories made of plant matter and semiprecious stone. She carries a wicker cornucopia full of fresh fruit and corn under her left arm. In her right hand is a sickle that appears to have a copper blade, but is more durable than steel.

Powers list:
  • Cornucopia - The food placed into Aluma’s signature item becomes magically enriched overnight. This food is not only packed with nutrients, but also rapidly heals wounds. The cornucopia holds approximately four pounds, and one pound consumed yields the maximum benefits.
  • Autumn Wind - Aluma can transform into a whirlwind of colorful leaves and fly, quickly reforming once she reaches her destination. She can be blown off-course by stronger winds and is susceptible to fire in this state. However, nearby trees lose some leaves, which change color and join her mass to heal her if she’s injured.
  • Clairvoyance - Originally used to see farmers’ past efforts and contributions, Aluma now uses it to peer into the past and view the traumas and misdeeds the usurper gods have inflicted upon the world.
  • Bounty - Aluma blesses fields to ensure a healthy, hardy crop. Land enriched by this blessing is warded against blight and vermin.
  • Sow & Reap - This ability has two phases. In the “sowing” phase, Aluma prepares to capture the magical force directed at one person, forming an invisible shell around them. In the “reaping” phase, she channels this excess power to release a wind-based shockwave.
Personality:
Aluma is a being that looks beyond more subjective definitions of good and evil, seeing the big picture. She preaches natural, unbiased laws such as karma—laws with which people can harmonize, not simply obey for fear of punishment. The worst crimes, in her book, are apathy and waste. Ever the charitable soul, she encourages sharing anything excess, be it food, wealth, or even time. An hour spent doing absolutely nothing is an hour wasted. Time is money.

Though a workaholic by nature, Aluma can appreciate festivals and revelry. She sticks to her principles, regardless of how strong the opposition is. In this regard, some may see her as a static figure, when in fact she facilitates a constant, natural state of flux. She knows a ton of old sayings and profound wisdom of sages past, seemingly a bit of advice for any occasion.

Likes and dislikes:
+ Cooking, Agriculture, Wind chimes, Pumpkins, Wood carving, Weaving
– Waste, Clutter, Perfume, Gossip, Whining, Blight

Character flaws:
Aluma doesn’t understand the use of coffins in burial customs; at most, she feels a burial shroud should be used. It irritates her because it slows the rate at which the corpse nourishes the ground. Her unwillingness to deviate from her principles makes her predictable and an easy target.

Physical weaknesses:
Aluma is vulnerable to fire, especially while using her autumn wind ability. Her sickle is also not as long as many swords, putting her at a clear disadvantage versus a formidable foe with a longer weapon. The healing foods from her cornucopia are not easily accessible in combat; no one will wait for their opponent to have a snack.

Backstory:
Aluma was the goddess whose portfolio overlapped with several others’. She acted as an intermediary among them, due to her understanding of them. She was in league with the central air and earth gods, as well as the other seasonal gods. Every autumn, she would roam Averus, blessing the fields of deserving farmers, preparing them for the winter and the following spring. She was housed in a shrine at the northern village of Trost, located by a crook in the river south of Dragon’s Head Lake. They would hold a small festival to celebrate their abundance by sharing some excess food at no cost and displaying hollowed-out pumpkins with designs carved into them.

Following the god of spring’s betrayal and the petrification of the four central deities, Aluma attempted to continue her seasonal work, though he had several near-fatal encounters with usurpers. Eager to take back Averus, she sought the assistance of other gods. However, little was accomplished in all those years; they were losing ground and their powers were waning. Even the residents of Trost were losing their faith. She could see this was a losing battle unless they took drastic measures. They would need to wake the four major gods if they wanted any hope of striking back.
 
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(Place holder) Picture from Fuwa Minato/Gallery

Name: Tamakai

Race: Minor god

Affiliation: God of Entertainments, Games and Tricks

Age: Visually early twenties

Element: Air, Agility and Trick

Favourite offerings: Shiny objects such as jewelry, gold, polished metal pieces. He also love various berries and meat as alternative.

Appearance: Tamakai's human form is of a sleek young man with light, fair skin. He has scruffy silver hair with blue highlight dyed from berries and electric blue eyes. Tamakai usually wears a linen tunic with deep collar, showing the top of his chest. A wool cloak of black and blue coloration is always worn atop, adorning with black feathers lining around the neck region. He always wears necklace of various colored gem stones.


  • Power:

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    - Shapeshifting: Tamakai can transforms into a magpie (Eurasian magpie, Pica pica). His magpie forms looks generally like an ordinary magpie, but has electric blue eyes just like in human form.

    - Connection with magpies: Tamakai has special connection to the magpies within 100 kilometres radius. He can freely communicate with them through telepathy, in both human and magpie form. Although he has no absolute control over them, most magpies are generally fond of the minor god and will gladly comes to aid him most of the time. They also work as extra eyes and ears, reporting to him whatever they see when requested.

    - Teleportation: Tamakai can make a short teleportation with in a range of 100 metres. When activates, a swirling gust quickly engulfs his body, disappears and then reappears in the new location. This ability drains his strength the further the range he goes. A small teleportation of several metres away generally won't take much from him, but a couple of maximum range skips will easily put him to his knees, gasping for air.

    - Enchanted feathers: Tamakai grows magical feathers from around the back-side of his neck and shoulders, like a collar. There are two functions of these magical feathers once they are plucked from Tamakai's body. First, they can hardens into metal-like state, in which Tamakai can use them as throwing knives, the hardened feather is comparable to the best steel weapon known and can cut through tough hide and metal, once it is used, the feather will disintegrate in 5 minutes. Second, they can be grounded into power that can be thrown at opponent, the power can cause severe skin or eyes irritation and if inhaled, may block the victim's respiratory system, causing them to sneeze vigorously or worse, pass out or die if inhale in large quantities. Mortals are much less tolerant to the power than gods and spirits. The feathers can run out and need time to regrow. A feather usually takes a day to be fully grown and ready for usage.

    - Voice manipulation: Tamakai can change his voice to wide range of pitches, frequencies or decibels, allowing him to be able to mimic any voice he has heard before. He can also create loud noise that can hinder or harm his enemy, but this will take a great toll on himself as well.



    Skills:

    - Being the god of entertainment, Tamakai has talents for various arts. He can draw and paint, sing, make poetry and tell stories. However, his specialty is dancing in which he has perfected and even creates many new dance moves, mostly inspired by the activities of nature.
    - Tamakai can easily tell the differences between types of gemstone, precious metal and jewelry. Nobody is going to fool this god with fake gold or jewel.
    - Tamakai has good eyesight and can aim very preciously. He is very good with throwing weapon and archery, although prefer the former method more due to the idea of hurling around a bow and an arrow bag makes his lazy self shudders.
    - Tamakai has a good memory, able to remember nearly every parts of the forest and his usually route around it. He knows every sink holes, slippy slopes, vine traps and rotten logs that he can used against any enemies decide to go after him in the forest.


    Weapon:

    Tamakai doesn't usually carry any weapon with him. He prefers to avoid a direct fight and use environment against his enemy, tricking them into trap or turning multiple foes against one another. However, if he has to, some small rocks or pebbles lying around are usually enough for this sharpshooter to knock down or hinder the enemy by striking at their weak spot.
 
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    Name: Svakre (pronounced as Svah-Kerr), The Onyx Rhino;

    Race: Usurper God (Averus Born);

    Affiliation: Minor God Of Strength, Steel, and Rhinoceroses;

    Age: Appears as a 35 to a 40-year-old man;

    Element or power focus: Muscles, Steel (and its' alloyed forms), and the Majestic Horned Beasts-The Rhinos!

    Favourite offerings sacrifices (if a god): Horns of other animals then crushed and destroying shields in any way (melting, breaking, splintering) are his favourite sacrifices;

    Appearance: Unlike his fellow gods from Averus, Svakre only possesses a human. But he does embody the rhino in other ways. Sporting a build wide as a barn and double its' height, few men or divine beings could hope to match such a deiform frame. Skin rough n tough like tree bark to the touch. His face is enveloped by a bushy, brown beard that could be mistaken for a well-kept animal. The top of his hair is nothing to scoff at, combed with minute levels of precision to exemplify how a man should truly look. Dark-brown to black with side streaks of grey. Soul-piercing eyes of gold that strikes petrifying fear into the hearts of men. A vertical etching also protrudes from his face, signifying his undying loyalty to the Emperor.

    Art by Cher-Ro on DeviantArt;
 
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Artist Creds: Sbeep
To protect and serve, that is my duty.
Felix Valerius
  • Name: Felix Valerius Sergius

    Race: Human

    Age: 32

    Element: Air

    Appearance: One look at Felix could set someone off that he had been battle hardened— not only is his most prominent scar being the one that runs along the bridge of his nose but his eyes can be described as steely and resolute. He is often clad in Imperial armor, ready to mobilize at any minute. During more casual events, he can be seen wearing clothing that is more comfortable than one that befits his status in the Empire. Due to his years in service as a soldier, he's well-built all around and has a multitude of scars spanning his entire body.
 

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    credit: Raikoart
    Name: Siuhaydis

    Full Title: Siuhaydis Ael`ara Shora (Liiraelian*), Siuhaydis The Northern Tempest (Commons)
    Liiraelian is an extinct language spoken by the Priestesses of Siuhaydis that once resided in the Temple City of Liirael. Said to be situated in the misty heights of the North Mountains, Liirael was completely obliterated early on in the Usurper King's campaign.

    Race: Central Goddess

    Affliation: Goddess of Air, Lightning and Change.

    Age: Appears as a youthful woman, approximately late twenties / early thirties.

    01d740e7a06012773ce3363f33ae092b.jpg
    Element: Air and lightning.

    Favourite Offerings: Siuhaydis likes offerings of singing and dancing, floral incense and finely dried and steeped green tea of the highest quality. But among all, the Goddess of Change loves offerings of treasured memories the most. It need not be good memories, but the bearer would have to have a great compulsion to cling to that memory for whatever reason, good or bad. Siuhaydis is highly selective of this offering, (which is done in thought and spirit via a ritual), as she may reject it if the memory is not treasured enough. But should it be accepted, the bearer of the offering would surely be gifted with one of the greatest gifts of all, the winds of change.

    Appearance: It was said that the Goddess Siuhaydis was of such pulchritude that a mere fleeting glimpse of her would take your breath awaycough. Siuhaydis has long flowing locks of cerulean, blue as the Northern Skies and silver irises that sparkled as the storms that lashed the Winding Way to Liirael. Siuhaydis is often clad in a silky white stola and a bronze tiara under her hair. A collier plastron embellishes her collar along with a silvery amulet with milk-white stone.

    When she summons her full power, she would take on her true elemental form as her skin begins to pale until it becomes translucent and her irises would dissolve into electrifying orbs of azure and much of her once mortal frame would become wispy, shifting constantly like an amorphous stormcloud.

    Theme:

 
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Solaris
~That which is judged most fair by the mind may be least comforting to the heart. So be it.~


  • oW7kRWj.jpg

    Name: Solaris

    Race: Central Goddess

    Affiliation: Sun, Fire and Justice

    Element: Fire

    Age: Appears to be in her mid-thirties.

    Appearance: Solaris takes the form of a tall, robust woman with brown hair tinged golden in the sun and steely blue-grey eyes, and always wears a bronze circlet, jewelry and armor over a pure white chiton. Beautiful but seldom seen without an intense, serious expression, she seems forbidding at first glance.

    Favorite Offerings: Any act of sincere devotion by a pure-hearted believer fills Solaris with strength, but what she loves most are acts of self-denial and discipline, such as fasting or giving alms to the poor, and acts of mercy, pardon, and forgiveness- the willing relinquishment of resentment over past wrongs, and the refusal to seek revenge. Despite her ascetic tastes, she makes exception for a certain traditional blend of incense, rich with the scents of summer, for sunflowers, and for anything made of gold. Lighted candles were left at her temple to represent the hopes and prayers of her followers. Any possession, however humble, can technically be used as an offering, but such offerings are only accepted if the one offering is pure of heart and absolutely sincere in their intentions. Casting the items into a fire is the typical method.


    Image is from german1706 on DeviantArt.


~With the heavens as my witness, I give you my word. May the sun never rise again if ever I forget my promise.~
 
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  • Name: Falarion


    Sun Wukong.png


    Race: Minor deity

    Affiliation: The old gods

    Age: Appears to be in his young 20s

    Appearance: While mostly appearing human, he also sports a lion's tail. He has to be mindful of his tail, as he sometimes forgets he has one and can be rather clumsy. His usual attire sticks very closely to what is pictured above. He is not afraid to show off his humanoid body and makes that a point with how he dresses.
 
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Nasrin Fallah

  • Nasrin Fallah.pngSource: Bevsi Race: Human

    Age: 22

    Appearance: Nasrin has warm light brown hair that she usually keeps just tidy enough to keep her grandmother off her back. Her eyes are a dark brown that is usually mistaken for black, but always seem to have a smile reflected in them. Her sun-kissed skin has a smattering of freckles especially across her nose and under her eyes.
 
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Basic​

Name: Stilf Helddleorm
Race: human
Affiliation: Elder Deities
Age: appears to be in his forties
Height: 5'8

Powers​

- Strength of the Storm (allows him to increase his body strength for short amounts of time. If he overdoes it, he will stun himself and collapse for about an hour or two.)
- Javelin of the Storm (Allows him to take a piece of lightening and solidify it into a spear that he can through. Once it leaves his hands it's speed increases to the speed of light)
- Whip of the Storm (He can make a whip out of lightening)
- Storm Summon (If it is cloudy he can summon a barrage of lightning from the clouds to hit the oncoming enemies
- Area of effect smash (He jumps using Strength of the Storm and then when he hits the ground all the lightening he was using blasts out and creates an area of effect explosion)


Weapons​

His fists.
A trident with a club at the other end
Long sword

Personality​

There's an Adventure on every peak, every river bend, every forest path, and every ship sailing into the sea. I'm off to see the world, and maybe find someone to spar with. Life is boring here in town. I'm a veteran of many campaigns, and I've grown insensitive to the delights of everyday life. I only feel alive when I'm scaling an unscalable peak, swimming down rapids, being hunted through a forest, or sailing through a hurricane. Call me suicidal; I've seen enough in my years. I just want to see what's on the other end of death, if there is anything. And on my way, I plan on having one heck of a time. You don't like it? Oh well, don't be such a worrywart, it'll work out in the end.

Likes
- food
- Adventure
- People with a similar call of adventure
- sparing
- storytelling

Dislikes
- Being in one spot for a long time
- Being told that he can't do something
- Purposeful cowardness
- Closed minds
- lack of food
- Usurper gods

Personal Weakness
- Good food
- little children
- A good adventure no matter how dangerous
- Dares
- Old men telling stories

Backstory​

When he was 15 his village was razed by the Usurper gods for lack of 'loyalty.' He was taken to the Imperial fortress city to take the physical exam and became a soldier for the next twenty years of his life. After he served many long, dreary, dangerous years, he was retired because of his age. He wondered the world, hoping to find something that would heal the divides in his soul, trying to cool that hate that he felt towards the empire and their usurper gods. Not that he really gave any god a place in his mind. He thought they were interesting and all, he just didn't see them affecting him in any shape or form. He found himself one day on the outskirts of the Divine Wood.
What adventure awaits me here?
 
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Appearance
986b4f81f41e2cce257320b1a6a32078.jpgA young man standing at 1,78 m (5'8 f) with an athletic build and light, yet not pale skin. His thick dark brown hair reaches his waist in length and contrasts well with his blue-green eyes.
His choice of attire is always elaborate. The only colour he will not be caught dead wearing as a dominant one is red, since it is the colour reserved for the Grand Duke. However, it can be used as an accent, as shown in the artwork above.


  • Name: Rosen Tonuimun*
    Official title: Duke of Samtoshi, heir apparent to Grand Duke Thamarai Tonuimun of Gulli Plains
    Addressed as: Duke, Lord, Young Lord, Young Master
    Race: human
    Age: 21 years
    Element or power focus: water

    0. "Do I honestly need to explain every little detail to these people?"
    I'm writing this just in case anyone gets confused while reading. Regardless of what stage he is at, Rosen controls water. By default, that means that it will move according to his will and anything that is in it and can't resist the specific level of pressure will also move. This includes making the water move in a way that that which is within can be removed (ex.: make pure water our of salt water) and that which is readily available can be placed within or rearranged (ex.: change the colour of clothes). This is all part of the gift he receives at the very beginning. I just wanted to have a separate paragraph to clarify.​

    1. "I have given the order. Now complete it!"
      Maximum quantity: 5 liters
      Source: nature, objects, plants, fungi
      State: liquid
      Mysticism: If Rosen washes his eyes with water, for a short duration of time he will be capable of seeing the flow of spiritual essence in the world, revealing various particularities, such as but not limited to secret elemental traps, the different spiritual levels of living beings, the states of their “centres”, etc. In addition, he can also breathe under water.
      Other: The water must first be summoned out of its container in order for other orders to be made.
    2. "To be the person I strive to be, I must see with eyes unclouded by hate."
      Maximum quantity: 50 liters
      Source: nature, objects, plants, fungi
      State: liquid
      Mysticism: The duration of the previously described sight is increased. For a short duration of time, he can activate it without the external use of water by using the natural liquid film on his eyes. Walking on water is now possible.
      Other: Water can now be commanded while still within its original container. This includes underground water.
    3. "Water has the ability to take and give all. And it remembers those that have done the same in return."
      Maximum quantity: 5 000 liters
      Source: nature, objects, plants, fungi
      State: liquid and ice
      Mysticism: Rosen gains access to the memory of water, permitting him to place intentions within, as well as see what has reflected or been within it for the past 7 days.
      Other: In order for the intentions to remain and have full effect, Rosen must use the water for a creation, such as a drawing, a dish, a drink, writing, etc. These intentions can only be physical and can be as simple as “let it taste sweet” or as complicated as “defend as a barrier from attacks as strong as an incoming collision with a tidal wave”. For a seal akin to the latter described, its strength and area covered will differ on a case by case scenario. This all being said, the psyche of people can not directly be altered.
    4. "Everything in life has significance and beauty. None knows this best than the water's mirror surface."
      Maximum quantity: no limit
      Source: everything in existence
      State: liquid and ice
      Mysticism: The power to set intentions within water becomes stronger – Rosen can now create figures that act and bear all the traits he originally instilled within them, but always appear as creations of water. They can exist to up to half an hour or until they are destroyed.
      Other: A “perfect” copy, or water phantom, can be made of something or someone by letting the water first come into contact with them. When it comes to animal life forms (humans included), their water can only be taken from them, not be controlled while still within them.
    5. More to be announced as time passes.
    *Read the Miscellaneous tab for pronunciation and more.
 
No pretty code sadly :c
Name: Nina Simone Rivera

Race: Human

Age: 24

Element or power focus: Light?

Favourite offerings (if a god): Nina is a squishy human and not a god

Appearance: The first thing people notice about Nina is that she looks kind. Everything about her is soft and serene, from the roundness of her cheeks, to her big doe eyes. Despite her inviting appearance, her eyes always have a distant sort of sadness welling in them. She has freckled brown skin. Her hair is a bed of soft dark brown coils that reach her mid back. They are dark brown in color. Nina has a soft jawline, and a small button nose. Her lips are plump, and her freckles cluster more around her cheeks and nose than the rest of her face and body. Nina stands at an impressive height 5’1 and has a shapely figure.
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Powers list:
Blindness inducement: using her ability to manipulate light, Nina can outright induce temporary blindness by hindering the process in which light reaches the retina in the back of the eye. Without the collection of light in the eye, it can’t send images to the brain and the person affected is basically left in the dark. Nina can usually use this ability for two minutes continuously. It takes a certain amount of focus to last that long, though.
Mood affecting: Light can affect the brain’s alertness. Nina can increase an ally’s cognitive performance and reaction time using her ability to manipulate light, and she can do the opposite but decrease the light.
Light beams(or whatever shape she wants to make it.): Nina collects light into a single place until it’s a glowing hot beam and then throws it at people very fast. Ouch.
Transparency inducement: Nina can induce transparency/invisibility by making the light that hits an object bounce off of it instead of being absorbed by it. Effectively tricking the brain into not seeing it.
Light travel: Light is very fast, Nina goes zoom. Sun surfing. 👍



Personality: Nina is a deeply flawed individual. And she’s much more flawed than she lets on. Nina tries her best to play the part of a sweet, kind girl. She’s afraid that showing the flawed parts of herself would make the people around her hate her. She holds herself to an unreasonable standard and doesn’t allow herself to trust other people. She pretends to be someone that most would want to protect; naive, but kind and outgoing.

Deep down, she is slightly mischievous and a little manipulative, she is a genuinely kind person. (despite convincing herself otherwise.) She acts the way she does so others feel comfortable and safe around her. She wants people to be happy. She tries to manipulate situations so everyone involved can reach the best outcome. She’s selfless in her own way, and she’s very thoughtful and considerate to those she holds dear. She’s willing to do a lot to ensure the safety and happiness of the people she loves. She is loyal, even when her loyalty is undeserved.

If you can’t tell by now, Nina is an insecure person. But she’s also quite envious of others. She gets jealous of other people’s happiness, then immediately hates herself for feeling that way. She’s a hypocrite who wants others to trust her, but never truly trusts anyone. Despite not trusting people in general and believing she isn’t worthy of anything good; Nina still seeks the approval and praise of other people. She bases her entire self worth on how helpful she is to the people around her. She’s plagued by unearned guilt. She’s given up on being happy with herself. So, she decided to dedicate her entire being to making others happier, hoping to find her own happiness in the process.

It uh- hasn’t been very successful..

Likes: Nina enjoys gardening, she’s very diligent with it and genuinely likes taking care of things (definitely not because it makes her feel like she has a purpose haha). It’s not surprising that she’s a complete and utter plant nerd.
Nina also likes journaling, she prefers to keep track of important people, events, or feelings that she has in her life. Writing about things helps her understand how she feels about them better.
Nina enjoys cooking as well. She’s actually pretty good at it, don’t ask her for a recipe cause half of her instructions would be “Next, put in some cinnamon, just stop when it feels right- I guess”. Other things she likes are moths, mushrooms, animals in general, roses, doves, shiny things, pitiful things, and feathers.

Dislikes: Nina hates loud noises, the sudden kind, they scare her quite a bit and make her want to grind her teeth. She also hates slimy or muddy texture textures and anything dirty-feeling. She doesn’t like when people try to get through her emotional walls and hates the idea of being vulnerable. And crickets. She really hates crickets.


Character flaws: Well she’s a kinda jealous person, also showing her any of her vulnerability makes her panic, she’s also a liar, consistently tries to refuse people’s help, probably dramatic, a crybaby, has a martyr complex, and is way too attracted to red flags.

Physical weaknesses: squishy human

Backstory: Nina was born into an unfortunate situation. She was a twin, born to a battered wife and an alcoholic, violent father. Nina spent much of her life spectating in mothers abuse. She’d cling at her brother’s sleeve, watching her mom heave with heavy sobs on the ground; clutching whatever part of her had just been hit. Nina would flinch and the sound of a door slamming shut, but she would let out a breath. Father left the house. She would hug her mother, and her that everything would be ok. Sometimes her Mom would return the gesture, much too tight, to the point where Nina wouldn’t be able to breathe. But It just meant that she loved her. Markus, Her twin brother stood silent by their side. He watched with a jaded gaze.

Sometimes Nina would ask her mother why she stayed, why she didn’t run away. And her mother and her mother always gave her the same answer; she loved him.

They had an older sister, Natasha. She had spunk; goals, aspirations, she was feisty and full of life. She promised her siblings that one day she’d earn enough money for them to all run away. She was their fire and hope in a dreary old house that smelled of booze. Natasha got older, and her fire grew. The main factor fueling Natasha’s newfound anger was her mother’s death. A fever caused by an infected wound.

Natasha became openly bitter towards her father.And the flame dimmed. Nina was eleven when she awoke one night to see her sister abandoning them. Nina didn’t stop Natasha, she just watched her sister walk away from the window.

On the other hand, Nina’s brother, Markus Lee was a perceptive one. He knew that with no more punching bags, his father would be more irritated than ever. And he knew him or Nina would be next. They had to learn from their older sister and run away, run as far as they could. They couldn’t prepare, there wasn’t enough time and they needed to get away before he injured one of them too badly for them to run. Not even a week after Natasha left, Markus Lee woke his sister in the middle of the night and basically dragged the half awake girl out into the woods surrounding their house with nothing but their night clothes and some loaves of bread stuffed in a bag.

Where Markus had become jaded, Nina had channeled optimism and hope into everything they did. She was resilient, and eventually their hard work paid off. They came across a small temple dedicated to the light god, Falarion. The women who worked there were kind and cheerful, like the sun. They reminded Nina of her sister. She fit in at the temple like a glove. Her brother didn’t. He agreed to live there until he reached adulthood but he told Nina and the others that once he was ready, he would eventually leave. And that he didn’t want Nina to follow him, Nina was happy at the temple. And he was glad that she found somewhere she could belong. It wasn’t much longer after she officially started staying at the temple that she realized she had been endowed with some sort of ability. Nina was confused, but honored. She wasn’t sure she was worthy of being chosen, but she wanted to make the god who brought light into her life proud of her. This was her second chance, she would treasure it.
Open to making any necessary changes!
 
Currently no coding or images, but I will add those when things are settled upon and I have the time to draw out what I have in my head.

If something needs to be changed, do tell!

Name: Ardra Nakshatra mac Lyr

Race: Central God

Affiliation: God of Water, Rainstorms, Fluidity, and the Flow of Time.

Age: Appears variably anywhere between 18 to late 40s. Rarely, may appear much older or much younger if they feel it is necessary.

Element or power focus: Water, rivers, and rain.

Favorite offerings (if a god): Ardra favors most the offering of time. Time taken out of one’s own day and time well-spent. For this, quiet meditation and dance is among their favorite of such, but also enjoys when people offer their time not just to themselves but to others they care about. So long as one is not taking time from another person’s day selfishly or needlessly, than they are happy. Other than that, they do very much enjoy offerings of seashells, white sand, pearls, liquid perfumes, silks, smooth river stones, poetry (most notably, the historical focused kind), and citrus fruits.

Appearance: Ardra has multiple forms, but a few things stay fairly common. While their age and gender is variable (to the point in which they will respond to any gendered or aged title or pronoun that one can refer to them as such) they tend to keep their eyes a deep blue and their hair a dark black and long that has an almost oil-slick quality to its color. Though, occasionally their hair will be a deep stormy grey. Often, this is the case when they present older.

Powers list:
  • 1.) Shape-shifting
    • Ardra has a natural propensity to shape-shifting as a god of water. They can change their appearance, age, and gender at will, as well as take the form of a pink salmon. Often, they’ve used this in the past to express themself more than they have in speaking. Right now, Ardra is not comfortable taking their salmon form, despite it being the most familiar. Too many bad memories from the attack.
  • 2.) Hydrokenisis
    • Ardra is capable of quite detailed hydrokenisis. From being able to move water through the air and use it both to carry things or as a weapon. This also includes being able to turn water into fine mist or fog.
  • 3.) Rain Caller
    • When push comes to shove, Ardra has the ability to call harsh rain from the sky. They often would use this when droughts were at their worst, but it might be possible for them to use it offensively.
  • 4.) Healing
    • Ardra is capable of using a mix of cool water and their own spirit to heal themself and others. Though incapable of healing wounds made and intended to be a final blow on a person, they can heal others with effort. Though it takes quite a bit of time.
  • 5.) Sight/Recall
    • Ardra is known both for their mastery of water and also their understanding of time. While it causes them great fatigue, Ardra is able to look into the past in good detail with a large pool of water. They can also, technically, see parts of the future. But Ardra has explained that things in the future are not certain nor still. They’re as fluid as they are and they can only get the smallest of inklings every full moon. It is more of a gut feeling or intuition than certainty.
  • 6.) Drowning
    • Long ago, Ardra was not as kind or charitable a soul. And when faced with enemies or people they did not take favor to, they were able to summon great strength in water to be able to pull the opponent down. While Ardra is capable of breathing under the surface just fine, they’ve found many others cannot.

Personality:
Ardra is a pacifist with a propensity for patience and reflection. They’d be the last to admit that far in their past when they were still a river spirit, they were not the kindest creature. Water is calm on the surface, but can be rough further down, after all. But when they became the water god, they took quickly to their responsibilities to their followers. It did not take them long to realize just how much rested in their hands and they swore off violence the moment one of theirs came in wounded from a fight badly enough to ask them for aid.

Since then Ardra has spent most of their time learning-- and then later teaching-- how to remain calm and regulate one’s emotions. But they may have taken it too far, not willing to lift a hand to discipline those who do harm. But Ardra was still loved by their people because they loved their people just as much back. They loved to celebrate with them on the best of days and helped them write their history to remember to not repeat the past when they could.

Ardra believes that people can learn from their mistakes if they are willing to look into the past and plan for the future, but Ardra fears the empire may never be willing to do that. After all, you cannot force a person to change. They must choose to be better.

Like and dislikes:
  • LIKES:
    • Hard-work and kindness to others
    • Patience
    • Citrus fruits of all kinds, but especially fresh oranges
    • Dance (particularly the kind that is slow and well thought out)
    • Meditation
    • Stories that teach something
    • Things that are shiny or soft (I.E. Pearls, silks, sand).
  • DISLIKES:
    • Violence and death
    • Over-fishing of rivers and the sea
    • Deserts or extreme heat conditions
    • People who rush into things without thinking
    • Those who refuse to see how time changes things, for good or for worse.
    • And those who do not learn from the past.

Character flaws: Ardra’s looseness can be a benefit in a lot of ways, but often it can put them at odds with others. They may come across as not having strict morals or a code they follow, even if they believe they do. This often comes from the issue of Ardra not speaking their mind all the time, opting to stay quiet when others are arguing. They also have a habit of slowing things down, feeling that rushing things only causes destruction in the long-run. Overall, their biggest flaws go hand in hand. Ardra often thinks too much of the future or the past than the present and thus conducts themself very pacifically. They do not like to and often will not resort to violence, even if it may be necessary.

Physical weaknesses: Ardra is weak to heat. It makes them feel sick, like it is evaporating or drying them out. As well, Ardra is weak to ranged attacks and ones that involve cold steel. Said cold steel is especially destructive when fashioned into a fishing spear. And if you catch Ardra in their animal form, they will not be able to leave the container they are trapped in without assistance.

Backstory:
Ardra came from the river of the same name, once being its local river spirit before rising in their rank and power thanks to the faith of their people in the Gulli Plains. And from this, Ardra became a loved-- though respected-- god. They were never the most decisive of gods, but their peaceful nature was welcomed greatly. They helped their people when they needed them and gave their time and energy to making sure the land was well irrigated for them and their shores and riverbanks were safe from flooding. Ardra was also there when their people needed healing or medicine, careful to treat wounds gently. Wounds from clashing groups were what drove them away from violence in the first place.

A few days before the usurper came, Ardra had fallen ill. They felt sick, knowing something was wrong but not sure what. And when he came Ardra panicked, sending their followers out of their shrine and telling them to run as far and as fast as they could. They knew they couldn’t-- wouldn’t-- put up a fight and the last thing they needed was that decision to hurt them. But while doing so, the usurper and his general attacked, throwing a cold steel spear into their back. Ardra fell, gravely wounded as they approached them.

The usurper and his general knew enough about the Water god to know they wouldn’t fight even when injured, if they even could. So as the god knelt, trying to heal the wound while shaking, he gave them the ultimatum. He and his generals would go hunt down their followers they had sent running unless they gave in. And so Ardra conceded and they were presented with a large bowl of water. They were forced to go in the bowl in their salmon form and not long after they had used one of the artifacts to turn them to stone, freezing them mid swim in a bowl where the water turned to marble stained with golden cracks through it.
 
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