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Fandom [Multiverse Fandom | No Longer Accepting] Disaster in the Dreamscape [Signups]

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Name: Hiruko

Gender: Male

Age: Unknown

Description:
A young man with spiked blonde hair and blue eyes. He has an odd fashion sense and dark look, Hiruko usually appears cold at a glance to most. He can almost always be seen in his standard mismatched outfit with his dark off shoulder cloak in public. In the privacy of his own room where he'd like to keep to himself, he usually takes off the cloak and clunky appearing boots and is more relaxed.

Canon:
The Nightmare Inspector

Personality:
Due to his past before becoming a Baku, Hiruko comes off as aloof and sometimes cold to those who first meet him, and he finds it hard to put his trust in others at times. Despite this, he cares for others in his own way, and although he sometimes says things that may come off as rude or cold, his actions speak louder than words do in most cases, especially with customers. He does what he can to help resolve most customers' plights, though doesn't mind getting something out of it such as a delicious nightmare. However, he will only do what he's requested of to help his customer with their nightmare, and will not go out of his way to make them worse.

He has no problem with bloody outcomes, and has taken delight in the bloodier side of nightmares on occasion.

Role:
Dreamscaper

History:
The current baku who resides in the Silver Star Tea House that appeared after Azusa had left. He walks with his customers in their dreams in hopes of getting the luxury of eating a delicious nightmare afterwards. Seeming rather selfish and apathetic, he is actually very caring of his customers and often goes out of his way to help them, although he would never admit to it. Being a baku, he cannot eat anything but a nightmare, or he will ultimately end up coughing up blood. The bloodier, gruesome, and pain-filled a nightmare is, the tastier he finds it.

Before Azusa had passed on the baku to him, Hiruko was known as Chitose Kurosu. He served no real purpose in the world other than to be a simple toy to his masters, which resulted in being tied up and being tortured in various ways, including his limbs being broken so that he couldn't run away or kill himself, leaving him unable to do anything but think and scream. He often fantasized of the life he wanted, but his fantasies went too far and were deluded, which eventually changed into a nightmare. It is described in the manga that his nightmare had "consumed" Azusa when he took him to the Delirium to have his fantasy become a reality, and in the process Hiruko became the successive baku of Azusa. Azusa found him in the rubble of a cellar after the Great Kanto earthquake.

After Mizuki Asahina fell into a deep slumber, Hiruko went to the Delirium to get in contact with it's owner, Kairi, for answers while he made Hifumi keep watch over both Mizuki and the Tea House. He eventually ended up in the Dreamscape, and joined the Dreamscapers in hopes of helping his friend.

Abilities:
Hiruko takes customers and himself into their nightmares with the help of his cane, Formalin, always using the phrase "Sleep now... Leave this world behind". When Hiruko has finished resolving the customer's problem within the nightmare, he rewakens them with the phrase, "Time to wake up". The nightmare's contents are sucked into Formalin's orb where they are stored until Hiruko is ready to eat them.

Formalin can be used as transportation inside of nightmares, or inside the Delirium, (possibly outside of those places as well) similarly to how a witch rides a witches broom. It can also fly to any destination and pick up objects on his command.

Immortality- As a Baku, he cannot really die and is not really human. He can suffer serious injuries in a customer's dreams, in one case trying to prove a point to one customer by falling off the edge of a building only to get back up moments later as if nothing happened. However, once outside of the dream his injuries remained and needed to be treated but wasn't too bothered by them.

Agility and Reflexes- He's surprisingly quick on his feet, able to protect Mizuki and quickly disarm a hostile customer in a matter of minutes.

Weaponry:
While not necessarily a weapon, his cane Formalin can be used as a blunt force weapon.

Not a weapon, but something Hiruko keeps close to his person is his briefcase. He dislikes when others touch it, but it makes for a good intimidation method so long as no damage comes to it in the end.

Fears:
Mizuki getting seriously hurt or dying, ending up in a similar situation to Chitose's before he ended up in the Delirium. Or becoming Chitose again and letting the nightmare consume him and his sanity.

Respected Others:
Mizuki Asahina- Azusa's sister, and Hiruko's friend more or less. He wouldn't openly admit it however.

Hifumi- While he considers Hifumi an annoyance, he doesn't want serious harm to come to him. He would rather die than openly admit to caring about the man however.

Naamu- He tolerates and respects the cat more than Hifumi on most days.

Other Information:
An eerie and cold feeling is said to overcome anyone to pick up the briefcase besides Hiruko, Naamu (Hifumi's black cat) does not seem to be affected by the cold feeling as he is often seen sitting on it however. At one point, Hiruko had been stabbed in the chest. Since Bakus can't die, other than the pain he felt he eventually recovered.

He's also willing to learn how to weild actual weapons, more particularly swords and knives.
 
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With the updated cast list, the canonical characters Player from Superhot, Jevil from Deltarune, Luigi from the Super Mario Series and Rick from Rick & Morty have been removed from the cast list, as a sign that those who wish to sign up as them can do so.

... wait no you can't sign up as the Superhot guy.
 
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Name: Hermione Granger
Gender: Female
Age: 17
Description: 1602040781131.jpeg
Canon: Harry Potter
Personality: Studious, strict, rule abiding, smart, heroic.
Role: Broski
History: She joined the Broski’s in dashing through the Lane, though it isn’t canon. She was taken after the end of Book 7.
Abilities: Witchcraft, (Disarming charm, stunning charm, and numerous other spells I can’t remember) teleportation.
Weaponry: Her wand
Fears: surprisingly JK Rowling didn’t go into her fears. So I got nothing. Except maybe failing.
Respected Others: You know who they are. Ron and Harry. Harry is like a brother to her and Ron is her boyfriend.
 
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Ñame: Pen

Age: 20

Canon: OC

Personality: Young, bold and definitely flirty, Penny is your average Succubus through and through, fully aware that she is naturally irresistible and in love with her own body. This leads to a confidence that most average women don’t have. Despite this she still has a shred of humanity enough to be friendly toward her potential prey and not suck them dry.

Role: Dreamscraper.

History: Pen was once a human woman and then she died and went to Hell. After some time there, the hellscape corrupted her and turned her into a Succubus. Where she fed on both men and women alike. Needless to say, one thing led to another and she ended up fighting a Nightmare with the Dreamscrapers, and hesitating, joined them. Mostly to stop Nightmares from interrupting her feeding sessions.

Abilities: Flight, irresistible body/supernatural beauty, glamour/shapeshifting (to make herself look like anyone you desire), pointy sharp tail, super-speed, super-strength, Kiss of Death, dream manipulation, super-stamina, Immortality, fast-healing.

Weapons:
A Bloodaxe and Sword.

Sufficient Others: None

Fears: Being ugly, losing her powers (IE people finding her unattractive), torture, Hell.




 
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Name: NiGHTS

Gender: Male

Age: Unknown

Description:

NiGHTS has a thin, humanoid form, beige skin and large blue eyes with vertical slit pupils. NiGHTS' hands and head are not connected to a visible body, with his body seemingly made only apparent by their clothes. They wear a purple and white unitard or possibly purple unitard with a white shirt, the sleeves are baggy with purple and yellow cuffs. NiGHTS' clothes are embroidered with silver thread on the arms and legs.

NiGHTS also wears a pink and red jacket accented with yellow star buttons and yellow trim, with blue crystal studs in the collar. A small orange ruff collar is inside the jacket collar.

NIGHTS' boots are half pink and purple, striped with yellow in between. Atop his head is a violet-striped, two-horned jester cowl.

A notable feature on NiGHTS is the large red-pink jewel on his chest. The purpose and origin of this jewel is unknown, most of the community believe the jewel has some sort of connection with the red Ideya.

Canon:

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Personality:

NiGHTS is very mysterious and graceful, at the same time, mischievous and playful. Being very free spirited, they won't follow anybody's orders unless they to. According to the NiGHTS: Journey of Dreamsmanual, NiGHTS likes to scare and make fun of people, and they don't have a strong sense of right and wrong.

Despite being the savior of the world of dreams, NiGHTS still appears to have some devious nightmaren traits within them, that is shown in the NiGHTS Storybook, where NiGHTS is arrogant and rude towards Elliot despite the latter helping them. When Reala imprisioned NiGHTS inside an Ideya Palace, neither NiGHTS nor Elliot knew how to break through it. Yet, NiGHTS would still act like this was Elliot's responsibility and order him to find a way out by himself. As Elliot didn't know what to do, NiGHTS would call him "coward". NiGHTS also appears to be very childish and naive, as when Reala challenges him for a game, they fails to notice it is a trap.

In the NiGHTS Archie Comics, NiGHTS rebelled against Wizeman simply because he believes a world ruled by Wizeman would be boring, indicating that NiGHTS never truly cared about Nightopia nor humans and simply did that for themselves to be free and have fun.

Despite these negative traits, NiGHTS still knows when they have to be mature and serious. They also care about their friends. That was shown in NiGHTS: Journey of Dreams, where they didn't want to go to the Sky Concert with Helen at first, but once they saw it was important to her, NiGHTS changed their mind to please her and in the storybook, where they congratulated Elliot for his bravery and kept him calm when fighting Wizeman. This indicates that NiGHTS really started caring about Nightopia and the humans after starting the rebellion.

NiGHTS appears to dislike revealing their identity as a Nightmaren to visitors, and gets displeased when Reala refers to them as such. Helen is horrified to learn that NiGHTS is a Nightmaren, which upsets NiGHTS so much they fail to notice Reala Paralooping Helen. This likely shows that NiGHTS wants to be friends and feels rejected when people judge them for being a Nightmaren. Curiously, in the NiGHTS Storybook, they didn't mind when Elliot found that out.

It is likely that NiGHTS reflects the Jungian "shadow" and "eternal child" archetypes.


Role: Dreamscaper

History:

NiGHTS is a First-level Nightmaren (the most advanced and powerful) created by Wizeman. They are very mischievous and dislike being ordered around and started a rebellion against Wizeman. As a punishment, Wizeman imprisioned NiGHTS in an Ideya Palace.

The only way they can be freed from the prison is by merging with either Elliot Edwards or Claris Sinclair, who both possess the Red Ideya of Courage. NiGHTS helps them collect their stolen Ideya from the Nightmarens, but their freedom is only temporary. If time runs out, NiGHTS will be pulled back to the Ideya Palace leaving the child to find their way back and try again.

The children have lost their Ideya due to stress in the waking world and became targets for the Nightmares. NiGHTS is eager to disrupt Wizeman's plan and help the children conquer their fears, reclaim their Ideya each night, and ultimately defeat Wizeman.


Abilities:

Flight
NiGHTS possesses great flight capabilities and is fast and graceful; this is notable among nightmarens[3], which typically fly. In NiGHTS into Dreams, NiGHTS can fly through a hoop to activate a Trick Ribbon, which allows the player to gain points by performing stunts.

Dualizing
NiGHTS has the ability to Dualize with Visitors. With this at their disposal, NiGHTS and a visitor can assimilate with one another or become in sync. To achieve this, the two must touch or hold hands. While they are Dualized, the Visitor literally becomes NiGHTS and either one can be in control of the other's movements, mostly NiGHTS. This also helps them to escape the "NiGHTS Capture" as Dualizing with a Visitor who possesses the Red Ideya of Courage is enough to break NiGHTS free of the inescapable cage. This is a required ability when using NiGHTS in both games.

Drill Dash
NiGHTS can also use an attack called the Drill Dash, which is the most basic attack. With this ability, NIGHTS is able to attack and defeat a simple Third-level Nightmaren. The Drill Dash can also help NiGHTS move or fly twice as fast merely to catch up with Goodles in NiGHTS: Journey of Dreams. The drill dash is a possible reference to Sonic the Hedgehog's Spin Dash as both abilities require a form of spinning (Sonic spins into a spiky ball while NiGHTS spins into a spiral or a screw) and can be used to attack enemies and move faster.

Touch-Dash
When NiGHTS grabs third level nightmarens, he can drill dash into them, throwing them back with more strength.

Strength
To some extent, NiGHTS is shown to have strength above that of a normal person as he can move objects and wound creatures (or in which case a Nightmaren) three to four times their size.

Transformation
NiGHTS is able to transform into a boat and a roller coaster, as well as rolling up in a ball to slide down slippery slopes (a possible reference to Sonic Team's title character Sonic the Hedgehog). In Sonic & Sega All-Stars Racing Transformed, NiGHTS is able to take the form of a race car, a speedboat, and a jet plane. In NiGHTS: Journey of Dreams, certain transformations, such as a dragon (impervious to wind), rocket (acceleration) and dolphin (swim in water) require the use of persona masks, it is unknown as to why.

Paraloops
The Paraloop. NiGHTS can create small portals called Paraloops with 'Twinkle Dust' that emits from its hands by flying in a circle. This ability sends who or whatever gets sucked into an unknown space, but in NiGHTS: Journey of Dreams the Paraloop simply sends Nightopians (and apparently Nightmarens) to the My Dreamworld. This ability is also useful in collecting Blue Chips and certain other items. NiGHTS' Paraloop is considered as a hammerspace for the items they collects and a portal to other locations for creatures.

Touch-Loop
When NiGHTS grabs third level nightmarens, they can make a loop around them making them disappear.

Dream Flute
If counted as an ability, NiGHTS possesses what is called the dream flute, which is an invisible or otherwise imaginary instrument that NiGHTS plays, usually when they are alone, to keep themselves calm, relaxed and at peace. When one hears NiGHTS playing the flute, the music is almost always the melody of the theme song, "Dreams Dreams"

Weaponry: Persona Masks

Fears:

Ending up alone. Doing Wizeman’s bidding.

Others:

The Visitors
NIGHTS is kind toward the children in both games, helping all four of them to defeat Wizeman on two separate occasions. NiGHTS shows the children around different Dream Worlds and works together with them to dispatch numerous Nightmaren and overcome their fears.

Owl
NiGHTS seems to have mixed feelings about Owl, finding him quaint yet tiresome. They tends to act rudely towards Owl by being extremely quick to interrupt or push Owl out the way when he tries to teach something. NiGHTS is likewise testing of Owl's patience, but Owl refers to NiGHTS as a "carefree rascal" in a friendly manner.

Wizeman
NiGHTS has a particular hatred for Wizeman, having disagreed with his goals and is glad to put an end to them. It's unclear as to the exact reasons, though it seems likely that at the very least, NiGHTS simply values freedom for himself and others. He is NiGHTS's father.

Reala
NiGHTS and Reala's relationship is awkward and seems to reflect mutual feelings of betrayal. NiGHTS tries to brush Reala off while Reala tries to persuade NiGHTS to return to Wizeman, before the situation escalates into a fight.
 
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Name: Kappei and Gumchi

Gender: Male (as for Gumchi no one knows)

Age: under 12 (we’ll say 9 for now)

Description: a young boy who takes his ninja training seriously, studying scrolls and completing missions. Whenever he’s not doing anything ninja related however, Kappei would be goofing off or taking a nap.

Canon:
Ninjala

Personality:
Carefree, Energetic, Innocent (Kappei), (Gumchi: Playful)

Role: Broski

History: Kappei
How Kappei and Gumchi joined the Broskis after completing a mission of watching over his friend Berecca, that and someone saw him and Gumchi work together.

Abilities:
Kappei’s side:
Sword fighting- He learned sword fighting from his grandfather when living in Iga Village

Blood of the Shinobi- While his official powers haven’t been showed, he’s able to change into anything in his surroundings, stealth, run on walls, etc.

Gumchi’s Abilities:

Shape Shift- In the Ninjala short anime, he is seen changing into the ippon katana for Kappei to fight with, moving in its sword form.

Possible Fusion- He ate Kappei once as a way to figure out the Space and Shadow Ninja, this wasn’t permanent of course, after Gumchi spits out Kappei, he was back to his normal self.

Weaponry:
Ninja Gum- bubble gum created by the WNA scientists, Burton and Berecca that brings out the Shinobi powers within, side effects on adults include changing them into children. Children don’t suffer the side effects, however. This gum can also make a variety of weapons.
-Ippon Katana: A basic sword like weapon guaranteed to knock out or Ippon opponents.

-Drill Beast: A weapon good for dispersing foes. This weapon had the ability to dig underground and emerge as a surprise attack.

Fears:
Space Ninja and the masked Ninja that tried to assassinate him and his grandfather.

Respected Others:
Van and Berecca, two fellow ninja students and his friends, Master Genriyusai his great uncle and sensei, and finally his grandfather, Genusai, who taught him sword fighting.

Other Information:
-Kappei might have an extreme sweet tooth.
-He wears traditional loincloth instead of modern day underpants.
-Kappei is slow to conversation, always forgetting to bring up important things during missions.
-He has a small scar on his cheek

-Gumchi is centuries years old
-is always happy to be stretched or compressed by curious children
-Has many secrets.
 
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Name:Sora

Gender: Male

Age: 16

Description: Sora has brown spikey hair and sky blue eyes. His outfit is a magic set of red, gray and black clothes and black and yellow shoes that change color and grant him abilities depending on the form his Keyblade takes.


Canon: Kingdom Hearts Series


Personality: Sora has a typical brave and heroic personality, meaning he'll willingly risk his life for people he doesn't even know yet, as shown when he tries to save Ansem the Wise from the explosion, to no avail. He's extremely loyal to his friends, and has been shown to be extremely forgiving to Riku, even forgiving him for the times he has tried to kill him, and very protective of Kairi.
Sora is highly optimistic person, choosing to think positively throughout his journeys. He is an upbeat and brash person, and although he is simple minded at times, he has a strong sense of justice. He is also very soft spoken and sensitive as over time, he had grown to care deeply about all of his friends and desires to maintain a strong relationship with all of them even when some of them act in a bad manner towards him. Sora has matured over a year's time, for instance, when battling enemies in the game, he seems to have a more serious expression on his face. Sora is more confident than before and takes charge of his group. He is also quite caring and reassuring to his other-world friends such as when Beast quits after Xaldin steals his rose. Sora reassured him that they would get it back.



Role: Dreamscaper

History:
A boy who wields a Keyblade. During their childhood, Sora, Riku, and Kairi often wonder about what lay beyond their small world. By the time they reach adolescence, they decide to build a raft, in the hopes of sailing to other worlds. The day when they start construction, Sora dozes off on the shore of the beach, and has an odd dream where he travels through an odd, dark realm and battles a massive dark creature. Sora is awakened by Kairi, and he goes to help get the provisions for the raft. However, the night before they set sail, a storm ravages the island along with a strange, dark force. Riku succumbs to the force, claiming he is not afraid of the darkness it so clearly embodied, while Sora tries and fails to save his friend from the darkness.


However, it is during the tempest that Sora first unlocks his potential as a Keyblade wielder, summoning the power of the Kingdom Key to battle the Heartless that now infested his home. He makes his way to the Secret Place where he finds Kairi, who disappears when their bodies meet, forcing Sora to battle the same dark creature from his dream. Sora defeats the monster, but he is swept off the island and thrown into a Corridor of Darkness, which lands him in a world called Traverse Town.


In Traverse Town, Sora meets Donald Duck and Goofy, the respective Royal Court Magician and Captain of the Royal Guard of Disney Castle. Under orders from The King, the pair are searching for two things: a mysterious 'key' and a man called Leon. As the King has disappeared in his own quest, Donald and Goofy accompany Sora and they start searching for their respective friends. In addition to that, Sora finds that his Keyblade might perhaps be the mysterious key the King had asked them to find.


Sora discovers that Riku is also searching for Kairi, though neither of them can find her. Maleficent sees her chance and tells Riku that Sora had replaced him and Kairi for Donald, Goofy, and the Keyblade. With this false knowledge, he sets out to find Kairi on his own as Sora travels to a number of worlds to stop the Heartless. From there, Sora locks the Keyholes out from the reach of the Darkness to protect the worlds' hearts.


His quest allows him to make countless new friends while the power of his heart increases, which also improves his Keyblade's power.


Upon reaching Hollow Bastion, Riku confronts Sora and reveals to him that Riku himself was the true Keyblade master, explaining that Sora "was just the delivery boy". Riku then claims the Keyblade for his own. Despite their guilt at doing so, Donald and Goofy are forced to abandon Sora because of the King's orders: to stay with whoever has the Keyblade. When Beast pulls himself up to continue to the castle, Sora tells him to be careful due to his injuries. However, Beast shrugs off Sora's worries, saying that he would not leave before he completed what he'd come there for; to find Belle. When asked what he came for, Sora realizes that he needs to show the same attitude as the Beast, and continues with him into the entrance hall of the castle.


There Sora meets Riku, Goofy, and Donald once more. Feeling guilty, Donald and Goofy return to Sora's side. Riku then asks Sora, "How do you intend to fight without a weapon?" to which Sora answers, "I don't need the Keyblade. I've got a better weapon. My heart!". Riku taunts Sora, calling his heart pathetic and weak. Sora proceeds to tell him that his friends strengthen his heart. At this, the Keyblade realizes that Riku has turned to darkness, and Sora's heart is far stronger than Riku's, so it returns to Sora. Enraged, Riku fights Sora and loses. Furious at his weakness, he makes the mistake of listening to a mysterious man. Opening his heart fully to darkness, he allows himself to be possessed by this man.


After this, the party encounter Maleficent and defeat her. Using a Keyblade born of six of the Princesses of Hearts' hearts, Riku unlocks the darkness in her heart before stepping away through a Corridor of Darkness. She transforms into a black, fire-breathing dragon from the proliferation of darkness in her heart, but is again defeated and the Heartless swallow her heart. Further into the depths of Hollow Bastion, Sora encounters Riku once more, and he calls himself "Ansem, Seeker of Darkness", who intends to find Kingdom Hearts itself. Although it is difficult fighting his best friend, Sora emerges victorious in the struggle.


Kairi is revealed to be one of the Seven Princesses of Heart who possess the power to open the Final Keyhole that leads to Kingdom Hearts, but because her heart laid within Sora, it cannot open, as explained by "Ansem". In order to return her heart and wake her up, Sora uses the Keyblade of People's Hearts to remove both their hearts, sacrificing his humanity and becoming a Heartless, unknowingly creating Roxas and Naminé, the Nobodies of Sora and Kairi respectively. When he manages to reunite with Kairi after a brief stint as a Heartless, Kairi uses her light to restore his human form.


After regrouping in Traverse Town, Sora decides to return to Hollow Bastion to seal the Final Keyhole while he tries to reclaim Riku from the clutches of "Ansem". Kairi gives Sora her lucky charm (Oathkeeper's keychain) since he insists that she should stay behind, even joking that she would be in his way.


Sora, Donald, and Goofy set sail to Hollow Bastion and seal the Final Keyhole after a battle with a powerful Heartless. The six Princesses of Heart then inform him of a new darkness approaching, and the trio travel to End of the World, the "Heartless world" of all the worlds that fell into darkness, where they confront and defeat "Ansem" once and for all. "Ansem", defeated, calls forth to Kingdom Hearts to fill him with the power of darkness, but Sora proclaims that Kingdom Hearts is not darkness, but light, and "Ansem" is destroyed by the said light.


However, Heartless begin to swarm inside of the door and Sora, Donald, and Goofy rush forward to close it. As they attempt to close the Door to Darkness, Riku and King Mickey appear on the other side of the door and together, King Mickey and Sora seal it from both sides with Sora's Keyblade from the Realm of light and Mickey's Keyblade from the Realm of Darkness. However, Mickey and Riku become trapped behind the door as it closed shut. Riku's last words to Sora before it closed are "Take care of her", referring to Kairi.


As the worlds begin to restore themselves, Sora sees Kairi on a platform of sand that is drifting away. Kairi and Sora are separated with Kairi going back to Destiny Islands. Sora promises to return to her as soon as he finds Riku and King Mickey.


After being separated from his friends, Sora wanders down on a long, meandering path with Donald and Goofy searching for a way to find Riku and Mickey, encountering Pluto on the way. When they reach a crossroad and call it a night, a mysterious man in a long black hooded cloak appears and informs Sora, "Along the road ahead lies something you need. However in order to claim it you must lose something that is dear to you". The man disappears and only one path remains. The trio follow the path which leads them to a mysterious castle known as Castle Oblivion. They enter the castle hoping to pick up some clues as to the whereabouts of their friends only to discover, as they ascend the floors of the fortress, they are beginning to lose their memories and become more and more uncertain of what they are truly after. Even Jiminy's journal has been erased of its entries.



Little do they know, their memories are being manipulated by a mysterious organization that seek to capture and manipulate Sora. To do this, they use Naminé, a young "witch" who could rearrange the chains of memories in a person's mind and create new links between them. In order to make Sora forget Kairi, Naminé begins to replace his memories of Kairi with herself, partly because she is Kairi's Nobody and so is unable to completely erase her from Sora's memories. Meanwhile, a conflict between the members of the Organization lead to several encounters between Sora and Riku, whose memories of Kairi have also been replaced with ones containing Naminé.


The trio's uncertainty builds up to a point where they end up in Twilight Town, a place that Sora is fairly certain that he has never been in, and thus should not exist in his memory. Organization member IV, Vexen, reveals that it is a place that exists on the other side of Sora's heart, but is eliminated by Axel, another member of the Organization, before he can explain anything.


Axel ends up betraying Marluxia, the lord of Castle Oblivion, revealing that Marluxia and Larxene, the newest members of their group, intend to use Sora to overthrow the Organization. Axel manipulates Naminé into doing what she believes is right. Donald and Goofy try to reason with Sora about the whole situation later, but he is so stubborn that he separates from them to go on his own.


On Destiny Islands, Sora is touched to have finally found Naminé, who tries to make him remember who was truly important to him. After taking one look at the lucky charm, it returns to its original form and Naminé takes the temporary form of Kairi. Sora escapes the memory-based Destiny Islands and confronts Naminé, who reveals that she never existed in Sora's memory and that she has been replacing the person most important to him. Riku appears to them again and is again defeated by Sora. When Sora tries to help the injured Riku, he attacks Sora and gains the upper hand. Having left no choice, Naminé uses her power to break Riku's memories, and it causes him to collapse. Larxene comes forth to eliminate Sora and Riku, who is revealed to actually be a Riku Replica, created by Vexen.


When Larxene is about to eliminate Sora, Donald and Goofy catch up to save him. Although Sora had been a jerk to go on his own, they quickly forgive him and state how they would always stay together. Together, they defeat Larxene and Sora forgives a regretful Naminé for her actions. She promises to restore the memories of the trio once they reach the 13th Floor of Castle Oblivion, where Marluxia is waiting for them. Axel attempts to destroy Marluxia himself, but then Marluxia uses Naminé as a human shield. Sora steps in and defeats Axel. After finally catching up to them, Marluxia orders Naminé to completely erase Sora's memory so he could make Sora his puppet; Naminé refuses, but Sora orders her to do so in order to protect her from Marluxia's wrath. Fortunately, the Riku Replica, its true memories returned after his false ones are broken, arrives and saves Naminé before she was able to do so.


Then Sora, Donald, and Goofy step into the thirteenth floor's dimension where they fight Marluxia in an incredible battle.


Once Marluxia was defeated, Naminé asks that they step into Memory Pods that would rearrange their memories back to the way they were at the cost of breaking the links she created. She also informs him that the process will take some time, during which Sora, Donald, and Goofy would sleep as their memories are slowly restored. While they know that they would forget Naminé, Sora promises her that while she was forgotten, she would remain somewhere in his heart, never lost. And when he wakes up, they would become friends for real.


Right before he went to sleep, Naminé informs him that some of his memories are unreachable and asks him to remember Kairi, because his memory of her is the light that would bring them all back. Sora then uses most of the power of his memories to remember Kairi before going to sleep for real.


One year later, Sora, Donald, and Goofy awake in the basement of the Old Mansion located in Twilight Town with their former memories restored, although they cannot remember what happened in Castle Oblivion. But before they awake in Twilight Town, Roxas comes to see Sora and eventually fuses with him. Continuing their journey to find Riku and King Mickey, they set out traveling across new worlds, meeting old friends and enemies from their original adventure while also making new friends. They continue the battle against the Heartless and now a new threat, the remaining members of the Organization they encountered in Castle Oblivion.




Soon after exploring Twilight Town, Sora and company head off to the Mysterious Tower and Sora obtains new attire—on the advice of master sorcerer Yen Sidconsidering Sora's first game outfit to be "too small"—from Flora, Fauna, and Merryweather. The new outfit enables Sora to transform into his Drive Form and attain special powers for each of them. The source of the clothing's magic is linked to Sora's heart, which is connected to everyone Sora had befriended including Donald and Goofy. Sora was referred to as the "Key that connects everything" by Yen Sid which is how Naminé's memory manipulation works.


Sora expresses his determination to bring Riku back home with him to Destiny Islands, where Kairi is waiting for them. The quest gets more complicated when Kairi herself gets kidnapped by Axel. Pete (who works for the resurrected Maleficent) and Organization XIII are causing trouble in the other worlds, and King Mickey refuses to give information regarding Riku. Sora must also discover why some of the members of Organization XIII address him as Roxas even after he clearly states his name is Sora. He travels to other worlds to find Riku and the King, help the worlds and stop Organization XIII. His new journey brings him to meet up with some old friends and make new ones.


At one point in the storyline, Donald and Goofy's homeworld becomes infested with Heartless, which is rather unusual considering their world's protection, and Sora visits their castle for the first time. While Donald and Goofy set out to warn the castle's residents about the danger, Sora escorts Queen Minnie to the audience chamber where the Cornerstone of Light is hidden under. He finds out that Pete and Maleficent have found a doorway to Timeless River, a past timeline of their world before the castle was built. With some help from Merlin, Sora, Donald, and Goofy travel through time and manage to stop Pete from destroying the Cornerstone of Light in the past, which also saves the castle for good.


Sora, with the help of the Hayner, Pence, Olette (three friends of Roxas in DiZ's simulated Twilight Town), and Axel (who sacrifices his existence), manages to find the route to the World That Never Was: which is the stronghold of the Organization, where Kingdom Hearts, created by gathering the countless hearts from the Heartless slain by Sora's Keyblade, resides. Soon after entering the world however, in the area of Memory's Skyscraper, Sora's group is ambushed by Samurai Nobodies and Sora is forced into a showdown with an Organization member, who turns out to be Roxas (disguised in his former Organization XIII cloak) on a platform of Awakening.



As Roxas is above and Sora below, he sees the picture of Riku, Kairi, Donald, and Goofy (as the platform's design). Roxas then says, "I see, that's why.", and continues the fight. Roxas knocks the Keyblade out of Sora's grasp, and as he goes to retrieve it, Roxas pins it down with his own Keyblade. Sora then reaches out for his Keyblade, which disappears and reappears in his hands, after which Sora quickly strikes while Roxas stands shocked, not knowing how that happened.


Ultimately, Sora's control over his Keyblade gave him the edge over Roxas, who collapses and reveals his face. As he and the scenery disappear, Roxas says to Sora "You make a good other." Sora reappears next to Donald and Goofy, who tell him that while he disappeared, they had to fight some Nobodies, and they continue towards the massive castle where Kairi awaits them.


Afterwards, Sora, Donald, Goofy, and King Mickey storm the Castle in search of their friends. They meet Saïx at the Hall of Empty Melodies, who tells that Kingdom Hearts is near completion, and it only needed "one more dose from the Keyblade Bearer." He summons hordes of Shadows and disappears to go after Maleficent and Pete who were also in the castle. The Heartless overpower Sora, but are destroyed by a rain of laser bullets. Sora then engages in a battle with Xigbar and soon defeats him. He finds Kairi and Riku (with the appearance of Ansem, Seeker of Darkness, which is the price he paid to help Sora wake up).


Sora, Riku, Kairi, Donald, and Goofy make it to the Proof of Existence of the Organization, in which there are only two places to go. They enter one of the odd pathways only to encounter Luxord. Although Luxord traps everyone but Sora in cards, he is still defeated by the Keyblade master. Next they enter Addled Impasse where they find Saïx staring up at the moon. Saïx points out that only Roxas could have made it this far in one piece and Sora gets angry and prepares to attack him. Saïx blows Riku and Kairi away and uses the power of the moon to fight. After one of Sora's most difficult battles, Saïx is finally defeated. Sora then questions who Roxas is and why he was constantly being called by that name, when Riku finally reveals to Sora that Roxas is his Nobody.


With the mysteries of Roxas's identity finally solved, they continue on. Fighting their way up the winding paths of the Castle That Never Was, Sora, Riku, and the others encounter King Mickey and DiZ, now revealed to be the former ruler of Radiant Garden, before it was taken over and renamed Hollow Bastion, Ansem the Wise, who was trying to absorb Kingdom Hearts into his machine and encode it as data. Xemnas appears to see who is tampering with Kingdom Hearts and finds his old teacher. Then Xemnas finally tells Sora and the others of his true plan, to make a Kingdom out of hearts. One that he would rule.


Unfortunately, Kingdom Hearts proved too strong for Ansem's machine, and with his final words, he tells Sora the rest is up to him and tells Roxas, "Roxas, I doubt you can hear me but, I am sorry", before the machine explodes, taking Ansem with it. The energy released in the explosion destroys a good deal of Kingdom Hearts and reverts Riku's appearance to the way it was.


Near the pinnacle of the castle, Heartless appear in vast hordes. Maleficent and Pete show up and stall them while the party heads toward their final battle. When they reach the Altar of Naught at the pinnacle of the castle, they confront Xemnas, the leader of Organization XIII. After a short conversation with the Nobody, Sora is taken by Xemnas to the front of Memory's Skyscraper for a one-on-one battle. After an intense fight, Sora defeats Xemnas and is transported back to his friends.


However, Xemnas appears again and, despite the protests of the group, enters and absorbs Kingdom Hearts. The party was in luck though, and by the will of the worlds a door to Kingdom Hearts is made. Sora, Riku and the King open the door with their Keyblades, breaking the barrier separating them from Xemnas. The party enters but Sora, Riku, Donald and Goofy become separated from King Mickey and Kairi because of Xemnas.


Inside, they discover that Kingdom Hearts was made by the Superior to look like the World That Never Was. They charge through and quickly get to Xemnas and battle him, with Xemnas in armor using the tactics of the rest of the Organization. After they seemingly defeat the Organization leader and return to the Altar of Naught, Roxas emerges from Sora's body to speak with Naminé before she fuses with Kairi. Before this, Naminé opens a door to lead them out of the World That Never Was. He informs Sora that whenever he and Kairi are together, Roxas and Naminé will be together as well. Naminé then joins with Kairi to complete herself, while Roxas returns to Sora's body making Sora whole.



Unfortunately, before Sora and Riku can enter the Corridor, Xemnas attacks once again on the Captain's Seat of an enormous Dragon Nobody. In an epic air battle they manage to defeat this form of Xemnas as well. Riku is injured by Xemnas, who strikes at both with his Ethereal Blades. Falling through the air on the brink of defeat, Sora grabs Riku's Keyblade and batters Xemnas with both. Returning it to Riku, they use a bolt of light and dark energy to finish off Xemnas.


Afterwards, Sora must help Riku walk, as he sustained a heavy injury from one of Xemnas's Ethereal Blades. They wander through the eternal abyss, and eventually come to a dark beach under a pale moon, the Dark Margin. Resting at the shoreline, they discuss their adventures and friendship, and come to the conclusion that they did what they set out to do, and agreed that "If worlds are made of light and darkness, we'll be the darkness." The Realm of Light was safe, and they could now sit and let peace envelop them.



As they listen to the waves, a bottle containing a letter that Kairi wrote washes onto the shore. Riku picks it up, and, after reading it, gives it to Sora, believing him to be the proper recipient. After Sora reads it, the door to light appears, and both Sora and Riku use it to return to their home world: Destiny Islands.


Having brought Riku back home and reunited at last with all his friends in one piece, Sora is finally able to return Kairi's lucky charm to her, saying "We-We're back!" and Kairi corrects him saying "You're home". Kairi extends her arm to Sora, and he grasps her hand while simultaneously returning the charm he kept for her all this time.


Some time later, Sora is walking around in the Secret Cave. He smiles while looking at all the pictures he and Kairi had drawn over the years. He glances down at the picture of Kairi and himself. He sees that Kairi drew the other half of a paopu fruit, and smiles to himself, mimicking Kairi's actions from a year ago.


Much later, Sora asks Riku what he thinks the door to light was. Riku replies that it was Sora's heart; "It's always closer than you think". Kairi runs up to them breathlessly and gives them a bottle she found, containing a letter from King Mickey. The trio reads the letter.


Yen Sid tells them about Master Xehanort and that both of them should become Keyblade Masters in order to face this new threat. Sora claims that even without taking the Mark of Mastery exam, no one can beat the two of them. Yen Sid then sends them to the Realm of Sleep.



Sora wakes up in Traverse Town, noticing the change of his outfit, which he presumes is "more of Master Yen Sid's magic". He immediately goes searching for Riku, though he runs into Neku Sakuraba instead. Neku explains the concept of Dream Eaters to Sora and leads him to the Third District, where a hooded figure attacks them. Sora attempts to help Neku, but eventually falls asleep.


Sora later wakes up and chooses to find Neku, discovering new areas of Traverse Town that he's never seen before. He meets Rhyme, who helps on his search for Neku; when they find him, Neku apologizes to Sora. Rhyme suddenly disappears and more hooded figures appear, only to summon a giant Dream Eater, which Sora defeats. Sora then sees a transparent Riku, who disappears into Young Xehanort. Joshua then appears with Rhyme and Neku, and Sora realizes that he and Riku are parallel to each other.


Sora travels to La Cité des Cloches, where Judge Claude Frollo stops him. He wonders if Sora is a gypsy, because of his unusual clothes and appearance. When Phoebus comes to tell that there are monsters on the loose, Sora runs to fight them and eventually meets Quasimodo, who saves Esmeralda. Sora and Phoebus follows them to Notre Dame's attics. After sometime, Sora meets Phoebus and Quasimodo again and they travel to the Court of Miracles, where Sora gets knocked out by a Dream Eater, while Frollo takes Esmeralda away. Sora wakes up and travels back to city, where Quasimodo saves Esmeralda. Sora destroys a Dream Eater and sees how Frollo falls to his defeat, while Phoebus saves Quasimodo from the same fate. In the cathedral, Sora says farewell to Quasimodo and the others. When he is about to leave, Young Xehanort appears and calls him a hypocrite for freeing one prisoner but keeping another. Vanitas's image also appears besides Young Xehanort, making Sora confused as the villain vanishes to darkness and Keyhole of Sleep appears. Sora unlocks it and wonders what Xehanort meant by saying his heart is a prison.


Sora then travels to The Grid, where he meets guards. When introducing himself, guards try to take him prisoner, but Sora escapes. He meets Rinzler first, then is introduced as well to Kevin, Sam, and Quorra, who inform him that Rinzler is actually Tron. Believing that Tron remembers him, Sora is determined to meet him. With Quorra's help, Sora finds Rinzler and tells him to try and remember him; however, Rinzler attacks him and Quorra before fleeing. Young Xehanort then reappears, this time with Xemnas. Xemnas tells that Sora he has so many memories that can't be his alone. Sora is then sent away by strong wind, while Xemnas and Xehanort disappear. When meeting again with Rinzler and CLU, CLU tells Sora that he will turn Rinzler back to Tron, if Sora hands over his Keyblade. Sora tells that he will not give it up since it gives him the "chance to make everyone happy". CLU then sends Rinzler to attack Sora. After a battle, Sora tries to remind Tron again, but CLU throws his identity disc at Sora, causing Rinzler to push Sora to safety before falling out of sight. CLU leaves to retrieve Rinzler, and Sora unlocks The Grid's Keyhole of Sleep.


When Sora arrives at The World That Never Was, where he lands near Memory's Skyscraper and encounters Xigbar. Xigbar explains that Ansem, the brown robed man, had contact with Sora when he first entered the Sleeping Worlds from Destiny Islands, allowing the Organization to track Sora through his dreams and lead him to this world. Angered, Sora blames Xigbar for what happened and prepares to fight, and Xigbar notes that he is glaring at him like Ventus always did, even calling Sora as "Roxas". He then jumps above Sora and fires twelve arrows around him, eleven of which spawn unknown hooded figures, and the remaining one spawning Young Xehanort, who offers his hand and tells Sora to come with him. Sora then immediately drops.


Sora wakes, realizing he is at Destiny Islands, where Young Xehanort is sitting just next to him. They watch the other Young Xehanort, who meets "Ansem", who grants him abilities to time travel. "Ansem" then approaches Sora, who shouts in fear. In the next scene, Sora and Young Xehanort are still on the islands during nighttime. They see Sora running into the secret cave and they talk a little until Kairi steps out from the cave towards Sora. The next scene shows Sora falling from the air with other Soras. The real Sora lands on his feet and sees the Sora copies moving about Traverse Town. Young Xehanort talks to him about his journeys through Traverse Town.


Sora then wakes up at Dark City back in his Kingdom Hearts II attire. He immediately sees Naminé, who tries to run away from him, but Sora grabs her arm. Namine then turns into Xion. Sora is unaware of her identity, yet unconsciously sheds a tear as she runs off. Sora runs after her, only to meet Roxas. Roxas tells Sora that they should share all memories and emotions, but Sora denies this by saying that Roxas is just Roxas and they are not the same. He also thinks that Roxas should be able to exist by himself. Roxas is surprised, and shares his painful memories with Sora before vanishing. Sora starts to blame Organization XIII for what they have done, but then he hears Riku's voice that warns him about chasing after illusions.


Sora later meets Kairi and Riku who turn into Aqua and Terra. Sora then turns into Ventus and stares at them. Aqua and Terra turn around and walk away and Ventus is trying to reach them, but he slows down and turns back into Sora. Sora then watches as Riku and Kairi vanish, changing into Terra and Aqua for a second. He then remembers his meeting with Aqua, a long time ago.


Sora meets Xigbar and Xemnas again and they have a conversation, where Xemnas reveals that Organization XIII was created in order to form the Thirteen Hearts of Darkness, which Master Xehanort could use in the future. Kingdom Hearts was created in order to move pieces of Xehanort's heart into thirteen vessels. However, Xemnas discovered that Nobodies actually can cultivate new hearts, so he and Xigbar left the others in the dark about this fact to maintain their loyalty to their cause. Xigbar then reveals to Sora that he is chosen to be the final vessel of Xehanort's heart, after which Sora summons his Keyblade, saying "Connected hearts are my power." Then Kairi, Riku, Roxas, Xion, Ventus, Aqua, Terra, Mickey, Donald, and Goofy appear behind him as illusions, stunning Xigbar, who tells Xemnas to take care of Sora. After a fight, Sora is completely tired and lies on the ground with darkness surrounding his body. Young Xehanort then appears, telling him that his clothes, bearing a sneaky Recusant's Sigil, feed the darkness within him, since, unlike Riku, Sora never made any protection against his inner darkness.



Sora is then seen sitting at Where Nothing Gathers. Riku and Mickey are attempting to save him, when Master Xehanort attempts to split Sora's heart and make him one of his incarnations. Though Xemnas and Ansem subdue them, Lea appears and blocks Master Xehanort's attack. After that, Master Xehanort, along with his new Organization XIII, vanishes. Riku, Lea, and the others return to the Mysterious Tower, where Yen Sid sends Riku into Sora's heart in order to save him from falling into darkness. Whilst there, Riku discovers that Roxas, Ventus and Xion still reside within Sora's heart, as does a copy of Ansem the Wise.


After that, Sora wakes up and he, Donald, and Goofy have a tea party; Riku wakes up and Sora hugs him, relieved his friend is okay as well. Yen Sid then tells them that only Riku passed the Mark of Mastery. Sora, however, does not appear to be sad at all, and he even congratulates Riku. Lea then reveals that he also has a Keyblade and that he will help them in the near future. Sora then returns to the Realm of Sleep in order to thank all the Spirit Dream Eaters he had become friends with.


After finishing thanking all the Dream Eaters for their help in the Sleeping Worlds, Sora returns to the Mysterious Tower. Donald and Goofy ask Sora what took him so long, but he decides to tease them and tell them it is a secret. Upon entering Yen Sid's study, Sora learns from Yen Sid that Lea, Riku, and Mickey had departed to fulfill their own tasks. Disappointed, Sora is scolded by Donald for taking too long to say good-bye to the Dream Eaters. Yen Sid then informs Sora that nearly being turned into a vessel for Xehanort has robbed him of most of his powers and strength and advises Sora to seek training with Hercules, who had also lost and regained his strength.


In the Gummi Ship, Sora contemplates on how to reach other worlds now that all the highways they used are closed, leaving them unable to travel anywhere except Disney Castle and Destiny Islands. While stumped as to what to do, Sora hears Goofy recall Yen Sid saying "let your heart be your guiding key". This inspires Sora to use his Keyblade to open a Gate. Excited to have finally made progress, Sora announces that their next destination is Olympus Coliseum.



Per Master Yen Sid's instructions, Sora, Donald, and Goofy travel to Olympus Coliseum to seek training from Hercules. As they reach the world, they encounter Hades, who uses the titans to attack Thebes and claim his place in Olympus. As they form an alliance to save the civilians from the Heartless, Sora asked Hercules how he regains his strength to save the people he loves. Hercules replies that he regains his strength when Megara is in danger. After saving the civilians from the heartless, Megara returns with Pegasus to inform Hercules that Olympus is in danger and he heads back to Olympus to save Zeus and the rest of the Gods. When they reach Olympus, they see Hades and the rest of the Titans, who plan to confine Zeus and the rest of the Gods with ice and lava. After rescuing Zeus and the gods, Hercules punches Hades on the face before he leaves Olympus. As Hercules wanted to answer Sora's question, he realizes that he should figure out his own ways to regain his strength by fighting "with all his heart".


At the Mysterious Tower, Sora reported to Yen Sid that he might not be able to regain his strength at the time being. Despite of the worries of acquiring the power of the waking, he remains optimistic and believe that he can relearn his powers and skills. They are greeted by Riku and Mickey, who is assigned to find Aqua in the Dark World but no avail. As they suspect that Aqua might have fallen into the great abyss of darkness, Sora volunteers to save Aqua from the Dark World. After receiving his new garments from Yen Sid and the fairies, he receives a heartbinder as a good luck charm before travelling to another world. In the Gummi Ship, Chip and Dale report to Sora, Donald and Goofy, via Gummiphone, with new instruction on using the Gummiphone and a brief conversation with Ienzo. As Donald and Goofy learn that Sora has another heart resided inside of him, who Sora believes it belongs to Roxas', Ienzo decides to further study Sora's physical condition and the other heart that resides in him.


Sora proceeds to Twilight Town to initially create a data and a vessel for Roxas. As they are walking around the town, they recollect old memories of encountering Maleficent, Xigbar and Pete as well as Sora's encounter with Roxas in the data Sleeping Worlds. Goofy explains the data Sleeping Worlds is part of the test to see whether Sora is able to face his fears and past hurts. Sora further explains that losing friends and "having no one to turn to was the worst kind of hurt" but it is a process to appreciate his friendships with Riku and Kairi.


As Sora is determined to find Roxas, his conversation is cut short by Nobodies and hordes of Heartless. After saving Hayner, Pence and Olette, they ask for Roxas' whereabouts but they couldn't remember him until Goofy shows a photo them with Roxas together. They told them that that was the other digital version of Twilight Town, where their data version of themselves befriended Roxas. As Sora and the rest of the friends enter the Old Mansion, Pence enters the Door of Darkness system to activate the transporter to access into the virtual Twilight Town. Ienzo helps the rest of them to enter into the system to allow Sora to enter into virtual world. Inside the virtual world, he plans to rebuild Roxas by decoding Ansem's Code. After pressured by both Xemnas and Ansem, Seeker of Darkness, Sora chooses to restore Roxas into the real Twilight Town. As he converses with Riku regarding the replica program, Sora learns that Roxas can only be resurrected by making a vessel for him to live. Without Even's help, Sora's plan to revive Roxas might not happen


Eventually, the trio proceed to Destiny Islands where Sora finds Aqua's Master's Defender Keyblade lying abandoned in the sand. Sora proceeds to the Dark World via the Secret Place, only to see Riku and Mickey battle with Anti-Aqua, who has succumbed to the Darkness. He helps both Riku and Mickey to save Aqua and bring her back to the Destiny Islands. Sora, Donald, Goofy and Aqua then venture out to Castle Oblivion of which Sora, Donald and Goofy have lost their memories. Aqua summons the Master Keeper Keyblade and unlocks Castle Oblivion transforming it to its original form, the Land of Departure.


Together, they enter the main hall to find Ventus, still sleeping due to his heart residing inside Sora. Vanitas soon arrives to complement Aqua on her "neat trick" as no one was able to find Ventus in over ten years. Aqua takes it upon herself to battle Vanitas while ensuring Sora, Donald and Goofy remain out of the battle. After the fight, Vanitas attempts to break the barrier surrounding them both with Aqua intervening just before it broke. Sora, in a desperate attempt to help Aqua, manages to unlock Ventus's heart from within himself and wakes Ventus from his comatose state, saving Aqua and forcing Vanitas to retreat.


he group return to the Mysterious Tower to rendezvous with Riku, Mickey, Kairi and Lea. Aqua reminiscences over Sora and Kairi having met them when they were children. Lea and Ventus also have a reunion with Ventus learning that Lea is now a Keyblade Wielder. Sora mentions to the group that he wishes that Terra, Roxas and Naminé could be there with them while Aqua, Ventus, Lea and Kairi taking responsibility for each missing person. Yen Sid tells the group to prepare for the final battle to come. Sora, Riku and Kairi return to the Destiny Islands for one last moment of peace where Kairi asks Sora to share a paopu fruit. They hope to keep each other safe in the battle.


The seven guardians of light along with Donald and Goofy arrive at the Keyblade Graveyard, ready to clash with the thirteen seekers of darkness. They are greeted by Master Xehanort. Gradually, Xemnas, Ansem, Vanitas and Young Xehanort also arrive to taunt the seven guardians of their impending failure. The seekers of darkness then unleash a massive swarm of Heartless, Nobodies and Unversed for the Guardians to fight.


After defeating the swarm of enemies, Sora, Donald and Goofy catch up to the other guardians of light. The guardians come across Terra still under Xehanort's control but before they have time to act, Terra overpowers the guardians and proceeds to kill Sora only to be stopped by Donald and Goofy. After the attack and seeing Donald, Ventus and Axel injured, Sora begins to doubt himself but then suddenly a massive swarm of Heartless form a huge tornado that sucks up all the guardians except for Sora and Riku. After seeing this, Sora breaks down in tears and says that his friends gave him strength and he's useless on his own. Riku tells Sora that he doesn't believe any of that before he takes a stand and blocks the swarm of Heartless to defend Sora. This ultimately ends in Riku getting consumed by the Heartless and then the Heartless proceed to attack Sora.


Sora wakes up in The Final World. He encounters the Nameless Star as well as a bodiless Naminé. Sora is guided back to the realm of light with the help of Kairi and Chirithy and uses the power of waking to revive his friends. However, Young Xehanort warns that abusing this power will result in him losing his own heart again.


Returning moments before their defeat, the guardians of light eliminate most of the Organization's members; in the process, Terra, his heart revealed to be inside Xehanort's guardian, regains control of his body and reunites with Aqua and Ventus, while Lea reunites with Xion, whom Vexen restored for the Organization, and Roxas, who regains his own heart to protect Lea and Xion.


When only Xehanort remains, he provokes Sora into attacking him by destroying Kairi's body, allowing Xehanort to acquire the χ-blade and summon Kingdom Hearts. Using Xehanort's power of time travel against him, Sora, Donald, and Goofy transport him to his boyhood training grounds of Scala ad Caelum, where they defeat him. After the other Keyblade wielders rejoin the trio, Eraqus's spirit emerges from Terra's body and convinces Xehanort to surrender. Xehanort and Eraqus depart together to Kingdom Hearts, while Sora and his friends use the χ-blade to close Kingdom Hearts and return to their own time. Trying to save Kairi, Sora uses the power of waking again to revive her; despite the risk of becoming lost forever, Sora promises to return. Sora's friends gather at the Destiny Islands, where Kairi stays beside Sora before he fades away.

After Sora’s fight against Yozora on a rooftop of a building within the strange city he found himself in after he saved Kairi he finds himself in a place similar to the Realm of sleep called the Dreamscape. After hearing about the threat looming over the horizon, Sora decided to become a member of the Dreamscapers to help fight this threat. And Hey, who knows. Maybe he might find a way to return to the Realm of light while he’s at it.



Abilities: Sora has become very powerful over the length of the series, being able to slay over a thousand Heartless in a single battle without rest, showing only slight fatigue afterwards; fight and defeat all but a few members, who Riku, the Riku Replica, and Axel defeated, of the powerful Organization XIII. Sora is also able to hold his own against legendary swordsmen such as Cloud, Leon, and even Sephiroth (although, in their encounter in the second game, Sephiroth seems uninjured after the battle, even though he supposedly lost and admits that Sora is "very skilled"), defeat other highly skilled Keyblade wielders, such as Riku, having defeated him on several occasions even when Riku gained a large increase in power when possessed by Ansem, and defeated Roxas who was at full power and before Sora himself gained his full power; and fight and defeat the countless Disney villains that have faced him (even gods like Hades and Chernabog).

Magic: Sora is very skilled in various basic magic spells (such as Fire, Blizzard, or Thunder), even more so after training with Merlin. These spells allow him to weaken or outright destroy Heartless that are more vulnerable to certain elements or resistant to physical attacks. He can also use Cure to heal himself and his allies from injuries as well as restore HP and revive fallen party members.

Keyblade Forms: With his new clothes came new powers. However instead of just his clothes changing, depending on what Keyblade he is using, It changes form as well. Some Examples are a Rocket Hammer, A shield, A pair of Mechanical Claws, Mechanical YoYos and even a pair of ice skates.


Limit: He has also learned to use Limits with party members to form a strong, special type of attack which takes all of his MP.



Weaponry: His Keyblade. His Keyblade has numerous forms that it gained during Sora’s journey through the worlds, but he mostly keeps it in it’s base form: The Kingdom Key Keyblade.

Fears: He’s afraid of losing his friends to the darkness like he almost did against Xehanort and his thirteen darknesses.

Respected Others: His best friends Riku and Kairi
Donald
Goofy
King Mickey Mouse
Master Aqua
Terra
Ventus
Lea, Roxas, Xion, and Isa.
Cloud, Leon, Tifa, Aerith, Yuffie, Cid, and Merlin
All the different people he’s met during his Journey through various worlds.

Other Information:
N/A
 
Throughout existence, time and space, a strange beast set forth. Its sole intent - to drag the minds of every existence into hellish nightmares. Few found time to sleep, and the many who did ended up sleeping for a long, long time.

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"Fall into an eternal slumber..."

But alas, the biggest of dreamers could not be toppled so easily. They were beings who were one with the realm of dreams. They formed an alliance known as the Dreamscapers, and they did everything in their power to track this beast and its allies down. In the realm of dreams, there was no need to rest and no time to rest. They were lead by the dreamy but powerful Nemurin, one who called herself a magical girl, but had more similarities to an all-powerful god in the dreamscape.

On this day, the Dreamscapers must rely on unlikely help. They turned to those who suffered from nightmares, yet have the resolve to free themselves from them. Those whom they believed could give them the upper hand in this feud.

The Broskis. A ragtag team who faced anomalies in time and space, have once again been united to face threats - threats that could threaten the cosmos and life as we know it.

Together, these two teams will deal with the

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This roleplay is part of the multifandom crossover roleplay saga known as Cooking with the Broskis. Prior knowledge on source material of roleplays, and roleplay setting is not required. Lost quite a bit of potential players that thought it might be required.

But what is the source material of this Roleplay's setting, you ask? Good question.

This Roleplay is speculated to last 3 months, 4 with stretching. If we exceed, we keep going anyways.

There's a good chance you came from the Interest Check.

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1. Standard rules apply - metagaming, godmodding, the usual.

2. You can play up to two Guest characters and two Broski characters. Total.

3. Please post at least once a week. You will be nudged if you fail to achieve this. Failure to comply for two weeks without explanation will result in me hijacking your characters if i know how.

4. A minimum of two sentences a post, please. It would be heavily preferred if you could hit a paragraph.

5. It is reccommended that you use the Discord listed above for OoC chat, as opposed to chatting here.

6. Have fun!

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In each installment of the Cooking with the Broskis series, characters are divided into Broskis and Guests. Broskis are characters that are allowed to be used in every RP, while Guests have to follow 'Guest Conditions'. At the end of the RP, some of the Guests can join the Broskis so that their character can be used down the line.

Broskis, you know who you are.

In this roleplay, the Guests will exclusively be the Dreamscapers, the aforementioned organization/get-together/ragtag band of merry men that dwells in the Dreamscape. The Dreamscapers consist of individuals who monitor or even live in the dream realms, frolicking. So, it is suggested that a character of that nature has the means to access dreams through dream-related powers or dream-related machinery and gadgets, or even live in the dream world. It is also preferred that the character is or has the capacity to be good-aligned or side with our guys (so nothing like Bill Cipher, even if he is very tempting.) Yeah I get it, good and evil is subjective, but you get me, right? No one who pretty much has our antagonist's goals of plunging the cosmos in nightmares. Only characters who would choose to protect the realm of dreams.

Because I have been informed that dreamwalking characters are actually pretty limited or rare in fiction (somehow), I will claim one as a non-player character. But yeah, while there are other characters I intended to play as non-player characters, I will only play them if no one has signed up as them by the time the roleplay starts, or if said character has a role as an antagonist, in which if you end up claiming them by chance... well... And yes, original characters from original settings are permitted. That was always the intention.

If you legit want to play a character that doesn't qualify and are trying to bend them to fit into the roleplay (unless it's an OC, you do what you want with your own creations), do know that we will have other games in this saga in the future where said characters could qualify. We might- no- will even have roleplays without character restrictions, so I'd prefer you wait for that than we have a cast of characters that don't fit the character criteria except through some bending.

tl;dr Dreamscapers must be characters with dream manipulating abilities of some kind, have access to dream manipulating devices or live in the world of dreams themselves.

Also for the characters I would've wanted to play as non-player characters, if they're reserved but not filled by the given due date (that will be a week after signups start, with times in GMT+08, assume that the time limit is the good old 11:59pm), they'll be taken by me like an eagle unless someone else established wanting them before the reserve is taken off.


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(Insert Image Here)

Name:

Gender:

Age:

Description:
(Feel free to put a written physical appearance here if you want.)

Canon:
(What series is this character from?)

Personality:
(Well?)

Role:
(Within the context of the Roleplay. Broski or Dreamscaper?)

History:
(What has your character done prior to this? A Wiki page could works. If your character is a member of the Dreamscapers, you need to include how you joined them.)

Abilities:
(Well?)

Weaponry:
(Well?)

Fears:
(Optional but recommended, preferably something that'd pop up in a nightmare.)

Respected Others:
(These could be their child, significant other, cherished sibling, best friend and the like. Optional but recommended. Provide information on them, like a Wiki Page or description. This information may be used later on.)

Other Information:
(Stuff that can't be put up there.)


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(Here we have our cast of merry men and women. Check to see if you're here! Assume all due dates are GMT+08 and at 2359. If it is due, it will remain until someone claims 'em or if someone else wanted 'em.)

UPDATE - 19/07/2020 0948 GMT +08 - People can no longer sign up as original characters. If you've reserved them or signed up as them before the implementation of this, nothing changes, keep them and keep them good. If the character is a Semi-OC (e.g. they're one of many of their kind in a monster collecting game like Pokemon, Digimon or Dragon Quest, or they're established character who is customizable like in an MMO or as a first-person character with no face), or if your Broski character is an OC by nature, then this rule doesn't apply to them.

I will also be stricter with who gets in, and will deny any improvs and loops.


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Crow Crow - Commander (Crimson Axis) (Azur Lane)
@Flintstone - Kaladin (The Stormlight Archive)
@Thepotatogod - Sougo Tokiwa & Woz (Kamen Rider Zi-O)

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@Celestial Speck - Inokura 'Ino' Nanabi (Persona OC)
Crow Crow - Nemurin (Mahou Shoujo Ikusei Keikaku)
@DanGriin - Izuru Kamukura (Kamen Rider OC)
@Dylan.thomas7 - David "Dave" Lister (Red Dwarf)
Takumi98 Takumi98 - Hiruko (The Nightmare Inspector)
@LuckycoolHawk9 - Holden Matthews (Beyond) & Leo Howard (Original Character)
@Nocturne. - Mason "Dipper" Pines (Gravity Falls)
@Nubby Nubs - Bismarck "Mad Clown" Nuberson (Original Character)
@PopcornPie - Uriah (Original Character)
@Shooting Star Asuka - Darkrai (Pokemon)
@SilverDingo - Ophelia de la Croix (Bloodborne)
@themagnoliaofutah - The District Attorney (Who Killed Markiplier)
@Thepotatogod - Reed Boiyo (Original Character) & Lavenza (Persona 5)

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(This section exists to tell who's an NPC in this RP and when said NPC appeared in the RP. If you want to play them, you have to ask the GM.)

Princess Luna (My Little Pony: Friendship is Magic) - Page 1 Post 1
Ayanokoji Rem (Dream Hunter Rem) - Page 1 Post 1
Nightmare Dopant (Kamen Rider W)
Professor Shinigami (Dream Hunter Rem)
Belmond Banderas
Yuzuki Roa​
Name: Tri Lightwing

Gender: Male

Age: Technically 2000, but appears to be 18

Description: Is about 5,11 feet tall, and has spiky black hair with white on the edges. Has three glowing spots on his back, and carries a sword that is like one of the lego chima ones.

Personality: Is descriped as quiet, smart, and tactile. Tri usually doesnt talk to much, and he is loyal till the end.

Role: Dreamwalker

History: Tri is a Dark Angel that was hidden on earth- because all of the normal angels would kill him for being a "bastard child", not much else is know about him except for the fact he was the sole reason the Holy light was restored on Angepolis, Tri had enough of his own world however, and decided to join the Dream Walkers

Abilities: Tri`s Angel side was a dream Angel, so he is able to walk in dream, and he can also change the dream to his likeing, he can grow wings from the glowing spots in his back, that enhance him, like the strength, speed, and resiliance wing. he also has a few tranformations, like Demonic Dod, and Holy Angel. he can also fire beams is extreme power.

Weaponary: He just weilds a sword made of holy gold that looks like one of the lego chima ones

Fears: Being left alone.

Respected others: Anyone who can surpass their fears
 
Role: Dreamwalker

Dreamscaper.


History: Tri is a Dark Angel that was hidden on earth- because all of the normal angels would kill him for being a "bastard child", not much else is know about him except for the fact he was the sole reason the Holy light was restored on Angepolis, Tri had enough of his own world however, and decided to join the Dream Walkers

Abilities: Tri`s Angel side was a dream Angel, so he is able to walk in dream, and he can also change the dream to his likeing, he can grow wings from the glowing spots in his back, that enhance him, like the strength, speed, and resiliance wing. he also has a few tranformations, like Demonic Dod, and Holy Angel. he can also fire beams is extreme power.

Weaponary: He just weilds a sword made of holy gold that looks like one of the lego chima ones

Can you expand on this? There's enough known about him to know about his lineage as a 'dream angel', so it's possible that there's more history to be filled.

Also expand on abilities, detailing what they do, and what makes holy gold different from other metals.

Respected others: Anyone who can surpass their fears

Can you insert actual characters here?
 
Holy gold: holy gold is a unquie metal only angels can weild. Most things cannot harm it, and only something made of pure evil could do damage to holy gold. the specific blade tri weilds is a relic of the forgotten ages, where angels and demons worked together. It is imbued with the power of god-light, able to destroy planets if all of the power is used to the max
 
Holy gold: holy gold is a unquie metal only angels can weild. Most things cannot harm it, and only something made of pure evil could do damage to holy gold. the specific blade tri weilds is a relic of the forgotten ages, where angels and demons worked together. It is imbued with the power of god-light, able to destroy planets if all of the power is used to the max
I think he meant edit your profile accordingly with the updated stuff.
 
.... Idk how to edit replies-

I don't know if desktop is any different than mobile with this but something like this should be there on your post that you can click with edit as an option once you click it.

For example, the character sheet I posted.

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If that's not there then idk what's up with that or what else to tell you.
 
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Name:
Perseus 'Percy; Jackson
Gender:
Male
Age:
17
Description:
Percy has a "Mediterranean" complexion. He has dishevelled, jet black hair swept to one side as “if he just got a walk to the beach” and sea-green eyes, which he inherited from his father and grandmother. He also has a sarcastic, troublemaker smile. Percy gets his handsome looks from his father, a reason why Medusa wanted to preserve a statue of him. He doesn't seem to know it or may simply refuse to acknowledge it, but a great number of girls find him extremely attractive. He was complimented by Calypso, who when asked whether she was in love with Percy states, "If you could see your face. Of course, you."

At the beginning of the series, Percy was average in athletics but later from his training, becomes very fit, muscular, and lean. He obtained a gray streak of hair in The Titan's Curse from holding the sky but has since lost it, as stated in The Mark of Athena. After he slew Polybotes in The Son of Neptune, Percy received a tattoo of a trident and SPQR on the underside of his left arm to signify that he is a full member of the Roman Twelfth Legion Fulminata. After their reunion in The Mark of Athena, Annabeth says that Percy grew even more handsome, muscular, taller and that his lips are salty.

Even Hazel stated that "[Percy] had the good looks of a Roman god." According to Piper in The Mark of Athena, Percy smells like the sea, looks like a skater and a troublemaker, but she can still see what women would like about him, even if he isn't her type. Piper later states that when Percy pleads, his sea-green eyes seemed to be "like a cute baby seal that needed help" and marvels at how Annabeth had ever won an argument with him.

In The Hidden Oracle, the god Apollo is struck by Percy's close resemblance to his father Poseidon, noting that he had the same handsome features, "which easily shifted from humor to anger." He was noted to have long, nimble fingers, with Apollo claiming that Percy's hands were perfect for a musician. Percy had long, tousled hair, and wore tattered jeans and a hoodie that says AHS swim team on it.

In The Ship of the Dead, Percy wore an orange T-shirt, jeans, and battered white leather Reeboks.

Canon:
Percy Jackson and the Olympians

Personality:
According to Kronos, Percy inherited Poseidon's "too changeable, unpredictable" nature. Percy is a brave-spirited, natural leader. Many people tell him he is brave, such as friends, family, strangers, and even gods. He has the same "brooding" look as his father, which always had him branded as a rebel; his mother has a rebellious streak just like him. Percy is characterized by his sarcastic, smart sense of humor, and laid-back demeanor. His girlfriend Annabeth mentions that he is actually quite smart, but seems to act dumb.

Percy is somewhat short-tempered and thus has trouble controlling his anger, such as when he sees bullying. He can be derisively sarcastic and moody, especially when someone tries to manipulate him or forces him to obey. Like many heroes, Percy is very reckless and tends to do or blurt out things before thinking, causing him to get into a lot of trouble. He feels responsible for everyone and anything which goes wrong.

According to Annabeth, Percy is obtuse, meaning he doesn't always see the obvious even when it is right in front of him, such as people's feelings and what they are trying to say indirectly. He has romantic feelings for Annabeth over the course of the series, but he finally confirms them in The Last Olympian. Despite this he is perceptive when he needs to be, Percy could tell that Gaea wanted to keep him alive and gambled his life knowing that he was too valuable to Gaea for him to die at that time.

Although he has many friends in Camp Half-Blood, Percy is considered a troublemaker in school with a track record of expulsions, like most demigods. His dyslexia makes learning and reading difficult and his ADHD makes it hard for him to be attentive or to sit still in class. He has never been one of the "cool" kids in class because he hangs out with supposedly "un-cool" people, such as his best friend Grover Underwood or his half-brother Tyson. Possibly because of his bad history in school, Percy feels a strong level of affection and attachment to Camp Half-Blood. In The House of Hades, Hazel states that Percy was a child of Poseidon's better nature: powerful, but gentle and helpful, a person that would guide ships safely to the shore rather than destroy them.

After getting his memories taken by Hera, living on the streets and fighting monsters, Percy has developed a "wolf stare" that says "No matter how bad you think you are, I'm worse," which enables him to scare off people like gangsters. He is not afraid of anything in the mortal world anymore, including gangs. He notes that it is probably Lupa's influence on him, as he stayed with her pack for weeks. Despite being very confident in his own abilities, Hazel Levesque can sense there is a quiet sadness in Percy like he saw his destiny and knew that one day he would face a monster he couldn't beat.

While in Tartarus in The House of Hades, Percy is starting to show a darker and more dangerous side of himself in his personality. He begins to question himself about his morality, and if he's really a good hero or not. He wonders about the people he had previously treated with apathy: Bob, Calypso, and Nico di Angelo. After his return, he tries to make up for his tattered relationship with Nico by thanking him for visiting Iapetus. While battling Akhlys, Percy taps into his rage and controls poison to overwhelm Akhlys—to the point where even Annabeth is terrified of him. He was shown to be more prone to aggression when he vows to destroy Gaea and avenge Bob and Damasen, something which doesn't seem to disappear towards the end of the book.

After the events of The Blood of Olympus, Percy seems to be less impulsive. He has grown a bit tired of the constant dangers of a demigod and looks forward to living a normal peaceful life as much as possible. The cunning sorcerer, Setne tried to manipulate Percy, but it backfired on him as Percy succeeded in capturing him. Percy gives more priority to his family and even turns down Apollo's offer to go on a dangerous quest to help the latter regain his godhood. However, he does small favours to others as it is his principle to aid demigods as much as possible, such as escorting Apollo and Meg to Camp Half-Blood at for Meg’s sake and training Magnus Chase for a voyage across the sea at Annabeth’s request.

According to Athena, Percy's fatal flaw is excessive personal loyalty: he would risk the world and even his own life to save his friends and family. He sometimes saves strangers or enemies simply because he empathizes with them. When Percy protests that personal loyalty isn't all that bad, Athena says "The most dangerous flaws are good in moderation" The goddess was obviously displeased that her own daughter is an object of that loyalty. Kronos previously exploited this trait in The Lightning Thief (Sally Jackson), The Sea of Monsters (Grover), and The Titan's Curse (Annabeth Chase). In The Son of Neptune, Mars states to Frank that Percy's flaw would hinder the completion of the Prophecy of Seven unless his son manages to intervene, which worries Frank, but Hera states that his fatal flaw will keep the seven together.

Role:
Dreamscaper

History:

Perseus "Percy" Jackson was born on August 18, 1993, to Poseidon, the Greek god of the seas, and Sally Jackson, a mortal who could see through the Mist. He was named after the famous Greek hero Perseus by his mother for good luck because his namesake was one of the few heroes who had a happy ending and died a peaceful death.

When Percy was a baby, his father left, as it was usual for the gods, and to protect him and his mother from Zeus, who could get angry if he discovers that his brother broke the oath, as children of the Big Three are too powerful for the gods' comfort. When he was just a baby, Percy was attacked by a snake but managed to strangle it to death, just like the famous demigod Hercules. However, Poseidon occasionally visited Percy when he was in his cradle, which Percy described as a "golden glow", his father's warm smile and a hand on his head. As Percy grew older, his mother would tell him that his father had been “lost at sea”. Percy was raised by his single mother.

Abilities:
ADHD: Percy's supernatural alertness and keen senses that keep him ready for, and alive, in battle. It also lets him analyze his opponents fighting style as well as pick up minor details about an opponent, such as where their muscles tense so he can tell which direction they will attack from.
Dyslexia: Percy's brain is "hard-wired" for reading divine Ancient Greek instead of mortal languages. During his time at Camp Jupiter, he learned to understand and possibly speak Latin, though this maybe because Chiron taught Percy Latin back at the beginning of The Lightning Thief.
Swordsmanship: Percy is a naturally talented swordsman. His skills continues to grow as time passes, capable of holding his own against and defeating larger, more experienced, and more powerful opponents, including several monsters and Ares, although he had underestimated Percy. In The Lightning Thief, he was able to disarm Luke, the most skilled swordman at Camp Half Blood for the last three hundred years, in a swordsmanship class with a complex maneuver he just learnt. In The Sea of Monsters, even when Percy had only trained for a year at the time, he was already regarded by other campers to be better than any other camper in Camp Half-Blood at swordplay in the last 100 years, with many comparing him to Luke. At this point, Percy sparred against entire cabins at a time, and rather easily beat the guys from the Apollo Cabin. Despite being out of practice when he fought Luke, Percy was briefly able to fight him off, but was overpowered rather easily. He repeatedly injured the giant cyclops Polyphemus until he was laying on his back. In The Battle of the Labyrinth, Percy was skilled enough to defeat Ethan Nakamura and beat a recently awakened Kronos without the Curse of Achilles. In The Son of Neptune, even after losing the Curse of Achilles, he fended off an entire army of continually resurrecting ghosts by himself while still protecting Frank and the golden eagle of the legion, as well as easily defeated an Amazon. According to Frank, Percy "fought like a demon." When possessed by eidolons, Percy fought Jason on footing (Piper couldn't believe the speed of their sword fighting which she described as a 'blur', as they exchanged multiple of blows that lasted only a second) and injured him to a point that he was knocked unconscious. It should be noted that Jason was distracted by Piper's charmspeak at that particular moment, which allowed the possessed Percy to exploit the opening in Jason's defense. In The Son of Sobek, Carter admitted that Percy was a way better swordsman than he was.
Dreams: Like most demigods, Percy had dreams that showed him events occurring in the past, present, and future. However, due to his father's unpredictable nature and raw power, Percy's dreams are a lot more potent than those of other demigods. He has managed to view the dealings of fellow demigods like Luke and Hercules; gods such as Hades; and ancient beings like Kronos himself, something Luke proclaimed was impossible.
Superhuman Durability: Being a demigod son of one of the Big Three, Percy is more durable than regular humans and fellow demigods. He shook off a hard kick in the chest from Ares, speedily recovered from a dodgeball thrown by a Laistrygonian Giant, brushed off from a whack in the chest by a giant, shook off hard hits from the Titan Atlas, and withstood a hard blow from Kronos without the Curse of Achilles.
Superhuman Strength: Being a demigod son of one of the Big Three, Percy is considerably stronger than a regular mortal and demigod. He can strangle a snake when he was a toddler, rip out the Minotaur's horn, topple a seemingly insurmountably strong Polyphemus, snap Clarisse's second electric spear "like a twig", knock out demigods with one hit, and force the tip of Porphyrion's spear into the ground while the giant was running, causing the giant's own momentum to flip himself over. He had even held on a ledge, while supporting Annabeth's and his own weight with just his fingers, without much discomfort.
Superhuman Reflexes: Being a demigod son of one of the Big Three, Percy's reflexes are faster than a regular human. He was able to cut a volley of arrows in half in The Sea of Monsters and deflect a bullet that can travel 1,700 miles per hour in The Titan's Curse, even though he could barely see the bullet.
Superhuman Agility: Being a demigod son of one of the Big Three, Percy is more agile than a regular mortal. He was able to leap on the huge Minotaur neck, dodge several slashes from Ares, and climb up to Anteaus' head in a matter of seconds.
Intelligence: Although Annabeth makes most of the plans when they are together, Percy is quite intelligent in his own right. He skillfully capitalizes on his surroundings and his opponent's weaknesses when he cannot overwhelm them directly. This has been shown numerous times, such as when he tricked Procrustes into his own technique and Ares into walking into a pressurized tide in The Lightning Thief, when he tricked Luke into revealing the fact that Chiron was framed for the poisoning, when he choked the Nemean Lion on space food so that Zoë and Bianca could shoot the inside of its mouth or when he tricked Nereus into jumping into the water where Percy could overpower him in The Titan Curse, when he tricked Antaeus into jumping into chain (depriving him of his mother's rejuvenating touch) in The Battle of the Labyrinth, and when he outsmarted Chrysaor, by utilizing his crew's fear of Dionysus to his advantage in The Mark of Athena.
Archery: As shown in The Lightning Thief, The Battle of the Labyrinth, and The Demigod Files, Percy is horrible at archery. However, he has improved, as it is shown on his report card that "he has stopped shooting his own teammates."
Intimidation: During his training with Lupa, Percy mastered the "Wolf Stare" that says "No matter how bad you think you are, I'm worse," which is so intimidating it allows him to scare off gangsters.
Will Power: Percy is shown to have great willpower as he held up the weight of the sky for a long period time and endured the sufferings of Tartarus.

As a son of Poseidon, Percy is an extremely powerful individual and one of the most powerful demigod in the series. The only other demigods whose powers rival his are Thalia Grace, Nico di Angelo and Jason Grace. He has fought and defeated many monsters probably more than any other demigod in the series, including other demigods, gods, and titans. On more than one occasion, Percy has contributed to the salvation of Olympus and the world as a whole. Poseidon believes that Percy has risen above every hero, even Hercules. Nico later states that Percy is the most powerful demigod he has ever met.

Hydrokinesis: Percy can control great volumes of water to a very high degree, lifting 10,000 gallons of water in The Demigod Files. He can dry himself and items (such as a lighter) underwater as long as he holds onto it, extract water from petrified seashells, create oxygen bubbles underwater for people who cannot breathe underwater, propel himself through water, summon waves that can easily sink ships, as well as control water in order to make it explode or use it to grab something. Percy's skill allowed him to temporary contend with Ares. The River Styx is the only river he cannot control.
Water Solidification: Percy can harden water into an almost solid shape by increasing the surface tension of the water. He can use this power to walk on water and create a strong water shield, and on two instances in The Son of Neptune, he hardened the water into giant hands that followed and imitated the movements of his own hands.
Hydrogenesis: Percy can create water from his own power by summoning the "force of the ocean" inside of him as long as he concentrates hard enough, though it takes much of his energy for him to do so. He learned this ability from a Naiad. At Mount Saint Helens, he created water to cause a volcanic eruption, which was powerful enough to cause half a million people to evacuate and cause ash to fall as far as Lake Tahoe and Vancouver. He later used this skill while creating his own personal hurricanes in the Battle of Manhattan. While traveling on the Argo II during The Mark of Athena, he presumably used this ability while combining his powers with Jason's to create powerful storms.
Water Empowerment: When in contact with or in the presence of water, Percy gains a disproportionate amount of superhuman clarity, strength, speed, agility, and endurance. While in this state, he was strong enough to snap Clarisse's electric spear "like a twig", effortlessly defeated four children of Ares (including Clarisse) in rapid succession with ease, and shear off a portion of Luke's shield. However, this only lasts for a limited amount of time unless he is completely submerged in water.
Water Immunity: If he falls from great heights into water, Percy will be unaffected by any amount of water pressure. He doesn't get wet if submerged in water unless he wants to. Additionally, Percy can breathe underwater for unlimited amounts of time and see in the darkness underwater. He is only unable to breathe in the River Styx.
Toxikinesis (limited): Percy can control and manipulate poisons. This allowed him to deflect Polybotes' poison that was thrown at him in The Son of Neptune and temporarily beat Akhlys in The House of Hades. This is limited, though, as poison is only part water. In The Blood of Olympus, he tried to divert the poison Polybotes attacked him with, but didn't due to his fear of this power. The full extent of this power is unknown although he is able to control it well enough, when angry, to the point of terrifying Annabeth who even asks him to stop.
Cryokinesis (limited): Percy can use cryokinesis to a small degree. He can manipulate frozen or icy water around him, as shown during his interrupted fight with Thalia in The Titan's Curse. He is able to use the ice and snow around him to make an icy hurricane, as seen during the battle in Alaska in The Son of Neptune.
Vitakinesis (limited): Percy can heal most wounds and cure most poisons when in contact with water, the amount of water and time needed for the healing being proportionate to the severity of the wound.
Heat Immunity (limited): Percy has a far higher than normal resistance to heat and burns, similar to that of a Cyclops. In The Lightning Thief, he managed not to drop his sword when Alecto wrapped her fiery whip around his wrist. In The Battle of the Labyrinth, he was able to survive being engulfed by lava thrown by the telekhines (though it began to get more painful the longer he was in contact with it) and not being killed by the super-heated steam from the Mount Saint Helens' eruption.
Watercraft Manipulation: Percy possesses an intimate awareness of any ship he is on (sailing ships, canoes, motorboats, possibly submarines) and can telekinetically operate one.
Perfect Bearings: Percy always know his exact nautical coordinates wherever he is, which allow him to easily navigate his way at sea.
Atmokinesis (limited): Percy has limited control over weather. He can summon storms, such as miniature hurricanes. With his Curse of Achilles, his hurricanes were powerful enough to extinguish the fires on Hyperion's body and leave the powerful Titan vulnerable to attack. However, Percy's control is limited and his power drains him over time. By the events of The Son of Neptune he is able to sustain the storm to knock a giant crocodile off its footing with less effort than his first use of the skill, although it still drains him over time.
Aerokinesis (limited): Percy has limited control over the wind. He can summon strong winds, which allow him to create miniature hurricanes.
Electrokinesis (limited): Percy used this skill unintentionally on one occasion while creating his own miniature hurricane. Sparks of lightning appeared as his storm increased in power. His control of this ability, however, is far less than that of a child of Zeus.
Geokinesis: Percy has limited control over the earth. He can generate earthquakes and consequently cause volcanic eruptions, but his control of this technique is less than that of a child of Hades.
Communication: Percy has divine authority over his father's subjects. He can talk (normally and telepathically) to equines and sea creatures who mainly treat him with deference and lordly respect. He can also speak to other children of Poseidon underwater (seen in The Sea of Monsters, in a conversation with Tyson).
Zoolingualism (limited): Percy can understand and talk to marine animals, equines and similar creatures, who mainly treat him with deference and lordly respect.

Weaponry:
A Celestial Bronze sword called Anaklusmos (Riptide in English). It is usually kept as a ballpoint pen when not in use and will always return to the user's pocket. When uncapped, it becomes a 3 foot tall double-edged sword and causes the fear of most monsters around it. When combined with Percy's hydrokinetic powers and Curse of Achilles, Riptide became an "arc of pure destruction." It was given to Percy by Chiron to fight monsters. It used to be the weapon of Hercules, who got it from Zoë Nightshade.

Fears:
Percy is afraid of the Great Prophecy. When Phobos makes Percy see his worst fear in The Demigod Files story, Percy saw that his mistake regarding Olympus would set the camp in flames with his friends inside, which could be interpreted as losing those close to him.

As a son of Poseidon, Percy is claustrophobic. This is because he is used to open, free and wild places like the sea. However, his claustrophobia doesn't seem to bother him in The Battle of the Labyrinth, so it could simply be that he simply becomes restless when confined, but is still functional and his previous phobia now only acts as a mild annoyance.

Respected Others:
Annabeth Chase - Girlfriend
Sally Jackson - Mother

Other Information:
Percy's favorite colour is blue
His favorite genre of music is Rock 'n' Roll
His favorite brand of gum is Trident​
 

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