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Colosseum [Multifandom] Multiversal Battlefields ~ Fighter Applications

Stella(BRS:THE GAME)
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    "I'll never forget..."
    Stella, BRS
    Black Rock Shooter: The Game
    N/A, Biological Age is 14
    Female
    Skills(Supernatural or not)
    Weapon Summoning ~ She can summon her weapons at any given point in time. The Omniverse will automatically adjust her weaponry according to her opponents.
    Energy Generation ~ Generates the energy needed to power her Rock Cannon and the Booster Unit, which allows her to move much quicker, leaving trails of blue flames as she dodges from side to side. The only downfall is that she is VERY prone to Overheating when firing too much bullets or using the Booster Unit too much. Her left eye burns blue when she's generating more energy to strengthen her attacks.
    Superhuman Strength ~ Obviously, as a Clone Soldier, she is built to combat alien invaders.
    Superhuman Durability ~ Same as before, she is built to fight aliens. This is a must, but is limited before it breaks.
    Superhuman Stamina ~ In correlation with her Energy Generation ability, it requires Stamina in order to fire AND use the Booster Unit. She 'Overheats' when she uses up too much Energy, thus, becoming Vulnerable to attacks.
    Classification: Armed, Melee
    Equipment:
    Rock Cannon ~ A Giant Cannon which shoots giant flaming rocks at the opponent. It doesn't require any ammunition, but it DOES require energy. The Cannon can change into a multitude of forms; A Sniper Rifle, A Machine Gun, A Giant Ax, and a Tri-Shot burst.
    Black Blade ~ A Black Katana which Stella has used on several occasions. She has used this to cut down Enemy Armaments which are made out of Alien Metal...Very fricking hard.
    Cherry Can ~ A Memento of Rothcall...It's pretty much empty, at best.
    Misc:
    BRS once had Short Term memory. However, due to her bonds with the last humans on her universe, she had learnt to retain memories.
     
    SEVEN ~ Amanda Duarte (OCverse)
  • Name:
    Seven

    Nickname:
    Amanda Duarte

    Age:
    (looks 17-18) unknown
    Gender:
    Female
    Sexuality:
    Straight
    Relationship Status:
    Single
    Species:
    Programmed human
    Appearance:
    aaff32c9197e35906a736ee678326654-jpg.328123


    Amanda stands at the short height of 4"11 she has a large dragon tattoo that covers the majority of her back. She always wears her locket and never takes it off, don't ask her what is in the locket or she will destroy you. Often wears formal clothes (white button up blouse but low cut and black jeans or tight black skirt sitting just above her knees with either black heels or converse high tops)
    Personality:
    Amanda is a very stubborn and coldhearted person but with reason though. It is hard for people to convince her, and she is known to be aggressive with a few people that she doesn't get along with. She thinks of herself, which I guess you could her a narcissist sometimes. She is very planned and knows she has potential and will challenge herself wherever she can in all aspects of her life. She isn't known to be loving so she can't keep a love interest or many friends for that matter but she tries to meet new people, they may not think that she wants to be friends or lovers but you have to crack the egg shell to get to the actual egg if you know what I mean.
    History:
    Amanda was brought up as she likes to think differently from other people. She was brought up with her parents and her older sister, that all grew up to be successful and high ended people. They grew up to be lawyers, solicitors, and business owners. She grew up with her family and they treated her much like an outsider, she started killing people by the age of twelve and was bashed by her parents everytime. Her parents stopped sending her to school and threw her out of home not wanting to a monster to be in their lives. She lived on the streets people often raping her or bashing her, though they were never heard from again.

    A mad scientist found her on the streets and took her in, he experimented on her before removing half of her brain and replacing it with a computer, re-mofifying hormones and DNA cells to enhance abilities and was going to be used as a war machine. He died in a fire and was taken in by low lives that betted on her and taught her how to hack so they can get money. She ended up finding a job as a hacker and assassin, earning her money this way and built her way up in society being hired by elite companies and organisations. As she grew to be more independent she started learning things and increasing her knowledge.

    When Amanda was around 20 she was caught by the law and was placed in jail for several cases of murder and was held guilty for nearly all criminal law there is on the internet, she didn't eat or talk or sleep for 3 days. No one knew what was wrong with her, some said that she went mad, but she hacked into the entire prison centre with her mind. She walked out one of very few to be alive, and has been running from the law.
    Abilities:
    Decelerated ageing
    Mind control-can take over someone's body
    Regenerative healing factor
    Enhanced agility
    Hacking ability with mind
    Limits:
    Every time she uses mind control she gets weaker
    Can't run fast or for long
    Hacking takes time and often leaves with migraine
    Any time she uses anything to do with her mind for a long period of time she gets a migraine and takes a while for her to be able to use it again. (try thinking of touching an oven tray before it goes in the oven but when it goes in the oven you can't touch it but after it cools you can touch it)
    Is open for attack when hacking or mind controlling
    Is open to viruses
    Strengths:
    Knows when people are lying and pulls them up on it often embarrassing them
    She is amazing with arguments and debates she has been alive long enough to know some things
    She is a highly organised person- everything is planned in her diary and calendar
    Amanda is a very independent person since she has been living by herself
    Will kill anyone without hesitation
    Weaknesses:
    She sometimes doesn't want to know the truth and scares people away with it
    Seems like a know-it-all and people don't always like it
    Is seen as a perfectionist
    Has trouble operating with others sometimes since she takes charge in most group activities
    In terms of classes poetry is a big weakness of Amanda's
    Just wants to be accepted
    Close minded
    Impatient
    Finds hard to control emotions
    Powers:
    Amanda has no powers, other than an increase in healing, smarter mind, increased reflexes, and mind control. Just basically a robot with emotions and a used to be life but a crappy one now that she didn't ask for. She can take in information and take other people's knowledge faster than any human. Is able to hack into the most complex security systems with her mind, but all done with time and patience accessing more and more of her brain.
    Weapons:
    She uses her head most of the time but is amazing with a gun, will use whatever she can to kill someone. Uses fists, mostly handguns or sniper rifles.

    Theme:
     
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    Geralt of Rivia ~ Witcher
  • Geralt of Rivia
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    Universe: The Witcher

    Name: Geralt of Rivia

    Age: ~100

    Gender: Male

    Skills
    - Extremely skilled swordsman
    - Superhuman strength and speed.
    - Expert tracker.
    - Capable magic-user.
    - Mastery of alchemical potions and their uses.
    - Skilled tactician.

    Classification: Magic, Armed, possibly Mixed.

    Equipment:
    - Witcher steel sword
    - Witcher silver sword
    - Crossbow
    - Medallion
    - Dagger
    - Potions

    “People," Geralt turned his head, "like to invent monsters and monstrosities. Then they seem less monstrous themselves. When they get blind-drunk, cheat, steal, beat their wives, starve an old woman, when they kill a trapped fox with an axe or riddle the last existing unicorn with arrows, they like to think that the Bane entering cottages at daybreak is more monstrous than they are. They feel better then. They find it easier to live.”
    Andrzej Sapkowski, The Last Wish
     
    Blyatman ~ Alternate Russia
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    full

    'Get out of here, Stalker.'

    Universe
    A really fucked up version of Russia

    Name
    Blyatman, real name Boris(?)

    Age
    ???

    Gender

    Male

    Skills
    • Russian Reversal: Blyatman can use the amazing Russian Reversal Technique to reverse attacks such as arming bears and making beds sleep on people.​
    • Rush B: Blyatman has super speed, making him incredibly effective at rushing B.​
    • Cheeki Breeki: A squad of bandits suddenly appear. They're completely shit at combat and stand in the same spot yelling 'A NU CHEEKI BREEKI I V DAMKE' over and over again while wildly spraying their AK-74Us in random directions. Used as a distraction.​
    • Going Critical: Blyatman unleashes a burst of lethal radioactivity. He himself is immune to the effects of radiation due to his blood being 91% vodka and 1% water, along with having balls made of uranium.​
    • Shadow of Chernobyl: Blyatman disappears in a cloud of radioactive smoke and reappears in another location.​
    • Systema Spetsnaz: As a member of the Spetsnaz, Blyatman knows every single martial art ever and can perform 720 tomahawks across the map.​
    • Call of Pripyat: After straying too far into the Chernobyl NPP, Blyatman gained superpowers and super strength and decided to become a superhero to crush evil capitalists. His stalinium skeleton is stronger than steel and incredibly durable, although it can be still sliced through by enough force.​
    • Vodka Regeneration: As stated before, due to Blyatman being composed of a large amount of vodka, he can absorb a massive amount of damage and regenerate health.​
    Classification
    Armed (Primarily), Mixed

    Equipment
    • AK-47: The glorious king of assault rifles designed by revolutionary Soviet mastermind Mikhail Kalashnikov​
    • SPAS-12: Combat shotgun that can switch from pump-action to semi-auto with a slight drop in accuracy.​
    • RPG-7: Weapon that fires rocket-propelled grenades a far distance to destroy vehicles.​
    • Makarov PM: Semi-automatic compact pistol.​
    • F1 Grenade: Explosive thrown device that launches lethal fragments around.​
    • Spetsnaz Machete: Machete for cutting through wood and bones.​
    • Shovel: A trenching tool with a sharpened edge that is effective for close combat and digging the graves of defeated enemies.​
    • Hatchet: Axe-like weapon that can be used for performing ridiculous backflip throws.​
    • Twin Ballistic Knives: A pair of knives whose blades can be shot out using a spring mechanism.​
    • Body Armour: Bulletproof body armour that can resist basically all forms of damage, though his arms and legs are less armoured than the rest of his body.​
    • Vodka: For drinking.​
    Misc
    Limitations:
    Has a weak point that'll ultimately nullify the Regen. In order to defeat him, search for it.

     
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    Zero ~ Megaman Zero
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    "I never cared about justice, and I don't ever recall calling myself a hero...If an enemy appears before me, I will destroy it!"
    Universe: Megman Zero
    Name: Zero
    Age: N/A
    Gender: Male
    Skills(Supernatural or not):
    High Level Swordsmanship ~ Self Explanatory. A notable feat is that he can slice off bullets with his blade.
    Elemental Chips ~ Chips installed in his body which changes the color of his weapons to reflect the change. It utilizes Fire, Ice, and Thunder.
    Marksmanship ~ Though not very thorough, Zero had learnt to use the Buster Shot, which is a Gun.
    Dash ~ Using the thrusters on his boots, he can dash several meters on the ground to gain momentum.
    Weapon Mastery ~ Despite only using his Arsenal for a short while, he has learnt to master all of them to use with proficiency.
    Classification:
    Armed(and Ready)
    Equipment:
    Z-Sabre ~ His all purpose beam saber which allows Zero to cut down enemies. Very efficient with it.
    Buster Shot ~ The Gun he took from a Resistance soldier when he first reawakened. It's upgraded nature allows it to be charged up to two levels, the fully charged shot being a big blast.
    Recoil Rod ~ A pair of beam bladed tonfas which allows his to push objects with a high degree of force. If needed, he can use the rods to make him jump higher.
    Boomerang Shield ~ As it says, it's a circular beam shield designed after roman shields. It can be sent flying like a boomerang and return back to it's owner like a boomerang.
    Triple Chain Rod ~ A Beam Spear which extends three meters in order to hit the target. It can be disassembled into a chain which Zero uses like a grapple hook.
    Z-Knuckle ~ His Arm, which can absorb properties of a Mechanical Weapon and replicate it to make it his own. He can only use it until the ammunition on said weapon had run out.
    Misc:(Theme and/or Facts)
     
    Kagome Higurashi ~ Inuyasha
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    "I am Kagome! I'm not anyone else!"
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    Universe:
    key_art_inuyasha.jpg
    Name:
    Kagome Higurashi​

    Age:
    15
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    Gender:
    Female

    Skills:
    Immense Purification: This power and ability allows Kagome to purify anything she touches. Kagome is not aware of when she can use these abilities, and they are not as strong and powerful as Kikyō's, who can blast an incredibly strong and powerful light purple-colored spiritual energy at an enemy from a distance.
    Immense Spiritual Power: Kagome can pass through spiritual, shields, spells, and illusions, and can also sense evil demonic auras and be unaffected by them.
    Jewel Detection: This ability enables Kagome to sense the presence, and exact location of the Shikon Jewel shards wherever they may be.
    Enhanced Eyesight: Being Kikyō's reincarnation, Kagome is able to see things that are or may seem invisible to the human eye. She can also see ghosts and spirits.
    Sacred Arrows: Kagome can infuse her spiritual powers into her arrows. This allows the arrows to penetrate demonic forces and purify objects such as the Shikon Jewel itself.
    Arrows of Purification: When Kagome infuses her intensely strong spiritual powers into one of her arrows, she can purify even the strongest and most powerful demon-based attacks such as Kagura's air-based blasts as well as the Wind Scar itself.
    Kyudo Skills and Reflection: Kagome uses a basic short bow as a weapon. If she infuses her spiritual powers into the bow, she can deflect an enemy's attack. After receiving the sacred longbow from Mount Azusa, Kagome has the power and ability to strike evil spirits or the user's intended target bypassing others, if the opponent should happen to be using a hostage as a shield, the arrow will bypass the hostage and hit the enemy instead.

    Classification:
    Armed, Magic
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    Equipment:
    Bow and arrows, part of the sacred jewel

    Theme:
     
    Tharraleos Polemistis ~ Tharrverse
  • Full name: Tharraleos Polemistis


    Nickname: Tharr (mainly used by allies)


    Universe: OC - Basically an alternate version of Earth with events and history pertaining to my characters.


    Age: Tharraleos has lived for over five thousand years resulting from his aging process being highly decelerated


    Species: Aerasginero Griffintaur


    Gender: Male


    Minor height: 8 feet tall (ears not included)


    Minor weight: 700 pounds


    Major height: 10 feet


    Major length: 24 feet long (tail not included)


    Major weight: 1,900 pounds.

    Classification: Melee

    Personality: Despite his affinity for combat, Tharraleos is rather amicable towards many issues, occasionally to the point of apathy. He is habitually unconcerned with the problems of others simply out of sheer disinterest. Tharr is a stubborn beast who believes his way of approaching things to be ideal. It is not easy to change his mind, just as it isn't easy to convince him he is wrong or he should care about a particular issue. He’s largely content to let the troubles of the world pass him by and doesn’t bother with issues other than his own. Tharraleos feels at peace with himself and will assist those who grasp his intrigue to the best of his ability. He however, is still mostly indifferent with the entire perspective compared to his objects of interest. He overall does what’s necessary for survival and holds little care for anything at all.


    If Tharr has spent an abundance of time in one place, restlessness will likely ensue and he will yearn for the opportunity to travel. He has a desire to see the world and experience its mystery. Tharraleos seldom has a destination and revels in the journey itself above all else. He often has trouble maintaining focus and interest on a single topic. He commonly multitasks and gets bored quickly unless the subject appeals to him enough. It’s difficult to anger him as he takes very few slights to heart.


    Notwithstanding his docile nature, Tharraleos will lash out swiftly, violently, and with intent to end the problem for good if provoked. He has a very clear sense of ownership, property, and commitment with notable emphasis on these traits. Breaking a vow to a him is often an unforgivable offense. Undeniably honorable, he lives his by his words and this designation holds great merit.


    He is extremely confident, though in a more stoic and less outspoken manner. Although he has a strong sense of self-worth and may express it in a particularly abrasive form of self-righteousness. He generally views himself above others and often uses the term “mortal” to those he perceives as below him. He's well aware of his hypocrisy as Tharr is no immortal being and has only a much extended lifespan. Even with instances of high amounts of hubris and strength, he never proclaims to harbor any Godly or otherworldly power. In actuality, he detests such a notion with no intention of seeking it.


    His prideful disposition extends further than this as Tharr views himself as a beautiful creature, frequently grooming himself to maintain his appearance and almost always admires himself should the opportunity present itself. There can even be moments where he can become frustrated at an individual if they cause any disorder in his appearance, more so if said individual is aware of this fact and their actions are intentional. With his affinity for battle and vanity combined with his mutative abilities, he's formed a passion of altering his body to become more of a weapon than it already was, while also keeping his original appearance mostly untouched.


    He has a natural warrior-like mentality, preferring to fight stronger opponents rather than weaker ones and generally shows reluctance to fight those he considers weaker than himself. Taking one’s life is often perceived as an act of humility as he harbors no jurisdiction on an individual's life. Although this is bypassed under certain circumstances or if it's simply the only option. Tharraleos has incredible amounts of courage, both physically and mentally. That being said, he has the ability to confront fear, pain, danger, uncertainty, or intimidation with no problem. He can easily face physical pain, hardship, death, or threat of death. He acts rightly in the face of popular opposition, shame, scandal, or discouragement. Tharraleos is not one to usually take the role of leader. When applicable, he more enjoys being the backbone or enforcer of a group. If this position is given to him and he has no other option than to accept, his natural born leadership is shown. This is when his fondness for impassioned speeches is seen to boost the morale of his followers and to bestow them his immense knowledge.


    Physical description: Stemming from a mutation, Tharraleos has two conjoined lion bodies making up his frame. The result of this is a bipedal torso (minor) attached to a quadruped body (major) where the head would normally be. He is a large, majestic and robust warrior, sporting a lithe, very toned physique throughout that's built to supplement power, agility and flexibility. Despite exceeding five thousand years of age, he has the appearance of one in their late twenties or early thirties. Additionally, he is rather well mannered not only in speech and gestures, but in posture as well. He is almost always seen with his neck and back perfectly straight be it sitting or standing. Tharr's fur and feathers are very well maintained and gives him an overall plush and downy appearance. When either are dampened, the moisture can be absorbed into his body for further use. Pampering himself to such a degree has a most favorable hidden purpose. Each patch of hair and every individual feather has gone under natural painstaking reinforcement growth over many years for varying purposes while still serving their intended functions. While they are soft to the touch and flow in the lightest of breezes, their density rivals steel and notably heavier, though the added weight is hardly an issue for Tharraleos. This means, in essence, he's constantly equipped with a natural, all-encompassing armor and helmet so long as he upkeeps them.


    Both bodies have hardened, stone-like pink skin covered mostly in medium length, tan colored fur. Excluding this is his head and neck in which white plumage is covered throughout; crowned with a prominent, beige recumbent crest and brow-level widow's peak. The lore is featherless and features a light gray loreal stripe. A small band of white feathers form behind his eyes to cover his ear openings. These auriculars were gradually able to extend into a pair of feathered horns that give him an added three feet in height. They protrude half a foot out from the sides of his head before sharply curving upwards at near right angles for their remaining two and a half feet of length. They end off at defined points and aren't connected to his auditory receptors, although such is possible and furthers the scope of his hearing. These lighter colored feathers are contoured and protect him from the elements. An abundance of russet pelage loops around and connects to the bottom of his neck feathers that hangs from his shoulders and forms a dense and overly tufted mane of fur covering the breadth of his chest, ending at a point right above his stomach. Streaks of blond and black are present throughout with the reddish hue of the main color being much more visible in brighter lighting.


    Bony and angled ridges are seen protruding just above his eyes that give Tharr a perpetual scowl. His eyes are mostly avian in appearance and function, blinking upwards as a result. He possesses black, round and large pupils with yellow irises and the sclera hidden below his eyelid. A piercing and rigid gaze is the expression these eyes primarily convey. His nictitating membrane can be seen on the inner corners of his eyes. Mostly translucent in appearance, this third eyelid sweeps horizontally across the entirety of his eyes and offers additional protection. This serves to moisturize his eyes or to clear debris while not hindering vision.


    A wide assortment of long, arched and goldenrod whiskers protrude from each cheek. Identical but much lesser and shorter whiskers hang just above each of his eyes. His beak has a cream colored cere with bright gold making up the rest and a pronounced hook forming at the tip. A pair of ovoid nares are visible at the base that lead to his respiratory system. These nares can become solidified and sealed air tight at any given moment. They are essentially replaced by a quintet of elongated, narrow and diagonal openings appearing on each side of his bill closer to the front. These act as gills and allow him to breathe underwater while making surface air hazardous. Thin gaps can be seen along the middle of both the top and bottom of the beak as well. This is because Tharr's mandibles are naturally a set of quadrants, which ultimately bestows much more range with his bite. Dwelling within his rostrum is a pink, elongated and forked triangular tongue with longitudinal ridges. These ridges serve to guide food down the throat. There is also an adjustable hole in the tongue that closes in the midst of swallowing. It also acts as a vent that lets in variable amounts of air to increase the entry of air to the lungs during flight. It additionally grants increased airflow for temperature regulation during days of searing heat. Hidden with his bill is a series of protractible twenty eight feline teeth. Four molars and eight premolars are his carnassials. They're a highly effective, self-sharpening slicer and is his primary source to chew food. Seven inches in length are his four notable fangs in place of canine teeth. Between his fangs are twelve much smaller incisors that are arranged in the middle of his beak and are utilized for increased grip on prey. While his teeth are unsheathed, Tharr has the inability to close his bill fully until he retracts them. They're also displayed in a way that the four parted mandibles have identical distribution of seven teeth.


    Tharr has four arms adorning his bipedal body. The upper pair are expansive, lofty feathered wings with a full span of ninety feet. When not in use, they fold along the sides and back of his full frame with a few feet extending past him. Multiple layers of small, contoured, plumage make up the base with much larger flight feathers outlining the bottom. Twelve primaries attach at the metacarpal and phalangeal bones at the far end of each wing that are responsible for forward thrust. Sixteen secondaries hang from the ulnas that are necessary for lift. A much more elongated band of six tertiaries arise on the brachial region and are not considered true remiges. They aren't supported by attachment to the humerus bone. These true tertials act as a protective cover for all the folded primaries and secondaries. Both the ventral and dorsal sides are solid black in coloration. He has enough dexterity in these aviary appendages to be used as fully functioning extremities; stretching, extending and manipulation of his plumage as coils and digits to interact with items of interest. The ends can twist into a makeshift fist for either combat or as an optional form of ranged, bipedal movement.


    The lower pair are more akin to a lion’s; covered in tawny fur and well-muscled. Large and powerful paws with pale tan totipalmate webbing across all digits are the furthermost parts of these limbs. These have five digits each, including a dewclaw that provides extra grip on prey. Though this thumb-like digit is not opposable, resulting in an alternate way to handle everyday objects. Soft, load bearing brown pads are present on each paw, including digital pads on all of his digits, palmar pads on his palms and carpal pads for added traction. Hidden within his paws is a natural weapon for him. Protractible claws can be unleashed from all digits at any time and are five inches in length. As a result of extensive refinement, the claws of Tharraleos are not only as sharp as a knife, but have sturdiness that prevents breakage.


    The forelimbs of his major body are nearly indistinguishable from his furred arms barring the scaled up size. His hindlegs are fully covered in black feathers and each have a thick, golden yellow tarsus starting at his knees. The feet of these limbs are a pair of golden yellow anisodactyl talons with pale yellow lobate webbing across the four digits. Gold scutes are present on the anterior surface of the metatarsus. Long, curved and black claws protrude from each deeply clefted toe. The digittrade nature of these talons and paws results in him walking mostly on his toes with the posterior part of the foot raised.


    Tharraleos bears a duo of tails separately connected at the rear of his quadruped body. They move independently from each other and can rotate to place one on the other. Their respective purposes coincide, but much more freedom is given to the tail on top and in this way, their positions shift varying on the circumstance. The feline tail gives an added twenty feet in length. Its color is tan brown much like the rest of him and is tipped with a large and thick tuft of black fur that also acts as a club for use as a blunt weapon. It aids in balance, frequently shifts about and typically takes precedence while grounded. The fan of tail feathers is wedge shaped and slightly shorter at fourteen feet. This avian tail can also flare out to the sides in the form of a semicircle, typically while atop the other tail in air or sea. The ends of his rectrices have been crafted to harbor bladed properties. The flight feathers are white in color with a black, covert base. Due to oil from oil from the uropygial gland at the base of his tail feathers, the feathers of his wings shimmer slightly under bright light.


    His mannerisms are no different from birds and cats, though his movements when in motion are equine-like with minor and major bodies nearly acting as rider and steed respectively. This is primarily seen with a four-beat walk following a set sequence and alternating between having three or two feet on the ground. The "neck" of his major portion moves in a slight bobbing motion to maintain balance. Other gaits include paces, trots, canters and gallops.
    Enhanced Condition: Tharraleos possesses prime physical and mental condition, enabling one hundred percent usage of both his muscles and brain.


    Each individual limb is abnormally strong, physically unique and has been weaponized in some way to increase combat performance to its fullest. Powerful shockwaves can be produced by clapping his minor paws together with great force. His immense body prowess and hardened skin provides great durability from physical attacks; able to endure an upwards of twenty tons of pressure. His legs can be used to send him leaping incredible distances, covering frighteningly tall heights or vast expanses and landing without harm. Running speeds can gradually reach just over a hundred miles per hour by essentially galloping with brute force.


    Furthermore, he can suffer prolonged amounts exhaustion before succumbing to the fatigue. Even so, he can function on low amounts of power, allowing him to operate for an extended amount of time and remain collected through stressful or painful situations. Tharraleos has drastically enhanced reaction speed, allowing him to maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to. The extent of this is so great that in Tharraleos' perspective, the world around him appears to temporarily flow at a much slower pace than normal.


    He has an extremely well developed sense of balance and can precisely control his movements and muscles, making him unable to be uncoordinated. He can only fall over when physically uprooted or pushed, though most times he can land on his feet. Through much practice, Tharraleos can root himself on even the most unstable of surfaces and can fight at seemingly impossible angles and positions. Also with ample training, he has learned to bend and twist his body far beyond the normal limits of physiology, although still only from the joints. His joints, muscles, tendons and physiology in general is modified to allow him to perform near-boneless looking contortions without stress or damage and stay in any position he chooses as long he needs to without effort or strain. This gives his minor body much freedom and a wide range of motion, being able to lean and twist in various ways with forward motions being less restricted. That being said, with a combination of balance, strength and flexibility, Tharr is able to mostly straighten his entire body out. From here, he can either stand upright on his rearmost legs to allow bipedal locomotion. Walking like this feels unnatural in spite of its ease though this linear stance has its benefits mainly in sea or air. He's quite acrobatic as well despite his size and octopedal frame, being able to dexterously perform a wide variety of flips and somersaults.


    He has immense memory and other mental capacities, allowing thinking on several different levels at once and while multitasking. He can remember great volumes of information and can recall a vast majority of the details of his experiences. Because he has existed for countless years, he possesses great wisdom: deep understanding and realization of concepts, people, things, events or situations, resulting in the ability to apply perceptions, judgments and actions in keeping with this understanding. It often requires control of his emotional reactions so that universal principles, reason and knowledge prevail to determine one's actions. His genius level intellect; harbors exceptional intellectual ability, creativity, and originality. He’s become adept with higher mental faculties, better calculation skills, greater reasoning skills, and superior learning capacity.


    Tharraleos has a regeneration ability which mainly shows its usefulness after combat. He can heal from injuries slightly faster than what is considered normal and he can survive otherwise fatal wounds. This has further allowed the numerous scars inflicted on him throughout his years to eventually fade and vanish.


    Battle Cry: Tharr is able to roar with such thunderous force that that can cause vibrations with his ferocious vocal cords. It begins with the piercing screech of an eagle and transitions into the booming roar of a lion. The force of the bellow is strong enough to damage hearing, cause fear, paralyze foes or cancel out opposing attacks.


    Enhanced Senses: All five of Tharraleos’ senses are at an elevated state. These can be directed to center on a particular sense while blocking out all others.


    Tharr's vision is customary to other avians, though it can act as a sort of telescope, allowing him to increase his vision by up to eight times at will and see with great clarity from remarkable distances. Using this will cause his pupils to gradually increase to nearly twice the size. His eyes also allow him to perceive his surroundings in the darkest of areas as if they were under light. Once the night vision is activated, his irises don a greenish yellow color. Both of these sight enhancers can be switched on and off instantly and require nearly no energy to perform.


    He can hear with amazing clarity, distance, and even frequencies outside normal range. He can pick up every single sound, decipher layer upon layer of differing sounds or conversations and locate the source of the noise. He can focus his hearing to one specific area, or filter out everything but the wanted noise. By channeling this sense through his horned ears, his hearing can be improved other than increased range to the point he can hear an individual’s heartbeat within close proximity and be able to determine deceptive intents. He listens for things such as a change in heartbeat and strain in voice to do this.


    Both types of nares on his beak are naturally quite receptive. Tharr can detect specific persons, objects, substances or even places, locate their origin and track targets with nothing but his sense of smell. If concentration is applied, he becomes able to detect deceit, as well as sickness and emotions by picking up what smells or hormones are secreted.


    His sense of touch is heightened with the use of his whiskers and allows him detect vibrations in the air around him. His sense of taste is also enhanced and bestows protection from poisons or other potential hazards.


    An innate sixth predatory sense has enabled him to become a master of hunting and tracking. Numerous factors of a situation can be discerned that makes him superb at pursuit and capture. This includes what move a foe will make, their destination (if within proximity or enough knowledge is available) as well as how to effectively cause prey to fall victim to him in combat/pursuit. Tracking down others is fruitless by various means, ranging from scents to footprints. After prolonged experience, he can follow tracks that are days or even weeks old. It is entirely possible for him to reconstruct prior events using his senses alone. By hunkering his body to its lowest point and suppressing his footsteps, Tharr can be somewhat stealthy, though this has mixed success and generally fruitless.


    Flight and gliding: His wings are more suited for extended gliding while flying is used to generate the needed altitude. However, he actually has difficulty reaching flight without using the momentum from a powerful jump or a running start considering his sheer weight. Along with the jump, his feathered limbs must be folded to prevent their outstretched girth from weighing him down. Only at the peak of his leap does he flare them out in a flurry of flaps to attain flight. His trajectory is mostly upwards and while airborne, his entire body is horizontally leveled. His webbed digits naturally create air resistance. To avoid this, his arms and legs tuck firmly in the sides and underside of the respective portions. His paws and talons bawl up for maximized results. Even once flight is achieved, he has very poor acceleration and could take extensive amounts of time before reaching notable speed. Not even half of which is possible with his body in its natural form given his unorthodox frame that lacks aerodynamics. Once he finally achieves a satisfactory height, he transitions into a glide. For hours at a time, he's able to gracefully and easily sail across the skies with slow, rhythmic flaps of wings and tail feathers. He can make use of the built up momentum for a lethal dive, potentially reaching speeds exceeding three hundred miles per hour. Tharr has an enhanced lung capacity that grants him the ability to adapt to high altitude environments. He is able to withstand extremely high or low air pressure and isn't disoriented or deprived of normal breathing capacity by it as well as high wind friction, accompanied by an innate immunity to vertigo or fear of heights. He has learned to master control of flight and can perform a range of graceful aerobatic maneuvers with ease.


    Climbing: With various limbs of his, Tharraleos is able to climb and otherwise move nimbly on angled or vertical surfaces. This is as long as he can gain a hold of it and keep his balance. This provides most usefulness during ground travel or to scale vast mountains when his wings are not usable.


    Swimming: Tharr’s dense muscle mass and sizable physique makes him a creature not designed for underwater maneuverability. With his body inherently equipped for submersion, he has learned to overcome this shortcoming and can move with just as much finesse as land or air. Positioning himself like he would during flight, his body moves in a wave-like undulation with arms and legs applying steady strokes to make full use of his webbed extremities. His wings and tail feathers employ consistent flaps to further propel him forward. All of which push him to speeds half of that of his momentum on land. His powerful gills make undersea travel possible for up to two weeks’ time before he needs to surface. Since they function automatically, Tharraleos has the option to seek submerged slumber. His durability also enables him to survive the pressure of deeper depths and his senses work to full capacity as they would normally. On the surface, only his major body's submerged and keeps himself afloat while his torso seemingly floats atop the water.


    Burrowing: With contributions of his strength and the many sharp and blunt tools at his grasp, Tharraleos is able to tunnel through the earth with ease. He's able to survive and adapt to low-light terrene with senses, endurance and breathing equipped for such. Although he has no resistance to blazing temperatures and areas closer to the planet's core is deathly after prolonged exposure. Subterranean speeds can reach twenty miles per hour and can remain in the conditions for up to a week. During this time, he can create caverns by shaping existing environment to form what he wants.

    Weaknesses

    Speed and size: His attack speed is slightly below average; although he is more quick and nimble then he appears and his array of limbs give the illusion of speed. However, he can be put at a disadvantage against fast fighters. While his attack prediction is rather keen, his body simply cannot move with enough haste at times. He is also rather large, which makes him an easy target in combat, especially in more crowded areas.


    Lack of range: Tharraleos has poor range with his attacks, especially considering he lacks any sort of reliable projectiles and relies heavily on close to mid ranged tactics. This can put him at a severe disadvantage against more ranged adversaries.


    Limited durability: Tharr's natural armor can fade after extended damage or be bypassed entirely with enough force. His whiskers, though more sturdy than normal feline hairs, are the most fragile thing on his body. If enough are severed, his sense of touch and to lesser extents, his balance, are increasingly more impaired with repeated damage.


    Mild Phasmophobia: Ghosts and spirits are another problem for him. His unfamiliarity with them both in knowledge and combat has resulted in a mild fear of them.


    Pride: Although a versatile tool for Tharraleos, pride can serve as a weakness at times. He will always allow a foe a stronger augmentation if they have one and will make no intents to stop them. He also allows enemies to retrieve a weapon and will refuse to strike from behind or while an opponent is down. His demeanor becomes brash and confident if he gains the upper hand in combat, often insulting his opponent's flaws and becoming relatively careless as a result.


    While in a battle, he typically does not fight with his full power, preferring to put himself at a weaker level than his opponent to present a challenge. This can potentially lead to a number of problems for him. Sometimes he even allows his opponent to strike him without any resistance in a way to test their strength. Other times he gives advice to a foe in the midst of a battle on how to gain the upper hand.
     
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    Ib ~ Ib
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    "..." -Ib

    Universe: Ib

    Name: Ib

    Age: 9

    Gender: Female

    Skills: Not classified as supernaturally powerful nor deadly but her regular human intelligence has outsmarted most children her age. She has no formal combat training nor decent skill of it. She has been known to be real immune to traumatic events like death, or anything that could drive a normal person insane. She seems to be good at puzzle solving and quick critical thinking.

    Short history: Ib was going to famous art museum called guertena's art gallery with her parents. Curious to see what the museum has she wandered off on her own while her parents talked to the art gallery's clerk. While browsing the unique works of the museum she eventually found a large painting. Not little did she know that this painting is actually a portal to another world.

    Personality: Often portrayed as calm, organized and well reserved. She doesn't squeeze too much emotion when reacting to certain interactions. Her moral alignment seems to fall at Lawful neutral. The rest of her personality is bland and mysterious.

    Classification: Armed (Potentially)

    Equipment:

    Red rose: This is not just any rose. This synthetic red rose looks and smells like a authenic red garden rose but it is actually a second life force that connected to Ib. It loses it's petals when Ib receives damage. (Also works vice versa.) She never seems to let go of it. The rose has five petals each damage she takes a petal falls. Once all of it falls... It's over for her. But she can regain it all back if she finds clean water to dip it with.

    Handkerchief: A small white clean handkerchief that has Ib's name stitched in the corner with a red thread.

    Misc:
    Them song:


    Weaknesses:
    Human physiology: She has been known to take some damage from time to time. She once fell at a high place about 10 meters high and still stood up and searched for the next room. But she can still be taken down like every little girl.

    No formal combat: Since she's just a regular girl. She doesn't know a single martial art nor weapon to use.

    No supernatural powers: Since she's human. No powers supports her survivalbility.
     
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    Scar ~ Full Metal Alchemist
  • [Appearance]
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    "I am walking down a path of no return, so I will leave behind me every gift I've received from God."
    Universe: Full metal alchemest
    Name: None(He asks to be referred to as the "Isvalen")
    Age: Unknown
    Gender: Male
    Skills:
    • Skilled martial artist: Trained as a Ishvalen monk.
    • Transmutation: The law of equivalent exchange means the objects created need to have an equal mass of the original object.
    • Alchemy: Can move objects with his transmutation.(Though he needs to draw a circle to do anything other than create stone spikes)
    • Superhuman strength: He broke Wraths sword which cut through his stone spikes and a tank. Also fought multible solders at once.(though thats probably sheer speed)
    • Peak human durability.
    • Superhuman speed: Barley able to keep up with a weakend Wrath who blitzed serveral solders at mach 16.68 while in good health.
    • Decomposition alchemy: Can destroy people and objects(Usually the ground on which he is fighting), this ignores conventional durability since it destroys the atomic bonds that hold the target together.
    Classification: Magic, Melee
    Equipment: Alchemic tattoo (Right arm for deconstruction and left arm for creation)
    Misc:
     
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    Batter ~ Off
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    "I'm The Batter. I've been assigned to a sacred mission..."

    Universe: off

    Name: The Batter

    Age: ????

    Gender: Male

    Skills:
    • Immense physical strength
    • Extreme athletic strength
    • Can turn into a 'monster' version of himself
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    Classification: Melee, Armed and Magic(Form Changing will, hereby enhance his normal abilities. If a Magic Classification were to be paired with him, then he'll automatically transform.)

    Equipment: The Bat
     
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    Reisen Udongein Inaba ~ Touhou
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    "The moon drives people mad. So, I wonder if you can remain in your right mind while gazing into the eyes of this lunar rabbit?"



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    "Don’t you see that you’ve already fallen into this moon rabbit’s trap?
    Left, right, up and down…
    Your sense of direction has already gone insane.
    Though you’re trying to fly straight ahead, you’re floating around aimlessly.
    Now, gaze into my eyes, and become more insane still!"

    Universe: Touhou.

    Name: Reisen Udongein Inaba.

    Age: Older than 40 (present for the Second Lunar War of 1969). Apparent age is between late teens and early twenties.

    Gender: Female.

    Skills:
    • Flight: Self-explanitory. Reisen is able to fly freely.
    • Danmaku (Bullet Hell): Have you ever heard of the term "bullet hell" before? Reisen, like many Gensokyans, has the ability to produce a great amount of projectiles at once in order to overwhelm the target with the sheer number of shots. Many users also add complex patterns in the form of spell cards to make dodging even more difficult. These bullets are both physical and spiritual in nature, and they can perform both forms of damage at once. A danmaku user has the ability to fluctuate the lethality of their bullets, making them range from doing less than tickling the opponent to exploding upon impact. If a bullet collides with an opponent, it can bypass conventional durability and attack that opponent's spirit directly, which can make them grow fatigued, cause them to faint, or even kill them. Danmaku is not simply projectile spam, though; the attacks it is used for are often meant to have beautiful patterns and look very showy for observers. In the context of spell card duels in Gensokyo, danmaku is used more as a "girls' play fight" instead of as a fight to the death. "If the bosses really wanted to kill the player, then a 10:1 bullet-to-opponent ratio wouldn't be necessary". In serious situations, however, Spell Card Rules are not in effect, and all attacks are aiming to maim or kill. This means that beautiful spell card patterns are axed, attacks become overwhelmingly fast, and attacks are designed to be impossible to dodge. To top it all off, there is no arbitrary time limit for any of these attacks anymore.
    • Resistance to Extreme Temperatures: Reisen has shown resistance to both Cirno's below-absolute-zero cold attacks and the intense heat of Utsuho Reiuji's solar attacks.
    • Resistance to Radiation: Reisen has fought Utsuho Reiuji, a nuclear-powered hell crow, with no ill results suffered after the fact.
    • Resistance to Electricity: Reisen has fought an electricity user in the form of Iku Nagae and was able to brush off the harmful effects of said attacks.
    • Resistance to Toxins: Reisen has fought in and traveled for long periods of time in the Forest of Magic, a place well-known for its miasmic atmosphere, and suffered no ill effects after the fact.
    • Firearms Efficiency: Silent Sinner in Blue reveals that moon rabbits are trained in the usage of firearms. Reisen is a veteran, so she should be experienced with many types of ballistic weaponry.
    • Medical/Floral/Anatomical Knowledge: Reisen is the pupil of the Lunarian genius Eirin Yagokoro, the Brain of the Moon and peer of the Shinto god of the moon, Tsukuyomi. By studying directly under Eirin for years, Reisen has grown very intelligent in matters of medicine, plant life, and anatomy. As a divine genius, Eirin has taught Reisen about how to create and experiment with various cure-alls and poisons designed to affect humans and youkai alike. Reisen is also able to identify dozens of different types of plants in addition to the properties they usually possess. Additionally, she is also well-versed in the structure of human anatomy, which includes plenty of natural weak points.
    • Manipulation of Waves (Light, Sound, Brain, Water): Reisen's signature ability is the ability to manipulate waves of all kinds. By refracting light waves, she can effectively make herself or anything else in her environment completely invisible. Reisen’s power allows her to induce insanity by manipulating the waves that exist in all things. The nature of these waves is ill-defined, but Reisen can use them to alter the perception of those around her, especially those who make the mistake of staring directly into her red eyes. Effects include disorientation, optical illusions like the endless corridor in Imperishable Night, and induced euphoria, lethargy, depression, libido fluxes, madness, and bloodlust. Reisen can also speak telepathically using her powers or interfere with sound-based communication. It’s worth noting that if all else fails, she can just shoot eye-lasers.

      “In addition, her voice is said to have unusual effects as well. For example, you may be unable to perceive what she’s saying even if you hear her perfectly, or you may hear her as if she were whispering into your ears, even though she’s far away.” – Hieda no Akyuu

      In combat, Reisen can use this power to make her projectiles appear to multiply and change trajectory/size.

      Looking into Reisen's eyes is like asking for a full-on LSD trip in the middle of a fight. Don't do it.

    Classification: Magic, Armed, Mixed.

    Equipment: Reisen usually doesn't carry anything noteworthy on her person except for helpful medicines she sells in the human village. Even then, she only carries these medicines on her person one day of the week. If given weapons, Reisen will be able to pick up quickly on using them.

    Misc:

    "Lunatic Eyes ~ Invisible Full Moon"
    (SWR ver.)
     
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    Lucian 'Lucy' Grant ~ Gaia
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    "There's only room for one hero in a story and everyone knows the devil doesn't get to be the good guy"

    Universe: Gaia: A world where the Anti-Christ has been born and the apocalypse is just around the corner, Humans have been chasing down the Anti-Christ in order to kill him, Demons chase down so they can use him to start the apocalypse, and angels are trying to kill him because he wasn't supposed to be born yet. A world focused on finding the devils son, but for the better or worse hes not on Gaia anymore, its almost like hes vanished without a trace.

    Name: Lucian "Lucy" Grant

    Age: 17

    Gender: Male

    Skills:
    Demonic energy manipulation: Black and red demonic energy that he can generate for magical attacks.

    Telekinesis: Self explanatory. although it does not work on holy/divine beings such as angels. and cannot perform complex actions when using it on a living being, he can only throw them or push/pull them with it, and he cannot do it repetitively.

    Summon Diobolus
    : the blades he normally wields telepathically. they all have triggers on the handle that when pulled release any stored energy in them in blasts that are sent of through the blade.

    Mental resistance: is highly resistant to mental effects such as mind reading, illusions or mind control.

    Classification: Magic, (Armed?)

    Equipment:
    Diabolus: 6 demonic blades that Lucy can summon at will.
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    Ragnarok: his 6 blades come together to from the weapon that could destroy a world. although using that much of its power would completely destroy him. using only a portion of its power is Powerful but causes strain and physical damage on Lucy's body which takes time to recover from. He hates the weapon and has vowed never to use it after he used it and almost lost an arm.
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    Misc: Likes to focus on powerful erratic moves and dodging anything sent his way, this is due to the fact that he doesn't have much defense and could be killed easily from a well timed attack. His eyes also glow a dark reddish color when hes fighting or using his powers.​
     
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