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Colosseum [Multifandom] Multiversal Battlefields ~ Fighter Applications

Thepotatogod

and it was this big
Roleplay Type(s)
O Omnipotent Player, you desire to play our game?
Fill out the form in which shall embody thy character.
Whether they become a rebel or not
They shall be they champions.

{IC}
{OOC}

[Character Limit=3]
Accepted Players and Fighters

Thepotatogod Thepotatogod
Stella ~ BRS:The Game(Armed)
Zero ~ Megaman Zero(Armed)

T That_Irish_Person
7:Amanda ~ OC(Armed, Potentially Magic)

Abendrot Abendrot
Geralt of Rivia ~ Witcher(Armed, Magic)

Corrosion Corrosion
Blyatman ~ Meme Russia(Armed)

animegirl20 animegirl20
Kagome Higurashi ~ Inuyasha(Armed, Magic)

@Vagabound Spectre
Ib ~ Ib(Melee, Armed?)

Gryphtaur Gryphtaur
Tharraleos Polemistis ~ Griffintaurverse

wdinatx wdinatx
Scar ~ Full Metal Alchemist

Safety Hammer Safety Hammer
Batter ~ Off

Count Gensokyo Count Gensokyo
Reisen Inaba ~ Touhou

Shnuydude Shnuydude
Luciant 'Lucy(fer)' Grant ~ Gaiaverse

[Appearance]
"Quote"(Albeit Optional)
Universe: (Fandom they come from. If OC Universe, then explain said universe)
Name
Age
Gender
Skills(Supernatural or not)
Classification
Equipment
Misc:(Theme and/or Facts)
 
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Stella(BRS:THE GAME)
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"I'll never forget..."
Stella, BRS
Black Rock Shooter: The Game
N/A, Biological Age is 14
Female
Skills(Supernatural or not)
Weapon Summoning ~ She can summon her weapons at any given point in time. The Omniverse will automatically adjust her weaponry according to her opponents.
Energy Generation ~ Generates the energy needed to power her Rock Cannon and the Booster Unit, which allows her to move much quicker, leaving trails of blue flames as she dodges from side to side. The only downfall is that she is VERY prone to Overheating when firing too much bullets or using the Booster Unit too much. Her left eye burns blue when she's generating more energy to strengthen her attacks.
Superhuman Strength ~ Obviously, as a Clone Soldier, she is built to combat alien invaders.
Superhuman Durability ~ Same as before, she is built to fight aliens. This is a must, but is limited before it breaks.
Superhuman Stamina ~ In correlation with her Energy Generation ability, it requires Stamina in order to fire AND use the Booster Unit. She 'Overheats' when she uses up too much Energy, thus, becoming Vulnerable to attacks.
Classification: Armed, Melee
Equipment:
Rock Cannon ~ A Giant Cannon which shoots giant flaming rocks at the opponent. It doesn't require any ammunition, but it DOES require energy. The Cannon can change into a multitude of forms; A Sniper Rifle, A Machine Gun, A Giant Ax, and a Tri-Shot burst.
Black Blade ~ A Black Katana which Stella has used on several occasions. She has used this to cut down Enemy Armaments which are made out of Alien Metal...Very fricking hard.
Cherry Can ~ A Memento of Rothcall...It's pretty much empty, at best.
Misc:
BRS once had Short Term memory. However, due to her bonds with the last humans on her universe, she had learnt to retain memories.
 
SEVEN ~ Amanda Duarte (OCverse)
Name:
Seven

Nickname:
Amanda Duarte

Age:
(looks 17-18) unknown
Gender:
Female
Sexuality:
Straight
Relationship Status:
Single
Species:
Programmed human
Appearance:
aaff32c9197e35906a736ee678326654-jpg.328123


Amanda stands at the short height of 4"11 she has a large dragon tattoo that covers the majority of her back. She always wears her locket and never takes it off, don't ask her what is in the locket or she will destroy you. Often wears formal clothes (white button up blouse but low cut and black jeans or tight black skirt sitting just above her knees with either black heels or converse high tops)
Personality:
Amanda is a very stubborn and coldhearted person but with reason though. It is hard for people to convince her, and she is known to be aggressive with a few people that she doesn't get along with. She thinks of herself, which I guess you could her a narcissist sometimes. She is very planned and knows she has potential and will challenge herself wherever she can in all aspects of her life. She isn't known to be loving so she can't keep a love interest or many friends for that matter but she tries to meet new people, they may not think that she wants to be friends or lovers but you have to crack the egg shell to get to the actual egg if you know what I mean.
History:
Amanda was brought up as she likes to think differently from other people. She was brought up with her parents and her older sister, that all grew up to be successful and high ended people. They grew up to be lawyers, solicitors, and business owners. She grew up with her family and they treated her much like an outsider, she started killing people by the age of twelve and was bashed by her parents everytime. Her parents stopped sending her to school and threw her out of home not wanting to a monster to be in their lives. She lived on the streets people often raping her or bashing her, though they were never heard from again.

A mad scientist found her on the streets and took her in, he experimented on her before removing half of her brain and replacing it with a computer, re-mofifying hormones and DNA cells to enhance abilities and was going to be used as a war machine. He died in a fire and was taken in by low lives that betted on her and taught her how to hack so they can get money. She ended up finding a job as a hacker and assassin, earning her money this way and built her way up in society being hired by elite companies and organisations. As she grew to be more independent she started learning things and increasing her knowledge.

When Amanda was around 20 she was caught by the law and was placed in jail for several cases of murder and was held guilty for nearly all criminal law there is on the internet, she didn't eat or talk or sleep for 3 days. No one knew what was wrong with her, some said that she went mad, but she hacked into the entire prison centre with her mind. She walked out one of very few to be alive, and has been running from the law.
Abilities:
Decelerated ageing
Mind control-can take over someone's body
Regenerative healing factor
Enhanced agility
Hacking ability with mind
Limits:
Every time she uses mind control she gets weaker
Can't run fast or for long
Hacking takes time and often leaves with migraine
Any time she uses anything to do with her mind for a long period of time she gets a migraine and takes a while for her to be able to use it again. (try thinking of touching an oven tray before it goes in the oven but when it goes in the oven you can't touch it but after it cools you can touch it)
Is open for attack when hacking or mind controlling
Is open to viruses
Strengths:
Knows when people are lying and pulls them up on it often embarrassing them
She is amazing with arguments and debates she has been alive long enough to know some things
She is a highly organised person- everything is planned in her diary and calendar
Amanda is a very independent person since she has been living by herself
Will kill anyone without hesitation
Weaknesses:
She sometimes doesn't want to know the truth and scares people away with it
Seems like a know-it-all and people don't always like it
Is seen as a perfectionist
Has trouble operating with others sometimes since she takes charge in most group activities
In terms of classes poetry is a big weakness of Amanda's
Just wants to be accepted
Close minded
Impatient
Finds hard to control emotions
Powers:
Amanda has no powers, other than an increase in healing, smarter mind, increased reflexes, and mind control. Just basically a robot with emotions and a used to be life but a crappy one now that she didn't ask for. She can take in information and take other people's knowledge faster than any human. Is able to hack into the most complex security systems with her mind, but all done with time and patience accessing more and more of her brain.
Weapons:
She uses her head most of the time but is amazing with a gun, will use whatever she can to kill someone. Uses fists, mostly handguns or sniper rifles.

Theme:
 
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Geralt of Rivia ~ Witcher
Geralt of Rivia
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Universe: The Witcher

Name: Geralt of Rivia

Age: ~100

Gender: Male

Skills
- Extremely skilled swordsman
- Superhuman strength and speed.
- Expert tracker.
- Capable magic-user.
- Mastery of alchemical potions and their uses.
- Skilled tactician.

Classification: Magic, Armed, possibly Mixed.

Equipment:
- Witcher steel sword
- Witcher silver sword
- Crossbow
- Medallion
- Dagger
- Potions

“People," Geralt turned his head, "like to invent monsters and monstrosities. Then they seem less monstrous themselves. When they get blind-drunk, cheat, steal, beat their wives, starve an old woman, when they kill a trapped fox with an axe or riddle the last existing unicorn with arrows, they like to think that the Bane entering cottages at daybreak is more monstrous than they are. They feel better then. They find it easier to live.”
Andrzej Sapkowski, The Last Wish
 
Blyatman ~ Alternate Russia
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full

'Get out of here, Stalker.'

Universe
A really fucked up version of Russia

Name
Blyatman, real name Boris(?)

Age
???

Gender

Male

Skills
  • Russian Reversal: Blyatman can use the amazing Russian Reversal Technique to reverse attacks such as arming bears and making beds sleep on people.​
  • Rush B: Blyatman has super speed, making him incredibly effective at rushing B.​
  • Cheeki Breeki: A squad of bandits suddenly appear. They're completely shit at combat and stand in the same spot yelling 'A NU CHEEKI BREEKI I V DAMKE' over and over again while wildly spraying their AK-74Us in random directions. Used as a distraction.​
  • Going Critical: Blyatman unleashes a burst of lethal radioactivity. He himself is immune to the effects of radiation due to his blood being 91% vodka and 1% water, along with having balls made of uranium.​
  • Shadow of Chernobyl: Blyatman disappears in a cloud of radioactive smoke and reappears in another location.​
  • Systema Spetsnaz: As a member of the Spetsnaz, Blyatman knows every single martial art ever and can perform 720 tomahawks across the map.​
  • Call of Pripyat: After straying too far into the Chernobyl NPP, Blyatman gained superpowers and super strength and decided to become a superhero to crush evil capitalists. His stalinium skeleton is stronger than steel and incredibly durable, although it can be still sliced through by enough force.​
  • Vodka Regeneration: As stated before, due to Blyatman being composed of a large amount of vodka, he can absorb a massive amount of damage and regenerate health.​
Classification
Armed (Primarily), Mixed

Equipment
  • AK-47: The glorious king of assault rifles designed by revolutionary Soviet mastermind Mikhail Kalashnikov​
  • SPAS-12: Combat shotgun that can switch from pump-action to semi-auto with a slight drop in accuracy.​
  • RPG-7: Weapon that fires rocket-propelled grenades a far distance to destroy vehicles.​
  • Makarov PM: Semi-automatic compact pistol.​
  • F1 Grenade: Explosive thrown device that launches lethal fragments around.​
  • Spetsnaz Machete: Machete for cutting through wood and bones.​
  • Shovel: A trenching tool with a sharpened edge that is effective for close combat and digging the graves of defeated enemies.​
  • Hatchet: Axe-like weapon that can be used for performing ridiculous backflip throws.​
  • Twin Ballistic Knives: A pair of knives whose blades can be shot out using a spring mechanism.​
  • Body Armour: Bulletproof body armour that can resist basically all forms of damage, though his arms and legs are less armoured than the rest of his body.​
  • Vodka: For drinking.​
Misc
Limitations:
Has a weak point that'll ultimately nullify the Regen. In order to defeat him, search for it.

 
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full

'Get out of here, Stalker.'​

Universe
A really fucked up version of Russia

Name
Blyatman, real name Boris(?)

Age
???

Gender

Male

Skills
  • Russian Reversal: Blyatman can use the amazing Russian Reversal Technique to reverse attacks such as arming bears and making beds sleep on people.
  • Rush B: Blyatman has super speed, making him incredibly effective at rushing B.
  • Cheeki Breeki: A squad of bandits suddenly appear. They're completely shit at combat and stand in the same spot yelling 'A NU CHEEKI BREEKI I V DAMKE' over and over again while wildly spraying their AK-74Us in random directions. Used as a distraction.
  • Going Critical: Blyatman unleashes a burst of lethal radioactivity. He himself is immune to the effects of radioactivity due to his blood being 91% vodka and 1% water, along with having balls made of uranium.
  • Shadow of Chernobyl: Blyatman disappears in a cloud of radioactive smoke and reappears in another location.
  • Spetsnaz Skillz: As a member of the Spetsnaz, Blyatman knows every single martial art ever and can perform 720 tomahawks across the map.
  • Power of Pripyat: After straying too far into the Chernobyl NPP, Blyatman gained superpowers and super strength and decided to become a superhero to crush evil capitalists.
  • Vodka Regeneration: As stated before, due to Blyatman being composed of a large amount of vodka, he can absorb a massive amount of damage and regenerate health.
Classification
Vodka-fueled Spetsnaz Supersoldier

Equipment
  • AK-47: The glorious king of assault rifles designed by revolutionary Soviet mastermind Mikhail Kalashnikov
  • SPAS-12: Combat shotgun that can switch from pump-action to semi-auto with a slight drop in accuracy.
  • RPG-7: Weapon that fires rocket-propelled grenades a far distance to destroy vehicles.
  • Makarov PM: Semi-automatic compact pistol.
  • F1 Grenade: Explosive thrown device that launches lethal fragments around.
  • Spetsnaz Machete: Machete for cutting through wood and bones.
  • Shovel: A trenching tool with a sharpened edge that is effective for close combat and digging the graves of defeated enemies.
  • Hatchet: Axe-like weapon that can be used for performing ridiculous backflip throws.
  • Twin Ballistic Knives: A pair of knives whose blades can be shot out using a spring mechanism.
  • Body Armour: Bulletproof body armour that can resist basically all forms of damage.
  • Vodka: For drinking.
Misc


Hmm...What are the limitations of the Vodka regen? I mean, the Body Armor's gonna be tough to remove for sure, but we need limitations, man.

Also, the Classifications are in the Interest Check. Which is Armed, Magic, Melee, and Mixed.
 
I'd say Wolverine level.
But he doesn't have the crazy skeleton like Wolverine did, right? Also, to limit healing factor to an acceptable degree, let's say that he can only survive for a minute when decapitated; which is going to be his weak point, for certain.
 
Well, he has a stalinium skeleton, which is tougher than steel but not as indestructible as adamantium. I'd say his weak point is his neck, yes, but his helmet makes it harder to do that. Also, his arms and legs have less armour than the rest of his body.
 
Well, he has a stalinium skeleton, which is tougher than steel but not as indestructible as adamantium. I'd say his weak point is his neck, yes, but his helmet makes it harder to do that. Also, his arms and legs have less armour than the rest of his body.
Hopefully, someone will pick up on that if they want to survive. A like will mean he's accepted, but let me edit the classifcation; You must've neglected to check the Interest Check
 
Actually, you can put Blyatman's universe as 'Meme Russia'.
 
Zero ~ Megaman Zero
latest

"I never cared about justice, and I don't ever recall calling myself a hero...If an enemy appears before me, I will destroy it!"
Universe: Megman Zero
Name: Zero
Age: N/A
Gender: Male
Skills(Supernatural or not):
High Level Swordsmanship ~ Self Explanatory. A notable feat is that he can slice off bullets with his blade.
Elemental Chips ~ Chips installed in his body which changes the color of his weapons to reflect the change. It utilizes Fire, Ice, and Thunder.
Marksmanship ~ Though not very thorough, Zero had learnt to use the Buster Shot, which is a Gun.
Dash ~ Using the thrusters on his boots, he can dash several meters on the ground to gain momentum.
Weapon Mastery ~ Despite only using his Arsenal for a short while, he has learnt to master all of them to use with proficiency.
Classification:
Armed(and Ready)
Equipment:
Z-Sabre ~ His all purpose beam saber which allows Zero to cut down enemies. Very efficient with it.
Buster Shot ~ The Gun he took from a Resistance soldier when he first reawakened. It's upgraded nature allows it to be charged up to two levels, the fully charged shot being a big blast.
Recoil Rod ~ A pair of beam bladed tonfas which allows his to push objects with a high degree of force. If needed, he can use the rods to make him jump higher.
Boomerang Shield ~ As it says, it's a circular beam shield designed after roman shields. It can be sent flying like a boomerang and return back to it's owner like a boomerang.
Triple Chain Rod ~ A Beam Spear which extends three meters in order to hit the target. It can be disassembled into a chain which Zero uses like a grapple hook.
Z-Knuckle ~ His Arm, which can absorb properties of a Mechanical Weapon and replicate it to make it his own. He can only use it until the ammunition on said weapon had run out.
Misc:(Theme and/or Facts)
 
Kagome Higurashi ~ Inuyasha
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"I am Kagome! I'm not anyone else!"
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Universe:
key_art_inuyasha.jpg
Name:
Kagome Higurashi​

Age:
15
2rq0pch.gif
Gender:
Female

Skills:
Immense Purification: This power and ability allows Kagome to purify anything she touches. Kagome is not aware of when she can use these abilities, and they are not as strong and powerful as Kikyō's, who can blast an incredibly strong and powerful light purple-colored spiritual energy at an enemy from a distance.
Immense Spiritual Power: Kagome can pass through spiritual, shields, spells, and illusions, and can also sense evil demonic auras and be unaffected by them.
Jewel Detection: This ability enables Kagome to sense the presence, and exact location of the Shikon Jewel shards wherever they may be.
Enhanced Eyesight: Being Kikyō's reincarnation, Kagome is able to see things that are or may seem invisible to the human eye. She can also see ghosts and spirits.
Sacred Arrows: Kagome can infuse her spiritual powers into her arrows. This allows the arrows to penetrate demonic forces and purify objects such as the Shikon Jewel itself.
Arrows of Purification: When Kagome infuses her intensely strong spiritual powers into one of her arrows, she can purify even the strongest and most powerful demon-based attacks such as Kagura's air-based blasts as well as the Wind Scar itself.
Kyudo Skills and Reflection: Kagome uses a basic short bow as a weapon. If she infuses her spiritual powers into the bow, she can deflect an enemy's attack. After receiving the sacred longbow from Mount Azusa, Kagome has the power and ability to strike evil spirits or the user's intended target bypassing others, if the opponent should happen to be using a hostage as a shield, the arrow will bypass the hostage and hit the enemy instead.

Classification:
Armed, Magic
d9W3bPde65Xoc.gif
Equipment:
Bow and arrows, part of the sacred jewel

Theme:
 
Naomi || Yin

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G E N E R A L
Full Name: Naomi Rose Yin
Gender: Female
Official Title: Goddess of the Abyss, Princess of the Void
Nickname: Rose, Mia
Age: 18



H I S T O R Y
Naomi's past is unknown by everyone, as in, everyone. But what is known, is that she's a mystery. She's dark, mysterious, and she isn't a normal person, not in the slightest. But her past known by advisers and others, her "fake" past, is that she is the simple child of a man known as Carlos Yin and a woman known as Lavender Yin. They each were simple fishermen, and she wanted something greater, something better.

Her true story starts here. Namoi Yin is a Hybrid, a girl born of two origins. Her mother was a woman named Levion Yin, and was the soon to be Queen of a world having been long forgotten. She was beautiful, so absolutely and indescribably beautiful that men would fight to the death just to be able to ask for her hand in marriage. She was the prized possession of her family and her kingdom, the men wanted her, and the women wanted to be her. She had the life many would only be able to have in their dreams, life was, well, perfect. Except, she didn't feel love. She wanted to have someone who would love her, not for her title, or for her body, but for her. So, she did a little . . . experiment.

She went deep into the Kingdom, and set out a message. She was posing as a strange woman, looking for a simple man to love. Using a form of magic, she temporarily turned herself into a less than average woman, and searched for the perfect man. She'd go on date after date, searching, but, alas, she never found the one. None of them loved her, they always called her ugly, or fat, and no one was able to see her for, well, her. Right when she was about to give up, she found him, a beautiful man that liked her for her. He liked her laugh, her smile, and well, just her in general. He didn't rush it, and didn't push for her to sleep with him. He just wanted someone to love, as did she. So one day, she showed herself to her lover, her true self, and they made love that day. She wanted to run away with him, run away from this wretched world, and live with the one man who truly understood her.

And they did, on the night of the Summer Solstice, they rode out of the Kingdom, and she didn't question where they were going, what Kingdom, what Realm, because she loved and trusted him with her life. But, one night, as she woke up, she saw him talking with a group of men, giving them what looked like Money. When she asked what he was doing, she felt something prick her, and she fell unconscious. When she woke up, she found herself in a cage, her clothes burned and cut, and there was a stamp on her right arm. She was told that, the man she had called her "lover", had sold her off. The second he found out who she was, he had set a plan to meet with some . . . associates of his. Had he loved her before finding out who she was? She didn't know, all she knew, was that she felt completely and utterly empty.

She was blindfolded, and traveled from place to place, before suddenly being fixed up, and dressed in a formal outfit. She questioned where she was, and what she was being dressed for, but was never told. She was forced into a room, where she saw a man who was more handsome than what she could ever imagine. A feeling of overwhelming lust fell over her body, and she lost control, her entire world going black. When she woke up, she found out that she was pregnant. And that's when she got her answers.

She was taken into hell, as hard as it was to believe, yes, hell. The man had sold her off to a group of men in the Black Market, of which brought her to a secret trading Market for the Devil King Lucifer. He was looking for a woman, the most beautiful woman in all of the land to make love to. After finding her, he had her way with her, messing with her mind so she wouldn't deny him. And then he tossed he out like she was nothing. She was flung back into the Mortal Realm, the Devil King no longer having any need for her. She tried everything she could to get rid of the child, but it never went away, and she was forced to have the child she didn't want, in a land she didn't know.

The baby, Naomi, was given up, being dropped in the nearest village as her mother couldn't stand the image of her daughter, who at the time was barely an apparent human. Naomi was picked up and raised by an old woman who lived alone on a farm. She told Naomi that she was blind, and raised her like a normal person. As time went on, Naomi quickly learned, however that she wasn't normal. She wasn't like the other boys and girls, she wasn't pretty, she wasn't cute, she was a monster. She quickly found out her ability to change her shape, and made herself look like the other girls, beautiful, perfect, a powerful person. She went to school, made friends, and lived through life as a human. But, there was only one problem. She couldn't make herself completely human. On her head, there were two very sharp horns, and a pointed tail on her back that just wouldn't got away. So to compromise, she changed their shape, making her horns cat ears and her tail a cat tail because it looked "cute". She hid them with a hat, and had the tail kept in her clothes.

But, one day her charade began to end. It was around when she was ten, and she was out in the woods at night with her friends. But, a voice came into her head, the voice of a man with power. He sent images, thoughts through her head, horrific deaths, life, and war. Losing control, she strayed away from her friends, before losing control of her form and going on a rampage. She killed 8 children before gaining control again, and running back to her Grandmother panicking. She told her everything, everything that'd happened, how she wasn't actually human, how she didn't know what she was, and how she was confused and lost. Her Grandmother, strangely, acted extremely quickly. She told her to go to bed, and she would take care of everything, make everything better. Listening to her, she walked up to her bedroom, letting everything wash away as she fell asleep.

Naomi was awoken by a shake, finding herself being surrounded in . . . hay? She woke up, immediately realizing that she was not in her room. As she looked up, she saw she was just leaving her Village, but it wasn't the only thing she saw. What she saw next was much, much worse. Her Grandmother, hung on a cross, with her throat slit and her body full of scars and burns. Before she could scream, she felt a hand clasp over her mouth, as she was immediately quieted. After biting the mans hand, she tried to get up, but was knocked out. When she woke up, she was informed of what had happened.

Her Grandmother wasn't blind, and she wasn't old. She was a witch, and someone who was part of a secret organization that was involved in the uptune death of Lucifer, the Devil King. A Demon hunting association, of which had been keeping track of her for her whole life. Ever since her mothers capture, to her being dumped in the village. The Old Woman was a Witch of the organization, a beautiful young girl who was placed there for the soul purpose of killing the spawn of the Devil. As you see, the reason the Devil had no other children, is because the organization killed them all. In fear that the spawn of the Devil would become a problem. But the Witch, Grandenee was her name, didn't have the heart to kill the child. She couldn't kill her, no matter how much the organization tried to influence her. After much time, and problems in court, the main branch decided to let the girl live, as Grandenee convinced them that in the future she could be a very valuable asset to the Organization.

So, she went undercover as an Old Woman, putting out an illusion to the entire village that she had always been there. She took care of her, raised her as best as she could, but the day that she came home panicking, she knew time was up. So, doing the only thing she could think of, she called the organization to pick the girl up, while she told everyone that she was the Demon who had attacked them, giving Naomi her life to live.

From then on, she was trained by the organization, as the soft approach Grandenee took with her was removed. She stopped being a person, and started being a
weapon, something that existed for the soul purpose of killing the Devil King. It was brutal, harsh, and heart-wrenching. No mater how hard she begged, how much she refused, how much she fought, they wouldn't let her go. To them, she wasn't a person, no, she was a monster. And after a while, she began to grow into the title. But in her, just a bit of her, she is still a person.

A P P E A R A N C E
Height: 5'8"

Hair Color: Jet Black

Eye Color: Golden

Description: Naomi is a fair skinned young woman, with eyes that reflect an Amber honey colored Gold, and long jet black hair. That is the form she takes normally, with an extremely beautiful and adult like body that makes men and woman both go in awe by her just simply walking by them. On her head are dark purple horns, and on her back above her waist is thing black pointed tail. However, of course, this tail is normally perceived as a cat tail, and the hons turning into cat ears, both jet black. Due to the world not being very . . . accepting, to demons or beings with unnatural physiology, she covers these strange body parts by keeping her tail in her clothes, and for her ears is a bow, or a hat.

She is normally seen wearing a black buttoned vest with coattails and a single silver button on the front. Underneath this is a white, sleeveless, high necked, crop undershirt and white shorts with a zipper on the front of each leg. She also wears black low-heeled boots and full stockings with a color gradation of black to purple at her ankles. The sign for her Organization is visible on the outside of both thighs just below her shorts in white. On her left arm is a detached sleeve with a silver cuff around her bicep, and black ribbons are wrapped around both forearms. A small, loose scarf is wrapped around her neck and a gray magnetic backpack is strapped to her back, hidden by her hair.

P E R SO N A L I T Y
Naomi is a very closed off person, being trained harshly and brutally by the oh so kind people at the Organization for almost ten years, she's learned to not be the nicest While some may see the cup as half empty, while other half full, she'd say it's half of a half since she doesn't have time to think of things that are so trivial. She is ice cold, a pessimistic girl who sees the worst in everyone, and trusts no one other than herself. She doesn't need friends, she doesn't need family, she doesn't need anyone. She's completely and utterly fine with being alone, there is nothing wrong with it. She likes the silence, her ice cold demeanor and harsh atmosphere driving others off and giving he the title of, "Introvert".

But, regardless of how cold, harsh, and distant she may be on the outside, it is all an act. She keeps on this shell around her body, so none will be able to get to her insides, then no one can hurt her. Because, on the inside, she is a kind, loving, warm-hearted girl with a passion so strong it drives her day after day to do better, be better, and act better overall. This is a girl who wants friends, who wants a family. She wants a boy friend, or a girl friend, someone to kiss and to love. Anything to just make her feel . . . normal again. Something she hasn't felt in over a decade.




S K I L L S
Enhanced Physical Capabilities: Naomi's physical feats are unreal, to a point that after just an arm wrestle you seriously have to ask if she is human or not. Her strength and overall power and status is so great it puts her on the levels of superhuman. Being part Demon, she was already born stronger than those around her. She was abnormally strong, able to lift up her home-room teacher with just her hand when she was just starting Elementary school. She is extremely fast as well, being at the top of her class in physical education because of how physically fit she was. Her Stamina was no joke, able to run or fight for hours on end without stop or rest, and still have the energy to keep going. And this only grew as she became older and trained in the Organization, making her a force to not be taken lightly.

Master Hand-to-Hand Combat/Weaponry: For almost ten whole years, she's been trained by the most renown and powerful assassins, hit-men, and hunters that the organization had to offer. She's been through more in a week than most people would experience their entire life. She's mastered many different forms of hand-to-hand combat, he favorites being Taekwondo, Contact Karate, and a form of combat that utilizes ones Chi and anothers pressure points, called the Chi Blocking Style. Her mastery over different kinds of weapons is also quite insane in general. She's mastered almost every single weapon that the Organization put in front of her. Guns, swords, daggers, scythes, etc. etc. She's considered a prodigy by everyone there.

Demon Hybrid Physiology: Due to being half human and half demon, she has been given a set of abilities that almost nobody else has. She, being the only known Cambion child of Lucifer, does not have full control over most of her abilities, and hasn't even awoken some of them. Her father would whisper things to her, try to mess with her mind, just to get her to join him, kill the humans, become immortal. But she won't, she knows there are some good humans, and refuses to end their lives just because her dick of a father can't get a grip. Due to this is why she doesn't have full control. Her abilities include;


    • Physical Form Manipulation: She is able to, in a sense, "edit" the way she looks with this ability. She uses this to change from her demonic form to the beauty of a woman you see today. She can change every aspect of her body, height, weight, eye color, hair color, breast size, everything. Her original form is very . . . dark, and drives away, well, everyone.
    • Astral Projection: An ability she still has trouble controlling, is Astral Projection. This lets her, in a way, separate her spirit from her body to travel to different places. In this form, only those with experience in Spirits can see her, or other Astral Projections. She can travel to any Realm she wants to, any place, even into dreams. She normally goes here at night, when she is supposed to be asleep, since she has trouble sleeping. [
    • Decelerated Aging: Upon turning 16, she pretty much stopped aging. No, she is not immortal, she can still die of age, it's just her aging process has slowed so much so that she will most likely keep that same body for the next few decades before giving even the slightest shiver of a wrinkle. Making her, well, the perfect wife to most.
    • ]Magic: She has the ability to manipulate Magical energy in the form of , well, Magic. It's practically limitless to it's possibilities. But she focuses around Memory, emotion, darkness, and illusions.
    • Regenerative Healing Factor: She can heal extremely quickly.

M I S C

Extra
Nothing here XP

Naomi.jpg

 
Tharraleos Polemistis ~ Tharrverse
Full name: Tharraleos Polemistis


Nickname: Tharr (mainly used by allies)


Universe: OC - Basically an alternate version of Earth with events and history pertaining to my characters.


Age: Tharraleos has lived for over five thousand years resulting from his aging process being highly decelerated


Species: Aerasginero Griffintaur


Gender: Male


Minor height: 8 feet tall (ears not included)


Minor weight: 700 pounds


Major height: 10 feet


Major length: 24 feet long (tail not included)


Major weight: 1,900 pounds.

Classification: Melee

Personality: Despite his affinity for combat, Tharraleos is rather amicable towards many issues, occasionally to the point of apathy. He is habitually unconcerned with the problems of others simply out of sheer disinterest. Tharr is a stubborn beast who believes his way of approaching things to be ideal. It is not easy to change his mind, just as it isn't easy to convince him he is wrong or he should care about a particular issue. He’s largely content to let the troubles of the world pass him by and doesn’t bother with issues other than his own. Tharraleos feels at peace with himself and will assist those who grasp his intrigue to the best of his ability. He however, is still mostly indifferent with the entire perspective compared to his objects of interest. He overall does what’s necessary for survival and holds little care for anything at all.


If Tharr has spent an abundance of time in one place, restlessness will likely ensue and he will yearn for the opportunity to travel. He has a desire to see the world and experience its mystery. Tharraleos seldom has a destination and revels in the journey itself above all else. He often has trouble maintaining focus and interest on a single topic. He commonly multitasks and gets bored quickly unless the subject appeals to him enough. It’s difficult to anger him as he takes very few slights to heart.


Notwithstanding his docile nature, Tharraleos will lash out swiftly, violently, and with intent to end the problem for good if provoked. He has a very clear sense of ownership, property, and commitment with notable emphasis on these traits. Breaking a vow to a him is often an unforgivable offense. Undeniably honorable, he lives his by his words and this designation holds great merit.


He is extremely confident, though in a more stoic and less outspoken manner. Although he has a strong sense of self-worth and may express it in a particularly abrasive form of self-righteousness. He generally views himself above others and often uses the term “mortal” to those he perceives as below him. He's well aware of his hypocrisy as Tharr is no immortal being and has only a much extended lifespan. Even with instances of high amounts of hubris and strength, he never proclaims to harbor any Godly or otherworldly power. In actuality, he detests such a notion with no intention of seeking it.


His prideful disposition extends further than this as Tharr views himself as a beautiful creature, frequently grooming himself to maintain his appearance and almost always admires himself should the opportunity present itself. There can even be moments where he can become frustrated at an individual if they cause any disorder in his appearance, more so if said individual is aware of this fact and their actions are intentional. With his affinity for battle and vanity combined with his mutative abilities, he's formed a passion of altering his body to become more of a weapon than it already was, while also keeping his original appearance mostly untouched.


He has a natural warrior-like mentality, preferring to fight stronger opponents rather than weaker ones and generally shows reluctance to fight those he considers weaker than himself. Taking one’s life is often perceived as an act of humility as he harbors no jurisdiction on an individual's life. Although this is bypassed under certain circumstances or if it's simply the only option. Tharraleos has incredible amounts of courage, both physically and mentally. That being said, he has the ability to confront fear, pain, danger, uncertainty, or intimidation with no problem. He can easily face physical pain, hardship, death, or threat of death. He acts rightly in the face of popular opposition, shame, scandal, or discouragement. Tharraleos is not one to usually take the role of leader. When applicable, he more enjoys being the backbone or enforcer of a group. If this position is given to him and he has no other option than to accept, his natural born leadership is shown. This is when his fondness for impassioned speeches is seen to boost the morale of his followers and to bestow them his immense knowledge.


Physical description: Stemming from a mutation, Tharraleos has two conjoined lion bodies making up his frame. The result of this is a bipedal torso (minor) attached to a quadruped body (major) where the head would normally be. He is a large, majestic and robust warrior, sporting a lithe, very toned physique throughout that's built to supplement power, agility and flexibility. Despite exceeding five thousand years of age, he has the appearance of one in their late twenties or early thirties. Additionally, he is rather well mannered not only in speech and gestures, but in posture as well. He is almost always seen with his neck and back perfectly straight be it sitting or standing. Tharr's fur and feathers are very well maintained and gives him an overall plush and downy appearance. When either are dampened, the moisture can be absorbed into his body for further use. Pampering himself to such a degree has a most favorable hidden purpose. Each patch of hair and every individual feather has gone under natural painstaking reinforcement growth over many years for varying purposes while still serving their intended functions. While they are soft to the touch and flow in the lightest of breezes, their density rivals steel and notably heavier, though the added weight is hardly an issue for Tharraleos. This means, in essence, he's constantly equipped with a natural, all-encompassing armor and helmet so long as he upkeeps them.


Both bodies have hardened, stone-like pink skin covered mostly in medium length, tan colored fur. Excluding this is his head and neck in which white plumage is covered throughout; crowned with a prominent, beige recumbent crest and brow-level widow's peak. The lore is featherless and features a light gray loreal stripe. A small band of white feathers form behind his eyes to cover his ear openings. These auriculars were gradually able to extend into a pair of feathered horns that give him an added three feet in height. They protrude half a foot out from the sides of his head before sharply curving upwards at near right angles for their remaining two and a half feet of length. They end off at defined points and aren't connected to his auditory receptors, although such is possible and furthers the scope of his hearing. These lighter colored feathers are contoured and protect him from the elements. An abundance of russet pelage loops around and connects to the bottom of his neck feathers that hangs from his shoulders and forms a dense and overly tufted mane of fur covering the breadth of his chest, ending at a point right above his stomach. Streaks of blond and black are present throughout with the reddish hue of the main color being much more visible in brighter lighting.


Bony and angled ridges are seen protruding just above his eyes that give Tharr a perpetual scowl. His eyes are mostly avian in appearance and function, blinking upwards as a result. He possesses black, round and large pupils with yellow irises and the sclera hidden below his eyelid. A piercing and rigid gaze is the expression these eyes primarily convey. His nictitating membrane can be seen on the inner corners of his eyes. Mostly translucent in appearance, this third eyelid sweeps horizontally across the entirety of his eyes and offers additional protection. This serves to moisturize his eyes or to clear debris while not hindering vision.


A wide assortment of long, arched and goldenrod whiskers protrude from each cheek. Identical but much lesser and shorter whiskers hang just above each of his eyes. His beak has a cream colored cere with bright gold making up the rest and a pronounced hook forming at the tip. A pair of ovoid nares are visible at the base that lead to his respiratory system. These nares can become solidified and sealed air tight at any given moment. They are essentially replaced by a quintet of elongated, narrow and diagonal openings appearing on each side of his bill closer to the front. These act as gills and allow him to breathe underwater while making surface air hazardous. Thin gaps can be seen along the middle of both the top and bottom of the beak as well. This is because Tharr's mandibles are naturally a set of quadrants, which ultimately bestows much more range with his bite. Dwelling within his rostrum is a pink, elongated and forked triangular tongue with longitudinal ridges. These ridges serve to guide food down the throat. There is also an adjustable hole in the tongue that closes in the midst of swallowing. It also acts as a vent that lets in variable amounts of air to increase the entry of air to the lungs during flight. It additionally grants increased airflow for temperature regulation during days of searing heat. Hidden with his bill is a series of protractible twenty eight feline teeth. Four molars and eight premolars are his carnassials. They're a highly effective, self-sharpening slicer and is his primary source to chew food. Seven inches in length are his four notable fangs in place of canine teeth. Between his fangs are twelve much smaller incisors that are arranged in the middle of his beak and are utilized for increased grip on prey. While his teeth are unsheathed, Tharr has the inability to close his bill fully until he retracts them. They're also displayed in a way that the four parted mandibles have identical distribution of seven teeth.


Tharr has four arms adorning his bipedal body. The upper pair are expansive, lofty feathered wings with a full span of ninety feet. When not in use, they fold along the sides and back of his full frame with a few feet extending past him. Multiple layers of small, contoured, plumage make up the base with much larger flight feathers outlining the bottom. Twelve primaries attach at the metacarpal and phalangeal bones at the far end of each wing that are responsible for forward thrust. Sixteen secondaries hang from the ulnas that are necessary for lift. A much more elongated band of six tertiaries arise on the brachial region and are not considered true remiges. They aren't supported by attachment to the humerus bone. These true tertials act as a protective cover for all the folded primaries and secondaries. Both the ventral and dorsal sides are solid black in coloration. He has enough dexterity in these aviary appendages to be used as fully functioning extremities; stretching, extending and manipulation of his plumage as coils and digits to interact with items of interest. The ends can twist into a makeshift fist for either combat or as an optional form of ranged, bipedal movement.


The lower pair are more akin to a lion’s; covered in tawny fur and well-muscled. Large and powerful paws with pale tan totipalmate webbing across all digits are the furthermost parts of these limbs. These have five digits each, including a dewclaw that provides extra grip on prey. Though this thumb-like digit is not opposable, resulting in an alternate way to handle everyday objects. Soft, load bearing brown pads are present on each paw, including digital pads on all of his digits, palmar pads on his palms and carpal pads for added traction. Hidden within his paws is a natural weapon for him. Protractible claws can be unleashed from all digits at any time and are five inches in length. As a result of extensive refinement, the claws of Tharraleos are not only as sharp as a knife, but have sturdiness that prevents breakage.


The forelimbs of his major body are nearly indistinguishable from his furred arms barring the scaled up size. His hindlegs are fully covered in black feathers and each have a thick, golden yellow tarsus starting at his knees. The feet of these limbs are a pair of golden yellow anisodactyl talons with pale yellow lobate webbing across the four digits. Gold scutes are present on the anterior surface of the metatarsus. Long, curved and black claws protrude from each deeply clefted toe. The digittrade nature of these talons and paws results in him walking mostly on his toes with the posterior part of the foot raised.


Tharraleos bears a duo of tails separately connected at the rear of his quadruped body. They move independently from each other and can rotate to place one on the other. Their respective purposes coincide, but much more freedom is given to the tail on top and in this way, their positions shift varying on the circumstance. The feline tail gives an added twenty feet in length. Its color is tan brown much like the rest of him and is tipped with a large and thick tuft of black fur that also acts as a club for use as a blunt weapon. It aids in balance, frequently shifts about and typically takes precedence while grounded. The fan of tail feathers is wedge shaped and slightly shorter at fourteen feet. This avian tail can also flare out to the sides in the form of a semicircle, typically while atop the other tail in air or sea. The ends of his rectrices have been crafted to harbor bladed properties. The flight feathers are white in color with a black, covert base. Due to oil from oil from the uropygial gland at the base of his tail feathers, the feathers of his wings shimmer slightly under bright light.


His mannerisms are no different from birds and cats, though his movements when in motion are equine-like with minor and major bodies nearly acting as rider and steed respectively. This is primarily seen with a four-beat walk following a set sequence and alternating between having three or two feet on the ground. The "neck" of his major portion moves in a slight bobbing motion to maintain balance. Other gaits include paces, trots, canters and gallops.
Enhanced Condition: Tharraleos possesses prime physical and mental condition, enabling one hundred percent usage of both his muscles and brain.


Each individual limb is abnormally strong, physically unique and has been weaponized in some way to increase combat performance to its fullest. Powerful shockwaves can be produced by clapping his minor paws together with great force. His immense body prowess and hardened skin provides great durability from physical attacks; able to endure an upwards of twenty tons of pressure. His legs can be used to send him leaping incredible distances, covering frighteningly tall heights or vast expanses and landing without harm. Running speeds can gradually reach just over a hundred miles per hour by essentially galloping with brute force.


Furthermore, he can suffer prolonged amounts exhaustion before succumbing to the fatigue. Even so, he can function on low amounts of power, allowing him to operate for an extended amount of time and remain collected through stressful or painful situations. Tharraleos has drastically enhanced reaction speed, allowing him to maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to. The extent of this is so great that in Tharraleos' perspective, the world around him appears to temporarily flow at a much slower pace than normal.


He has an extremely well developed sense of balance and can precisely control his movements and muscles, making him unable to be uncoordinated. He can only fall over when physically uprooted or pushed, though most times he can land on his feet. Through much practice, Tharraleos can root himself on even the most unstable of surfaces and can fight at seemingly impossible angles and positions. Also with ample training, he has learned to bend and twist his body far beyond the normal limits of physiology, although still only from the joints. His joints, muscles, tendons and physiology in general is modified to allow him to perform near-boneless looking contortions without stress or damage and stay in any position he chooses as long he needs to without effort or strain. This gives his minor body much freedom and a wide range of motion, being able to lean and twist in various ways with forward motions being less restricted. That being said, with a combination of balance, strength and flexibility, Tharr is able to mostly straighten his entire body out. From here, he can either stand upright on his rearmost legs to allow bipedal locomotion. Walking like this feels unnatural in spite of its ease though this linear stance has its benefits mainly in sea or air. He's quite acrobatic as well despite his size and octopedal frame, being able to dexterously perform a wide variety of flips and somersaults.


He has immense memory and other mental capacities, allowing thinking on several different levels at once and while multitasking. He can remember great volumes of information and can recall a vast majority of the details of his experiences. Because he has existed for countless years, he possesses great wisdom: deep understanding and realization of concepts, people, things, events or situations, resulting in the ability to apply perceptions, judgments and actions in keeping with this understanding. It often requires control of his emotional reactions so that universal principles, reason and knowledge prevail to determine one's actions. His genius level intellect; harbors exceptional intellectual ability, creativity, and originality. He’s become adept with higher mental faculties, better calculation skills, greater reasoning skills, and superior learning capacity.


Tharraleos has a regeneration ability which mainly shows its usefulness after combat. He can heal from injuries slightly faster than what is considered normal and he can survive otherwise fatal wounds. This has further allowed the numerous scars inflicted on him throughout his years to eventually fade and vanish.


Battle Cry: Tharr is able to roar with such thunderous force that that can cause vibrations with his ferocious vocal cords. It begins with the piercing screech of an eagle and transitions into the booming roar of a lion. The force of the bellow is strong enough to damage hearing, cause fear, paralyze foes or cancel out opposing attacks.


Enhanced Senses: All five of Tharraleos’ senses are at an elevated state. These can be directed to center on a particular sense while blocking out all others.


Tharr's vision is customary to other avians, though it can act as a sort of telescope, allowing him to increase his vision by up to eight times at will and see with great clarity from remarkable distances. Using this will cause his pupils to gradually increase to nearly twice the size. His eyes also allow him to perceive his surroundings in the darkest of areas as if they were under light. Once the night vision is activated, his irises don a greenish yellow color. Both of these sight enhancers can be switched on and off instantly and require nearly no energy to perform.


He can hear with amazing clarity, distance, and even frequencies outside normal range. He can pick up every single sound, decipher layer upon layer of differing sounds or conversations and locate the source of the noise. He can focus his hearing to one specific area, or filter out everything but the wanted noise. By channeling this sense through his horned ears, his hearing can be improved other than increased range to the point he can hear an individual’s heartbeat within close proximity and be able to determine deceptive intents. He listens for things such as a change in heartbeat and strain in voice to do this.


Both types of nares on his beak are naturally quite receptive. Tharr can detect specific persons, objects, substances or even places, locate their origin and track targets with nothing but his sense of smell. If concentration is applied, he becomes able to detect deceit, as well as sickness and emotions by picking up what smells or hormones are secreted.


His sense of touch is heightened with the use of his whiskers and allows him detect vibrations in the air around him. His sense of taste is also enhanced and bestows protection from poisons or other potential hazards.


An innate sixth predatory sense has enabled him to become a master of hunting and tracking. Numerous factors of a situation can be discerned that makes him superb at pursuit and capture. This includes what move a foe will make, their destination (if within proximity or enough knowledge is available) as well as how to effectively cause prey to fall victim to him in combat/pursuit. Tracking down others is fruitless by various means, ranging from scents to footprints. After prolonged experience, he can follow tracks that are days or even weeks old. It is entirely possible for him to reconstruct prior events using his senses alone. By hunkering his body to its lowest point and suppressing his footsteps, Tharr can be somewhat stealthy, though this has mixed success and generally fruitless.


Flight and gliding: His wings are more suited for extended gliding while flying is used to generate the needed altitude. However, he actually has difficulty reaching flight without using the momentum from a powerful jump or a running start considering his sheer weight. Along with the jump, his feathered limbs must be folded to prevent their outstretched girth from weighing him down. Only at the peak of his leap does he flare them out in a flurry of flaps to attain flight. His trajectory is mostly upwards and while airborne, his entire body is horizontally leveled. His webbed digits naturally create air resistance. To avoid this, his arms and legs tuck firmly in the sides and underside of the respective portions. His paws and talons bawl up for maximized results. Even once flight is achieved, he has very poor acceleration and could take extensive amounts of time before reaching notable speed. Not even half of which is possible with his body in its natural form given his unorthodox frame that lacks aerodynamics. Once he finally achieves a satisfactory height, he transitions into a glide. For hours at a time, he's able to gracefully and easily sail across the skies with slow, rhythmic flaps of wings and tail feathers. He can make use of the built up momentum for a lethal dive, potentially reaching speeds exceeding three hundred miles per hour. Tharr has an enhanced lung capacity that grants him the ability to adapt to high altitude environments. He is able to withstand extremely high or low air pressure and isn't disoriented or deprived of normal breathing capacity by it as well as high wind friction, accompanied by an innate immunity to vertigo or fear of heights. He has learned to master control of flight and can perform a range of graceful aerobatic maneuvers with ease.


Climbing: With various limbs of his, Tharraleos is able to climb and otherwise move nimbly on angled or vertical surfaces. This is as long as he can gain a hold of it and keep his balance. This provides most usefulness during ground travel or to scale vast mountains when his wings are not usable.


Swimming: Tharr’s dense muscle mass and sizable physique makes him a creature not designed for underwater maneuverability. With his body inherently equipped for submersion, he has learned to overcome this shortcoming and can move with just as much finesse as land or air. Positioning himself like he would during flight, his body moves in a wave-like undulation with arms and legs applying steady strokes to make full use of his webbed extremities. His wings and tail feathers employ consistent flaps to further propel him forward. All of which push him to speeds half of that of his momentum on land. His powerful gills make undersea travel possible for up to two weeks’ time before he needs to surface. Since they function automatically, Tharraleos has the option to seek submerged slumber. His durability also enables him to survive the pressure of deeper depths and his senses work to full capacity as they would normally. On the surface, only his major body's submerged and keeps himself afloat while his torso seemingly floats atop the water.


Burrowing: With contributions of his strength and the many sharp and blunt tools at his grasp, Tharraleos is able to tunnel through the earth with ease. He's able to survive and adapt to low-light terrene with senses, endurance and breathing equipped for such. Although he has no resistance to blazing temperatures and areas closer to the planet's core is deathly after prolonged exposure. Subterranean speeds can reach twenty miles per hour and can remain in the conditions for up to a week. During this time, he can create caverns by shaping existing environment to form what he wants.

Weaknesses

Speed and size: His attack speed is slightly below average; although he is more quick and nimble then he appears and his array of limbs give the illusion of speed. However, he can be put at a disadvantage against fast fighters. While his attack prediction is rather keen, his body simply cannot move with enough haste at times. He is also rather large, which makes him an easy target in combat, especially in more crowded areas.


Lack of range: Tharraleos has poor range with his attacks, especially considering he lacks any sort of reliable projectiles and relies heavily on close to mid ranged tactics. This can put him at a severe disadvantage against more ranged adversaries.


Limited durability: Tharr's natural armor can fade after extended damage or be bypassed entirely with enough force. His whiskers, though more sturdy than normal feline hairs, are the most fragile thing on his body. If enough are severed, his sense of touch and to lesser extents, his balance, are increasingly more impaired with repeated damage.


Mild Phasmophobia: Ghosts and spirits are another problem for him. His unfamiliarity with them both in knowledge and combat has resulted in a mild fear of them.


Pride: Although a versatile tool for Tharraleos, pride can serve as a weakness at times. He will always allow a foe a stronger augmentation if they have one and will make no intents to stop them. He also allows enemies to retrieve a weapon and will refuse to strike from behind or while an opponent is down. His demeanor becomes brash and confident if he gains the upper hand in combat, often insulting his opponent's flaws and becoming relatively careless as a result.


While in a battle, he typically does not fight with his full power, preferring to put himself at a weaker level than his opponent to present a challenge. This can potentially lead to a number of problems for him. Sometimes he even allows his opponent to strike him without any resistance in a way to test their strength. Other times he gives advice to a foe in the midst of a battle on how to gain the upper hand.
 
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Ib ~ Ib
116076185.png

"..." -Ib

Universe: Ib

Name: Ib

Age: 9

Gender: Female

Skills: Not classified as supernaturally powerful nor deadly but her regular human intelligence has outsmarted most children her age. She has no formal combat training nor decent skill of it. She has been known to be real immune to traumatic events like death, or anything that could drive a normal person insane. She seems to be good at puzzle solving and quick critical thinking.

Short history: Ib was going to famous art museum called guertena's art gallery with her parents. Curious to see what the museum has she wandered off on her own while her parents talked to the art gallery's clerk. While browsing the unique works of the museum she eventually found a large painting. Not little did she know that this painting is actually a portal to another world.

Personality: Often portrayed as calm, organized and well reserved. She doesn't squeeze too much emotion when reacting to certain interactions. Her moral alignment seems to fall at Lawful neutral. The rest of her personality is bland and mysterious.

Classification: Armed (Potentially)

Equipment:

Red rose: This is not just any rose. This synthetic red rose looks and smells like a authenic red garden rose but it is actually a second life force that connected to Ib. It loses it's petals when Ib receives damage. (Also works vice versa.) She never seems to let go of it. The rose has five petals each damage she takes a petal falls. Once all of it falls... It's over for her. But she can regain it all back if she finds clean water to dip it with.

Handkerchief: A small white clean handkerchief that has Ib's name stitched in the corner with a red thread.

Misc:
Them song:


Weaknesses:
Human physiology: She has been known to take some damage from time to time. She once fell at a high place about 10 meters high and still stood up and searched for the next room. But she can still be taken down like every little girl.

No formal combat: Since she's just a regular girl. She doesn't know a single martial art nor weapon to use.

No supernatural powers: Since she's human. No powers supports her survivalbility.
 
Last edited:
View attachment 330645

"..." -Ib

Universe: Ib

Name: Ib

Age: 9

Gender: Female

Skills: Not classified as supernaturally powerful nor deadly but her regular human intelligence has outsmarted most children her age. She has no formal combat training nor decent skill of it. She has been known to be real immune to traumatic events like death, or anything that could drive a normal person insane. She seems to be good at puzzle solving and quick critical thinking.

Short history: Ib was going to famous art museum called guertena's art gallery with her parents. Curious to see what the museum has she wandered off on her own while her parents talked to the art gallery's clerk. While browsing the unique works of the museum she eventually found a large painting. Not little did she know that this painting is actually a portal to another world.

Personality: Often portrayed as clam, organized and well reserved. She doesn't squeeze too much emotion when reacting to certain interactions. Her moral alignment seems to fall at Lawful neutral. The rest of her personality is bland and mysterious.

Classification: Armed (Potentially)

Equipment:

Red rose: This is not just any rose. This synthetic red rose looks and smells like a authenic red garden rose but it is actually a second life force that connected to Ib. It loses it's petals when Ib receives damage. (Also works vice versa.) She never seems to let go of it. The rose has five petals each damage she takes a petal falls. Once all of it falls... It's over for her. But she can regain it all back if she finds clean water to dip it with.

Handkerchief: A small white clean handkerchief that has Ib's name stitched in the corner with a red thread.

Misc:
Them song:


Weaknesses:
Human physiology: She has been known to take some damage from time to time. She once fell at a high place about 10 meters high and still stood up and searched for the next room. But she can still be taken down like every little girl.

No formal combat: Since she's just a regular girl. She doesn't know a single martial art nor weapon to use.

No supernatural powers: Since she's human. No powers supports her survivalbility.


Must protect
 
View attachment 330645

"..." -Ib

Universe: Ib

Name: Ib

Age: 9

Gender: Female

Skills: Not classified as supernaturally powerful nor deadly but her regular human intelligence has outsmarted most children her age. She has no formal combat training nor decent skill of it. She has been known to be real immune to traumatic events like death, or anything that could drive a normal person insane. She seems to be good at puzzle solving and quick critical thinking.

Short history: Ib was going to famous art museum called guertena's art gallery with her parents. Curious to see what the museum has she wandered off on her own while her parents talked to the art gallery's clerk. While browsing the unique works of the museum she eventually found a large painting. Not little did she know that this painting is actually a portal to another world.

Personality: Often portrayed as clam, organized and well reserved. She doesn't squeeze too much emotion when reacting to certain interactions. Her moral alignment seems to fall at Lawful neutral. The rest of her personality is bland and mysterious.

Classification: Armed (Potentially)

Equipment:

Red rose: This is not just any rose. This synthetic red rose looks and smells like a authenic red garden rose but it is actually a second life force that connected to Ib. It loses it's petals when Ib receives damage. (Also works vice versa.) She never seems to let go of it. The rose has five petals each damage she takes a petal falls. Once all of it falls... It's over for her. But she can regain it all back if she finds clean water to dip it with.

Handkerchief: A small white clean handkerchief that has Ib's name stitched in the corner with a red thread.

Misc:
Them song:


Weaknesses:
Human physiology: She has been known to take some damage from time to time. She once fell at a high place about 10 meters high and still stood up and searched for the next room. But she can still be taken down like every little girl.

No formal combat: Since she's just a regular girl. She doesn't know a single martial art nor weapon to use.

No supernatural powers: Since she's human. No powers supports her survivalbility.

You're in
Must protect
Outwit or be killed >:3
Full name: Tharraleos Polemistis


Nickname: Tharr (mainly used by allies)


Universe: OC - Basically an alternate version of Earth with events and history pertaining to my characters.


Age: Tharraleos has lived for over five thousand years resulting from his aging process being highly decelerated


Species: Aerasginero Griffintaur


Gender: Male


Minor height: 8 feet tall (ears not included)


Minor weight: 700 pounds


Major height: 10 feet


Major length: 24 feet long (tail not included)


Major weight: 1,900 pounds.

Personality:
Despite his affinity for combat, Tharraleos is rather amicable towards many issues, occasionally to the point of apathy. He is habitually unconcerned with the problems of others simply out of sheer disinterest. Tharr is a stubborn beast who believes his way of approaching things to be ideal. It is not easy to change his mind, just as it isn't easy to convince him he is wrong or he should care about a particular issue. He’s largely content to let the troubles of the world pass him by and doesn’t bother with issues other than his own. Tharraleos feels at peace with himself and will assist those who grasp his intrigue to the best of his ability. He however, is still mostly indifferent with the entire perspective compared to his objects of interest. He overall does what’s necessary for survival and holds little care for anything at all.


If Tharr has spent an abundance of time in one place, restlessness will likely ensue and he will yearn for the opportunity to travel. He has a desire to see the world and experience its mystery. Tharraleos seldom has a destination and revels in the journey itself above all else. He often has trouble maintaining focus and interest on a single topic. He commonly multitasks and gets bored quickly unless the subject appeals to him enough. It’s difficult to anger him as he takes very few slights to heart.


Notwithstanding his docile nature, Tharraleos will lash out swiftly, violently, and with intent to end the problem for good if provoked. He has a very clear sense of ownership, property, and commitment with notable emphasis on these traits. Breaking a vow to a him is often an unforgivable offense. Undeniably honorable, he lives his by his words and this designation holds great merit.


He is extremely confident, though in a more stoic and less outspoken manner. Although he has a strong sense of self-worth and may express it in a particularly abrasive form of self-righteousness. He generally views himself above others and often uses the term “mortal” to those he perceives as below him. He's well aware of his hypocrisy as Tharr is no immortal being and has only a much extended lifespan. Even with instances of high amounts of hubris and strength, he never proclaims to harbor any Godly or otherworldly power. In actuality, he detests such a notion with no intention of seeking it.


His prideful disposition extends further than this as Tharr views himself as a beautiful creature, frequently grooming himself to maintain his appearance and almost always admires himself should the opportunity present itself. There can even be moments where he can become frustrated at an individual if they cause any disorder in his appearance, more so if said individual is aware of this fact and their actions are intentional. With his affinity for battle and vanity combined with his mutative abilities, he's formed a passion of altering his body to become more of a weapon than it already was, while also keeping his original appearance mostly untouched.


He has a natural warrior-like mentality, preferring to fight stronger opponents rather than weaker ones and generally shows reluctance to fight those he considers weaker than himself. Taking one’s life is often perceived as an act of humility as he harbors no jurisdiction on an individual's life. Although this is bypassed under certain circumstances or if it's simply the only option. Tharraleos has incredible amounts of courage, both physically and mentally. That being said, he has the ability to confront fear, pain, danger, uncertainty, or intimidation with no problem. He can easily face physical pain, hardship, death, or threat of death. He acts rightly in the face of popular opposition, shame, scandal, or discouragement. Tharraleos is not one to usually take the role of leader. When applicable, he more enjoys being the backbone or enforcer of a group. If this position is given to him and he has no other option than to accept, his natural born leadership is shown. This is when his fondness for impassioned speeches is seen to boost the morale of his followers and to bestow them his immense knowledge.


Physical description: Stemming from a mutation, Tharraleos has two conjoined lion bodies making up his frame. The result of this is a bipedal torso (minor) attached to a quadruped body (major) where the head would normally be. He is a large, majestic and robust warrior, sporting a lithe, very toned physique throughout that's built to supplement power, agility and flexibility. Despite exceeding five thousand years of age, he has the appearance of one in their late twenties or early thirties. Additionally, he is rather well mannered not only in speech and gestures, but in posture as well. He is almost always seen with his neck and back perfectly straight be it sitting or standing. Tharr's fur and feathers are very well maintained and gives him an overall plush and downy appearance. When either are dampened, the moisture can be absorbed into his body for further use. Pampering himself to such a degree has a most favorable hidden purpose. Each patch of hair and every individual feather has gone under natural painstaking reinforcement growth over many years for varying purposes while still serving their intended functions. While they are soft to the touch and flow in the lightest of breezes, their density rivals steel and notably heavier, though the added weight is hardly an issue for Tharraleos. This means, in essence, he's constantly equipped with a natural, all-encompassing armor and helmet so long as he upkeeps them.


Both bodies have hardened, stone-like pink skin covered mostly in medium length, tan colored fur. Excluding this is his head and neck in which white plumage is covered throughout; crowned with a prominent, beige recumbent crest and brow-level widow's peak. The lore is featherless and features a light gray loreal stripe. A small band of white feathers form behind his eyes to cover his ear openings. These auriculars were gradually able to extend into a pair of feathered horns that give him an added three feet in height. They protrude half a foot out from the sides of his head before sharply curving upwards at near right angles for their remaining two and a half feet of length. They end off at defined points and aren't connected to his auditory receptors, although such is possible and furthers the scope of his hearing. These lighter colored feathers are contoured and protect him from the elements. An abundance of russet pelage loops around and connects to the bottom of his neck feathers that hangs from his shoulders and forms a dense and overly tufted mane of fur covering the breadth of his chest, ending at a point right above his stomach. Streaks of blond and black are present throughout with the reddish hue of the main color being much more visible in brighter lighting.


Bony and angled ridges are seen protruding just above his eyes that give Tharr a perpetual scowl. His eyes are mostly avian in appearance and function, blinking upwards as a result. He possesses black, round and large pupils with yellow irises and the sclera hidden below his eyelid. A piercing and rigid gaze is the expression these eyes primarily convey. His nictitating membrane can be seen on the inner corners of his eyes. Mostly translucent in appearance, this third eyelid sweeps horizontally across the entirety of his eyes and offers additional protection. This serves to moisturize his eyes or to clear debris while not hindering vision.


A wide assortment of long, arched and goldenrod whiskers protrude from each cheek. Identical but much lesser and shorter whiskers hang just above each of his eyes. His beak has a cream colored cere with bright gold making up the rest and a pronounced hook forming at the tip. A pair of ovoid nares are visible at the base that lead to his respiratory system. These nares can become solidified and sealed air tight at any given moment. They are essentially replaced by a quintet of elongated, narrow and diagonal openings appearing on each side of his bill closer to the front. These act as gills and allow him to breathe underwater while making surface air hazardous. Thin gaps can be seen along the middle of both the top and bottom of the beak as well. This is because Tharr's mandibles are naturally a set of quadrants, which ultimately bestows much more range with his bite. Dwelling within his rostrum is a pink, elongated and forked triangular tongue with longitudinal ridges. These ridges serve to guide food down the throat. There is also an adjustable hole in the tongue that closes in the midst of swallowing. It also acts as a vent that lets in variable amounts of air to increase the entry of air to the lungs during flight. It additionally grants increased airflow for temperature regulation during days of searing heat. Hidden with his bill is a series of protractible twenty eight feline teeth. Four molars and eight premolars are his carnassials. They're a highly effective, self-sharpening slicer and is his primary source to chew food. Seven inches in length are his four notable fangs in place of canine teeth. Between his fangs are twelve much smaller incisors that are arranged in the middle of his beak and are utilized for increased grip on prey. While his teeth are unsheathed, Tharr has the inability to close his bill fully until he retracts them. They're also displayed in a way that the four parted mandibles have identical distribution of seven teeth.


Tharr has four arms adorning his bipedal body. The upper pair are expansive, lofty feathered wings with a full span of ninety feet. When not in use, they fold along the sides and back of his full frame with a few feet extending past him. Multiple layers of small, contoured, plumage make up the base with much larger flight feathers outlining the bottom. Twelve primaries attach at the metacarpal and phalangeal bones at the far end of each wing that are responsible for forward thrust. Sixteen secondaries hang from the ulnas that are necessary for lift. A much more elongated band of six tertiaries arise on the brachial region and are not considered true remiges. They aren't supported by attachment to the humerus bone. These true tertials act as a protective cover for all the folded primaries and secondaries. Both the ventral and dorsal sides are solid black in coloration. He has enough dexterity in these aviary appendages to be used as fully functioning extremities; stretching, extending and manipulation of his plumage as coils and digits to interact with items of interest. The ends can twist into a makeshift fist for either combat or as an optional form of ranged, bipedal movement.


The lower pair are more akin to a lion’s; covered in tawny fur and well-muscled. Large and powerful paws with pale tan totipalmate webbing across all digits are the furthermost parts of these limbs. These have five digits each, including a dewclaw that provides extra grip on prey. Though this thumb-like digit is not opposable, resulting in an alternate way to handle everyday objects. Soft, load bearing brown pads are present on each paw, including digital pads on all of his digits, palmar pads on his palms and carpal pads for added traction. Hidden within his paws is a natural weapon for him. Protractible claws can be unleashed from all digits at any time and are five inches in length. As a result of extensive refinement, the claws of Tharraleos are not only as sharp as a knife, but have sturdiness that prevents breakage.


The forelimbs of his major body are nearly indistinguishable from his furred arms barring the scaled up size. His hindlegs are fully covered in black feathers and each have a thick, golden yellow tarsus starting at his knees. The feet of these limbs are a pair of golden yellow anisodactyl talons with pale yellow lobate webbing across the four digits. Gold scutes are present on the anterior surface of the metatarsus. Long, curved and black claws protrude from each deeply clefted toe. The digittrade nature of these talons and paws results in him walking mostly on his toes with the posterior part of the foot raised.


Tharraleos bears a duo of tails separately connected at the rear of his quadruped body. They move independently from each other and can rotate to place one on the other. Their respective purposes coincide, but much more freedom is given to the tail on top and in this way, their positions shift varying on the circumstance. The feline tail gives an added twenty feet in length. Its color is tan brown much like the rest of him and is tipped with a large and thick tuft of black fur that also acts as a club for use as a blunt weapon. It aids in balance, frequently shifts about and typically takes precedence while grounded. The fan of tail feathers is wedge shaped and slightly shorter at fourteen feet. This avian tail can also flare out to the sides in the form of a semicircle, typically while atop the other tail in air or sea. The ends of his rectrices have been crafted to harbor bladed properties. The flight feathers are white in color with a black, covert base. Due to oil from oil from the uropygial gland at the base of his tail feathers, the feathers of his wings shimmer slightly under bright light.


His mannerisms are no different from birds and cats, though his movements when in motion are equine-like with minor and major bodies nearly acting as rider and steed respectively. This is primarily seen with a four-beat walk following a set sequence and alternating between having three or two feet on the ground. The "neck" of his major portion moves in a slight bobbing motion to maintain balance. Other gaits include paces, trots, canters and gallops.
Enhanced Condition: Tharraleos possesses prime physical and mental condition, enabling one hundred percent usage of both his muscles and brain.


Each individual limb is abnormally strong, physically unique and has been weaponized in some way to increase combat performance to its fullest. Powerful shockwaves can be produced by clapping his minor paws together with great force. His immense body prowess and hardened skin provides great durability from physical attacks; able to endure an upwards of twenty tons of pressure. His legs can be used to send him leaping incredible distances, covering frighteningly tall heights or vast expanses and landing without harm. Running speeds can gradually reach just over a hundred miles per hour by essentially galloping with brute force.


Furthermore, he can suffer prolonged amounts exhaustion before succumbing to the fatigue. Even so, he can function on low amounts of power, allowing him to operate for an extended amount of time and remain collected through stressful or painful situations. Tharraleos has drastically enhanced reaction speed, allowing him to maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to. The extent of this is so great that in Tharraleos' perspective, the world around him appears to temporarily flow at a much slower pace than normal.


He has an extremely well developed sense of balance and can precisely control his movements and muscles, making him unable to be uncoordinated. He can only fall over when physically uprooted or pushed, though most times he can land on his feet. Through much practice, Tharraleos can root himself on even the most unstable of surfaces and can fight at seemingly impossible angles and positions. Also with ample training, he has learned to bend and twist his body far beyond the normal limits of physiology, although still only from the joints. His joints, muscles, tendons and physiology in general is modified to allow him to perform near-boneless looking contortions without stress or damage and stay in any position he chooses as long he needs to without effort or strain. This gives his minor body much freedom and a wide range of motion, being able to lean and twist in various ways with forward motions being less restricted. That being said, with a combination of balance, strength and flexibility, Tharr is able to mostly straighten his entire body out. From here, he can either stand upright on his rearmost legs to allow bipedal locomotion. Walking like this feels unnatural in spite of its ease though this linear stance has its benefits mainly in sea or air. He's quite acrobatic as well despite his size and octopedal frame, being able to dexterously perform a wide variety of flips and somersaults.


He has immense memory and other mental capacities, allowing thinking on several different levels at once and while multitasking. He can remember great volumes of information and can recall a vast majority of the details of his experiences. Because he has existed for countless years, he possesses great wisdom: deep understanding and realization of concepts, people, things, events or situations, resulting in the ability to apply perceptions, judgments and actions in keeping with this understanding. It often requires control of his emotional reactions so that universal principles, reason and knowledge prevail to determine one's actions. His genius level intellect; harbors exceptional intellectual ability, creativity, and originality. He’s become adept with higher mental faculties, better calculation skills, greater reasoning skills, and superior learning capacity.


Tharraleos has an expert level regenerative healing factor. Lesser and moderate wounds heal nigh instantaneous. Critically and fatally damaged cells can regenerate, preventing scars. Damaged nerves can be repaired to some extent and cellular senescence is drastically reduced, granting his halted aging. Near immunity to disease, toxins and drugs is also given. If blood loss is survived, entire limbs can eventually be restored if given the needed time. At worst, Tharr can be reduced to just his minor body and head. So long as his brain and minor heart stay intact, his whole body can be restored; taking a century's time at most for full recovery. This process can be shortened through spiritual healing or either or his affinities


Battle Cry: Tharr is able to roar with such thunderous force that that can cause vibrations with his ferocious vocal cords. It begins with the piercing screech of an eagle and transitions into the booming roar of a lion. The force of the bellow is strong enough to damage hearing, cause fear, paralyze foes or cancel out opposing attacks.


Enhanced Senses: All five of Tharraleos’ senses are at an elevated state. These can be directed to center on a particular sense while blocking out all others.


Tharr's vision is customary to other avians, though it can act as a sort of telescope, allowing him to increase his vision by up to eight times at will and see with great clarity from remarkable distances. Using this will cause his pupils to gradually increase to nearly twice the size. His eyes also allow him to perceive his surroundings in the darkest of areas as if they were under light. Once the night vision is activated, his irises don a greenish yellow color. Both of these sight enhancers can be switched on and off instantly and require nearly no energy to perform.


He can hear with amazing clarity, distance, and even frequencies outside normal range. He can pick up every single sound, decipher layer upon layer of differing sounds or conversations and locate the source of the noise. He can focus his hearing to one specific area, or filter out everything but the wanted noise. By channeling this sense through his horned ears, his hearing can be improved other than increased range to the point he can hear an individual’s heartbeat within close proximity and be able to determine deceptive intents. He listens for things such as a change in heartbeat and strain in voice to do this.


Both types of nares on his beak are naturally quite receptive. Tharr can detect specific persons, objects, substances or even places, locate their origin and track targets with nothing but his sense of smell. If concentration is applied, he becomes able to detect deceit, as well as sickness and emotions by picking up what smells or hormones are secreted.


His sense of touch is heightened with the use of his whiskers and allows him detect vibrations in the air around him. His sense of taste is also enhanced and bestows protection from poisons or other potential hazards.


An innate sixth predatory sense has enabled him to become a master of hunting and tracking. Numerous factors of a situation can be discerned that makes him superb at pursuit and capture. This includes what move a foe will make, their destination (if within proximity or enough knowledge is available) as well as how to effectively cause prey to fall victim to him in combat/pursuit. Tracking down others is fruitless by various means, ranging from scents to footprints. After prolonged experience, he can follow tracks that are days or even weeks old. It is entirely possible for him to reconstruct prior events using his senses alone. By hunkering his body to its lowest point and suppressing his footsteps, Tharr can be somewhat stealthy, though this has mixed success and generally fruitless.


Flight and gliding: His wings are more suited for extended gliding while flying is used to generate the needed altitude. However, he actually has difficulty reaching flight without using the momentum from a powerful jump or a running start considering his sheer weight. Along with the jump, his feathered limbs must be folded to prevent their outstretched girth from weighing him down. Only at the peak of his leap does he flare them out in a flurry of flaps to attain flight. His trajectory is mostly upwards and while airborne, his entire body is horizontally leveled. His webbed digits naturally create air resistance. To avoid this, his arms and legs tuck firmly in the sides and underside of the respective portions. His paws and talons bawl up for maximized results. Even once flight is achieved, he has very poor acceleration and could take extensive amounts of time before reaching notable speed. Not even half of which is possible with his body in its natural form given his unorthodox frame that lacks aerodynamics. Once he finally achieves a satisfactory height, he transitions into a glide. For hours at a time, he's able to gracefully and easily sail across the skies with slow, rhythmic flaps of wings and tail feathers. He can make use of the built up momentum for a lethal dive, potentially reaching speeds exceeding three hundred miles per hour. Tharr has an enhanced lung capacity that grants him the ability to adapt to high altitude environments. He is able to withstand extremely high or low air pressure and isn't disoriented or deprived of normal breathing capacity by it as well as high wind friction, accompanied by an innate immunity to vertigo or fear of heights. He has learned to master control of flight and can perform a range of graceful aerobatic maneuvers with ease.


Climbing: With various limbs of his, Tharraleos is able to climb and otherwise move nimbly on angled or vertical surfaces. This is as long as he can gain a hold of it and keep his balance. This provides most usefulness during ground travel or to scale vast mountains when his wings are not usable.


Swimming: Tharr’s dense muscle mass and sizable physique makes him a creature not designed for underwater maneuverability. With his body inherently equipped for submersion, he has learned to overcome this shortcoming and can move with just as much finesse as land or air. Positioning himself like he would during flight, his body moves in a wave-like undulation with arms and legs applying steady strokes to make full use of his webbed extremities. His wings and tail feathers employ consistent flaps to further propel him forward. All of which push him to speeds half of that of his momentum on land. His powerful gills make undersea travel possible for up to two weeks’ time before he needs to surface. Since they function automatically, Tharraleos has the option to seek submerged slumber. His durability also enables him to survive the pressure of deeper depths and his senses work to full capacity as they would normally. On the surface, only his major body's submerged and keeps himself afloat while his torso seemingly floats atop the water.


Burrowing: With contributions of his strength and the many sharp and blunt tools at his grasp, Tharraleos is able to tunnel through the earth with ease. He's able to survive and adapt to low-light terrene with senses, endurance and breathing equipped for such. Although he has no resistance to blazing temperatures and areas closer to the planet's core is deathly after prolonged exposure. Subterranean speeds can reach twenty miles per hour and can remain in the conditions for up to a week. During this time, he can create caverns by shaping existing environment to form what he wants
What's up with people and their healing factors being so goddamn op? Give me the limitations of this bad boi and you might be in. A like and a threadmark means you're accepted.
 
Must protect
What? Your going to protect the child? Since when did you became a child protection service member? Ahh who am i kidding.

You're in

Outwit or be killed >:3

What's up with people and their healing factors being so goddamn op? Give me the limitations of this bad boi and you might be in. A like and a threadmark means you're accepted.
Outwitting will hard for me so i'm gonna die quick.
 

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