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Futuristic Meet The Crew

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Siren77

Bored Ancient
This will Function as the CS for the Space Pirate Roleplay! Displayed below will be the various crew members belonging to Ezro Strider, aboard his ship The Titan! Please note that before you are allowed to post, message me your CS so I can ensure it’s fitting for the story. There are also some details down below that we need to discuss so just message me after you’ve claimed your role aboard the ship!

Name:
Age:
Weight:
Height:
Gender:
Race/Species:
Looks: (Images with hand drawn or anime Face Claims)
Role Aboard The Titan:
Skills: (Other than their job)
Methods of Fighting:
Weapon of Choice:
Personality:
Backstory: (Note that this must include how your character met Ezro and came aboard The Titan, which needs to be discussed with me)
 
Name: Ezro Strider

Gender: Male

Age: 23

Weight: 220 lbs

Height: 6’ 0”

Race: Humanoid

Role: Captain (obviously)

Looks:
538803A5-AD2C-41FC-9EC0-778467EC89C8.jpeg

Weapons of Choice:

Tri-Assault Firearm: This weapon has been dubbed the Hellfire, for its extreme fire power. This advanced weaponry is a rarity even among the highest ranked officials in the ITF, and during his time as an officer Ezro was lucky enough to get ahold of one. The Hellfire is a tri-function which means at the flick of a switch it can be one weapon into another. The three weapons are that of an automatic rifle, slugger shotgun, and sniper. The ammunition used for the weapon is plasma based.

Solar Blade: This one is rather self explanatory, it functions just as a lightsaber would in being able to cut through most everything. The blade spans a good four feet and Ezro has trained with it long enough to be more than capable of dismembering any opponent with it.

Methods of Fighting:
Having been trained in Muay Thai, Sycom Battery, and plenty of other forms of fighting Ezro is more than capable of taking on an opponent from anyone up close even without his pulse saber. When up close he is vicious and quick, not taking any time to slaughter whoever stands In his way. However, when fighting at a distance Ezro is able to pick up just about any weapon and be an expert with it. Instead of viciously attacking, he’s more conservative with his approach at a range and refuses to waste any ammunition. Every bullet landed counts, and Ezro never allows himself to miss.

Personality:
Ezro is a mean and tough son of a bitch when you first encounter him. He doesn’t take too kindly to strangers and often has a cold demeanor toward them. However those close to him, that of course being his crew, know him to be a more sarcastic and joking type person that loves to tease and joke and around with his friends. However, with this “fun loving” trait comes the constant occurrence of acting like a straight up asshole at times. Of course, he is more often than not quick to apologize and try to make amends for his behavior. Should the time arise where his crew is in danger, Ezro will not hesitate in doing everything to save those he loves and is the most dedicated and loyal person you could ever meet. He is strong willed and determined to finish a job and make it look easy while doing it.

Backstory:
As a young child both Ezro and his brother
Haec were brought up and trained among the ranks of the Interspace Naval Academy. To which their skills and talents went noticed by the ITF and they were eventually recruited. Throughout their training, the pair were to be injected with several syrums of unknown contents. All they were told was that it would make them unstoppable, powerful, and strong like the other soldiers. The thought of this excited them. Ezro has always thought of the ITF as the good guys who protected the many systems of the known universe. But his opinion was soon to change. This would occur after him and his brother were hired for a hit job by their commander. All they had been told was to take out the target and get out unnoticed. Their target was described as a tyrant who rejected the ITF and their offer of protections. Thinking of him just as such, the pair set off.

Upon arrival, they quickly set up a vantage point that had a clear view of the rulers estate. However, upon examination, Ezro’s brother Haec hesitated on the shot before setting the sniper aside and his face fell in his hands. Haec described the man, looking gentle in nature and was caring for his children like any other person. Knowing full well the children would be scarred for life and orphaned if he took the shot. Both himself and Ezro had more than a good experience of life without parents, of course they didn’t know if they were dead or alive. Because of the rejected orders, and the failed mission they were to report to the Head Commander himself to discuss his displeasure with them. After a few harsh words were exchanged, Haec had had enough and attempted to leave only to be shot. Point blank through back twice. As his body crashed to the floor Ezro stood horrified as he felt fear and hopelessness in his heart. When he finally came to his senses, he realized that the gun was now pointed at him. In an instant, Ezro dodged left and right before finally coming around lashing out on the commander. In a flurry, he had him pinned down with the pistol pressed to his face. Tears welled up in his eyes as his finger tightened around the trigger.

“Do it boy... you don’t have the guts!”

...And he was right... Ezro couldn’t bring himself to do it and instead cracked his commander across the face and fled the ITF compound. Ezro was labeled a murderer and a deserter of the task force, and was later apprehended just a few days after the incident.

General Hinax (Ezro’s ex commanding officer) apprehended the “unhinged soldier” and after a short trial Ezro was judged guilty of all charges. However he was offered a chance to attend a psychiatric ward instead of prison in order to help his mind. Ezro refused the notion, and for the first time since the incident he spoke. “It wouldn’t do any good, you can’t help someone who’s not insane. However I would be judged as such if I had chosen to say anything during the course of this trial. So I choose to stay silent, and be hauled off wherever necessary. Although I personally request that of the prison district Inferos. Consider it a dead mans last request.”

After all was said and done, no one could get him to say anymore. Hours passed of many attempting to get him to speak, only to end in frustration. Without any further hesitations Ezro was sentenced to life on the molten planet. His own personal thoughts on the matter was that it would be a win win. Either he’d die from the heat, or he’d enact a plan to collect a crew of capable individuals and with the extensive knowledge he had of the planet he’d escape with them and begin life as a Pirate.

His plan worked... but ever since his escape he’s been painted as a murderer and a thief. A myriad of bounties have been placed on his head, so there’s never a dull moment.​
 
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Name:
Alice White

Age:
20

Weight:
120

Height:
5'6"

Gender:
Female

Race/Species:
Humanoid
zinnia_silane_render_by_notsocreativ_d9it81i-fullview.png
Role Aboard The Titan:
First Mate

Skills:
Knows piano
Knows many different languages
Dancer

Methods of Fighting:
sword fighting
Hand o hand combat
Weapon of Choice:
Sword

Personality:
Though it may not seem like it at first Alice is a bubbly, eccentric girl who almost always has a smile on her face. Alice is mostly oblivious the atmosphere of the room, resulting in her being unpredictable in different situations.

Because of her lax attitude and childish antics, many of the crew seem to view her as simple-minded. Ironically, Alice is actually quite talented in a variety of areas, being an accomplished pianist while also speaking 5 languages. She can also be quite devious and underhanded.

Backstory:
Alice lived a very happy life with her Father, Mother and two younger siblings who are twins, one boy, and the other a girl. They were very rich and lived a really peaceful life all that started to change though when her mother got very sick and died. It was very devastating to the family. But Alice never dreamed anything worse could happen. Alice had come home one night to see two men who apparently from what she heard was sent to kill her father but didn't do it. She was very grateful them unfortunately though they did send others to take care of the job and during the process lost everything including their home. So now it was just Alice and the twins. During this time she happens to come across Ezro and helped him hide out and became very close friends but eventually he did get caught. And it seemed like they wouldn't see each other again. Later though when she was working at the club, which she worked as a bar girl and dancer, she was surprised to see he had escaped and of course joined his crew. She left her siblings in good hands and promised she visit. She's now the first mate of his crew and she has to admit she never thought being a pirate would be this fun.​
 
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Name: Ollie

Age: Unkown

Weight: 200 lbs

Height: 5'11"

Gender: M

Race/Species: Cyborg - Unknown planet of origin

Looks: 565666

Role Aboard
The Titan: Mechanic/Engineer, Armorer

Skills: Ability to control his drone, Loki through his thoughts alone, via cybernetic implants in his head. Loki can provide analytical scans of the environment, help make small repairs that involve welding, soldering, cutting, etc. Essentially, Loki is Ollie's sentient Swiss army knife. Although Ollie is capable of remedying most of the ships mechanical problems and making sure it runs smoothly, Ollie's main claim is that he is a proficient weapon-smith; being able to take apart and repair practically any firearm he can get his hands on. Not to mention, he loves to tinker around and modify them as well.

Methods of Fighting: Due to his cybernetic enhancements, Ollie is above the average humanoid in regards to survivability. Often times he will throw one of his prosthetic arms on the line and block incoming fire if the situation is looking dire and desperate. However, Ollie tends to stay away from the front line and approaches confrontation with tactical and analytical approaches. The implants in his eyes make for easier ranging calculations when aiming, and enables him to switch between various types of vision (e.g. Infrared, Night Vision, Thermal) which makes him a perfectly viable scout-sniper. Ollie is mainly inexperienced with combat, having preferred to stray away from direct conflict in most situations, but does not shy from it when the absolute need for it arises. In terms of melee and hand to hand fighting, Ollie is inept in any conventional martial arts. Relying heavily on his evasiveness and the abilities his augmentations grant him; such as faster running speed, enhanced strength, lack of pain where his prosthetic are located, to name a few.

Weapon(s) of Choice:

M-44 'Spear' Designated Marksman Rifle
(pictured above): Lethal at range, and can send rounds through a target even through various forms of cover. Moderate fire-rate with excellent recoil control allows for sustained fire with quick target acquisition between shots. The frame of the M-44 is long and there is no method of shooting this weapon on an automatic setting rendering it not very suitable in a close-quarters scenario.

'Mjölnir': Ollie's handmade sidearm. Appearances can be deceiving as this little handgun that resembles a low-caliber repeating pistol packs a punch stronger than most plasma revolvers. Designed with a hair trigger for faster fire and fitted for his custom ammunition, Mjölnir is the perfect backup when the threats get too close for comfort. A higher recoil with an effective range of about 100 feet, it is a very limited weapon in terms of practical uses but Ollie believes it can get him out of almost any tricky situation.


Personality: Ollie see's himself as more machine than anything else, thus that is where his loyalties - and fascinations - lie; in other cyborgs, robots, drones. This is not usually a problem as Ollie for most of his life has been reminded that he should be lucky to even consider himself a living being. Most of the ITF guards would label him as 'scrap metal' or 'flesh strewn to a computer;' whether it was out of spite, or out of sheer ignorance to just how complex and intricate of a life form he was, Ollie was sure it was both. Aside from being a savant in tech, Ollie comes off as an intellect, and somewhat standoffish to some.

Backstory: Ollie was captured from his home planet and taken prisoner by the ITF from a very young age. Not much is known about his home planet except for the fact that, according to his captors, his people were apparently both mechanical marvels, and geniuses that "deserved everything they had coming to them." He belonged to a cyborg race that he assumed spent their existence on one of the outer-planets in the system that are no longer inhabited, either due to ITF-sanctioned genocide or natural extinction.

Initially, not knowing what his real identity is, having solely being referred to as his prisoner tag 'O-105229' by his overseers, Ollie was exploited by the ITF to use his knowledge of technology and mechanics to become an armorer on a small military planet. Spending most of his days repairing, modifying or, on rare occasions, creating weapons to use that were undoubtedly being used to aid the ITF's cause. Soon enough, Ollie decided it was time to get back on the ones responsible for all of his loss. After years of working without an issue and gaining their trust, Ollie was soon left on a looser leash in the armory and would spend more and more time unsupervised. A couple of well placed pipe bombs in the ammo dump set the whole facility ablaze. Among the chaos created, Ollie was able to identify a way out - a seemingly unattended troop transport in a nearby hangar. After climbing into the pilot's seat and studying the many apparatuses and buttons, he was ready to take off; only to be stopped by the force of a rifle butt slamming into the side of his head. There was an ITF soldier still inside in the back of the transport where the troops were normally sheltered.

Ollie was sure to face death for his crimes, and was sent to a prison facility on Inferos to await his sentencing. No trial; just a sentencing. Ollie was slotted into 'D' block on Inferos, where seemingly the one's who had it the worst were located. Inmates on death's row, serving life sentences, live experiments were all housed in 'D' block. Out of all the individuals around Ollie, the most out of place was definitely the man situated in the cell across from him; the man with the fiery red hair. It was hard for Ollie to figure out just what made him stand out among the others for the first few weeks, until he finally heard word of him being a traitor. Ollie realized the man was none other than ex-ITF, which would explain his mannerisms and demeanor that seemed so odd in a place full of the worst criminals. Ollie had no time to pay attention to whether or not the man's personality was an issue, he knew he could use him as an ally if he has any useful information regarding the ITF on this planet and how they tend to operate. The enemy of my enemy, Ollie thought to himself. He was getting off this planet.

Over time the two grew closer, and eventually designed a plan to sneak into the maintenance bay, steal any available ITF ships, and get the hell off of Inferos. The idea came together as if it were destiny; one of them could pilot the ship and the other could fix it up to the point where it could be flown. "The reason we’ll go after one of the downed ships is because the ones in maintenance bay are never guarded. I don’t want to fight my way out of here if I don't have to." Ezro's information proved to be of great use to Ollie, and Ollie's mechanical skills complemented said information perfectly.
Naturally, the two of them alone could not gain access to, and commandier an ITF ship without assistance. They spent the majority of their lives at this point preparing for their getaway, and recruiting bodies for the job. The rag-tag group of prisoners all had at least something to offer; they weren't considered as dangerous threats to the ITF reign in the Xevious system without reason.

The unlikely duo, along with their newly-formed team, made it off the planet rather seamlessly and made it to a safe haven some distance from their prison. Ezro made it clear to Ollie that he was extremely thankful for his expertise, and acknowledged the bravery of all the men that was mustered up in order to pull off a mission of such risk; the feeling was definitely mutual. Something about Ezro made him oddly admirable. Time passed and Ollie thought it was safe to leave and be officially out of reach of any ITF that may have pursued them. However; he was stopped by the request of Ezro to stay with him and the others, and run a pirate crew together to get back at the ITF. Insisting that "Us escaping on Inferos wasn't to get away from the ITF for good! It was so that we can fight them another day, on our terms..." There was a slight pause. "Besides, you can fix and maintain that ship better than any of us; I could use a mechanic like you. So, what'll it be?" He asked with an outreached palm. "Happy to be aboard. Captian." Ollie replied with a devilish smirk, shaking Ezro's hand.
 
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Name: Jacen Corr
age 25
weight 200
height 5'10
gender: Male
Race: humanoid
565357

Role aboard: helms man
skills: expert pilot, skilled marks man
methods of fighting : advanced ITF defense training, Cello Tazui (Ta zoo E) a type of hand to hand fighting style practiced by the people on his home planet.
Weapons:
A TLR assault rifle: A modified plasma riffle that works as a close range riffle as well as a sniper riffle.
T20 bolt pistol: A standard pistol used in the xevious system.
Vapor blade: a knife version of a solar blade
Bind Staff: a four foot rod that is electric at each end

personality
He is very cold towards people he doesn't know. Once someone get's to know him he becomes kind and friendly. If you double cross him or threaten his comrades you best pray to whatever deity you worship that he doesn't find you.

Background
On the planet Nimeria a young boy named Jacen Tyrell grew up. He was raised believing believing that the ITF were the saviors bringing law and order to the Xevious system. At the age of 15 he was enrolled in an academy that help train future ITF soldiers. When it was finally time for him to enlist two years later he received high marks in marksmanship, Navigation, and Piloting. Because of these marks he was placed into the Alphas. The Alphas a special forces unit made up of seven people at a time. Their mission was to weed out resistance movements and terrorist actions anyway they could. For the next four years he would be responsible for the death of many people. whether or not they were innocent was irrelevant. Each meaningless death he caused carved into his soul until he barley recognized the man in the mirror. He kept telling himself it was for a great cause. He figured he would finish up his contract and leave.
That all changed when they received word that Nimeria was planning on rebelling against the ITF. They sent in five battle cruisers and the Alphas to put a stop to it. What was supposable rebels was actually a newly discovered mine of the mineral ITF ships were made of. As a result of forcible acquiring the mine over half of Nimera's population was slaughtered including Jacen's parents and childhood friends.
Unable to take it anymore Jacen abandoned his post stealing a RZ1 interceptor. Since then he changed his name to Jaden Corr and ran from the ITF as well as the Alphas who want to make a personal example of him.

For the last three years he has been able to avoid the ITF at almost every corner. This all changed when his ship needed to be repaired. At the space dock he saw ITF soldiers getting ready to bring in some red head. Jaden saw a look in the red head's eyes that showed that he was a trustworthy person.
As if on instinct Jaden fired his gun killing the first soldier instantly. The second one went down shortly after. Jaden and the red haired man named Ezro made it back to the Titan. Jaden quickly took the helm and was able to navigate them out of danger. Shortly afterwards Jaden became a member of the Titan. A "friend" of his gave Jaden his personal belongings in exchange for his ship.
 
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Name: Kal Rezd Akreen

Age: 37

Weight: 35 kilograms or 77 pounds

Height: 4'6" or 137 centimetres

Gender: Female

Race/Species: Delrothi
Delrothi are a race of short, light-weight reptilian humanoids from the moon Wesheil in the Xevious System. The colour of their scales varies between light yellows to deep reds. They possess clawed hands, talon-like feet and have a stocky tail. They have frills on the back of their heads, which are short and dull in males but large with bright, colourful patterns in females. Although they are technically omnivores, they have a strong preference for meats.

Looks: Kal is a red Delrothi with small, black orbs for eyes. Her frills are about one and a half feet long, a golden colour with three lime stripes descending vertically down them at even intervals, and a bright reddish-pink right at their start that fades into the gold just before the first green stripe. She wears a black frock coat and wears a baggy cream-coloured shirt that is tucked into a similarly black pair trousers rolled up at the ankles. As is typical for her kind, she wears no shoes, though she does wear five brass-coloured rings around her tail. She wears a set of spectacles, held in place by pinching the bridge of the narrow upper part of her snout.

572008
Dx52_B6VYAAAcbo.jpg

Role Aboard The Titan: Quartermaster.

Skills:
Before she was a pirate, Kal Rezd Akreen was a merchant, and as such possesses much expertise in commerce. With years of experience, she is also highly competent with logistics, rationing out supplies with utmost care and precision. During her time as a merchant, Kal became a skilled negotiator, never letting the other party’s use an edge against her. She is calm and level headed.

Methods of Fighting: Kal prefers to fire a small arm from behind cover, but she is also trained in the use of a sabre. As a Delrothi, she can also use her powerful jaws to bite foes. She does not fair well in hand-to-hand combat, however, as her limited mass is easily cast aside by average enemies.

Weapon of Choice: Kal prefers a Delrothi pistol, a Flameweaver. Not only is it traditional, but it is also compact and easily concealed. It has the appearance of a flintlock pistol.

Kal also possesses a sabre, the Kalesiir’Akreen, the “Blade of Akreen,” an old weapon and family heirloom.

Personality:
  • Alignment: Neutral. Above all else, Kal Akreen is pragmatic.
  • Quirks: She tends to evaluate items, people, or situations even when she’s not required to, or shouldn’t. Kal handles everything based off of its value, monetary or otherwise.
  • Bonds: Kal is a proud Delrothi, and embodies her people’s pragmatism and former imperialist mindset. Though her people’s minor empire has long been brought to an end by the ITF, she still behaves very much as an imperial would.
  • Ideal: Pragmatism. Everything has a value, and is weighed against the value of everything else. Kal acts based off of this value, be it monetary or something else.
  • Flaw: While pragmatism is Kal’s strength, it is also her weakness. Some things truly are priceless, but not to Kal; everything has a price, even that which shouldn’t.
Backstory: Kal Rezd Akreen began life in a wealthy family. Although their kind’s minor empire by this point was all but gone, the spirit was still strong, and her father was a captain in the Delrothi navy. Kal was brought up imperialistically, imbued with Delrothi pride from a young age, and taught all manner of subjects by some of the nation’s best tutors. In particular, she found a knack for economics and trade, and when the time came, she pursued an apprenticeship under Vasel Nekesht, a famous merchant.

After ten years serving under the Captain Nekesht, having now become second mate about his ship, the pirates of the starship Murderous Widow seized the vessel, and having killed the captain, plundered the ship. This way Kal found herself wound up with pirates. She would serve as that ship’s Quartermaster for seven years, until the ITF finally captured the ship. Kal was sent to Inferos, where she would eventually meet up with Ezro Strider, and aid him and his crew in an escape.
 
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Roschanna Silmaris

  • Ro_12.pngAge: 29
    Weight: 185 lbs (84 kgs)
    Height: 5’9” (175 cm)
    Gender: female
    Race/Species: Tymari

    Role Aboard the Titan: First Mate

    Appearance:On a typical day, she usually looks slightly more human than what is pictured here, with pale blue hair instead of the headtail and tendrils, though she retains her white skin and elfin features. She also has subtle gold and blue stripes, which become more prominent when she comes into contact with water. Silmaris is of the deepwater subspecies of Tymari, which gives her a denser bone structure, and mild nightvision; in darkness, her eyes have a bioluminecent blue glow.

    Personality:
    Cold, stoic, ruthless, cynical. Silmaris never truly warms up to anyone. She trusts no one, nor does she expect others to trust her and, if you do, she’ll just think you’re a naïve fool. But that doesn’t mean she won’t look out for her crewmates. Frankly, she thinks most people are idiots, but the crew of the Titan are her idiots and she’ll put a knife in the back of anyone who tries to take that away from her. She has always defended them in subtle ways, but since becoming first mate, she has become even more protective of this ship and its crew. She can come across as paranoid or overbearing at times, but that is just her way of showing she cares.

    While she may not be the warmest or friendliest person, she will always do what is best for the Titan… no matter how much it hurts or what others think of her once the deed is done. She is very much a “the ends justify the means” type of person, who abandoned conventional black-and-white moral codes a long time ago and never looked back. Sil doesn’t really have a “soft” side, but she does have a side that doesn’t look like it wants to gut you and jump rope with your entrails. If she is teasing or insulting you, that means you are her friend… or at least as close to “friend” as anyone can hope to be.
 
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Name:
Alejandras tel-Murkuntelli
Age:
47
Weight:
335 lbs or 152 kg
Height:
8’3 or 247 cm
Gender:
Male
Race/Species:
Kyunderi Wahlru
Looks:
cyborg.png
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Species Anatomy:
The wahlru are a large, towering species of mammalians native to the planet of Bhalaja. Resembling pinnipeds of earth, the wahlru possess copious amounts of blubber in order to combat with the polar winters of Bhalaja, and are additionally primarily carnivorous, eating native piscine and mollusk fauna of Bhalaja. The most subtle anatomical feature of the wahlru is the presence of several distinct races of wahlru. To the north are the Untildi wahlru, characterized by their milky white skin, and thinner build. Near the equator are the Obundi wahlru, characterized by their rich, brown skin and stocky builds. Finally, to the south, are the Kyunderi wahlru, characterized by their light grey skin and athletic builds, in relation to other wahlru of course. The blood of a wahlru is pink in coloration when in presence of oxygen, and a vibrant blue when deoxygenated or dry.
Species History:
For several thousand years the wahlru had thrived on coastal colonies, ruled by separate dynasties on Bhalaja, with the leader being known as the Imperator. Only recently have the wahlru ventured from their barbaric ancestry, and united under one flag, and a complete reformation of their government. Recently converting to an oligarchy, the United wahlru Provinces, and despite the obvious differences in wealth between the social classes, wahlru society had been on the rise, and economic stability had been strong, until their introduction to the rest of the galaxy. Soon after the ITF had found them, their freedoms soon vanished. This was due to the presence of valuable minerals found within the planet’s mountains. It only took a decade for the total industrialization of Bhalaja to be complete. One of the most atrocious of the ITF was the systemic ‘limb-enhancement’ program on Bhalaja, that affected all adult wahlru, replacing their arms and legs with more sturdy cybernetic replacements. The ITF disguised this as ‘compensation’ do to complications with extraterrestrial diseases that affected the wahlru. The minerals and metals of Bhalaja where used for the manufacturing of weaponry and space ships. To this day, every immigration request on Bhalaja has been denied by ITF in order to preserve what happens on Bhalaja.
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Role Aboard The Titan:
Secondary Engineer and Weapons Expert
Skills:
Alejandras is skilled in the department of heavy mechanical engineering, and a vast knowledge of weaponry, but not the correct know-how to repair or build such. The mechanical arms of Alejandras are able to lift around 2700 lbs or 1225 kilograms each before collapsing, and their mechanical legs are able to support a maximum 3½ tons or 3175 kilograms before collapsing.
Methods of Fighting:
Alejandras prefers close-quarters fighting with their cybernetic limbs, favoring tactics used in grappling and wrestling. Utilizing the robust titanium frame of the cybernetics, Alejandras in able to deliver heavy hitting blows with the power to shatter bone and metal alike.
Weapon of Choice:
Arms
Alejandras' cybernetics arms are equipped with a myriad of different 'enhancements' that he has done himself. The first major enhancement to the cybernetics were modernizing of the pistons and servos that control the arm, allowing for more fluid and organic movement, apart from the robotic movement from the ITF industrial-grade replacements. Additionally, the addition of more reliable coolant systems in the triceps and bicep regions, allowing for more strain on the cybernetics without over-exerting the power and heat limitations of the ITF model. Finally, suspension-like systems located behind the wrists minimize the recoil of blunt force attacks, and maximize the potential lifespan of the systems.
Personality:
Alejandras is quite the imposing character at first, and rightfully so. To strangers, they act aggressive and cautious, although to his fellow crew mates, well, let’s just say he is quite filled with personality. Alejandras features a crude sense of humor, of which can often be taken as offensive, or insensitive, and often spouts off what they think is comedic at the wrong moments. But, to his credit, Alejandras also has a much more serious side of personality, which appears when something of the more, tense variety of situations.
Backstory:
Alejandras tel-Murkuntelli was born on Bhalaja two years before the ITF established it's presence on Bhalaja. He lived with his family in a seaside colony to the south, a born Kyunderi Wahlru. After the introduction to ITF though, things began to change of Alejandras. Much of the ecology of Bhalaja was decimated by the industrialization, all in the name of extraction of the planet's minerals and metals. Like all other wahlru, when Alejandras reached maturity, he was sent to one of ITF's industrial camps, there, his limbs were amputated, and then received cybernetic replacements. Quickly, Alejandras began to realize his new life. For many years, Alejandras worked for ITF, processing the planet's natural minerals and metals for spacecraft, mechanical, and weaponized purposes. Due to his prowess in heavy mechanical engineering, he soon grew high respect of other wahlru in the camps, and along with that, grew in power.

"Sometimes, you gotta do, what you gotta do."

On Bhalaja, the money gained from working in the factories was often not enough for the average wahlru, barely able to buy food, drink, and shelter. This gave rise to the Bhalajan Black Market, or the BBM. Weapons, ideals, beliefs, food, drink, shelter, all passed through it. Many operatives for BBM were caught and executed, often cutting the illegal trade for a few weeks. Soon, as many did, Alejandras fell for the lavish effects of the BBM, and the taste of wealth, well, that was sweet. Quickly, the arms deal grew and insurections against the ITF began to rise up against their tyranny, and Alejandras took a role as a fund collector, making sure those who purchased always payed their levy.

"And then, the sweet escape"

It had been a few years in the trade in the black market, and the getting was good, but it was about to get even better. Rumor between the workers was that a small coalition of pirates were on Bhalaja, and looking for something. Never the inexpedient type of character, Alejandras made it his goal to find these so called pirates, and get off of the industrialized Bhalaja. It was easier than first thought, as a group of eccentric pirates stand out against the brutal ITF operatives, and the low-class wahlru workers. There was when Alejandras bet Ezro, and they struck a deal. Alejandras would get what they were looking for, and he would join their crew, and get off of Bhalaja, and out of ITF's influence

STATUS: UNKOWN
 
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aiTpnKe.jpg



AGE: 31
WEIGHT: 159 lb or 72 kg
HEIGHT: 6'1" - 185 cm
GENDER: Female
RACE/SPECIES: Human
ROLE ABOARD THE TITAN: Medic​

SKILLS:
In general, medics are great when you want to save someone's life, but not so good when it comes to taking one away. Timid, frail, not skileld in weapons or hand to hand combat, most medics fail to utilize their knowledge of the human (and sometimes alien) body to deal with foes. But not Everett. Ever since a little girl, Everett has been practicing martial arts for self defence, which she has perfected into a lethal techniqe during her years at the ITF and honed her body to allow for very acrobatic moves.

A skill more of a byproduct of her upbringing and perhaps genetics, Everett has a great short term memory, developed during her school years. She can learn new information very quickly and remember things like long codes or keywords, but don't ask her a few days later what those were because she will have forgotten them.

METHODS OF FIGHTING:
In the cases where she must fight, Everett uses her knowledge of hand to hand combat to incapacitate her attackers with precise strikes on their weak spots, something which she can identify quite easily on most organic beings. While not particularly keen in actually killing her opponents, if she is in mortal danger or knows that an opoonent would be too hard or simply impossible to incapacitate, she will resorts to lethal methods.

Generally speaking, during a fight she will use her agility to flank enemies or hide from them in palces they wouldn't think about and deliver swift strikes to knock them out. Rarely seen in the fray, she is the type to fight foes one at a time, and only engage groups when it is absolutely unavoidable.

WEAPON OF CHOICE:
-Glaives:
Everett has two glaives that she carries with her into combat: small disks of razor sharp metal that can be used to deliver fatal blows, and slice through skin and leather, but it will not do against heavily armored opponents, lacking the sheer strength to drive the metal blades meant for cutting into metal or hardened plastic.

-Holdout Pistol: As a backup to her glaives, she carries a single holdout gun. It's a one shot hand cannon, that is mean to kill or at least significantly injure any foe that would come too close to comfort by using electromagnets to propell a large cloud of metal shrapnel at Mach 6 into any foe's face. After firing a single shell, the gun must be completely disassembled, the capcaitators inside burning out with every single use and having to be pre-loaded with ammunition.

PERSONALITY:
Eccentric, arrogant, Everett indulges plenty in the life offered to the crew by captain Ezro. A lifetime ago she was someone who wouldn't dare breaky any rules, whom followed superiors like a mindless sheep and who would treat even the worst person with utter respect. Most, if not all of that person died alongside her career, and Everett is nothing like she used to be.

She does her job as a medic well, there is no doubt about it, but she will not hesitate to mock you for your wounds. Though she mostly keeps to herself, preferring the company of herself and looking down on most others, she is by no means anti-social. But it's better for everyone if she keeps her mouth shut, because she is hard boiled cynic, finding the problem in everything if given the opportunity. To top this off, she is a heavy drinker who enjoys doing things she hasn't done before. She's slow to adapting to a life being able to do whatever she wants, but as time goes on there is no doubt that she will become even more eccentric.

Despite this she is not ALL that bad. She has somber moments where a glimpse of her repressed self peeks through, a kind and caring girl who has seen too much and decided to hide in a shell. Despite this, getting close to Everett is nigh impossible, even when she's in one of her rare moods. But you can tell if she likes you or not, because instead of making a sarcastic comment about EVERYTHING you do, she just makes a sarcastic comment about MOST of the things you. And you ebtter appreciate that, because it doesn't get any better than that.

BACKSTORY:
Born to the Roshana family, the owners of the Roshana Engineering company that dealt with the development of backwater holdings, Everett's childhood was surprisingly boring and uninteresting. It should be no news to hear that her rich parents had decided her career for her, and as long as she could remember she's been told that she'll grow up to be a doctor. So she studied, studied hard, and fought her way through the challenges of life one by one, becoming one of the best students at her school and receiving many awards for her smarts. And being the good girl she was she never said a single word against this goal, no, she embraced it and made it her own. One of the few cases where the parents actually wanted something their kid was inclined to do anyways, the sweet Everett always loving to help others.

But as she grew older, the harshness of the world outside the perfect bubble that she has built up around herself was starting to become apparent to her, and after getting mugged one night gonig home after a late afternoon lecture, it was decided that she'd have to learn self defence. It was here where she began to learn the martial arts she excels at today and picked up an interest in the honorbound ways of these sports, and found herself interested in warfare like never before. Of course, not the blood wars that existed in reality, but the glorified battles that have been planted into her mind during all the years, even continuing martial arts once she was in med school.

Naturally, once she finished and got her diploma, her way was not towards the nearest private clinic to get a well paying job, but to the ITF. The heroes everybody looked up to, and where she felt like she could be useful, helping out those who helped those who couldn't defend themselves. Or at least she thought. It didn't take long for the idealistic Everett to realize through many hardships that the ITF was nothing like she imagined it, and that warfare in general was a terrible practice, no matter the honors tied to. It was nothing like she had imagined, and though she kept up the straight face, deep inside the stress began to eat away at her.

So when during one of the particularly blood missions her fellow ITF enforcers decided to kill off those whom have surrendered to them out of sheer anger after seeing their wounded or dead comrades, Everett snapped. Even if the others told her that she shouldn't feel sorry for them and that she should be the angriest treating all the wounded, Everett found herself deaf to the pleas of her comrades as she ejected herself in an escape pod. She spent nearly a whole day in space, crying to herself before she was picked up by her vessel.

Soon after, she was found unfit for duty, and due to her abandoning her post at a cruicial moment and leaving the wounded alone, one of whom succumbed to their wounds because of this, she was dishonorably discharged and only escaped prison because her mental health was in such a bad state. So Everett did what she ahd never done before and got so drunk she passed out in the nearest bar.

This happened a week ago. The last week Everett spent drinking at different bars until she eventually ran into Ezro. Having nothing better do and at the time drinking away the last of her credits, Everett did the only thing she could: she grabbed her medical bag and reported for duty. And that changed her, shifted gears in her mind and turned her into the woman she is now.
 
Francis Ward
Prostrate and kneel down, Mortals! You are in the presence of His Holiness, the Apostle of Fate and Unraveled Yarn! Me!
Francis




  • 569420Real Name:
    Curtis Ward

    Assumed Name:
    Francis Ward

    Alias:
    Francis, that crazy motherf**ker

    Age:
    27

    Gender:
    Male

    Species:
    Human

    Height:
    197 cm

    Weight:
    63kg

    Role Aboard The Titan:
    Breaching and Combustive Specialist
 
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Name: Dr Yelsis Fosk Neviir
Age: 31
Weight: 38kg
Height: 4’8”
Gender: Female
Race/Species: Delrothi
Looks:
Yel.jpg
Role Aboard The Titan: Engineer
Skills: Science, computers, insults and a high tolerance to alcohol.
Methods of Fighting: Ranged sniping
Weapon of Choice: One sniper rifle, with a machine pistol and two daggers as secondaries.
Personality:
Quirk one:
Yelsis has amassed an impressive collection of semi-useful items in her pockets.
Quirk two: Loves alcohol, especially cider and whiskey. Snores loudly as subsequent.
Bonds: Project Aether--and the ITF at large--must be stopped, no matter what.
Ideal: A free, “safe” universe.
Flaw one: Doesn’t think about what she says.
Flaw two: Feels a need to retaliate against insults.

Backstory: Yelsis grew up on Hacyole, an urbanized ITF planet. Promising, following her graduation from university the ITF promptly hired for the classified Project Aether, a weapons program aimed at developing psionic soldiers. While researching a spacetime anomaly--the rift--Yelsis came to understand the danger posed not only by the soldiers, but by the rift itself. Having contacted the Titan, she was retrieved from a transport vessel during an extraction mission.
 
snipit.jpg
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Name:
Kiismarhyn Juarleq Erjuheul Irshmir


Age:
20

Weight:
112 lbs

Height:
5'7

Gender:
Female

Species:

Jukōli
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Role Aboard The Titan:
Field Medic

Skills:

Kiismarhyn, being a medic by heart, is highly skilled in surgical procedures, from the removal of an organ to the adding of one, or transfusion of blood. Perhaps an amputation, or an antidote from an alien venom or poison. Kiismarhyn has got you covered in those fields. But however, when it comes to actual combat, one may find that with firearms, she is far from experienced. She is a quick learner, however, picking up quickly on new concepts and ideas.

Kiismarhyn, also due to her upbringing, has an intense and thorough knowledge of survival in the most unlikely of situations.

Methods of Fighting:
Kiismarhyn may not be skilled or specialized in any one weapon, but she fights with passion, for survival. No pity, no mercy, no charity. Those who choose to fight, fight 'till the end. No backing down. Backing down could show weakness or mercy, two things that should be never shown in the field of conflict.

Weapon of Choice:
Shank
Self-explanatory, a shank fashioned of wrought scrap metal, small assorted bones, and home-fashioned rope and leather strips. Several sharpened bones work as serrations on a large wrought iron blade, of which itself has been repeatedly sharpened by a whetstone kept on her. The hilt is fashioned from a bent piece of rebar, and covered with two knots of rope forming guards and leather straps forming a grip. Many decorations of vibrant plastics and polymers decorate a small chain, being punctured into it.

Personality:
Kiismarhyn is a unique character for sure.
Having grown up on the harsh planet of Kōlihēht, Kiismarhyn has been desensitized to every way of abuse, violence, manipulation, and any dirty trick imaginable. But, despite this, in the inside, and where somewhere comfortable, she is a much bubbly and eccentric character, eager to learn and discover what she can, and much too curious. Almost, almost like the mind of a child trapped within the husk of a refugee. But, if she is comfortable, which is difficult due to habitual skepticism and distrust, her true colors will show.

Backstory:
"Kōli ju orl ie weh whellpe, rūr īr vāhs?" - Kiismarhyn J. E. Irshmir
"Every person has a long story, what is yours?"

Born and raised on Kōlihēht ever since the start of the Bleak, Kiismarhyn has been through much in the little amount she has been alive. Born to a widow and the youngest of eleven siblings, Kiismarhyn was bound to get rambunctious without the balancing force of a father figure to keep her in check. Early on she had adapted to her harsh life, scavenging from gargantuan piles of scrap material and questionable piles of biomass to survive. Loss, sadly, especially within her family, had been common. At three, her eldest sister, aging sixteen, had been kidnapped. At five, her twelve-year-old brother had died from an infection, and later during the same week, her brother, age six, had disappeared in the night with animal tracts and remnants of blood where he had slept that night. But a few hundred feet out, they found his body, having been half-way consumed, with many small scavengers picking at the remnant.

This began her spiral through desensitization.

The nine siblings and their mother eventually joined a Wehyūhtetyl, or a village. There, many more unspeakable atrocities happened to her and her family. Surprisingly enough, the downfall of Kōlihēht hadn't been caused by the ITF, which only collected slaves now and then from the planet, no. It was the Jukoli's greed and lust for power that brought upon a heavily costing thermonuclear war. This is an everlasting truth on the mind of each Jukoli. This life was not given to them by a more powerful, external force, but themselves. This also had effects on Kiismarhyn. Seeing those suffering from disease, poverty, and the like left a mark on Kiismarhyn. She had to get out of this wasted dump of a planet, away from the factions and conclaves. Away from the abuse, away from the abuse that is the life on this wretched land.

Then, she got a break.

Labor exports. The ITF needed labor, and importing slavery wasn't doing enough. 50,000 individual workers, a fraction of the gargantuan population on Kōlihēht. This was her break, her saving grace. Except for one factor. Every able Jukōli had drafted for the task. She had effectively a one in ten-billion chance. But sometimes, karma builds up and blesses you. She got the Labor export. She was going to leave Kōlihēht once and for all, no thought of her family or those she had once cared for. Attachment is a weakness, it stops you. It stops you from reaching your goals, being tied down. But at this rate, Kiismarhyn had spread her wings into the bureaucratic mess that is organized labor.

Work was hard.

That's one way to put it, earning the bare minimum to survive despite the endless hours put into work, despite all she had been through. But the ITF didn't care, the ITF cared about one thing, and one thing only. Profits and Power, both controlled and maintained by their authoritative forces. This wasn't was Kiismarhyn had expected, total discrimination against every worker based on nothing more but their role in the economic ecosystem. This isn't the life she wanted.

So, she rebelled.

Nothing could have prevented this, very unlikely one had tried. Kiismarhyn was a rebellious and rambunctious spirit at heart, and with a few tutorials granted from anonymous suppliers on the hidden corners of society, she got her wish. A pirate gang, on a ship. The Titan, they called it, in her language, she would have called it Pur Wehvun, but that didn't matter. She had a purpose. She expressed her interest and had recently been relocated to the ship by a discreet transport, and even two days in, she felt foreign. She would have to learn quickly to adapt here, starting with her translation pamphlet.​
 
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Name:
Gouki Xion

Age:
18

Weight:
165 lbs

Height:
5’ 10”

Gender:
Male

Race/Species:
Celarian: A multicolored people ranging in all sorts of hues and shades. Humanoid in appearance, their skin is also covered in randomizes patches of rougher scales that act as a hub for what makes them so unique. Celarians possess the ability to change colors at Will in order to mask themselves in any environment. When they aren’t trying to hide though, they have their own natural shade with Gouki’s being teal. The Celarians are the dominant species on the planet Deimos.

Looks:
1573953720361.jpeg

Role Aboard The Titan:
Weapons Technician: Manufactures and upgrades all forms of weaponry on the Titan and the crew therein. Need something to hit harder, be more accurate, or kill better? He’s your guy.

Methods of Fighting:
Gouki is pro at Celarian tactics of striking in plain sight. Using his camo, he’ll slink around silently before lounging toward his targets, taking them by surprise and dismantling them quickly and effectively. Given his younger age, his lack of experience and developmental strength puts him at a disadvantage against some foes. So playing it safe at a distance once he’s detected is his preferred method of combat. But he did a few lessons from Ezro on Sycom Battery, so in addition to his home worlds Celar Kai he has a move set for hand to hand combat. More specifically in quick executions and disabling via pressure points and nerve clusters.

Weapon of Choice:
Dual Pallidium Pistols - A rather ancient and forgotten piece of equipment, these pistols were used during an age where metallic substances were still primarily used in smaller firearms. Pallidium was the metal of choice, chosen for its high durability and temperature inclination that allows it to breach lighter forms of armor and strike in a clean shot. It also has a combustible nature, where once the metal comes into constant with an object in its heated state, the round will burst on the exit causing a more critical state of damage. But the magazines are limited to a max of 12, so reloadings a pain when under pressure. However, Gouki seems to have gotten the hang of it with practice.

Both are equipped with heat detecting optics in the event of low visibility, or he needs to take on one of his own.
1574007838779.jpeg

Personality:
More on the soft and gentle side of things, Gouki does his best to keep those around him happy. Even if it requires him to play psychiatrist for a few hours and talk with them about the strife and struggles. But he doesn’t see it as a downside, as he feels he owes this crew everything. He’d happily fight and die for everyone on the ship, especially that if the previous captain Ezro. While Gouki’s never been anyone important or of too fantastic of use aboard this ship, he’s still cheery and has a positive outlook on life. Though that’s probably just his naive youth talking.

Backstory:

Gouki was born and raised in a rather sedentary lifestyle on his home world of Deimos. The Xion family itself was a middle class home, with Gouki and his older sister Hika being the only two raised under the household. For years the boy went to school, developed his mind, and strived to make his family proud in all he did. He stayed out of trouble, acted as a peacemaker amongst his peers, and enjoyed keeping them happy when life seemed to be a little much for them. All the while, he kept in mind the heroes of his childhood. ITF soldiers, the symbol of freedom and due justice amongst the system. Gouki himself hoped to enlist and would begin the process of applying for the ITF Naval Academy when he was twelve years old. Unfortunately, he was denied admittance to the class due to him not being able to match up and stand out amongst the other applicants. His ITF dreams were temporarily cut shut, but rather than enlist as an officer as he was hoping through the academy, he was gladly going to settle for a basic soldier once he turned eighteen. All he had to do was wait.

Toward the more recent part of his life, around the age sixteen, Gouki grew with excitement as the time he had been waiting for grew close at hand. His grades were still at an excelled level, and his track record was still as clean as a whistle. His sister on the other hand had developed a bad habit of causing trouble, being the rebellious nineteen year old she was.

One day especially, she even decided to drag Gouki into her antics.

Hika called it a ‘peaceful protest’ saying that people were joint together to profess their woes and needs, hoping that the soldiers present on the planet would hear and help them. Gouki took a great liking to the idea, and followed her, hoping to see his heroes in action of aiding their people. Well, things didn’t go as well as he had predicted they would. What was peaceful in concept drastically turned into a full in assault in the city streets.

Some of the Celarians got a little.... physical, with the ITF units present. Gouki isn’t sure what started it all, but before he knew it a gunshot rang off followed by yells, tussling, and more gunshots. The scene quickly turned into a mess, with the ITF operatives beginning to take some of the participants into custody. One of Hika’s friends was taken by force, and the reckless Celarian attempted to free her, leaving her brother to chase her down. Gouki was only a few steps off when that final gunshot went off. Horrified beyond belief, he looked in as his sister clutched her stomach and stumbled backwards as orange blood began seeping from her wound.

Gouki caught her before she could fall, and held her close in her final moments. It was at that time that he learned what true fear was to look like in the eyes of another. That look would haunt him for many years to come, even until the present day.

As his sister perished in his arms, Gouki found a barrel pointed in his direction as well. He wasn’t sure if they intended to kill him as well but he didn’t want to wait and see. Disappearing, Gouki left his sister behind and ran for his life, hearing random shots go off as the operatives began to seek him out. The Celarian ran and ran and ran, for what felt like an eternity he fled and didn’t look back. It wasn’t until a few miles later that he finally stopped and had to ask himself where it was exactly he was going. He couldn’t run forever, as they’d eventually find him, and he sure as hell couldn’t go home. They knew his face, and they knew his sister, and he knew that his parents would be the next to suffer if he went back. So, he opted to head for the nearest Starport.

For days he lived in a back alleyway amongst the many shops located at the docking field, feeding off of discarded food in the trash, and sleeping next to one of the few heaters present during the cold nights. He was waiting, for what he wasn’t sure at the time, but all he did know was that he was waiting. For something, anything. Some opportunity that could get him away from this place.

And so it came.

About a week after his sisters death, Gouki was to see a ship full of rather gruff looking people land, and much to his delight they had left their cargo bay open. So, he took the chance to stow away and hide amongst the crates within while they refueled and took care of whatever business they had.

His hiding didn’t last long though. A large man with a head full of red hair pulled back in a messy ponytail eventually came around after the ship had departed, and somehow knew someone was hiding inside. They called out “Who’s there?” About once or twice before the began searching in the isles. Gouki hid for a good while, until the man disappeared. Then did the Celarian witness cruel irony. No longer was he the one to hide when things got tense, now the one pursuing him was gone. And of course, eventually they got the jump on him and pinned him down to the ground with a knife pressed against his throat.

For a while they just sat there, exchanging angry looks. Until finally, the man grinned.

“Next time you want to hide in plain sight, I’d suggest taking a shower first. I could smell you from outside.” To say Gouki was embarrassed was an understatement. “You’re kinda young to be stowing away on a pirate ship aren’t you?”

After he could see that the young Celarian posed no threat or ill intent, Ezro would finally let him up and the two would talk about the events leading up. Feeling sympathy for him, the Pirate Captain reluctant agreed to let the young man on the ship. But he wouldn’t be given any special jobs save for basic maintenance with the Wahlru Alejandras, and tedious cleaning jobs. It would be during those times that Gouki learned discipline through hard work, as well as the basics of mechanics that led up to his own study into weapons modifications and maintenance. Al taught him a lot, and he soaked up the information like a sponge.

As he got older, Gouki also began to learn a few things on the combat side of the spectrum from Ezro himself, who had offered to teach himself and a few other fresh recruits how to fight and understand the basics of combat. This went on for a while until... well it’s not hard to figure out.

Many times had Gouki asked to join the Captains inner circle on missions, and every time he was told he was too young and that he didn’t need to be put in danger. So many times he idolized them all and didn’t understand what danger they spoke of, until that fateful day on Bhalaja. Al, Ezro, Corr, Everette. they never made it back. Two of his greatest mentors were gone in an instant, and now he felt just as alone as he did when he was hiding in that alleyway.

But he couldn’t let himself falter.

Gouki gave himself time to mourn, but soon enough was enough, and he knew he needed to get back on his feet. Plenty of others on the crew needed more comfort than he did, so Gouki went about as he used to always do, talking to others and comforting them in their personal times of woe?

The Celarian soon grew to get close with many members of the Inner Circle, and eventually became a part of their group despite his young age. But he knew things would never be the same. The most he could do was ensure they were happy, and that he was doing his part in keeping the ship alive. After all, he owed them that much right?​
 
Name: Mark McGill
Age: 26
Weight: 180
Height: 5'10
Gender: Male
Race/Species: Nimerian
Looks: (check bottom)
Role Aboard The Titan: helms man, muscle , ambassador
Skills:
Sharp shooter, smooth tongue, good sight
Methods of Fighting: boxing, basic ITF hand to hand combat, alley way mma
Weapon of Choice: a pump action plasma riffle, revolver, a six inch knife and T3 sniper rifle.
Personality: calm under pressure, very charasmatic, friendly though he may be hiding something.
Backstory: (this is long)
Growing up
Marcus 'Mark' McGill was born into proverty. His mother was killed in an attempted robbery and his farther was an abusive drunk. He was put into the system when his farther was put in jail. Effectively making him a ward of the planet. He moved from foster home to foster home until one day when he was thirteen a man from some Noble Nimerian house adopted him simply for the cheap labor on his tobacco farm.
For the next three years he worked hard and learned a few very important lessons that he took to heart. He eventually became close friends with the Masters twin sons, and even impressed and earned the Masters respect. When he turned sixteen the master of the house told him to join The ITF military simply to keep an eye on his son Jaden and his friends.
The Six Nimerians who went to the academy and Jaden's brother Jacen became known as the Nimerian Seven.

ITF training/battle of Nimeria
During his time in the academy he became desensitized to the ITF's propaganda seeing what was really going on. When he graduated he was put into ITF fleet infantry with the rank of corporal. He served two years in the infantry before he heard that Nimeria was under attack. While he didn't love his planet he cared for the people he worked with. With a heavy heart he deserted.

With his training and learned leadership skills he lead his a group of Nimerians in defense of the western Mines. They put up a good fight keeping the ITF ground pounders and even an Alpha (Siri) at bay.
They learned however that the east mine entrance was being over taken. He lead his men quickly over there only to see all the Nimerian rebels dead and Jacen Tyrell being shot and killed by the other Alpha(Corr). This lead Marcus to lash out at the Alpha.... He lost the fight badly. for some odd reason the Alpha told him to make a run for it. Which he did when he saw his group other than one slaughtered by the ITF soliders.

The Flying Aces
He and Maradeth McDonald were able to escape Nimeria. The two of them not knowing what else to do bought an out of date Star Hawk Corvette they named the Flying Aces.
For the next five years they formed a tight nit smuggling crew. This became the family McGill always wanted. During this time he would give part of his earnings to help rebuild Nimeria as well as start the creation of the Nimerian defense fleet telling their leadership about places that would allow them to buy ships at a cheap price.
During one of his jobs he was tasked by an old friend to look after his son.

He participated in the first battle of Nimeria where the Nimerians gained independence. The victory came at a cost as he lost his friend pilot ad well as Maradeth's husband Quarn.

Three months prior to current events the Flying Aces was attacked by an ITF cruiser. He and the child were the last to get off the Flying Aces before it exploded. They barely escaped the ITF ship and jumped into subspace. They emerged a few light minutes away from the Titan. He tried to contact his crew but didn't receive any signals. He asked Alice of he could join the Titan crew as a way to find his family. In return he gave her all of his contacts and places they can call safe harbor.108-1086784_anime-guy-holding-a-gun-anime-guy-with.jpg
 
"Vaal"

  • VV01.jpg
    True Name: Sitara Valais
    Age: 20
    Weight: 100 lbs
    Height: 5’1”
    Gender: female
    Race/Species: Tymari

    Role Aboard The Titan: Cook, maid, and custodian

    Appearance:
    When in her true form, Vaal has pale orange skin with red and white tiger stripes, sort of like a cross between a clown fish and a venomous reptile. Despite her petite build, her headtails are massive, like a pair of thick eels, which hang almost to the floor. All of this, along with her crimson eyes --which glow in the dark, mind you-- make her look far more threatening than she is… which is precisely why she never uses her true form.

    Despite being able to shapeshift into nearly any size, shape, or sex she wants, Vaal usually looks like a petite, human girl, with plain features and a forgettable face. Her look changes slightly from one day to the next, as if she can’t decide who she really wants to be. The one constant is her red eyes and glasses; this was one of the conditions placed upon her by Silmaris, to ensure she can always be recognized.

    Personality:
    Timid, quiet, and very reserved. Vaal usually tries to stay out of the way and remain unnoticed. When others approach her and try to speak, she usually looks like a deer in the headlights, or someone trying to weasel out of social interaction by any means possible. She doesn’t feel she belongs on the Titan and lives in constant fear that she will be jettisoned out the airlock at any moment despite the captain and first mate’s insistence that this won’t happen… unless she gives them a reason to do so.

    When she doesn't have her nose buried in a book or datapod, she is very hardworking and obedient. This is likely due to her upbringing as a lab experiment, where she became accustomed to being told what to do and how to do it, without question or complaint. To those who don't know her well, she can seem robotic. Her shyness can be mistaken for cowardice, but Vaal is surprisingly reliable under pressure, coolheaded, and unafraid to put herself in danger. Honestly, she values her life far too little. This makes her a very reliable, dependable crewmate, but she can be exploited by those who might take advantage of her servile nature.
 
Name: Musashi

Age: body appears to be 18-20 years old

Weight: ~160lbs

Height: 5'11"

Gender: female

Race/Species: AI

Looks: Capture+_2019-12-06-18-35-08.png

Role Aboard The Titan: ships integrated AI

Skills: Obviously superior with computers and technology

Methods of Fighting: nanotech creation

Weapon of Choice: nanotech

Personality: curious

Backstory: the AI started as a common program that assisted the crew in daily operation, but slowly evolved, noticing the many things the crew does, wanting to experience this. The AI eventually used nano technology to create a physical body (unless you want it to where the AI was either salvaged or stolen)
 

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