Duwang
No Weakness
I just want to RP some magical school and felt like the others didn't offer completely what I had in mind. I'm GMing, of course. Possibly with some others acting as co-GMs or back-up GMs should I ever get tired, busy, overwhelmed or otherwise distracted.
Settingwise, I was looking for something that's kinda modern. Technology stems from magic, where inventors and philosophers are primarily artificers and wizards who through working with magic have created very modern amenities, for instance: cellphones powered by magical crystal batteries and allow mundane, nonmagical beings to communicate with one another through what's practically telepathy; and magical flying machines mass produced in factories and marketed to the average family.
It probably won't take place on Earth and will have a very different history. Politics will be present but not really focused on. I want the world to be extremely expansive so that players could create whatever they wanted within reason.
Systemwise, I'm thinking something ruleslite, most likely using the Fate system. I'm not too open to other systems because I think Fate would allow the best in terms of creative freedom and balance as far as character creation and play goes especially in a school RP.
Character advancement will be handled by semester.
The school will be organized by a trimester system in which character advancement is done per trimester. The school's alma mater can probably make reappearances after graduation so old characters that one has grown attached to and have graduated don't have to be gone forever.
Students will be organized into different houses. Kinda like Harry Potter. The means in which they're organized, however, depends on how many players I get. If I start with fewer player characters, I'll find a way to fit them all in the same house. If I start with more, I'll probably organize them all into different houses depending on various factors.
Combat won't be focused on too much, though will be present. There will likely be events with fights between houses. Most competition, however, will be between houses in multiple events throughout the year but will also include overall student performance, points awarded for higher average physical and academic performance between houses.
I also want rival schools to exist because, seriously, when do those ever come up in school RPs? They would probably come into play in the form of sports competitions, school festivals, field trips, and transfer students.
I have the prefix set as casual but that can change depending on player base. I don't like enforcing post length or frequency and will not so long as all the players are decent people.
Settingwise, I was looking for something that's kinda modern. Technology stems from magic, where inventors and philosophers are primarily artificers and wizards who through working with magic have created very modern amenities, for instance: cellphones powered by magical crystal batteries and allow mundane, nonmagical beings to communicate with one another through what's practically telepathy; and magical flying machines mass produced in factories and marketed to the average family.
It probably won't take place on Earth and will have a very different history. Politics will be present but not really focused on. I want the world to be extremely expansive so that players could create whatever they wanted within reason.
Systemwise, I'm thinking something ruleslite, most likely using the Fate system. I'm not too open to other systems because I think Fate would allow the best in terms of creative freedom and balance as far as character creation and play goes especially in a school RP.
Character advancement will be handled by semester.
The school will be organized by a trimester system in which character advancement is done per trimester. The school's alma mater can probably make reappearances after graduation so old characters that one has grown attached to and have graduated don't have to be gone forever.
Students will be organized into different houses. Kinda like Harry Potter. The means in which they're organized, however, depends on how many players I get. If I start with fewer player characters, I'll find a way to fit them all in the same house. If I start with more, I'll probably organize them all into different houses depending on various factors.
Combat won't be focused on too much, though will be present. There will likely be events with fights between houses. Most competition, however, will be between houses in multiple events throughout the year but will also include overall student performance, points awarded for higher average physical and academic performance between houses.
I also want rival schools to exist because, seriously, when do those ever come up in school RPs? They would probably come into play in the form of sports competitions, school festivals, field trips, and transfer students.
I have the prefix set as casual but that can change depending on player base. I don't like enforcing post length or frequency and will not so long as all the players are decent people.