AshuraaHunter
A Roleplayer with Standards
It's not intense discontent so much as I think your system is not geared for what you want to do. I am completely down for a multiverse rp, I'm in one right now and it is a hoot and a half. However that one doesn't have dice involved. The way conflicts are decided in that game is we hash it out via pm and stack our powers against each other, usually there is a pretty clear victor. Then we WWE it for the group, making it fun to read but making the outcome ultimately scripted. Winning and losing aren't all that important in that game as story progression is. There are just some characters who are going to win in a fight, while others are better in other areas. Once the groundwork is decided and everyone is fine with their placement in the tiers it works really smoothly. It's more about the hijinks at that point than who is stronger than who.
Once you add dice into the equation though, that is where things get....well dicey. Once rng is involved for something like this, you need a complicated system to match. Personally I'd just axe the dice entirely and just do the decisions via pm for 1 on 1's.
Personally, I really am not a fan of scripting it like such, and not involving a dice system. To me, actual, deep on-the-spot conflicts between characters and their NPC counterparts are just as important as story progression is. No matter the odds, I will make it fair enough to work. In fact, there is a Smash Bros roleplaying board that has had a system like this in place for years, but I can't remember their name off the top of my head.