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Dice Kingmaker - Characters

Main
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OOC
Here

WlfSamurai

Maelstrom Engineer
Please post your characters here for our Pathfinder Kingmaker game.

For starting characters:
  • Characters start at 1st level
  • Point-buy method with 20 points to spend
  • Standard character generation otherwise
  • Officially published Paizo content for characters only
  • 200 XP award for a backstory, doesn’t have to be long
Players should also feel free to use options from the attached Kingmaker’s Players Guide.

XP Tracker:
634 (+200 for background)
 

Attachments

  • Kingmaker Players Guide.pdf
    2.8 MB · Views: 2
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  • Klemnon.pngKlemnon
    Male Feral Half-Orc Spell-less Ranger 1
    CG Medium Humanoid (human, orc)
    Init: +3 Senses Low-light Vision
    Deity Gozreh



  • Zula
    Male Black Panther 1
    CG Small Animal (panther)
    Init: +5 Senses Low-Light Vision, Scent
 
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  • c1212a22b794a418dca88176016724de.jpg Name: Niko Talbert
    Race: Aasimar
    Alignment: Chaotic Good
    Age: 21
    Deity: Sarenrae

    Attributes
    Str: 10
    Dex: 14 - +2
    Con: 14 - +2
    Int: 12 - +1
    Wis: 10
    Cha: 18 - +4

    Level: 1
    Xp: 834 / 1,500
    Class: Summoner
    Hit Points: 11

    Armor Class: 16
    Touch AC: 12
    Flat Footed: 14
    CMB: 10
    CMD: 12

    Fort: +2
    Reflex: +2
    Will: +2

    Initiative: +4
    Base Attack: +0
    Melee: 0
    Ranged: +2

    Perception: +3

    Feats
    Armor Proficiency: Light
    Simple Weapon Proficiency: All
    Spell Focus: Conjuration - Add +1 to the DC for all saving throws against spells of this school of magic

    Feat Wish List
    Augment Summoning
    Rapid Reload
    Point Blank Shot
    Evolved Summon Monster - Augment Summoning is a prereq
    Extra Evolution
    Superior Summoning - Augment Summoning is a prereq

    Traits
    Reactionary - +2 to Initiative Checks
    Rich Parents - Starting money is 900 gold

    Armor and Weapons
    Heavy Crossbow: +2, 1d10, Crit 19-20/x2, Range: 80ft

    Heavy Mace: +0, 1d8, Crit x2

    Chain Shirt: +4, Max Dex +4

 
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  • aeri_alaeria_by_ayayanagisawa-d5dxxp8.jpg Name: Athaclenna Gollana
    Race: Elf
    Deity: Sarenrae
    Age: 124
    Alignment: Neutral Good

    Str: 8
    Dex: 14 +2
    Con: 10
    Int: 20 +5
    Wis: 11
    Cha: 10

    Level: 1
    Xp: 834 / 1,500
    Class: Wizard
    Hit Points: 7

    Armor Class: 12
    Touch AC: 12
    Flat Footed: 10
    CMB: -1
    CMD: 11

    Fort Save: 0
    Reflex Save: +2
    Will Save: +2

    Initiative: +4
    Base Attack: 0
    Melee Attack: -1
    Ranged Attack: +2

    Perception: +2

    Feats
    Elven Weapon Proficiencies
    Eschew Materials
    Scribe Scroll
    Wizard Weapon Proficiencies

    Traits
    Dangerously Curious
    Warrior of Old

    Weapons
    Light Crossbow: +2, 1d8, 19-20/x2

 
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  • 1585756950050.png Name: Gerak Forester
    Race: Half-Orc (Arena-Bred)
    Alignment: Chaotic Good
    Age: 23
    Deity: Irori

    Attributes
    Str: 12 (+1)
    Dex: 14 (+2)
    Con: 13 (+1)
    Int: 14 (+2)
    Wis: 10 (+0)
    Cha: 16 (+3)

    Level: 1
    Xp: 200 / 2,000
    Class: Summoner
    Hit Points: 9

    Armor Class: 15 (Studded Leather)
    Touch AC: 12
    Flat Footed: 13
    CMB: +1
    CMD: 13

    Fort: +1
    Reflex: +2
    Will: +2

    Initiative: +2
    Base Attack: +0
    Melee: +1
    Ranged: +2

    Perception: +0

    Feats
    Armor Proficiency: Light
    Simple Weapon Proficiency: All
    Extra Evolution – Eidolon gets one additional evolution point

    Traits
    Principled – -2 to Bluff; +2 to saves against charm, compulsion, and emotion
    Noble Born (Medvyed) – +1 trait bonus on Will saves vs. spells and supernatural abilities of fey creatures; +2 trait bonus to diplomacy with them
    Twinned Presence – Gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. In addition, if your eidolon is summoned and within 30 feet, and its size exceeds your own, use its size modifier on any Intimidate checks you make.

    Drawback
    Pride – When someone threatens, accuses, or challenges you, you take a -2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.



    Armor and Weapons

    Longsword: +1, 1d8+1, Crit 19/20x2

    Studded Leather: +3, Max Dex +5

 
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Is that 6 before the Con bonus, or after?
 


  • Name: Scekilov
    Race: Human
    Age: 23
    Alignment: Neutral Good

    Stre: 10 (+0)
    Dex: 16 (+3)
    Con: 14 (+2)
    Int: 12 (+1)
    Wis: 8 (-1)
    Cha: 16 (+3)

    Level: 1
    Xp: 200 / 2,000
    Class: Bard
    Hit Points: ?

    Armor Class: ?
    Touch AC: ?
    Flat Footed: ?
    CMB: ?
    CMD: ?

    Fort Save: ?
    Reflex Save: ?
    Will Save: ?

    Initiative: ?
    Base Attack: ?
    Melee Attack: ?
    Ranged Attack: ?

    Perception: +3

    Feats
    ?
    Traits
    Eccentric
    Klutz

    Weapons
    Shortbow: +2, 1d8, 19-20/x2
    Armor: +2, Max Dex +6

 

  • latest
    Name: Miren Lebeda
    Race: Human
    Deity: Abadar
    Age: 22
    Alignment: Lawful Good

    Str: 14
    Dex: 10
    Con: 13
    Int: 8
    Wis: 18
    Cha: 12

    Level: 1
    Xp: 200 / 2,000
    Class: Cleric
    Hit Points: 7

    Armor Class: 17
    Touch AC: 10
    Flat Footed: 17
    CMB: +0
    CMD: 12

    Fort Save: +3
    Reflex Save: +0
    Will Save: +6

    Initiative: +2
    Base Attack: 0
    Melee Attack: +2
    Ranged Attack: +0

    Perception: +4

    Feats
    Selective Channeling - When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.
    Combat Casting - You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

    Trait
    Eyes and Ears of the City (Faith) - Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
    Noble Born [Lebeda] (Campaign) - Your family’s history of trading along the shores of Lake Reykal pervades your blood. As a deft merchant of the region, you gain a bonus language: Giant. Your family motto is “Success through Grace.”

    Weapons
    Heavy Mace: +2, 1d8+2, x2

 
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  • 47b68d97d528c0342675d5ca352b9f72.jpg Pictured, Chef attempting to smile nicely.
    Name: Chef Gorgorigo
    Race: Gnoll
    Deity: Sheylin "Good friend say she good, teach speak, draw good. Cook better."
    Age: "big enough, is strong adult, Eats lots as pup."
    Alignment: neutral Good

    Str: 18
    Dex: 14
    Con: 16
    Int: 12
    Wis: 12
    Cha: 7

    Level: 1
    Xp: 634 / 2,000
    Class: Fighter
    Hit Points: 13

    Armor Class: 20 (4 armor, 2 dex, 2 shield, 2 nat armor)
    Touch AC: 12
    Flat Footed: 18
    CMB: 5
    CMD: 18

    Fort Save: 5
    Reflex Save: 3
    Will Save: 1

    Initiative: 2
    Base Attack: 1
    Melee Attack: 5
    Ranged Attack: 3

    Perception: +1

    Feats
    Skill focus survival
    Power attack
    Trait
    Artisan +2 to craft of my choice
    Inspired, 1 per day roll twice and take highest on a roll for ability or skill check
    Weapons
    Longsword +5 1d8+4(6 Two handed) 19-20 ×2
    Light hammer +5(3 if thrown) 1d4+4 20 foot range 20 x2
 
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