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- Name - Brontes "Bronze" Haphaistios Class - Rogue Race - Human Alignment - tbd Size - Medium Speed - 30 feet per round Gender - Male Age - 35 Height - 6' (183 cm) Weight - 250 lb (113.4 Kg) Hair - Brown with a white streak on the left Eyes - Right eye is brown, left eye is white STR: 18</span><span style="font-family:Arial;"><span style="color:#0000ff;">+2 (Belt of Ogre Power)</span></span><span style="font-family:Arial;"> DEX: 11 CON: 16 </span><span style="font-family:Arial;"><span style="color:#808080;">(15 +1 from leveling)</span></span><span style="font-family:Arial;"> INT: 15 </span><span style="font-family:Arial;"><span style="color:#808080;">(13 +2 from being human)</span></span><span style="font-family:Arial;"> WIS: 12 CHA: 7 Hit Points: </span><span style="font-family:Arial;"><span style="color:#ff0000;">67</span></span> Action Points:<span style="font-family:Arial;"><span style="color:#ff0000;"> 8/8</span></span><span style="font-family:Arial;"> Initiative: </span><span style="font-family:Arial;"><span style="color:#ff0000;">+0</span></span><span style="font-family:Arial;"> Armor Class: </span><span style="font-family:Arial;"><span style="color:#ff0000;">17</span></span><span style="font-family:Arial;"> Fortitude Save: </span><span style="font-family:Arial;"><span style="color:#ff0000;">+5</span></span><span style="font-family:Arial;"> (+2 +3 Con) Reflex Save: </span><span style="font-family:Arial;"><span style="color:#ff0000;">+5</span></span><span style="font-family:Arial;"> (+5 +0 Dex) Will Save: </span><span style="font-family:Arial;"><span style="color:#ff0000;">+3</span></span><span style="font-family:Arial;"> (+2 + Wis) Base Attack Bonus (BAB): +5 Hammer attack: </span><span style="font-family:Arial;"><span style="color:#ff0000;">+8</span></span><span style="font-family:Arial;"> (+5</span><span style="font-family:Arial;"><span style="color:#0000ff;">+1 </span></span><span style="font-family:Arial;">Str, +2 warhammer) Combat Maneuver Bonus (CMB): </span><span style="font-family:Arial;"><span style="color:#ff0000;">+10</span></span><span style="font-family:Arial;"> (+5 BAB, +4</span><span style="font-family:Arial;"><span style="color:#0000ff;">+1</span></span><span style="font-family:Arial;"> Str) Combat Maneuver Defense (CMD): </span><span style="font-family:Arial;"><span style="color:#ff0000;">+10</span></span><span style="font-family:Arial;"> (+5 BAB, +4</span><span style="font-family:Arial;"><span style="color:#0000ff;">+1</span></span><span style="font-family:Arial;"> Str) Languages: Common, Dwarven, Celestial. Human notes: +2 to one ability score of choice (Int) Medium: no bonuses or penalties due to size Base speed: 30' feet Bonus feat at 1st level +1 skill rank per level Rogue notes: All simple weapons, plus hand crossbow, rapier, sap, shortbow, and shortsword Light armor (but not shields) Sneak attack: deal+4d6 to any target that is denied their Dex bonus to AC or when flanking Trapfinding: add 1/2 rogue level to Perception skill checks to locate traps and to Disable Device skill checks. Can use Disable Device to disarm magic traps. Evasion: if a successful Reflex save is made against an attack that normally deals half damage on a save, the rogue instead takes no damage. Only if wearing light or no armor. Can't use if helpless. Rogue talents: </span><span style="font-family:Arial;"><strong>--Minor magic: </strong></span><span style="font-family:Arial;"><strong><em>Mending</em></strong></span><span style="font-family:Arial;"><strong> (3/day as spell-like ability, caster level=rogue level, save DC 10+Int)</strong></span><span style="font-family:Arial;"> </span><span style="font-family:Arial;"><strong>--Major magic: </strong></span><span style="font-family:Arial;"><strong><em>Identify</em></strong></span><span style="font-family:Arial;"><strong> (2/day as spell-like ability, caster level=rogue level, save DC 11+Int)</strong></span><span style="font-family:Arial;"> --Weapon training: Receive the Weapon Focus feat for free Trap Sense: +2 Reflex saves to avoid traps and +2 AC against attacks made by traps Uncanny Dodge: cannot be caught flatfooted, nor lose Dex bonus to AC against invisible foes (still lose Dex bonus to AC if immobilized or is successfully feinted against) Favored class: Rogue Favored class bonuses: all in skill points so far Signature Ability: Master craftsman As per the feat, but granted at 1st level without prerequisites
- Total skill ranks: 72 Armor check: -2 </span><span style="font-family:Arial;"><span style="font-size:14px;"><strong>Skill.............................</strong></span></span><span style="font-family:Arial;"><span style="font-size:14px;"><strong><span style="color:#ff0000;">Total</span></strong></span></span><span style="font-family:Arial;"><span style="font-size:14px;"><strong>=(</strong></span></span><span style="font-family:Arial;"><span style="font-size:14px;"><strong><strong>Ability Mod)+</strong></strong></span></span><span style="font-family:Arial;"><span style="font-size:14px;"><strong><strong><strong>Ranks+</strong></strong></strong></span></span><span style="font-family:Arial;"><span style="font-size:14px;"><strong><strong><strong><strong>Class bonus+miscellaneous bonuses</strong></strong></strong></strong></span></span><span style="font-family:Arial;"> Acrobatics.........................</span><span style="font-family:Arial;"><span style="color:#ff0000;">-2</span></span><span style="font-family:Arial;">=Dex(+0)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;">+(-2 armor check) Appraise...........................</span><span style="font-family:Arial;"><span style="color:#ff0000;">+10</span></span><span style="font-family:Arial;">=Int(+2)+</span><span style="font-family:Arial;"><strong>5</strong></span><span style="font-family:Arial;">+(3 class) Bluff...................................</span><span style="font-family:Arial;"><span style="color:#ff0000;">-2</span></span><span style="font-family:Arial;">=Cha(-2)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;"> Climb................................</span><span style="font-family:Arial;"><span style="color:#ff0000;">+3</span></span><span style="font-family:Arial;">=Str(+4</span><span style="font-family:Arial;"><span style="color:#0000ff;">+1</span></span><span style="font-family:Arial;">)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;">+(-2 armor check) Craft (Metalsmith)...........</span><span style="font-family:Arial;"><span style="color:#ff0000;">+11</span></span><span style="font-family:Arial;">=Int(+2)+</span><span style="font-family:Arial;"><strong>6</strong></span><span style="font-family:Arial;">+(3 class) Craft (Woodworking)......</span><span style="font-family:Arial;"><span style="color:#ff0000;">+11</span></span><span style="font-family:Arial;">=Int(+2)+</span><span style="font-family:Arial;"><strong>6</strong></span><span style="font-family:Arial;">+(3 class) Craft (Armor/Shields).....</span><span style="font-family:Arial;"><span style="color:#ff0000;">+11</span></span><span style="font-family:Arial;">=Int(+2)+</span><span style="font-family:Arial;"><strong>6</strong></span><span style="font-family:Arial;">+(3 class) Craft (Weapons/Bows)..</span><span style="font-family:Arial;"><span style="color:#ff0000;">+11</span></span><span style="font-family:Arial;">=Int(+2)+</span><span style="font-family:Arial;"><strong>6</strong></span><span style="font-family:Arial;">+(3 class) Craft (Jewelry)................</span><span style="font-family:Arial;"><span style="color:#ff0000;">+11</span></span><span style="font-family:Arial;">=Int(+2)+</span><span style="font-family:Arial;"><strong>6</strong></span><span style="font-family:Arial;">+(3 class) Craft (Clothing)...............</span><span style="font-family:Arial;"><span style="color:#ff0000;">+11</span></span><span style="font-family:Arial;">=Int(+2)+</span><span style="font-family:Arial;"><strong>6</strong></span><span style="font-family:Arial;">+(3 class) Craft (Leatherwork)........</span><span style="font-family:Arial;"><span style="color:#ff0000;">+11</span></span><span style="font-family:Arial;">=Int(+2)+</span><span style="font-family:Arial;"><strong>6</strong></span><span style="font-family:Arial;">+(3 class) Craft (Alchemy)..............</span><span style="font-family:Arial;"><span style="color:#ff0000;">+11</span></span><span style="font-family:Arial;">=Int(+2)+</span><span style="font-family:Arial;"><strong>6</strong></span><span style="font-family:Arial;">+(3 class) Diplomacy.........................</span><span style="font-family:Arial;"><span style="color:#ff0000;">-2</span></span><span style="font-family:Arial;">=Cha(-2)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;"> Disable Device*................</span><span style="font-family:Arial;"><span style="color:#ff0000;">-2</span></span><span style="font-family:Arial;">=Dex(+0)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;">+(-2 armor check) Disguise............................</span><span style="font-family:Arial;"><span style="color:#ff0000;">-2</span></span><span style="font-family:Arial;">=Cha(-2)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;"> Escape Artist.....................</span><span style="font-family:Arial;"><span style="color:#ff0000;">-2</span></span><span style="font-family:Arial;">=Dex(+0)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;">+(-2 armor check) Fly......................................</span><span style="font-family:Arial;"><span style="color:#ff0000;">-2</span></span><span style="font-family:Arial;">=Dex(+0)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;">+(-2 armor check) Handle Animal*.................</span><span style="font-family:Arial;"><span style="color:#ff0000;">+3</span></span><span style="font-family:Arial;">=Cha(-2)+</span><span style="font-family:Arial;"><strong>5</strong></span><span style="font-family:Arial;"> Heal...................................</span><span style="font-family:Arial;"><span style="color:#ff0000;">+1</span></span><span style="font-family:Arial;">=Wis(+1)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;"> Intimidate...........................</span><span style="font-family:Arial;"><span style="color:#ff0000;">-1</span></span><span style="font-family:Arial;">=Cha(-2)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;"> Know (Dungeoneering)*...</span><span style="font-family:Arial;"><span style="color:#ff0000;">+6</span></span><span style="font-family:Arial;">=Int(+2)+</span><span style="font-family:Arial;"><strong>1</strong></span><span style="font-family:Arial;">+(3 class) Linguistics*.......................</span><span style="font-family:Arial;"><span style="color:#ff0000;">+2</span></span><span style="font-family:Arial;">=Int(+2)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;"> Perception........................</span><span style="font-family:Arial;"><span style="color:#ff0000;">+9</span></span><span style="font-family:Arial;">=Wis(+1)+</span><span style="font-family:Arial;"><strong>5</strong></span><span style="font-family:Arial;">+(3 class) Perform (sing)................</span><span style="font-family:Arial;"><span style="color:#ff0000;">+11</span></span><span style="font-family:Arial;">=Cha(-2)+</span><span style="font-family:Arial;"><strong>7</strong></span><span style="font-family:Arial;">+(3 class)+(3 Skill Focus) Profession (cook)*...........</span><span style="font-family:Arial;"><span style="color:#ff0000;">+11</span></span><span style="font-family:Arial;">=Wis(+1)+</span><span style="font-family:Arial;"><strong>7</strong></span><span style="font-family:Arial;">+(3 class) Ride..................................</span><span style="font-family:Arial;"><span style="color:#ff0000;">+0</span></span><span style="font-family:Arial;">=Dex(+0)+</span><span style="font-family:Arial;"><strong>2</strong></span><span style="font-family:Arial;">+(-2 armor check) Sense Motive....................</span><span style="font-family:Arial;"><span style="color:#ff0000;">+1</span></span><span style="font-family:Arial;">=Wis(+1)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;"> Sleight of Hand*.................</span><span style="font-family:Arial;"><span style="color:#ff0000;">-2</span></span><span style="font-family:Arial;">=Dex(+0)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;">+(-2 armor check) Spellcraft*.........................</span><span style="font-family:Arial;"><span style="color:#ff0000;">+4</span></span><span style="font-family:Arial;">=Int(+2)+</span><span style="font-family:Arial;"><strong>2</strong></span><span style="font-family:Arial;"> Stealth...............................</span><span style="font-family:Arial;"><span style="color:#ff0000;">-2</span></span><span style="font-family:Arial;">=Dex(+0)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;">+(-2 armor check) Survival.............................</span><span style="font-family:Arial;"><span style="color:#ff0000;">+1</span></span><span style="font-family:Arial;">=Wis(+1)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;"> Swim................................</span><span style="font-family:Arial;"><span style="color:#ff0000;">+3</span></span><span style="font-family:Arial;">=Str(+4</span><span style="font-family:Arial;"><span style="color:#0000ff;">+1</span></span><span style="font-family:Arial;">)+</span><span style="font-family:Arial;"><strong>0</strong></span><span style="font-family:Arial;">+(-2 armor check) Use Magic Device*...........</span><span style="font-family:Arial;"><span style="color:#ff0000;">+2</span></span><span style="font-family:Arial;">=Cha(-2)+</span><span style="font-family:Arial;"><strong>1</strong></span><span style="font-family:Arial;">+(3 class)
- Total character feats: 4 (1, 1 human, 3, 5) </span><span style="font-family:Arial;"><strong>Feat</strong></span><span style="font-family:Arial;">: Martial Weapon Proficiency (Warhammer) Description: Grants proficiency with warhammers Prereqs: none Page: 130 </span><span style="font-family:Arial;"><strong>Feat</strong></span><span style="font-family:Arial;">: Skill Focus (Perform: singing) Description: +3 bonus on Perform (sing) checks (+6 at 10 ranks) Prereqs: none Page: 134 </span><span style="font-family:Arial;"><strong>Feat</strong></span><span style="font-family:Arial;">: Craft Wondrous Item Description: You can create wondrous items Prereqs: Caster level 3rd (bypassed with signature ability) Page: 120 </span><span style="font-family:Arial;"><strong>Feat</strong></span><span style="font-family:Arial;">: Craft Magic Arms and Armor Description: You can create magic armor, shields, and weapons Prereqs: Caster level 5th (bypassed with signature ability) Page: 120 Granted by the rogue talent "Combat Trick": </span><span style="font-family:Arial;"><strong>Feat</strong></span><span style="font-family:Arial;">: Shield Proficiency Description: Allows the use of light and heavy shields Prereqs: none Page: Granted by </span><span style="font-family:Arial;"><em>Amulet of Mighty Fists</em></span><span style="font-family:Arial;">: </span><span style="font-family:Arial;"><strong>Feat</strong></span><span style="font-family:Arial;">: Improved Unarmed Strike Description: You do not provoke opportunity attacks when attacking while unarmed Prereqs: none Page: 128
- </span><span style="font-family:Arial;"><strong>Studded leather armor +2</strong></span><span style="font-family:Arial;">. Armor bonus +5, max Dex bonus +5, armor check -1, 30' move </span><span style="font-family:Arial;"><strong>Warhammer +2</strong></span><span style="font-family:Arial;"> (which will provide light on command as a torch unlimited times per day). (This is not a smithing hammer; you have other hammers for craft work.) Bashing 1d8+2+(4+1), crit X3 </span><span style="font-family:Arial;"><strong><strong>Amulet of Mighty Pillow (</strong></strong></span><span style="font-family:Arial;"><strong><strong><span style="text-decoration:underline;">Amulet of Mighty Fists</span></strong></strong></span><span style="font-family:Arial;"><strong><strong>) </strong></strong></span><span style="font-family:Arial;">- This two-sided amulet displays a fantastic carving very fit masculine body on one side with a feminine body on the other. Metagame info: This amulet grants an enhancement bonus of +1 on attack and damage rolls with unarmed attacks and natural weapons. In my game, this </span><span style="font-family:Arial;"><em>particular </em></span><span style="font-family:Arial;">amulet also grants the use of the feat: Improved Unarmed Attack instead of the melee weapon special abilities. </span><span style="font-family:Arial;"><strong>Bag of Holding Fluffyness III (</strong></span><span style="font-family:Arial;"><strong><span style="text-decoration:underline;">Bag of Holding Type III</span></strong></span><span style="font-family:Arial;"><strong>) </strong></span><span style="font-family:Arial;">- (GM Note: This big bad boy counts as two items). As above, except: Bag weight: 35 pounds. Contents Weight limit: 1,000 pounds. Contents Volume Limit: 250 cubic feet. --Currently holding a 200-lb anvil, 3 specialized tongs and 1 general tong, files, drill, bits, spare bars of steel, and foodstuffs for cooking awesomely nummy meals </span><span style="font-family:Arial;"><strong>Belt of Ogre Fluffyness (</strong></span><span style="font-family:Arial;"><strong><span style="text-decoration:underline;">Belt of Ogre Power (</span></strong></span><span style="font-family:Arial;"><strong><span style="text-decoration:underline;"><em>Giant Strength</em></span></strong></span><span style="font-family:Arial;"><strong><span style="text-decoration:underline;">) +2</span></strong></span><span style="font-family:Arial;"><strong>)</strong></span><span style="font-family:Arial;"> </span><span style="font-family:Arial;"><em>- </em></span><span style="font-family:Arial;">This belt is a thick leather affair, often decorated with huge metal buckles. Metagame info: The belt grants the wearer an enhancement bonus to Strength of +2 when worn (GM Note: Whenever worn, unlike the temporarily ability bonus for the first 24 hours). </span><span style="font-family:Arial;"><strong>Restorative Fluffy Pillow (Restorative Ointment) </strong></span><span style="font-family:Arial;">- The honey-colored glass jar appears to be of Wood Elven design, for it opens and closes without a sound. Every time. Metagame info: Placed upon a poisoned wound or swallowed, the ointment detoxifies any points (as </span><span style="font-family:Arial;"><em>neutralize poison </em></span><span style="font-family:Arial;">with a +5 bonus on the check). Applied to a diseased area, it removes disease (as </span><span style="font-family:Arial;"><em>remove disease </em></span><span style="font-family:Arial;">with a +5 bonus on the check). Rubbed on a wound, the ointment cures 1d8+5 points of damage (as </span><span style="font-family:Arial;"><em>cure light wounds). </em></span><span style="font-family:Arial;">There are five applications. </span><span style="font-family:Arial;"><strong>Starting Gear:</strong></span><span style="font-family:Arial;"> Everyone begins with the following: A sturdy leather backpack, a comfy bedroll, 2 small sacks, 1 large sack, a dagger, a hooded lantern (if desired. Your weapons have </span><span style="font-family:Arial;"><em>Light on Command)</em></span><span style="font-family:Arial;">, 3 flasks of oil, 50 feet of hemp rope, two outfits of choice, 6 tindertwigs (Matches, basically, but better. Lighting a torch is a standard action instead of a full-round action with flint and steel), A tinderbox (much like flint and steel, but far more convenient), two weeks of good rations, two full waterskins. </span><span style="font-family:Arial;"><strong>Purchased gear:</strong></span><span style="font-family:Arial;"> Masterwork heavy metal shield AC +2, armor check -1, 15lbs </span> <strong><span style="font-family:Arial;">Gear:</span></strong> <span style="font-family:Arial;">Masterwork artisan metalsmithing tools (adds +2 to Crafting checks with Metalsmithing. Hammer is especially beautiful with a symbol of Hephaestus upon it). Two large-sized, metal, spiked clubs +2 (Dubble Trubble's). 2d6+2 damage each. </span><span style="font-family:Arial;"><span style="font-family:Arial;"><strong>Money</strong></span></span><span style="font-family:Arial;"><span style="font-family:Arial;">: 3,152 gold pieces</span></span><span style="font-family:Arial;">
- </span><span style="font-family:Arial;"><strong>Appraise</strong></span><span style="font-family:Arial;"> You have 5 ranks, which makes you an expert Appraiser. When you use the Appraise skill, you roll 1d20 and add +10 to the result. --Used to evaluate the monetary value of an object. --With a good enough die roll, you can tell if an object has magical properties, but not what those properties are*. *One of your rogue talents is the use of the spell </span><span style="font-family:Arial;"><em>Identify</em></span><span style="font-family:Arial;"> two times per day, which helps you learn the magical properties of an item. </span><span style="font-family:Arial;"><strong>Crafting in general</strong></span><span style="font-family:Arial;"> --You can create items and masterwork items, and repair items, using the appropriate crafting skill. </span><span style="font-family:Arial;"><strong>Craft (Metalsmith)</strong></span><span style="font-family:Arial;"> You have 6 ranks, which makes you an expert Metalsmith. When you craft items using the Metalsmith skill, you roll 1d20 and add +13 to the result (+2 from the masterwork artisan metalsmith tools). --Used for general metalsmithing (pots, nails, shovel blades, etc.), but not weapons or armor. </span><span style="font-family:Arial;"><strong>Craft (Woodworking)</strong></span><span style="font-family:Arial;"> You have 6 ranks, which makes you an expert Woodworker. When you craft items using the Woodworking skill, you roll 1d20 and add +11 to the result. --Used for general woodworking (cabinetry, furniture, ladders, etc.), but not weapons or armor. </span><span style="font-family:Arial;"><strong>Craft (Armor/Shields)</strong></span><span style="font-family:Arial;"> You have 6 ranks, which makes you an expert Armorsmith. When you craft items using the Armor/Shields skill, you roll 1d20 and add +11 to the result. --Used for all armor and shields, including wood, leather, and metal of all kinds. </span><span style="font-family:Arial;"><strong>Craft (Weapons/Bows)</strong></span><span style="font-family:Arial;"> You have 6 ranks, which makes you an expert Weaponsmith. When you craft items using the Weapons/Bows skill, you roll 1d20 and add +11 to the result. --Used for all weapons, including bows, of any material. </span><span style="font-family:Arial;"><strong>Craft (Jewelry)</strong></span><span style="font-family:Arial;"> You have 6 ranks, which makes you an expert Jeweler. When you craft items using the Jewelry skill, you roll 1d20 and add +11 to the result. --Used for creating jewelry of all materials, including filigree and other fine decorative work. --Includes the skills to cut, shape, and polish gems and other precious stones. </span><span style="font-family:Arial;"><strong>Craft (Clothing)</strong></span><span style="font-family:Arial;"> You have 6 ranks, which makes you an expert Tailor. When you craft items using the Clothing skill, you roll 1d20 and add +11 to the result. --Used for making clothing and other cloth items of all kinds. Does not include leather. </span><span style="font-family:Arial;"><strong>Craft (Leatherwork)</strong></span><span style="font-family:Arial;"> You have 6 ranks, which makes you an expert Leatherworker. When you craft items using the Leatherworking skill, you roll 1d20 and add +11 to the result. --Used for general leatherwork (saddles, blacksmith aprons, shoes/boots, etc.), but not armor. </span><span style="font-family:Arial;"><strong>Craft (Alchemy)</strong></span><span style="font-family:Arial;"> You have 6 ranks, which makes you an expert Alchemist. When you craft items using the Alchemy skill, you roll 1d20 and add +11 to the result. --Used to make acid, alchemist's fire (like acid, but with flames that can set things on fire), smokesticks (like a smoke bomb), tindertwigs (like matches), antitoxins, sunrods (like a really bright glowstick), tanglefoot bag (basically throwable superglue), and thunderstones (kind of like a flash-bang grenade, but without the flash). --You need alchemical equipment to use this skill. If the GM allows, it's probably in your Bag of Fluffy somewhere. </span><span style="font-family:Arial;"><strong>Profession (cook)</strong></span><span style="font-family:Arial;"> You have 5 ranks, which makes you an expert Cook. When you are cooking, you roll 1d20 and add +9 to the result. </span><span style="font-family:Arial;"><strong>Spellcraft</strong></span><span style="font-family:Arial;"> You have 2 ranks. When you are using Spellcraft, you roll 1d20 and add +4 to the result. --Used when casting the </span><span style="font-family:Arial;"><em>identify</em></span><span style="font-family:Arial;"> spell to identify the magical properties of an item. </span><span style="font-family:Arial;"><strong>Use Magic Device</strong></span><span style="font-family:Arial;"> You have 1 rank. For this skill, roll 1d20 and add +4 to the result. --Used to activate magic items when you don't have the training or don't meet other prerequisites (such as race, alignment, etc.) --Note that drastic failure (fail by 10 or more) can cause really...interesting results, usually bad. </span><span style="font-family:Arial;"><em><strong>Mending</strong></em></span><span style="font-family:Arial;"> As one of your rogue talents, you have the ability to cast the </span><span style="font-family:Arial;"><em>Mending</em></span><span style="font-family:Arial;"> spell three times per day. --This can be used to repair damaged*, broken**, or destroyed*** items, including magical ones. * "Damaged" means the item has taken hit point damage. ** "Broken" means the item has lost more than half of its hit points, and is accordingly less effective. *** "Destroyed" means the item has lost all of its hit points and is now useless.
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