Miracleist
Bathing in dream light
Here we go. Before that, however, usual reminders in line.
Failure to post on time without any prior notification will be taken to mean that you have skipped out on this RP. The first time this happens, you'll have a grace period of three days during which your character becomes an side-character (subject to the whims of any player) before s/he is killed off. You can save the character by returning within the grace period the first time and the second time, but the third time you break the rule, your character will die the instant 3 full days pass from the last time you posted.
Also. Do remember
About the passage of time
[It Begins] Chaos
Water, Earth, Fire, Air;
In a time long before Aang, the last air-bender,
There was a period of great strife.
Tribes fought Kingdoms; Nomads attacked Nations.
Peace had become a concept long forgotten.
Yet there was no Avatar to rise to the occasion;
No Avatar to usher in a time of peace.
The Great War continued thus,
Ending as abruptly as it begun...
Somehow, peace, albeit ephemeral, found its way back into the world. Water Tribes pulled back their forces, Earth Kingdoms lowered their defenses; the Fire Nation looked inwards, the denizens of Air held back. For the past 33 years, war had become a way of life - something to be dismissed as normal. Something as alien as peace was immediately a source of great unease, but one gladly received. No one believed it would last, but somehow, it persisted. A year went by and another soon followed. While some like the Air Pirates had returned on the offensive, others had hunkered down and tightened their defenses. It would seem that the past two years had instilled a certain lesson - peace was far more worthwhile.
Economies flourished, hope restored; it took a mere two years to melt down the steeled determination of the people forged over three decades - but could they be blamed?
As the stalemate persisted into its third consecutive year, people began to grow hopeful that true peace could be re-established for the good of the world. Unfortunately, the cinders of war were not so easily extinguished...
- An acceptable level of literacy is expected. By this, I mean accurate spelling and grammar, as well as a minimum of two paragraphs per post (five full sentences each, dialogue excluded).
- Further expanding upon the first point, I absolutely do not want to see an entire post comprised of dialogue. Describe what your character feels, describe how they react; never, ever, give me a post containing only dialogue.
- There will be a posting order, and I expect a post at least every 1 day. If for any reason you cannot do so, either notify me and/or the other GMs or you'll be penalised (more below).
- The usual RP rules apply - no power playing, yada yada. I believe everyone is reasonable here, so this is just a gentle reminder.
Failure to post on time without any prior notification will be taken to mean that you have skipped out on this RP. The first time this happens, you'll have a grace period of three days during which your character becomes an side-character (subject to the whims of any player) before s/he is killed off. You can save the character by returning within the grace period the first time and the second time, but the third time you break the rule, your character will die the instant 3 full days pass from the last time you posted.
Also. Do remember
About the passage of time
As a general rule of thumb, time in the RP is approximately 1 hour per post cycle.
IE. At the start of the RP, everyone is RP-ing the exact same first hour of the RP. If it starts at 12 noon, all the posts in the first cycle are specifically contained within that hour block. Of course, you do not necessarily have to announce the time or anything, nor do you strictly need to force actions lasting an hour long. This is largely to ensure that everyone is in the same timezone (within the RP) so that if and when different groups meet, it wouldn't be an awkward transition.
On that note, this doesn't mean that time will only pass in hourly blocks for the entirety of the RP (of course, imagine if someone started riding a boat to a distant island - that'll be hell). At certain points in the RP, especially when groups of characters/individual characters are travelling long distances, I might bring in a time skip to progress things. This, of course, also includes major plot events.
IE. At the start of the RP, everyone is RP-ing the exact same first hour of the RP. If it starts at 12 noon, all the posts in the first cycle are specifically contained within that hour block. Of course, you do not necessarily have to announce the time or anything, nor do you strictly need to force actions lasting an hour long. This is largely to ensure that everyone is in the same timezone (within the RP) so that if and when different groups meet, it wouldn't be an awkward transition.
On that note, this doesn't mean that time will only pass in hourly blocks for the entirety of the RP (of course, imagine if someone started riding a boat to a distant island - that'll be hell). At certain points in the RP, especially when groups of characters/individual characters are travelling long distances, I might bring in a time skip to progress things. This, of course, also includes major plot events.
[It Begins] Chaos
Water, Earth, Fire, Air;
In a time long before Aang, the last air-bender,
There was a period of great strife.
Tribes fought Kingdoms; Nomads attacked Nations.
Peace had become a concept long forgotten.
Yet there was no Avatar to rise to the occasion;
No Avatar to usher in a time of peace.
The Great War continued thus,
Ending as abruptly as it begun...
Somehow, peace, albeit ephemeral, found its way back into the world. Water Tribes pulled back their forces, Earth Kingdoms lowered their defenses; the Fire Nation looked inwards, the denizens of Air held back. For the past 33 years, war had become a way of life - something to be dismissed as normal. Something as alien as peace was immediately a source of great unease, but one gladly received. No one believed it would last, but somehow, it persisted. A year went by and another soon followed. While some like the Air Pirates had returned on the offensive, others had hunkered down and tightened their defenses. It would seem that the past two years had instilled a certain lesson - peace was far more worthwhile.
Economies flourished, hope restored; it took a mere two years to melt down the steeled determination of the people forged over three decades - but could they be blamed?
As the stalemate persisted into its third consecutive year, people began to grow hopeful that true peace could be re-established for the good of the world. Unfortunately, the cinders of war were not so easily extinguished...