Deathkitten
I am the Deathkitten! Fear me!
The next thing you knew, you were falling.
There was a door of sorts. The exact details vary from person to person. For some, the door could be gothic in design, wide and tall as though a gate. For others, the door could be as simple as the door to a house. For others still, the possibilities were nigh-endless. The unifying factor, however, was that the door was removed from any wall. It stood without anything around it, nothing on the other side, either. It glowed with a dull hum of fluorescent lights like those in a dentist's office.
If you willingly opened the door... great. If not... that ended up not mattering so much. Those that attempted to run or to avoid the mysterious door were met with a horrible, broken... thing. Its form was hobbled and skinny, with skin like dirty porcelain. Cracks made a spiderweb of horrible mosaic sections… and its face… It had no eyes, no mouth, no features to speak of. As it came closer you could recognize it for what it was. A mannequin. Like something from a store that had been rotted and twisted into an abomination. A liquid, tar-colored substance dripped down its forearms and off its long fingertips. Its neck creaked with an audible sound as its head lolled from the side to the front, then up straight to look at you. A chill would run down your spine like a prey animal that knew it was caught. The cracks that marred and flaked away at its visage widened and split from one side as its maw stretched open, making itself a mouth where there was none previously.
It grinned, and a deep voice curled with chaos and dipped in echoes like it drew its sound from an old speaker spoke forth, “Oh...? Hello, little mare. So glad to have you join the party.”
As said before, the next thing you knew, you were falling. Above you was the door, below you... far, far below... the ground. There wasn't a lot of time to ponder your skydiving fate, however, as the world went dark. You passed out.
Waking up, you were in an endless field, met with nothing but a text prompt in front of you - translucent black with blue text.
<Welcome.>
<Select your race. Tap for drop-down information.>
<If half-breed, select two.>
There was a door of sorts. The exact details vary from person to person. For some, the door could be gothic in design, wide and tall as though a gate. For others, the door could be as simple as the door to a house. For others still, the possibilities were nigh-endless. The unifying factor, however, was that the door was removed from any wall. It stood without anything around it, nothing on the other side, either. It glowed with a dull hum of fluorescent lights like those in a dentist's office.
If you willingly opened the door... great. If not... that ended up not mattering so much. Those that attempted to run or to avoid the mysterious door were met with a horrible, broken... thing. Its form was hobbled and skinny, with skin like dirty porcelain. Cracks made a spiderweb of horrible mosaic sections… and its face… It had no eyes, no mouth, no features to speak of. As it came closer you could recognize it for what it was. A mannequin. Like something from a store that had been rotted and twisted into an abomination. A liquid, tar-colored substance dripped down its forearms and off its long fingertips. Its neck creaked with an audible sound as its head lolled from the side to the front, then up straight to look at you. A chill would run down your spine like a prey animal that knew it was caught. The cracks that marred and flaked away at its visage widened and split from one side as its maw stretched open, making itself a mouth where there was none previously.
It grinned, and a deep voice curled with chaos and dipped in echoes like it drew its sound from an old speaker spoke forth, “Oh...? Hello, little mare. So glad to have you join the party.”
As said before, the next thing you knew, you were falling. Above you was the door, below you... far, far below... the ground. There wasn't a lot of time to ponder your skydiving fate, however, as the world went dark. You passed out.
Waking up, you were in an endless field, met with nothing but a text prompt in front of you - translucent black with blue text.
<Welcome.>
<Select your race. Tap for drop-down information.>
< - Magically neutral, they have decent potential with most anything they put their mind to. So oddly colored in part because of their history as slaves and subsequent domestication. They stop aging in their mid-20s.>
< - - Starlight>
< - - - Extremely white skin, very light-colored eyes, sometimes with black freckling.>
< - - Fire-Opal>
< - - - Reddish-brown, honey-toned, striking skin, darker-colored eyes.>
< - - Pyrite>
< - - - Shiny gold metallic-looking skin, usually with golden eyes.>
< - - Onyx Vitiligo>
< - - - Dark black with vitiligo patches of one of the different tones, usually darker-colored eyes, sometimes heterochromatic.>
< - - Amethyst>
< - - - Purple-toned skin, lighter-colored eyes.>
< - - Starlight>
< - - - Extremely white skin, very light-colored eyes, sometimes with black freckling.>
< - - Fire-Opal>
< - - - Reddish-brown, honey-toned, striking skin, darker-colored eyes.>
< - - Pyrite>
< - - - Shiny gold metallic-looking skin, usually with golden eyes.>
< - - Onyx Vitiligo>
< - - - Dark black with vitiligo patches of one of the different tones, usually darker-colored eyes, sometimes heterochromatic.>
< - - Amethyst>
< - - - Purple-toned skin, lighter-colored eyes.>
< - Slender, tall, pointed ears, glittery irises, reflective eyes, usually naked. Continue to enhance an aura of beauty as they age. They reach biological maturity at 120.>
< - - Snow>
< - - - Pale white skin with lighter dappling that helps them hide in snowy environments, gold eyes in summer, blue eyes in winter.>
< - - - Specialties: Ice>
< - - Sun>
< - - - Golden tanned skin with darker and lighter, short vertical stripes, honey-amber eyes.>
< - - - Specialties: Healing>
< - - Moon>
< - - - Quicksilver-colored skin with moon freckles and eyes w/ eyeshine>
< - - - Specialties: Poison>
< - - Wood>
< - - - Deeply tanned skin with wood grain, flower-colored eyes.>
< - - - Specialties: Life>
< - - Drow>
< - - - Purple-toned skin w/ stone-like texturing, dark eyes w/ eyeshine.>
< - - - Specialties: Summoning>
< - - High>
< - - - Peach-toned skin, yellow-tinted eyes.>
< - - - Specialties: Neutral>
< - - Sea>
< - - - Blue-toned skin with shiny scales, green to blue eyes.>
< - - - Specialties: Water, air>
< - - Avariel>
< - - - Lightly tanned skin, brown wings, black eyes.>
< - - -Specialties: Air>
< - - Deep>
< - - - Deep, dark brown to black skin w/ stone-like texturing, large white-grey eyes w/ eyeshine, can control their scent.>
< - - - Specialties: Earth>
< - - Snow>
< - - - Pale white skin with lighter dappling that helps them hide in snowy environments, gold eyes in summer, blue eyes in winter.>
< - - - Specialties: Ice>
< - - Sun>
< - - - Golden tanned skin with darker and lighter, short vertical stripes, honey-amber eyes.>
< - - - Specialties: Healing>
< - - Moon>
< - - - Quicksilver-colored skin with moon freckles and eyes w/ eyeshine>
< - - - Specialties: Poison>
< - - Wood>
< - - - Deeply tanned skin with wood grain, flower-colored eyes.>
< - - - Specialties: Life>
< - - Drow>
< - - - Purple-toned skin w/ stone-like texturing, dark eyes w/ eyeshine.>
< - - - Specialties: Summoning>
< - - High>
< - - - Peach-toned skin, yellow-tinted eyes.>
< - - - Specialties: Neutral>
< - - Sea>
< - - - Blue-toned skin with shiny scales, green to blue eyes.>
< - - - Specialties: Water, air>
< - - Avariel>
< - - - Lightly tanned skin, brown wings, black eyes.>
< - - -Specialties: Air>
< - - Deep>
< - - - Deep, dark brown to black skin w/ stone-like texturing, large white-grey eyes w/ eyeshine, can control their scent.>
< - - - Specialties: Earth>
< - stout, short, burly, large ears. Reaches biological maturity and ceases aging at 90.>
< - - Ore>
< - - - Skin tones like ore veins, gem-colored eyes.>
< - - - Specialties: Earth>
< - - Surface>
< - - - Peach to brown skin tones, usually with a “birthmark” or two in the form of spots of smooth gemstones, gem-colored eyes.>
< - - - Specialties: Fire>
< - - Ore>
< - - - Skin tones like ore veins, gem-colored eyes.>
< - - - Specialties: Earth>
< - - Surface>
< - - - Peach to brown skin tones, usually with a “birthmark” or two in the form of spots of smooth gemstones, gem-colored eyes.>
< - - - Specialties: Fire>
< - Half elf, half orc, mixed over many years of breeding together. Slit/reflective eyes, glittery irises, scales along back and arms, sometimes mistaken as Scalewalkers. Fast regeneration and sharp canines, though less than Orc forefathers. Shorter, pointy ears. Reach biological maturity and ceases to age at 60.>
< - - Sea>
< - - - Blue or green scales, Green-blue skin, finger webbing, various eye colors from blue to green to silver to even gold.>
< - - - Specialties: Water, Air>
< - - Snow>
< - - - White scales, green-blue skin with snow-like dappling, gold eyes in summer/blue eyes in winter.>
< - - - Specialties: Ice>
< - - Sea>
< - - - Blue or green scales, Green-blue skin, finger webbing, various eye colors from blue to green to silver to even gold.>
< - - - Specialties: Water, Air>
< - - Snow>
< - - - White scales, green-blue skin with snow-like dappling, gold eyes in summer/blue eyes in winter.>
< - - - Specialties: Ice>
< - Sturdy, tall, large sharp canines, split hinged jaw, extremely accelerated healing, reptile-kin, large scales on their back and head, slit eyes. Most don’t use magic, but for a select few in their societies that specialize in it. Reach biological maturity and cease aging at 30.>
< - - Snow>
< - - - Light-green skin with white to green scales, green to yellow to white eyes.>
< - - - Specialties: Ice>
< - - Seascale>
< - - - Tend to be sleeker and slimmer than Snow Orcs, albeit faster. Has webbed hands and feet, as well as greater night vision. Tend to have stripes, and lean towards blue colorations. Blue/silver/gold eyes. Seafaring orcs, Polynesian-like culture. Boat cities. Diving. Huge lung capacity can last for four hours on average. Tend to have wind and water magic, though primarily held by shaman-like figureheads.>
< - - - Specialties: Water, Air>
< - - Snow>
< - - - Light-green skin with white to green scales, green to yellow to white eyes.>
< - - - Specialties: Ice>
< - - Seascale>
< - - - Tend to be sleeker and slimmer than Snow Orcs, albeit faster. Has webbed hands and feet, as well as greater night vision. Tend to have stripes, and lean towards blue colorations. Blue/silver/gold eyes. Seafaring orcs, Polynesian-like culture. Boat cities. Diving. Huge lung capacity can last for four hours on average. Tend to have wind and water magic, though primarily held by shaman-like figureheads.>
< - - - Specialties: Water, Air>
< - Specialties: Varies based on the type of Dragonkin.>
< - - Dragon>
< - - - 100% dragon blood>
< - - - Quadrupedal, scaled beasts. Reaches maturity mostly based on power. Most dragons are considered hatchlings or adolescents until the age of 200. Starts out the size of a cat, but can grow as large as a building.>
< - - Dragonkin>
< - - - 75% dragon blood>
< - - - Bipedal, scaled humanoid with tail and wings. Dragonoid head. Reaches maturity and ceases aging at around 150.>
< - - Half-dragon>
< - - - 50% dragon blood>
< - - - Bipedal, mostly-scaled humanoid with tail and wings. Humanoid head. Reaches maturity and ceases aging at around 100.>
< - - Scalewalker>
< - - - 25% dragon blood>
< - - - Bipedal humanoid with tail, wings, and a small number of scales, usually on their forearms, neck, and back. Reaches maturity and ceases aging around 30.>
< - - Dragon>
< - - - 100% dragon blood>
< - - - Quadrupedal, scaled beasts. Reaches maturity mostly based on power. Most dragons are considered hatchlings or adolescents until the age of 200. Starts out the size of a cat, but can grow as large as a building.>
< - - Dragonkin>
< - - - 75% dragon blood>
< - - - Bipedal, scaled humanoid with tail and wings. Dragonoid head. Reaches maturity and ceases aging at around 150.>
< - - Half-dragon>
< - - - 50% dragon blood>
< - - - Bipedal, mostly-scaled humanoid with tail and wings. Humanoid head. Reaches maturity and ceases aging at around 100.>
< - - Scalewalker>
< - - - 25% dragon blood>
< - - - Bipedal humanoid with tail, wings, and a small number of scales, usually on their forearms, neck, and back. Reaches maturity and ceases aging around 30.>
< - Specialties: Varies based on the type of Nergin.>
< - Regarded as beastkin, Nergin have the ears and tail of various beasts. They are otherwise humanoid and quite petite unless the beast in their heritage is a particularly large species.>
< - They are often lewded.>
< - Nergin reacquire memories of their past lives over time. Their society will repair and raise the corpse of a fallen Nergin, their family managing the collection of previous bodies until their return to reclaim them. New Nergin souls are born fairly rarely, usually only when a developing child is intentionally hidden officially or unofficially. The exception to this are those Nergin born far away from most other Nergin. They tend to live nearly exclusively in tightly clustered, highly populated regions. Tend to offer extremely cheap to free necessities to community members, but can be more expensive in terms of luxuries and exports. Generally career-centric without an emphasis on personal will; socially pressures members into roles that they'd likely be best in due to personality or physiology. They do not strictly require it, however, and will respect one's decisions if it becomes fruitful. Distantly related to an old fae service race. Can separate their soul from their body temporarily. Raised Nergin generally retain their old personality and behaviors, unless this is directly superseded by the will(subconscious or otherwise) of their current living incarnation. Every individual Nergin is a hivemind composed of the mind of the living Nergin sending the same thoughts and sensations that they feel, albeit it is recognizable what sensation belongs to who and has a phantom sense. Stops aging in their mid-20s.>
< - Regarded as beastkin, Nergin have the ears and tail of various beasts. They are otherwise humanoid and quite petite unless the beast in their heritage is a particularly large species.>
< - They are often lewded.>
< - Nergin reacquire memories of their past lives over time. Their society will repair and raise the corpse of a fallen Nergin, their family managing the collection of previous bodies until their return to reclaim them. New Nergin souls are born fairly rarely, usually only when a developing child is intentionally hidden officially or unofficially. The exception to this are those Nergin born far away from most other Nergin. They tend to live nearly exclusively in tightly clustered, highly populated regions. Tend to offer extremely cheap to free necessities to community members, but can be more expensive in terms of luxuries and exports. Generally career-centric without an emphasis on personal will; socially pressures members into roles that they'd likely be best in due to personality or physiology. They do not strictly require it, however, and will respect one's decisions if it becomes fruitful. Distantly related to an old fae service race. Can separate their soul from their body temporarily. Raised Nergin generally retain their old personality and behaviors, unless this is directly superseded by the will(subconscious or otherwise) of their current living incarnation. Every individual Nergin is a hivemind composed of the mind of the living Nergin sending the same thoughts and sensations that they feel, albeit it is recognizable what sensation belongs to who and has a phantom sense. Stops aging in their mid-20s.>
<If half-breed, select two.>