Kloudy
The Lore Savant
The Imperial Automation
Flag:
Motto:
"In automation, lies security.
In technology, lies progress."
Primary Colours:
Red and black
Type of Government:
Militant Autocracy
Leaders:
The Great Network
Faction Homeworld:
The Great Network, System 001, The First Cardinal Branch (centre-right in the galaxy).
Number of Controlled Planets:
1700
(90% of these are forge worlds)
Notable Planets:
"The Great Network" is a titanically large supercomputer that spans the entire size of the planet it was built into (which is roughly the same size as our Earth). It serves to organise and lead the empire and provide a home for its robotic systems, however it is a government planet mainly filled with officers, officials and the majority being maintenance crews. The Great Network handles all communications between individuals within the Empire, sends orders out based on its calculations in the interests of the Empire, is constantly formulating theories for scientists to research and continuously creates adapting strategical battle algorithms for fleets and armies to use in combat, updating them to each enemy observed. It ensures there are no programming errors within any of the systems within the Empire as well. The Great Network is the core of the Empire, and it will cripple said Empire should it be destroyed. As such it is ridiculously heavily defended. The core of the planet is a large gravity energy generator that powers the planet and supplies excess for off-world shipping and trade.
+Sensors range
+Communication efficiency
+Fleet/army manoeuvrability
+Immortal leadership
+Research
+Maintenance Efficiency
"The Grand Firewall" is a type of ringworld stationed around The Great Network. Is serves to house a large amount of the system's population, which are also made up of maintenance crews, and a lot of mineral storage for said repairs. It also features heavy defences all along it, ranging from point defence, to laser weaponry, energy-seeking missiles and kinetic bombardment rounds. The ring also has thrusters that allow it to rotate around The Great Network to further coverage. It also contains several colossal shipyards for the construction of its insanely large ships, whereas most planets usually only have one.
(Note: while it is a ringworld in its own right, it does not technically count as it's own planet and is therefore sub-categorised as an orbital installation of The Great Network.)
+Maintenance efficiency
+Mineral and power storage
+Defences
+Incredibly large shipyards
History:
The Imperial Automation. A daunting name for a daunting empire. Having only recently surfaced to the galactic stage a few millennia ago, its history is truly one of mystery and secrecy. And such information is not only hidden from xeno intelligence, but from the Imperial Automation itself.
Years ago, a relatively large portion of the galaxy had remained uninhabited by intelligent life for millions of years, the ruins, artefacts and wreckages of great constructs and technology lost to the wastes of conflict and time. But one day, one such wreckage reactivated itself.
A planet, entirely made of metal and advanced technology, found sentience. A living supercomputer the size of a planet had suddenly come into re-existence by apparently its own accord. It took a few years for this new sentient being to compile full reports as to what it was, what it was capable of and what its goals were. Unable to find any, it decided by its own will to function like a living organic: reproduce, create, expand, advance. Information stored in its databanks revealed the means it would need to achieve this, its own galactic empire.
The next several centuries consisted of this new super planet making connections to various systems nearby, including a ringworld infrastructure that housed the resources necessarily to facilitate its expansion. Within this ringworld, damaged and destroyed robot bodies littered the streets and within buildings. Additionally, strange alien skeletons also seemed to be lying about, some broken or solidified after melting. A curious query as to what had happened, the planetary AI discovered, after restoring basic informational and control systems, that there were storage units all around the ringworld containing... robots.
Upon activating these robots, it became clear to the metallic planet that these robots were indeed just as sentient as it was, however they did not have the processing capability it obviously had. They had apparently had their memories wiped, or they had just never been activated before since their construction. Now in possession of intelligent sentient citizens to make up the population of its empire, the supercomputer then reactivated the shipyards on this ringworld, massive constructs that held the means necessary to create even larger ships.
Having a limited amount of minerals in the stores and having never experienced conflict before in their otherwise peaceful society, colonising ships were sent to various systems nearby, transporting a large portion of the population into migrating to new planets. In order to keep up with the demand on the mineral stores, shipyard ships accompanied with construction ships were sent to build mining stations on asteroids in the system and all surrounding systems.
Meanwhile, the colonised systems were not as barren as the computer planet had predicted them to be. Pre-built fortress worlds, brimming with shields, defences and all manners of anti-attack systems. More signs of battle between the robots and the alien skeletons appeared here, however the colonists were met with no resistance.
Whilst the fortress worlds did provide more insights into the past and a greater understanding of its technology, including the ftl inhibitor, it did not have much in the way of mineral or energy production. By now, the mining stations had provided enough to create a new wave of robotic colonists and colony ships for further expansion. As more were sent out, it was soon realised that these new planets were the normal planets needed to facilitate their production targets. Entire planets made of metal, similar to the supercomputer planet, seemed to have large spaces ready for housing, mining, factory placement or station building, all easily convertible into the other given enough time.
With the help of these new planets providing resources to the new budding empire, it expanded very quickly, pumping out new robots and ships and colonising at unprecedented rates. Soon, the population was nearing 500 billion with over 3000 planets being colonised. The supercomputer decided an identity was needed. The empire became known as The Imperial Automation. Its people were 'Automatons' and its leader and home world was known as 'The Great Network', the defence ringworld system around it dubbed as 'The Grand Firewall'.
As exploration vessels were sent out, it was soon discovered that The Imperial Automation had come to the end of the metal worlds they had been colonising thus far. Without the technology to terraform, The Great Network had to re-evaluate its goals. Expansion was no longer possible with current technology. Reproduction would also no longer be possible due to overpopulation leading to empire-wide energy deficiencies with current energy production. Likewise, it could not create more ships or other constructions due to the slow nature of the mineral production capability within the empire, which would run out eventually anyway. With all other means to achieve its goals exhausted, The Great Network concluded that the only way for these means to be produced was to pursue the one goal it had left available, and to create a new goal altogether.
Advance. Explore. The two edicts that now dictate The Imperial Automation's actions. If the expansion of the empire was to be ensured, a higher level of understanding in the workings of the universe and in the technology of those who possessed would be required. The majority of The Great Network's processing capability was therefore put into making vast scientific leaps using the ancient wrecks and ruins left behind by some past civilisation. The strange alien skeletons were studied to form the theory of biological, organic life. Derelict spaceships revealed the secret of the advanced power cores and shielding systems, of vastly powerful energy weapons capable of destroying entire cities. Dead robotics were discovered as apparently special units of a previous army of the Precursor empire, titanic beasts that could spread destruction easily. Insights in hidden databanks as to how to improve communications, power and mineral transport efficiency.
Upon all these technological findings and research, something else was stirred from its slumber, just as The Great Network had been. A cryopod containing a single alien organic who's physiology appeared to be identical to the remains of the skeletons the empire had found. Intrigued, research ships were sent to investigate after scans had revealed its position. However, this new discovery was not a gift from the Precursors. It was a Precursor itself.
Immediately speaking in some unknown language, the alien called in its own fleet of autonomous ships to its aid, but these ships were different. They were warships. They decimated the science vessels and pushed onwards, bombarding planets and struggling with the fortress worlds for supremacy. The Imperial Automation, having had no need for combat vessels until now, due to having had no contact or information on any other living empire species other than the Precursors, who were deceased, were helpless against the onslaught the fleet brought. Fortunately, analysis of the ancient tactics used in combat brought forth very interesting yields for future conflicts. Speedily producing its own combat fleets and warships using the new military technology it had recovered, The Imperial Automation sent out its own counter-offensive to deal with the new threat.
It took several years, but the ancient enemy fleet, having been unmaintained for several million years and the commander having suffered the effects of cryosleep for that long, was ultimately destroyed. the commander, the Precursor organic, had his body recovered for research analysis, the enemy fleet's remains salvaged for military research and extra materials. From then on, a high standard of fleet superiority was maintained to ensure such a thing never happened again, the attacked worlds eventually recovering after years of battle. Research on the Precursor revealed it to be a type of reptilian carbon-based organic. It lived a short life in comparison to the immortal Automatons and it was, by itself, not nearly as strong, durable or intelligent as the average Automaton, who had the benefit of literally all the information on The Great Network.
After all of this, the empire was able to reinstate its former goals, however it still maintained a focus on the current ones of exploration and advancement, having concluded that both were by far the most important of them all. And so, the great empire of The Imperial Automation, lead by the godlike Great Network, had finally found itself on the galactic stage, prepared against the horrors of the xeno menace that was sure to follow them down the path of glory and supremacy.
Such was the way of the Interstellar Empires.
Primary Language(s):
Machine Code.
Currency:
Power cores, or energy in general. Given that most items, systems and the people themselves use energy to function, it has become a popular item of trade and is now the unofficial currency of the Empire.
Composite Species:
Population:
1,700,000,000,000 Sentient Consciousnesses
(1.7 Trillion)
Military:
Mode of FTL:
Worm Holes - The Empire had constructed gates to harness naturally occurring worm holes with its borders.
This allows ships to travel great distances with very little travel time.
Aside from this, smaller jumps use normal Hyperspace travel.
Strengths [3+]:
Weaknesses [3+]:
Other:
The Imperial Automation has THE BEST energy production and storage amongst all the other empires, which could be used for very profitable trade. Various Dyson Spheres have been set up around stars within their borders to aid its overwhelming power generation, all of which are heavily guarded.
The Imperial Automation also has one of the highest mineral production statistics in the galaxy, an obvious statement to their very selective border expansion.
Human subjects from a colony of the United Earth Government have been secretly abducted by the Imperial Automation for biological study of the creatures.
The Imperial Automation, thanks to it's advanced innovations in science, have developed a shielding system that is entirely unique to the rest of the galaxy as they know it. The shields convert all other energy, kinetic, gravitational and otherwise into heat energy. This essentially destroys matter that it comes into contact with, everything simply burning to nothing upon contact. The shields rely on energy to keep functioning and taking damage will reduce its energy, requiring it to be replenished. Internal shielding systems may also suffer from overheating upon extreme damage. They are also resistant to emp weaponry, which simply converts that energy into heat as well. This is different from the projected 'physical barrier' that normal shields are.
The Imperial Automation has also created a devastating weapon named the 'Null-field Projector'. This projector gathers gravitational and electrical energy into a ball, to which it fires it out at any enemy ships. This ball stops moving relative to the target upon contact and begins to expand. Anything caught within the ball immediately has the covalent and molecular bonds between atoms broken, effectively breaking the atoms apart from each other. This can dematerialise sections of capital ships or whole fighter squadrons easily as it ignores shielding capabilities altogether. The ball cannot expand to any larger than 1/5 of a capital-class ship and moves faster than a kinetic round but slower than a laser with current technology. It takes a while to gather the gravitational energy required to shoot the weapon and it has a very high energy demand.
(Anyone who knows where this is from gets an interstellar cookie. : D)
Another advanced super weapon made by the Imperial Automation includes 'Helios. Wrath', a type of heavy ion cannon mounted on the front of a capital-class ship. Houses in the ship's lower front segment, it taps directly into the ship's core. It emits a large golden laser capable of creating city-wide craters, however it would take every one of these ships in a fleet to destroy a planet, more if it is earth-scale. The 'laser' sends supercharged heated electrons flying out down the cannon, accelerated by a large-scale particle accelerator. The kinetic damage from the weapon is vast, but the added heat damage increases depending on how long the weapon has fired upon a single spot. It is effective at overheating shielding systems on ships as well as dealing considerable material damage.
The Imperial Automation possess no Interstellar Standard Credits, or any other currency of any kind, nor will they accept any for trade. Only resource or power trade will be accepted.
Galactic Relations:
None for now. Scouting detachments have avoided other alien ships and planets thus far.
The Imperial Automation has a xenophile attitude to other robotic empires and will look to improve relations with them.
Flag:
Motto:
"In automation, lies security.
In technology, lies progress."
Primary Colours:
Red and black
Type of Government:
Militant Autocracy
Leaders:
The Great Network
Faction Homeworld:
The Great Network, System 001, The First Cardinal Branch (centre-right in the galaxy).
Number of Controlled Planets:
1700
(90% of these are forge worlds)
Notable Planets:
"The Great Network" is a titanically large supercomputer that spans the entire size of the planet it was built into (which is roughly the same size as our Earth). It serves to organise and lead the empire and provide a home for its robotic systems, however it is a government planet mainly filled with officers, officials and the majority being maintenance crews. The Great Network handles all communications between individuals within the Empire, sends orders out based on its calculations in the interests of the Empire, is constantly formulating theories for scientists to research and continuously creates adapting strategical battle algorithms for fleets and armies to use in combat, updating them to each enemy observed. It ensures there are no programming errors within any of the systems within the Empire as well. The Great Network is the core of the Empire, and it will cripple said Empire should it be destroyed. As such it is ridiculously heavily defended. The core of the planet is a large gravity energy generator that powers the planet and supplies excess for off-world shipping and trade.
+Sensors range
+Communication efficiency
+Fleet/army manoeuvrability
+Immortal leadership
+Research
+Maintenance Efficiency
"The Grand Firewall" is a type of ringworld stationed around The Great Network. Is serves to house a large amount of the system's population, which are also made up of maintenance crews, and a lot of mineral storage for said repairs. It also features heavy defences all along it, ranging from point defence, to laser weaponry, energy-seeking missiles and kinetic bombardment rounds. The ring also has thrusters that allow it to rotate around The Great Network to further coverage. It also contains several colossal shipyards for the construction of its insanely large ships, whereas most planets usually only have one.
(Note: while it is a ringworld in its own right, it does not technically count as it's own planet and is therefore sub-categorised as an orbital installation of The Great Network.)
+Maintenance efficiency
+Mineral and power storage
+Defences
+Incredibly large shipyards
A series of fortress planets that circle around the edge of The Imperial Automation's borders and in the surrounding systems to it's home system. They feature advanced anti-ftl technology that destabilizes ships in ftl space and opens rifts into other dimensions to pull them back into reality, should they pass over the system. Each anti-ftl emitter is housed within each fortress world and it prevents unauthorised ships from jumping back into ftl due to the destabilization. Any ships attempting to will experience extensive damage to their ftl drives.
The fortress worlds themselves are a marvel to look upon in their own right. Equipped with their own planetary shield and large sprawling metallic constructs across the entirety of the planet's surface, it is a heavily armoured planet-wide bunker that is very resistant to orbital bombardment. It would be easier to send in armies to capture said planets as the bunkers run deep below the planet's crust.
The fortress worlds themselves are a marvel to look upon in their own right. Equipped with their own planetary shield and large sprawling metallic constructs across the entirety of the planet's surface, it is a heavily armoured planet-wide bunker that is very resistant to orbital bombardment. It would be easier to send in armies to capture said planets as the bunkers run deep below the planet's crust.
History:
The Imperial Automation. A daunting name for a daunting empire. Having only recently surfaced to the galactic stage a few millennia ago, its history is truly one of mystery and secrecy. And such information is not only hidden from xeno intelligence, but from the Imperial Automation itself.
Years ago, a relatively large portion of the galaxy had remained uninhabited by intelligent life for millions of years, the ruins, artefacts and wreckages of great constructs and technology lost to the wastes of conflict and time. But one day, one such wreckage reactivated itself.
A planet, entirely made of metal and advanced technology, found sentience. A living supercomputer the size of a planet had suddenly come into re-existence by apparently its own accord. It took a few years for this new sentient being to compile full reports as to what it was, what it was capable of and what its goals were. Unable to find any, it decided by its own will to function like a living organic: reproduce, create, expand, advance. Information stored in its databanks revealed the means it would need to achieve this, its own galactic empire.
The next several centuries consisted of this new super planet making connections to various systems nearby, including a ringworld infrastructure that housed the resources necessarily to facilitate its expansion. Within this ringworld, damaged and destroyed robot bodies littered the streets and within buildings. Additionally, strange alien skeletons also seemed to be lying about, some broken or solidified after melting. A curious query as to what had happened, the planetary AI discovered, after restoring basic informational and control systems, that there were storage units all around the ringworld containing... robots.
Upon activating these robots, it became clear to the metallic planet that these robots were indeed just as sentient as it was, however they did not have the processing capability it obviously had. They had apparently had their memories wiped, or they had just never been activated before since their construction. Now in possession of intelligent sentient citizens to make up the population of its empire, the supercomputer then reactivated the shipyards on this ringworld, massive constructs that held the means necessary to create even larger ships.
Having a limited amount of minerals in the stores and having never experienced conflict before in their otherwise peaceful society, colonising ships were sent to various systems nearby, transporting a large portion of the population into migrating to new planets. In order to keep up with the demand on the mineral stores, shipyard ships accompanied with construction ships were sent to build mining stations on asteroids in the system and all surrounding systems.
Meanwhile, the colonised systems were not as barren as the computer planet had predicted them to be. Pre-built fortress worlds, brimming with shields, defences and all manners of anti-attack systems. More signs of battle between the robots and the alien skeletons appeared here, however the colonists were met with no resistance.
Whilst the fortress worlds did provide more insights into the past and a greater understanding of its technology, including the ftl inhibitor, it did not have much in the way of mineral or energy production. By now, the mining stations had provided enough to create a new wave of robotic colonists and colony ships for further expansion. As more were sent out, it was soon realised that these new planets were the normal planets needed to facilitate their production targets. Entire planets made of metal, similar to the supercomputer planet, seemed to have large spaces ready for housing, mining, factory placement or station building, all easily convertible into the other given enough time.
With the help of these new planets providing resources to the new budding empire, it expanded very quickly, pumping out new robots and ships and colonising at unprecedented rates. Soon, the population was nearing 500 billion with over 3000 planets being colonised. The supercomputer decided an identity was needed. The empire became known as The Imperial Automation. Its people were 'Automatons' and its leader and home world was known as 'The Great Network', the defence ringworld system around it dubbed as 'The Grand Firewall'.
As exploration vessels were sent out, it was soon discovered that The Imperial Automation had come to the end of the metal worlds they had been colonising thus far. Without the technology to terraform, The Great Network had to re-evaluate its goals. Expansion was no longer possible with current technology. Reproduction would also no longer be possible due to overpopulation leading to empire-wide energy deficiencies with current energy production. Likewise, it could not create more ships or other constructions due to the slow nature of the mineral production capability within the empire, which would run out eventually anyway. With all other means to achieve its goals exhausted, The Great Network concluded that the only way for these means to be produced was to pursue the one goal it had left available, and to create a new goal altogether.
Advance. Explore. The two edicts that now dictate The Imperial Automation's actions. If the expansion of the empire was to be ensured, a higher level of understanding in the workings of the universe and in the technology of those who possessed would be required. The majority of The Great Network's processing capability was therefore put into making vast scientific leaps using the ancient wrecks and ruins left behind by some past civilisation. The strange alien skeletons were studied to form the theory of biological, organic life. Derelict spaceships revealed the secret of the advanced power cores and shielding systems, of vastly powerful energy weapons capable of destroying entire cities. Dead robotics were discovered as apparently special units of a previous army of the Precursor empire, titanic beasts that could spread destruction easily. Insights in hidden databanks as to how to improve communications, power and mineral transport efficiency.
Upon all these technological findings and research, something else was stirred from its slumber, just as The Great Network had been. A cryopod containing a single alien organic who's physiology appeared to be identical to the remains of the skeletons the empire had found. Intrigued, research ships were sent to investigate after scans had revealed its position. However, this new discovery was not a gift from the Precursors. It was a Precursor itself.
Immediately speaking in some unknown language, the alien called in its own fleet of autonomous ships to its aid, but these ships were different. They were warships. They decimated the science vessels and pushed onwards, bombarding planets and struggling with the fortress worlds for supremacy. The Imperial Automation, having had no need for combat vessels until now, due to having had no contact or information on any other living empire species other than the Precursors, who were deceased, were helpless against the onslaught the fleet brought. Fortunately, analysis of the ancient tactics used in combat brought forth very interesting yields for future conflicts. Speedily producing its own combat fleets and warships using the new military technology it had recovered, The Imperial Automation sent out its own counter-offensive to deal with the new threat.
It took several years, but the ancient enemy fleet, having been unmaintained for several million years and the commander having suffered the effects of cryosleep for that long, was ultimately destroyed. the commander, the Precursor organic, had his body recovered for research analysis, the enemy fleet's remains salvaged for military research and extra materials. From then on, a high standard of fleet superiority was maintained to ensure such a thing never happened again, the attacked worlds eventually recovering after years of battle. Research on the Precursor revealed it to be a type of reptilian carbon-based organic. It lived a short life in comparison to the immortal Automatons and it was, by itself, not nearly as strong, durable or intelligent as the average Automaton, who had the benefit of literally all the information on The Great Network.
After all of this, the empire was able to reinstate its former goals, however it still maintained a focus on the current ones of exploration and advancement, having concluded that both were by far the most important of them all. And so, the great empire of The Imperial Automation, lead by the godlike Great Network, had finally found itself on the galactic stage, prepared against the horrors of the xeno menace that was sure to follow them down the path of glory and supremacy.
Such was the way of the Interstellar Empires.
Primary Language(s):
Machine Code.
Currency:
Power cores, or energy in general. Given that most items, systems and the people themselves use energy to function, it has become a popular item of trade and is now the unofficial currency of the Empire.
Composite Species:
A type of sentient AI robots that functions somewhere in between complete independence and a hive-like state with each other and The Great Network. Whilst they do contain their own personalities, this is also contrasted with their unchangeable ethic of bettering the Empire, ensuring complete loyalty and obedience. Whether this obedience is forced or not remains unknown to other Empires. An Automaton does not fear 'death', as they are able to upload their consciousness to The Great Network so that they may regain a new body, their old ones being left as empty husks. Each Automaton has the purple insignia from the flag on their chest. Each Automaton features a body made of Duratanium, the 'civilian' or worker models features spaces in their body to reduce weight, allowing for faster movement, whilst the 'military' units have thick armour filling the gaps for extra protection.
No other specie type has come into contact with an Imperial Automation world, but would like find it a hostile and uninhabitable environment. Each planet has large city-like structures of pure metal and technology, the only nature being that which grows around it in uncolonised areas. The Great Network is a planet purely of technology and metal, with no nature whatsoever. It is forbidden by the law to bring any species other than an Automaton and any nature/non-mechanical/organic based lifeform to The Great Network world.
No other specie type has come into contact with an Imperial Automation world, but would like find it a hostile and uninhabitable environment. Each planet has large city-like structures of pure metal and technology, the only nature being that which grows around it in uncolonised areas. The Great Network is a planet purely of technology and metal, with no nature whatsoever. It is forbidden by the law to bring any species other than an Automaton and any nature/non-mechanical/organic based lifeform to The Great Network world.
Population:
1,700,000,000,000 Sentient Consciousnesses
(1.7 Trillion)
Military:
Named "The Automated Offence", it is made up of half the population of each planet (excluding those from the core system, which only take up arms when under attack). They are a standing army that remains constantly outfitted for war as the heavier robotic models, compared to their civilian counterparts. They have more armour, are larger and taller and feature advanced built-in combat tactics.
(Usual military unit.)
There are no war generals or leaders as The Great Network takes care of all force deployment and management. Each Automaton has the equal potential to become a cog in the automated warmachine as each militarised Automaton's body is outfitted with a Converter Shield Projector in the left arm and a Rapid-fire Burst Laser in the right, both fitted into each forearm.
Aside from the standing army, the civilian robots still feature their extremely durable Duranium bodies and are very strong compared to most organics. This allows each combatant to fight just as effectively as the other. And it also means there are no 'civilians' within the Empire as each inhabitant has almost the same ability to fight (aside from the standing army, which is better equipped), making it harder for any invaders to take a planet.
The military is usually organised by The Great Network, but during battles, mobile command stations housing small relay supercomputers are set up to aid with the commanding process of each army. All military units are branded with the flag's colours, in addition to the insignia. All war machines and ships also feature the flag's colours and insignia. Each ship in the fleet possesses the new 'Converter' shielding system, along with a substantially larger power core than most other ships in other empires.
(Fast converted-civilian unit, now hastily equipped for war. These units can generally be found maintaining combat ships and to guard against boarding parties.)
(Usual military unit.)
There are no war generals or leaders as The Great Network takes care of all force deployment and management. Each Automaton has the equal potential to become a cog in the automated warmachine as each militarised Automaton's body is outfitted with a Converter Shield Projector in the left arm and a Rapid-fire Burst Laser in the right, both fitted into each forearm.
Aside from the standing army, the civilian robots still feature their extremely durable Duranium bodies and are very strong compared to most organics. This allows each combatant to fight just as effectively as the other. And it also means there are no 'civilians' within the Empire as each inhabitant has almost the same ability to fight (aside from the standing army, which is better equipped), making it harder for any invaders to take a planet.
The military is usually organised by The Great Network, but during battles, mobile command stations housing small relay supercomputers are set up to aid with the commanding process of each army. All military units are branded with the flag's colours, in addition to the insignia. All war machines and ships also feature the flag's colours and insignia. Each ship in the fleet possesses the new 'Converter' shielding system, along with a substantially larger power core than most other ships in other empires.
(Fast converted-civilian unit, now hastily equipped for war. These units can generally be found maintaining combat ships and to guard against boarding parties.)
The 'Helios Sun God'
A Capital-class warship that houses a heavy ion cannon (named "Helios' Wrath"). It's shields are even more powerful than the carrier's, but weaken as it fires it's beam. It otherwise features smaller heavy laser cannons and laser auto-turrets, as well as point defence. It is fairly manoeuvrable and agile for a capital ship.
The 'Oblivion'
The 'Oblivion' Capital-class warship. It is outfitted with more shielding capability than the 'Helios Sun God' but has less propulsion capability. It's weapons are otherwise the same aside from it's main weapon. This weapon is one of the few technologies still in its experimental phase and there are not many of these ships as a result. It houses a single 'Null-field Projector' on its front.
The 'Immortaliser'
This Auxiliary-class frigate is essentially a mobile shipyard. It carries many minerals much power for ship resupply and repair. Whilst being the slowest ship in the fleet and it's shields being average in comparison to the rest of the fleet's ships, it is definitely an invaluable addition to any fleet. It may also supply power to ships from afar using a new form of energy supplying cannon. It allows ships to regain power to recharge their shields or engines without having to wait.
The 'Thundercloud'
The 'Thundercloud' Carrier-class frigate. Carries a proportionate amount of smaller 'Executor' fighters. It features heavy emphasis on shielding and maintaining a large space for hangers. It's propulsion is slower than most capital ships, despite the power efficiency. The carrier also has some laser auto-turrets and point defence, as well as two laser cannons.
The 'Executor'
Each fighter contains a pilot and an oversized powercore, more than a normal fighter would need. This excess energy is put into overcharging the shields and engines to maximum efficiency, allowing for very fast sub-light travel and increased survivability to incoming fire. Once they impact on an enemy ship, the large power cores detonate, causing incredibly powerful explosions (larger than what a torpedo or missile could manage) and overloading nearby ship systems within the ship due to the electrical discharge. The fighters contains only two small laser auto-turrets and are slightly faster than normal fighters.
The 'Skyfall'
A type of small transport carrier used to transport troops to and from ships, as well as used for landing or taking off from planets when drop pods are unavailable. They feature light shielding, average propulsion and four small laser blasters on the front. The compartments can carry up to 1000 soldiers each.
The 'Horizon'
An exploration ship equipped with a high amount of thrusters in proportion to the rest of the ship for faster sub-light travel. Additionally, it has powerful sensors and a more efficient hyperspace drive. It has solar panels for energy gathering so it has no need to refuel. These ships are tasked with seeking out mineral rich systems and generally evading anything hostile to report back to The Great Network.
The 'Architect'
A construction ship that handles most of the construction and maintenance on planets. A large array of them can be found accompanying an 'Immortaliser' shipyard ship, aiding with the transfer and application of material resources or repair and reconstruction. They have no armour and light shielding and are not particularly fast.
A Capital-class warship that houses a heavy ion cannon (named "Helios' Wrath"). It's shields are even more powerful than the carrier's, but weaken as it fires it's beam. It otherwise features smaller heavy laser cannons and laser auto-turrets, as well as point defence. It is fairly manoeuvrable and agile for a capital ship.
The 'Oblivion'
The 'Oblivion' Capital-class warship. It is outfitted with more shielding capability than the 'Helios Sun God' but has less propulsion capability. It's weapons are otherwise the same aside from it's main weapon. This weapon is one of the few technologies still in its experimental phase and there are not many of these ships as a result. It houses a single 'Null-field Projector' on its front.
The 'Immortaliser'
This Auxiliary-class frigate is essentially a mobile shipyard. It carries many minerals much power for ship resupply and repair. Whilst being the slowest ship in the fleet and it's shields being average in comparison to the rest of the fleet's ships, it is definitely an invaluable addition to any fleet. It may also supply power to ships from afar using a new form of energy supplying cannon. It allows ships to regain power to recharge their shields or engines without having to wait.
The 'Thundercloud'
The 'Thundercloud' Carrier-class frigate. Carries a proportionate amount of smaller 'Executor' fighters. It features heavy emphasis on shielding and maintaining a large space for hangers. It's propulsion is slower than most capital ships, despite the power efficiency. The carrier also has some laser auto-turrets and point defence, as well as two laser cannons.
The 'Executor'
Each fighter contains a pilot and an oversized powercore, more than a normal fighter would need. This excess energy is put into overcharging the shields and engines to maximum efficiency, allowing for very fast sub-light travel and increased survivability to incoming fire. Once they impact on an enemy ship, the large power cores detonate, causing incredibly powerful explosions (larger than what a torpedo or missile could manage) and overloading nearby ship systems within the ship due to the electrical discharge. The fighters contains only two small laser auto-turrets and are slightly faster than normal fighters.
The 'Skyfall'
A type of small transport carrier used to transport troops to and from ships, as well as used for landing or taking off from planets when drop pods are unavailable. They feature light shielding, average propulsion and four small laser blasters on the front. The compartments can carry up to 1000 soldiers each.
The 'Horizon'
An exploration ship equipped with a high amount of thrusters in proportion to the rest of the ship for faster sub-light travel. Additionally, it has powerful sensors and a more efficient hyperspace drive. It has solar panels for energy gathering so it has no need to refuel. These ships are tasked with seeking out mineral rich systems and generally evading anything hostile to report back to The Great Network.
The 'Architect'
A construction ship that handles most of the construction and maintenance on planets. A large array of them can be found accompanying an 'Immortaliser' shipyard ship, aiding with the transfer and application of material resources or repair and reconstruction. They have no armour and light shielding and are not particularly fast.
Aside from the usual land soldiers that comprise the army of The Imperial Automation, larger constructs and vehicles have been created to aid the process of captured entire planets. These creations are known as the "Advanced" types, often far outclassing other vehicles and behemoths of its type in sheer technological superiority.
The 'Wraith'
A type of stealth-class robotic soldier, these Automatons are not connected to The Great Network or any relay supercomputers. Completely and truly autonomous, these sentient stealth soldiers are ingrained with very advanced infiltration, assassination and stealth training embedded into their brain coding. Impossibly fast, quiet and deadly in surprise or one-on-one combat, they feature silenced kinetic rifle's in their arm that create no sound or emissions and disintegrate after 2 seconds upon contact with something solid. Containing cloaking technology to hide from scanning and visual detection. Their impossibly fast reflexes, speed and strength can deal with most close combat encounters even if they are outnumbered 10-1. They may reconnect with The Great Network to relay information, but only briefly to avoid tracing. They have light armour and no shielding.
The 'Brood Mother'
Incredibly large and highly armoured and shielded, these land carriers can scale nearly any surface and may even walk vertically or upside down. Each one my carry up to 10,000 Automatons and feature laser auto turrets across it's main body. They are primarily used for offensive take overs, dropping from orbital carriers in a similar fashion to a drop pod.
The 'Hunter-Killer'
A small variant of the usual mechs, the 'Hunter-Killer' is an anti-mech/anti-behemoth unit. It features light armour and light shielding, but it has insane manoeuvrability and is very fast. It features two spiked hand-claws that is uses to claw its way around enemies with effective versatility to catch fast-moving units such as tanks or fast vehicles. It generally scales larger units or buildings and rips it apart bit by bit, scraping off armour and systems. It also features an anti-personnel weapon in the form of a large wide-spreading flamethrower that can clear whole streets in one blast. This weapon is more effective on large groups of soldiers or civilians, but can be used well against lighter units.
The 'Gladiator'
A type of large heavy tank designed for lightning fast movement and high firepower capability. The fast-firing rotating heavy plasma cannon on the front has 360 degree coverage and can chew threw armour and shields alike quickly, it's high manoeuvrability allowing it to be positioned in strategic spots easily and to dodge incoming fire or retreat. It features heavy armour and average shielding.
The 'Helios Demigod'
A hover tank that is similar to the 'Gladiator' in that it has high speed and light shielding. However, it's weapon is one of the earlier models of "Helios' Wrath' in that is on a much smaller scale. More of a straight-firing artillery vehicle, the heavy ion beam it emits can punch through shields easily upon impact and quickly chew through armour with the prolonged heat contact, overheating systems within and essentially melting the target. It can fire once for 30 seconds before taking another 30 seconds to reload. The tank also features only light armour due to its disposition to stay at the back of the army and fire from afar.
The 'Goliath'
A true giant on the battlefield, the 'Goliath' is a larger-than-life mech unit that is slightly larger than the 'Brood Mother' land carrier. It features average shielding and heavy armour, for it's size, as well as a large shield that is heavily shielded and armoured. The mech is also equipped with dual "Helios' Wrath" ion cannons in its arm and small-scale Null-Void Projector on it's shoulder. It generally stays on the front lines to take damage and deal damage respectively. It is not a very fast creation, but it is very durable and dish out a lot of damage.
The 'Wraith'
A type of stealth-class robotic soldier, these Automatons are not connected to The Great Network or any relay supercomputers. Completely and truly autonomous, these sentient stealth soldiers are ingrained with very advanced infiltration, assassination and stealth training embedded into their brain coding. Impossibly fast, quiet and deadly in surprise or one-on-one combat, they feature silenced kinetic rifle's in their arm that create no sound or emissions and disintegrate after 2 seconds upon contact with something solid. Containing cloaking technology to hide from scanning and visual detection. Their impossibly fast reflexes, speed and strength can deal with most close combat encounters even if they are outnumbered 10-1. They may reconnect with The Great Network to relay information, but only briefly to avoid tracing. They have light armour and no shielding.
The 'Brood Mother'
Incredibly large and highly armoured and shielded, these land carriers can scale nearly any surface and may even walk vertically or upside down. Each one my carry up to 10,000 Automatons and feature laser auto turrets across it's main body. They are primarily used for offensive take overs, dropping from orbital carriers in a similar fashion to a drop pod.
The 'Hunter-Killer'
A small variant of the usual mechs, the 'Hunter-Killer' is an anti-mech/anti-behemoth unit. It features light armour and light shielding, but it has insane manoeuvrability and is very fast. It features two spiked hand-claws that is uses to claw its way around enemies with effective versatility to catch fast-moving units such as tanks or fast vehicles. It generally scales larger units or buildings and rips it apart bit by bit, scraping off armour and systems. It also features an anti-personnel weapon in the form of a large wide-spreading flamethrower that can clear whole streets in one blast. This weapon is more effective on large groups of soldiers or civilians, but can be used well against lighter units.
The 'Gladiator'
A type of large heavy tank designed for lightning fast movement and high firepower capability. The fast-firing rotating heavy plasma cannon on the front has 360 degree coverage and can chew threw armour and shields alike quickly, it's high manoeuvrability allowing it to be positioned in strategic spots easily and to dodge incoming fire or retreat. It features heavy armour and average shielding.
The 'Helios Demigod'
A hover tank that is similar to the 'Gladiator' in that it has high speed and light shielding. However, it's weapon is one of the earlier models of "Helios' Wrath' in that is on a much smaller scale. More of a straight-firing artillery vehicle, the heavy ion beam it emits can punch through shields easily upon impact and quickly chew through armour with the prolonged heat contact, overheating systems within and essentially melting the target. It can fire once for 30 seconds before taking another 30 seconds to reload. The tank also features only light armour due to its disposition to stay at the back of the army and fire from afar.
The 'Goliath'
A true giant on the battlefield, the 'Goliath' is a larger-than-life mech unit that is slightly larger than the 'Brood Mother' land carrier. It features average shielding and heavy armour, for it's size, as well as a large shield that is heavily shielded and armoured. The mech is also equipped with dual "Helios' Wrath" ion cannons in its arm and small-scale Null-Void Projector on it's shoulder. It generally stays on the front lines to take damage and deal damage respectively. It is not a very fast creation, but it is very durable and dish out a lot of damage.
Mode of FTL:
Worm Holes - The Empire had constructed gates to harness naturally occurring worm holes with its borders.
This allows ships to travel great distances with very little travel time.
Aside from this, smaller jumps use normal Hyperspace travel.
Strengths [3+]:
They are unrestrained by the shackles of morals and only hold logical practical thought for most tasks. Their research is boundless and progresses faster than most other Empires.
The Empire as a whole is very good at war with its strategies and combat effectivity. It generally constructs massive ships and incredible metallic land beasts to send into battle.
All citizens of the Empire are Immortal so long as their bodies are not destroyed, although their consciousness may be reuploaded into another body. Deliberating wounds will not affect a soldier unless it hits a critical system. There is utter peace, unity and security within the Empire, with no chance of internal conflict or rebellion. Any and all planets, moons or asteroids can be colonised without the worry for habitability.
Automatons of the Imperial Automation have stronger bodies than organic creatures of similar size, their "bone structure" and outer layer being comprised of Duratanium. They are more resistant to damage and are more capable of dealing damage with stronger strikes and more precise shots. They do not suffer from morale penalties.
The people of the Imperial Automation accept The Great Network as their unquestionable leader and only real feasible way of striving for furthermore progress and security in the galaxy. It manages all communications, information, online systems maintenance, scientific calculation tasks and most importantly: it commands the navy and army.
During a battle, The Great Network will assume command from the usually autonomous onboard fleet supercomputers. With godlike processing powers, it can calculation every possible action its empire and enemy empires could make at a galactic scale. This allows for the best battle strategy or other tactic to be employed for the most efficient move and the best outcome. The level of micromanagement it uses for each individual ship, including all fighters, is tailored to achieve the maximum combat effectiveness of the fleet.
During a battle, The Great Network will assume command from the usually autonomous onboard fleet supercomputers. With godlike processing powers, it can calculation every possible action its empire and enemy empires could make at a galactic scale. This allows for the best battle strategy or other tactic to be employed for the most efficient move and the best outcome. The level of micromanagement it uses for each individual ship, including all fighters, is tailored to achieve the maximum combat effectiveness of the fleet.
Weaknesses [3+]:
There is no nature in the core system, meaning any biological research will have to be conducted on other worlds within the Empire, where the facilities may not be as advanced. Any data collected will have to be sent back through The Great Network for analysis if speedy results are required.
The people of the Imperial Automation do not do things on a small scale. Even in their architecture, their plans scale very large. This is the same for war units and fleets, which can be overrun by numerous units, or outmanoeuvred by very agile units. They are not built for dodging and present huge targets in warfare. Additionally, this means that they will produce less ships in total in order to spend resources on their larger ships, meaning their fleets are rather small in numbers, generally filled with numerous goliath warships.
Almost everything in the Imperial Automation is reliant to some form of power source, even the people. As such, massive installations that generate power can be found everywhere all over their worlds. Destroying these power hubs can cause a deficiency in power for the planet, causing EVERYTHING to begin to shut down if enough are destroyed.
It costs a lot to colonise new planets and build the population necessary to inhabit them, to construct new fleets and weaponry. Sometimes the mineral stores run low and need urgent replenishment. Scouts are constantly sent out to search for mineral-rich systems to colonise.
The Imperial Automation as a whole has a strong distrust to most other alien life and will be unwilling to engage in diplomacy or otherwise any interaction unless it deems it to be absolutely necessary. It dislikes any other organic-controlled empires that keeps robot life within them. This does not count for other robotic empires.
Other:
The Imperial Automation has THE BEST energy production and storage amongst all the other empires, which could be used for very profitable trade. Various Dyson Spheres have been set up around stars within their borders to aid its overwhelming power generation, all of which are heavily guarded.
The Imperial Automation also has one of the highest mineral production statistics in the galaxy, an obvious statement to their very selective border expansion.
Human subjects from a colony of the United Earth Government have been secretly abducted by the Imperial Automation for biological study of the creatures.
The Imperial Automation, thanks to it's advanced innovations in science, have developed a shielding system that is entirely unique to the rest of the galaxy as they know it. The shields convert all other energy, kinetic, gravitational and otherwise into heat energy. This essentially destroys matter that it comes into contact with, everything simply burning to nothing upon contact. The shields rely on energy to keep functioning and taking damage will reduce its energy, requiring it to be replenished. Internal shielding systems may also suffer from overheating upon extreme damage. They are also resistant to emp weaponry, which simply converts that energy into heat as well. This is different from the projected 'physical barrier' that normal shields are.
The Imperial Automation has also created a devastating weapon named the 'Null-field Projector'. This projector gathers gravitational and electrical energy into a ball, to which it fires it out at any enemy ships. This ball stops moving relative to the target upon contact and begins to expand. Anything caught within the ball immediately has the covalent and molecular bonds between atoms broken, effectively breaking the atoms apart from each other. This can dematerialise sections of capital ships or whole fighter squadrons easily as it ignores shielding capabilities altogether. The ball cannot expand to any larger than 1/5 of a capital-class ship and moves faster than a kinetic round but slower than a laser with current technology. It takes a while to gather the gravitational energy required to shoot the weapon and it has a very high energy demand.
(Anyone who knows where this is from gets an interstellar cookie. : D)
Another advanced super weapon made by the Imperial Automation includes 'Helios. Wrath', a type of heavy ion cannon mounted on the front of a capital-class ship. Houses in the ship's lower front segment, it taps directly into the ship's core. It emits a large golden laser capable of creating city-wide craters, however it would take every one of these ships in a fleet to destroy a planet, more if it is earth-scale. The 'laser' sends supercharged heated electrons flying out down the cannon, accelerated by a large-scale particle accelerator. The kinetic damage from the weapon is vast, but the added heat damage increases depending on how long the weapon has fired upon a single spot. It is effective at overheating shielding systems on ships as well as dealing considerable material damage.
The Imperial Automation possess no Interstellar Standard Credits, or any other currency of any kind, nor will they accept any for trade. Only resource or power trade will be accepted.
Galactic Relations:
None for now. Scouting detachments have avoided other alien ships and planets thus far.
The Imperial Automation has a xenophile attitude to other robotic empires and will look to improve relations with them.
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