Cresion Breezes
Beta Tester of Life
This is just an incoherent mess that I want to scream into the void about my creative vision, I hope no one judges me too hard for it.
Essentially I want to write RP plots that do philosophy, not only borrow it. I want to make something that challenges the players, not just their characters' pre-conceived notions on things like life, death, morality, free will, the meaning of life, and stuff like that. And yes, that may include heavy stuff, and also having beliefs challenged is something that people generally don't like. Like, I don't have the intention of including heavy stuff just to be edgy or for shock factor or to offend people, but I want to invoke emotion and thought in people who participate in my stories, and I want to do it in a way that uses the medium of roleplaying and my role as a GM to craft something unique to the medium itself. It's not just about being a better writer, a better storytelling, it's about being a better RPer, a better GM, to use the medium to its maximum and say something about this community and people who engage in it.
So as someone who is kind of contrarian/rebellious whatever, I been thinking about an RP that involves tearing down the fourth wall at some point and truly connects the players and their character in some way, like involving the players in the plot as the most literal form of self-inserts. I know so much of the community frowns upon blending the boundaries between the player and the character as well as self-inserts, but hey did you read that part about challenging pre-conceived notions, it's being challenged right now. A lot of video games have done this, like The Stanley Parable, the Nier series, even Undertale to an extent. And one of the reasons why those are highly praised is their usage of the medium of "video games" to do something that only video games can, and cinema, novels, and other mediums have works that receive similar praises, so why shouldn't I try to tell a story that only a collaborative roleplaying project can? Something that when asked, "what medium would you want your RP be adapted into?" I can confidently say "none, because this story can only be told as an RP". Like I don't have any elements or genres even set, I just have this idea. Since I mentioned Nier, the director of that series Yoko Taro said in an interview he usually starts with deciding what type of emotions he wants the player to feel before making anything else in his games, so maybe I'm trying out that type of creative process (involuntarily).
And well...I guess I just dunno if people actually want that? It's kind of a combo of the "I have niche interests" and "I think I'm not good enough" problems just wrapped in a layer of artsy philosophical mumbo jumbo. The thing about plot twists in RPs is that you can't really do them because people value communication and if you twist badly the entire thing fucks up, but if you tell people about the twist it loses the purpose? Maybe as GM you can pull it off but it certainly comes with a lot of stakes.
I dunno why I even have this idea, I guess maybe I want something...interesting? Like even if you drop an RP of my favourite genre with a plot I love and characters with great chemistry, I might still feel like there's just something missing there. I feel like I'm taking this too seriously since it's a hobby for most people...I've had several GMs who told me I'm so hard to impress they were concerned I wasn't enjoying their RP but like, I was, there's just some deep deep spark that is missing to even the most perfect RP for me. And I think I finally sort of pinpointed it down to "elements that elevate the story using its presentation". I think this sounds super pretentious, but I wish forum RPers would stop trying to just be writers and like...I dunno, can't explain it, but just be something more? I just have such a profound love for the unique characteristics of different storytelling mediums that I can't really articulate well but I think it deserves more attention and love, that's all.
Essentially I want to write RP plots that do philosophy, not only borrow it. I want to make something that challenges the players, not just their characters' pre-conceived notions on things like life, death, morality, free will, the meaning of life, and stuff like that. And yes, that may include heavy stuff, and also having beliefs challenged is something that people generally don't like. Like, I don't have the intention of including heavy stuff just to be edgy or for shock factor or to offend people, but I want to invoke emotion and thought in people who participate in my stories, and I want to do it in a way that uses the medium of roleplaying and my role as a GM to craft something unique to the medium itself. It's not just about being a better writer, a better storytelling, it's about being a better RPer, a better GM, to use the medium to its maximum and say something about this community and people who engage in it.
So as someone who is kind of contrarian/rebellious whatever, I been thinking about an RP that involves tearing down the fourth wall at some point and truly connects the players and their character in some way, like involving the players in the plot as the most literal form of self-inserts. I know so much of the community frowns upon blending the boundaries between the player and the character as well as self-inserts, but hey did you read that part about challenging pre-conceived notions, it's being challenged right now. A lot of video games have done this, like The Stanley Parable, the Nier series, even Undertale to an extent. And one of the reasons why those are highly praised is their usage of the medium of "video games" to do something that only video games can, and cinema, novels, and other mediums have works that receive similar praises, so why shouldn't I try to tell a story that only a collaborative roleplaying project can? Something that when asked, "what medium would you want your RP be adapted into?" I can confidently say "none, because this story can only be told as an RP". Like I don't have any elements or genres even set, I just have this idea. Since I mentioned Nier, the director of that series Yoko Taro said in an interview he usually starts with deciding what type of emotions he wants the player to feel before making anything else in his games, so maybe I'm trying out that type of creative process (involuntarily).
And well...I guess I just dunno if people actually want that? It's kind of a combo of the "I have niche interests" and "I think I'm not good enough" problems just wrapped in a layer of artsy philosophical mumbo jumbo. The thing about plot twists in RPs is that you can't really do them because people value communication and if you twist badly the entire thing fucks up, but if you tell people about the twist it loses the purpose? Maybe as GM you can pull it off but it certainly comes with a lot of stakes.
I dunno why I even have this idea, I guess maybe I want something...interesting? Like even if you drop an RP of my favourite genre with a plot I love and characters with great chemistry, I might still feel like there's just something missing there. I feel like I'm taking this too seriously since it's a hobby for most people...I've had several GMs who told me I'm so hard to impress they were concerned I wasn't enjoying their RP but like, I was, there's just some deep deep spark that is missing to even the most perfect RP for me. And I think I finally sort of pinpointed it down to "elements that elevate the story using its presentation". I think this sounds super pretentious, but I wish forum RPers would stop trying to just be writers and like...I dunno, can't explain it, but just be something more? I just have such a profound love for the unique characteristics of different storytelling mediums that I can't really articulate well but I think it deserves more attention and love, that's all.