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WlfSamurai

Maelstrom Engineer
Thread for characters.

Character Creation:
  • Starting level 1
  • Any officially published D&D 5e materials for character options are allowed
  • Unearthed Arcana options will be considered, but must be reviewed and approved by me first
  • Stats: standard array (15, 14, 13, 12, 10, 8) or standard point buy (27 points)
 
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  • Mor'du.jpg Name: Mor'du
    Race: Minotaur
    Sex: Male
    Alignment: Chaotic Good

    Attributes
    Str: 19 +4/+6
    Dex: 12 +1
    Con: 16 +3/+5
    Int: 10
    Wis: 13 +1
    Cha: 8 -1

    Level: 1
    Class: Fighter
    Hit Points: 13
    Hit Dice: 1d10
    Second Wind: 1d10 +1, 1 / Short Rest
    Proficiency Bonus: +2

    Armor Class: 16
    Initiative: +1
    Passive Perception: 13

    Chain Mail Armor +6 AC

    Greatsword: +6 to hit, 2d6+4 Slashing, Martial, Heavy, Two-Handed
    --Great Weapon Fighting: Can reroll 1's and 2's once on the damage dice when using a two handed weapon.

    Longbow: +3 to hit, 1d8+1 Piercing, Martial, Ammunition, Heavy, Ranged, Two-Handed, Range 150/600ft
    --20 Arrows

    Handaxe x2: +6 to hit, 1d6+4 Slashing, Simple, Light, Thrown, Range 20/60ft

    Horns: +6 to hit, 1d6+4 Piercing

 
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Carrie​

Warforged Envoy Artificer​

Level 1​


  • Stats
    Strength: 8 (-1)

    Dexterity: 11 (+0)

    Constitution: 16 (+3) [+5]

    Intelligence: 16 (+3) [+5]

    Wisdom: 12 (+1)

    Charisma: 10 (+0)
    ---
    Passive Perception: 11
    Acrobatics: +1
    Animal Handling: +1
    Arcana: +5 (Prof)
    Athletics: -1
    Deception: +0
    History: +5 (Prof)
    Insight: +1
    Intimidation: +0
    Investigation: +5 (Prof)
    Medicine: +1
    Nature: +3
    Perception: +3 (Prof)
    Performance: +2 (Prof)
    Persuasion: +0
    Religion: +3
    Sleight of Hand: +1
    Stealth: +1
    Survival: +1
    ---
    AC: 16
    Init: +1
    Speed: 30 ft
    HP: 11/11
    Hit Dice: 1d8
    Prof. Bonus: +2
    Spell Save DC: 13
    Daily Prepared Spells: 3
    Spells Attack Bonus: +5
    ---
    Attacks-
    Dagger. Melee: +2 (1d4+1 piercing; finesse, light, thrown (range 20/60))
    Light crossbow. Ranged: +2 (1d8+1 piercing; ammunition (range 80/320), loading, two-handed)
 
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Strawberri Sparks
Fairy Undead Warlock Level 1 Guild Artisan


  • Hp: 10
    AC: 13
    Speed: 30ft Flying Speed: 30ft
    Size: Small
    Proficiency Bonus: +2
    Passive Perception: 11
    Initiative Bonus: +2

    Stats:
    Strength: 8 -1
    Dexterity: 14 +2
    Constitution: 14 +2
    Intelligence: 10 +0
    Wisdom: 12 +1
    Charisma: 17 +3

    Saving throws:
    Str: -1
    Dex: +2
    Con: +2
    Int: +0
    Wis: +3
    Cha: +5

    Abilities:
    Acrobatics: +2
    Animal Handling: +1
    Arcana: 0
    Athletics: -1
    Deception: +5
    History: 0
    Insight: +3
    Intimidation: +5
    Investigation: 0
    Medicine: +1
    Nature: 0
    Perception: +1
    Performance: +3

    Persuasion: +5
    Religion: 0
    Sleight of Hand: +2
    Stealth: +2
    Survival: +1

    Proficiencies
    Armor: light armor
    Weapons: simple weapons
    Tools: Painter's Supplies

    Languages: Common, Sylvan, Elvish

    Attacks:
    Light Crossbow: +4 to hit 1d8+2 Piercing
    Dagger: +4 to Hit 1d4+2 Piercing
    Eldritch Blast: +5 to hit 1d10 Force
 
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Kreor Jovi, the Leonin Druid (Soon to follow the Circle of Wildfire)

 
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Here is my goblin wizard.


My group uses D&D Beyond so this is the easiest method for me. However, if you would prefer, I can arrange a sheet for the site too.
 
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  • Gurk.jpg Name: Gurwin AKA Gurk the Gross
    Race: Human
    Sex: Male
    Deity: Sune, Goddess of Love and Beauty
    Alignment: Lawful Good

    Attributes
    Str: 11 / +0
    Dex: 13 / +1
    Con: 14 / +2
    Int: 16 / +3
    Wis: 18 / +4 (+6)
    Cha: 7 / -2 (+0)

    Level: 1
    Class: Cleric
    Domain: Life
    Hit Points: 10
    Hit Dice: 1d8

    Proficiency Bonus: +2
    Initiative: +1
    Passive Perception: 16
    Armor Class: 18

    Spell Slots
    Level 1: 2
    Spell Save DC: 14
    Spell Attack Bonus: +6

    Chain Mail Armor +6 AC
    Shield +2 AC

    Sacred Flame Cantrip: Dex Save DC 14, 1d8, 60ft Range
    Guiding Bolt 1st level spell: +6 to hit, 4d6 damage, 120ft Range

    Light Crossbow: +3 to hit, 1d8+1 Piercing, Simple, Ammunition, Loading, Ranged, Two-Handed, 60/320ft range

    Mace: +2 to hit, 1d6 Bludgeoning, Simple

 
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  • Futatsuiwa.Mamizou.full.1970343 (1).jpg Name: Ran, Rain
    Race: Shifter (Raccoon)
    Sex: Female
    Deity: Selûne, Goddess of the Moon
    Alignment: Chaotic Good

    Attributes
    Str: 10 / +0
    Dex: 16 / +3
    Con: 13 / +1
    Int: 8 / -1
    Wis: 16 / +3 (+5)
    Cha: 12 / +1 (+3)

    Level: 1
    Class: Cleric
    Domain: Twilight
    Hit Points: 10
    Hit Dice: 1d8

    Proficiency Bonus: +2
    Initiative: +3
    Passive Perception: 13
    Armor Class: 18

    Spell Slots
    Level 1: 2
    Spell Save DC: 13
    Spell Attack Bonus: +5

    Scale Mail Armor +6 AC
    Shield +2 AC


    Light Crossbow: +3 to hit, 1d8+1 Piercing, Simple, Ammunition, Loading, Ranged, Two-Handed, 60/320ft range



 

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