ZeiruliousMakavar
The Archon of Madness
So, after watching a few videos on Youtube of some of my favorite youtubers doing some DnD games, I figured I'd do one myself.
After taking about a 5~6 year break from DnD games, both as a player and as a DM, I figured I'd get back into the swing of things and DM a game in 5e (the last one I did was in 2nd Edition if I'm remembering correctly... so yeah, I'm "old".)
I'm looking for 4 or 5 people to be the players. Keep in mind, everything about the story in this game will be homebrew. (For those few of you who do not know what 'Homebrew' is, it means guides on how to complete the campaigns that Wizards of The Coast send out in edition to the Rulebooks, will not help you here.) Here's a list of some of the major differences you'll see between the world that the campaign will take place in and many of the Fantasy realms you've seen in the past:
In this DnD game, the players will go through a similar idea. The players will start with level 1 characters, starting in a tavern just outside the Dwarven Mountainhomes, due to having heard rumors that the miners broke into a massive cave network underground. Over time, the players will reach a point in their characters lives, and move on to the next generation. This means that you (the player) will actually be able to see how your characters effect the world around them, through the eyes of the next generation.
To make things easier for the players, meaning I don't want you guys/gals to start over at level 1 each time a generation passes, each time a generation passes (The player moves on to the next generation) the player will create a new character to represent the previous character's child. This character will start at 20% the level of the previous ones. This means that if player 1's first character ends at level 30 like a usual campaign, then character #2 will start at level 6 instead of 1.
I'll allow multi-classing in this campaign, as not doing so will seem ridiculous over time. (Who wants to be a level 500 paladin, when you can be a level 250 paladin and a level 250 mage?)
Once again, I'm looking for 4 or 5 people to play characters in this DnD Campaign.
After taking about a 5~6 year break from DnD games, both as a player and as a DM, I figured I'd get back into the swing of things and DM a game in 5e (the last one I did was in 2nd Edition if I'm remembering correctly... so yeah, I'm "old".)
I'm looking for 4 or 5 people to be the players. Keep in mind, everything about the story in this game will be homebrew. (For those few of you who do not know what 'Homebrew' is, it means guides on how to complete the campaigns that Wizards of The Coast send out in edition to the Rulebooks, will not help you here.) Here's a list of some of the major differences you'll see between the world that the campaign will take place in and many of the Fantasy realms you've seen in the past:
- Dwarven Civilization resolves around one thing. Worship of the dragons that protect their halls. Especially a particular Ancient Golden Dragon that has been alive for >6k years, which guards the halls of The Mountain-homes, the Dwarven Capital.
- Magic is in it's infancy in this world, there are no immortal gods or beasts. Yet.
- At this point, there are no Wood Elves, or any other branch of Elves. Only two due to bad blood between them. Dark Elves, who focus on mortal weapons and reside in the depths of forests. And High Elves, who focus more on advancing magic then anything else, and live in large sprawling cities in the plains.
- At this point in time, the dominant race on the main continent is that of the Dragonborn, a race of reptilian humanoids who are close cousins to Dragons.
- Humans are still new to the continent, and as of yet have no clear settlements, mostly going from place to place living under control of the other races.
In this DnD game, the players will go through a similar idea. The players will start with level 1 characters, starting in a tavern just outside the Dwarven Mountainhomes, due to having heard rumors that the miners broke into a massive cave network underground. Over time, the players will reach a point in their characters lives, and move on to the next generation. This means that you (the player) will actually be able to see how your characters effect the world around them, through the eyes of the next generation.
To make things easier for the players, meaning I don't want you guys/gals to start over at level 1 each time a generation passes, each time a generation passes (The player moves on to the next generation) the player will create a new character to represent the previous character's child. This character will start at 20% the level of the previous ones. This means that if player 1's first character ends at level 30 like a usual campaign, then character #2 will start at level 6 instead of 1.
I'll allow multi-classing in this campaign, as not doing so will seem ridiculous over time. (Who wants to be a level 500 paladin, when you can be a level 250 paladin and a level 250 mage?)
Once again, I'm looking for 4 or 5 people to play characters in this DnD Campaign.