Kazu
The Forgettor
I think we've all seen them; infamous "highschool" roleplays, known quite well as generally being cringe-worthy, often being filled with inexperienced roleplayers. With some older roleplayers (including myself), highschool roleplays are one of their worst memories of their beginning years as well.
Despite all that, the highschool theme is still popular as ever. But, I don't think I've seen one that's ever been finished. They always die off someway or another, becoming barren and empty. Why's that?
Is it because there are too many people? Is it because someone loses interest and it slowly spreads through to the other members? Is it the plot? The pacing? Maybe it's a little bit of all?
For the past several weeks, I've been actually wanting to do a highschool roleplay. I haven't gone beyond the basis idea though because of my question. I don't want to see this roleplay die off - I don't think anyone who has been a GM does for their RPs.
But because I have never seen a successful highschool RP, I don't know what to do right to make it work. I know there's a lot of other things to consider that could maybe answer this question, but it's to the point that I can't just push it aside for the moment to plan everything else.
So, what have you seen personally that have been a failure to a school-themed roleplay? What has worked?
Did the GM/co-GM plan things ahead of time?
Was there a goal for the students, and if so, what was it? To graduate, get jobs/get married/have a family, ect.?
What about in-class and out-of-class? Outside events?
Was it the roleplayers and their characters that mainly drove the plot, or was there a main plot that the GM lead their members through?
It could be anything, as I'm open to all genres, it just has to be school-themed.
But, if you want something more specific - let's take for instance a highschool roleplay based around generic school animes - what are your experiences there?
Despite all that, the highschool theme is still popular as ever. But, I don't think I've seen one that's ever been finished. They always die off someway or another, becoming barren and empty. Why's that?
Is it because there are too many people? Is it because someone loses interest and it slowly spreads through to the other members? Is it the plot? The pacing? Maybe it's a little bit of all?
For the past several weeks, I've been actually wanting to do a highschool roleplay. I haven't gone beyond the basis idea though because of my question. I don't want to see this roleplay die off - I don't think anyone who has been a GM does for their RPs.
But because I have never seen a successful highschool RP, I don't know what to do right to make it work. I know there's a lot of other things to consider that could maybe answer this question, but it's to the point that I can't just push it aside for the moment to plan everything else.
So, what have you seen personally that have been a failure to a school-themed roleplay? What has worked?
Did the GM/co-GM plan things ahead of time?
Was there a goal for the students, and if so, what was it? To graduate, get jobs/get married/have a family, ect.?
What about in-class and out-of-class? Outside events?
Was it the roleplayers and their characters that mainly drove the plot, or was there a main plot that the GM lead their members through?
It could be anything, as I'm open to all genres, it just has to be school-themed.
But, if you want something more specific - let's take for instance a highschool roleplay based around generic school animes - what are your experiences there?