High Expectations

Option 3. I am a PC, a Player Character. If I don't go looking for trouble, trouble will inevitably find me. Best find it first so I can punch it in the face and take it's stuff.
 
>>Option 3


Voice chuckles some more. "You are not the first who is eager to explore, and you won't be the last. Don't fret; the rooms will all be there tomorrow, and the next day, and the next. We can accomplish many things by conversing with the world, but living buildings is not one of them." Her expression turns ponderous. "I suppose I could make that my next project." She waves her hand, batting the thought away. "Never mind. Good night, Lysander."


You seek knowledge, but you have no questions? Well, exploration is a sort of curiosity too. You must be adventurous.


As you leave, you are confronted once again with darkness, so pitch black in comparison to the dining room you just exited that you can't see your hand in front of your face at first. You blink a few times, and just as your eyes become accustomed to the dark your guide from before rounds a corner you didn't even realize was there. He bows to you shallowly, then stares at you expectantly. You look at him for a moment, confused, then bow as well when comprehension takes you. "Shall I show you to your room?" asks the man.




Option 1


 


Option 2


 


Option 3


 


Option 4




Accept. As good a place to start as any.


 


Say you're exploring and ask for a map of the building.


 


Decline. You can find your own way around.


 


Write-In
 
Last edited by a moderator:
Option 3. Wandering around at random is the perfect way to trigger a random encounter with A: Our love interest, B: our designated rival, C: The plot or D: all of the above, with our designated rival picking on our love interest whom we can beat up for that sweet sweet XP (and plot)
 
[4]


"Show me to my room, let me unpack my thing, then give me a map and show me around." Lysander said, putting an arm around the man. "The night is still young anyway, and perhaps we could get something to eat afterwards?"


(Feel free to remove parts of this, but keep the first sentence.)


Edit: 1st time in questing, don't rout me as though as I was an enemy -^-
 
Last edited by a moderator:
>>Option 2 (+4, ask to accompany)



"No," you say, "but if you have a map of the building I would be much obliged."



"As a matter of fact, I do. You're not one of those eager ones that go exploring right away, are you?"



You're not sure how to respond to that one. "Um... yes?"



He tsks. "You really ought to just go to bed. Night is a bad time to wander here, and it's on my head if you make a mess of things." He sounds quite inconvenienced.



You grin at that. "Then you should come with me. After all, it's on your head if I make a mess of things, right?"



He fixes a death glare on you. "...Fine." Slipping a hand into the pocket of his robe, he withdraws a map and unfolds it, then frowns. "Too dark to see. Let's go to the grand hall." He sweeps down a hallway.



As you scurry after him, you ask, "Couldn't you just make light? By worldspeaking? Even hedgespeakers can do that."



He rolls his eyes. "Hedgespeakers can, yes. I won't."



You get the sense it's best not to ask any more questions about that, but there's still more to be learned. "What's your name, anyway?" you ask your guide.



"Fletcher," he says tersely, making another turn. The hall spills you and Fletcher out into the candlelit hall. The lightning's still not good, but it's enough to make out the large letters and depictions on Fletcher's map. "Here we are," he says, pointing to what is, shockingly, not even the largest room on the map. Also shockingly, the mapped hallways are a mess of connecting twists and curves, not seeming like hallways at all.



"First floor's meditation, second floor's training, third floor's residence halls, and the fourth floor... Well, nobody really talks about the fourth floor," he further explains. Handing you the map, he asks, "Where do you want to go?" There are several different rooms of interest. You see one large room labelled "Cafeteria" on the first floor which reminds you all you've eaten tonight is tea and a slice of cake, and one labelled "Practice Room" that you're pretty sure, judging by the map, is oriented directly above the place where you heard the loud thump overhead earlier in the night. And then there's the fourth floor... the floor plan is there, but there's no detail to it, and the rooms are unlabelled.





Option 1











Option 2











Option 3











Option 4







"I want to check out the cafeteria."










"I want to look at the training rooms, especially this one."










"I want to go to the fourth floor."










Write-In









 
Last edited by a moderator:
>3 Fourth Floor.


If you're going to (indirectly) tell me not to go somewhere, then as a PC that's obviously the first place I'm going to want to go.
 
Last edited by a moderator:
JayTee said:
>3 Fourth Floor.
If you're going to (indirectly) tell me not to go somewhere, then as a PC that's obviously the first place I'm going to want to go.
Agreed. To the fourth floor!
 
JayTee said:
>3 Fourth Floor.
If you're going to (indirectly) tell me not to go somewhere, then as a PC that's obviously the first place I'm going to want to go.
Agreed.
 
<p>


Ya'll are crazy. >2: I want to check out the training rooms, especially this one.


</p>


<p>


</p>


<p>


We might make a new friend there! Someone less surly than Flatulant Fletcher here. <img alt=" :P " data-emoticon="" height="20" src="<fileStore.core_Emoticons>/emoticons/tongue.png" srcset="<fileStore.core_Emoticons>/emoticons/tongue@2x.png 2x" title=" :P " width="20" /></p>
 
Last edited by a moderator:
>Query more about the fourth floor and why no one wants to talk about it. If your quarry refuses, continue to pester him with increasingly disturbing theories until he breaks. Is it a place where people go to realise their sexual fantasies? Is it a place filled with the dead bodies of those who were killed by the plague?
 
To the fourth floor!


"Let's go upstairs," you say, figuring that if you out and said the fourth floor was your destination you would probably get shut down. Fletcher shrugs and folds the map back up, stowing it within his robes. He leads the way across the cavernous hall, heading for the wall across from the guild's entrance. As you draw closer, you can see a steep, straight staircase.


You try to get a better look at Fletcher, but between the dark and the robes it's difficult to make anything specific out. His face is long, as far as you can tell, with sharp cheekbones and a slight hook in his nose. His bangs are dark, you think. He notices you looking and looks concerned. "Stop that," he says. You shrug and fall in line with his step.


"What do they do on the fourth floor?" you ask.


"Don't know."


"Well... what's up there?"


"Don't know."


"Can we go up there?"


"Don't kn- I mean, no, no. Look, you can't ask about the fourth floor like that. We don't talk about it. Nobody goes in, nobody comes out."


"I want to go check it out," you admit, unable to help yourself.


"The door will be locked anyway, it's pointless."


"Then it can't hurt, can it?"


He sighs, but at least his noises of protest aren't as vehement as they were at first. That's a good sign, right? "You talk too much," he mutters.


He bypasses the landing of the second floor and heads to the third, then comes to a stop near a heavy door. He stares for a moment, then squawks. You realize that the door is ajar. You hadn't really expected to actually be able to go up; the surprise paralyzes you for a moment. It seems like Fletcher is undergoing something similar, his body rigid, but he breaks from it sooner. Lurching forward, he slams the door shut and turns to face you, his back to the hard wood.


"You can't go in there," he says, recalcitrant.

  1. Try to talk him into going up.
  2. Concede, but demand something in exchange. (What? Write it in.)
  3. Try to force your way past him.
  4. Write-in.
 
Can't force my way past 'cause I just got here and I don't want to harm my reputation much. Don't have anything to offer than the shirt off my back (unless he's in to strip-teasings?),  and I'm sure as hell not going to give up just yet, so that just leaves talking my way past him.


Besides, he's an NPC, they don't have free will anyways.


>1 Try to talk him in to going up.
 
Last edited by a moderator:

Users who are viewing this thread

Back
Top