Elusive Melody
New Member
Might you be interested in roleplaying with me? :wink:
FYI:
¤ All site rules apply.
¤ I try to be as literate as possible.
¤ I also try my best to mirror my partner's post lengths.
¤ MxF, MxM, FxF.
¤ I almost always reply at least once a day. The frequency after that depends on the length of the posts.
¤ All ideas are welcome!
Plot candies!
Wish Upon A Star
Fantasy, Adventure, Multiple Times/Worlds
How far would you go to have your wish granted? What price would you pay in exchange for your heart's deepest desire? In a remote corner of the cosmos, seperate from time and space, dwells a being with the ability to grant any wish. The Witch of Dimensions. For a price of equivalent value, there is little The Witch of Dimensions can not achieve.
Desperate to have their wish granted - be it material gain, knowledge, a new life, an escape from the past, anything - Muse A and Muse B have left their own worlds behind for the chance to have their respective wishes granted by The Witch. Though neither customer has the appropriate payment to obtain their wish, The Witch is bemused two strangers have arrived at the same moment, and offer the pair an alternative; combine their payments to receive the means to travel through different dimensions together. If the pair can collect enough designated items throughout the worlds, their wishes will be granted.
It's Only The World as We Know It (No Pressure)
Fantasy, Adventure, Doubles, Possible Small Group
The basic idea is that there are four main elemental clans - the inhabitants of whom are human or humanoid, but have elemental powers pertaining to their clan.
The plot is that these four clans had defeated all other elements in an all-out battle, and forged a barrier that kept them in power and the other clans out. However, every century or so, the barrier has to be renewed. This is accomplished by a nominated tribute from each clan who meets with three others from the main clans to try and retrieve four different artifacts that represent their elements, to be brought back to the clans and used in a ceremony by the tribes' elders. The exiled clans are trying to stop them to bring down the barrier, but cannot touch the elemental artifacts (only a member of the respective elemental tribe can). Despite my summary here seeming quite detailed, I'm open for other ideas regarding this - and this basis can be quite flexible if we want it to be.
**This is not my idea, I copied it from another site and tweaked the grammar a bit.**
Because I love it *^*
Why So Serious?
Supernatural, Modern or Dystopian, Crime
Human emotions such as anger, resentment, depression, greed, etc. (basically any and all emotions that are considered traits people don't want to have) feed off of humans until they become sentient and eventually consume their hosts, turning them into beasts of their emotions. The RP would focus on two detectives who combat these creatures in a town or city.
**Again, this is not my idea! Actually, I think I stole borrowed without permission this from the same person...^^" **
Long Live The King
Fantasy, Supernatural, Action, Dystopian
The King is dying.
Soon, the throne will be empty with no heir to claim it. The kingdom will fall to ruin in the resulting struggle for power. Countless lives will be lost long before the dust has settled. Fearing for the fate of his beloved realm, The King has announced a tournament will be held to determine the next Ruler. To ensure all interested parties participate, the winner will not only inherit the crown, but also The King's memories, with all the wisdom and secrets of the realm that entails.
The rules are simple.
¤ Anyone with the means to reach the 'Playing Ground' may participate.
¤ Returning home before the end of the tournament will result in disqualification.
¤ Involving the citizens of the kingdom will result in exile.
¤ The last participant to survive in the Playing Ground will be considered the winner.
May the spirits have mercy on your soul.
Once a thriving kingdom in its own right, the Playing Ground is now a desolate ruin rumoured to border the edge of the Netherworld. Filled to the brim with dangerous creatures and the tormented spirits of a long deceased civilization, the participants of the tournament will have to survive more then each other in their attempt to become the next Ruler.
Lost and Found
Modern Fantasy
Long ago - long before history began to be recorded - deities and demons roamed the earth. Always searching for a way to obtain more power, many of these beings sought out a legendary relic capable of increasing the holder's strength exponentially. Worried what might happen if the relic fell into the wrong hands, the Guardians of the relic agreed on a solution. Combining their power, they sealed one of their own away with the relic, sacrificing the Guardian's humanity in order to suppress the its power. For a thousand years, the relic was protected from all who sought it, until it became nothing more than a memory.
In the modern day, the seal is accidently broken by one (or more) of the Guardian's descendants/reincarnation. Panicked by the relic's reawakening strength, the Guardian originally sealed with the relic shatters it, scattering the pieces in the process. After realizing what has happened, the unsealed Guardian and the descendant(s)/reincarnation(s) must gather the shards of the relic before they corrupt the individuals and animals that find them - or worse still, the beings from the past drawn to the present in search of the relic's power.
Desperate to have their wish granted - be it material gain, knowledge, a new life, an escape from the past, anything - Muse A and Muse B have left their own worlds behind for the chance to have their respective wishes granted by The Witch. Though neither customer has the appropriate payment to obtain their wish, The Witch is bemused two strangers have arrived at the same moment, and offer the pair an alternative; combine their payments to receive the means to travel through different dimensions together. If the pair can collect enough designated items throughout the worlds, their wishes will be granted.
It's Only The World as We Know It (No Pressure)
Fantasy, Adventure, Doubles, Possible Small Group
The basic idea is that there are four main elemental clans - the inhabitants of whom are human or humanoid, but have elemental powers pertaining to their clan.
The plot is that these four clans had defeated all other elements in an all-out battle, and forged a barrier that kept them in power and the other clans out. However, every century or so, the barrier has to be renewed. This is accomplished by a nominated tribute from each clan who meets with three others from the main clans to try and retrieve four different artifacts that represent their elements, to be brought back to the clans and used in a ceremony by the tribes' elders. The exiled clans are trying to stop them to bring down the barrier, but cannot touch the elemental artifacts (only a member of the respective elemental tribe can). Despite my summary here seeming quite detailed, I'm open for other ideas regarding this - and this basis can be quite flexible if we want it to be.
**This is not my idea, I copied it from another site and tweaked the grammar a bit.**
Because I love it *^*
Why So Serious?
Supernatural, Modern or Dystopian, Crime
Human emotions such as anger, resentment, depression, greed, etc. (basically any and all emotions that are considered traits people don't want to have) feed off of humans until they become sentient and eventually consume their hosts, turning them into beasts of their emotions. The RP would focus on two detectives who combat these creatures in a town or city.
**Again, this is not my idea! Actually, I think I stole borrowed without permission this from the same person...^^" **
Long Live The King
Fantasy, Supernatural, Action, Dystopian
The King is dying.
Soon, the throne will be empty with no heir to claim it. The kingdom will fall to ruin in the resulting struggle for power. Countless lives will be lost long before the dust has settled. Fearing for the fate of his beloved realm, The King has announced a tournament will be held to determine the next Ruler. To ensure all interested parties participate, the winner will not only inherit the crown, but also The King's memories, with all the wisdom and secrets of the realm that entails.
The rules are simple.
¤ Anyone with the means to reach the 'Playing Ground' may participate.
¤ Returning home before the end of the tournament will result in disqualification.
¤ Involving the citizens of the kingdom will result in exile.
¤ The last participant to survive in the Playing Ground will be considered the winner.
May the spirits have mercy on your soul.
Once a thriving kingdom in its own right, the Playing Ground is now a desolate ruin rumoured to border the edge of the Netherworld. Filled to the brim with dangerous creatures and the tormented spirits of a long deceased civilization, the participants of the tournament will have to survive more then each other in their attempt to become the next Ruler.
Lost and Found
Modern Fantasy
Long ago - long before history began to be recorded - deities and demons roamed the earth. Always searching for a way to obtain more power, many of these beings sought out a legendary relic capable of increasing the holder's strength exponentially. Worried what might happen if the relic fell into the wrong hands, the Guardians of the relic agreed on a solution. Combining their power, they sealed one of their own away with the relic, sacrificing the Guardian's humanity in order to suppress the its power. For a thousand years, the relic was protected from all who sought it, until it became nothing more than a memory.
In the modern day, the seal is accidently broken by one (or more) of the Guardian's descendants/reincarnation. Panicked by the relic's reawakening strength, the Guardian originally sealed with the relic shatters it, scattering the pieces in the process. After realizing what has happened, the unsealed Guardian and the descendant(s)/reincarnation(s) must gather the shards of the relic before they corrupt the individuals and animals that find them - or worse still, the beings from the past drawn to the present in search of the relic's power.