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Fandom Hero Isle Reward Points

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The Pun Tyrant
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Hello, and welcome to the Quirk Evolution Point system! It's a bit of an old idea being brought back for this RP. The idea is simple: It's a direct reward system for players contributing, and going above and beyond in the roleplay, allowing you to use the points for special benefits within the RP. The system involves two parts: "Deeds", which is how one acquires the points, and the "QEP Shop" which is where one spends the points.

Characters can also acquire QEP through QEP missions, specific goals/objectives one can fulfill for a QEP bonus that week.

In the Deeds table below, you will find the task (what you have to do to get the points), the reward (the amount of points you can gain) and the type of reward (weekly being rewards you gain every week, and single being rewards you gain a single time or once per appliable instance).

Deeds
Required TaskTypeReward
Post at least...
once this week/ once per three days / once per day
Weekly3/5/7
Help someone find a link or image they needSingle (per instance) 5
Show real interest in your fellow roleplayer's character(s)Weekly10
Show good dominion of the loreWeekly10
Remind me of upcoming events like the QEP tally at the end of the weekSingle (Per instance)5
Complete a long-term arc with gradual and interesting exploration of your character, themes of the roleplay or BNHA as a whole, or the like, resulting in an effective resolutionSingle (per instance)100
Purchase something with QEP for the first timeSingle10% Refund
...Is weakSingle (per instance)10
...Is simpleSingle (per instance)10
...Is not meant for combatSingle (per instance)7
...Has interesting and effective limitationsSingle (per instance)12
...Naturally creates room for others to complement youSingle (per instance)10
...Has a more feasible "quirk factor"Single (per instance)7
...Has a complex but consistent personalitySingle (per instance)10 to 15
...has a strong personality directionSingle (per instance)10
...Does not rely on unecessary dramaSingle (per instance)5
...Was a sense of "normalcy" for the lore of BNHASingle (per instance)7 to 15
...Which feels like a solid unit with all the dots connected with backstory, personality etc...Single (per instance)12
...With a connection to another player's characterSingle (per instance)5 (per player)
...With adequate likes, dislikes and fearsSingle (per instance)3 to 7
...Consistently make them larger than the required minimums without resorting to cramming them with fillerweekly5 to 10
...Tag everyone who is interacting with you, is mentioned in your post (directly or otherwise) and might have an express interest in reading what happens in your postSingle (per instance)5
...Interact with a player or character previously isolatedSingle (per instance)7
...Capitalize on previous long-term foreshadowingSingle (per instance)3 to 15
...Cooperate, through discussion, in the creation of well-choreographed fightsSingle (per instance)10 to 20
...Show real consistency with your character's personality and related elementsweekly5 to 15

In the QEP Shop Below, you will find the items which can be purchased with QEP. It has how many points it costs, any additional requirements (requirements have to be met after the purchase unless otherwise discussed), and a description of what you are purchasing. Items are generally bought at specific times in the RP, being that the price is doubled for an item to be bought outside of that timing.

QEP Shop
NamePriceRequirementsItemTiming
Minor Quirk Upgrade200Spend at least two IC weeks training an aspect of your quirkA minor upgrade to your quirk that extends a limitation, empowers a current effect or reduces a current weakness by a marginal amount.training
Minor Quirk Evolution200You discover a minor facet of your quirk that allows for a new minor effect based on your quirk's main effect training
Special Move200show the lead up and moment of discovery of what leads to the super moveDevelop a new special move for your quirktraining
Greater Quirk Upgrade1000training
Greater Quirk Evolution1000training
Villain SnippetTake a look at the current arc's villains are doing (through a GM post)moment of calm
M-Cameo500Choose a cannon character to make a short cameo. The cannon character will be controlled by myself.preparation for a school of event, or during the course of normal classes
Y-Cameo1000Choose a cannon character to make a short cameo. The cannon character will be controlled by you, but what the character does will have to be discussed beforehand with me.preparation for a school of event, or during the course of normal classes
Chance Loot75Make a minor choice about one IC day with a maximum of three days of advance, such as the wheather and what lunch will be served that day.always
Just a coincidence100Requests a GM-induced "flag event" between two characters (note: will not necessarily lead to any sort of shipping, use at your own risk)Always
Pet Licence250Your character is allowed to bring a pet to school groundsAlways
Challenge Paper400The character is given a paper that allows them to challenge anyone, student or staff, to a sparing match. Only students can acquire this paper. School Time
Villain Rendez-vous500Add a villain of your making to the current or a future arc. Liable for refund while discussions are in place.Any time
 
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