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Dice Halloween Game Mechanics

The Halloween Game
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October 32 12:00 am
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This info can also be found in the Discord!The rolling system is inspired by dice games such as DnD and Fate, but is not identical. You will not always have to roll for things, and I can decide if a character succeeds without rolling based on their capabilities or circumstance. The system is used to prevent godmodding, and to add some fun unpredictability!

☛ Stat System
-This RP uses a stat system to keep characters balanced, and to help determine the outcome of rolls and other aspects of the RP. This way, all characters are unique in their capabilities

Endurance: stamina, constitution, and the ability to keep going after taking hits.
Strength: physical might. Ability to defend yourself and affect the world around you
Dexterity: hand-eye coordination, balance, agility, speed.
Intelligence: observation, memory, deception, problem solving
Sense: instinct, willpower, senses, attunement

-You will have 15 points to spread between these 5 stats. A reference to the number system is as follows;
0≥ = Crippled
1-2 = below average
3 = average
4-5 = above average
6+ = exceptional
*yes, you can take negative stats. Every point below 0 gives you +1 point you can use somewhere else. But are you willing to take such a gamble? (edited)

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HP system
-All players have 10 hp points by default. +/- points based on variation from average endurance (3).
-HP is recovered over time, being healed, or other means.
-0 hp will reduce a player character to a dying state. Sometimes it is possible to save them, other times it is not.
-healing requires resources. For instance, a bandage. (edited)

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Unique traits system
-Every character is unique, and to reflect this they will have 3 Traits. These will sum up an essential part of their personality, skills, or history in a way that is not a stat. Unique traits can add bonuses to rolls, but are not limited to this. Sometimes, it can help in more subtle ways.
-The GM will decide what these traits will do in the RP, and will mark the most obvious bonuses (and sometimes setbacks) on the CS for your viewing pleasure.
Examples; track star, vet student, gamer, popular girl, bug nerd, steel stomach, big boi, daredevil

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Weakness/Fear
-Each character will have a set weakness or fear. Something that holds them back from their full potential and cannot be shrugged off easily.
-Just like traits, the consequences of these will be determined by the GM
-you are free to have more than one.

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Life-or-Death
- in a post means that the character’s life is at risk. If something is not done or the right moves are not made, they have the risk of being killed. Sometimes the risk is so great, death is threatened even without first injury.

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Stunt system
-Stunts are used to make another roll, and add the result to your previous roll.
-This is useful in a life-threatening event, or to overcome a difficult obstacle.
-Each character has 2 stunts. They must rest for a significant amount of time to recover a stunt slot, or use other methods....
- using a stunt has a 50% chance of harming the character. Stunt damage will never leave a character below 1hp. (edited)

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Jolly Cooperation
-When people work together they can overcome greater odds. Sometimes, more than one character can combine their rolls to succeed certain actions.
-Not everything can be done together

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Mementos
-???
 

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