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Fantasy Guild of Heroes: Origins [CHARACTER SHEETS]

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  • The story takes place in a new continuity. Henceforth, all following Guild of Heroes roleplays will be part of this same continuity unless stated otherwise. This continuity is different from any other Guild of Heroes roleplays thus far. This is a new universe, and all action that will take place in it is separate from all other Guild of Heroes stories to this point.

    The story takes place on the planet of Gaia, a world in the medieval period, filled with magic and mythical beasts. More details in the next tab.

Main
Here
OOC
Here
Lore
Here
Character Skeleton
  • Birdsie

    The God-Emperor of Mankind
    RULES FOR CHARACTER CREATION
    1. If it gets a Like/Love from me, it is accepted and you're ready to go.
    2. Tag me to make sure I see the Character Sheet.
    3. Overpowered characters will not be accepted.

    BASIC INFORMATION
    Name
    : (Their true name.)
    Aliases: (Other names, titles, nicknames, and aliases.)
    Age: (Biological age. How long have you been there?)
    Gender: (Male, Female, Genderless, or Hermaphrodite depending on Race.)
    Race: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization etc.)
    Class: (Feel free to make your own, however, the basic, recommended list can be found here: Fantasy Character Classes - TV Tropes).

    PERSONAL
    Sexuality
    : (Ships gotta sail, then sink each other.)
    High Concept: (Sum up your character in a sentence.)
    Character Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil.)
    Personality: (At least 3 lines. Make sure the character has it's strengths and flaws.)
    Backstory: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)

    PHYSICAL
    Appearance
    : (Written, or a picture. If written, then at least a detailed paragraph of text.)
    Weapons & Armor: (Anything that the character uses for protection, or attack during combat.)
    Items & Personal Belongings: (Any other items that the character has, or belong to them.)
    Skills & Abilities: (Not magical. Include things like bartering, or the ability to pickpocket.)
    Spells & Magic: (Magical. Spells and magical abilities that the character has.)
    Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character.)

    FLUFF (Optional)
    Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
    Quote\s: (Notable things that the character has said, that may show off their personality or speech type.)
    Theme: (Musical theme.)
     
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    Scarlet Torche Siris
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    .
    [class=main] position:relative; background: url('https://i.imgur.com/ROvSFjm.jpg'); /* bg courtesy fluticasone fluticasone */ z-index:0; padding:10px; box-sizing:border-box; color:#313131; [/class] [class=texture] position:relative; z-index:1; [/class] [class=container] display: flex; flex-direction: row; Flex-flow: row wrap; Justify-content: stretch; [/class] [class=flex1] flex:1; min-width:300px; max-width:500px; [/class] [class=flex] flex:1; min-width:300px; [/class] [class=bg] min-width:300px; min-height:600px; pointer-events:none; [/class] [class=textarea] padding:10px; font-family:'Karla'; [/class] [class=header] display:inline; font-family:'Berkshire Swash'; font-size:30px; [/class] [div class=main][div class=texture][div class=container][div class=flex1][div class=bg]
    i1o9rnY.png
    [/div] [/div]
    [div class=flex][div class=textarea][div class=header]Basic Information[/div]
    Name: Scarlet Torche (Tor-sha) Siris
    Aliases: Torch, Cinder, Magpie
    Age: 23
    Gender: Female
    Race: Human
    Class: Scout (Ranger/Rogue Hybrid)

    [div class=header]Personal[/div]
    Sexuality: Heterosexual
    High Concept: A thief girl in a rough world.
    Character Alignment: Chaotic Neutral
    Organizations\Affiliations: Chroma Thieves Guild

    Personality: Scarlet enjoys life, or at least she tries to make the best of the life she'd been dealt. One wouldn't believe she was ever capable of being serious based on the fact that she tends to joke and goof off, even throwing out sarcastic smart ass remarks here and there. Maybe it's a defense mechanism or perhaps she's really that peppy, hard for those not close to her to say. Those who are very close with her know better. That under that smirk there is some depth that she prefers to keep to herself.

    Backstory: Scarlet is your average tale of a life with a poor start. Her family were average peasant that struggled to survive along with caring for their three children. Scarlet's younger sister died at the age of two from a swift illness when Scarlet herself was 10. Her older brother went missing one night and never came back, which her parents at that time assumed that he had perhaps died rather than think he had run away from him. This left only Scarlet who took on odd jobs where she could at a young age. The wages earned were never enough.

    When a plague wiped out half of the town leaving Scarlet to fend for herself is when she turned to common thievery and begging; anything to survive as an orphan at the age of 12. She was caught a few times trying to pick the pockets of the few well off of the town. It wasn't too terrible of a deal since at least she got something to eat even when she was caught, maybe even worth the beatings of the local guards when they dragged her to jail.

    Still, Scarlet was a survivor. She hid out in abandoned buildings, worked when there was a job, and stole when she was desperate. She hated her life at this point and decided enough was enough. She had heard rumors while in jail from others caught, a name of a thieves guild known as Chroma that was causing problems in a nearby city. No one here wanted to give her a stable job to support herself after a year of her petty theft and begging. She heard their whispers under their breath, that she'd never be anything more than a thief, so why not just become one?

    It was difficult enough for her to get to the city, it was even harder to glean where the guild was located. It took her almost a year, but she managed to get in. From there she was taken in by the guild and put to work and taught. It wasn't wasn't easy. They weren't exactly gentle and patient mentors. Some lessons were learn or get hurt, learn or get arrested, learn or die. She grew up in the guild with her thieving 'family' and her life was greatly improved once she was allow to go on real job and get real coin.

    [div class=header]Physical[/div]
    Weapons & Armor:
    • Leather Armo
    • Cloak
    • Bow
    • Quiver
    • Variety of Arrows
    • Two Swords (Dual Wield)
    Items & Personal Belongings:
    • "Lucky" Dice
      • There is nothing lucky about them, they're loaded.
    • Lucky Coin
      • The first coin she ever stole as a member of Chroma.
    • Thieves' Tools
      • Lock picks, small file, small mirror, narrow-bladed scissors, and pair of pliers.
    • Small Bag
      • Holds clothes, water-skin, rations, and a sneaky little trap for wandering hands.
    Skills & Abilities:
    • Archery Proficiency
    • Sword Proficiency
    • Unarmed Combat
    • Dirty Fighting
    • Thieves' Cant
      • Fluent in secret thief code/language.
    • Sleight of Hand
    • Stealth
    • Traps
      • Disarm/Place
    • Tracking
    Spells & Magic:
    • Pyromancy
      • Able to generate and manipulate flame.
      • Immune to fire.
    • Smoke Manipulation
      • Able to use her Pyromancy to generate smoke and manipulate it.
    Weaknesses:
    • She's a bit soft and getting hit sucks.
    • If they are bigger, tougher, stronger, and wearing full armor; she won't be able to face them head on.
    • Water
      • It can put out fires, so her flames can also be doused.
    • Vices
      • She likes to have a good time, but sometimes she goes a little to far and drinks too much.
    • Mild Kleptomaniac
      • Some things are too good to pass up.

    [div class=header]Fluff[/div]
    Hobbies:
    • Drinking
    • Card Games/Dice Games
    • Stealing
    Quote\s: "I'm not drunk - hic - you are!"
    "Where there is smoke, there is fire, where there is fire is where you will find me."
    "You can't read smoke signals?!"
    "How did that get in my pocket?"

    [/div][/div]
    [/div][/div][/div]
    code/design by Fable Fable
     
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    Ayasha
  • eunasura_1.jpg

    BASIC INFORMATION

    Name: Ayasha
    Aliases: White Fox, Temptress
    Age: ---
    Gender: Female
    Race: Kitsune
    Class: Sage

    PERSONAL

    Sexuality: Pansexual
    High Concept: A foxy fox-girl™
    Character Alignment: Chaotic Neutral

    Personality
    When mischief is afoot, eight of ten times, you can bet Ayasha was part of it, one way or another. She is quite impish by nature, as is most of her kin - granted their rather minuscule numbers make them "mythical beings". She'd often predate on the weak and unprepared, usually just to enjoy witnessing their genuine, and more often than not, hilarious reactions. However, the familiarity she shows with everyone isn't a deterring factor to her loyalty - she'll side with the one that can give her what she wants without any hesitation.
    Backstory
    Technically, Ayasha wasn't her real name - it was just a name she took from one of her unfortunate prey in harvesting spiritual energy. She wasn't necessarily a menace, but she caused enough mischief to be banished from her usual place. She was then "purified", removing her memories of the incident that led to her banishment, and those that came before - before sending her away.

    Without purpose, and only led by her instincts, Ayasha wandered from place to place - accumulating spiritual energy through various means, some extremely explicit, and some rather harmless. Eventually, her travels resulted in her getting wound up in Albion - and mixed in with all the shenanigans that came with it.

    PHYSICAL

    Height: 5'7
    Weapons & Armor
    Aside from her usual clothing, Ayasha carries around a polearm that is slightly taller than her. The said weapon weighs quite light, and is sturdy enough to withstand blows even from ridiculously humongous weapons - it can't cut through magical nonsense, however.
    Items & Personal Belongings
    Currently, none.
    Skills & Abilities
    Shapeshifting - Like her kin, Ayasha can shapeshift into the form of a fox - in her case, a white one with nine tails. In this state, she becomes more agile and stealthy, but her magical capabilities are halved. She also gains a slight durability boost while in her fox form. Unfortunately, swapping back and forth strains her - she is often limited at about 3-4 times a day, considering she has enough amount of rest.

    Fox's Allure - Whether it be her captivating voice, her seductive movements, heck, even her very breath - she can entice anyone, though those with higher mental fortitude will require more effort. Negotiations, bargaining, etc. - they can be done far easier than most with Ayasha's charm. Granted, there may be some out there who are simply immune to her appeal.

    Natural Affinity - She gains a slight boost in her capabilities when in a nature setting. Additionally, she can commune with flora and fauna alike, provided that they have not been altered or corrupted in any manner. Ayasha can also sense spiritual energy, though seeing them would require more effort than simply "feeling" the area.

    Improvised Close Combat - Ayasha can do close combat, using her polearm, or bare hands (and claws and fangs). Granted, she's not well versed in this field, but she can stay toe-to-toe with an average soldier.
    Spells & Magic
    Spirit Magic - Fueled by spiritual energy - a mysterious force that lies within life and death, Ayasha is capable of casting various spells - ranging from powerful offensive ones like a barrage of large spirit fires, to defensive and utility spells such as recovering wounds and creating magic barriers. Unfortunately, like mana, spiritual energy is an expendable resource, and accumulating it is quite a tedious task.

    Advanced Nature Magic - High level nature magic, capable of standing against veteran druids. This one uses mana instead of spiritual energy, which Ayasha often utilizes for its cost efficiency and easy usage.
    Weaknesses
    It's So Fluffy I'm Gonna Die - The tails. Those nine tails. They're fluffy, and extremely sensitive. Not to mention that most of her stored power lies in there. So cutting them off would not only inflict her near-paralyzing pain, but also reduce her capabilities drastically.

    The Bane of Casters - She's not really good at fighting up front. Ayasha's advantage lies in her raw magical power - a fight that forces her to go the physical route is a fight she is most certain to lose.

    The Fox - A fox is tricky. Cunning. Underhanded. Her allegiance is to herself, first and foremost. She may act friendly and close with everyone, but her loyalties can change in the blink of an eye.

    FLUFF

    Hobbies:
    Mostly just enacting mischief, though she does enjoy strolling around in nature, as well as predating on inexperienced and easily flustered ones​
    Quotes:
    "Ahn~"
    "What's the matter? Why are you blushing, am I getting too close for comfort?~"​


     
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